Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

RuneScape: Dragonwilds vs HIRAETH

close close
info General Information
Release Date
Sep 15, 2026 Sep 3, 2025
Developer
Jagex Jade Horse (Paweł Tomkowiak)
Publisher
Jagex Jade Horse
Genre(s)
Cooperative Open-World Survival Sci-Fi, Survival, First-Person, Open World, Crafting, Story Rich, Immersive Sim
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
T for Teen (Estimated) Rating Pending (Expected T - Teen)
Avg. User Rating
4.5 / 5.0 0.0 / 5.0
Current Price (USD)
$29.99 $29.99
tune Key Specs
Quick Highlights
  • Base Building: Snap-Grid Modular Construction
  • Crossplay: Full Support (PC, PS5, Xbox, Switch 2)
  • Max Multiplayer Capacity: 6 Players (Dedicated Servers)
  • Progression System: 99-Level Granular Skill System
  • World Type: Handcrafted Static Map (Ashenfall)
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Desolate Alien Planet (Ahra Prime)
  • Platforms: PC (initial), with Mac/Linux planned
  • Early Access Release: 2025-09-03
  • Unique Feature: A highly ambitious solo-developed survival game with a dual-mode structure, combining a hardcore survival sandbox with a deep, episodic narrative campaign.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Magic Carpet: Allows players to hover over the Umbral Sands, mitigating severe heat exhaustion penalties.
    Enchanted Object
  • Spectral Axe: Summoned via Axtral Projection to rapidly fell trees in a wide radius.
    Magical Construct
  • Revenant Pets: Rare cosmetic followers dropped by bosses to denote elite player status.
    Undead Minion
  • None: The game is designed as a solo experience to emphasize the feeling of isolation and desolation. There are no companion or follower systems.
Key Collectibles
  • Fire Cape: Awarded upon successful completion of the wave-based Fire Caves in the Umbral Sands.
  • Scorned Wilderness Cape: Guaranteed drop upon the first defeat of Queen Kuldra.
  • Draconic Vis Wax: Complex crafted collectible material necessary for endgame textile refinement.
  • Resources: Found by scavenging the environment and hunting alien wildlife. These are essential for the game's deep crafting system.
  • Lore Notes: Scattered notes and logs that provide environmental storytelling, allowing players to piece together the history of the failed colony on Ahra Prime.
Key Themes
  • Survival Crafting
  • Fantasy
  • MMORPG Progression
  • Base Building
  • Cooperative Multiplayer
  • Dark Fantasy
  • Sci-Fi
  • Survival
  • First-Person
  • Open World
  • Crafting
  • Story Rich
  • Immersive Sim
  • Indie
  • RPG
  • Action
  • Adventure
  • Simulation
colorize Combat & Gear
Weapons Overview
  • Dragon Scimitar: Melee (Slash)
    An iconic, uncraftable red blade dropped exclusively by Kuldra. Boasts immense slash damage and a dedicated special attack.
  • Dragon Crossbow: Ranged
    The absolute pinnacle of ranged weaponry, capable of penetrating heavy armor. Earned as high-tier boss loot from Kuldra.
  • Rune Greatsword: Melee (Slash)
    A heavy, two-handed blade forged from Runite Bars requiring high stamina commitment but offering massive visceral attack scaling.
  • Abyssal Whip: Melee (Slash)
    Crafted from the spine of an Abyssal Demon, this mid-game powerhouse offers incredibly fast attack speeds and unparalleled spacing control.
  • Ancestral Wand: Magic
    Crafted from Magic Wood, this endgame wand allows mages to remain highly mobile while continuously stacking elemental debuffs on targets.
  • Imaru's Talon: Melee
    A rare drop from Imaru the Revenant Dragon, this weapon offers unique self-healing capabilities, though notoriously difficult to farm.
  • Crafted Weapons: Varies (Melee, Ranged)
    Players will craft their own arsenal of weapons from resources found in the world. The exact types have not been detailed but will include tools for both hunting and defense.
Armor / Gear Sets
  • Dragon Full Helm: Protection Level: 9, Durability: 1750. Uncraftable Boss Drop.
  • Runite Med Helm: Protection Level: 8, Durability: 1750. Requires 4 Rune Bars, 4 Black D-Leather, 1 Vis Cloth.
  • Steel Armor Set: Protection Level: 4. Grants a massive early-game defensive spike; distinguished by its plumed full helm.
  • Ancestral Robes: Magic Boost: High. Requires complex textile crafting involving Vis Cloth and Draconic Vis Wax.
  • Adamant Greataxe: Melee Damage Level: 7. Forged from Adamant Bars sourced in the Umbral Sands.
  • EVA Suit: The Extra-Vehicular Activity (EVA) suit is the player's primary piece of gear. It serves as armor and a life support system. It can be upgraded with different modules to enhance its durability, power, and oxygen capacity.
Outfits/Customization
  • Gilded Paladin Armor: Cosmetic override included in the Deluxe Edition Upgrade.
  • Infinity Robes: High-tier mage robes crafted in the Umbral Sands, offering unique elemental visual auras.
  • EVA Suit Modules: Customization is primarily functional. Players can find and craft different modules for their EVA suit, which will likely alter its appearance while providing crucial gameplay benefits.
trending_up Progression & Upgrades
Skills & Progression

