Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

S.T.A.L.K.E.R. 2: Cost of Hope vs Cronos: The New Dawn

close close
info General Information
Release Date
Aug 20, 2026 Sep 5, 2025
Developer
GSC Game World Bloober Team
Publisher
GSC Game World Bloober Team, Skybound Games, Bandai Namco Europe
Genre(s)
First-Person Shooter / Survival Horror Survival Horror, Third-Person Shooter, Action-Adventure
Engine
Unreal Engine 5.5.4 Unreal Engine 5
stars Ratings & Price
Content Rating
M for Mature M (Mature 17+)
Avg. User Rating
4.2 / 5.0 4.8 / 5.0
Current Price (USD)
$29.99 $59.99
tune Key Specs
Quick Highlights
  • Dynamic Weather: Functional Fog (Affects AI vision and detection)
  • Engine Tech: Unreal Engine 5.5.4 (Lumen, Nanite, TSR)
  • New Environments: CNPP, Iron Forest, Lymansk, SIRCAA
  • New Mutant: The Kadaver (Engineered super soldier)
  • Perspective: Third-Person
  • Multiplayer: Single-Player Only
  • Setting: Post-Apocalyptic Future & 1980s Poland
  • Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch 2, macOS
  • Unique Feature: A unique 'Merging' mechanic where enemies can absorb corpses to evolve mid-combat, combined with a time-travel narrative and environmental puzzles.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Zulu: Provides heavy suppressive fire and tactical militaristic support during the assault on Laboratory X16.
    Human
  • Mavka: Offers deep lore insights and attempts to manipulate the environment to study mutants rather than destroy them.
    Human
  • None: The game is designed as a solo experience to emphasize the feeling of isolation and dread. There are no companion or follower systems.
Key Collectibles
  • Flickering Flare: Located throughout the CNPP; five are required to traverse the Flare Anomaly safely.
  • Flare Light: Rewarded for completing 'The Forgotten' mission; provides massive Psi-protection and removes phantoms.
  • Heart of a Shadow Chimera: Acquired during the 'Shadows of the Past' mission; boosts non-Psi stats but emits extreme radiation.
  • Essences: Extracted from key 'targets' in the 1980s. These are the main story objective and provide gameplay perks, but also contribute to the Traveler's madness.
  • Audio Logs and Text Files: Found throughout the environment. They are the primary source of environmental storytelling, piecing together the history of the world and 'The Change'.
Key Themes
  • Survival Horror
  • Faction Conflict (Duty vs Freedom)
  • Anomalous Ecology
  • Post-Apocalyptic
  • Biological Experimentation
  • Survival Horror
  • Sci-Fi
  • Time Travel
  • Alternate History
  • Psychological Horror
  • Post-Apocalyptic
  • Polish History (1980s)
colorize Combat & Gear
Weapons Overview
  • GP3A: Designated Marksman Rifle
    Engineered to natively mount the new 3x Western-bloc optic. Exceptional for mid-to-long-range engagements.
  • Mriya: Sniper Rifle (Unique)
    Mavka's signature sniper rifle, which can only be looted post-mortem by aligning with the Duty paradigm.
  • Guardian: Shotgun (Unique)
    A highly modified Saiga D-12 shotgun exclusive to the Freedom narrative path.
  • Warszawa: Assault Rifle (Unique)
    A powerful, fully automatic assault rifle rewarded for aligning with Zulu and the Duty faction.
  • Arev: Assault Rifle
    A highly versatile, 'do-everything' rifle added to the universal loot pool. Field-looted variants suffer high jam rates.
  • Morphing Handgun: Primary Firearm
    The Traveler's main weapon. It is a handgun that can be upgraded with different modules, such as a shotgun attachment, to alter its function.
  • Melee Attack: Emergency Melee
    A slow, clunky punch and stomp finisher. Primarily used in emergencies or on downed enemies due to its high risk and low speed.
  • Suit Flamethrower: Utility / Weapon
    A built-in flamethrower with severely limited fuel. Its primary purpose is to burn enemy corpses to prevent the 'Merging' mechanic, but it can also be used as a weapon.
Armor / Gear Sets
  • Berill-5M Armored Suit: High physical protection armor found in a guaranteed code-locked safe (Code: 1986) in the Iron Forest Builder Camp.
  • Brummbar Exoskeleton: Heavy-duty exoskeleton offering massive carrying capacity and ballistic resistance, located in Laboratory X16 (Code: 171008).
  • PSZ-5I Hawk: Mid-tier Duty faction armor located in the Zaton railway maintenance facility.
  • Traveler's Suit: A heavy, space-suit-like attire that can be upgraded to improve its integrity (health) and increase inventory space. As the Traveler collects Essences, the suit becomes haunted, leading to psychological effects.
Outfits/Customization
  • Mask-1 Helmet: Provides vital chemical and radiation protection, found in a sewer bag during the 'Last Drop of Blood' quest.
  • Sphere M20 Helmet: Advanced tactical headgear rewarded for completing the 'Just Business' quest from Barkeep in Rostok.
  • Armor Skins: The Deluxe Edition includes unique cosmetic armor skins for the Traveler's suit. Pre-ordering also grants a bonus Traveler skin.
trending_up Progression & Upgrades
Skills & Progression

