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SLAM TANK vs Daimon Blades
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 15, 2027 | Sep 3, 2025 |
| Developer | |
| Next Stage Inc. | StreumOn Studio |
| Publisher | |
| Next Stage Inc. | StreumOn Studio |
| Genre(s) | |
| Action, Hack-and-Slash, Beat 'em up, Arcade, Vehicular Combat | Action RPG, First-Person Slasher, Hack and Slash, Roguelite, Co-op |
| Engine | |
| Unreal Engine 5 | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $19.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Players earn scrap metal and semiconductor bounties from shattered AI units to invest in modular upgrades: Turret Torque Boosters (accelerates 360-degree barrel rotation speed for rapid crowd sweeping), Hydraulic Slam Pistons (amplifies direct front-ramming kinetic impact and stun duration), Nitrous Track Injectors (lengthens drift duration and tightens turning radiuses), and Aerial Shockwave Dampeners (triggers explosive ground-pound concussions upon landing from jump ramps). |
The game features a classless progression system where a player's abilities are defined by their equipped gear. The core system revolves around 'Daimon-infused' weapons, which are living artifacts that can 'ascend' during a run by feeding on the blood of slain enemies to unlock new abilities. Players can also equip armor and use 'Alchemy powers' for active and passive skills. |
| public World & Exploration | |
| World & Level Design | |
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Features dynamic, multi-tiered combat arenas filled with interactive terrain: Neo-Metropolis Commercial District (skyscrapers with breakable glass lobbies and elevated pedestrian ramps), the Subterranean Silicon Foundry (vast automated fabrication plants with acid vats and magnetic conveyers), the Coastal Highway Interchange (sprawling multi-lane asphalt freeways featuring looping speed ramps), and the Overgrown Mega-Server Bunker (the AI's fortified core fortress). |
The game features mission-based 'Expeditions' into procedurally generated levels. The Early Access launch will feature nine different biomes. Expeditions are designed to be completed in 20-40 minutes and culminate in a major boss fight. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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A focused single-player hack-and-slash experience featuring asynchronous online competitive elements: global and friends-only Damage Score Leaderboards, Weekly Challenge Modifiers, and downloadable Ghost Replays allowing players to study top-tier drifting and combo routing. |
The game can be played entirely solo (offline) or in four-player online co-op. In co-op, the team votes on their mission path, and game difficulty scales with the number of players. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($19.99): Includes the complete single-player arcade campaign, all three unique combat tanks, full garage customization, and endless Destruction Score Attack mode. Deluxe Edition ($29.99): Adds the Digital Original Soundtrack, high-resolution Concept Art Book, and the exclusive 'Cyber-Chrome' livery pack along with retro neon underglow effects. |
The game will launch on Steam Early Access for a set price, which is expected to increase for the full 1.0 release in Summer 2026. Players who purchase during Early Access will receive exclusive in-game rewards. |
| Post-Launch Content / DLC | |
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Next Stage Inc. plans a robust post-launch schedule including free seasonal community challenges, new arena biomes, additional cosmetic garage kits, and an upcoming 'Boss Rush: Overclocked' mode pitting players against reinforced industrial mega-bosses. |
The game will be in Early Access for approximately one year, during which the developers will regularly add new game modes, enemies, bosses, biomes, weapons, and abilities based on community feedback. The studio has stated a preference for future paid DLC expansions over microtransactions. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed in Unreal Engine 5, featuring a stylized, hyper-colorful arcade aesthetic with dynamic volumetric smoke, sparks, real-time vehicle body deformation, motion-blurred drifting sequences, and destructible neon-lit futuristic architecture. |
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| Audio & Soundtrack | |
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High-octane electronic industrial metal and breakcore soundtrack that dynamically ramps in tempo as combo multipliers climb. Rich audio design captures the thunderous crunch of metal-on-metal collisions, screeching rubber tracks, hydraulic hiss releases, and satisfying electronic shattering sounds as AI silicon chips and circuit boards explode. |
