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Space Marine: Salamander vs God of War
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 2, 2026 | Apr 20, 2018 |
| Developer | |
| Games Workshop / Saber Interactive / Warhammer Storyforge | SIE Santa Monica Studio |
| Publisher | |
| Games Workshop / Focus Entertainment | Sony Interactive Entertainment |
| Genre(s) | |
| Third-Person Action Shooter / Grimdark Sci-Fi / Hack and Slash | Action-Adventure, Hack and Slash, Third-Person Narrative |
| Engine | |
| Swarm Engine & Unreal Engine 5 | Proprietary Engine (Santa Monica Studio Custom) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | M (Mature 17+) - ESRB Descriptors: Blood and Gore, |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $39.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is governed by the Promethean Mastery tree: 1) Thermal Dominance: Enhances flamer range, heat intensity, and promethium burn duration, creating lingering pools of holy flame that melt living metal. 2) Master of the Forge: Upgrades armor plating integrity, melee deflection stamina, and weapon durability using rare Nocturne smithing techniques. 3) Bulwark of the Weak: Unlocks squad-wide defensive auras, rallying nearby Astra Militarum conscripts and granting temporary invulnerability during civilian rescue extractions. |
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| public World & Exploration | |
| World & Level Design | |
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The campaign encompasses four massive, interconnected theater zones across Vertigus II: 1) The Shattered Hive Basilica: Crumbling neo-Gothic spires and burning boulevards where Imperial defenders make their last stand. 2) The Stilled Underhive: Silent industrial canyons shrouded in eerie green fog where catatonic citizens are rounded up by Canoptek Reanimators. 3) The Monolith Desolation: Crystalline desert wastes punctuated by awakened Necron Pylons and roving Doomstalker walkers. 4) The Subterranean Tomb Citadel: The living metal heart of the Necron dynasty, featuring gravity-defying corridors, glowing green gauss conduits, and the stasis chambers of the Necron Overlord. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features 3-player online cooperative campaign play where fireteams can coordinate character specializations (Vanguard Flamer, Bulwark Heavy Hammer, and Intercessor Marksman), alongside 'Nexus Purge'—a dedicated 4-player horde mode defending planetary evacuation landing zones against endless escalating waves of Necron warriors and Canoptek horrors. |
God of War (2018) is a strictly single-player narrative-driven experience and does not feature any multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Available across two primary retail releases: 1) The Standard Edition ($39.99 / £34.99): Features the complete single-player and co-op campaign, including all operational challenge maps. 2) The Nocturne Forge Collector's Edition ($69.99 / £59.99): Includes the base game, exclusive Salamanders Firedrake Master-Crafted Artificer Armor skin, Dragon's Breath Heavy Flamer weapon skin, digital orchestral soundtrack, and a detailed 120-page digital concept artbook detailing the Pariah Nexus conflict. |
Standard Edition (base game). Digital Deluxe Edition (includes Death's Vow Armor Set for Kratos and Atreus, Exile's Guardian Shield Skin, God of War Digital Comic #0 by Dark Horse, God of War Digital Mini Artbook by Dark Horse, and a PS4 Dynamic Theme). Collector's Edition (included a 9-inch Kratos & Atreus statue, Steelbook case, 2” Huldra Brothers carvings, exclusive lithograph, cloth map, and digital content from Deluxe). Stone Mason Edition (included items from Collector's Edition plus Stone Mason's ring, Mimir's head talking keychain, 2” horse and troll carvings). |
| Post-Launch Content / DLC | |
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A comprehensive post-launch roadmap includes the 'Tomb of the Chronomancer' operational expansion, introducing new subterranean boss encounters, new playable Salamander veteran weapon loadouts, and the endless 'Last Stand of Nocturne' survival defense arena mode. |
God of War (2018) did not receive any story-based DLC expansions. Post-launch updates included a New Game Plus mode (allowing players to restart with gear and abilities, facing tougher enemies and new upgrade tiers for equipment - Skap Slag resource), and a Photo Mode. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Stunning visuals blending high-density gothic architecture with eerie Necron necro-technology. Powered by Unreal Engine 5 and Swarm Engine, the game features dynamic cloth physics on purity seals, realistic glowing green gauss disintegrations, and soot-streaked, battle-scarred emerald-green Salamander power armor. |
Utilizes a proprietary engine by Santa Monica Studio, renowned for its stunning visual fidelity on PS4 and further enhanced for the PC release. Features highly detailed character models, breathtaking Norse-inspired environments, impressive lighting and particle effects, and a seamless 'one-shot' camera presentation with no cuts or loading screens during gameplay. |
