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Resident Evil Requiem vs Resident Evil Village
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 27, 2026 | May 7, 2021 |
| Developer | |
| Capcom | Capcom |
| Publisher | |
| Capcom | Capcom |
| Genre(s) | |
| Survival Horror, Action | Survival Horror, First-Person Shooter, Action |
| Engine | |
| RE Engine | RE Engine |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | Mature 17+ |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $69.99 | $39.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Leon uses Credits at Supply Boxes for weapon stats (Firepower, Reload, Capacity) and hatchet sharpening. Grace uses a unique 'Blood Collector' system to analyze infected blood via laser microscopes to craft superior injectors (Steroids for HP, Stabilizers for aim). |
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| public World & Exploration | |
| World & Level Design | |
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Requiem features five massive interconnected zones: Wrenwood Hotel (Introduction), Rhodes Hill Chronic Care Center (Hub), East Raccoon City (Exploration), RPD/Orphanage (Nostalgia), and the ARK Facility (Climax). It is approximately 2.5x larger than Resident Evil Village in terms of navigable space. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Includes 'Resident Evil: Resistance 2,' a 4v1 asymmetrical horror experience featuring Victor Gideon as a Mastermind. |
The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity. |
| extension Editions & DLC | |
| Available Editions | |
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Standard ($69.99): Base Game. Deluxe ($79.99): Includes 'