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Solasta: Crown of the Magister vs Jagged Alliance 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 27, 2021 | Jul 14, 2023 |
| Developer | |
| Tactical Adventures | Haemimont Games |
| Publisher | |
| Tactical Adventures | THQ Nordic |
| Genre(s) | |
| Tactical RPG, Turn-Based Strategy, CRPG, Fantasy | Strategy, Turn-Based Tactics, Tactical RPG, Action |
| Engine | |
| Unity | Haemimont Games Proprietary Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.4 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $29.99 | $44.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
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Operating on the official Wizards of the Coast D&D 5e System Reference Document (SRD 5.1), Solasta features authentic character progression across 6 core abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Operatives level up to level 12 (expanded to level 16 in Palace of Ice), unlocking authentic D&D 5e feats, class features, and spell tiers up to 8th level. Tactical Adventures created unique custom subclasses alongside SRD archetypes, including the Shock Acolyte Cleric, Shadowcaster Rogue, Spellblade Fighter, and Oath of the Motherland Paladin. Outside combat, characters utilize tool proficiencies like the Herbalism Kit to brew healing potions and the Roshar's Smithing Kit to craft enchanted +1/+2 masterwork weapons. |
Mercenary progression blends tactical RPG character sheets with strategic base operations. Every operative possesses core attributes: Health, Agility, Dexterity, Strength, Wisdom, Leadership, Marksmanship, Mechanical, Explosives, and Medical. As mercenaries level up (up to level 10), they select specialized Combat Perks across Bronze, Silver, and Gold tiers (such as 'Deadeye' for headshot criticals, 'Lightning Reflexes' to dodge overwatch, and 'Heavy Weapons Expert'). In the Satellite View, players assign squad Operations: training local civilian militia to defend captured towns, scouting enemy troop movements, resting to heal critical wounds, and using mechanics to modify and repair weapons. |
| public World & Exploration | |
| World & Level Design | |
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The campaign takes place across a large regional world map navigated through strategic overland travel mechanics (complete with travel rations, random monster encounters, foraging, and long rest camping). Key geographic zones include: Caer Cyflen (the fortified capital city and central political hub where factions, council leaders, and royal merchants reside), Caer Lem (a remote frontier border fortress besieged by goblins and lizardfolk), The Bone Keep (a haunted necropolis teeming with undead skeletons and ghouls), The Dark Castle (a forbidding cliffside fortress ruled by ancient vampires), The Coparann Mines (an industrial iron outpost hiding rebel secrets), and The Volcano of the Masters (a subterranean lava stronghold housing ancient Manacalon magical forges). |
The game's world is organized as an expansive tactical grid map known as the 'Satellite View,' comprising dozens of traversable sectors representing distinct geographic biomes: Ernie Island (the introductory coastal island training ground featuring rusted colonial bunkers and fishing hamlets), The Fleatown Slums (a dense urban sprawl characterized by ramshackle markets, red-light alleys, and rebel safehouses), The Diamond Coast & Pantagruel (an industrial river port and fortress complex where control over diamond shipments determines the nation's economy), The Savanna Plains (open scrublands patrolled by heavily armed Legion technical convoys), and The Mountain Strongholds (high-altitude jungle ridges, ancient stone temples, and military radar stations). |
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| book Story & Characters | |
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| people Multiplayer | |
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The game features full 4-player online co-op for both official campaigns and user-created custom adventures. Four players each control their custom adventurer, participate in collaborative dialogue decisions via real-time voting, trade inventory items across campfires, and execute synchronized tactical maneuvers in turn-based combat. |
The game features a complete, drop-in/drop-out 2-player online cooperative campaign mode. Two players can experience the entire story together, sharing control of the mercenary squads on the tactical battlefield, coordinating synchronized stealth sniper takedowns, and dividing strategic management responsibilities in the Satellite View. |
| extension Editions & DLC | |
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Solasta: Crown of the Magister retails for $29.99 USD across PC (Steam, GOG, Microsoft Store), Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5. The game is also available in the 'Lightbringers Edition,' which packages the base campaign together with all major expansions: the Primal Calling DLC (Barbarian and Druid classes, Half-Orc ancestry), the Lost Valley DLC (a standalone non-linear campaign set in the Valley of the Dominion), the Inner Strength DLC (Warlock, Bard, and Monk classes, Dragonborn ancestry), and the Palace of Ice DLC (high-level campaign to level 16 in the northern snowlands). |
