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Star Trek: Outposts Unknown vs Elta: Defy All Gods
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 20, 2026 | Feb 2, 2027 |
| Developer | |
| Magic Fuel Games | Afterburner Studios |
| Publisher | |
| Playstack | Focus Entertainment |
| Genre(s) | |
| Strategy, Colony Sim, City Builder, Sci-Fi Resource Management, Narrative Adventure | Action-Platformer, Hack and Slash, Metroidvania, Action-Adventure, Sci-Fi Fantasy |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Everyone 10+ | Teen |
| Avg. User Rating | |
| 4.3 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
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Progression integrates modular base construction with Starfleet crew management and tech tree research. Players construct specialized outpost facilities including Deuterium Extractors, Matter Replicators, Subspace Sensor Arrays, Hydroponics Bio-Domes, and Deflector Shield Generators. Crew members belong to four Starfleet divisions: Command (boosting settlement morale and diplomatic efficiency), Science (accelerating planetary anomaly scans and tech research), Operations/Engineering (maintaining power grids and repairing storm damage), and Medical (treating crew illnesses and local epidemics). Officer promotions unlock leadership traits, specialized expedition gear, and advanced building blueprints. |
Combat in Elta revolves around dynamic stance-dancing across three martial arts disciplines: the Dragon Stance (heavy, sweeping polearm and staff strikes that break hardened shields), the Crane Stance (rapid-fire aerial kicks and twin daggers with high evasion and critical multipliers), and the Tiger Stance (devastating close-range kinetic gauntlets that stun brutes and trigger brutal finishers). Players build divine energy during combos to unleash screen-clearing magical spells. As players defeat corrupted gods and uncover ancestral shrines, Elta evolves through multiple juvenile and adolescent forms, unlocking elemental powers (Flame Breath, Glacial Tether, Void Warp, and Thunder Strike) that seamlessly integrate into both combat combos and environmental traversal. |
| public World & Exploration | |
| World & Level Design | |
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The campaign spans multiple diverse, hazardous planets across the X'Lehari System, each featuring distinct biomes and operational challenges. Key planets include Kourou (a hostile, dual-climate world of volcanic magma fissures and frozen alpine glaciers requiring advanced environmental shielding), Neral (a mineral-rich desert moon plagued by violent ionic dust storms and subterranean crystalline caverns), and X'Lehar Prime (the lush, temperate homeworld of the indigenous civilization surrounded by fragile agrarian valleys and encroaching seismic faultlines). |
The game features three massive, interconnected semi-open sci-fi fantasy worlds structured with Metroidvania-style progression and vertical exploration. Regions include the Glacial Spire of Niflheim (treacherous frozen cliffs, howling blizzards, and colossal ruined celestial observatories), the Sun-Scorched Canyons of Ouros (vast crimson desert gorges housing subterranean cyber-forge temples and sand-skimming fauna), and the Celestial Cloud Isles of Aethelgard (a soaring archipelago of floating floating jade islands linked by energy slipstreams and ancient sky-shrines). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is intentionally structured as a dedicated single-player narrative colony builder. By focusing on solo play, Magic Fuel Games crafted deep branching dialogue trees with indigenous X'Lehari leaders, complex moral dilemmas regarding Starfleet's Non-Interference Directives, and a contemplative, strategic survival experience that mirrors the exploration ethos of classic Star Trek episodes. |
Elta: Defy All Gods is strictly engineered as a handcrafted, story-driven single-player action-platformer. Focusing exclusively on solo play has allowed Afterburner Studios to polish responsive 60 FPS combat mechanics, complex frame-precise parrying windows, intricate vertical Metroidvania platforming obstacle courses, and a deeply emotional narrative between the warrior monk and their evolving dragon companion. |
| extension Editions & DLC | |
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Star Trek: Outposts Unknown launches on PC and Mac via Steam on October 20, 2026, priced at $29.99 USD. A free playable demo featuring the first three hours of narrative gameplay on planet Kourou is available on Steam. A digital 'Captain's Edition' ($39.99 USD) bundles the full game with an official digital orchestral soundtrack composed in the style of 23rd-century Star Trek themes, a digital art book illustrating planetary landscapes and outpost concept art, and an exclusive Starfleet Type F shuttlecraft cosmetic skin for the settlement launchpad. |
