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Resident Evil Village vs DOOM Eternal

info General Information
Release Date
May 7, 2021 Mar 20, 2020
Developer
Capcom id Software
Publisher
Capcom Bethesda Softworks
Genre(s)
Survival Horror, First-Person Shooter, Action First-Person Shooter, Action, Platformer
Engine
RE Engine id Tech 7
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.5 / 5.0 4.6 / 5.0
Current Price (USD)
$39.99 $39.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (Third-Person Mode available in Winters' Expansion)
  • Multiplayer: Single-Player Campaign. The Mercenaries mode is single-player. (RE:Verse was a separate bundled multiplayer game).
  • Setting: Isolated Eastern European Village & Surrounding Areas (Castle, Factory, etc.)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), macOS, iOS
  • Unique Feature: Four Distinct Lord Domains with Unique Horror Themes, Memorable Antagonists (Lady Dimitrescu), Inventory Management & Crafting, First-Person Immersive Horror, Winters' Expansion (Shadows of Rose, Third-Person Mode).
  • Perspective: First-Person
  • Multiplayer: BATTLEMODE (2v1 Asymmetrical PvP), Horde Mode (Single-Player)
  • Setting: Earth, Hell, Urdak, Sentinel Prime, Various Dimensions
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Google Stadia (discontinued)
  • Unique Feature: Aggressive Push-Forward Combat, Resource Management via Glory Kills/Chainsaw/Flame Belch, Advanced Traversal (Dash, Meathook), Deep Lore Expansion, Master Levels.
sports_esports Gameplay & Mechanics
Companions/Followers
  • None (Ethan Winters - Gameplay): For the vast majority of his playable sections, Ethan Winters fights alone. He does not have persistent AI companions that follow him or can be commanded in combat during his main story segments.
  • Hound Wolf Squad Members (Chris Redfield's Section - Temporary AI): During Chris Redfield's playable segment, he is accompanied by members of his Hound Wolf Squad (e.g., Canine, Lobo, Night Howl, Umber Eyes). They are AI-controlled and provide significant combat support with military-grade weaponry and tactics during these specific missions.
    Human (BSAA Elite Soldiers)
  • Mia Winters & Rosemary Winters (Narrative Context): While central to Ethan's motivations, Mia and Rosemary do not act as gameplay companions for Ethan. Rosemary is an infant, and Mia's active role is primarily at the beginning and end of the game.
    Human
  • Michael (Shadows of Rose DLC - Temporary Guide/Entity): In the 'Shadows of Rose' DLC, Rose is guided by a mysterious entity calling itself 'Michael,' which communicates through text appearing on surfaces. It provides hints and narrative direction but is not a physical companion.
    Mysterious Entity (Megamycete Construct)
  • None (Gameplay): The Doom Slayer fights entirely alone during the single-player campaign. There are no AI companions that directly assist in combat.
  • VEGA (Guidance/Narrative): While not a combat companion, VEGA provides crucial mission information, manages the Fortress of Doom, and contributes significantly to the narrative and lore exposition.
    AI
Key Collectibles
  • Files (Notes, Diaries, Documents, Reports): Numerous readable documents found throughout all areas. They provide rich backstory on the village's history, the Four Lords, Mother Miranda's experiments, the BSAA's involvement, Ethan and Mia's past, and general lore about the Resident Evil universe. Essential for understanding the full narrative.
  • Goats of Warding: 20 small, wooden goat effigies hidden in various locations across the village and its surrounding areas. They make a distinct clicking sound when nearby. Destroying all of them unlocks an achievement/trophy and Challenge Points for the Extra Content Shop.
  • Treasures (Crystal Fragments, Wooden Animals, Combineable Treasures, etc.): Valuable items that can be found hidden in the environment, dropped by certain enemies, or in locked areas. These can be sold to The Duke for Lei (in-game currency). Some treasures consist of multiple parts that can be combined to create a more valuable item (e.g., Dimitrescu's Necklace, Moreau's Hidden Weapon).
  • Weapon Parts (Attachments): Found in specific locations, often in locked cases or hidden areas, or purchased from The Duke. These attachments (e.g., scopes, stocks, extended magazines, compensators) can be equipped to weapons at The Duke's Emporium to improve their stats or functionality.
  • Cooked Meals Ingredients (Fish, Poultry, Meat - Quality Tiers): Animals like fish, chickens, pigs, and goats can be hunted in the village and surrounding areas. They drop different qualities of meat. These ingredients are given to The Duke to cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
  • Outhouse Puzzles (Hidden Items): Many outhouses in the village have a small item hidden inside, often requiring a lockpick or a specific angle to see and shoot down. These usually contain ammo or minor resources.
