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The Seven Deadly Sins: Origin vs Elden Ring
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 16, 2026 | Feb 25, 2022 |
| Developer | |
| Netmarble F&C | FromSoftware Inc. |
| Publisher | |
| Netmarble | Bandai Namco Entertainment (International), FromSoftware (Japan) |
| Genre(s) | |
| Open-World Action RPG | Action RPG, Open World, Souls-like, Dark Fantasy |
| Engine | |
| Unreal Engine 5 | Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| Free | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to character leveling and weapon proficiency. Each character has a unique skill tree that enhances their elemental affinities and 'Tag Skills.' Players can upgrade equipment through crafting using materials found in the world. A unique 'Synchro' system allows two characters to perform combined ultimate moves depending on their bond level and elemental compatibility. |
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| public World & Exploration | |
| World & Level Design | |
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The game features a massive, seamless 3D open world encompassing iconic locations like the Kingdom of Liones, the Fairy King's Forest, and Camelot. The world is divided into diverse biomes including lush grasslands, volcanic peaks, and underwater caverns. Exploration is vertical, utilizing flying and swimming mechanics to ensure no part of the map is inaccessible to the player. |
Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this). |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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While the story is playable solo, the game features 'World Boss' raids for up to 5 players and 4-player cooperative dungeons called 'Fractures.' There is a dedicated social hub in Liones where players can trade, form guilds, and participate in mini-games like card battles and tavern management. |
1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded. |
| extension Editions & DLC | |
| Available Editions | |
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The game is Free-to-Play with a 'Grand Launch' bundle. Digital Deluxe Edition includes an exclusive skin for Tristan and Tioreh, a 30-day Adventurer's Pass, and 1,000 Origin Crystals. The Collector's Edition (Physical) features a 12-inch statue of Tristan and Meliodas, a hardcover artbook, and a steelbook case. |
Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC. |
| Post-Launch Content / DLC | |
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Netmarble has announced a seasonal 'World Expansion' roadmap. Every 3 months, a new region of Britannia will be unlocked along with new story chapters. Limited-time collaboration events with other popular anime franchises are planned for late 2026. Frequent 'Balance Patches' will address combat meta and multiplayer dungeon difficulty. |
A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5, the game utilizes 'Cel-Shaded' rendering to mimic the aesthetic of high-budget anime while incorporating modern lighting techniques like Global Illumination and high-resolution textures. The world features a fully dynamic weather system and a day/night cycle that affects both NPC schedules and monster spawns. |
Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth. |
| Audio & Soundtrack | |
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The soundtrack features orchestral arrangements inspired by the original anime score, with dynamic music that shifts based on the day/night cycle and combat intensity. Full voice acting is provided in English, Japanese, and Korean, featuring the original cast members from the anime series to ensure authentic character portrayal. |
Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons. |
| User Interface (UI/UX) | |
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The UI is designed for minimalism to enhance immersion in the open world. It features a dynamic 'Radial Menu' for quick character swapping and item use. The mobile interface is fully customizable, allowing players to resize and move virtual buttons, while the PC/Console versions offer a clean HUD with support for ultra-wide monitors. |
Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading. |
| Accessibility Options | |
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Includes 15+ features such as full controller remapping, colorblind filters (Protanopia, Deuteranopia, Tritanopia), high-contrast UI mode, simplified Quick Time Events (QTEs), and a robust 'Ping System' for non-verbal communication in co-op. Text-to-speech and visual sound indicators are also available for players with hearing or visual impairments. |
Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High / 60 FPS) CPU: Optimized for high-density NPC areas and physics. CPU (Laptop): Provides necessary multi-core threading. GPU: Enables stable frame rates with high-quality effects. GPU (Laptop): High TGP ensures desktop-class performance. RAM: Eliminates stuttering during rapid fast travel. Storage: Ensures near-instant loading. | |
memoryCPU: Intel Core i7-9700 / AMD Ryzen 5 5500 developer_boardGPU: NVIDIA RTX 2070 8GB / RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 3060 Laptop (95W+) layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended, NVMe preferred. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (Low-Medium / 30 FPS) CPU: Standard quad-core processing for base logic. CPU (Laptop): Equivalent mobile quad-core performance. GPU: Minimum VRAM requirement for texture streaming. GPU (Laptop): Will require Low texture settings due to VRAM limits. RAM: Standard for modern open-world asset management. Storage: Mandatory for asset decompression. | |
memoryCPU: Intel Core i5-2500K / AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 1060 6GB laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GTX 1650 Ti (4GB) layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30-45 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended for better consistency. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is tight. RAM: Minimum RAM requirement. Storage: SSD is strongly recommended (often listed as required). | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.** layersRAM: 12 GB saveStorage (Tier): 60 GB SSD |
| 1440p (QHD/2K) - Ultra (Ultra / 60+ FPS) CPU: Maximum IPC for high-refresh gaming. CPU (Laptop): Best-in-class mobile performance. GPU: Necessary for high-resolution texture buffers. GPU (Laptop): Frame Gen helps maintain 60+ FPS at 1440p. RAM: Recommended for multitasking and streaming. Storage: Highest throughput for 1440p assets. | |
memoryCPU: Intel Core i7-12700K / Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3080 10GB laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF) CPU: CPU for 1440p/60FPS High/Max. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Max. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential, 32GB beneficial. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 2160p (UHD/4K) - Extreme (Max / 60 FPS) CPU: Top-tier processing to avoid GPU bottlenecks. CPU (Laptop): Desktop-die silicon for mobile 4K. GPU: Essential for 4K native or DLSS Quality rendering. GPU (Laptop): The only mobile chip capable of sustained 4K Ultra. RAM: Mandatory for 4K overhead. Storage: Maximum bandwidth for high-res assets. | |
memoryCPU: Intel Core i9-13900K / Ryzen 9 7900X developer_boardGPU: NVIDIA RTX 4080 / 4090 laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 30 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF) CPU: Flagship CPU for attempting 4K/60FPS. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential. RAM: 32GB RAM highly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
| Spec: 30 GB SSD Note: SSD is mandatory for seamless world streaming and fast character swapping. Type: SSD | Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DirectX 12 support and modern security protocols. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Essential for the game's advanced lighting and particle effects. | Spec: DirectX 12 (Feature Level 12_0) Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Seven Deadly Sins: Origin Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.