Launching on February 2, 2027, Elta: Defy All Gods is offered at a player-friendly price point of $29.99 USD across PC (Steam), PlayStation 5, and Xbox Series X|S. All pre-orders grant immediate access to the exclusive 'Vanguard Armor DLC'—a battle-worn ceremonial suit worn by ancestral monks during the Empyreal War, featuring ornate golden trim, runic woven fabric, and unique parry visual effects. A digital Deluxe Soundtrack bundle ($39.99 USD) will also be offered, packaging the full orchestral and traditional Asian instrumental musical score along with an interactive digital concept art book. |
| Post-Launch Content / DLC | |
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Magic Fuel Games and Playstack have committed to post-launch roadmap updates driven by community feedback from the Steam demo. Planned content includes a free 'Sandbox Mode' allowing custom planet generation with adjustable catastrophe parameters, additional narrative scenario packs introducing new alien civilizations in adjacent star systems, community scenario sharing via Steam Workshop, and expanded building module aesthetics. |
Focus Entertainment and Afterburner Studios have planned substantial free post-launch updates following the February 2027 release. Major planned features include a 'Boss Rush / Trial of the Pantheon' arena mode, an unlockable 'Master Monk' hardcore difficulty mode with remixed enemy encounter placements, a robust Photo Mode with cinematic camera controls, and cosmetic armor packs inspired by historical monastic orders. |
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| Graphics & Visual Fidelity | |
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Developed in Unity, Star Trek: Outposts Unknown showcases clean, vibrant sci-fi art direction. Detailed Starfleet modular habitats feature the recognizable white, gray, and gold trim of the 23rd century, contrasting dramatically against the exotic alien landscapes of the X'Lehari System. Dynamic weather systems create dramatic volcanic ash plumes on Kourou and glittering aurora borealis around The Rift, while animated crew members walk between buildings, conduct repairs, and operate outdoor rovers. |
Powered by Unreal Engine 5, Elta: Defy All Gods delivers breathtaking visual spectacle. Nanite micro-polygon geometry renders ancient weathered stone pagodas and futuristic biomechanical conduits with staggering detail. Lumen dynamic global illumination casts realistic bounce light from glowing lanterns and Elta's elemental breath, while Niagara particle systems produce dazzling martial arts trails, sparks, and stylized anime-inspired ink-wash finishers. |
| Audio & Soundtrack | |
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The sound design captures the optimistic, pioneering spirit of 23rd-century Starfleet. The musical score features sweeping orchestral brass, warm french horns, and ethereal strings that echo Alexander Courage's original fanfare alongside contemporary cinematic motifs. Ambient planetary audio immerses players in howling volcanic winds, crackling electrical discharges from The Rift, and the familiar rhythmic hum of Starfleet fusion generators and communicator chirps. |
The musical score delivers an evocative, emotionally charged blend of traditional Asian folk instrumentation (including erhu, shakuhachi flutes, and taiko drums) fused with modern driving synth bass and sweeping Western orchestral strings. Sound design emphasizes tactile impact: the crisp resonance of steel parries, bone-crunching martial arts strikes, the ethereal cries of dragon hatchling Elta, and the menacing, thunderous voice reverberations of corrupted gods echoing across mountain temples. |
| User Interface (UI/UX) | |
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The user interface incorporates 23rd-century Starfleet aesthetics, blending the clean circular dials and toggle switches of the *Strange New Worlds* Enterprise bridge with intuitive colony management overlays. Resource meters for Power, Deuterium, Food, Oxygen, and Structural Integrity are anchored cleanly to the top panel. The building menu features organized Starfleet divisional tabs (Power, Habitation, Industry, Science, Defense), while detailed inspector cards allow players to view individual crew assignment proficiencies, health, and morale levels. |
The game features an elegant, minimalist HUD inspired by traditional East Asian calligraphy and sleek sci-fi minimalism. A subtle circular stance indicator displays the active martial art discipline (Dragon, Crane, or Tiger) alongside dynamic health and divine chi bars. Enemy vitality and posture/stagger meters are cleanly projected above target heads without cluttering the screen. A full 3D holographic map allows players to rotate and inspect multi-layered dungeon structures, pinpointing secret paths, elemental barriers, and uncollected relics. |
| Accessibility Options | |