Jagged Alliance 3 retails for $44.99 USD on PC (Steam, GOG) and consoles (PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S). The Digital Deluxe Edition includes the official digital orchestral soundtrack composed by Dimitar Kovachev, a digital art book with character concept art and weapon schematics, and the retro 'Vintage Soundtrack' pack featuring remixed classic music from Jagged Alliance 1 and 2. |
| Post-Launch Content / DLC | |
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Tactical Adventures expanded the game through major updates and DLCs: 'Primal Calling' added Barbarian and Druid classes, Half-Orc ancestry, and the Wanderer background; 'Lost Valley' introduced a massive, non-linear 20-hour branching campaign set in the Valley of the Dominion with 9 new subclasses; 'Inner Strength' added Warlock, Bard, and Monk classes, the Dragonborn ancestry, and 17 subclasses; and 'Palace of Ice' delivered an endgame campaign continuing the story of the original heroes up to level 16 across the frozen Snow Alliance domain. |
Haemimont Games and THQ Nordic supported the title with substantial free content updates and community tools. Major patches added the official 'Modding Tools' (allowing creation of custom maps, quests, and new mercenaries), 'Bobby Ray's Guns and Things' online weapon marketplace, the 'Lights Off' darkness and night-vision mechanics overhaul, and granular custom difficulty modifiers like 'Forgiving Mode,' 'Dead is Dead' permadeath, and 'Under the Table' financial constraints. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in the Unity engine, Solasta stands out for its dynamic real-time lighting simulation and vertical environmental design. Torches cast flickering shadows that illuminate dark subterranean crypts, while magical spells like Daylight and Faerie Fire paint battlefields in vivid jewel tones. Environments feature rich physical detail, from crumbling ancient columns that can be toppled onto enemies to towering multi-story elven citadels. |
Powered by Haemimont's proprietary engine, Jagged Alliance 3 presents a vibrant, sun-drenched visual design. Detailed tropical foliage rustles in the wind, dynamic weather cycles bring torrential rainstorms that degrade weapon reliability and visibility, and real-time physics allow entire buildings to collapse into smoking brick rubble when struck by RPG rockets or C4 charges. |
| Audio & Soundtrack | |
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Composed by Maxime Hervé, the orchestral score blends sweeping symphonic brass, delicate woodwinds, and haunting choral chants that evoke grand high-fantasy exploration in elven ruins and tense combat percussion during Sorr-Akkath ambushes. Full voice acting brings the party's four heroes to life, with personality tags (Cynical, Kind, Greedy, Altruistic) determining dynamic contextual dialogue banter. |
The audio landscape, composed by Dimitar Kovachev, features a dynamic orchestral score rich with African percussion, acoustic guitars, and tense brass fanfares that ramp up seamlessly when stealth breaks into firefights. Character voice acting is a signature highlight: over 40 mercenaries deliver thousands of witty, sarcastic, and eccentric lines reflecting national stereotypes, 80s action cinema tropes, and reactive banter with their squad mates. |
| User Interface (UI/UX) | |
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The interface is engineered around D&D 5e tabletop mechanics. A clean 3D tactical grid overlays terrain, showing full vertical flight paths, wall-climbing routes, and jumping arcs. A radial combat menu clearly categorizes Actions, Bonus Actions, Reactions (with customizable prompt pop-ups for Shield and Attacks of Opportunity), and Spell Slots. On-screen dice rollers display authentic D20 rolls with detailed breakdown modifiers for advantage, disadvantage, cover, and light levels. |
The interface features a dual-layer presentation: the strategic 'Satellite View' provides a clean military topographical grid displaying sector control, time progression, weather conditions, active operations, and A.I.M. contracts. On the tactical battlefield, an intuitive isometric display shows Action Point (AP) costs, body-part targeting radial wheels (head, torso, arms, legs, groin), hit probability modifiers based on cover and distance, and elevation sightlines. |
| Accessibility Options | |
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Solasta offers one of the most granular custom difficulty systems in modern RPGs. Players can independently adjust enemy attack bonuses, hit point multipliers, critical hit rules, encumbrance limits, spell component requirements, food consumption during rests, camera speed, text and UI scaling, and toggle automated dice roll tracking. |
