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STAR WARS: Galactic Racer vs Ghost of Tsushima
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 6, 2026 | Jul 17, 2020 |
| Developer | |
| Fuse Games | Sucker Punch Productions, Nixxes Software (PC Port for Director's Cut) |
| Publisher | |
| Secret Mode, Lucasfilm Games | Sony Interactive Entertainment |
| Genre(s) | |
| High-Stakes Combat Racing, Roguelite Action Adventure | Action-Adventure, Open World, Stealth, Samurai, Third-Person |
| Engine | |
| Unreal Engine 5 | Proprietary (Sucker Punch Productions' in-house engine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $59.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is built around a comprehensive roguelite garage economy. Players accumulate Credits and Scrap from race placements, rival takedowns, and side bets to invest in modular upgrades across five mechanical systems: Repulsor Coils (handling, lateral drift stability, ceiling adhesion), Thruster Manifolds (top speed, acceleration curve, boost efficiency), Hull Plating (impact absorption, ramming mass, EMP deflection), Heat Sinks (cooling dissipation, overcharge threshold), and Combat Hardpoints (countermeasure deployment, seismic mines, disruptor bursts). Over a million distinct configuration permutations let players tailor their craft as light agile speeders or armored battering rams. |
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| public World & Exploration | |
| World & Level Design | |
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Tracks span six distinct, hyper-detailed Star Wars planetary environments designed with dynamic branching paths, hazardous terrain, and verticality. Locales include the rusted industrial scrap shipyards of Corellia, the treacherous crimson salt-flats and crystalline ravines of Crait, the dense canopy and root tunnels of Kashyyyk, the cloud-city atmospheric exhaust pylons of Bespin, the volcanic magma tubes of Sullust, and the neon-lit casino city outskirts and canyon rifts of Canto Bight. Dynamic track events such as seismic sandstorms, falling Imperial wreckage, and native fauna stampedes force pilots to adjust their racing lines in real time. |
Tsushima Island is a large, stunningly beautiful open world divided into three main regions that unlock progressively: Izuhara (southern region, lush forests, farmlands), Toyotama (central region, swamps, coastal areas, more developed towns), and Kamiagata (northern region, snowy mountains, desolate landscapes). Each region is filled with diverse biomes, Mongol-occupied territories, villages, shrines, hot springs, and points of interest. The world is designed to be explored on horseback or foot, with an emphasis on natural beauty and environmental storytelling. The Iki Island expansion (Director's Cut) adds a new, smaller island with its own distinct environment and storyline. The main island of Tsushima is estimated to be around 27-30 sq km, with Iki Island adding to this. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features 12-player online competitive multiplayer across multiple game types: Standard Grand Prix (high-speed circuit racing), Eliminator (last-place pilot eliminated every lap), Syndicate Wars (team-based escort and tactical ramming matches), and High-Roller Bounty (players wager credits on rival pilot takedowns before green light). Also includes full offline single-player roguelite career mode and two-player split-screen on consoles. |
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| extension Editions & DLC | |
| Available Editions | |
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Available in three tiers launching worldwide on October 6, 2026: Standard Edition ($59.99 USD) contains the complete base game and the 'Outer Rim Drifter' pre-order cosmetic pack. Deluxe Edition ($79.99 USD) includes the base game, three exclusive licensed bonus repulsorcraft (including a Naboo N-1 Starfighter modified racer and an Imperial TIE-vessel hybrid), exclusive arcade challenge modes, the Digital Artbook, and 48-hour early access. The physical Collector's Edition ($159.99 USD) includes a premium 1:18 scale die-cast replica of Shade's signature repulsorcraft with working LED thrusters, an embossed steelbook, syndicate challenge coins, and all digital deluxe content. |
Available in Standard Edition, Digital Deluxe Edition (Hero of Tsushima Skin Set, Charm of Hachiman's Favor, digital artbook, director's commentary), Special Edition (SteelBook, Hero of Tsushima mask & sword kit, digital content), and Collector's Edition (Sakai Mask replica, cloth map, sashimono war banner, furoshiki wrapping cloth, SteelBook, artbook, all Digital Deluxe content). The Director's Cut (PS5, PC) includes the base game, the Iki Island expansion, and additional features like Japanese lip sync, haptic feedback, and improved load times. |
| Post-Launch Content / DLC | |