While the franchise traditionally avoids standard RPG skill trees, progression in S.T.A.L.K.E.R. 2 is intrinsically tied to equipment, artifact integration, and economic mastery. The Cost of Hope expansion heavily refines the artifact hunting mechanics, requiring a meticulous combination of automatic hazard warnings, handheld artifact detectors (ranging from the basic 'Echo' to the advanced 'Veles'), and physical spatial probing with bolts. Each artifact presents a complex risk-reward matrix; for instance, artifacts that drastically increase physical protection invariably emit high levels of lethal radiation, forcing the player to dedicate suit upgrade slots to lead-lined radiation shielding. The Update 2.0 overhaul also refines the shared loot economy, ensuring that players utilize Miklukha's fiat currency 'coupons' efficiently to repair degrading firearms and purchase top-tier suit upgrades from faction mechanics, rather than relying strictly on tedious RNG-based enemy drops for basic survival.

Progression is based on resource scarcity and crafting. Players use scavenged 'Energy' to upgrade the Traveler's health, suit, and weapons at workstations. A key element is the psychological impact of collecting 'Essences,' which haunts the Traveler's suit and can lead to a descent into madness, but also provides gameplay perks.

public World & Exploration
World & Level Design

The Cost of Hope expansion drastically increases the playable footprint of the Exclusion Zone, introducing two massive, distinct macro-regions and extensively overhauling several legacy locations. The design philosophy observed in these newly unsealed sectors marks a deliberate pivot from the open-ended traversal of the base game to highly directed, atmospheric survival horror. The Chornobyl Nuclear Power Plant (CNPP) serves as the forbidden epicenter, presenting a megalophobia-inducing landscape of towering industrial tombs, massive cooling towers, and the gnarled, radioactive wreckage of Reactor Number Four. A critical sub-location is the Water Treatment Facility, housing a massive impassable anomaly. Additionally, the Iron Forest has been expanded into a vast territorial region characterized by twisted, rusted metal structures, highly volatile electrical deathtraps, and dense functional fog that alters gameplay. The expansion also integrates the lost town of Lymansk and the Scientific Institute for Research of the Chornobyl Anomalous Area (SIRCAA), forcing players into focused survival horror gauntlets.

The game is not a traditional open world. It features meticulously crafted levels that intricately weave between future wastelands and the historically-based Nowa Huta district of 1980s Poland. The design uses a puzzle-like, non-linear structure with narrative branches and a time-loop mechanic.

