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Schedule I vs The Wings of Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 24, 2025 | Nov 19, 2026 |
| Developer | |
| TVGS | Purple Hive Studios LTD |
| Publisher | |
| TVGS | indie.io |
| Genre(s) | |
| Action, Indie, Simulation, Crime Management, Open World Sandbox | Open World Survival / Creature & Human Simulation / Action RPG |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $19.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars. |
Progression differs fundamentally by species: 1) Human Progression: Focuses on survival crafting, masonry, archery, metallurgy, beast taming, and ballista siege engineering. 2) Dragon Progression: Follows a life-cycle growth system (Hatchling, Juvenile, Sub-Adult, Adult, and Ancient Elder), where dragons grow in size, wing span, flight stamina, dive speed, claw damage, and elemental breath capacity. |
| public World & Exploration | |
| World & Level Design | |
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Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds. |
The continent of Areleri features a vast, seamless open-world island landmass spanning approximately 64 square kilometers with diverse microclimates: 1) The Coastal Reach: Shingle beaches, rocky coves, and shipwrecks where human colonists establish initial beachheads. 2) The Whispering Pines: Dense boreal forests teeming with herbivorous quarry and predatory stalkers. 3) The Cragged Peaks: Soaring alpine spires featuring updrafts, thermal air currents, and inaccessible cliffside dragon eyries. 4) The Sunken Mire: Bioluminescent wetlands plagued by murky waters and toxic amphibians. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously. |
Dedicated online multiplayer supporting up to 100 players per server. Servers offer customizable rulesets across PvPvE (humans vs. dragons vs. nature), Hardcore Survival (permadeath with territory claiming), and Relaxed Roleplay / Co-op modes where humans and dragons can form cooperative pacts. |
| extension Editions & DLC | |
| Available Editions | |
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The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions. |
Purple Hive Studios and indie.io are launching two primary tiers: The Standard Early Access Edition ($29.99 / ₹2,499) grants full access to the open-world survival game and all future alpha/beta updates. The Draconic Founder's Edition ($49.99 / ₹3,999) includes the base game, exclusive cosmetic dragon skin patterns (such as Obsidian Shimmer and Albino Frost), backer in-game titles, digital soundtrack, and high-resolution concept art book. |
| Post-Launch Content / DLC | |
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The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems. |
The development roadmap outlines continuous seasonal content expansions adding new playable dragon breeds (including aquatic leviathans and subterranean burrowers), expanded medieval human craftable technology (stone castles, windmills, siege catapults), and seasonal weather events. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts. |
Powered by Unreal Engine 5, featuring Nanite micro-geometry on craggy mountain ridges, Lumen dynamic global illumination that illuminates misty forest floors, and intricate skeletal and muscle physics that realistically ripple beneath dragon scales during high-speed wing-flaps. |
| Audio & Soundtrack | |
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The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders. |
Atmospheric, naturalistic sound design featuring authentic wind dynamics that whoosh realistically over dragon wings, reverberating guttural dragon roars, distant thunder, and a stirring medieval orchestral score composed with lutes, bodhráns, and soaring strings. |
| User Interface (UI/UX) | |
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The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious. |
Minimalist, immersive survival HUD featuring organic gauges for Health, Stamina, Hunger, Thirst, and Ambient Body Temperature. Flying as a dragon introduces an aerodynamic flight HUD displaying pitch angle, air speed, lift velocity, and breath energy reserves. |
| Accessibility Options | |
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Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps. |
Includes comprehensive accessibility options such as full key rebinding, simplified flight control toggles (auto-leveling and toggle-to-glide), motion sickness reduction options (customizable flight FOV, disable camera roll), and high-contrast nametags for group play. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Provides excellent multithreaded performance to seamlessly run complex, late-game automated supply chain logic in the background. CPU (Laptop): Ensures completely fluid frame pacing, critical for dodging traffic at high speeds and engaging in precise firearm combat. GPU: Delivers the horsepower needed for maxed-out settings, rendering detailed reflections on wet city streets and high-quality shadows. GPU (Laptop): Provides a perfect, locked 60+ FPS experience on a portable display with maximum visual fidelity. RAM: Prevents micro-stutters when rendering massive indoor marijuana or cocaine production facilities filled with dozens of interactive plants and workers. Storage: NVMe SSD highly recommended for instantaneous property loading. | |
memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS)) CPU: Capable 4-core processors required to handle the baseline city simulation, NPC traffic, and early-game manual drug deliveries. CPU (Laptop): Entry-level mobile CPUs will run the game smoothly during the early stages, but expect occasional frame drops when managing a massive late-game automated empire. GPU: Provides the essential VRAM needed to load urban textures and handle volumetric street lighting at night. GPU (Laptop): Easily provides playable frame rates at 1080p with medium settings, ensuring smooth navigation through Hyland Point. RAM: The bare minimum system memory to prevent crashing when entering highly decorated, player-owned properties. Storage: Standard SATA SSD or 7200RPM HDD. | |
memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space | memoryCPU: Intel Core i5-6600K or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB laptop_macCPU (L): Intel Core i5-10300H or AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile / RTX 3050 Mobile (60W TGP) layersRAM: 16 GB saveStorage (Tier): 35 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs that comfortably process maximum NPC density and co-op network syncing. CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes in 4-player co-op. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on neon-lit storefronts and graffiti-covered alleyways. GPU (Laptop): Provides necessary VRAM and compute overhead for 1440p rendering on modern laptop panels. RAM: Optimal memory configuration. Storage: Fast streaming for high-resolution textures. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps - 100fps) CPU: 8-core processor ensuring smooth frame pacing during dense multi-dragon territorial skirmishes. CPU (Laptop): High-performance octa-core mobile CPU delivering robust compute overhead. GPU: Easily renders 1440p with high foliage draw distance, dynamic shadows, and volumetric mist. GPU (Laptop): Delivers smooth 1440p gameplay with balanced thermals. RAM: Recommended for stutter-free open-world streaming and voice chat integration. Storage: Instant server connection and world geometry loading. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W TGP) / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS)) CPU: Ensures absolutely no bottlenecks, allowing the game's economy engine to run flawlessly behind the scenes. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, ensuring crisp details on character models and intricate indoor drug lab equipment. GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K during heavy action sequences. RAM: Overkill, but provides maximum stability during marathon co-op sessions. Storage: Peak load speeds. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Epic/Cinematic Settings, Native 4K at 60fps+) CPU: Top-tier gaming processor delivering maximum framerate stability across high-population servers. CPU (Laptop): Enthusiast mobile processor designed for extreme compute throughput. GPU: Effortlessly drives 4K resolution with full volumetric cloud systems, water reflections, and particle effects. GPU (Laptop): Powers 4K gaming on external displays with uncompromised visual clarity. RAM: Immense memory headroom for hosting local dedicated servers and streaming high-bitrate clips. Storage: Near-zero load times across all Areleri continent zones. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti 12GB / AMD Radeon RX 7900 XT 20GB laptop_macCPU (L): Intel Core i9-13900HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB PCIe 4.0 NVMe SSD |
| save Overall Storage | |
Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets. Type: SSD | Spec: 35 GB available space (SSD strongly recommended) Note: Ensures seamless streaming of vast open-world wilderness tiles during supersonic dragon flight dives. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming. | Spec: Windows 10 / Windows 11 (64-bit, 21H2 or later) Explanation: Required for DirectX 12 API execution and modern multi-threaded graphics drivers. |
| gamepad DirectX Version | |
| Spec: DirectX 11 Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather. | Spec: DirectX 12 Explanation: Powers Unreal Engine 5 Lumen lighting, volumetric clouds, and high-density terrain rendering. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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For Schedule I Specifically
For The Wings of Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.