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Fuse Games and Secret Mode have outlined a multi-season post-launch roadmap without pay-to-win microtransactions. Upcoming seasonal updates will introduce new planetary circuits (including Tatooine Podracing relics and Nar Shaddaa sky-tracks), seasonal syndicate sponsorship contracts, new vehicle chassis classes, and limited-time community bounty hunts. |
The main post-launch content was the 'Iki Island' expansion, a substantial story DLC included in the Director's Cut, taking Jin to a new island with new enemies, story, and gear. A free multiplayer co-op mode, 'Legends,' was also added, featuring unique classes, missions, and a raid. Various cosmetic items and patches have also been released. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Leveraging Unreal Engine 5's Nanite and Lumen systems, the game delivers photorealistic sci-fi racing fidelity. Visual highlights include dynamic dust clouds kicked up by repulsor downdrafts, red-hot glowing turbine exhaust manifolds, real-time vehicle deformation with tearing metal panels, and ray-traced reflections on chrome chassis and rain-soaked tracks. |
Powered by Sucker Punch's proprietary engine, Ghost of Tsushima is renowned for its breathtaking art direction and visual fidelity. It features stunningly beautiful landscapes with vibrant colors, dynamic weather (wind playing a key visual role), detailed particle effects (falling leaves, pollen), and realistic character models. The 'Kurosawa Mode' allows players to experience the game in black and white with film grain, mimicking classic samurai cinema. |
| Audio & Soundtrack | |
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Features an authentic Star Wars soundscape combining the iconic sound design of Ben Burtt with aggressive modern industrial electronic rock and orchestral brass. Thrusters howl with deep resonant thrumming, repulsors whine when scraping tarmac, and collisions deliver thunderous metallic crunches. The dynamic score reacts dynamically to race position, surging into frantic orchestral crescendos when drafting in first place or surviving critical hull damage. |
Original score composed by Ilan Eshkeri and Shigeru Umebayashi, featuring a blend of traditional Japanese instrumentation (shakuhachi, koto, taiko drums) with epic orchestral themes that evoke the atmosphere of classic samurai films. Sound design is meticulous, with realistic sword clashes, distinct animal sounds, and immersive environmental audio (wind, rustling leaves). Offers full Japanese voice acting with English subtitles for an authentic experience. |
| User Interface (UI/UX) | |
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Utilizes a crisp, immersive in-cockpit and chase-camera diegetic HUD designed to emulate Star Wars aerospace instrumentation. Features Aurebesh-inspired velocity meters, turbine heat gauges, real-time hull integrity wireframes, drafting slipstream vectors, and syndicate sponsor bounty pop-ups. Fully customizable UI elements allow toggling speedometer units and disabling overlays for cinematic capture. |
Features a highly minimalistic and immersive HUD. Health and Resolve are displayed subtly. No traditional mini-map; players use the Guiding Wind (swiping the touchpad or a key summons a gust of wind pointing towards the tracked objective) for navigation. Enemy awareness and stance indicators are contextual. The world map is stylized like a traditional Japanese painting. Focus Hearing highlights enemies through walls. |
| Accessibility Options | |
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Includes extensive motor and visual accessibility options: one-touch auto-acceleration and steering assist, customizable collision bounce-back margins, full controller and keyboard remapping, colorblind visual filters for racing lines and hazard markers, screen shake and motion blur sliders, high-contrast UI modes, and scalable subtitles with speaker identification. |
Offers a good range of accessibility options, including customizable controls (remapping), subtitle and caption customization, options to simplify QTEs and repeated button presses, aim assist, options for larger UI elements, high contrast mode for some UI, and various gameplay toggles for combat difficulty and HUD elements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p ~30 FPS, Very Low Preset) (Very Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i3-7100 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 5500 XT (4GB) laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U equivalent or better (Quad-core preferable) laptop_windowsGPU (L): NVIDIA GeForce MX350 (4GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.** layersRAM: 8 GB saveStorage (Tier): 75 GB HDD (SSD Strongly Recommended) |