Playable Vehicles
  • N/A
    There are no rideable vehicles or mounts in S.T.A.L.K.E.R. 2; players must traverse the massive Exclusion Zone entirely on foot, relying on artifacts to manage stamina.
  • None
    The game is focused on on-foot exploration within its meticulously crafted levels. There are no controllable player vehicles.
Notable Fauna/Mounts
  • The Kadaver: Engineered Mutant
    A grotesque, engineered biological soldier exhibiting heightened aggression and tactical flanking maneuvers mimicking human military training.
  • Shadow Chimera: Mutant
    An extremely lethal, invisible predator referenced by the unique 'Heart of a Shadow Chimera' artifact drops.
  • Telekinetic Mutant: Mutant
    A highly specialized mutant capable of telekinetic attacks, encountered during a perilous vertical ascent up a missile silo in legacy locations.
N/A
book Story & Characters
Main Characters
  • Skif: Protagonist
    The main player character who must navigate the treacherous Zone and make the final call on the ideological fate of the D4 Treaty.
  • Zulu: Duty Veteran
    A pragmatic, battle-hardened veteran who advocates for the immediate execution of dangerous mutants to protect the outside world.
  • Mavka: Freedom Leader
    A charismatic, opportunistic stalker who monetizes the Arena and believes in studying anomalous miracles, aligning with Ukrainian folklore of a dangerous temptress.
  • Miklukha: Freedom Commander
    The leader of Freedom in Rostok who successfully implemented a fiat currency system based on 'coupons' to stabilize their economy.
  • General Voronin: Duty Commander
    The leader of Duty who has withdrawn his forces to the Cement Factory to maintain a rigid defensive posture.
  • The Traveler: Playable Protagonist
    A woman with no clear past, tasked by a mysterious AI to travel back in time to 1980s Poland and 'salvage' the essences of the dead.
  • The Collective: Key NPC / Antagonist?
    A creepy AI from a future society that administers cognitive tests and gives the Traveler her missions. Its true motives are unknown.
  • The Orphans: Enemies
    The grotesque monstrosities that were once human, transformed by the catastrophic 'Change'. They come in various forms, including runners, rangers, and bruisers.
Example Missions
  • The Destructive Power of the Mind: Main Story (Branching)
    Infiltrate Laboratory X16 with Zulu and Mavka and decide the fate of the engineered mutant specimen.
  • The Price of a Miracle: Main Story (Ending)
    The final mission of the expansion, culminating in either a tragic betrayal by Mavka or a brutal eradication of the biological hazard alongside Zulu.
  • Where Hope Leads: Side Quest
    Hunt for five distinct Flickering Flare artifacts in the irradiated CNPP to safely cross the Water Treatment Facility anomaly.
  • Main Story Quests
    A non-linear, puzzle-like campaign that follows the Traveler's mission to salvage the 'Essences' of key individuals from 1980s Poland before they perish in 'The Change'. Player choices can lead to branching paths and multiple endings.
  • Environmental Puzzles
    A recurring objective involving the use of the time rift mechanic to manipulate the environment, alongside classic survival horror puzzles like finding fuses or keycodes to progress.
people Multiplayer
Multiplayer Details

While the base game was originally marketed with promises of eventual multiplayer integration, the Cost of Hope expansion and Update 2.0 focus entirely and aggressively on perfecting the single-player immersive simulation. The developers channeled their resources into overhauling the proprietary A-Life system, which simulates the autonomous behaviors of non-player characters and mutants. This ensures the Zone feels like a massive, dynamic multiplayer server even when playing entirely offline. A-Life updates include dynamic contesting, where roaming stalker squads and mutant packs actively fight over territory, and off-screen looting, where NPCs will scavenge corpses and artifacts even if the player is not present in the rendering cell. While Freedom has monetized the Arena in Rostok—featuring commentary by Mavka—this remains a challenging single-player combat gauntlet rather than a traditional PvP multiplayer mode.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

From a fiscal standpoint, the Cost of Hope expansion is priced uniformly at $29.99 USD across all primary digital storefronts, including Steam, the Epic Games Store, Xbox Live, and the PlayStation Network. Consumers who previously purchased the Heart of Chornobyl Ultimate Edition (MSRP $109.99) or the Standard-to-Ultimate Upgrade ($54.99) receive the expansion automatically at no additional cost. In international markets, pricing normalization presents varied acquisition costs. For example, in the Indian market (INR), the standard Steam retail price sits at 1649.00₹. However, aggressive market tracking indicates that third-party digital key vendors are offering the expansion for significantly less, and consumers can leverage localized promotional codes to further undercut the official MSRP. The expansion launched concurrently with the free Update 2.0, meaning base game owners still benefit from engine overhauls without purchasing the DLC.

The game is available in a Standard Edition ($59.99) and a Deluxe Edition ($69.99). The Deluxe Edition includes 48-hour early access, a starter pack of in-game resources and ammo, unique armor skins, a digital artbook, and the original soundtrack.