Eschewing traditional survival-game tech trees, Dragonwilds ports the granular 99-level progression system directly from its MMORPG roots. Skills like Woodcutting, Mining, and Agility are leveled organically through continuous action. Rather than rewarding players with mere passive numerical buffs, achieving level milestones unlocks game-changing 'Skill Spells' driven by a complex rune economy. For example, high-level woodcutters can cast Axtral Projection to instantaneously fell entire groves, while agility masters unlock Windstep to dash across massive chasms. The Artisan skill drastically overhauls base building, introducing critical quality-of-life logistics like the Storage Ledger, which automatically sorts loot into categorized chests, completely mitigating the inventory-management friction typically found in the survival crafting genre. This deeply intertwined skill ecosystem makes every action feel permanently rewarding.

Progression is based on a deep crafting system and progressive skills and perks. The core of survival is managing the player's EVA suit, which requires maintaining oxygen, power, and durability. Players must also manage personal stats like health, stamina, fatigue, and hydration, and can suffer from afflictions like radiation sickness.

public World & Exploration
World & Level Design

Unlike traditional survival titles that rely on algorithmic procedural generation, Dragonwilds features the statically handcrafted continent of Ashenfall. This deliberate topographical design creates strict environmental gating and tightly curated discovery. Players initiate their journey in the temperate Fractured Plains before expanding into the densely forested verticality of Brynmoor and Ghornfell. The difficulty spikes aggressively in Fellhollow, a region defined by decaying, corrupted environments and sunken cemeteries overflowing with undead. Late-game progression forces players into the Umbral Sands, a vast desert enforcing severe heat and hydration mechanics. The absolute pinnacle of the map is the Scorned Wilderness, a 1.0 endgame raid environment featuring floating islands, toxic waterfalls, and crumbled cathedrals that can only be navigated utilizing advanced agility mechanics and magic, offering a fundamentally different scale of environmental challenge.

The game features a large, explorable open world with a full day-night cycle and dynamic weather, including snow and sandstorms. The world includes both surface and underwater environments. The playable area is planned to be gradually expanded throughout the Early Access period.