  • Labyrinth Puzzles & Balls: Each of the Four Lords' main areas (and the village) contains a Labyrinth Puzzle model. Ethan must find a corresponding metal ball (e.g., Crimson Skull, Black Goat) and guide it through the miniature labyrinth to obtain a valuable Crystal Treasure.
  • Toys (Vinyl Figurines): Small, hidden collectible figures representing various demons, characters, and items from the Doom universe. Each level typically has 2-3 toys hidden in secret areas.
  • Codex Pages: Lore entries found throughout levels that expand on the game's universe, characters, demons, locations, weapons, and the history of the Sentinels, Maykrs, and Hell. Essential for understanding the deeper narrative.
  • Albums (Music Discs): Hidden collectible records featuring music tracks from previous id Software games (like classic Doom, Quake, Wolfenstein) and some original tracks. These can be listened to in the Doom Slayer's room in the Fortress of Doom.
  • Cheat Codes: Floppy disk-like items hidden in levels that unlock various cheat codes (e.g., infinite ammo, all runes, specific suit modes). Once found, cheats can be enabled when replaying missions but disable Slayer Gate access.
  • Praetor Suit Points: Tokens carried by ghostly Sentinel guards or found in caches. Used to upgrade the Praetor Suit's abilities and systems.
  • Sentinel Crystals: Crystals that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both linked upgrades on a crystal grants an additional passive perk.
  • Empyrean Keys: Earned by completing challenging Slayer Gates (optional combat encounters with high difficulty). Used in the Fortress of Doom to unlock the Unmaykr weapon.
  • Sentinel Batteries: Power sources found in levels or earned from completing mission challenges. Used in the Fortress of Doom to unlock rooms containing collectibles like Praetor Suit Points, Runes, or cosmetic skins.
Key Themes
  • Survival Horror
  • Gothic Horror
  • Folk Horror
  • Body Horror
  • Family & Fatherhood
  • Desperation
  • Loss & Trauma
  • Cults & Fanaticism
  • Bio-Organic Weapons
  • Mystery & Conspiracy
  • The Nature of Evil
  • Demonic Invasion
  • Saving Humanity
  • Hell on Earth
  • Interdimensional Warfare
  • Ancient Alien Civilizations (Sentinels & Maykrs)
  • The Doom Slayer's Rage
  • Apocalyptic Power
  • Resource Management
  • Fast-Paced Combat
  • Lore Expansion
colorize Combat & Gear
Weapons Overview
  • Handguns (LEMI, M1911, V61 Custom, S.T.A.K.E. Magnum, etc.): Pistol / Magnum
    Standard sidearms for general combat. Range from basic pistols to powerful magnums. Upgradable for damage, fire rate, capacity, etc. Some have unique properties or attachments.
  • Shotguns (M1897, W870 TAC, SYG-12): Shotgun (Pump-Action, Semi-Auto)
    Effective at close range, dealing high damage to unarmored or multiple enemies. Includes pump-action, tactical, and semi-automatic variants. Upgradable.
  • Rifles (FZ F2 Rifle, Dragoon - Chris Redfield Section): Sniper Rifle / Assault Rifle
    The FZ F2 is a bolt-action sniper rifle for long-range precision. During Chris Redfield's section, assault rifles like the Dragoon are used. Upgradable with scopes, stocks, etc.
  • Grenade Launcher (GM 79): Explosive / Utility Launcher
    Fires explosive rounds for area damage or flashbang rounds to stun enemies. Limited ammunition.
  • Knife: Melee (Utility/Last Resort)
    Ethan's standard melee weapon. Used for breaking crates, finishing downed enemies, or as a last resort in combat. Not very effective against most enemies on its own.
  • Mines & Pipe Bombs: Craftable Explosives
    Craftable throwable or deployable explosives. Pipe bombs are basic grenades, while mines can be set as traps.
  • Special/Story Weapons (e.g., specific weapons during boss fights or unique sections): Contextual / Unique
    Certain sections or boss encounters may provide Ethan (or other playable characters like Chris) with unique or powerful weapons temporarily.
  • Chris Redfield's Arsenal (Target Locator, WCX Assault Rifle, Karambit Knife - Playable Section): Military Grade Weaponry
    During Chris's playable segment, he has access to more advanced military weaponry, including an assault rifle with various attachments and a target locator for airstrikes.
  • Rose Winters' Powers (Shadows of Rose DLC - Not traditional weapons): Bio-Organic Abilities
    In the 'Shadows of Rose' DLC, Rose uses powers derived from the Mold to destroy Mold Cores, stun enemies, and clear obstacles, rather than conventional firearms for most of the DLC.
  • Combat Shotgun (Mods: Sticky Bombs, Full Auto): Shotgun (Versatile)
    A reliable early-game shotgun. Sticky Bombs provide ranged explosive capabilities, while Full Auto turns it into a rapid-fire close-quarters weapon.
