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Sagas of Lumin vs The Witcher 3: Wild Hunt
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 4, 2027 | May 19, 2015 |
| Developer | |
| Elos Games And Arts | CD Projekt Red |
| Publisher | |
| GameDev.ist | CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions) |
| Genre(s) | |
| Action RPG, Semi-Open World, Dragon Riding, Steampunk Fantasy, Third-Person Action | Action RPG, Open World, Fantasy, Third-Person |
| Engine | |
| Unreal Engine 5 | REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is bifurcated between Drair human combat abilities and dragon mastery. Ground trees include Blade Mastery (combos, parries, posture breaks), Steampunk Firearms & Ballistics (revolvers, lever-action rifles), and Elemental Spellcraft (pyromancy, wind shearing, thunder blasts). Dragon skill trees include Aerial Aerobatics (barrel rolls, high-dive kinetic slams, hover maneuvers), Breath Weapons (flame streams, acid burst, concussive roars), and Autonomous AI Directives for ground assistance. |
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| public World & Exploration | |
| World & Level Design | |
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The game features a sprawling semi-open world divided into distinct geographic and atmospheric zones: the Soaring Cloudlands of Zephyria, the Jagged Basalt Spires of the Drair Sanctuaries, the Smog-Choked Industrial Skylands of New Aethelgard, the Sunken Verdant Canopy, and the Floating Ruined Citadels of the First Drair. Each region offers verticality spanning from low-altitude canopy trenches to stratosphere-level storm belts. |
The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures. |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-Player Focused. Sagas of Lumin is crafted entirely around an immersive, story-driven single-player campaign that emphasizes the personal bond between the rider and their dragon companion without multiplayer distractions. |
The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99 USD) includes the full base game on PC (Steam). Deluxe Edition ($39.99 USD) adds the digital original orchestral soundtrack, digital concept artbook detailing Drair clan heraldry and dragon biology, the exclusive 'Obsidian Wyrm' dragon skin, and the 'Grand Master Ceremonial Robes' cosmetic outfit. |
Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S. |
| Post-Launch Content / DLC | |
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The developers have outlined a post-launch roadmap featuring free seasonal dragon customization packs, a high-difficulty 'Sky Colosseum' arena challenge mode with wave-based aerial dogfights, expanded crafting recipes for steampunk munitions, and a planned narrative expansion exploring the untamed Outermost Reaches. |
CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5 with stunning stylized fantasy art direction. Utilizes dynamic volumetric cloudscapes, physically based dragon flight physics, realistic lighting across floating islands, and dramatic particle effects for dragon breath, magic spells, and steampunk steam plumes. |
Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles. |
| Audio & Soundtrack | |
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Features a stirring orchestral musical score blending sweeping brass and soaring strings during high-altitude flights with rhythmic percussion and industrial brass during steampunk combat encounters, backed by visceral 3D spatial audio for roaring wind, flapping wings, and echoing gunfire. |
Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects. |
| User Interface (UI/UX) | |
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Features a clean, minimalist fantasy HUD with diegetic flight indicators. In flight, pitch and altitude horizons dynamically adapt to screen borders, alongside dragon stamina and breath gauges. On foot, the interface transitions to classic ARPG health, stamina, and hotkey wheels, complemented by an interactive 3D map of the floating continents. |
Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses. |
| Accessibility Options | |
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Offers a comprehensive accessibility suite including customizable flight controls (inverted flight axes, pitch assist, auto-leveling horizon), combat difficulty modifiers, target lock-on strength adjustments, full key and gamepad remapping, high-contrast subtitles, and colorblind visual filters. |
The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS) CPU: Six-core processor providing high single-core IPC to handle dense airship skirmishes without drops. CPU (Laptop): Eight-core mobile CPU delivering consistent performance across airborne and infantry combat. GPU: Upper mid-range GPU delivering detailed textures, advanced volumetric clouds, and high framerates. GPU (Laptop): Handles high settings at 1080p with DLSS quality mode for fluid 60-100 FPS gameplay. RAM: Dual-channel memory configuration eliminating traversal hitching during fast dives. Storage: Solid-state drive provides instant asset streaming across expansive sky regions. | |
