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Space Marine: Salamander vs Warhammer: Astartes II
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 2, 2026 | Dec 15, 2026 |
| Developer | |
| Games Workshop / Saber Interactive / Warhammer Storyforge | Syama Pedersen / Games Workshop Animation |
| Publisher | |
| Games Workshop / Focus Entertainment | Games Workshop (Warhammer+) |
| Genre(s) | |
| Third-Person Action Shooter / Grimdark Sci-Fi / Hack and Slash | CGI Animated Miniseries / Sci-Fi Grimdark Action |
| Engine | |
| Swarm Engine & Unreal Engine 5 | Unreal Engine 5 & Blender |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $39.99 | $6.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is governed by the Promethean Mastery tree: 1) Thermal Dominance: Enhances flamer range, heat intensity, and promethium burn duration, creating lingering pools of holy flame that melt living metal. 2) Master of the Forge: Upgrades armor plating integrity, melee deflection stamina, and weapon durability using rare Nocturne smithing techniques. 3) Bulwark of the Weak: Unlocks squad-wide defensive auras, rallying nearby Astra Militarum conscripts and granting temporary invulnerability during civilian rescue extractions. |
Combat choreography demonstrates peak Space Marine military doctrine: 1) Tactical Precision: Strict fire discipline, overlapping sectors of suppressing fire, and split-second target priority. 2) Terminator Resilience: Utilizing the near-impermeable ceramite bulk of Tactical Dreadnought Armor to shrug off heavy artillery and bio-acid sprays. 3) Breaching Tactics: Sequential melta-charge detonation, flash-grenade room clearing, and coordinated shield walls. |
| public World & Exploration | |
| World & Level Design | |
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The campaign encompasses four massive, interconnected theater zones across Vertigus II: 1) The Shattered Hive Basilica: Crumbling neo-Gothic spires and burning boulevards where Imperial defenders make their last stand. 2) The Stilled Underhive: Silent industrial canyons shrouded in eerie green fog where catatonic citizens are rounded up by Canoptek Reanimators. 3) The Monolith Desolation: Crystalline desert wastes punctuated by awakened Necron Pylons and roving Doomstalker walkers. 4) The Subterranean Tomb Citadel: The living metal heart of the Necron dynasty, featuring gravity-defying corridors, glowing green gauss conduits, and the stasis chambers of the Necron Overlord. |
The narrative unfolds across a colossal, compartmentalized Space Hulk composed of merged void ships spanning millennia: 1) The Breached Prow: Cavernous docking bays shattered by boarding torpedoes, shrouded in zero-gravity debris and vacuum. 2) The Basilica Corridors: Gothic ribbed passageways lined with gargoyles and decaying Imperial statuary, choked by xenos webbing. 3) The Reactor Spires: Vast, humming plasma conduits emitting eerie radiation and blinding flashpoints. 4) The Crypt-Hold: The inner sanctum where alien containment chambers guard reality-bending psychic artifacts. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features 3-player online cooperative campaign play where fireteams can coordinate character specializations (Vanguard Flamer, Bulwark Heavy Hammer, and Intercessor Marksman), alongside 'Nexus Purge'—a dedicated 4-player horde mode defending planetary evacuation landing zones against endless escalating waves of Necron warriors and Canoptek horrors. |
Integrated Warhammer Community watch-party features allowing Warhammer+ subscribers to coordinate simultaneous streaming sessions with synchronized playback and live community chat discussions during premiere nights. |
| extension Editions & DLC | |
| Available Editions | |
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Available across two primary retail releases: 1) The Standard Edition ($39.99 / £34.99): Features the complete single-player and co-op campaign, including all operational challenge maps. 2) The Nocturne Forge Collector's Edition ($69.99 / £59.99): Includes the base game, exclusive Salamanders Firedrake Master-Crafted Artificer Armor skin, Dragon's Breath Heavy Flamer weapon skin, digital orchestral soundtrack, and a detailed 120-page digital concept artbook detailing the Pariah Nexus conflict. |
Distributed exclusively via Warhammer+ digital subscriptions: 1) Warhammer+ Monthly Access ($6.99 / month): Grants streaming access to all episodes of Astartes II, alongside the complete Warhammer TV animation library and the Warhammer Vault. 2) Warhammer+ Annual Subscription ($65.99 / year): Includes 12-month streaming access, an exclusive commemorative Deathwatch Terminator collector's miniature, and priority access to future Syama Pedersen animation featurettes. |
| Post-Launch Content / DLC | |
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A comprehensive post-launch roadmap includes the 'Tomb of the Chronomancer' operational expansion, introducing new subterranean boss encounters, new playable Salamander veteran weapon loadouts, and the endless 'Last Stand of Nocturne' survival defense arena mode. |
Following the December 2026 debut on Warhammer+, Games Workshop has announced supplementary production content including 'The Making of Astartes II' behind-the-scenes documentary with creator Syama Pedersen, digital audio commentary tracks, and official concept art books. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Stunning visuals blending high-density gothic architecture with eerie Necron necro-technology. Powered by Unreal Engine 5 and Swarm Engine, the game features dynamic cloth physics on purity seals, realistic glowing green gauss disintegrations, and soot-streaked, battle-scarred emerald-green Salamander power armor. |
Produced in Unreal Engine 5 leveraging hardware-accelerated Lumen global illumination, Nanite micro-geometry, and photorealistic PBR material shaders. Features microscopic surface imperfections, battle-worn ceramite scarring, volumetric smoke physics, and dynamic muzzle flash illumination. |
| Audio & Soundtrack | |