  • Heavy Cannon (Mods: Precision Bolt, Micro Missiles): Assault Rifle (Precision/Burst)
    A versatile automatic rifle. Precision Bolt offers a scoped, high-damage single shot, while Micro Missiles launch a volley of small rockets.
  • Plasma Rifle (Mods: Heat Blast, Microwave Beam): Energy Rifle (Sustained/Focused Damage)
    Fires rapid plasma projectiles. Heat Blast unleashes a shockwave after sustained fire. Microwave Beam locks onto and stuns enemies, eventually causing them to explode.
  • Rocket Launcher (Mods: Remote Detonate, Lock-On Burst): Explosive Launcher (Area/Focused Damage)
    Fires powerful rockets. Remote Detonate allows manual explosion. Lock-On Burst fires a three-rocket salvo at a targeted enemy.
  • Super Shotgun (Meathook): Shotgun (Close Range, Mobility)
    Iconic double-barreled shotgun with immense close-range damage. The Meathook attachment allows the Slayer to grapple onto enemies, pulling himself towards them or setting them on fire.
  • Ballista (Mods: Arbalest, Destroyer Blade): Energy Projectile (Heavy Damage/Utility)
    Fires a powerful energy bolt. Arbalest charges a high-damage explosive shot. Destroyer Blade launches a wide, short-range energy wave that can clear groups.
  • Chaingun (Mods: Mobile Turret, Energy Shield): Automatic Firearm (High Rate of Fire)
    A gatling-style weapon. Mobile Turret deploys four barrels for devastating sustained fire (at the cost of movement). Energy Shield provides frontal protection while firing.
  • BFG-9000: Ultimate Weapon (Area Clearing)
    Fires a large plasma orb that tethers to and damages multiple enemies in a wide area. Extremely powerful with limited ammunition.
  • Unmaykr: Ultimate Weapon (Focused Energy Barrage)
    An ancient Sentinel weapon unlocked using Empyrean Keys. Fires a rapid spread of energy projectiles, sharing ammo with the BFG. More focused damage than the BFG.
  • Crucible: Melee (Ultimate Blade)
    A powerful Sentinel energy sword capable of instantly killing most standard demons with a single strike. Has limited charges replenished by finding Crucible pickups.
  • Doomblade: Melee (Integrated Arm Blade)
    The Slayer's retractable arm blade, primarily used for Glory Kills and Blood Punch attacks.
  • Chainsaw: Utility/Melee (Ammo Generation)
    Instantly kills most demons (except Super Heavy) and causes them to drop a large amount of ammunition. Requires fuel, which recharges over time or via pickups.
  • Equipment Launcher (Frag Grenade, Ice Bomb): Shoulder-Mounted Utility
    Allows the Slayer to fire Frag Grenades for area damage or Ice Bombs to freeze enemies, making them vulnerable or easier to manage. Upgradable.
  • Flame Belch: Shoulder-Mounted Utility (Armor Generation)
    Sets enemies on fire. Damaging ignited enemies causes them to drop armor shards. Upgradable.
  • Blood Punch: Melee (Empowered Strike)
    A powerful shockwave melee attack charged by performing Glory Kills. Can break enemy defenses or deal significant area damage. Upgradable.
  • Sentinel Hammer (DLC - The Ancient Gods Part Two): Melee/Utility (Area Stun/Resource Generation)
    A powerful warhammer that creates a shockwave, stunning demons and causing them to drop health/ammo when combined with Flame Belch or Ice Bomb.
Armor / Gear Sets
  • No Equipable Armor System (Ethan Winters): Ethan Winters does not have an equipable armor system where players can find or upgrade different pieces of armor for direct stat boosts. His survivability is based on his base health (which can be permanently increased by eating specific cooked meals from The Duke's Kitchen), player skill in combat (blocking, dodging), and the use of healing items (First Aid Meds). Clothing changes are story-dictated and purely cosmetic.
  • Defensive Upgrades (The Duke's Kitchen): By providing The Duke with specific quantities of Fish, Poultry, and Meat obtained from hunting animals in the village, Ethan can have meals cooked that provide permanent upgrades to his maximum health, blocking defense, or movement speed. This is the primary way to increase his resilience.
  • Blocking Mechanic: Ethan can block incoming attacks with his arms or equipped weapon, significantly reducing damage taken. A well-timed block can sometimes stagger enemies. This is a core defensive skill.
  • Praetor Suit: The Doom Slayer's advanced combat armor. Provides base protection (Armor points) and can be upgraded with Praetor Suit Points to enhance various systems: Fundamentals (health, armor, ammo capacity), Environment (resistance to hazards), Frag Grenade, Ice Bomb, and Flame Belch (capacity, cooldowns, effects). Armor is a resource that absorbs damage before health and can be replenished by Flame Belching enemies or finding armor pickups.
