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Schedule I vs Watch Dogs: Legion
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 24, 2025 | Oct 29, 2020 |
| Developer | |
| TVGS | Ubisoft Toronto, Ubisoft Montreal, Ubisoft Paris, Ubisoft Bucharest, Ubisoft Kyiv, Ubisoft Reflections |
| Publisher | |
| TVGS | Ubisoft |
| Genre(s) | |
| Action, Indie, Simulation, Crime Management, Open World Sandbox | Action-Adventure, Open World, Third-Person Shooter, Stealth, Hacking |
| Engine | |
| Unity | Disrupt Engine (Modified AnvilNext) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 3.5 / 5.0 |
| Current Price (USD) | |
| $19.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars. |
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| public World & Exploration | |
| World & Level Design | |
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Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds. |
Features a detailed and faithful recreation of central London, divided into several iconic boroughs like City of Westminster, Camden, Islington & Hackney, Lambeth, Southwark, Tower Hamlets, and City of London. Each borough has its distinct architecture, landmarks (e.g., Buckingham Palace, Tower of London, Piccadilly Circus), and atmosphere. The map is dense with activities, collectibles, and opportunities for emergent gameplay. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously. |
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| extension Editions & DLC | |
| Available Editions | |
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The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions. |
Available in Standard, Gold, Ultimate, and Collector's Editions. Gold Edition included the Season Pass (Bloodline story expansion, 4 unique heroes including Aiden Pearce and Wrench, extra DedSec missions, car skin). Ultimate Edition included Gold content plus the Ultimate Pack (3 additional characters, masks, and 4 weeks VIP status for in-game currency boost). Collector's Edition included physical items like a DedSec Coronet Mask replica, SteelBook, posters, and all Ultimate Edition digital content. |
| Post-Launch Content / DLC | |
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The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems. |
Major post-launch content included the 'Bloodline' story expansion (starring Aiden Pearce from Watch Dogs 1 and Wrench from Watch Dogs 2), new playable hero characters (Mina Sidhu with mind control, Darcy Clarkson from Assassin's Creed), new online modes (Tactical Ops, Spiderbot Arena, Invasion PvP), free roam activities for online, and various cosmetic packs and operative unlocks. Ongoing support with seasonal events and smaller updates. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts. |
Powered by an updated version of the Disrupt engine, the game offers a detailed and vibrant recreation of London. It features impressive reflections (especially with ray tracing), realistic weather effects, dense crowds and traffic, and detailed character models. Ray-traced reflections are a key visual feature on supported hardware, significantly enhancing the look of London's glass and rain-slicked streets. |
| Audio & Soundtrack | |
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The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders. |
Original score composed by Stephen Barton and additional music by various artists, blending electronic, grime, and orchestral elements to reflect near-future London's atmosphere. Features in-game radio stations with a diverse selection of licensed tracks across multiple genres. Sound design emphasizes a technologically advanced city with drone hums, AR sounds, and distinct weapon/hacking effects. |
| User Interface (UI/UX) | |
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The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious. |
Features a futuristic, AR-overlay style HUD displaying a mini-map, objective markers, hackable objects, and operative-specific abilities. The phone interface is used for mission selection, team management, map, and accessing DedSec tech. The 'Deep Profiler' allows players to scan any NPC to learn their schedule, connections, and potential recruitment viability. |
| Accessibility Options | |
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Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps. |
Offers a comprehensive suite of accessibility options, including extensive control remapping, aim assist customization, subtitle options (size, background, speaker names, captions for important sounds), colorblind modes, options to change hold QTEs to toggles, adjustable text size, HUD scaling, and audio/visual cues for various gameplay elements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Ray Tracing Recommended (1080p ~60 FPS, Very High Preset, Ray Tracing High, DX12) (Very High Preset, Ray Tracing High, DirectX 12 (DLSS Quality/Performance recommended)) CPU: CPU for 1080p/60FPS with High RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. DLSS recommended. GPU (Laptop): High-end RT capable laptop GPUs. 8GB VRAM crucial, DLSS vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended, includes HD Texture Pack. | |
| — | memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, Max TGP) / RTX 4060 Mobile (8GB, Max TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures) |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Provides excellent multithreaded performance to seamlessly run complex, late-game automated supply chain logic in the background. CPU (Laptop): Ensures completely fluid frame pacing, critical for dodging traffic at high speeds and engaging in precise firearm combat. GPU: Delivers the horsepower needed for maxed-out settings, rendering detailed reflections on wet city streets and high-quality shadows. GPU (Laptop): Provides a perfect, locked 60+ FPS experience on a portable display with maximum visual fidelity. RAM: Prevents micro-stutters when rendering massive indoor marijuana or cocaine production facilities filled with dozens of interactive plants and workers. Storage: NVMe SSD highly recommended for instantaneous property loading. | |
memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space | — |
| 1080p (Full HD) - Ray Tracing Minimum (1080p ~30 FPS, High Preset, Ray Tracing Medium, DX12) (High Preset, Ray Tracing Medium, DirectX 12 (DLSS Quality/Balanced recommended)) CPU: CPU for 1080p/30FPS with Medium RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with Medium RT. DLSS highly recommended. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling (DLSS) essential. 6GB VRAM minimum. RAM: 16GB RAM required. Storage: SSD required. | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, will struggle, DLSS Perf. needed) / RTX 3060 Mobile (6GB, lower TGP). **An RTX 3060 Mobile (High TGP) or RTX 4050 Mobile (6GB, High TGP) is a better entry for RT.** layersRAM: 16 GB saveStorage (Tier): 45 GB SSD |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, DX11, No Ray Tracing) (High Preset, Ray Tracing OFF, DirectX 11) CPU: Recommended desktop CPU for 1080p/60FPS High without RT. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. 6GB+ VRAM recommended. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM crucial for High settings. RAM: Ubisoft lists 8GB, but 16GB RAM strongly recommended for smoother 60 FPS High experience. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 480 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 3750H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, may struggle on High) or AMD Radeon RX 5600M (6GB). **An RTX 3060 Mobile (6GB, High TGP) or RX 6600M is a good target.** layersRAM: 8 GB saveStorage (Tier): 45 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS)) CPU: Capable 4-core processors required to handle the baseline city simulation, NPC traffic, and early-game manual drug deliveries. CPU (Laptop): Entry-level mobile CPUs will run the game smoothly during the early stages, but expect occasional frame drops when managing a massive late-game automated empire. GPU: Provides the essential VRAM needed to load urban textures and handle volumetric street lighting at night. GPU (Laptop): Easily provides playable frame rates at 1080p with medium settings, ensuring smooth navigation through Hyland Point. RAM: The bare minimum system memory to prevent crashing when entering highly decorated, player-owned properties. Storage: Standard SATA SSD or 7200RPM HDD. | |
memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, DX11, No Ray Tracing) (Low Preset, Ray Tracing OFF, DirectX 11) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i3/Ryzen 3 H-series might struggle. GPU: Minimum desktop GPU for 1080p at lower settings without RT. 4GB VRAM is essential. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement, dual-channel strongly advised. Storage: HDD is absolute minimum, expect long load times. SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-4460 or AMD Ryzen 5 1400 developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 290X (4GB) / AMD Radeon RX 470 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M (4GB). layersRAM: 8 GB saveStorage (Tier): 45 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs that comfortably process maximum NPC density and co-op network syncing. CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes in 4-player co-op. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on neon-lit storefronts and graffiti-covered alleyways. GPU (Laptop): Provides necessary VRAM and compute overhead for 1440p rendering on modern laptop panels. RAM: Optimal memory configuration. Storage: Fast streaming for high-resolution textures. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD | — |
