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Shapez 2 Factory vs Mount & Blade II: Bannerlord

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info General Information
Release Date
Apr 23, 2026 Oct 25, 2022
Developer
tobspr Games TaleWorlds Entertainment
Publisher
tobspr Games, Gamirror Games TaleWorlds Entertainment
Genre(s)
Casual, Indie, Simulation, Strategy, Automation, Factory Builder Action, RPG, Strategy, Medieval, Simulation, Sandbox
Engine
Unity 6 TaleWorlds Proprietary Engine
stars Ratings & Price
Content Rating
Everyone Teen
Avg. User Rating
4.8 / 5.0 4.5 / 5.0
Current Price (USD)
$29.99 $49.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), macOS, Linux
  • Release Date: April 23, 2026 (1.0 Release)
  • Platforms: PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Release Date: 2022-10-25
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Blueprint System: Your most trusted mechanical companion. Once you design an efficient machine layout, you can copy it and stamp it infinitely across the cosmos to save hours of manual labor.
    Digital Tool
  • The Falcon (Companion Title): Excels in Tactics and Leadership, serving as an autonomous party leader to command secondary armies in the field.
    Human Companion (Tactician)
  • The Wanderer / Scholar: Possesses master-level Medicine skills, drastically reducing troop death rates and accelerating post-battle wound recovery.
    Human Companion (Surgeon)
Key Collectibles
  • Milestone Shapes: Uniquely complex geometric configurations required by the central Vortex to unlock new technology tiers on the research tree.
  • Operator Levels: Infinite, randomly generated shape requests that provide ongoing challenges and milestones after the main tech tree is completed.
  • Blueprints: Player-created or community-shared factory layouts that can be saved in a vast library and instantly pasted to rapidly scale up production without manual rebuilding.
  • Pieces of the Dragon Banner of Calradia: Hidden across regional bandit strongholds; assembling all three pieces unlocks the ability to declare a legitimate royal kingdom.
  • Tournament Masterpiece Trophies: Won by placing first in grand city arena tournaments; includes named masterwork blades, gilded armor pieces, and prize warhorses.
  • Ancient Clan Heirloom Swords: Awarded by faction monarchs for exceptional wartime loyalty or forged in settlement smithies using high-tier Damascus steel.
Key Themes
  • Factory Building
  • Automation
  • Logistics
  • Abstract Geometry
  • Puzzle Simulation
  • Infinite Space
  • Meditative
  • Medieval Sandbox
  • Feudal Politics
  • Large-Scale Warfare
  • Siege Combat
  • Directional Melee
  • Calradic Empire
  • Dynastic Lineage
colorize Combat & Gear
Weapons Overview
  • The Cutter: Processing Machine
    Slices whole geometric shapes into halves or quarters, serving as the fundamental tool for extracting the specific geometry required by the Vortex.
  • The Painter: Fluid Processing
    A machine that coats shapes using fluid dynamics. Players must master extracting and mixing primary colors (Red, Blue, Green) to paint specific quadrants of a shape.
  • The Stacker: Assembly Machine
    Crucial for pressing smaller shapes on top of larger ones, allowing players to create deep, multi-tiered geometric puzzles.
  • Crafted Masterwork Two-Handed Falx: Two-Handed Cleaving Sword
    A devastating curved Battanian blade capable of bypassing shield guards and cutting down unarmored infantry with sweeping overhead swings.
  • Imperial Heavy Cataphract Lance: Cavalry Couched Lance
    A massive steel-tipped lance that locks into a couched position during high-speed horse charges, delivering lethal momentum-based thrusts.
  • Battanian Noble Longbow: Heavy Composite Warbow
    The supreme archery weapon of Calradia, firing high-velocity bodkin arrows with pinpoint precision from extreme distances.
  • Vlandian Heavy Arbalest: Mechanical Siege Crossbow
    A high-tension steel crossbow that discharges heavy steel bolts capable of penetrating thick plate armor and unhorsing riders.
  • Sturgian Heavy Round Shield & Broadsword: Infantry Shield & Arming Sword Combo
    A thick rawhide-bound wooden round shield paired with a forged steel arming sword, ideal for locking into impenetrable defensive shield walls.
Armor / Gear Sets
  • Infinite Resources: Players cannot die and machines do not cost resources to build. The only 'defense' necessary is your ability to organize efficient logistics to prevent your factory lines from jamming.
  • Imperial Gilded Cataphract Lamellar Plate: Body Armor +56, Arm Armor +18, Leg Armor +18; heavy steel and brass lamellar cuirass worn by elite imperial generals and cataphracts.
  • Vlandian Full Plate Mail Coat of Plates: Body Armor +52, Arm Armor +16; overlapping forged steel plates riveted to heavy boiled leather, providing superior slashing defense.
  • Sturgian Crowned Spangenhelm with Faceguard: Head Armor +54; ornate conical steel helmet fitted with chainmail aventail and an intimidating steel visor mask.
Outfits/Customization
  • Color-Coded Belts: While there is no clothing, players highly customize the visual 'outfit' of their factory by using vibrant paints and strategically routing color-coded conveyor belts to create mesmerizing visual patterns.
  • Imperial Aristocratic Tunic & Gold Brocade: Fine purple and crimson silk garments embroidered with imperial eagle crests, worn during court diplomacy.
  • Vlandian Padded Gambeson & Cloak: Heavy quilted wool undergarment bound with leather belts and a woolen shoulder cloak fastened with a bronze brooch.
  • Battanian Tartan Kilt & Fur Mantle: Traditional patterned highland woolen wrap paired with cured wolf pelt shoulders for forest warmth.
trending_up Progression & Upgrades
Skills & Progression

