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Schedule I vs V Rising
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 24, 2025 | May 8, 2024 |
| Developer | |
| TVGS | Stunlock Studios |
| Publisher | |
| TVGS | Stunlock Studios |
| Genre(s) | |
| Action, Indie, Simulation, Crime Management, Open World Sandbox | Action-Adventure, Survival, Massively Multiplayer Online, Action RPG, Open World Sandbox |
| Engine | |
| Unity | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $19.99 | $34.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars. |
Unlike traditional RPGs with leveling systems, V Rising relies entirely on gear score and ability unlocks. Your character's power level is dictated exclusively by the armor, weapons, and amulets you craft. Skills are divided into weapon abilities (inherent to the weapon type you wield, like swords, maces, or slashers) and vampiric spells. By hunting down and draining the blood of 'V Blood' bosses, you unlock new active abilities categorized into six distinct schools of magic: Blood, Chaos, Unholy, Illusion, Frost, and Storm. Additionally, drinking blood from different enemy types (e.g., Scholar, Brute, Rogue) grants varying, powerful passive buffs. |
| public World & Exploration | |
| World & Level Design | |
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Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds. |
Vardoran is a massive, meticulously handcrafted open world comprised of distinct, interconnecting regions. Players begin in the Farbane Woods, a lush but dangerous starter area filled with bandit camps and wild beasts. As they grow stronger, they venture north into the Dunley Farmlands, characterized by fortified human militia outposts, garlic farms, and holy monasteries. The map further expands into the Cursed Forest (a terrifying, foggy zone filled with undead and witches), the Silverlight Hills (a wealthy, heavily guarded human capital full of lethal silver ore), and the technologically polluted, Frankenstein-inspired region of Gloomrot. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously. |
The game boasts a highly flexible multiplayer suite. Players can host private solo or small co-op sessions, or join official/unofficial dedicated servers holding up to 40 players. Servers are divided into distinct rulesets: PvE (players cooperate, cannot damage each other or raid castles), standard PvP (players can fight, loot materials on death, and siege castles during designated raiding hours), and Full Loot PvP (hardcore servers where dying means dropping absolutely all your gear and weapons). 'Duo PvP' servers exist specifically to limit clan sizes to two players, preventing massive zerg groups from dominating. |
| extension Editions & DLC | |
| Available Editions | |
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The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions. |
V Rising launched its 1.0 Full Release on May 8, 2024, on PC, followed closely by a PS5 release in June. The game is available in a Standard Edition alongside several premium cosmetic DLC packs. The most notable DLC is the 'Legacy of Castlevania Premium Pack', a legendary crossover that adds Castlevania-themed castle decorations, armor skins, and shape-shifting forms. Other packs, like the 'Sinister Evolution Pack' and 'Dracula's Relics Pack', provide purely cosmetic enhancements to further personalize the player's gothic castle and vampiric attire. |
| Post-Launch Content / DLC | |
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The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems. |
Stunlock Studios supported the game with massive content drops throughout its Early Access period and into 1.0. The 'Secrets of Gloomrot' expansion introduced a massive new biome, weather hazards like lightning strikes, and the jewel-crafting system to modify spells. The 1.0 Full Release added the snowy Ruins of Mortium region, end-game conflict events, native gamepad support, and the ultimate boss fight against Dracula himself. The studio has announced they will shift focus to a new project in the V Rising universe, providing only balance and bug-fix patches moving forward. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts. |
Powered by Unity, V Rising utilizes a highly stylized, top-down isometric perspective. The defining visual and mechanical feature is the real-time lighting system tied to the day/night cycle. Shadows dynamically lengthen and shift as the sun moves across the sky; standing in direct sunlight for more than a few seconds results in blinding, high-contrast visual burning effects followed by massive damage. The art style beautifully contrasts the grim, gothic horror of the vampires with the vibrant, colorful biomes of Vardoran. |
| Audio & Soundtrack | |
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The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders. |
The audio experience is deeply immersive and vital for survival. The dynamic soundtrack, composed by Aleksandria Migova, features sweeping gothic orchestral themes, tense combat tracks, and somber melodies when retreating to the safety of your castle. Sound design plays a crucial role in gameplay; players can hear the distinct crackling of the sun burning their flesh when caught out of the shadows, the terrified screams of fleeing villagers, and the heavy, ominous footsteps of roaming V Blood bosses patrolling the roads. |
| User Interface (UI/UX) | |
