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SILENT HILL: Townfall vs Pathologic 2

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info General Information
Release Date
Sep 24, 2026 May 23, 2019
Developer
Screen Burn Interactive Ice-Pick Lodge
Publisher
Konami Digital Entertainment / Annapurna Interactive tinyBuild
Genre(s)
Survival Horror Survival, Horror RPG, Adventure, Indie
Engine
Unreal Engine 5 Unity
stars Ratings & Price
Content Rating
M (Mature 17+) Mature 17+
Avg. User Rating
4.5 / 5.0 4.5 / 5.0
Current Price (USD)
$49.99 $34.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Setting: St. Amelia, Scotland (1996)
  • Core Mechanic: Handheld CRTV (Threat Detection & Puzzles)
  • Endings: 5 Dynamic Endings (2 locked to NG+)
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Town-on-Gorkhon (Industrial/Steppe hybrid)
  • Platforms: PC, PS4, Xbox One
  • Unique Feature: Time-sensitive narrative where choices result in the permanent death of key characters.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Zoe (Voice Only): Provides crucial exposition, narrative guidance, and psychological grounding via the CRTV's speaker, though she is never physically present.
    Human
  • The Bound: Provide lore, items, and quests, but their death limits your story options.
    Human
Key Collectibles
  • Unstable Analog Frequencies: Found by manually tuning the CRTV using the DualSense gyroscope to intercept hidden broadcasts scattered throughout St. Amelia.
  • Medical Scavenge (Blood Bags): Hidden within abandoned clinics, residential bathrooms, and industrial lockers; strictly required to craft healing items for Simon's IV.
  • 1996 Lore Documents: Found pinned to cobblestone walls, inside abandoned homes, and across the docks, detailing the socioeconomic collapse of the Scottish town.
  • Shiny Rocks / Coins: Looted from bins or traded with children.
Key Themes
  • Psychological Dread
  • 1990s Analog Isolation
  • Trauma
  • Community Collapse
  • Scottish Realism
  • Existential Horror
  • Surrealism
  • Medical Ethics
  • Tragedy
  • Sacrifice
  • Folk Lore
  • Postmodernism
colorize Combat & Gear
Weapons Overview
  • Heavy Revolver: Firearm
    A high-damage weapon that generates unsuppressed noise, reliably attracting enemies. Features a slow, stressful manual reload animation.
  • Handheld CRTV: Survival Utility Tool
    While not a lethal weapon, it is the primary defensive tool used to scan analog frequencies to visually detect monsters through solid walls.
  • Wooden Plank: Improvised Melee
    A fragile melee weapon used in the stamina-draining block-and-counter system. Shatters easily after absorbing heavy enemy charges.
  • Rusted Steel Pipe: Improvised Melee
    A heavier, more durable melee option scavenged from the Otherworld's industrial corridors, offering better defensive capabilities.
  • Glass Bottles / Bricks: Throwable Distraction
    Scavenged environmental objects used exclusively to create auditory distractions, allowing Simon to sneak past deadly manifestations.
  • Scalpel: Melee / Tool
    Used for both combat and performing autopsies on the deceased.
  • Revolver: Ranged
    High damage but rare ammo; prone to breaking if not maintained.
Armor / Gear Sets
  • Civilian Clothing (Simon's Outfit): Offers absolutely zero ballistic or supernatural protection. Purely cosmetic, emphasizing Simon's extreme vulnerability as a civilian.
  • Simon's Outfit: Alternate: A cosmetic variation included in the Digital Deluxe Edition, offering no structural or defensive gameplay benefits.
  • Protective Clothing: Gloves, Boots, and Cloaks that increase immunity to the plague and resistance to knives/bullets.
Outfits/Customization
  • CRTV Style: Rusted: A cosmetic skin for the diegetic television interface, unlocked as a pre-order bonus for the Standard and Deluxe editions.
  • CRTV Style: Beach Edition: A secondary pre-order cosmetic skin that alters the physical appearance of the handheld television within the first-person viewport.
  • Medical Mask / Apron: Can be repaired at workbenches to maintain protective stats against the infection.
trending_up Progression & Upgrades
Skills & Progression

Progression in Townfall completely avoids traditional skill trees, focusing instead on grueling medical resource management and the mastery of the CRTV device. Players do not 'level up'; they merely survive. Simon must scavenge raw ingredients from the environment to craft rudimentary healing items, including localized blood bags. Applying these items requires a visceral, diegetic animation where the player physically connects the bag to an IV cannula in Simon's hand. Skill progression revolves around learning to effectively utilize the CRTV as a rudimentary X-ray scanner to detect monsters through walls without exposing oneself. Furthermore, players must master a contextual 'peek' mechanic and a punishing, stamina-draining block-and-counter melee system, ensuring that evasion and tactical stealth always remain the primary methods of overcoming St. Amelia's threats.

There is no traditional XP system. Progression is based on inventory management and surgical skill. You upgrade your clothing for better protection against infection and physical damage, and you upgrade your lab to brew more potent tinctures and antibiotics using organs harvested from corpses.

public World & Exploration
World & Level Design

The game world features a 'wide linear' cartographic design that contrasts the oppressive, hyper-realistic surface of St. Amelia with the terrifying depths of the Otherworld. The surface town is cloaked in the franchise's signature volumetric fog, consisting of localized neighborhoods, rocky shorelines, and abandoned industrial docks. However, the true terror lies in the dimensional shifts. Bypassing the classic rust-and-chainlink aesthetic, Townfall introduces an Otherworld dominated by a brutal, blood-red and pitch-black industrial palette. Players will traverse waterlogged subterranean passages, impossible brutalist bunkers, and massive metallic pipes that violently extrude through standard Scottish architecture. This dimensional duality forces players to constantly adapt their spatial awareness, as familiar streets dynamically corrupt into hostile, maze-like labyrinths filled with lurking psychological manifestations.

The Town-on-Gorkhon is a sprawling, atmospheric urban environment divided into three sections: The Earth (slums/working class), The Knots (residential), and The Stone Yard (elites). Surrounding the town is the vast, mystical Steppe and landmarks like the Abbatoir and the Polyhedron.

Playable Vehicles
  • Abandoned Fishing Trawlers: Environmental Set Dressing
    While not drivable, these rusted, decaying vessels litter the St. Amelia docks, cementing the grim, isolated maritime atmosphere of the 1996 Scottish setting.
  • The Boatmen: Travel Service
    Ferrymen who navigate the Gorkhon river, allowing fast travel between districts for a price (fingernails/coins).
Notable Fauna/Mounts
  • Faceless Humanoids: Psychological Manifestation
    Standard roaming enemies wielding fused, axe-like appendages. They patrol the fog and swarm the player if alerted by loud noises.
  • Tentacle-Chest Entities: Otherworld Abomination
    High-threat monsters capable of firing whip-like appendages, bridging the gap between ranged and melee combat. Can trigger instant-kill executions.
  • Steppe Bulls: Bovine
    Sacred creatures of the Kin, essential for certain rituals and lore.
book Story & Characters
Main Characters
  • Simon Ordell: Primary Protagonist
    An amnesiac who awakens in St. Amelia with an IV drip in his hand. He is the player's vulnerable avatar, summoned to the town to 'put things right'.
  • Zoe: Remote Ally
    A former nurse from St. Amelia who communicates with Simon via the CRTV. She acts as a narrative guide while questioning her own presence in the delusion.
  • Richard: Primary Antagonist
    An enigmatic and commanding figure responsible for luring Simon back to the island, holding the answers to the town's horrific transformation.
  • Artemy Burakh: Playable Protagonist
    A surgeon returning home, struggling to fulfill his father's legacy.
  • Mark Immortell: Theater Director
    A meta-character who directs the 'play' and taunts the player upon death.
Example Missions
  • The Docks Awakening: Introductory Survival / Exploration
    Orient yourself after waking up freezing in the water with an IV in your hand. Navigate the cobblestone streets of St. Amelia to find shelter.
  • Tuning the Frequencies: Stealth / Puzzle Solving
    Utilize the handheld CRTV and physical gyroscope controls to intercept hidden broadcasts, revealing the patrol routes of faceless humanoids.
  • The Industrial Descent: Otherworld Navigation / Climax
    Survive the violent transition from the Scottish surface town into the blood-red, metal-piped Otherworld while evading high-threat tentacle entities.
  • The Funeral: Main Quest
    Say goodbye to your father and establish your place in the town's social hierarchy.
  • Find a Vaccine: Story Goal
    Collect infected tissue and mix it with tinctures to create a functional cure.
people Multiplayer
Multiplayer Details