Post-Launch Content / DLC

Cost of Hope serves as the inaugural premium narrative expansion for S.T.A.L.K.E.R. 2, fulfilling the promises made to Ultimate Edition purchasers. However, the post-launch trajectory indicates massive continued support. The simultaneous deployment of the Update 2.0 framework represents a masterclass in post-launch software development, completely migrating the game to Unreal Engine 5.5.4 to solve lingering technical issues from the original launch. Furthermore, data-miners have already begun uncovering traces of future content within the Update 2.0 file structures. Significant data leaks indicate that the development pipeline includes further massive map expansions pushing deeper into the northern, highly irradiated sectors of the Exclusion Zone. Additionally, code strings reference undocumented, highly lethal mutant variants that were not activated in the current build, confirming that GSC Game World intends to treat the game as a continually evolving platform well into 2027.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: How do I access the Cost of Hope expansion content?
    A: Players can initiate the DLC natively by navigating to 'New Game' and selecting 'DLC Content'. This prompts a 'Skip Ahead' feature where you can choose an 'Early Start' (placing you after the Lesser Zone) or an 'Advanced Start' to bypass significant base game story sections.
  • Q: What is the main choice in Laboratory X16?
    A: At the midpoint of the expansion, you discover an engineered mutant in a pod. You must choose to side with Zulu (Duty) to execute the mutant and contain the threat, or side with Mavka (Freedom) to keep it alive for study. This choice is irrevocable and locks you into mutually exclusive ending paths.
  • Q: Do I have to buy the expansion to get the Update 2.0 features?
    A: No. The Back to the Zone — Update 2.0 is a free, foundational patch available to all players. It includes the engine migration to Unreal Engine 5.5.4, Functional Fog, A-Life AI improvements, and the new base weapons like the GP3A and Arev.
  • Q: What does Functional Fog actually do in the game?
    A: Unlike the purely aesthetic weather in the base game, Functional Fog mathematically reduces both your vision cone and the auditory detection radii of enemy AI. This forces long-range sniper engagements into tense, close-quarters stealth combat when heavy fog rolls in.
  • Q: Are there new mutants in the Cost of Hope expansion?
    A: Yes. The expansion introduces the Kadaver (or Cadaver), a grotesque result of illicit biological engineering. It exhibits heightened aggression and uses tactical flanking maneuvers mirroring human military training, making it incredibly dangerous in firefights.
  • Q: What is Cronos: The New Dawn?
    A: It is a third-person survival horror game from Bloober Team, the creators of The Medium and Layers of Fear. It blends tactical, resource-scarce combat with a time-travel narrative set between a post-apocalyptic future and 1980s Poland.
  • Q: What is the 'Merging' mechanic?
    A: It's a unique system where if you don't burn the corpses of defeated enemies, other living enemies can absorb them to evolve into stronger, faster, and deadlier versions mid-combat.
  • Q: Is it a 'walking simulator' like other Bloober Team games?
    A: No. This game marks a significant shift for the developer into a more action-driven, tactical survival horror experience with deep combat and resource management, inspired by games like Dead Space and Resident Evil.
  • Q: How does time travel work in the game?
    A: Players can shoot 'time rifts' in the environment to rewind or reconstruct parts of a level. This is used to solve environmental puzzles, clear obstacles, and open new pathways.
build Technical Details
Graphics & Visual Fidelity

The core technical achievement of Update 2.0 and the expansion is a complete engine migration to Unreal Engine 5.5.4, resulting in staggering graphical improvements over the launch build. This architectural transition facilitates vastly improved software Lumen lighting, eliminating the severe visual artifacting and noisy shadows that plagued earlier versions. The dense geometry of the Zone is stabilized using refined Nanite algorithms, rendering the towering industrial tombs of the CNPP with terrifying realism and zero geometry pop-in. The most heavily touted feature is the implementation of 'Functional Fog'. Unlike the purely aesthetic weather of the base game, this dense volumetric fog mathematically reduces the vision cones and auditory detection radii of both the player character and enemy AI, fundamentally altering the gameplay loop and creating incredibly tense, claustrophobic visual encounters in regions like the Iron Forest.

N/A
Audio & Soundtrack

The auditory landscape of the Chornobyl Exclusion Zone is as lethal and informative as its visual hazards. The Cost of Hope expansion leans heavily into psychological horror through its sound design, particularly within the expanded Iron Forest region. Here, the environment is deeply unsettling; lingering, anomalous radio signals transmit the final, agonizing words of deceased stalkers directly into the player's headset. Sound is also mechanically crucial for survival; players must meticulously monitor the automatic anomaly warning system, which provides specific auditory cues (like crackling air, humming, or buzzing) as invisible hazards draw near. Furthermore, with the A-Life 2.0 overhaul, distant gunfire is no longer ambient background noise; it is a literal representation of AI factions clashing dynamically in the open world, signaling to observant players that high-tier loot might be available to scavenge if they follow the sound.