Progression is driven by the 'Vortex' milestone system. Delivering required shapes earns research points, which unlock new structural tiers, processing machines (like half-destroyers, painters, crystalizers, and stackers), and logistical upgrades. As your tech tree advances, you unlock the ability to build on up to three distinct vertical layers, allowing for incredibly dense, spaghetti-like conveyor belt routing, fluid pipe networks for paint, and eventually, the expansive space train networks to automate long-range extraction.

Character progression is driven by an organic 'learn by doing' skill system featuring 18 distinct competencies grouped under six core attributes: Vigor (One-Handed, Two-Handed, Polearm), Control (Bow, Crossbow, Throwing), Endurance (Riding, Athletics, Smithing), Cunning (Scouting, Tactics, Roguery), Social (Charm, Leadership, Trade), and Intelligence (Steward, Medicine, Engineering). Earning skill levels unlocks powerful perk choices every 25 levels, granting tactical bonuses such as increased movement speed, troop wage reductions, improved siege construction speeds, or devastating decapitating strikes in melee.

public World & Exploration
World & Level Design

The map is a vast, procedurally generated spatial grid that is practically infinite. It is broken up into asteroid nodes that supply basic raw shapes (circles, squares, stars) and primary fluid colors (red, green, blue). Players place massive foundation platforms to build upon, forming modular 'islands' in space. As you unlock space trains, you expand into distant sectors, creating a staggering galactic logistics network to ferry complex shapes back to the central Vortex hub. The scale transitions from micro-management of single belts to macro-management of entire asteroid clusters.

The campaign map encompasses an enormous geographic landmass spanning several climatic zones and over 200 settlements (including fortified capital towns, stone castles, and rural villages). The continent includes: The Calradic Heartland (temperate fertile plains dotted with classical amphitheaters and stone aqueducts), The Vlandian Coast (lush oceanic hills and sprawling feudal baronies), The Sturgian Taiga (frozen snowfields, pine forests, and icy northern fjords), The Battanian Highlands (misty, dense ancient woodlands and craggy hillforts), The Nahasa Desert (blistering sand dunes, palm oases, and rocky canyons ruled by the Aserai), and The Steppes (boundless eastern grasslands ideal for nomadic cavalry maneuvers).

