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Shapez 2 Factory vs Star Trek: Outposts Unknown
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 23, 2026 | Oct 20, 2026 |
| Developer | |
| tobspr Games | Magic Fuel Games |
| Publisher | |
| tobspr Games, Gamirror Games | Playstack |
| Genre(s) | |
| Casual, Indie, Simulation, Strategy, Automation, Factory Builder | Strategy, Colony Sim, City Builder, Sci-Fi Resource Management, Narrative Adventure |
| Engine | |
| Unity 6 | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Everyone | Everyone 10+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.3 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is driven by the 'Vortex' milestone system. Delivering required shapes earns research points, which unlock new structural tiers, processing machines (like half-destroyers, painters, crystalizers, and stackers), and logistical upgrades. As your tech tree advances, you unlock the ability to build on up to three distinct vertical layers, allowing for incredibly dense, spaghetti-like conveyor belt routing, fluid pipe networks for paint, and eventually, the expansive space train networks to automate long-range extraction. |
Progression integrates modular base construction with Starfleet crew management and tech tree research. Players construct specialized outpost facilities including Deuterium Extractors, Matter Replicators, Subspace Sensor Arrays, Hydroponics Bio-Domes, and Deflector Shield Generators. Crew members belong to four Starfleet divisions: Command (boosting settlement morale and diplomatic efficiency), Science (accelerating planetary anomaly scans and tech research), Operations/Engineering (maintaining power grids and repairing storm damage), and Medical (treating crew illnesses and local epidemics). Officer promotions unlock leadership traits, specialized expedition gear, and advanced building blueprints. |
| public World & Exploration | |
| World & Level Design | |
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The map is a vast, procedurally generated spatial grid that is practically infinite. It is broken up into asteroid nodes that supply basic raw shapes (circles, squares, stars) and primary fluid colors (red, green, blue). Players place massive foundation platforms to build upon, forming modular 'islands' in space. As you unlock space trains, you expand into distant sectors, creating a staggering galactic logistics network to ferry complex shapes back to the central Vortex hub. The scale transitions from micro-management of single belts to macro-management of entire asteroid clusters. |
The campaign spans multiple diverse, hazardous planets across the X'Lehari System, each featuring distinct biomes and operational challenges. Key planets include Kourou (a hostile, dual-climate world of volcanic magma fissures and frozen alpine glaciers requiring advanced environmental shielding), Neral (a mineral-rich desert moon plagued by violent ionic dust storms and subterranean crystalline caverns), and X'Lehar Prime (the lush, temperate homeworld of the indigenous civilization surrounded by fragile agrarian valleys and encroaching seismic faultlines). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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shapez 2 is exclusively a single-player factory simulation. There are no competitive or cooperative multiplayer modes, allowing the player to build, optimize, and redesign their space factories at their own uninterrupted, meditative pace without pressure from other players. |
The game is intentionally structured as a dedicated single-player narrative colony builder. By focusing on solo play, Magic Fuel Games crafted deep branching dialogue trees with indigenous X'Lehari leaders, complex moral dilemmas regarding Starfleet's Non-Interference Directives, and a contemplative, strategic survival experience that mirrors the exploration ethos of classic Star Trek episodes. |
| extension Editions & DLC | |
| Available Editions | |
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shapez 2 launched into Early Access in August 2024 and reached its full 1.0 release on April 23, 2026. The game is available in a Standard Edition, as well as a 'Supporter Edition' which includes an additional 40 minutes of exclusive soundtrack music and fun cosmetic perks, such as the ability to design roller coaster-style loop-de-loops for your space trains. |
Star Trek: Outposts Unknown launches on PC and Mac via Steam on October 20, 2026, priced at $29.99 USD. A free playable demo featuring the first three hours of narrative gameplay on planet Kourou is available on Steam. A digital 'Captain's Edition' ($39.99 USD) bundles the full game with an official digital orchestral soundtrack composed in the style of 23rd-century Star Trek themes, a digital art book illustrating planetary landscapes and outpost concept art, and an exclusive Starfleet Type F shuttlecraft cosmetic skin for the settlement launchpad. |
| Post-Launch Content / DLC | |
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Developer tobspr Games has continuously improved the game based on community feedback. Most notably, the massive 1.2 update migrated the entire game to the Unity 6 engine for vast performance boosts across Windows, Mac, and Linux. The game also features 'Blueprint Migration' to future-proof player designs, and robust modding support via an experimental branch, ensuring endless community-generated content, quality-of-life adjustments, and new puzzle variations. |
Magic Fuel Games and Playstack have committed to post-launch roadmap updates driven by community feedback from the Steam demo. Planned content includes a free 'Sandbox Mode' allowing custom planet generation with adjustable catastrophe parameters, additional narrative scenario packs introducing new alien civilizations in adjacent star systems, community scenario sharing via Steam Workshop, and expanded building module aesthetics. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Transitioning from the 2D top-down perspective of its predecessor, shapez 2 features clean, vibrant, and fully 3D visuals. The aesthetic is heavily abstract and geometric, with bright, distinct colors used to represent the different paints and shapes. The ability to build across three vertical layers creates stunning visual depth, allowing players to watch their chaotic, multi-tiered conveyor belt 'spaghetti' weave seamlessly through the dark, calming backdrop of deep space. |
Developed in Unity, Star Trek: Outposts Unknown showcases clean, vibrant sci-fi art direction. Detailed Starfleet modular habitats feature the recognizable white, gray, and gold trim of the 23rd century, contrasting dramatically against the exotic alien landscapes of the X'Lehari System. Dynamic weather systems create dramatic volcanic ash plumes on Kourou and glittering aurora borealis around The Rift, while animated crew members walk between buildings, conduct repairs, and operate outdoor rovers. |
| Audio & Soundtrack | |