  • Runes: Up to three Runes can be equipped at a time, providing powerful passive abilities and buffs. Examples include 'Savagery' (faster Glory Kills), 'Seek and Destroy' (longer Glory Kill range), 'Air Control' (better mid-air maneuverability), 'Dazed and Confused' (longer enemy stagger time), 'Saving Throw' (survive one fatal blow).
  • Sentinel Crystals: Collectible items that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both upgrades on a crystal grants an additional passive perk.
Outfits/Customization
  • Ethan Winters' Attire: Ethan wears a consistent outfit throughout the main game (winter jacket, pants, etc.), which becomes progressively more tattered and bloodied as he endures hardships. There are no direct clothing customization options for Ethan in the story mode beyond these contextual changes. The Third-Person Mode added in the Winters' Expansion shows his full character model.
  • Chris Redfield's Attire: During his playable segment, Chris wears his signature Hound Wolf Squad tactical gear. This is fixed for his section.
  • Rose Winters' Attire (Shadows of Rose DLC): In the 'Shadows of Rose' DLC, teenage Rose wears a distinct outfit. Her appearance is fixed for her storyline.
  • Character Costumes (The Mercenaries Additional Orders / Unlockables): The Mercenaries mode and potentially other unlockable content (like through completing challenges or as part of Deluxe/Gold editions) may offer alternate cosmetic costumes for playable characters in those specific modes (e.g., different outfits for Chris, Lady Dimitrescu, Heisenberg in Mercenaries).
  • Doom Slayer Armor Skins: Players can unlock a wide variety of cosmetic skins for the Doom Slayer's Praetor Suit. These are earned through game progression, completing challenges, finding secrets, linking accounts (e.g., Slayers Club), participating in in-game events, or via DLC/Deluxe Edition. Skins range from classic Doomguy looks to unique demonic or Sentinel-themed designs but offer no gameplay advantages.
  • Weapon Skins: Similarly, many weapons have unlockable cosmetic skins that change their appearance without altering their stats or functionality. Earned through similar methods as armor skins.
  • Player Profile Customization (Podiums, Animations, Icons, Titles - BATTLEMODE): In BATTLEMODE, players can customize their Slayer and Demon podiums, intro/victory animations, profile icons, and titles to personalize their online presence.
public World & Exploration
Playable Vehicles
  • Tractor (Briefly, Cutscene/Scripted): Agricultural Land Vehicle
    Ethan briefly uses a tractor during an escape sequence early in the game, but it is a scripted event rather than a freely controllable vehicle.
  • Boat (Moreau's Reservoir): Small Motorboat / Watercraft
    Used by Ethan to navigate the flooded areas of Moreau's Reservoir while being pursued by the transformed Salvatore Moreau. Control is primarily for navigation and evasion during this specific segment.
  • Makeshift Tank / Vehicle (Heisenberg's Factory - Boss Fight): Improvised Combat Vehicle
    During the boss fight against Karl Heisenberg, Ethan pilots a makeshift, heavily armed vehicle created by Chris Redfield to counter Heisenberg's metallic form. Control is specific to this boss encounter.
  • Traversal on Foot (Walking, Running, Sprinting, Crouching): Player Locomotion
    Primary mode of movement. Ethan can walk, run (limited by stamina that isn't explicitly shown but implied by breathlessness), sprint for short bursts, and crouch for stealth or navigating low passages.
  • None (Player Controlled for Traversal)
    The Doom Slayer primarily traverses environments on foot, utilizing his advanced mobility (double jump, dash, climbing, meathook). There are no player-controlled vehicles like cars or bikes for general traversal.
  • Fortress of Doom (Hub): Celestial Space Station / Hub World
    The Doom Slayer's mobile headquarters. While not a 'vehicle' in the traditional sense, it travels between dimensions and serves as a central hub where the player can access collectibles, upgrade weapons and suit, practice in a training room (Ripatorium), and select missions. It is not directly piloted by the player during gameplay missions.
  • Contextual/Environmental Vehicles (e.g., Demonic Machinery, Lifts): Interactive Environment Elements
    Levels may feature lifts, jump pads, teleporters, or large pieces of demonic/Sentinel machinery that the Slayer interacts with for progression or traversal, but these are not freely pilotable vehicles.
book Story & Characters
Main Characters
  • Ethan Winters: Protagonist
    The returning protagonist from Resident Evil 7: Biohazard. A civilian desperately searching for his kidnapped infant daughter, Rosemary, which leads him to a mysterious and hostile village in Eastern Europe. He endures immense physical and psychological trauma throughout his ordeal.
  • Mia Winters: Supporting Character / Ethan's Wife
    Ethan's wife and Rosemary's mother. Her apparent death at the beginning of the game sets Ethan on his quest. Her past connections to The Connections and bioweapons are relevant.