SILENT HILL: Townfall is a strictly solitary, single-player narrative experience, containing absolutely zero multiplayer, co-op, or online competitive modes. This design choice is fundamental to the psychological integrity of the game. The sheer terror of St. Amelia relies heavily on profound isolation, technological vulnerability, and the deeply personal journey of the amnesiac protagonist, Simon Ordell. Introducing another player into the environment would immediately shatter the meticulously crafted tension, diluting the claustrophobic dread and rendering the delicate stealth mechanics obsolete. By keeping the player completely alone against the manifestations and the decaying 1996 Scottish architecture, Screen Burn Interactive ensures that the feelings of helplessness, paranoia, and psychological degradation remain entirely uncompromised from the opening cinematic to the final credits.

Strictly single-player. The game's oppressive atmosphere is built on the player's personal isolation and desperation.

extension Editions & DLC
Available Editions

Konami has strategically priced SILENT HILL: Townfall to appeal to a broad consumer base fatigued by premium pricing models. The Standard Edition retails for an aggressive $49.99 and includes the base game on PC and PS5, along with exclusive pre-order cosmetic skins for the CRTV ('Rusted' and 'Beach Edition'). For highly invested fans, the Digital Deluxe Edition is available for $59.99. This premium tier includes the base game, all pre-order CRTV skins, an alternate outfit for Simon, and a robust Bonus Application featuring a digital interactive artbook and the haunting official soundtrack composed by Pilotpriest. Most crucially, the Digital Deluxe Edition grants players a highly coveted 48-Hour Early Access period, allowing them to descend into the nightmare of St. Amelia starting September 22, 2026.

Standard Edition includes the main Haruspex route. The 'Marble Nest' DLC provides a standalone story following the Bachelor's perspective in a localized district.

Post-Launch Content / DLC

While Konami and developer Screen Burn Interactive have not officially confirmed narrative DLC expansions, there is an overwhelming, highly vocal community petition for the implementation of a dedicated PlayStation VR2 mode post-launch. The game’s fundamental architectural shifts—specifically the transition to a claustrophobic first-person perspective, the reliance on leaning and peeking around physical corners, and the tactile, device-in-hand mechanics of the diegetic CRTV—are perfectly aligned with the virtual reality ecosystem. Industry analysts widely speculate that an official VR expansion would act as a massive post-launch catalyst for the title, elevating the visceral terror of St. Amelia by fully immersing the player's physical senses into the oppressive, fog-drenched Scottish environment and its bloody Otherworld counterparts.

The Marble Nest DLC (standalone expansion). Future routes for the Bachelor and Changeling were originally planned, with Pathologic 3 recently announced to fulfill the Bachelor's story.

help_outline FAQ
Frequently Asked Questions
  • Q: When does SILENT HILL: Townfall release and on what platforms?
    A: The game launches globally on September 24, 2026. It is a console exclusive for the PlayStation 5 (featuring PS5 Pro Enhancements) and is also available on PC. It will not be available on Xbox at launch.
  • Q: Is Townfall a first-person or third-person game?
    A: Unlike the original franchise entries or the Silent Hill 2 Remake, Townfall is strictly a first-person survival horror experience. This perspective was chosen to maximize claustrophobia and make the handheld CRTV mechanic functional.
  • Q: What is the CRTV mechanic?
    A: The Cathode Ray Tube Television (CRTV) replaces the classic static radio. It is a handheld device you must physically raise on-screen to detect enemy signatures through walls, intercept creepy broadcasts, and solve environmental puzzles.
  • Q: Is the game focused on action or stealth?
    A: Townfall heavily prioritizes stealth and evasion. Combat is clunky, stamina-draining, and highly perilous. Firing guns attracts more enemies, and healing requires a visceral, time-consuming animation of plugging a blood bag into your character's IV.
  • Q: Are there multiple endings?
    A: Yes, the game features a dynamic conclusion system with five distinct endings. Your subtle choices in exploration and evasion dictate the outcome, and two of these endings are exclusively locked behind the New Game Plus mode.
  • Q: Is Pathologic 2 a remake of the first game?
    A: It is a reimagining of the Haruspex's route from the original 2005 game, featuring updated mechanics, graphics, and expanded lore.
  • Q: Can you save everyone?
    A: Technically possible but extremely difficult; the game is designed for players to fail and live with the consequences.
  • Q: What happens when you die?
    A: The Theater Director, Mark Immortell, applies permanent penalties to your character, such as reduced maximum health or inability to hug NPCs.
build Technical Details
Graphics & Visual Fidelity

