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Slay the Spire 2 vs John Wick Game
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 5, 2026 | Nov 20, 2027 |
| Developer | |
| Mega Crit | Saber Interactive |
| Publisher | |
| Mega Crit | Lionsgate Games |
| Genre(s) | |
| Roguelike Deckbuilder | Single-player Third-Person Action / Shooter / Brawler |
| Engine | |
| Godot | Saber3D Engine (Next-Gen Evolution) |
| stars Ratings & Price | |
| Content Rating | |
| E10+ for Everyone 10+ | M (Mature 17+) |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $24.99 | $69.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game introduces character-specific resource pools. The Regent manages 'Stars' to power high-impact royal commands, while the Necrobinder uses 'Souls' to interact with her graveyard and empower her minion, Osty. The original cast also sees new keywords like 'Sly' for the Silent, rewarding tactical discard play with immediate combat bonuses. |
Players can upgrade John's Gun-Fu efficiency through a 'Tactical Mastery' tree, unlocking new disarms, environmental finishers, and driving skills. Gear customization focuses on weapon modifications and tailoring bespoke 'tactical suits' that offer varying defensive stats. |
| public World & Exploration | |
| World & Level Design | |
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The map has been completely redesigned for more branching paths. Act 1 is split into 'Overgrowth' and 'Underdocks,' leading into Act 2's 'Hive' and Act 3's 'Glory.' The new 'Timeline' screen allows players to track their progress and unlock 'Epochs,' which act as permanent meta-progression modifiers or alternative starting conditions for future runs. |
The game opts for dense, detailed, semi-linear levels over a sprawling open world. This 'Wide-Linear' approach ensures the claustrophobic and intense pacing of the film's action scenes is maintained in areas like The Continental (NY), underground catacombs, and high-stakes clubs. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The centerpiece is a 4-player synchronous Co-Op mode. Players share the same map but encounter their own combat screens. Team-based 'Multiplayer Cards' allow players to buff allies or debuff enemies across different screens. Bosses scale health and mechanics (like the 'Vantom' requiring dual-shield breaks) based on the number of players. |
Currently marketed as a single-player epic. However, leaks suggest an asynchronous 'Bounty Board' where players can compete for high scores on global assassination leaderboards. |
| extension Editions & DLC | |
| Available Editions | |
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Currently in Early Access, the game is available as a single Standard Edition for $24.99. Mega Crit has confirmed that the price may increase upon the full 1.0 release. All Early Access buyers will receive the full game and any future content updates within the base game price. |
Standard Edition ($69.99): Base game. Assassin Edition ($89.99): Includes 'Gold Coins' (currency), early weapon unlocks, and the 'Vintage Mustang' vehicle skin. High Table Edition ($199.99): Includes a physical replica Blood Oath Marker and the 'Continental' digital artbook. |
| Post-Launch Content / DLC | |
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Mega Crit has committed to an extensive Early Access roadmap including 'The Merchant' as a potential playable character, new biomes, and 'Daily Climb' modifiers. Steam Workshop support is planned to allow the modding community to recreate the massive expansion-scale content seen in the original game's life cycle. |
Saber plans to release 'Contract Packs' post-launch, featuring new standalone hits. Rumors suggest a 'High Table' wave-based survival mode will be added shortly after release. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The shift to Godot enables Spine2D animations, giving characters and enemies fluid, skeletal movements rather than the static puppets of the first game. Visual effects like 'Doom' and 'Stars' have distinct particle systems that make the tactical state of the board clear at a glance. |
Utilizes Saber's proprietary tech to render high-fidelity characters and neo-noir lighting. Jaw-dropping camerawork mimics the long-take choreography seen in the films. |
| Audio & Soundtrack | |
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Composed by Clark Aboud, the soundtrack evolves the original's chamber-orchestra feel with more industrial and synth-infused elements for the newer districts. Each character now has a unique musical motif that blends into the background track depending on who is taking the lead in combat. |
The game features a high-energy score inspired by the films' synth-industrial style. Keanu Reeves provides the full voice and performance capture for John Wick. |
| User Interface (UI/UX) | |
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The UI has been rebuilt in the Godot engine, offering significantly smoother transitions and higher-fidelity assets. It retains the iconic card-centric layout but adds a 'Detective-style' status overlay to help players track complex interactions between multiple allies in the new 4-player multiplayer mode. |