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The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious. |
The UI was reimagined for the 1.0 release to accommodate both mouse-and-keyboard and native gamepad support. The screen features a minimalist HUD with a health globe, a distinct blood pool meter (which drains over time and must be refilled to survive and heal), and hotbars for your weapon skills, spells, and items. The building interface uses a snapping grid system, making the construction of massive, multi-level castles intuitive and satisfying, allowing players to easily swap between walls, floors, and production machinery. |
| Accessibility Options | |
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Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps. |
The game allows for massive customization of the experience. If playing solo or hosting a private server, players can completely tailor the server rules—adjusting the length of the day/night cycle, modifying enemy health, tweaking blood drain rates, and allowing teleportation with resources. The 1.0 update also brought extensive controller support, custom volume sliders, subtitle options, and camera comfort settings to accommodate different playstyles and ease the strain of top-down action combat. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Provides excellent multithreaded performance to seamlessly run complex, late-game automated supply chain logic in the background. CPU (Laptop): Ensures completely fluid frame pacing, critical for dodging traffic at high speeds and engaging in precise firearm combat. GPU: Delivers the horsepower needed for maxed-out settings, rendering detailed reflections on wet city streets and high-quality shadows. GPU (Laptop): Provides a perfect, locked 60+ FPS experience on a portable display with maximum visual fidelity. RAM: Prevents micro-stutters when rendering massive indoor marijuana or cocaine production facilities filled with dozens of interactive plants and workers. Storage: NVMe SSD highly recommended for instantaneous property loading. | |
memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space | memoryCPU: Intel Core i5-11600K, 3.9 GHz or AMD Ryzen 5 5600X, 3.7 GHz developer_boardGPU: NVIDIA GeForce GTX 1070, 8 GB or AMD Radeon RX 590, 8 GB laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 19 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS)) CPU: Capable 4-core processors required to handle the baseline city simulation, NPC traffic, and early-game manual drug deliveries. CPU (Laptop): Entry-level mobile CPUs will run the game smoothly during the early stages, but expect occasional frame drops when managing a massive late-game automated empire. GPU: Provides the essential VRAM needed to load urban textures and handle volumetric street lighting at night. GPU (Laptop): Easily provides playable frame rates at 1080p with medium settings, ensuring smooth navigation through Hyland Point. RAM: The bare minimum system memory to prevent crashing when entering highly decorated, player-owned properties. Storage: Standard SATA SSD or 7200RPM HDD. | |
memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space | memoryCPU: Intel Core i5-6600, 3.3 GHz or AMD Ryzen 5 1500X, 3.5 GHz developer_boardGPU: NVIDIA GeForce GTX 750 Ti (Maxwell or newer), 2 GB or AMD Radeon R7 360, 2 GB laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 12 GB saveStorage (Tier): 19 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs that comfortably process maximum NPC density and co-op network syncing. CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes in 4-player co-op. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on neon-lit storefronts and graffiti-covered alleyways. GPU (Laptop): Provides necessary VRAM and compute overhead for 1440p rendering on modern laptop panels. RAM: Optimal memory configuration. Storage: Fast streaming for high-resolution textures. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 19 GB available space |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS)) CPU: Ensures absolutely no bottlenecks, allowing the game's economy engine to run flawlessly behind the scenes. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, ensuring crisp details on character models and intricate indoor drug lab equipment. GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K during heavy action sequences. RAM: Overkill, but provides maximum stability during marathon co-op sessions. Storage: Peak load speeds. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB Gen4 NVMe SSD | memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 19 GB available space |
| save Overall Storage | |
Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets. Type: SSD | Spec: 19 GB available space Note: While standard drives work, an SSD is highly recommended to eliminate stuttering when traversing across region borders quickly on horseback. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming. | Spec: Windows 10 64 bit Explanation: A 64-bit OS is required to effectively manage system memory when loading the massive, continuous open world of Vardoran. |
| gamepad DirectX Version | |
| Spec: DirectX 11 Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather. | Spec: Version 11 Explanation: DirectX 11 provides stable hardware compatibility and optimal draw calls for Unity's lighting and foliage systems. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Schedule I Specifically
For V Rising Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.