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Road to Vostok vs Dying Light: The Beast
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 7, 2026 | Sep 19, 2025 |
| Developer | |
| Antti Leinonen | Techland |
| Publisher | |
| Road to Vostok Ltd. | Techland |
| Genre(s) | |
| Hardcore Survival FPS | Action RPG, Survival Horror, Open World, First-Person |
| Engine | |
| Godot 4 | C-Engine |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.7 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $14.99 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is horizontal, focused on loot and shelter customization rather than traditional leveling. Players upgrade their survival odds by finding better weapon attachments, medical supplies, and armor plates. Multi-shelter support allows players to establish safe houses across different zones. |
Progression is divided between two distinct skill trees: Survivor and Beast. The Survivor tree enhances parkour, crafting, and combat finishers. The unique Beast tree allows players to unlock devastating abilities tied to Crane's infection, such as a ground slam and the ability to hurl large objects. The stamina system has also been reworked to allow for uninhibited parkour traversal outside of combat. |
| public World & Exploration | |
| World & Level Design | |
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The game features map-to-map travel across three main layers: Area 05 (starting zone with traders), the Border Zone (guarded by hostile forces and physical obstacles), and Vostok (the final high-risk zone). Each area consists of multiple sub-maps like the Village, Shipyard, and Radar station. |
The game is set in a new, handcrafted open-world location called Castor Woods. Inspired by the Swiss Alps, this sprawling valley features diverse biomes, including a tourist town, industrial areas, farmlands, murky swamps, and a national park. The rural setting offers a different parkour and survival experience compared to the dense cities of previous games. |
| Playable Vehicles | |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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None. The developer has explicitly stated that the project is designed as a hardcore single-player experience to maintain the atmosphere of isolation and tension. |
The entire game campaign is playable in four-player online co-op. The system features 'shared progression,' meaning all character development and mission completion carry over between solo and co-op sessions. |
| extension Editions & DLC | |
| Available Editions | |
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Early Access Standard Edition launches at $14.99 with a 25% launch discount for the first two weeks. The price will adjust to $19.99 thereafter until the 1.0 release. All future content builds (Nomads, Signal, Gunslinger, etc.) are included in this price. |
The game is available in a Standard Edition and a Deluxe Edition. The Deluxe Edition includes the Official Soundtrack, a digital artbook, a digital map, and the 'Castor Woods Prepper Bundle' of in-game cosmetic and weapon items. A 'Hero of Harran' bundle is available as a pre-order bonus. |
| Post-Launch Content / DLC | |
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A massive roadmap includes eight major builds. Build 2 (Nomads) adds friendly factions and AI vs. AI combat; Build 5 (North) introduces dynamic seasons and hunting; Build 8 (Silent Night) completes the main questline. |
While 'The Beast' itself evolved from a DLC into a standalone game, Techland's history of long-term support suggests that post-launch content and updates are likely. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Uses Godot 4's advanced rendering features, including photogrammetry-based environmental assets for realistic textures. Visuals include volumetric fog, dynamic lighting, and a seasonal system that eventually adds winter environments. |
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| Audio & Soundtrack | |
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The soundscape is vital for survival, as players must listen for bandit footsteps or guard radio chatter. The OST 'Alive' sets a melancholic, post-apocalyptic tone for the quiet moments in shelters. |
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| User Interface (UI/UX) | |
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Features a minimalist, immersive UI. Weapon inspection screens show chambered rounds and fire modes (semi/auto). Inventory management is grid-based and weight-sensitive. |
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| Accessibility Options | |
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Difficulty customization via world options is planned for Build 8. Current features focus on key rebinding and adjustable FOV for the first-person perspective. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium, 30-45 FPS) CPU: Four cores are the baseline for handling the game's AI and physics. CPU (Laptop): Standard mobile chips can handle the initial Area 05 zones. GPU: 6GB of VRAM is essential for the high-res environment textures. GPU (Laptop): Ensures stable performance with DLSS enabled. RAM: Essential for managing the detailed world state and looting system. Storage: Standard SATA SSD is sufficient for 1080p. | |
memoryCPU: Intel Core i5-8400 | AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H | AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA RTX 3050 (95W TGP) layersRAM: 16 GB saveStorage (Tier): 20 GB SSD | — |
| 1080p (Full HD) - Minimum (1080p @ 30fps, LOW settings) (Low Preset.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A modern performance-tier laptop CPU is the minimum. GPU: Official minimum desktop GPU. GPU (Laptop): A mid-range dedicated gaming laptop GPU is needed. RAM: 16GB RAM is the official minimum requirement. Storage: An SSD is required. | |
| — | memoryCPU: Intel Core i5-13400F or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 5500 XT (6GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB) or RTX 2060 Mobile (6GB). layersRAM: 16 GB saveStorage (Tier): 100 GB SSD |
| 1440p (QHD/2K) - Recommended (High, 60 FPS) CPU: Strong single-core performance helps with complex AI behavior in Vostok. CPU (Laptop): High-end mobile CPUs ensure zero stutter during fire-fights. GPU: Capable of handling 1440p with high-quality global illumination. GPU (Laptop): Frame generation can be used to reach high-refresh targets. RAM: Recommended for the smoothest experience in the Vostok permadeath zone. Storage: NVMe speeds recommended for 1440p texture streaming. | |
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3070 | AMD RX 6800 laptop_macCPU (L): Intel Core i7-12700H | AMD Ryzen 9 6900HS laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU layersRAM: 32 GB saveStorage (Tier): 20 GB NVMe | — |
| 1440p (QHD/2K) - Recommended (1440p @ 60fps, MEDIUM settings) (Medium Preset.) CPU: The official recommended desktop CPU for a smooth experience. CPU (Laptop): A modern, high-performance laptop CPU is recommended for this tier. GPU: Official recommended desktop GPU for 1440p Medium settings at 60 FPS. GPU (Laptop): A powerful modern laptop GPU is needed for a high-quality 1440p experience. RAM: 16GB RAM is officially recommended for optimal performance. Storage: An SSD is required for this tier. | |
| — | memoryCPU: Intel Core i5-13400F or AMD Ryzen 7 7700 developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6750 XT (8GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 100 GB SSD |
| 2160p (UHD/4K) - High (4K @ 60fps, HIGH settings) (High Preset.) CPU: The official high-spec CPU. CPU (Laptop): A top-tier laptop CPU is required to pair with a high-end mobile GPU. GPU: The official high-spec GPU. GPU (Laptop): A flagship mobile GPU is required for playable 4K framerates. RAM: 32 GB RAM is the official high-spec requirement. Storage: An SSD is required. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 9 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 GRE (12GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) or higher. layersRAM: 32 GB saveStorage (Tier): 100 GB SSD |
| save Overall Storage | |
| Spec: 20 GB SSD Note: SSD is critical for seamless map-to-map travel and loading high-fidelity photogrammetry assets. Type: SSD | Spec: 100 GB available space (SSD Required) Note: A fast SSD is a mandatory requirement to handle the streaming of the large, handcrafted open world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for Godot 4's Vulkan Forward+ rendering path. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: Vulkan 1.3 Compatible Explanation: The game uses Vulkan for modern lighting and shadow techniques like SDFGI. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate is required for next-gen features like Raytraced Global Illumination. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Road to Vostok Specifically
For Dying Light: The Beast Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.