N/A
User Interface (UI/UX)

The User Interface in S.T.A.L.K.E.R. 2 has received a massive overhaul via Update 2.0, prioritizing both immersion and statistical depth. The PDA has been significantly upgraded to include a comprehensive statistics page, allowing players to track granular metrics such as total kills, anomaly triggers, specific weapon usage, and distance traveled. For accessibility and gameplay customization, a new 'Custom Rules' suite has been added to the main menu, allowing players to granularly adjust parameters such as mutant lethality, human enemy accuracy, global loot abundance, and environmental hazard severity. On the HUD level, players must manually equip and operate various handheld artifact detectors (like the Echo or Veles), which overlay vital spatial data and proximity flashing frequencies directly onto the player's screen. A universally applicable offset aiming toggle was also added, removing the UI friction of previously requiring specialized night vision gear.

N/A
Accessibility Options

Catering to diverse player skill levels and accessibility needs, Update 2.0 introduces a comprehensive 'Custom Rules' suite that completely opens up the sandbox. Recognizing that the brutal survival mechanics are not for everyone, players can granularly adjust parameters such as mutant lethality, human enemy accuracy, global loot abundance, and environmental hazard severity to tailor the friction of the Zone to their liking. Furthermore, the auditory design acts as a massive accessibility aid for visually impaired players, providing distinct, locational audio cues for invisible anomalies and mutant proximity. The developers also implemented a universally applicable offset aiming toggle, removing the frustration of cumbersome night-vision restrictions. Finally, the DLC allows players to utilize a 'Skip Ahead' feature, offering an 'Early Start' or 'Advanced Start' to immediately access the new narrative content without having to replay the grueling base game campaign.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p resolution.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A strong modern laptop CPU is recommended for consistent performance.
GPU: Official recommended desktop GPU for 1080p gameplay.
GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1080p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is required for this tier.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Minimum (Low Preset, 30 FPS)
CPU: The absolute baseline required to run the foundational physics and updated A-Life NPC simulation without game-breaking stutter.
CPU (Laptop): Adequate for 30 FPS targeting, provided thermal limits are not reached during intense mutant skirmishes.
GPU: Required to process base-level Lumen lighting and geometry without crashing.
GPU (Laptop): Utilize TSR or FSR upscaling on Balanced to maintain playable framerates during Functional Fog weather events.
RAM: Minimum necessary memory to prevent hitching while moving between major map sectors.
Storage: SSD is mandatory; HDD installations will suffer from infinite loads and severe visual artifacting.
memoryCPU: Intel Core i7-7700K / AMD Ryzen 5 1600X
developer_boardGPU: Nvidia GTX 1060 (6GB) / AMD RX 580 (8GB) / Intel Arc A750
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): Nvidia RTX 3050 Ti (6GB) / Radeon RX 6500M
layersRAM: 16 GB
saveStorage (Tier): 160 GB SSD
memoryCPU: Intel Core i5-8400F or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1440p (QHD/2K) - Recommended (High Preset, 60 FPS)
CPU: Provides the necessary overhead to smoothly run dynamic contesting logic for A-Life squads across the map.
CPU (Laptop): Desktop-class mobile CPUs ensure the GPU isn't bottlenecked during intense firefights in Lymansk.
GPU: Capable of pushing high-fidelity Nanite meshes and high-resolution shadow mapping at a stable 60 FPS.
GPU (Laptop): Ensures fluid combat and visual fidelity while utilizing DLSS Frame Generation.
RAM: Highly recommended to eliminate micro-stutters during rapid transitions in and out of underground laboratories.
Storage: Maximizes asset streaming speeds for completely seamless open-world exploration.
memoryCPU: Intel Core i7-11700 / AMD Ryzen 7 5800X
developer_boardGPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia RTX 4070 (115W+) / Radeon RX 7600M XT
layersRAM: 32 GB
saveStorage (Tier): 160 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 60 FPS)
CPU: Top-tier processors required to guarantee absolute frame stability under maximum graphical and A-Life simulation loads.
CPU (Laptop): Only the absolute highest end mobile processors will avoid severe bottlenecks at 4K Ultra.
GPU: Massive VRAM and rasterization power needed to render flawless volumetric fog and full-res Lumen global illumination natively.
GPU (Laptop): The only mobile GPU capable of driving this game at native 4K with acceptable framerates.
RAM: Essential for handling 4K texture packages alongside underlying game logic.
Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks in the CNPP.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): Nvidia RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 160 GB PCIe Gen 4 NVMe SSD
save Overall Storage
Spec: 160 GB SSD
Note: A Solid State Drive is strictly mandatory to eliminate geometry pop-in and handle massive data streaming across macro-regions.
