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Star Trek: Outposts Unknown vs METAL EDEN
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 20, 2026 | Sep 2, 2025 |
| Developer | |
| Magic Fuel Games | Reikon Games |
| Publisher | |
| Playstack | Deep Silver, PLAION |
| Genre(s) | |
| Strategy, Colony Sim, City Builder, Sci-Fi Resource Management, Narrative Adventure | First-Person Shooter, Action, Adventure, Sci-Fi |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Everyone 10+ | M (Mature 17+) |
| Avg. User Rating | |
| 4.3 / 5.0 | 4.2 / 5.0 |
| Current Price (USD) | |
| $29.99 | $40.00 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression integrates modular base construction with Starfleet crew management and tech tree research. Players construct specialized outpost facilities including Deuterium Extractors, Matter Replicators, Subspace Sensor Arrays, Hydroponics Bio-Domes, and Deflector Shield Generators. Crew members belong to four Starfleet divisions: Command (boosting settlement morale and diplomatic efficiency), Science (accelerating planetary anomaly scans and tech research), Operations/Engineering (maintaining power grids and repairing storm damage), and Medical (treating crew illnesses and local epidemics). Officer promotions unlock leadership traits, specialized expedition gear, and advanced building blueprints. |
Players can upgrade ASKA through three distinct skill trees: Core Power (strength), Core Ripping (core mechanic), and Body Suit (movement). A currency called 'DUST' is used to upgrade a varied arsenal of futuristic weapons. Upgrades are designed to be meaningful, altering weapon models and adding new functionality, such as secondary fire modes. |
| public World & Exploration | |
| World & Level Design | |
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The campaign spans multiple diverse, hazardous planets across the X'Lehari System, each featuring distinct biomes and operational challenges. Key planets include Kourou (a hostile, dual-climate world of volcanic magma fissures and frozen alpine glaciers requiring advanced environmental shielding), Neral (a mineral-rich desert moon plagued by violent ionic dust storms and subterranean crystalline caverns), and X'Lehar Prime (the lush, temperate homeworld of the indigenous civilization surrounded by fragile agrarian valleys and encroaching seismic faultlines). |
The game is not an open world. It is structured around bespoke combat arenas connected by linear traversal sections. The level design emphasizes verticality and three-dimensional combat spaces, blending industrial sectors, decaying residential areas, and claustrophobic maintenance tunnels. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is intentionally structured as a dedicated single-player narrative colony builder. By focusing on solo play, Magic Fuel Games crafted deep branching dialogue trees with indigenous X'Lehari leaders, complex moral dilemmas regarding Starfleet's Non-Interference Directives, and a contemplative, strategic survival experience that mirrors the exploration ethos of classic Star Trek episodes. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Star Trek: Outposts Unknown launches on PC and Mac via Steam on October 20, 2026, priced at $29.99 USD. A free playable demo featuring the first three hours of narrative gameplay on planet Kourou is available on Steam. A digital 'Captain's Edition' ($39.99 USD) bundles the full game with an official digital orchestral soundtrack composed in the style of 23rd-century Star Trek themes, a digital art book illustrating planetary landscapes and outpost concept art, and an exclusive Starfleet Type F shuttlecraft cosmetic skin for the settlement launchpad. |
Details on different game editions have not yet been announced. |
| Post-Launch Content / DLC | |
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Magic Fuel Games and Playstack have committed to post-launch roadmap updates driven by community feedback from the Steam demo. Planned content includes a free 'Sandbox Mode' allowing custom planet generation with adjustable catastrophe parameters, additional narrative scenario packs introducing new alien civilizations in adjacent star systems, community scenario sharing via Steam Workshop, and expanded building module aesthetics. |
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| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed in Unity, Star Trek: Outposts Unknown showcases clean, vibrant sci-fi art direction. Detailed Starfleet modular habitats feature the recognizable white, gray, and gold trim of the 23rd century, contrasting dramatically against the exotic alien landscapes of the X'Lehari System. Dynamic weather systems create dramatic volcanic ash plumes on Kourou and glittering aurora borealis around The Rift, while animated crew members walk between buildings, conduct repairs, and operate outdoor rovers. |
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| Audio & Soundtrack | |
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The sound design captures the optimistic, pioneering spirit of 23rd-century Starfleet. The musical score features sweeping orchestral brass, warm french horns, and ethereal strings that echo Alexander Courage's original fanfare alongside contemporary cinematic motifs. Ambient planetary audio immerses players in howling volcanic winds, crackling electrical discharges from The Rift, and the familiar rhythmic hum of Starfleet fusion generators and communicator chirps. |