Extensive accessibility options include: fully customizable difficulty toggles (including 'Forgiving Mode' to reduce mercenary salaries and increase starting capital), toggleable camera smoothing, scalable UI and font sizes, colorblind-friendly cover indicators, full keyboard/mouse and controller remapping, and the ability to enable or disable combat probability feedback. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Recommended high-IPC quad-core processor providing instant tactical AI turn resolutions and fluid combat animations. CPU (Laptop): Maintains locked 60 FPS throughout heavy spell combats and multi-story fortress encounters. GPU: Official recommended graphics card ensuring locked 60+ FPS at 1080p on High visual presets. GPU (Laptop): Provides flawless 60-80 FPS with maximum texture quality and full dynamic shadows enabled. RAM: Dual-channel memory configuration eliminating stuttering during complex multi-enemy AOE spell animations. Storage: Solid-state drive eliminates texture pop-in and speeds up fast travel transitions. | |
memoryCPU: AMD Ryzen 3 1300X / Intel Core i5-7400 developer_boardGPU: Radeon RX 590 / GeForce GTX 1060 (6GB VRAM) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (80W) / RTX 2060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 40 GB SATA / NVMe SSD | memoryCPU: Intel Quad Core or AMD Ryzen with 4 GHz (Intel Core i7-8700K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / AMD Radeon RX 6700 XT (8GB/12GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe / SATA SSD |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (30-45 FPS Target / 720p 60 FPS)) CPU: Baseline desktop quad-core processors capable of running 5e dice mechanics and basic entity AI routines. CPU (Laptop): Mobile quad-core processor delivering playable 35-45 FPS in early ruins and cavern sectors. GPU: Baseline dedicated graphics card capable of rendering standard 1080p geometry with basic lighting. GPU (Laptop): Sustains 40-50 FPS at 1080p with medium shadow and lighting presets. RAM: Standard system memory sufficient for loading tactical battlemaps and spell particle caches. Storage: Base storage capacity required for game files, campaign assets, and save files. | |
memoryCPU: AMD FX 4300 / Intel Core i5-3570K developer_boardGPU: Radeon R9 285 / GeForce GTX 950 (2GB VRAM) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 40 GB available space (HDD / SATA SSD) | memoryCPU: Intel Quad Core or AMD Ryzen with 3 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 950 (2GB) / AMD Radeon R7 370 (2GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 20 GB available space (SATA SSD / HDD) |
| 1440p (QHD/2K) - Enthusiast (Max Ultra Preset, 1440p (80-120 FPS Target)) CPU: Modern high-IPC CPU ensuring zero bottlenecks during massive dungeon engagements with multiple summon entities. CPU (Laptop): High-performance mobile CPU powering native 1440p tactical skirmishes at 80+ FPS. GPU: Delivers crisp QHD 1440p visuals with full shadow cascades, enhanced reflections, and rich ambient occlusion. GPU (Laptop): Sustains smooth 75-100 FPS on native 1440p high-refresh gaming laptop panels. RAM: Optimal memory bandwidth preventing background caching hiccups when loading custom Dungeon Maker campaigns. Storage: High-speed NVMe storage ensuring lightning-fast dungeon loading. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (100W) layersRAM: 16 GB saveStorage (Tier): 40 GB PCIe Gen3/Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 20 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Settings, 4K (60-120 FPS Target)) CPU: Top-tier gaming processor maintaining flawless frametime pacing at native 4K resolution. CPU (Laptop): Desktop-class mobile flagship processor driving external 4K monitors with complete stability. GPU: Effortlessly renders complex 4K dungeon geometry, detailed character models, and advanced dynamic spell lighting. GPU (Laptop): Premier mobile GPUs delivering locked 4K 60-90 FPS at maximum fidelity. RAM: Massive RAM buffer for uncompressed 4K textures, heavy spell cache libraries, and custom community mods. Storage: Blazing-fast read/write speeds for instant saves and instantaneous level transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+) / RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4 NVMe SSD | memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
| Spec: 40 GB available space (Solid State Drive Recommended) Note: SSD installation drastically reduces initial campaign load times and transition delays between wilderness sectors. Type: SSD | Spec: 20 GB available space (Solid State Drive Recommended) Note: Fast storage significantly shortens sector load times when traveling across Grand Chien's grid map. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit required) or macOS 10.15+ Explanation: Requires 64-bit operating system supporting modern DirectX 11 API calls and multi-threaded Unity runtime pipelines. | Spec: Windows 10 & 11 (64-bit required) Explanation: Requires a 64-bit operating system supporting modern DirectX 12 graphics pipelines and multi-threaded CPU task distribution. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 Explanation: Mandatory for modern dynamic volumetric lighting, grid shaders, and particle spell effect rendering. | Spec: DirectX Version 12 Explanation: Mandatory for modern low-overhead draw call batching, dynamic terrain lighting, and async compute execution. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Solasta: Crown of the Magister Specifically
For Jagged Alliance 3 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.