Playable Vehicles
  • Magic Carpet: Hovercraft / Mount
    An essential magical vehicle required to safely navigate the sprawling dunes of the Umbral Sands without succumbing to heat damage.
  • Vehicles (Planned): TBA
    The developer has stated that vehicles are a planned feature for a future update, which will be necessary to traverse the expanding open world.
Notable Fauna/Mounts
  • Goblin: Humanoid/Monster
    Early-game hostile entity that teaches basic combat and drops rudimentary resources.
  • Poisonshot Archer: Goblinoid
    Mid-game ranged threat that forces players to utilize blocking mechanics and stamina management.
  • Zogre: Undead Ogre
    Massive undead brute found in Fellhollow acting as a heavy melee gear check.
  • Kalphite: Insectoid
    Swarming desert dwellers found in the Umbral Sands, requiring crowd-control tactics.
  • Stormpact Demon: Demon
    Elite adversary found in Dowdun Reach that utilizes complex magical attacks.
N/A
book Story & Characters
Main Characters
  • Commander Zilyana: Quest Giver / Ally
    An Icyene general serving the god Saradomin who leads the defensive front against the draconic corruption.
  • Wise Old Man: Tutorial Guide
    Located in Bramblemead Village, he dispenses the foundational Dragon Slayer questline and guides players through basic mechanics.
  • Queen Kuldra: Final Boss
    The God-Eater, a colossal five-headed Black Dragon responsible for fracturing the world with wild Anima.
  • Imaru the Revenant Dragon: Mid-Game Boss
    A punishing draconic boss heavily contested by the community due to the brutal 1/10 drop rate of its signature weapon.
  • The Survivor: Playable Protagonist
    The player character, a lone wolf who awakens on the forsaken planet of Ahra Prime with no memory of how they arrived.
  • Charon: Guide / Narrator
    An enigmatic figure who guides the player through the 'REVELATIONS' story mode, providing objectives and narrative context.
Example Missions
  • Dragon Slayer: Tutorial / Main Quest
    Establish basic shelter, craft rudimentary stone and bone tools, and survive early Goblin encounters.
  • The Fire Caves: Combat Trial
    Survive intense, escalating waves of Kalphites and Blazing Black Knights in the Umbral Sands to earn the Fire Cape.
  • Regicide: Endgame Raid
    Infiltrate the corrupted Scorned Wilderness, solve elemental Anima puzzles, and defeat the God-Eater Kuldra.
  • ETERNAL Mode
    A pure, endless survival sandbox. The only objective is to survive for as long as possible against the harsh environment and deadly creatures of Ahra Prime.
  • REVELATIONS Mode
    A five-chapter, narrative-driven campaign that follows the player's journey to uncover the secrets of the abandoned colony while being guided by the mysterious Charon.
people Multiplayer
Multiplayer Details

Multiplayer functionality completely abandons peer-to-peer architecture in favor of robust dedicated servers. This allows up to six players (with plans to expand this cap) to occupy a single persistent world. The persistence ensures that massive time-gated activities—such as crop cultivation, automated smelting via Artisan upgrades, and base structural integrity—continue evolving even when players are offline. The 1.0 update also solidifies cooperative raid mechanics, explicitly demanding tight party synergy to survive the Scorned Wilderness. While the core experience is entirely cooperative PvE, the game also offers a low-stress Creative Mode with unrestricted building and deactivated enemy aggression, catering to architectural enthusiasts who wish to bypass the grueling combat and material refinement loops.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

Jagex has positioned RuneScape: Dragonwilds aggressively in the market with a baseline digital edition priced at $29.99 across Steam, Epic Games Store, PlayStation Network, and Xbox Live. For enthusiasts, a $9.99 Deluxe Edition Upgrade is available, offering exclusive cosmetic base-building decor and the highly sought-after Gilded Paladin armor set. Physical media collectors can purchase a premium Physical Deluxe Edition for consoles, which includes a collectible Steelbook case, three embroidered patches representing the core Melee, Magic, and Ranged combat triangles, a physical cloth map of the Ashenfall continent, and an exclusive Gold Trim Rune Armour figurine produced in partnership with Youtooz. To ensure massive day-one server populations, the game is also accessible via major subscription platforms like Xbox Game Pass Ultimate and PlayStation Plus Extra.

The game will be a single, one-time purchase. This will grant access to the full game, including the 'ETERNAL' sandbox mode at the start of Early Access, and all five chapters of the 'REVELATIONS' story mode as they are released over time. There will be no price changes during Early Access.

Post-Launch Content / DLC

The version 1.0 release is explicitly designated as the conclusion of the introductory narrative, with a vast, multi-year roadmap already formalized. The first major content drop is the free 'Luminance Update' slated for Winter 2026. This expansion will introduce the highly anticipated Prayer skill, functioning as a hybrid support mechanic where players bury bones and construct altars to toggle powerful passive buffs that drain a new Prayer point resource. Looking further ahead to 2027, Jagex has confirmed the 'Shadows of Ashenfall' expansion, which will introduce entirely new corrupted biomes and story content. Furthermore, the development team is actively iterating on a highly requested Hardcore Mode, which will implement permanent death and aggressive enemy scaling to fundamentally alter the survival calculus for veteran players.