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| User Interface (UI/UX) | |
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Stylized arcade HUD featuring a dynamic real-time financial Damage Counter (tracking dollar-value hardware damage inflicted on AI units), an RPM/Drift Momentum Meter, Turret Swing Direction Indicator, cooldown dials for hydraulic slam maneuvers, and a multi-layered garage customization menu for decals, paint finishes, and chassis attachments. |
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| Accessibility Options | |
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Full controller remapping, auto-drift toggle options, customizable camera distance and sensitivity, screen-shake intensity sliders, motion blur toggles, colorblind-friendly HUD palettes, and variable game-speed practice modes. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p / 120 FPS / High Preset) CPU: 8-core processor delivering consistent 120 FPS frame pacing during intense vehicular brawling. CPU (Laptop): High-performance mobile 8-core CPU operating with full boost frequencies. GPU: High compute bandwidth for advanced particle lighting and dynamic wreckage physics. GPU (Laptop): Upper mid-tier mobile GPU maintaining smooth high-refresh rates. RAM: High-speed memory eliminating micro-stutters when chaining multi-kills. Storage: Fast NVMe storage ensures rapid arena respawns and seamless level loading. | |
memoryCPU: Intel Core i7-9700 / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+ TGP) / RTX 4060 Mobile (100W+ TGP) layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD space | memoryCPU: Intel Core i7-9700K (3.70GHz) or AMD Ryzen 5 3600 (4.2GHz) developer_boardGPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 27 GB SSD |
| 1080p (Full HD) - Minimum (1080p / 60 FPS / Low-to-Medium Preset) CPU: 6-core processor handling baseline destruction physics and enemy AI swarms. CPU (Laptop): Entry-level mobile processor with adequate multi-core speeds. GPU: 6GB VRAM GPU required for standard geometry and particle buffers. GPU (Laptop): Capable mobile graphics handling standard texture resolutions. RAM: Ensures sufficient overhead for real-time asset caching during heavy debris explosions. Storage: SATA SSD acceptable for minimum level streaming. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (80W) / RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 10 GB SSD space | memoryCPU: Intel Core i5-6600 (3.30GHz) or AMD Ryzen 5 2400G (3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent. layersRAM: 8 GB saveStorage (Tier): 27 GB HDD |
| 1440p (QHD/2K) - Enthusiast (1440p / 120+ FPS / Ultra Preset) CPU: Enthusiast processors with high single-core IPC and cache to handle massive simultaneous wreckage calculations. CPU (Laptop): High-wattage mobile CPU maintaining stable clock speeds under heavy multi-threaded loads. GPU: Provides extensive compute power and VRAM for sharp 2560x1440 rendering with maxed anti-aliasing. GPU (Laptop): Enthusiast mobile GPU delivering competitive high frame rates. RAM: Provides massive headroom for high-resolution texture caches and background processes. Storage: Lightning-fast read throughput for instantaneous asset decompression. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+ TGP) / RTX 3080 Mobile (130W+ TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe 4.0 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (4K / 90-120 FPS / Epic Preset with DLSS/FSR Quality) CPU: Top-tier gaming CPU ensuring completely bottleneck-free performance at native 4K. CPU (Laptop): Flagship desktop-replacement mobile processor. GPU: Flagship 4K graphics cards handling native 3840x2160 geometry, ultra post-processing, and multi-light particle cascades. GPU (Laptop): The apex mobile gaming GPU for uncompromised 4K visual output. RAM: Ultra-fast low-latency memory configuration. Storage: PCIe Gen 4/5 drive for instantaneous load cycles. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB High-Speed NVMe M.2 SSD | — |
| save Overall Storage | |
| Spec: 10 GB available space on SSD Note: Solid-state drive strongly recommended to stream seamless arena destruction and high-speed jump ramp trajectories without micro-stutter. Type: SSD | Spec: 27 GB available space Note: An SSD is recommended for faster loading times. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires 64-bit OS capable of supporting DirectX 12 Ultimate feature sets. | Spec: Windows 10 / 11 (64 bit) Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX 12 (Feature Level 12_0) Explanation: Demanded by Unreal Engine 5's modern geometry rendering pipeline and Niagara particle systems. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.