Built natively on Unreal Engine 5, Townfall delivers an uncompromising, hyper-realistic visual experience that absolutely pushes current-generation hardware to its limits. The game makes extensive use of Nanite virtualized geometry to render the intricate cobblestones and dense, cluttered interiors of 1990s Scotland without visible level-of-detail pop-in. The Lumen global illumination system dynamically handles the terrifying interplay of light and shadow, particularly during the violent, seamless transitions into the blood-red, brutalist architecture of the Otherworld. The franchise's trademark volumetric fog is rendered with terrifying density, obscuring threats and heavily interacting with physical light sources. This extreme graphical fidelity is why the PC specifications demand hardware compatible with DirectX 12 Ultimate, advanced mesh shading, and a staggering 32 GB of RAM for 4K resolutions.

N/A
Audio & Soundtrack

The auditory landscape of Townfall initiates a massive franchise paradigm shift, passing the musical mantle from Akira Yamaoka to Canadian electronic artist and horror filmmaker Anthony Scott Burns (Pilotpriest). Abandoning trip-hop influences, Pilotpriest’s dynamic score utilizes warbly ethereal drones, stark industrial percussion, and melancholic piano to perfectly complement the cold, Scottish maritime setting. Furthermore, the environmental soundscape is engineered by Audio Director Byron Bullock, renowned for his paranoia-inducing work on Alien: Isolation. Because the first-person camera heavily restricts peripheral vision, directional audio is a critical survival mechanic. Players must navigate by interpreting the terrifying industrial groans, distant screams, ringing 1990s landlines, and heavy, squelching footsteps just outside their field of view, creating an atmosphere of relentless, suffocating psychological pressure.

N/A
User Interface (UI/UX)

Townfall revolutionizes survival horror UI by completely eliminating traditional on-screen Heads-Up Displays (HUDs) like health bars, ammo counters, or mini-maps. Instead, it relies on a masterful implementation of diegetic interface design centered around the handheld CRTV. To glean crucial survival information or detect enemies, the player must physically raise the CRTV within their first-person viewport. This ingenious mechanic forces players to divide their visual attention, drawing focus away from the immediate, threatening physical environment to stare at a tiny, static-filled screen in their hands. Combined with the necessity of utilizing DualSense gyroscope controls to manually tune analog frequencies, the UI itself becomes a primary source of anxiety, making the simple act of checking for threats a highly dangerous and terrifying undertaking.