The game will follow a phased release model. After the initial Early Access launch with the 'ETERNAL' sandbox mode, the five chapters of the 'REVELATIONS' story campaign will be released cyclically. The developer also plans to add vehicles and expand the world map.

help_outline FAQ
Frequently Asked Questions
  • Q: How does RuneScape: Dragonwilds perform on the Nintendo Switch 2?
    A: To run the dense Unreal Engine 5 environments, the Switch 2 version aggressively upscales a native 540p resolution to 1080p when docked. While it maintains a locked 30 FPS, players will notice significant visual compromises, including texture compression and reduced shadow quality compared to PC and current-gen consoles.
  • Q: Is the game fully cross-platform?
    A: Yes. Dragonwilds features completely frictionless crossplay across PC, PS5, Xbox Series X/S, and Switch 2. Players can easily join dedicated servers together using an integrated, in-game world invite code system.
  • Q: How do I get Dragon Armor?
    A: Unlike lower tiers such as Iron, Steel, Adamant, and Runite, Dragon Armor cannot be crafted. It is earned exclusively as high-tier loot drops by defeating the final boss, Kuldra, and by successfully extracting from the Scorned Wilderness raid.
  • Q: Do I have to manually organize all my loot in chests?
    A: No. By leveling up the Artisan skill, players unlock the 'Storage Ledger' capability. This allows you to automatically sort items from your inventory into linked base chests that already contain a stack of that item, drastically reducing base management friction.
  • Q: Does the game feature permanent death (permadeath)?
    A: At the 1.0 launch, the game features standard survival death mechanics where you drop your loot and must retrieve it. However, a highly requested 'Hardcore Mode' featuring permanent death and aggressive enemy scaling is currently in development for a future update.
  • Q: Do I need to have played Old School RuneScape to understand the story?
    A: Not at all. While veterans will recognize iconic characters like Commander Zilyana and legendary items like the Abyssal Whip, Dragonwilds is designed as a standalone survival spin-off with its own distinct narrative arc, making it highly accessible to newcomers.
  • Q: What is ☵ HIRAETH?
    A: HIRAETH is a single-player sci-fi survival game being created by a solo developer. It features two modes: a hardcore, endless survival sandbox and a five-chapter story campaign.
  • Q: When will it be released?
    A: The game is scheduled to launch into Early Access on PC on September 3, 2025. The full 1.0 release with all story chapters will be at a later date.
  • Q: Is it a difficult game?
    A: It is designed to be challenging, with deep survival mechanics. However, it will feature four difficulty levels, including an easier 'Wayfarer' mode for players who want to focus on the story.
  • Q: Is the developer really just one person?
    A: Yes, the game is primarily the work of a single solo developer, Paweł Tomkowiak, under the studio name Jade Horse. This is a key aspect of its development.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 5, Dragonwilds boasts dense environmental geometry, dynamic volumetric lighting via Lumen, and complex atmospheric effects that elevate the survival genre's visual standards. On high-end PCs, the game renders incredibly detailed armor textures—like the metallic sheen of a Dragon Kiteshield—and lush, wind-reactive foliage. However, this high visual ceiling necessitates heavy optimization scaling on weaker hardware. The Nintendo Switch 2 version has faced significant scrutiny; to maintain a locked 30 FPS, the game renders at a native 540p resolution heavily upscaled to 1080p using DLSS, resulting in noticeable texture compression, blurred visuals, and an over-reliance on bloom lighting. Despite these handheld compromises, the core visual art direction masterfully blends the high-fantasy aesthetic of Gielinor with the gritty, grounded reality of a survival sandbox.

N/A
Audio & Soundtrack

Audio design plays a critical role in both immersion and combat execution. The 1.0 combat overhaul introduced vital audio cues for the new parry mechanics; successfully executing a visceral parry triggers a distinct, heavy metallic resonance that serves as an immediate auditory reward and signals the burst-damage window. Environmentally, the soundscape transitions seamlessly from the serene, wind-swept ambiance of the Fractured Plains to the oppressive, echoing groans of the Fellhollow cemeteries. Musically, Jagex has masterfully re-orchestrated classic Old School RuneScape MIDI tracks into sweeping, cinematic orchestral arrangements tailored for Unreal Engine 5. The iconic 'Sea Shanty 2' and 'Harmony' themes return as dynamic ambient tracks that swell during base-building moments and seamlessly transition into high-tempo battle anthems when hostile entities initiate combat.