| Audio & Soundtrack | |
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A crushing industrial and orchestral audio landscape composed of guttural monastic male choirs, deafening boltgun cracks, the visceral roar of pressurized promethium fire, and the alien, mechanical screech of Necron gauss flayers and phasing protocols. |
The critically acclaimed original score, composed by Bear McCreary, features powerful orchestral themes, Norse-inspired instrumentation (like the nyckelharpa and hurdy-gurdy), and choir. Sound design is impactful, especially for combat and environmental ambience. Features excellent voice acting, particularly Christopher Judge as Kratos and Sunny Suljic as Atreus. |
| User Interface (UI/UX) | |
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Immersive, diegetic Space Marine helmet HUD featuring armor integrity shields, promethium canister fuel gauges, auspex motion trackers, and targeting reticles that dynamically adjust to Necron phase-shift signatures and reanimation timers. |
Features an immersive, minimalist UI with an over-the-shoulder camera. Health and rage meters for Kratos, Atreus's arrow count and summon cooldowns are displayed. A compass aids navigation. Menus for inventory, skills, map, and codex (lore entries, bestiary). |
| Accessibility Options | |
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Comprehensive accessibility options including customizable colorblind filters (Protanopia, Deuteranopia, Tritanopia), full button remapping, aim assist toggles, adjustable screen shake intensity, and subtitle speaker labels with directional indicators. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (Target: 720p, 30 FPS, Low Preset) (Low Preset.) CPU: Minimum desktop CPU. CPU (Laptop): Estimated laptop CPU. Performance depends on specific model and cooling. GPU: Minimum desktop GPU with 4GB VRAM. GPU (Laptop): Targets ~30 FPS at 720p Low. **4GB VRAM is essential for laptops at this tier.** DLSS/FSR can help if supported by these older cards (FSR more likely). RAM: Minimum RAM, dual-channel configuration recommended. | |
| — | memoryCPU: Intel Core i5-2500K (4 core 3.3 GHz) or AMD Ryzen 3 1200 (4 core 3.1 GHz) developer_boardGPU: NVIDIA GeForce GTX 960 (4 GB) or AMD Radeon R9 290X (4 GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U or newer equivalent mobile CPUs with at least 4 cores. laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB), NVIDIA GeForce MX350 (GDDR5, 2GB - may struggle); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable minimum. layersRAM: 8 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| 1080p (Full HD) - Minimum (Medium Settings, 1080p at locked 60fps) CPU: 6-core processor capable of handling background swarm physics and basic AI pathfinding calculations. CPU (Laptop): 6-core mobile processor delivering solid single-thread performance and steady frame pacing. GPU: Provides sufficient VRAM for high-resolution ceramite armor textures and basic dynamic shadows. GPU (Laptop): Maintains 60fps at 1080p with DLSS Quality preset enabled. RAM: Prevents memory bottlenecks during asset streaming in large combat arenas. Storage: Ensures swift loading times between campaign missions and operational zones. | |
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB SSD | — |
| 1080p (Full HD) - High (Target: 1080p, 60 FPS, Original PS4 Preset) (Original Preset.) CPU: Desktop CPU for 1080p/60FPS Original. CPU (Laptop): Performance laptop CPU needed for stable 1080p/60FPS. GPU: Desktop GPU for 1080p/60FPS Original. GPU (Laptop): Targets ~60 FPS at 1080p Original/High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM minimum, 8GB recommended. DLSS/FSR can push to higher quality settings. RAM: 8GB is listed, but 16GB dual-channel RAM is highly recommended for smoother 60FPS. | |
| — | memoryCPU: Intel Core i7-4770K (4 core 3.5 GHz) or AMD Ryzen 7 2700 (8 core 3.2 GHz) developer_boardGPU: NVIDIA GeForce GTX 1070 (8 GB) or AMD Radeon RX 5600 XT (6 GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 3750H or newer performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 6600M (8GB). layersRAM: 8 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| 1080p (Full HD) - Recommended (Target: 1080p, 30 FPS, Original PS4 Preset) (Original Preset (comparable to PS4 quality).) CPU: Recommended desktop CPU for PS4-like experience. CPU (Laptop): Recommended laptop CPU for a stable 1080p/30FPS at original settings. GPU: Recommended desktop GPU for 1080p/30FPS Original. GPU (Laptop): Targets ~30 FPS at 1080p Original settings. **4GB VRAM is a minimum, 6GB preferred for laptops.** DLSS/FSR helpful. RAM: 8GB RAM in dual-channel. | |
