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Resident Evil Requiem vs S.T.A.L.K.E.R. 2: Heart of Chornobyl
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 27, 2026 | Sep 5, 2024 |
| Developer | |
| Capcom | GSC Game World |
| Publisher | |
| Capcom | GSC Game World |
| Genre(s) | |
| Survival Horror, Action | First-Person Shooter, Survival Horror, Open World, Post-Apocalyptic, RPG-lite |
| Engine | |
| RE Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Mature 17+ (Expected) |
| Avg. User Rating | |
| 4.9 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Leon uses Credits at Supply Boxes for weapon stats (Firepower, Reload, Capacity) and hatchet sharpening. Grace uses a unique 'Blood Collector' system to analyze infected blood via laser microscopes to craft superior injectors (Steroids for HP, Stabilizers for aim). |
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| public World & Exploration | |
| World & Level Design | |
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Requiem features five massive interconnected zones: Wrenwood Hotel (Introduction), Rhodes Hill Chronic Care Center (Hub), East Raccoon City (Exploration), RPD/Orphanage (Nostalgia), and the ARK Facility (Climax). It is approximately 2.5x larger than Resident Evil Village in terms of navigable space. |
S.T.A.L.K.E.R. 2 will feature a seamless open world of approximately 64 sq km, one of the largest in gaming. It will encompass iconic locations from previous games (e.g., Pripyat, Chornobyl NPP, Red Forest, Cordon - TBD if all are present or reimagined) as well as new, unexplored territories within the Exclusion Zone. The world will be dynamic, with the A-Life 2.0 system simulating life for factions and mutants independently of the player. Expect diverse biomes from irradiated wastelands and dense forests to underground laboratories and abandoned urban areas. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Includes 'Resident Evil: Resistance 2,' a 4v1 asymmetrical horror experience featuring Victor Gideon as a Mastermind. |
A free multiplayer update is planned for release after the main game. Details are scarce, but it's expected to include PvP modes. Co-operative elements or a standalone mode like the once-planned S.T.A.L.K.E.R. Online (focused on raids) are speculative but possible. |
| extension Editions & DLC | |
| Available Editions | |
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Standard ($69.99): Base Game. Deluxe ($79.99): Includes 'Deluxe Kit' with Film Noir/Apocalypse costumes, Dimitrescu skin for Grace, and unique weapons. Collector's Edition ($250): Includes Steelbook, Acrylic Stand, and digital art book. |
Multiple editions have been announced: Standard, Deluxe (digital artbook, soundtrack, extra side quests, costumes/weapon skins), Ultimate (Deluxe content + Season Pass with future DLCs, more costumes/weapon skins), and physical Collector's Edition (Ultimate content + SteelBook, artbook, stalker figurine, letter, map, patches, keychain, etc.). |
| Post-Launch Content / DLC | |
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Mercenaries: Requiem available at launch. Post-launch roadmap includes 'Sherry's Redemption' story DLC and additional characters for Resistance 2. |
A Season Pass is confirmed for higher editions, indicating plans for multiple DLCs, likely including story expansions, new areas, weapons, and potentially game modes. A free multiplayer update is also planned after release. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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First RE game with native Path Tracing. Includes Pragmata-derived strand hair physics and real-time wetness shaders. PSSR support on PS5 Pro for 4K/60fps with RT. |
Developed on Unreal Engine 5, S.T.A.L.K.E.R. 2 aims for cutting-edge photorealistic visuals. It will leverage UE5 features like Nanite (virtualized micropolygon geometry for extreme detail) and Lumen (fully dynamic global illumination and reflections). Expect highly detailed environments, realistic weather systems, advanced lighting, and detailed character/mutant models. Motion capture and photogrammetry are being used extensively. |
| Audio & Soundtrack | |
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12-channel spatial audio. Soundtrack by Kota Suzuki, featuring haunting ambient tracks for Grace and industrial orchestral action themes for Leon. |
Expected to feature an atmospheric and melancholic soundtrack, possibly by MoozE (composer for previous S.T.A.L.K.E.R. games) or similar artists, blending ambient electronic, industrial, and folk elements. Immersive sound design is a hallmark, with distinct anomaly sounds, mutant roars, weapon effects, and the oppressive ambience of the Zone (wind, Geiger counter clicks, distant gunfire). |
| User Interface (UI/UX) | |