N/A
User Interface (UI/UX)

The User Interface in Dragonwilds has been meticulously designed to handle the complex logistical demands of both an MMORPG and a survival crafter. A defining UI triumph is the integration of the Artisan 'Storage Ledger.' Instead of manually opening dozens of individual chests to deposit loot after a long expedition, players can interact with a central ledger UI that automatically siphons corresponding materials from their inventory into designated, pre-sorted containers. The combat UI has been streamlined to clearly telegraph stamina pools, special attack meters, and elemental buildup debuffs without obscuring the action. On portable devices like the Steam Deck and Switch 2, the UI utilizes dynamic scaling to ensure text readability and inventory management remain perfectly legible despite the smaller screen real estate.

N/A
Accessibility Options

Jagex has implemented profound accessibility features primarily centered around reducing cognitive load and mechanical friction. The Artisan skill's 'Storage Ledger' automates inventory management, significantly aiding players who struggle with spatial organization or find manual sorting physically fatiguing. The new combat system's 'animation cancelling' allows players to abort attacks mid-swing to block, removing the punishing, lock-in animations that typically alienate players with slower reaction times. The game features full cross-platform invite codes, entirely bypassing complex account linking or third-party friend systems. Furthermore, customizable UI scaling, extensive subtitle options with directional indicators, and the inclusion of a Creative Mode ensure that players of all mechanical skill levels can engage with the world of Ashenfall without being overwhelmed by punishing survival mechanics.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 60 FPS)
CPU: Provides the necessary multi-core performance for smooth base rendering and complex enemy AI swarms.
CPU (Laptop): Ensures background tasks and the game's server logic do not interrupt frame pacing.
GPU: Allows for high-quality textures and enables DLSS/FSR for a stable 60 FPS experience.
GPU (Laptop): Delivers excellent 1080p performance utilizing hardware upscaling technologies.
RAM: Provides a massive buffer for Unreal Engine 5's streaming assets, resulting in a completely stutter-free experience.
Storage: Optimizes load times heavily for rapid fast-travel via the Home Teleport spell.
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (Mobile) / AMD RX 6600M
layersRAM: 16 GB
saveStorage (Tier): 25 GB NVMe SSD
memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K
developer_boardGPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (Low Preset, 30 FPS)
CPU: Provides baseline physics calculations and handles basic AI routines for low-density combat encounters.
CPU (Laptop): Equivalent mobile processors that can maintain base game logic without severe bottlenecking.
GPU: Entry-level GPUs capable of rendering UE5 at 1080p with heavy upscaling assistance.
GPU (Laptop): Sufficient VRAM to prevent texture pop-in on the lowest graphical settings.
RAM: Absolute minimum to load the game and OS, though page-file swapping may occur during intense sequences.
Storage: Fast storage ensures textures load before the player physically enters a new biome.
memoryCPU: Intel Core i3-8100 / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GTX 1650 Ti / RTX 3050 (Mobile)
layersRAM: 8 GB
saveStorage (Tier): 25 GB SSD
memoryCPU: Quad-core Intel or AMD, 2.5 GHz or faster
developer_boardGPU: DirectX 11 or 12 compatible graphics card
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
layersRAM: 12 GB
saveStorage (Tier): 70 GB HDD
1440p (QHD/2K) - High Performance (Ultra Preset, 60 FPS)
CPU: Tackles heavy base-building object counts and massive enemy wave spawns without dropping frames.
CPU (Laptop): Top-tier mobile CPUs required to sustain 1440p geometry rendering.
GPU: Pushes native 1440p textures beautifully while handling complex volumetric lighting.
GPU (Laptop): High TGP required to manage the thermal load of rendering UE5 at 1440p.
RAM: Ideal for running background tasks, discord, and maintaining a localized dedicated server for friends.
Storage: Maximum bandwidth for instant texture streaming and zero LOD pop-in.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 3080 Ti (Mobile) / RTX 4070 (Mobile)
layersRAM: 32 GB
saveStorage (Tier): 25 GB PCIe Gen 4 SSD
2160p (UHD/4K) - Enthusiast (Epic Preset, 60 FPS)
CPU: Absolute peak processing power to ensure 1% lows never drop below 60fps during intense boss encounters.
CPU (Laptop): Desktop replacement CPUs capable of maintaining immense processing throughput.
GPU: Mandatory hardware for 4K rendering with frame generation and maximum lighting fidelity.
GPU (Laptop): The only mobile GPU class capable of rendering UE5 at 4K resolution at acceptable frame rates.
RAM: Prevents any memory bottlenecks at extreme resolutions.
Storage: Provides instantaneous asset streaming required for 4K textures.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4090 (Mobile)
layersRAM: 32 GB
saveStorage (Tier): 25 GB PCIe Gen 4/5 SSD