N/A
Accessibility Options

While delivering a punishing survival horror experience, Townfall incorporates several mechanical features that serve double duty as accessibility options. The deep integration of the DualSense controller's gyroscope allows players to utilize motion controls for minute, stress-induced aiming adjustments, assisting those who struggle with traditional analog stick precision during frantic combat. The central CRTV mechanic acts as a vital visual aid for the hearing impaired; because the device translates nearby anomalies and invisible threats into visual static and color-coded X-ray signals on the screen, deaf or hard-of-hearing players are not entirely reliant on the game's directional audio cues to detect incoming monsters. Additionally, the heavy emphasis on stealth and evasion allows players to bypass the game's clunky, stamina-draining melee combat entirely if they prefer.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p)
CPU: Ensures stability during heavy plague events.
CPU (Laptop): High-performance mobile processors.
GPU: Recommended for high fidelity in the Town-on-Gorkhon.
GPU (Laptop): Strong mid-range mobile performance.
RAM: Recommended for consistent framerates.
Storage: SSD mandatory for recommended performance.
memoryCPU: Intel Core i7 / AMD Ryzen 7
developer_boardGPU: NVIDIA GeForce GTX 1080 / RTX 2060
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (High TGP).
layersRAM: 16 GB
saveStorage (Tier): 25 GB SSD
1080p (Full HD) - Minimum (Low Preset, 30fps (Upscaling set to Quality))
CPU: Baseline 6-core processing required to handle environmental physics and AI behavior patterns.
CPU (Laptop): Adequate for managing the baseline engine load, though 1% low frametimes may dip during heavy fog rendering.
GPU: Provides the minimum required VRAM and API support for baseline UE5 features at 1080p.
GPU (Laptop): Requires heavily utilizing DLSS/FSR to maintain a playable 30fps due to the severe lighting demands.
RAM: Absolute minimum to prevent system pagefile thrashing while streaming Otherworld assets.
Storage: Ensures assets are streamed into memory fast enough to prevent visual stutters during movement.
memoryCPU: AMD Ryzen 5 3600 / Intel Core i7-8700K
developer_boardGPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
laptop_macCPU (L): AMD Ryzen 5 5600H / Intel Core i7-10750H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4050 (High TGP) / RTX 3060
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
memoryCPU: i3 (modern) / AMD Phenom II
developer_boardGPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile.
layersRAM: 8 GB
saveStorage (Tier): 25 GB HDD
1440p (QHD/2K) - Recommended High (High Preset, 30fps (DLSS/FSR set to Balanced))
CPU: Increased single-core performance helps smooth out frame pacing during frantic melee combat and evasion sequences.
CPU (Laptop): Delivers the necessary multi-threading capabilities to juggle audio processing, AI, and geometry generation seamlessly.
GPU: Ample VRAM and compute overhead to handle high-resolution textures and dense volumetric fog at 1440p.
GPU (Laptop): A modern 40-series mobile GPU with Frame Generation capabilities will greatly assist in maintaining stable performance.
RAM: Provides a comfortable buffer to keep massive world partitions loaded into active memory.
Storage: Gen4 speeds drastically reduce texture loading times when moving quickly through tight corridors.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-11600K
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop GPU
layersRAM: 24 GB
saveStorage (Tier): 75 GB NVMe Gen4 SSD
2160p (UHD/4K) - Ultra 4K (Epic Preset, 30fps (DLSS/FSR set to Balanced))
CPU: Strong multicore architecture prevents the CPU from bottlenecking the massive amount of draw calls generated by Nanite at 4K.
CPU (Laptop): Desktop-class mobile processors are strictly required to drive enthusiast-tier mobile GPUs at ultra-high resolutions.
GPU: The sheer computational power and wide memory bus of these cards are mandatory to render 4K UE5 graphics, even at 30fps.
GPU (Laptop): Only the absolute highest tier of mobile GPUs can handle the immense strain of 4K Lumen lighting and Nanite geometry without severe visual compromises.
RAM: A hard requirement from the developers. 32 GB is essential for caching the massive 4K asset pools required by the engine.
Storage: Provides the absolute maximum bandwidth for instantaneous data streaming, ensuring perfect immersion.
memoryCPU: AMD Ryzen 7 5700X / Intel Core i7-9700K
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 or RTX 4090 Laptop GPU (175W)
layersRAM: 32 GB
saveStorage (Tier): 75 GB NVMe Gen4/Gen5 SSD
save Overall Storage
Spec: 75 GB Solid State Drive (SSD) strictly required
Note: Traditional HDDs will result in catastrophic texture pop-in and fatal loading freezes due to the game's seamless, loading-screen-free design.
Type: SSD
Spec: 25 GB available space (SSD Strongly Recommended)
Note: An SSD significantly reduces loading times when crossing between town districts.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Mandatory for optimal DirectX 12 Ultimate integration, DirectStorage support, and efficient memory management required by UE5.
Spec: Windows 7 / 8 / 10 (64-bit)
Explanation: 64-bit operating system required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Strictly required for hardware-accelerated ray tracing, Variable Rate Shading (VRS), and advanced mesh shading. DX11 hardware is entirely incompatible.
Spec: Version 11
Explanation: Required for the game's volumetric lighting and shaders.
info_outline Other Game Notes
  • SILENT HILL: Townfall aggressively utilizes Unreal Engine 5's Nanite and Lumen systems, making it incredibly demanding on modern hardware. Older GPUs lacking mesh shading support will fail to run the game.