Playable Vehicles
  • Space Train: Macro-Logistics Transport
    The ultimate logistical tool used to transport massive quantities of shapes and fluid paint across the infinite void from distant mining platforms to central assembly hubs.
  • Space Belt: Platform Connector
    Specialized, massive conveyors that bridge the physical gap in space between isolated floating platforms, moving individual items in an unbroken chain.
  • Battering Ram & Siege Tower: Heavy Siege Engine
    Constructed on the siege camp frontlines to roll toward enemy fortifications, smashing reinforced gates and bridging castle parapets.
  • Heavy Counterweight Trebuchet: Field Artillery Siege Engine
    Massive siege weapon built to bombard stone battlements, shatter defensive catapults, and collapse castle walls prior to infantry assaults.
Notable Fauna/Mounts
  • No Biological Life
    The game takes place in an abstract, sterile void of space. There is no biological life, emphasizing the pure, mechanical focus on industrial automation and geometry.
  • Pureblood Calradic Warhorse: Equine (Equus caballus)
    Premier armored combat mount boasting elite speed, charge damage, and health, ridden into battle by imperial lords.
  • Highland Pack Mule: Equine (Equus asinus x caballus)
    Hardy pack animal essential for expanding caravan carrying capacity and transporting bulky grain, iron, and timber across mountains.
  • Aserai Camel: Dromedary Camel (Camelus dromedarius)
    Desert-adapted mount providing elevated melee reach for desert skirmishers and high endurance across the Nahasa sands.
  • Calradic Steppe Horse: Nomadic Steppe Pony
    Fast, agile horse bred by the Khuzait Khanate, excelling in rapid direction changes for mounted horse archers.
book Story & Characters
Main Characters
  • The Architect: Player Avatar
    The unseen, omnipresent engineer designing sprawling cosmic factories without the constraints of physical embodiment or gravity.
  • The Vortex: Central Hub
    The massive, central black hole-like structure that demands increasingly complex shapes, acting as the primary progression driver of the game.
  • Empress Rhagaea: Ruler of the Southern Empire
    Widow of the late Emperor Arenicos, leading the loyalist faction to preserve the imperial dynasty for her young daughter Ira.
  • King Derthert: Monarch of Vlandia
    A weary feudal king ruling over ambitious western barons, striving to maintain control over his knights and expand his borders.
  • High King Caladog: High King of Battania
    A fierce and opportunistic warlord who ascended to the throne of Battania, defending his ancient Celtic highland forests with deadly longbowmen.
  • Monchug Khan: Khan of the Khuzaits
    The ambitious steppe conqueror who united the eastern nomadic horse clans under his banner to pillage the crumbling Empire.
Example Missions
  • Unlock the Third Layer: Progression Milestone
    A major mid-game objective requiring players to design complex, painted, multi-stacked shapes to unlock the ability to route belts and pipes vertically across three dimensions.
  • Establish the Space Train Network: Macro-Logistics
    A crucial logistical hurdle requiring the construction of massive railways to ferry resources from distant asteroid clusters back to the main processing hub.
  • The Hexagonal Challenge: Challenge Mode
    An alternative game mode that replaces standard square/circle geometries with hexagons, completely rewriting the game's spatial and cutting logic for veteran players.
  • Neretzes' Folly & The Dragon Banner: Main Campaign Lore Quest
    Travel across Calradia to question ten noble lords about the fateful battle of Neretzes' Folly and recover the lost Dragon Banner pieces.
  • Siege Assault on a Capital Fief: Grand Siege Warfare
    Construct siege camps, build trebuchets to breach fortress walls, and lead the infantry breach to claim ownership of the city.
  • Uniting or Destroying the Calradic Empire: Endgame Kingdom Conquest
    Align with an imperial claimant or elevate a sovereign kingdom to conquer Calradia, triggering massive multi-front world wars.
people Multiplayer
Multiplayer Details

shapez 2 is exclusively a single-player factory simulation. There are no competitive or cooperative multiplayer modes, allowing the player to build, optimize, and redesign their space factories at their own uninterrupted, meditative pace without pressure from other players.