Type: SSD
Spec: 50 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while traversing the world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 x64 / Windows 11 x64
Explanation: Mandatory for DirectX 12 Ultimate API support, which is strictly required for Unreal Engine 5.5.4 rendering features.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit operating system is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required to execute advanced volumetric rendering, Functional Fog, and Lumen lighting calculations.
Spec: Version 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • The expansion heavily leverages Unreal Engine 5.5.4 technologies, including Nanite algorithms for dense geometry stabilization and software Lumen lighting.
  • Laptop Performance Note: Due to the advanced software Lumen lighting and massive A-Life CPU overhead, laptop gamers must ensure their hardware does not thermally throttle during extended play sessions.
  • Laptop Consideration: G P U T G P: Requires a high TGP (115W+) RTX 3070 Ti or 4060 equivalent to maintain stable framerates in dense areas like the Iron Forest.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling profiles are mandatory to prevent severe CPU bottlenecking when the dynamic A-Life simulation calculates off-screen NPC looting.
  • Laptop Consideration: C P U Power Limits: PL1 should be set to 45W or higher to prevent physics and AI calculation stutter.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce traversal latency.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3, FSR 3.0, and TSR natively.
  • Optimization Detail: Key Settings Impact: Lowering volumetric fog quality significantly boosts framerates in the Iron Forest at the cost of atmospheric tension.
  • Game Name: S.T.A.L.K.E.R. 2: Cost of Hope
  • OFFICIAL PC SYSTEM REQUIREMENTS. These specifications reflect the demands of the Unreal Engine 5 build.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. The game's detailed environments and intense combat can be demanding, so a modern gaming laptop is advised.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features and maintain stable framerates.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and potential for sudden, intense combat encounters require a robust cooling system to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A strong mobile CPU is important for handling the complex AI and physics calculations without bottlenecks.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is beneficial for reducing input latency, which is helpful for the game's deliberate combat.
  • Game Name: Cronos: The New Dawn
build Optimization Details
  • Upscaling Tech: Supports DLSS 3, FSR 3.0, and TSR natively.
  • Key Settings Impact: Lowering volumetric fog quality significantly boosts framerates in the Iron Forest at the cost of atmospheric tension.
N/A
laptop Laptop Considerations
  • G P U T G P: Requires a high TGP (115W+) RTX 3070 Ti or 4060 equivalent to maintain stable framerates in dense areas like the Iron Forest.
  • Cooling Thermals: Aggressive cooling profiles are mandatory to prevent severe CPU bottlenecking when the dynamic A-Life simulation calculates off-screen NPC looting.
  • C P U Power Limits: PL1 should be set to 45W or higher to prevent physics and AI calculation stutter.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce traversal latency.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features and maintain stable framerates.
  • Cooling Thermals: The game's visually rich world and potential for sudden, intense combat encounters require a robust cooling system to prevent thermal throttling.
  • C P U Power Limits: A strong mobile CPU is important for handling the complex AI and physics calculations without bottlenecks.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is beneficial for reducing input latency, which is helpful for the game's deliberate combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (6GB) / Radeon RX 6500M / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (6GB) / Radeon RX 6500M / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 3050 Ti (6GB) / Radeon RX 6500M / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (115W+) / Radeon RX 7600M XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia RTX 4070 (115W+) / Radeon RX 7600M XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia RTX 4070 (115W+) / Radeon RX 7600M XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4090 Mobile (175W)

For S.T.A.L.K.E.R. 2: Cost of Hope Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 580 (8GB) / Intel Arc A750
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 580 (8GB) / Intel Arc A750
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 580 (8GB) / Intel Arc A750
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 580 (8GB) / Intel Arc A750
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 580 (8GB) / Intel Arc A750
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 580 (8GB) / Intel Arc A750
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3070 Ti / Nvidia RTX 4070 / AMD RX 6800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX

For Cronos: The New Dawn Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...