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A crushing industrial and orchestral audio landscape composed of guttural monastic male choirs, deafening boltgun cracks, the visceral roar of pressurized promethium fire, and the alien, mechanical screech of Necron gauss flayers and phasing protocols. |
Groundbreaking sound design engineered to emphasize visceral weight and mechanical authenticity: thunderous bass resonance on bolter detonations, servo-motor whines of Terminator armor joints, heavy magnetic boot-thuds, vacuum muffled acoustics, and an ominous, atmospheric dark-ambient industrial score. |
| User Interface (UI/UX) | |
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Immersive, diegetic Space Marine helmet HUD featuring armor integrity shields, promethium canister fuel gauges, auspex motion trackers, and targeting reticles that dynamically adjust to Necron phase-shift signatures and reanimation timers. |
The production eschews artificial visual overlays, instead presenting diegetic in-helmet Tactical HUDs (auto-targeting crosshairs, armor integrity telemetry, proximity auspex sweeps, and thermal signatures) rendered directly through the Space Marine eye-lens displays. |
| Accessibility Options | |
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Comprehensive accessibility options including customizable colorblind filters (Protanopia, Deuteranopia, Tritanopia), full button remapping, aim assist toggles, adjustable screen shake intensity, and subtitle speaker labels with directional indicators. |
Comprehensive streaming accessibility includes multi-language subtitling (English, French, German, Spanish, Japanese), Closed Captions (CC) with descriptive auditory cues for hearing-impaired viewers, and full Audio Description (AD) tracks. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Medium Settings, 1080p at locked 60fps) CPU: 6-core processor capable of handling background swarm physics and basic AI pathfinding calculations. CPU (Laptop): 6-core mobile processor delivering solid single-thread performance and steady frame pacing. GPU: Provides sufficient VRAM for high-resolution ceramite armor textures and basic dynamic shadows. GPU (Laptop): Maintains 60fps at 1080p with DLSS Quality preset enabled. RAM: Prevents memory bottlenecks during asset streaming in large combat arenas. Storage: Ensures swift loading times between campaign missions and operational zones. | |
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB SSD | memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 2200G developer_boardGPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030 laptop_macCPU (L): Intel Core i3-1005G1 or AMD Ryzen 3 3250U laptop_windowsGPU (L): Intel UHD Graphics or AMD Radeon Vega 3 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps - 100fps) CPU: High-cache multi-core CPU ensuring stutter-free execution during massive multi-tiered swarm encounters. CPU (Laptop): High-performance octa-core mobile CPU easily handling intense physics calculations. GPU: Delivers lush volumetric green Gauss illumination, screen-space reflections, and ultra-dense particle meshes. GPU (Laptop): Achieves high framerates at native 1440p with DLSS and Frame Generation. RAM: Optimal memory bandwidth for seamless mission traversal and rapid texture streaming. Storage: Near-instantaneous respawn and checkpoint streaming across subterranean tomb sectors. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP) layersRAM: 16 GB saveStorage (Tier): 75 GB PCIe 4.0 NVMe SSD | memoryCPU: Intel Core i5-11400 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400 laptop_macCPU (L): Intel Core i5-1135G7 or AMD Ryzen 5 5500U laptop_windowsGPU (L): Intel Iris Xe Graphics (80EU/96EU) or AMD Radeon 680M layersRAM: 16 GB saveStorage (Tier): 10 GB SSD |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Epic Settings, Native 4K at 60fps+ (with Ray Traced Shadows & Reflections)) CPU: Flagship gaming processor delivering unrivaled instruction throughput during massive Necron phalanx sieges. CPU (Laptop): Desktop-replacement class processor maintaining maximum sustained boost frequencies. GPU: Flawlessly powers 4K resolution with real-time hardware ray tracing, contact shadows, and maximum volumetric smoke resolution. GPU (Laptop): Top-tier mobile GPU delivering uncompromised 4K visual fidelity on premium external OLED monitors. RAM: Massive headroom for ultra-high-definition texture packs and local operational hosting. Storage: DirectStorage enabled for zero-latency asset decompression. | |
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB laptop_macCPU (L): Intel Core i9-13980HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 75 GB PCIe 4.0/5.0 NVMe SSD | memoryCPU: Intel Core i5-13400 or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840U / Apple M2/M3 laptop_windowsGPU (L): NVIDIA GeForce RTX 4050 / 4060 Mobile or Apple Silicon Media Engine layersRAM: 16 GB saveStorage (Tier): 25 GB High-Speed NVMe SSD |
| save Overall Storage | |
Spec: 75 GB available space (NVMe SSD required) Note: DirectStorage NVMe architecture guarantees instantaneous streaming of gigantic Necron monoliths and subterranean tomb structures without hitching. Type: NVMe | Spec: 10 GB available space (for offline 4K UHD episode downloads) Note: Accommodates high-bitrate offline caching of all Astartes II episodes on mobile or PC storage. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit, version 21H2 or newer) Explanation: Mandatory for DirectX 12 Ultimate runtime, DirectStorage pipeline access, and multi-threaded CPU task scheduling. | Spec: Windows 10 / Windows 11 (64-bit), macOS 12+, iOS, Android, or Smart TV OS Explanation: Supports modern web browsers, desktop media players, and official Warhammer TV / Warhammer+ streaming applications. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware-accelerated ray tracing, variable rate shading (VRS), and mesh shader crowd rendering. | Spec: DirectX 12 / Vulkan (Video Acceleration) Explanation: Leverages hardware-level video decoding APIs to render high-dynamic-range (HDR-10) color grading. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Space Marine: Salamander Specifically
For Warhammer: Astartes II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.