The game features robust PvP multiplayer modes supporting up to 120 players on dedicated servers: Captain Mode (commanding a squad of AI soldiers alongside team members in tactical objective control), Skirmish Mode (intense round-based 6v6 tactical elimination with limited respawn points), Siege Mode (massive assault on fortified castles involving battering rams, ladders, and siege towers), and Team Deathmatch / Free-for-All Duel Arenas.

extension Editions & DLC
Available Editions

shapez 2 launched into Early Access in August 2024 and reached its full 1.0 release on April 23, 2026. The game is available in a Standard Edition, as well as a 'Supporter Edition' which includes an additional 40 minutes of exclusive soundtrack music and fun cosmetic perks, such as the ability to design roller coaster-style loop-de-loops for your space trains.

Mount & Blade II: Bannerlord is available globally across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S at a base price of $49.99 USD. Available bundles include the 'Seafarer Edition' and 'Sealord Edition' featuring the official digital soundtrack and digital companion art book, as well as the major expansion 'War Sails' which introduces open-ocean naval warfare, maritime trading fleets, coastal raiding, and naval boardings.

Post-Launch Content / DLC

Developer tobspr Games has continuously improved the game based on community feedback. Most notably, the massive 1.2 update migrated the entire game to the Unity 6 engine for vast performance boosts across Windows, Mac, and Linux. The game also features 'Blueprint Migration' to future-proof player designs, and robust modding support via an experimental branch, ensuring endless community-generated content, quality-of-life adjustments, and new puzzle variations.

TaleWorlds Entertainment supported Bannerlord with extensive post-launch patches introducing kingdom destruction mechanics, stealth and disguise infiltrations, weather gameplay effects, alleyway criminal gangs, and diplomacy alliances. The landmark expansion 'War Sails' expanded the map with maritime gameplay, naval fleet command, ship-to-ship boardings, coastal bombardments, and sea trade routes.

help_outline FAQ
Frequently Asked Questions
  • Q: Are there enemies in shapez 2?
    A: No. The game is the purest factory simulation imaginable. There are no enemies, no health bars, and no time limits. You build entirely at your own pace.
  • Q: Do I need to manage resources or power?
    A: No. All buildings are completely free to place and delete, and resource nodes never run out. The challenge comes entirely from logistics, spatial reasoning, and throughput optimization.
  • Q: Is it completely 3D?
    A: Yes! Unlike the 2D original, shapez 2 features fully 3D graphics and allows you to build your factories across three interconnected vertical layers.
  • Q: Is there a multiplayer mode?
    A: shapez 2 is currently a strictly single-player experience designed for uninterrupted, meditative factory building.
  • Q: What is Mount & Blade II: Bannerlord?
    A: Mount & Blade II: Bannerlord is a medieval action-RPG and sandbox strategy simulator developed by TaleWorlds Entertainment, featuring large-scale real-time battles and kingdom management.
  • Q: Is Bannerlord a prequel or sequel to Warband?
    A: Bannerlord is a prequel set 200 years before Mount & Blade: Warband, during the collapse of the Calradic Empire.
  • Q: What is the maximum battle size in Bannerlord?
    A: The PC version natively supports up to 1,000 active combatants on the battlefield simultaneously.
  • Q: Does Bannerlord feature multiplayer?
    A: Yes, it features competitive PvP multiplayer modes including Captain Mode (squad tactics), Siege, Skirmish, and Team Deathmatch on dedicated servers.
  • Q: Does Mount & Blade II: Bannerlord support modding?
    A: Yes, on PC it features extensive modding capabilities with full Steam Workshop integration and official development modding kits.
build Technical Details
Graphics & Visual Fidelity

Transitioning from the 2D top-down perspective of its predecessor, shapez 2 features clean, vibrant, and fully 3D visuals. The aesthetic is heavily abstract and geometric, with bright, distinct colors used to represent the different paints and shapes. The ability to build across three vertical layers creates stunning visual depth, allowing players to watch their chaotic, multi-tiered conveyor belt 'spaghetti' weave seamlessly through the dark, calming backdrop of deep space.