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| User Interface (UI/UX) | |
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The user interface incorporates 23rd-century Starfleet aesthetics, blending the clean circular dials and toggle switches of the *Strange New Worlds* Enterprise bridge with intuitive colony management overlays. Resource meters for Power, Deuterium, Food, Oxygen, and Structural Integrity are anchored cleanly to the top panel. The building menu features organized Starfleet divisional tabs (Power, Habitation, Industry, Science, Defense), while detailed inspector cards allow players to view individual crew assignment proficiencies, health, and morale levels. |
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| Accessibility Options | |
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Magic Fuel Games has integrated extensive accessibility options: customizable game speed controls (including pause-and-plan functionality), fully remappable keyboard and mouse shortcuts, adjustable UI and font scaling up to 150%, high-contrast colorblind overlays (Protanopia, Deuteranopia, Tritanopia) for power grid connectivity lines, and comprehensive subtitle options with speaker attribution. |
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| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large sprawling mega-outpost simulations. CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all planetary sectors. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Optimal memory bandwidth preventing frame pacing dips during rapid orbital-to-surface camera transitions. Storage: Near-instantaneous sector generation and mission loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline 6-core desktop processors capable of executing core colony simulation loops and worker AI scripts. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early-to-mid stage outpost development. GPU: Official minimum dedicated graphics cards delivering stable 1080p rendering on standard settings. GPU (Laptop): Provides smooth 35-45 FPS on 1080p laptop panels with temporal upscaling enabled. RAM: Official minimum system memory required to store uncompressed planetary terrain maps and active colony entity data. Storage: Adequate drive capacity for the base game installation and regular narrative updates. | |
memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 10 GB available space (SATA SSD / HDD) | memoryCPU: AMD Ryzen 7 3700X or Intel Core i7-10700K developer_boardGPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 25 GB NVME SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High L3-cache processor ensuring consistent frametime pacing during dense planetary storms and multi-colony management. CPU (Laptop): High-end mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum planetary atmospheric scattering, volumetric clouds, and detailed modular building shaders. GPU (Laptop): Maintains locked 85-110 FPS on 1440p native laptop displays. RAM: Abundant system memory ensuring seamless multitasking and zero background entity caching hitches. Storage: Instantaneous map transitions and zero texture streaming latency. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe Gen4 NVMe M.2 SSD | — |
| 1440p (QHD/2K) - Recommended (High Preset, 1440p resolution.) CPU: The official recommended desktop CPU for a smooth experience. CPU (Laptop): A modern, high-performance laptop CPU is recommended for this tier. GPU: Official recommended desktop GPU for 1440p gameplay. GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1440p experience. RAM: 16GB RAM is officially recommended for optimal performance. Storage: An NVME SSD is required for this tier. | |
| — | memoryCPU: AMD Ryzen 7 5700X or Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 25 GB NVME SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering planetary surfaces, volcanic magma flows, and gleaming Starfleet modular architecture in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation enabled. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe Gen4/Gen5 NVMe SSD | — |
| save Overall Storage | |
Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is recommended to eliminate asset loading stutter when switching between the orbital starship view and ground-level planetary settlements. Type: SSD | Spec: 25 GB available space (NVME SSD Required) Note: A fast NVME SSD is a mandatory requirement for the game to handle asset streaming and loading efficiently. Type: NVMe |
| desktop_windows Operating System | |
Spec: Windows 10 Version 21H1 or newer (64-bit) / macOS 12.0+ Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task scheduling and low-overhead graphics pipelines. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit operating system is required. Windows 11 is recommended for Intel 12th/13th gen CPUs. |
| gamepad DirectX Version | |
| Spec: DirectX 12 / Metal compatible Explanation: Utilizes DirectX 12 on Windows and Metal on macOS for efficient multi-threaded GPU command buffers and dynamic lighting. | Spec: Version 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Star Trek: Outposts Unknown Specifically
For METAL EDEN Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.