  • Rosemary 'Rose' Winters: Key Character / Ethan's Daughter / Playable in 'Shadows of Rose' DLC
    Ethan and Mia's infant daughter, who possesses unique abilities due to her parents' exposure to the Mold. She is kidnapped by Chris Redfield, and her rescue is Ethan's primary motivation. Playable as a teenager in the 'Shadows of Rose' DLC.
  • Chris Redfield: Supporting Character / Antagonist Figure (Initially) / BSAA Operative
    A recurring hero from the Resident Evil series. He appears to act antagonistically at the start of Village, but his true motives and mission are gradually revealed. Leads the Hound Wolf Squad. Playable in a short segment of the main game and as a character in The Mercenaries.
  • The Duke: Ally / Merchant
    An enigmatic and surprisingly jovial, obese merchant who appears in various locations throughout the village. He sells weapons, ammunition, crafting recipes, weapon upgrades, and cooks meals for Ethan that provide permanent stat boosts. Offers cryptic advice and assistance.
  • Mother Miranda: Main Antagonist / Village Cult Leader
    The supreme leader of the village and the Four Lords. A powerful bioweapon researcher who seeks to use Rosemary to resurrect her own deceased daughter, Eva. She is the source of the Mold and the mutations in the region.
  • Lady Alcina Dimitrescu: Antagonist / One of the Four Lords
    The towering, aristocratic mistress of Castle Dimitrescu. A vampiric figure with immense strength and retractable claws, she rules her domain with her three daughters. Became a viral sensation due to her height and design.
  • Karl Heisenberg: Antagonist / One of the Four Lords / Potential Rebel
    A charismatic and rebellious lord with the power to manipulate metal (ferrokinesis). He operates a factory producing cybernetic soldiers (Soldats). He has his own agenda and offers Ethan a chance to join him against Miranda.
  • Donna Beneviento & Angie: Antagonist / One of the Four Lords
    A reclusive doll maker who communicates through her sentient puppet, Angie. Her domain, House Beneviento, focuses on psychological horror, hallucinations, and puzzles rather than direct combat.
  • Salvatore Moreau: Antagonist / One of the Four Lords
    A grotesque, fish-like mutant lord with low self-esteem, desperate for Miranda's approval. He controls a reservoir and can transform into a colossal aquatic monster.
  • Elena & Leonardo Lupu: Supporting Characters / Villagers
    Survivors Ethan encounters in the village. Elena tries to help Ethan but faces tragic circumstances with her father, Leonardo.
  • The Hag (Old Crone): Supporting Character / Narrator Figure
    An elderly, mysterious villager who appears at various points, offering cryptic warnings, lore, and seemingly observing Ethan's journey.
  • Doom Slayer (The Slayer / Doomguy): Protagonist
    The legendary, silent, and unstoppable warrior prophesied to destroy the forces of Hell. He is driven by pure rage and an unyielding determination to protect humanity and eradicate all demons. His origins and history with the Sentinels and Maykrs are further explored.
  • VEGA: Ally / AI Assistant
    An advanced artificial intelligence originally from Mars, now integrated into the Slayer's Fortress of Doom. VEGA provides mission intel, manages the Fortress, and offers analytical support. Revealed to have a deeper connection to Urdak and The Father.
  • Khan Maykr: Main Antagonist (Base Game)
    The supreme ruler of Urdak and the Maykr race. She orchestrates the invasion of Earth to produce Argent Energy, believing it necessary for her people's survival, making a pact with Hell.
  • Hell Priests (Deag Nilox, Deag Ranak, Deag Grav): Antagonists / Lieutenants
    Three high-ranking priests of Hell, formerly Sentinels, who serve the Khan Maykr and are key targets for the Doom Slayer to disrupt Hell's invasion of Earth.
  • The Betrayer (Valen): Supporting Character / Sentinel Exile
    A former Sentinel warrior who betrayed his people to Hell in exchange for the return of his son's life (who was turned into the Icon of Sin). He aids the Slayer with information and the Sentinel Hammer in the DLC.
  • The Father (Voice): Entity / Creator Figure
    The supreme being of Urdak, creator of the Maykrs and potentially the multiverse. VEGA is a fragment of his consciousness. His true nature and intentions are a central part of the lore.
  • Samuel Hayden (Seraphim - DLC): Ally / Ambiguous Figure
    The former head of the UAC on Mars, now revealed to be the Seraphim, a Maykr who aided the Slayer. He continues to play a complex role in the events of The Ancient Gods DLC.
  • The Dark Lord (Davoth - DLC): Main Antagonist (The Ancient Gods)
    The true creator of Hell, Jekkad (later Hell), Urdak, and all dimensions, including the Maykrs and The Father. He is the ultimate adversary the Doom Slayer must face to end the eternal conflict.