Running on TaleWorlds' proprietary engine, Bannerlord renders breathtaking medieval vistas. The lighting model casts realistic sunbeams through castle battlements, morning mist across river valleys, and swirling blizzard snow across Sturgian pine groves. Detailed armor rendering highlights individually modeled mail rings, polished lamellar plates, heraldic crests, and dynamic blood splatters that accumulate across warriors' bodies and weapons during prolonged skirmishes.

Audio & Soundtrack

The game features a relaxing, ambient synthwave soundtrack composed by Petter Sumelius, designed to induce a meditative 'flow state' while building and problem-solving. The sound design is equally satisfying, with the rhythmic clicking, clacking, and whirring of thousands of geometric shapes passing through cutters, painters, and stacking machines creating a soothing, hypnotic industrial symphony.

The auditory presentation is renowned for its immersive historical authenticity. The musical score features ethnic medieval instrumentation—including hurdy-gurdies, lutes, bagpipes, and thundering war drums—composed by Periscope Studio and Finn Seliger, dynamically adapting between cultural regions and battle intensity. Combat audio delivers bone-crunching shield impacts, visceral flesh cleaves, echoing battle cries, and the deafening rumble of cavalry hooves.

User Interface (UI/UX)

The UI is sleek, minimalist, and highly functional, perfectly suited for deep automation tasks. It features a transparent hotbar for quick access to belts and machines, a clear objective tracker in the top corner detailing the current required shapes for the Vortex, and an incredibly powerful Blueprint library interface. The UI also features a detailed overview mode that zooms out to show the macro-logistics of your space trains and platform connections, completely transforming how you view your creation.

Bannerlord's UI balances grand strategy overheads with real-time battlefield clarity. The campaign map features a sleek bottom panel tracking party speed, morale, food varieties, and gold. In battle, an intuitive tactical command overlay allows commanders to issue orders to specific formations (Infantry, Ranged, Cavalry, Horse Archers) with function keys or radial controller menus, including Shield Wall, Square, Loose, and Circle formations.

Accessibility Options

shapez 2 includes robust accessibility features. The game is entirely playable at the user's own pace with no enemies, stress, or time limits, making it inherently accessible. It features adjustable text size, contrast controls, customizable UI colors (incredibly helpful for colorblind players needing to mix primary paint colors), camera comfort options, and multiple difficulty levels ranging from Normal to Insane, alongside an experimental Hexagonal puzzle mode.