| 1080p (Full HD) - Performance (1080p ~60 FPS / 1440p ~45FPS, High Preset, DLSS/FSR Quality potentially) (High Preset (DLSS/FSR Quality may be needed for 1440p/60)) CPU: CPU for 1080p/60FPS or 1440p/45FPS High. CPU (Laptop): High-end laptop CPU. GPU: Recommended desktop GPU for these targets. GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-11400 or AMD Ryzen 5 5600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent performance.** layersRAM: 16 GB saveStorage (Tier): 75 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS)) CPU: Eight-core desktop CPU capable of managing 12-racer grid AI trajectories and real-time scrap physics. CPU (Laptop): High-performance mobile CPU delivering locked 60 FPS under intensive competitive conditions. GPU: High shader throughput powers maximum particle sparks, volumetric thruster plumes, and reflections. GPU (Laptop): Delivers flawless 1080p 60-90+ FPS gaming with quiet thermals and DLSS Quality upscaling. RAM: Standard optimal system memory for modern AAA racing titles. Storage: Ensures near-instant respawns and seamless sector transitions. | |
memoryCPU: Intel Core i7-10700 / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS)) CPU: Hexa-core processor capable of handling vehicle collision calculations and baseline physics simulations. CPU (Laptop): Entry-level gaming laptop processors capable of delivering stable 30-45+ FPS during baseline races. GPU: Baseline 6GB VRAM provides adequate memory for 1080p medium textures and basic shader pipelines. GPU (Laptop): Maintains playable 1080p frame rates with FSR or DLSS performance mode enabled. RAM: Essential minimum capacity to handle rapid background asset caching and OS background tasks. Storage: Solid-state drive required to prevent texture pop-in during high-speed repulsor travel. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB) / GTX 1660 Ti Mobile layersRAM: 12 GB saveStorage (Tier): 50 GB SATA SSD | — |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, Medium Preset) (Medium Preset) CPU: Recommended desktop CPU for 1080p/30FPS Medium settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS Medium. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.** layersRAM: 16 GB saveStorage (Tier): 75 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS)) CPU: Strong single-core and multi-threaded IPC eliminates CPU limits at high refresh rates. CPU (Laptop): Enthusiast mobile architecture driving native QHD 1440p laptop screens. GPU: Generous high-speed VRAM buffer and tensor cores enable ultra-crisp 1440p visuals with DLSS/FSR. GPU (Laptop): Powers native 1440p displays with high visual fidelity and low input lag. RAM: Ample headroom for background recording, streaming, and uncompressed texture streaming. Storage: Guarantees instantaneous asset decompression during track generation. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7745HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 50 GB High-Speed NVMe M.2 SSD | — |
| 1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced) (Very High Preset (DLSS/FSR Quality or Balanced recommended)) CPU: CPU for 1440p/60FPS or 4K/30FPS Very High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for these demanding targets. GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical. RAM: 16GB RAM essential, 32GB beneficial for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance.** layersRAM: 16 GB saveStorage (Tier): 75 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with Frame Generation)) CPU: Top-tier gaming processor ensuring unmatched frame pacing across crowded starting grids. CPU (Laptop): Desktop-replacement class processor driving external 4K high-refresh displays. GPU: Uncompromised 4K rendering muscle delivering breathtaking photorealistic planetscapes. GPU (Laptop): Top-tier mobile flagship delivering native 4K ray-traced racing. RAM: Prevents memory contention during 4K ultra texture asset allocation. Storage: Blazing fast read throughput for zero hitching across complex courses. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 50 GB PCIe Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Very High/Ultimate Preset, DLSS/FSR Balanced/Performance) (Very High/Ultimate Preset, DLSS/FSR Balanced or Performance) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR. GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultimate. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 75 GB NVMe SSD |
| save Overall Storage | |
| Spec: 50 GB available space (SSD required) Note: Solid State Drive (SSD) is strictly required for high-velocity streaming of photorealistic planetary track geometry and debris physics. Type: SSD | Spec: 75 GB available space (SSD Recommended). Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) / Windows 11 Explanation: Requires a 64-bit operating system with modern DirectX 12 Agility SDK support. | Spec: Windows 10 64-bit (Version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: DirectX 12 is mandatory for hardware-accelerated ray tracing, asynchronous compute, and modern shader models. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For STAR WARS: Galactic Racer Specifically
For Ghost of Tsushima Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.