  • Intern (UAC Hologram - DLC): Supporting Character (Comic Relief - DLC)
    A UAC employee hologram encountered in The Ancient Gods - Part One, providing humorous commentary and minor assistance.
Example Missions
  • Main Story Campaign (Ethan's Search for Rose)
    A series of interconnected chapters following Ethan Winters' desperate journey through the titular village and the domains of the Four Lords (Castle Dimitrescu, House Beneviento, Moreau's Reservoir, Heisenberg's Factory) to rescue his kidnapped daughter, Rosemary, and confront Mother Miranda. Involves exploration, puzzle-solving, intense combat encounters, and boss battles.
  • Chris Redfield's Section
    A segment of the main campaign where players take control of Chris Redfield as he leads his Hound Wolf Squad on a mission related to Mother Miranda and the Megamycete, showcasing more action-oriented gameplay with military weaponry.
  • Puzzle Solving (Key Items, Environmental Puzzles)
    Throughout the game, Ethan must find key items (e.g., specific keys, crests, tools like the Well Wheel or Crank) and solve environmental puzzles to progress, unlock new areas, or access valuable loot. This includes tasks like finding mask fragments in Castle Dimitrescu or navigating the non-combat horror sequences in House Beneviento.
  • Boss Battles (Four Lords, Miranda, Mini-Bosses)
    Confront and defeat the unique and often multi-phase bosses that guard the end of each major area or serve as significant story encounters. This includes fighting each of the Four Lords in their transformed states and ultimately Mother Miranda.
  • Optional Exploration & Treasure Hunting
    Explore optional paths, hidden rooms, and side areas within the main locations to find valuable treasures (which can be sold to The Duke), weapon parts, crafting resources, files, and Goats of Warding. Some treasures require solving small puzzles or finding combineable parts.
  • The Duke's Kitchen (Hunting & Upgrades)
    Hunt animals (fish, poultry, meat) found in the village and surrounding areas. Bring the ingredients to The Duke, who can cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
  • Shadows of Rose Story Campaign (DLC)
    A new narrative campaign played as a teenage Rosemary Winters. She enters the Megamycete's consciousness to find a way to rid herself of her powers, facing surreal environments, new enemies (Face Eaters, Molded), and exploring her connection to the Mold. Played entirely in third-person.
  • The Mercenaries / The Mercenaries Additional Orders (Game Mode)
    An arcade-style score attack mode. Players choose a character (Ethan, Chris, Lady Dimitrescu, Heisenberg) and fight through waves of enemies across various stages within a time limit, aiming for high scores by chaining kills and utilizing character-specific abilities and weapons. Unlocks new stages and potentially in-game rewards.
  • Campaign Story Missions (e.g., Hell on Earth, Exultia, Cultist Base, Doom Hunter Base, Nekravol, Urdak, Final Sin)
    A series of linear, action-packed levels where the Doom Slayer battles through demonic hordes across Earth, Hell, Urdak, and other dimensions to find and kill the Hell Priests, stop the Khan Maykr, and ultimately destroy the Icon of Sin. Each mission features intense combat arenas, platforming sections, secret hunting, and often culminates in a boss fight or major story development.
  • Slayer Gates
    Optional, high-difficulty combat encounters found within campaign levels. Completing a Slayer Gate rewards an Empyrean Key, used to unlock the Unmaykr weapon in the Fortress of Doom. These are intense tests of skill against waves of tough demons.
  • Secret Encounters
    Timed combat challenges hidden in levels. Completing them within the time limit (and sometimes with specific conditions) rewards Weapon Points for upgrading weapon mods.
  • Master Levels (e.g., Super Gore Nest Master Level)
    Significantly harder, remixed versions of existing campaign levels with different enemy compositions, more aggressive AI, and increased resource scarcity. Designed for maximum challenge and replayability.
  • The Ancient Gods - Part One & Part Two (DLC Campaigns)
    Two substantial story expansions that continue the Doom Slayer's narrative after the main game. Part One involves retrieving The Father's life sphere and stopping the Seraphim's plans. Part Two sees the Slayer leading Sentinel armies against the Dark Lord in the heart of Hell to end the eternal conflict.
  • Horde Mode
    A wave-based survival mode where the Doom Slayer fights increasingly difficult waves of demons across various arenas to achieve a high score and unlock cosmetic rewards. Features rounds with different objectives and random buffs/debuffs.
people Multiplayer
Multiplayer Details