  • Laptop Performance Note: Laptop gamers must ensure their systems possess substantial cooling capabilities, as the continuous streaming of uncompressed textures between the surface town and the Otherworld will cause rapid thermal buildup and potential CPU/GPU throttling.
  • Laptop Consideration: G P U T G P: Requires a high TGP configuration (100W+). An underpowered RTX 4060 laptop will severely struggle to maintain 30fps at native 1080p during Otherworld transitions.
  • Laptop Consideration: Cooling Thermals: Liquid metal thermal pasting or high-end vapor chamber cooling is strongly recommended to prevent core downclocking during sustained stealth sequences.
  • Laptop Consideration: C P U Power Limits: PL1 and PL2 limits must allow for sustained high-frequency boosting, as the AI scripting for enemy search patterns is heavily CPU-bound.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is absolutely essential to bypass integrated graphics, drastically reducing input latency during high-stakes evasion and CRTV scanning.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS, AMD FSR, Epic TSR
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog Quality and Global Illumination resolution will provide the largest framerate uplift during outdoor exploration in St. Amelia.
  • Game Name: SILENT HILL: Townfall
  • Official PC system requirements. The game is known for its heavy atmospheric density and requires an SSD for the best experience to minimize stuttering between districts.
  • Laptop Performance Note: Laptop performance is heavily dependent on cooling. **Modern mid-range laptops (RTX 3060 Mobile / RTX 4050 Mobile) are recommended for a stable 60 FPS at high settings.**
  • Laptop Consideration: G P U T G P: Moderate; the game relies more on lighting and atmospheric effects than high-speed action.
  • Laptop Consideration: Cooling Thermals: The Unity engine's simulation of thousands of NPCs can cause the CPU to run hot.
  • Laptop Consideration: C P U Power Limits: A strong multi-core mobile CPU is helpful for managing the AI-driven town economy and plague simulation.
  • Laptop Consideration: M U X Switch Optimus: Recommended but not critical for this style of slow-burn survival.
  • Optimization Detail: Upscaling Tech: Does not natively support DLSS/FSR in the base build, but external wrappers can be used.
  • Optimization Detail: Key Settings Impact: Volumetric Lighting and Particle effects (plague clouds) are the most demanding settings.
  • Game Name: Pathologic 2
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS, AMD FSR, Epic TSR
  • Key Settings Impact: Lowering Volumetric Fog Quality and Global Illumination resolution will provide the largest framerate uplift during outdoor exploration in St. Amelia.
  • Upscaling Tech: Does not natively support DLSS/FSR in the base build, but external wrappers can be used.
  • Key Settings Impact: Volumetric Lighting and Particle effects (plague clouds) are the most demanding settings.
laptop Laptop Considerations
  • G P U T G P: Requires a high TGP configuration (100W+). An underpowered RTX 4060 laptop will severely struggle to maintain 30fps at native 1080p during Otherworld transitions.
  • Cooling Thermals: Liquid metal thermal pasting or high-end vapor chamber cooling is strongly recommended to prevent core downclocking during sustained stealth sequences.
  • C P U Power Limits: PL1 and PL2 limits must allow for sustained high-frequency boosting, as the AI scripting for enemy search patterns is heavily CPU-bound.
  • M U X Switch Optimus: A dedicated MUX switch is absolutely essential to bypass integrated graphics, drastically reducing input latency during high-stakes evasion and CRTV scanning.
  • G P U T G P: Moderate; the game relies more on lighting and atmospheric effects than high-speed action.
  • Cooling Thermals: The Unity engine's simulation of thousands of NPCs can cause the CPU to run hot.
  • C P U Power Limits: A strong multi-core mobile CPU is helpful for managing the AI-driven town economy and plague simulation.
  • M U X Switch Optimus: Recommended but not critical for this style of slow-burn survival.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4050 (High TGP) / RTX 3060 / NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile.
ASUS ROG Strix G16 (RTX 5070 & Intel i9 14th Gen)
ASUS ROG Strix G16 (RTX 5070 & Intel i9 14th Gen)
  • memory Intel Core i9 Processor 14900HX
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4050 (High TGP) / RTX 3060 / NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile.
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4050 (High TGP) / RTX 3060 / NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile.
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (High TGP).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (High TGP).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop GPU
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop GPU
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop GPU
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or RTX 4090 Laptop GPU (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or RTX 4090 Laptop GPU (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or RTX 4090 Laptop GPU (175W)

For SILENT HILL: Townfall Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
ASUS ROG Strix G16 (RTX 5070 & Intel i9 14th Gen)
ASUS ROG Strix G16 (RTX 5070 & Intel i9 14th Gen)
  • memory Intel Core i9 Processor 14900HX
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT

For Pathologic 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 / RTX 2060
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 / RTX 2060

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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