Minimalist HUD that prioritizes the cinematic view. Health and ammo are indicated via subtle suit damage and tactical cues rather than traditional bright bars. |
| Accessibility Options | |
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Introduced in the March 2026 update, 'Phobia Mode' allows players to replace certain insectoid or arachnid enemy designs. The game also includes high-contrast text modes, fully remappable controls, and 'Simplified Visuals' to reduce screen clutter during chaotic 4-player runs. |
Includes 'Focus Mode' for simplified Gun-Fu timing, high-contrast subtitles, full button remapping, and audio descriptions for cinematic sequences. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (60 FPS / High) (High Preset) CPU: Ensures the frame rate remains stable during chaotic hand-to-hand transitions. CPU (Laptop): High-performance mobile 8-core CPUs. GPU: Allows for high-bitrate textures and smooth Gun-Fu animations. GPU (Laptop): Utilizes Frame Gen to exceed 60 FPS target. RAM: Optimal for modern AAA memory management. Storage: Required for asset streaming speed. | |
| — | memoryCPU: Intel i7-11700K / Ryzen 7 5800X developer_boardGPU: RTX 3070 / RX 6700 XT laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H laptop_windowsGPU (L): RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (Ultra, 60 FPS) CPU: Provides ample overhead for the new 4-player networking sync. CPU (Laptop): Standard mobile quad-core is more than enough for solo or co-op play. GPU: Ensures all new Spine2D animations and particle effects remain fluid. GPU (Laptop): Modern integrated graphics handle the game at native 1080p without issue. RAM: Sufficient for the game and background Discord/Browser usage. Storage: SSD is preferred for 'The Timeline' transitions. | |
memoryCPU: Intel Core i5-6600K | AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GTX 1050 Ti | AMD RX 560 laptop_macCPU (L): Intel Core i5-10300H | AMD Ryzen 5 4600H laptop_windowsGPU (L): Intel Iris Xe | AMD Radeon 680M layersRAM: 8 GB saveStorage (Tier): 2 GB SSD | — |
| 1440p (QHD/2K) - Ultra (60+ FPS) (Ultra Preset / RT On) CPU: Necessary for handling ray-tracing calculations and crowd AI. CPU (Laptop): Top-tier mobile workstation chips. GPU: Raw power for high-resolution neo-noir visuals. GPU (Laptop): Enthusiast mobile performance. RAM: Recommended for Ultra asset caching. Storage: Ensures near-zero load times. | |
| — | memoryCPU: Intel i7-13700K / Ryzen 7 7700X developer_boardGPU: RTX 4070 Ti / RX 7900 XT laptop_macCPU (L): Intel i9-13980HX / Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 100 GB Gen4 SSD |
| 1440p (QHD/2K) - Ultra (Max, 144+ FPS) CPU: High clock speeds benefit high-refresh rate UI responsiveness. CPU (Laptop): Standard gaming laptop CPU for high-refresh Spire climbing. GPU: Overkill for 1440p, ensuring no frame drops even during 4-player chaos. GPU (Laptop): Maintains cool temperatures while delivering max settings. RAM: Recommended for stable performance during long multiplayer sessions. Storage: Optimal for instantaneous asset loading. | |
memoryCPU: Intel Core i5-12400 | AMD Ryzen 5 5600 developer_boardGPU: NVIDIA RTX 2060 | AMD RX 6600 laptop_macCPU (L): Intel Core i7-11800H | AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 2 GB NVMe | — |
| 2160p (UHD/4K) - Epic (4K / Native) (Maximum / Path Tracing) CPU: Highest performance for maximum immersion. CPU (Laptop): Flagship mobile power for 4K rendering. GPU: The gold standard for 4K cinematic action. GPU (Laptop): Recommended for thermal stability at 4K. RAM: Standard for 4K enthusiast gaming. Storage: Maximum bandwidth for asset decompression. | |
| — | memoryCPU: Intel i9-14900K / Ryzen 9 7950X3D developer_boardGPU: RTX 4090 / RX 7900 XTX laptop_macCPU (L): RTX 4090 Mobile (175W) laptop_windowsGPU (L): eGPU RTX 4090 layersRAM: 32 GB saveStorage (Tier): 100 GB Gen5 SSD |
| 2160p (UHD/4K) - Ultra 4K (Max) CPU: Top-tier performance for 4K asset streaming. CPU (Laptop): Ensures 4K output to external monitors remains perfectly smooth. GPU: Smooth 4K performance for the detailed high-res Art Deco UI. GPU (Laptop): Highly efficient 4K play with minimal fan noise. RAM: Standard for 4K gaming in 2026. Storage: Standard fast storage. | |
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 3070 | AMD RX 6700 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA RTX 4060 (90W+) layersRAM: 16 GB saveStorage (Tier): 2 GB NVMe | — |
| save Overall Storage | |
| Spec: 2 GB available space Note: Fast SSD recommended for near-instant level transitions, though HDD is supported. Type: Unknown | Spec: 100 GB NVMe SSD Note: High-speed storage is mandatory for seamless cinematic-to-gameplay transitions. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for modern Godot 4.x vulkan/directx backends. | Spec: Windows 10/11 64-bit (Version 21H2+) Explanation: Required for DirectStorage support to eliminate loading screens between missions. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Utilized for advanced lighting and fluid UI transitions. | Spec: Version 12 Ultimate Explanation: Enables the cinematic global illumination and shadows seen in the reveal trailer. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Slay the Spire 2 Specifically
For John Wick Game Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.