Comprehensive gameplay accessibility options include: customizable combat difficulty sliders (allowing players to adjust received damage to 1/3, 2/3, or full), auto-blocking directional options, adjustable combat AI difficulty, scalable battle size limits (from 200 to 1,000 units), customizable crosshairs, UI scaling, colorblind-friendly faction map overlays, and full controller button remapping.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p)
CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering when viewing incredibly dense, multi-layered factories.
CPU (Laptop): Ensures perfectly fluid frame pacing, critical for smoothly navigating and zooming around the infinite space grid.
GPU: Official recommended GPUs. Provides the necessary rasterization power to render thousands of dynamic objects and fluid paint streams on high settings.
GPU (Laptop): Guarantees a flawless, high-refresh-rate experience at 1080p, even in massive sprawling factories.
RAM: The specific official recommendation to ensure zero hitches when caching massive blueprint copy-paste operations.
Storage: NVMe SSD.
memoryCPU: Intel(R) Core(TM) i5-12600 CPU
developer_boardGPU: NVIDIA GeForce RTX 2060
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 2000 MB available space
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 580 (4GB/8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+)
layersRAM: 8 GB
saveStorage (Tier): 60 GB NVMe / SATA SSD
1080p (Full HD) - Minimum (Minimum Preset, 1080p)
CPU: The official minimum processor required to handle the baseline factory simulation, belt logistics, and shape physics.
CPU (Laptop): Entry-level mobile processors will run the early to mid-game flawlessly, though late-game massive space expansions might cause slight frame dips.
GPU: The official minimum graphics card. Players with this hardware can easily render the abstract, stylized 3D geometry on lower settings.
GPU (Laptop): Capable of providing a highly fluid 1080p experience for early factory building.
RAM: Official minimum required system memory.
Storage: Standard SATA SSD or HDD.
memoryCPU: Intel(R) Core(TM) i5-10400 CPU
developer_boardGPU: NVIDIA GeForce GTX 750 Ti
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 2000 MB available space
memoryCPU: Intel Core i3-8100 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
layersRAM: 6 GB
saveStorage (Tier): 60 GB available space (SATA SSD / HDD)
1440p (QHD/2K) - Enthusiast (High Preset, 1440p)
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex routing algorithms don't halt the render thread.
CPU (Laptop): Easily powers the game's simulation logic while driving higher resolution laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate belt intersections and colorful geometric shapes.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Optimal configuration for modern systems.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 7940HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 2000 MB available space
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 60 GB PCIe Gen4 NVMe M.2 SSD
2160p (UHD/4K) - Ultra (Maximum Preset, 4K)
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity and largest factory sizes.
CPU (Laptop): Desktop-grade simulation performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, making the macro-level views of your galactic factory look incredibly crisp and mesmerizing.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display.
RAM: Overkill, but optimizes system stability for the most obsessive factory builders.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 2000 MB available space
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 60 GB PCIe Gen4/Gen5 NVMe SSD
save Overall Storage
Spec: 2000 MB available space
Note: The game boasts a remarkably small footprint, but an SSD is always recommended for faster save/load times of massive factory blueprints.
Type: Unknown
Spec: 60 GB available space (Solid State Drive Recommended)
Note: An SSD drastically reduces loading times when loading into cities, taverns, siege maps, and battle arenas.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64bit
Explanation: A 64-bit operating system is strictly required to address the memory overhead of infinite, procedurally generated space factories.
Spec: Windows 10 / Windows 11 (64-bit only)
Explanation: Officially requires a 64-bit Windows operating system to manage memory addressing for large battle entity pools.
gamepad DirectX Version
Spec: Version 11
Explanation: DirectX 11 provides stable hardware compatibility for the Unity 6 engine's smooth 3D rendering and vibrant geometric colors.
Spec: DirectX Version 11
Explanation: Utilizes DirectX 11 for broad hardware compatibility, compute shader processing, and efficient mesh instancing.
info_outline Other Game Notes
  • System requirements are strictly verified against the official Steam store page. shapez 2 recently updated to Unity 6, bringing significant performance improvements and stability for rendering massive, late-game mega-factories.
  • Laptop Performance Note: Because the game simulates thousands of individual geometric shapes and fluid paint systems moving on conveyor belts simultaneously, mobile CPUs will experience heavy loads in the late game when the factory expands across the cosmos.