| 1440p (QHD/2K) - Ray Tracing Recommended (1440p ~60 FPS, Very High Preset, Ray Tracing High, DX12) (Very High Preset, Ray Tracing High, DirectX 12, DLSS Performance) CPU: Desktop CPU for 1440p/60FPS with High RT. CPU (Laptop): High-end laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. DLSS essential. GPU (Laptop): Flagship tier laptop GPUs needed. 8GB+ VRAM essential (10GB+ ideal), DLSS Performance likely required. RAM: 16GB RAM essential. Storage: NVMe SSD required, includes HD Texture Pack. | |
| — | memoryCPU: Intel Core i5-9600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile (12GB, Max TGP) is highly recommended for a smoother experience.** layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures) |
| 1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Preset, DX11, No Ray Tracing) (High Preset, Ray Tracing OFF, DirectX 11) CPU: Recommended desktop CPU for 1440p/60FPS High without RT. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Recommended desktop GPU for 1440p/60FPS High without RT. 8GB+ VRAM ideal. GPU (Laptop): Upper mid-range to high-end laptop GPUs. 8GB+ VRAM strongly recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. Consider space for HD Textures. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 5700XT (8GB) / AMD Radeon RX 6700 (10GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB, High TGP) / RTX 3060 Mobile (6GB, High TGP, may need medium settings) / RTX 4060 Mobile (8GB, High TGP) or AMD Radeon RX 6700M (10GB). **An RTX 3070 Mobile or RX 6800M is a good target.** layersRAM: 16 GB saveStorage (Tier): 45 GB SSD (65GB SSD if using HD Textures) |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS)) CPU: Ensures absolutely no bottlenecks, allowing the game's economy engine to run flawlessly behind the scenes. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, ensuring crisp details on character models and intricate indoor drug lab equipment. GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K during heavy action sequences. RAM: Overkill, but provides maximum stability during marathon co-op sessions. Storage: Peak load speeds. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ray Tracing Ultra (2160p/4K ~60 FPS, Ultra Preset, Ray Tracing Ultra, DX12) (Ultra Preset, Ray Tracing Ultra, DirectX 12, DLSS Performance/Ultra Performance) CPU: Desktop CPU for 4K/60FPS with Ultra RT. (Modern equivalents like i7-12700K/Ryzen 7 5800X3D or newer would be better). CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU required for attempting 4K/60FPS with Ultra RT, heavily reliant on DLSS. GPU (Laptop): The absolute best laptop GPUs available, will heavily rely on aggressive DLSS (Performance/Ultra Performance) and potentially some settings compromises for stable 4K/60FPS with Ultra RT. RAM: 16GB RAM is Ubisoft's spec, but 32GB is strongly recommended for 4K Ultra RT. Storage: NVMe SSD required, includes HD Texture Pack. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB). (Ubisoft lists RTX 3080 for 4K Ultra RT. An RTX 3090 / RTX 4080 / RTX 4090 would be far more suitable for a consistent 60 FPS). laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better (e.g. i9-13900HX / Ryzen 9 7945HX) laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures) |
| 2160p (UHD/4K) - Recommended (2160p/4K ~60 FPS, Ultra Preset, DX11, No Ray Tracing) (Ultra Preset, Ray Tracing OFF, DirectX 11) CPU: Recommended desktop CPU for 4K/60FPS Ultra without RT. CPU (Laptop): High-end to flagship laptop CPUs required. GPU: Recommended desktop GPU for 4K/60FPS Ultra without RT. 8GB+ VRAM essential, 10GB+ ideal. GPU (Laptop): Flagship laptop GPUs needed. Significant VRAM is key for 4K Ultra. RAM: 16GB RAM strongly recommended, 32GB could offer more stability at 4K. Storage: NVMe SSD strongly recommended, assumes HD Texture Pack for Ultra. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) / NVIDIA GeForce RTX 3070 (8GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better (e.g., i7-12700H / Ryzen 7 6800H) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile (12GB) or RTX 4090 Mobile (16GB) is highly recommended for stable 4K Ultra.** layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures) |
| save Overall Storage | |
Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets. Type: SSD | Spec: 45 GB available space (SSD Recommended). An additional 20 GB is required for the optional HD Texture Pack. Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading, especially with the HD Texture Pack which is often targeted by higher presets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming. | Spec: Windows 10 (20H1 version or newer, 64-bit versions only) or Windows 11 (64-bit) Explanation: 64-bit Windows 10 (latest updates) or Windows 11 is required for ongoing support and best performance. |
| gamepad DirectX Version | |
| Spec: DirectX 11 Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather. | Spec: DirectX 11 (DirectX 12 required for Ray Tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum. DX12 is required for ray tracing features and offers potential performance benefits. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Schedule I Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.