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The game features a relaxing, ambient synthwave soundtrack composed by Petter Sumelius, designed to induce a meditative 'flow state' while building and problem-solving. The sound design is equally satisfying, with the rhythmic clicking, clacking, and whirring of thousands of geometric shapes passing through cutters, painters, and stacking machines creating a soothing, hypnotic industrial symphony. |
The sound design captures the optimistic, pioneering spirit of 23rd-century Starfleet. The musical score features sweeping orchestral brass, warm french horns, and ethereal strings that echo Alexander Courage's original fanfare alongside contemporary cinematic motifs. Ambient planetary audio immerses players in howling volcanic winds, crackling electrical discharges from The Rift, and the familiar rhythmic hum of Starfleet fusion generators and communicator chirps. |
| User Interface (UI/UX) | |
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The UI is sleek, minimalist, and highly functional, perfectly suited for deep automation tasks. It features a transparent hotbar for quick access to belts and machines, a clear objective tracker in the top corner detailing the current required shapes for the Vortex, and an incredibly powerful Blueprint library interface. The UI also features a detailed overview mode that zooms out to show the macro-logistics of your space trains and platform connections, completely transforming how you view your creation. |
The user interface incorporates 23rd-century Starfleet aesthetics, blending the clean circular dials and toggle switches of the *Strange New Worlds* Enterprise bridge with intuitive colony management overlays. Resource meters for Power, Deuterium, Food, Oxygen, and Structural Integrity are anchored cleanly to the top panel. The building menu features organized Starfleet divisional tabs (Power, Habitation, Industry, Science, Defense), while detailed inspector cards allow players to view individual crew assignment proficiencies, health, and morale levels. |
| Accessibility Options | |
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shapez 2 includes robust accessibility features. The game is entirely playable at the user's own pace with no enemies, stress, or time limits, making it inherently accessible. It features adjustable text size, contrast controls, customizable UI colors (incredibly helpful for colorblind players needing to mix primary paint colors), camera comfort options, and multiple difficulty levels ranging from Normal to Insane, alongside an experimental Hexagonal puzzle mode. |
Magic Fuel Games has integrated extensive accessibility options: customizable game speed controls (including pause-and-plan functionality), fully remappable keyboard and mouse shortcuts, adjustable UI and font scaling up to 150%, high-contrast colorblind overlays (Protanopia, Deuteranopia, Tritanopia) for power grid connectivity lines, and comprehensive subtitle options with speaker attribution. |
| video_library Media Links | |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering when viewing incredibly dense, multi-layered factories. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for smoothly navigating and zooming around the infinite space grid. GPU: Official recommended GPUs. Provides the necessary rasterization power to render thousands of dynamic objects and fluid paint streams on high settings. GPU (Laptop): Guarantees a flawless, high-refresh-rate experience at 1080p, even in massive sprawling factories. RAM: The specific official recommendation to ensure zero hitches when caching massive blueprint copy-paste operations. Storage: NVMe SSD. | |
memoryCPU: Intel(R) Core(TM) i5-12600 CPU developer_boardGPU: NVIDIA GeForce RTX 2060 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 2000 MB available space | memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i5-14600K developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Minimum Preset, 1080p) CPU: The official minimum processor required to handle the baseline factory simulation, belt logistics, and shape physics. CPU (Laptop): Entry-level mobile processors will run the early to mid-game flawlessly, though late-game massive space expansions might cause slight frame dips. GPU: The official minimum graphics card. Players with this hardware can easily render the abstract, stylized 3D geometry on lower settings. GPU (Laptop): Capable of providing a highly fluid 1080p experience for early factory building. RAM: Official minimum required system memory. Storage: Standard SATA SSD or HDD. | |
memoryCPU: Intel(R) Core(TM) i5-10400 CPU developer_boardGPU: NVIDIA GeForce GTX 750 Ti laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 2000 MB available space | memoryCPU: AMD Ryzen 5 2600 / Intel Core i5-8500 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB+) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 10 GB available space (SATA SSD / HDD) |
| 1440p (QHD/2K) - Enthusiast (High Preset, 1440p) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex routing algorithms don't halt the render thread. CPU (Laptop): Easily powers the game's simulation logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate belt intersections and colorful geometric shapes. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 2000 MB available space | memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-12700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Maximum Preset, 4K) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity and largest factory sizes. CPU (Laptop): Desktop-grade simulation performance in a mobile chassis. GPU: Powers the grueling 4K resolution, making the macro-level views of your galactic factory look incredibly crisp and mesmerizing. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Overkill, but optimizes system stability for the most obsessive factory builders. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 2000 MB available space | memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
| Spec: 2000 MB available space Note: The game boasts a remarkably small footprint, but an SSD is always recommended for faster save/load times of massive factory blueprints. Type: Unknown | Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is recommended to eliminate asset loading stutter when switching between the orbital starship view and ground-level planetary settlements. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64bit Explanation: A 64-bit operating system is strictly required to address the memory overhead of infinite, procedurally generated space factories. | Spec: Windows 10 Version 21H1 or newer (64-bit) / macOS 12.0+ Explanation: Requires a 64-bit operating system supporting modern multi-threaded CPU task scheduling and low-overhead graphics pipelines. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: DirectX 11 provides stable hardware compatibility for the Unity 6 engine's smooth 3D rendering and vibrant geometric colors. | Spec: DirectX 12 / Metal compatible Explanation: Utilizes DirectX 12 on Windows and Metal on macOS for efficient multi-threaded GPU command buffers and dynamic lighting. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Shapez 2 Factory Specifically
For Star Trek: Outposts Unknown Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.