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Minimalist diegetic UI. Grace's health displays on her Blood Collector; Leon's health and ammo are shown on a tactical wrist monitor. Swappable first/third-person views. |
Expected to be immersive and diegetic where possible, fitting the S.T.A.L.K.E.R. aesthetic. HUD will likely display health, stamina, radiation levels, ammo, equipped detectors, and time. PDA will be crucial for map, inventory, quests, and information. Dynamic indicators for hunger, thirst, sleep, and bleeding are staples of the series. |
| Accessibility Options | |
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High-contrast mode, auto-aim (Casual), visual sound cues, screen-shake toggle, and simplified QTE controls. |
To Be Determined (TBD). Modern AAA games typically include a range of accessibility options, so it's likely S.T.A.L.K.E.R. 2 will offer features like customizable controls, subtitle options, UI scaling, and potentially gameplay modifiers, though specifics are unconfirmed. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | N/A |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low (1080p/30fps)) CPU: Baseline 6-core performance. CPU (Laptop): Entry-level mobile CPU. GPU: Minimum VRAM requirement for 1080p. GPU (Laptop): Standard entry mobile GPU. RAM: Strict minimum for asset-heavy RPD environments. Storage: Mandatory SSD. | |
memoryCPU: Intel Core i5-8500 / AMD Ryzen 5 3500 developer_boardGPU: NVIDIA GTX 1660 6GB / AMD RX 5500 XT 8GB laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 73.33 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): High-end laptop CPUs needed due to UE5 and A-Life 2.0. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance-focused laptop GPUs. 8GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Recommended (High (1080p/60fps)) CPU: Ensures smooth AI logic in the Care Center. CPU (Laptop): High-performance mobile chip. GPU: Enables stable 60FPS on high presets. GPU (Laptop): Optimal mobile 1080p performance. RAM: Recommended for engine stability. Storage: SSD required for fast loading. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 5500 developer_boardGPU: NVIDIA RTX 2060 Super 8GB / AMD RX 6600 8GB laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 73.33 GB SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU. A-Life 2.0 might push this higher. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM crucial. RAM: 8GB absolute minimum, but 16GB stated as highly recommended even for minimum. Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-7600K or AMD Ryzen 5 1600X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a more realistic minimum for a stable experience.** layersRAM: 8 GB saveStorage (Tier): 150 GB SSD |
| 1440p (QHD/2K) - Ultra RT (Ultra (1440p/60fps with RT)) CPU: Handles path-tracing calculations. CPU (Laptop): Top-tier mobile processing. GPU: Fluid 2K performance with RT global illumination. GPU (Laptop): Desktop-class mobile performance. RAM: Prevents stutters in open-world city zones. Storage: High-speed streaming recommended. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 73.33 GB NVMe SSD | — |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling likely needed) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - 4K Path Tracing (Maximum (4K/60fps)) CPU: Pinnacle of processing for enthusiast targets. CPU (Laptop): Maximum mobile power. GPU: Required for native or upscaled 4K path tracing. GPU (Laptop): Absolute peak mobile performance. RAM: Standard for 4K ultra gaming. Storage: Fastest loading speeds. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 73.33 GB NVMe Gen 5 | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute flagship laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
| Spec: 73.33 GB SSD Note: Installation on an SSD is mandatory. HDDs will suffer from severe asset streaming issues. Type: SSD | Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is mandatory for the intended experience due to the seamless open world and UE5's asset streaming capabilities (Nanite). Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit required) Explanation: Utilizes modern OS storage APIs and stability targets; Windows 10 is officially not supported. | Spec: Windows 10, Windows 11 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Essential for path-traced global illumination and advanced shader execution. | Spec: DirectX 12 Ultimate (Expected for full feature set) Explanation: DirectX 12 is listed, Ultimate likely needed for features like advanced ray tracing (if implemented beyond Lumen) or mesh shaders. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Resident Evil Requiem Specifically
For S.T.A.L.K.E.R. 2: Heart of Chornobyl Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.