  • Laptop Consideration: G P U T G P: A relatively low TGP of 45W is perfectly adequate for entry-level 1080p rendering (e.g., GTX 1650 Mobile).
  • Laptop Consideration: Cooling Thermals: The sheer scale of space train logistics and multi-layered belt systems relies heavily on CPU processing. A cooling pad is recommended for late-game mega-factories to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: Set Windows power profiles to 'Performance' so the CPU doesn't bottleneck conveyor belt tracking and simulation logic.
  • Laptop Consideration: M U X Switch Optimus: Not strictly necessary due to the relaxed, non-competitive, and methodical nature of the puzzle-building gameplay.
  • Optimization Detail: Upscaling Tech: Native rendering is highly optimized, but standard resolution settings can be tweaked to accommodate massive factories on lower-end hardware.
  • Optimization Detail: Key Settings Impact: Conveyor belt rendering limits and multi-layer transparency effects have the highest impact on GPU/CPU overhead during the endgame.
  • Game Name: Shapez 2 Factory
  • Powered by TaleWorlds' custom-built multi-threaded engine optimized for simulating up to 1,000 distinct AI combatants, individual ragdoll physics, and destructible siege fortifications simultaneously. Solid State Drive (SSD) installation is strongly recommended to eliminate loading stutter during campaign map encounters and large siege scene transitions.
  • Laptop Performance Note: Simulating hundreds of individual pathfinding soldier AIs, projectile physics, and dynamic cavalry collision concurrently places heavy, sustained stress on mobile CPU threads. Gaming laptops should maintain at least 75W to 105W sustained GPU TGP and operate on a cooling pad or elevated surface to prevent thermal CPU downclocking during 500+ unit siege battles.
  • Laptop Consideration: G P U T G P: Ensure mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 75W-95W+ TGP to maintain fluid 60+ FPS during large cavalry clashes and castle assaults.
  • Laptop Consideration: Cooling Thermals: Large battle calculations keep both CPU cores and GPU running near peak utilization; ensure laptop fan exhausts remain unobstructed.
  • Laptop Consideration: C P U Power Limits: Set Windows power plan to High Performance to provide consistent high clock speeds for real-time soldier decision-making and collision checks.
  • Laptop Consideration: M U X Switch Optimus: Enable discrete GPU mode via internal MUX switch or Advanced Optimus to minimize input latency during precision directional blocking and chambering.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 2, AMD FSR 1/2, and dynamic resolution scaling.
  • Optimization Detail: Key Settings Impact: Battle Size (Number of Troops on Field), Shadow Quality, Cloth Simulation, and Particle Detail have the largest impact on framerates.
  • Game Name: Mount & Blade II: Bannerlord
build Optimization Details
  • Upscaling Tech: Native rendering is highly optimized, but standard resolution settings can be tweaked to accommodate massive factories on lower-end hardware.
  • Key Settings Impact: Conveyor belt rendering limits and multi-layer transparency effects have the highest impact on GPU/CPU overhead during the endgame.
  • Upscaling Tech: Supports NVIDIA DLSS 2, AMD FSR 1/2, and dynamic resolution scaling.
  • Key Settings Impact: Battle Size (Number of Troops on Field), Shadow Quality, Cloth Simulation, and Particle Detail have the largest impact on framerates.
laptop Laptop Considerations
  • G P U T G P: A relatively low TGP of 45W is perfectly adequate for entry-level 1080p rendering (e.g., GTX 1650 Mobile).
  • Cooling Thermals: The sheer scale of space train logistics and multi-layered belt systems relies heavily on CPU processing. A cooling pad is recommended for late-game mega-factories to prevent thermal throttling.
  • C P U Power Limits: Set Windows power profiles to 'Performance' so the CPU doesn't bottleneck conveyor belt tracking and simulation logic.
  • M U X Switch Optimus: Not strictly necessary due to the relaxed, non-competitive, and methodical nature of the puzzle-building gameplay.
  • G P U T G P: Ensure mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 75W-95W+ TGP to maintain fluid 60+ FPS during large cavalry clashes and castle assaults.
  • Cooling Thermals: Large battle calculations keep both CPU cores and GPU running near peak utilization; ensure laptop fan exhausts remain unobstructed.
  • C P U Power Limits: Set Windows power plan to High Performance to provide consistent high clock speeds for real-time soldier decision-making and collision checks.
  • M U X Switch Optimus: Enable discrete GPU mode via internal MUX switch or Advanced Optimus to minimize input latency during precision directional blocking and chambering.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4090 Mobile (175W)

For Shapez 2 Factory Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT

For Mount & Blade II: Bannerlord Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) / AMD Radeon HD 7850 (2GB) / Intel UHD Graphics 630
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 580 (4GB/8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 580 (4GB/8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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