memoryCPU: AMD Ryzen 5 5500 / Intel Core i7-8700K developer_boardGPU: NVIDIA GeForce RTX 2070 (8 GB) / AMD Radeon RX 5700 XT (8 GB) / Intel Arc A750 (8 GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 95W TGP) layersRAM: 16 GB saveStorage (Tier): 60 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game)) CPU: Minimum desktop CPU for original release. CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original. GPU: Minimum desktop GPU for original release. GPU (Laptop): Estimated laptop GPUs for original release. RAM: Minimum RAM for original release. Storage: HDD minimum for original. | |
| — | memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940 developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.** layersRAM: 6 GB saveStorage (Tier): 50 GB HDD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS) CPU: Capable 6-core processor managing flight aerodynamics, flocking AI, and ground physics. CPU (Laptop): Standard mobile quad/six-core CPU maintaining adequate clocks under aerial load. GPU: Entry-level graphics card capable of 1080p rendering with modest graphical settings. GPU (Laptop): Entry laptop GPU delivering steady 1080p 60 FPS on low settings with dynamic resolution. RAM: Sufficient memory allocation to prevent system pagefile swapping during world exploration. Storage: Standard storage requirement for baseline game files and high-resolution textures. | |
memoryCPU: AMD Ryzen 5 1600 / Intel Core i5-8400 developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M layersRAM: 12 GB saveStorage (Tier): 60 GB available space (HDD/SSD) | — |
| 1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game)) CPU: Recommended desktop CPU for original release 1080p High. CPU (Laptop): Estimated mid-range laptop CPUs for original. GPU: Recommended desktop GPU for original 1080p High. GPU (Laptop): Estimated performance laptop GPUs for original. RAM: Recommended RAM for original release. Storage: SSD recommended for original. | |
| — | memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290 laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.** layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 120+ FPS) CPU: High single-core IPC processor maintaining seamless performance during massive air fleet sieges. CPU (Laptop): Modern high-efficiency mobile processor ensuring zero CPU bottlenecks at 1440p. GPU: High-end desktop GPU delivering native 1440p rendering with maximum view distance and particle effects. GPU (Laptop): Delivers desktop-class 1440p performance with DLSS Frame Generation enabled. RAM: High-bandwidth memory facilitating rapid asset streaming to the GPU buffer. Storage: High-speed PCIe Gen 4 storage provides seamless transition between skies and ground ruins. | |
memoryCPU: AMD Ryzen 7 5700X / Intel Core i5-12600K developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8 GB) / AMD Radeon RX 6800 (16 GB) laptop_macCPU (L): AMD Ryzen 7 7840HS / Intel Core i7-13700H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 60 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS) CPU: Top-tier gaming processor ensuring instantaneous draw calls and complex aerodynamics physics. CPU (Laptop): Enthusiast desktop-replacement mobile processor offering supreme computational headroom. GPU: Massive VRAM and rasterization throughput for native 4K UHD rendering without compromise. GPU (Laptop): Drives native 4K resolution on external gaming displays with max ray-traced shadows and reflections. RAM: Ample memory headroom for uncompressed 4K skybox textures and high-poly dragon assets. Storage: Sub-second load times throughout world travel and aerial dungeon incursions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 60 GB available space (NVMe PCIe 4.0 SSD) | — |
| save Overall Storage | |
| Spec: 60 GB available space (SSD strongly recommended) Note: SSD ensures zero stutter when dynamically transitioning between aerial flight and ground exploration. Type: SSD | Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods. Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Modern 64-bit Windows OS required for multi-threaded physics calculations and DirectX 12 runtime. | Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit) Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12). |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 (DirectX 11 Minimum) Explanation: DirectX 12 enables enhanced shader execution, volumetric cloud simulation, and dynamic lighting. | Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update) Explanation: DX11 for base game, DX12 required for ray tracing features. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Sagas of Lumin Specifically
For The Witcher 3: Wild Hunt Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.