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Magic Fuel Games has integrated extensive accessibility options: customizable game speed controls (including pause-and-plan functionality), fully remappable keyboard and mouse shortcuts, adjustable UI and font scaling up to 150%, high-contrast colorblind overlays (Protanopia, Deuteranopia, Tritanopia) for power grid connectivity lines, and comprehensive subtitle options with speaker attribution. |
Afterburner Studios has incorporated an extensive accessibility toolkit: fully rebindable controls for keyboard, mouse, and gamepads; adjustable parry and dodge timing windows; optional platforming assists (such as auto-ledge grab and simplified air-dash chaining); high-contrast HUD modes with customizable text size; toggleable combat camera lock-on assist; and colorblind presets (Protanopia, Deuteranopia, Tritanopia) that clearly differentiate unblockable enemy attack glints. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large sprawling mega-outpost simulations. CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all planetary sectors. GPU: Official recommended graphics cards delivering smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Optimal memory bandwidth preventing frame pacing dips during rapid orbital-to-surface camera transitions. Storage: Near-instantaneous sector generation and mission loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe M.2 SSD | memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 4060 Ti (8GB) / AMD Radeon RX 7700 XT (8GB+) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (85W+) / RTX 3070 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline 6-core desktop processors capable of executing core colony simulation loops and worker AI scripts. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in early-to-mid stage outpost development. GPU: Official minimum dedicated graphics cards delivering stable 1080p rendering on standard settings. GPU (Laptop): Provides smooth 35-45 FPS on 1080p laptop panels with temporal upscaling enabled. RAM: Official minimum system memory required to store uncompressed planetary terrain maps and active colony entity data. Storage: Adequate drive capacity for the base game installation and regular narrative updates. | |
memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 10 GB available space (SATA SSD / HDD) | memoryCPU: AMD FX-8300 Eight-Core / Intel Core i5-4690K developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (6GB+ VRAM) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 15 GB available space (SATA SSD) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High L3-cache processor ensuring consistent frametime pacing during dense planetary storms and multi-colony management. CPU (Laptop): High-end mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum planetary atmospheric scattering, volumetric clouds, and detailed modular building shaders. GPU (Laptop): Maintains locked 85-110 FPS on 1440p native laptop displays. RAM: Abundant system memory ensuring seamless multitasking and zero background entity caching hitches. Storage: Instantaneous map transitions and zero texture streaming latency. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 15 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU driving 4K high refresh rate monitors with zero frame pacing jitter. CPU (Laptop): Desktop-replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering planetary surfaces, volcanic magma flows, and gleaming Starfleet modular architecture in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation enabled. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 15 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is recommended to eliminate asset loading stutter when switching between the orbital starship view and ground-level planetary settlements. Type: SSD | Spec: 15 GB available space (Solid State Drive Strictly Required) Note: Solid-state storage is mandatory to prevent streaming hitches when chaining high-speed air dashes across vast biomes. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 Version 21H1 or newer (64-bit) / macOS 12.0+ Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task scheduling and low-overhead graphics pipelines. | Spec: Windows 10 / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 Agility SDK and modern multi-threaded memory allocation. |
| gamepad DirectX Version | |
| Spec: DirectX 12 / Metal compatible Explanation: Utilizes DirectX 12 on Windows and Metal on macOS for efficient multi-threaded GPU command buffers and dynamic lighting. | Spec: DirectX 12 Explanation: Utilizes DirectX 12 for low-overhead multi-threaded draw calls, dynamic voxel particle effects, and high-fidelity volumetric atmospheric lighting. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Star Trek: Outposts Unknown Specifically
For Elta: Defy All Gods Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.