The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity.

1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode.

extension Editions & DLC
Available Editions

Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders).

Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content.

Post-Launch Content / DLC

The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode).

The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Resident Evil Village a direct sequel to Resident Evil 7: Biohazard?
    A: Yes, Resident Evil Village directly continues the story of Ethan Winters and his wife Mia, set a few years after the events of Resident Evil 7.
  • Q: Do I need to play Resident Evil 7 before Village?
    A: It is highly recommended. Village heavily references characters, events, and themes from RE7. While there's a brief recap, playing RE7 first provides crucial context for Ethan's motivations and the overarching story.
  • Q: Is Resident Evil Village in first-person or third-person?
    A: The main campaign of Resident Evil Village is played in first-person. However, the 'Winters' Expansion' DLC added an optional Third-Person Mode for the main story, allowing players to experience it from an over-the-shoulder perspective.
  • Q: Who are the Four Lords?
    A: The Four Lords are a group of mutated individuals who rule different territories surrounding the village, all serving Mother Miranda. They are Lady Alcina Dimitrescu (vampiric mistress of a castle), Karl Heisenberg (engineer with magnetic powers and a factory), Donna Beneviento (reclusive doll maker controlling hallucinations), and Salvatore Moreau (grotesque fish-like creature controlling a reservoir).
  • Q: What is The Mercenaries mode?
    A: The Mercenaries is an arcade-style, score-based bonus mode unlocked after completing the main story. Players choose a character and must defeat waves of enemies across various stages within a time limit, chaining combos and utilizing character-specific abilities to achieve high scores and unlock rewards. The 'Additional Orders' DLC added more characters and stages.
  • Q: What is 'Shadows of Rose'?
    A: 'Shadows of Rose' is a story DLC included in the 'Winters' Expansion'. It is set 16 years after the main game and follows a teenage Rosemary Winters as she delves into the consciousness of the Megamycete to find a way to remove her unwanted powers. It is played in third-person.
  • Q: Is DOOM Eternal a direct sequel to DOOM (2016)?
    A: Yes, DOOM Eternal directly continues the story of the Doom Slayer from where DOOM (2016) left off, expanding significantly on the lore and universe.
  • Q: What is the 'Doom Dance' or 'Funky Fetus' combat loop?
    A: This refers to the core gameplay loop of DOOM Eternal: aggressively engaging demons, using Glory Kills on staggered enemies to regain health, using the Chainsaw on weaker demons for ammunition, and using the Flame Belch to set enemies on fire and make them drop armor shards when damaged. This constant resource management through offensive actions is key to survival.
  • Q: What are Master Levels?
    A: Master Levels are remixed versions of campaign levels with significantly increased difficulty, different enemy placements, and new challenges. They are designed for experienced players seeking a greater test of skill.
  • Q: How does the Meathook on the Super Shotgun work?
    A: The Meathook is a grappling hook attached to the Super Shotgun. It can latch onto demons, rapidly pulling the Slayer towards them. This is used for aggressive closing of distances, setting up close-range shotgun blasts, aerial maneuvering, and can be upgraded to set hooked enemies on fire (generating armor with Flame Belch).
  • Q: What is BATTLEMODE?
    A: BATTLEMODE is DOOM Eternal's 2v1 asymmetrical multiplayer mode where two player-controlled demons (choosing from types like Mancubus, Marauder, Revenant, etc., each with unique abilities) fight against one fully kitted Doom Slayer. It's a best-of-five rounds mode focused on tactical team play for demons and aggressive skill for the Slayer.
  • Q: Does DOOM Eternal have ray tracing?
    A: Yes, ray-traced reflections were added to DOOM Eternal in a post-launch update for PC (NVIDIA RTX and AMD RX 6000 series and newer) and current-gen consoles (PS5, Xbox Series X). This feature enhances visual quality but is demanding on hardware.
build Technical Details
Graphics & Visual Fidelity

Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity.

Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware.

Audio & Soundtrack

Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness.

Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups.

User Interface (UI/UX)

Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu.

Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat.

Accessibility Options

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players.

Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON) (Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS)
CPU: A modern 8-core/16-thread CPU from the specified generations or newer is the baseline. Game performance can be CPU-bound in certain situations.
CPU (Laptop): Estimated laptop CPU class. Performance will vary based on specific SKU, power limits, and cooling. Ensure it meets the 8-core/16-thread guidance.
GPU: Minimum desktop GPU requires hardware ray tracing support and 8GB of VRAM. These GPUs represent the entry point for 1080p/60FPS at low settings.
GPU (Laptop): Estimated laptop GPUs. Hardware ray tracing capability and at least 8GB VRAM are essential. Performance heavily depends on TGP and cooling.
RAM: 16GB of system RAM is the minimum requirement, dual-channel configuration is strongly recommended for optimal performance.
Storage: NVMe SSD is mandatory for installation and gameplay.
memoryCPU: AMD Ryzen 7 3700X (Zen 2, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-10700K (10th Gen, 8 cores/16 threads @3.2GHz or better)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB VRAM) or AMD Radeon RX 6600 (8GB VRAM)
laptop_macCPU (L): AMD Ryzen 7 4800H/HS series or Intel Core i7-10870H/10875H series equivalent or better (8-core/16-thread mobile CPUs).
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Super Mobile (Full TGP), RTX 3050 Ti Mobile (8GB VRAM if available, may struggle) / RTX 4050 Mobile (6GB, may be borderline, 8GB variant preferred) or AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, Prioritize Graphics/High Preset, No Ray Tracing) (Prioritize Graphics Preset / High Settings, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB VRAM) or AMD Radeon RX 5700 (8GB VRAM)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High/Max 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 35 GB SSD
1080p (Full HD) - Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-7500 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.**
layersRAM: 8 GB
saveStorage (Tier): 35 GB HDD (SSD Recommended)
1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Video Settings, Ray Tracing ON) (High Preset, Ray Tracing ON, Target 1440p @ 60 FPS)
CPU: Recommended desktop CPU for a solid 1440p/60FPS experience with high settings. Strong multi-core performance needed.
CPU (Laptop): High-performance laptop CPUs. Ensure good cooling and power delivery to maintain boost clocks for these demanding processors.
GPU: Recommended desktop GPU for 1440p/60FPS at high settings. 10GB+ VRAM is specified as ideal for this target.
GPU (Laptop): High-end laptop GPUs with substantial VRAM (10GB+ ideally) and high TGP are needed for 1440p high settings. Upscaling will be beneficial.
RAM: 32GB of system RAM is recommended for a smoother experience at higher settings and resolutions, especially with background applications.
Storage: NVMe SSD is mandatory. More available space on a larger capacity drive (e.g., 512GB+) might offer more consistent performance as drives fill up.
memoryCPU: AMD Ryzen 7 5700X (Zen 3, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-12700K (12th Gen, 8 P-cores + 4 E-cores / 20 threads @3.2GHz relevant core speed or better)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB VRAM) or AMD Radeon RX 6800 (16GB VRAM, though 10GB+ target from Bethesda)
laptop_macCPU (L): AMD Ryzen 7 5800H/HS series or Intel Core i7-12700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (High TGP, 8GB/10GB/16GB variants) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M (12GB) / RX 6850M XT (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON) (Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential))
CPU: While the official CPU spec is the same as 'Recommended', for a consistent 4K/60FPS Ultra experience, a high-end modern CPU (e.g., Ryzen 7 5800X3D/7800X3D, Intel Core i7-13700K/i9-12900K or newer) is advisable.
CPU (Laptop): Flagship tier laptop CPUs are necessary to avoid bottlenecks for 4K gaming, paired with top-tier mobile GPUs.
GPU: Top-tier desktop GPUs with 16GB+ VRAM are required for attempting 4K/60FPS on Ultra settings. Heavy reliance on DLSS/FSR Performance/Ultra Performance modes is expected.
GPU (Laptop): The absolute best laptop GPUs available. Will heavily rely on aggressive DLSS/FSR (Performance/Ultra Performance modes) and potentially some settings compromises for a stable 4K/60FPS experience. Max TGP and excellent cooling are critical.
RAM: 32GB RAM is essential for 4K gaming with Ultra settings to handle large textures and assets smoothly.
Storage: NVMe SSD is mandatory. A high-speed Gen4 or Gen5 NVMe SSD could offer marginal benefits at this tier for loading and texture streaming.
memoryCPU: AMD Ryzen 7 5700X (Zen 3) or Intel Core i7-12700K (12th Gen) or better (Same as Recommended CPU, but higher frequency variants or newer generations like Ryzen 7000/Intel 13th/14th Gen would be beneficial)
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB VRAM) or AMD Radeon RX 7900 XT (20GB VRAM) / RX 7900 XTX (24GB VRAM)
laptop_macCPU (L): AMD Ryzen 9 5900HX/HS series / Ryzen 7 6800H series or Intel Core i9-12900H/HK series / Core i7-13700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC.
Note: An SSD is highly recommended for faster loading times and smoother transitions between areas.
Type: SSD
Spec: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free.
Note: An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 (64-bit required)
Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit)
Explanation: A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
Spec: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support)
Explanation: Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date.
info_outline Other Game Notes
  • Official PC system requirements from Capcom. Performance can vary depending on specific hardware, settings, areas in-game (especially with many enemies or detailed environments), and background applications. An SSD is recommended for optimal performance. Ray tracing features are demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Resident Evil Village can be demanding, particularly with ray tracing enabled or at higher resolutions.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
  • Game Name: Resident Evil Village
  • Official system requirements for DOOM: The Dark Ages from id Software / Bethesda Softworks. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An NVMe SSD is mandatory for all configurations. Hardware ray tracing support is a minimum requirement.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. However, DOOM: The Dark Ages is a demanding title with mandatory ray tracing. High-end laptop hardware with sufficient VRAM, adequate TGP (Total Graphics Power) for the GPU, and robust cooling will be necessary for an optimal experience, especially at higher settings and resolutions. Performance on laptops can vary significantly based on these factors.
  • Laptop Consideration: G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
  • Laptop Consideration: C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
  • Optimization Detail: Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
  • Game Name: DOOM Eternal
build Optimization Details
  • Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
  • Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
  • Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
  • Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
laptop Laptop Considerations
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for AI and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
  • C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
  • R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

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