save Overall Storage
Spec: 25 GB Solid State Drive (SSD)
Note: An SSD is strictly required to prevent traversal stuttering when crossing regional boundaries and to load high-fidelity assets instantly.
Type: SSD
Spec: 70 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while exploring the open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: A 64-bit OS is required to address memory efficiently due to the massive open-world map and high-resolution textures.
Spec: Windows 10 (64-bit)
Explanation: A 64-bit OS is a firm requirement.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DX12 is mandatory for Unreal Engine 5 features such as Lumen dynamic lighting and Nanite virtualized geometry.
Spec: Version 11 / Version 12
Explanation: DirectX 11 is the minimum, with DirectX 12 recommended for better performance on modern hardware.
info_outline Other Game Notes
  • The game is highly scalable but extremely demanding at maximum settings due to Unreal Engine 5's advanced rendering capabilities.
  • Laptop Performance Note: Laptop users should ensure they are running on dedicated graphics rather than integrated graphics to maintain stable framerates in dense forest biomes.
  • Laptop Consideration: G P U T G P: A minimum TGP of 85W is highly recommended for stable 60fps at 1080p. Low-power GPUs will require heavy FSR/DLSS upscaling.
  • Laptop Consideration: Cooling Thermals: The game taxes both CPU and GPU heavily; adequate thermal headroom is required to prevent throttling during base-building rendering.
  • Laptop Consideration: C P U Power Limits: Unreal Engine 5 requires high sustained CPU frequencies for physics calculations. Ensure your laptop is in Performance mode.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics bottlenecks and reduce input latency during parry-heavy combat.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS, AMD FSR, and Intel XeSS are supported and highly recommended on 'Quality' or 'Balanced' presets to stabilize framerates.
  • Optimization Detail: Key Settings Impact: Shadow cascades and global illumination have the highest performance impact. Lowering these can yield up to a 30% fps increase.
  • Game Name: RuneScape: Dragonwilds
  • OFFICIAL PC SYSTEM REQUIREMENTS from the game's Steam page. These specifications are for the Early Access version and may change. An SSD is recommended for higher tiers.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. The game's complex systems and high-fidelity world can be demanding, so a modern gaming laptop is advised.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and detailed simulation elements will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex survival systems and AI.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance.
  • Game Name: HIRAETH
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS, AMD FSR, and Intel XeSS are supported and highly recommended on 'Quality' or 'Balanced' presets to stabilize framerates.
  • Key Settings Impact: Shadow cascades and global illumination have the highest performance impact. Lowering these can yield up to a 30% fps increase.
N/A
laptop Laptop Considerations
  • G P U T G P: A minimum TGP of 85W is highly recommended for stable 60fps at 1080p. Low-power GPUs will require heavy FSR/DLSS upscaling.
  • Cooling Thermals: The game taxes both CPU and GPU heavily; adequate thermal headroom is required to prevent throttling during base-building rendering.
  • C P U Power Limits: Unreal Engine 5 requires high sustained CPU frequencies for physics calculations. Ensure your laptop is in Performance mode.
  • M U X Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics bottlenecks and reduce input latency during parry-heavy combat.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5.
  • Cooling Thermals: The game's visually rich world and detailed simulation elements will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex survival systems and AI.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1650 Ti / RTX 3050 (Mobile) / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1650 Ti / RTX 3050 (Mobile) / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1650 Ti / RTX 3050 (Mobile) / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (Mobile) / AMD RX 6600M / NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (Mobile) / AMD RX 6600M / NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (Mobile) / AMD RX 6600M / NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 Ti (Mobile) / RTX 4070 (Mobile)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3080 Ti (Mobile) / RTX 4070 (Mobile)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3080 Ti (Mobile) / RTX 4070 (Mobile)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 (Mobile)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 (Mobile)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 (Mobile)

For RuneScape: Dragonwilds Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT / Intel Arc A750
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2070 (6GB) / AMD RX 5700 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XTX

For HIRAETH Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...