| — | memoryCPU: Intel Core i5-6600K (4 core 3.5 GHz) or AMD Ryzen 5 2400G (4 core 3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon RX 570 (4 GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or newer equivalent mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Max-Q (6GB), NVIDIA GeForce GTX 1650 Ti Mobile (4GB, may need setting tweaks), NVIDIA GeForce RTX 3050 Laptop (4GB/6GB, lower TGP); OR AMD Radeon RX 5500M (4GB), RX 570 (Mobile equivalent if exists). layersRAM: 8 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps - 100fps) CPU: High-cache multi-core CPU ensuring stutter-free execution during massive multi-tiered swarm encounters. CPU (Laptop): High-performance octa-core mobile CPU easily handling intense physics calculations. GPU: Delivers lush volumetric green Gauss illumination, screen-space reflections, and ultra-dense particle meshes. GPU (Laptop): Achieves high framerates at native 1440p with DLSS and Frame Generation. RAM: Optimal memory bandwidth for seamless mission traversal and rapid texture streaming. Storage: Near-instantaneous respawn and checkpoint streaming across subterranean tomb sectors. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP) layersRAM: 16 GB saveStorage (Tier): 75 GB PCIe 4.0 NVMe SSD | — |
| 1440p (QHD/2K) - Performance (Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') likely needed.) CPU: Desktop CPU for 1440p/60FPS High. CPU (Laptop): High-performance laptop CPU to avoid bottlenecks at 1440p. GPU: Desktop GPU for 1440p/60FPS High. GPU (Laptop): Targets ~60 FPS at 1440p High. **Max TGP versions and good cooling are essential.** 8GB VRAM minimum. Upscaling (DLSS/FSR 'Balanced' or 'Performance') will likely be necessary. RAM: 16GB RAM dual-channel. | |
| — | memoryCPU: Intel Core i7-7700K (4 core 4.2 GHz) or AMD Ryzen 7 3700X (8 core 3.6 GHz) developer_boardGPU: NVIDIA GeForce RTX 2070 (8 GB) or AMD Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or newer high-performance mobile CPUs (e.g., Intel Core i7 11th gen H / AMD Ryzen 7 5000H series). laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), RX 6800S (8GB). layersRAM: 16 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Epic Settings, Native 4K at 60fps+ (with Ray Traced Shadows & Reflections)) CPU: Flagship gaming processor delivering unrivaled instruction throughput during massive Necron phalanx sieges. CPU (Laptop): Desktop-replacement class processor maintaining maximum sustained boost frequencies. GPU: Flawlessly powers 4K resolution with real-time hardware ray tracing, contact shadows, and maximum volumetric smoke resolution. GPU (Laptop): Top-tier mobile GPU delivering uncompromised 4K visual fidelity on premium external OLED monitors. RAM: Massive headroom for ultra-high-definition texture packs and local operational hosting. Storage: DirectStorage enabled for zero-latency asset decompression. | |
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB laptop_macCPU (L): Intel Core i9-13980HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 75 GB PCIe 4.0/5.0 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Target: 4K, 60 FPS, Ultra Preset) (Ultra Preset, Upscaling (DLSS/FSR 'Performance' or 'Balanced') essential.) CPU: High-end desktop CPU for 4K/60 Ultra. CPU (Laptop): Flagship laptop CPUs required to support 4K gaming attempts without severe bottlenecks. GPU: High-end desktop GPU for 4K/60 Ultra. GPU (Laptop): Top-tier laptop GPUs needed. **Heavily reliant on aggressive upscaling (DLSS/FSR 'Performance' or 'Ultra Performance').** Native 4K at Ultra and 60 FPS is extremely demanding. 10GB+ VRAM essential. RAM: 16GB RAM dual-channel (32GB would be safer for consistent 4K). | |
| — | memoryCPU: Intel Core i9-9900K (8 core 3.6 GHz) or AMD Ryzen 9 3950X (16 core 3.5 GHz) developer_boardGPU: NVIDIA GeForce RTX 3080 (10 GB) or AMD Radeon RX 6800 XT (16 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 5900HX or newer flagship mobile CPUs (e.g., Intel 12th/13th Gen HX, AMD Ryzen 6000/7000 HX series). laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (16GB, Max TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, Max TGP - likely needs DLSS Performance for 4K), NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP); OR AMD Radeon RX 6850M XT (12GB), RX 7900M (16GB). layersRAM: 16 GB saveStorage (Tier): 70 GB available space (SSD Recommended) |
| save Overall Storage | |
Spec: 75 GB available space (NVMe SSD required) Note: DirectStorage NVMe architecture guarantees instantaneous streaming of gigantic Necron monoliths and subterranean tomb structures without hitching. Type: NVMe | Spec: 70 GB available space (SSD Recommended) Note: An SSD is highly recommended for faster loading times and smoother texture streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit, version 21H2 or newer) Explanation: Mandatory for DirectX 12 Ultimate runtime, DirectStorage pipeline access, and multi-threaded CPU task scheduling. | Spec: Windows 10 64-bit (version 1809 or newer) Explanation: A 64-bit version of Windows 10 (version 1809 or higher) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware-accelerated ray tracing, variable rate shading (VRS), and mesh shader crowd rendering. | N/A |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Space Marine: Salamander Specifically
For God of War Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.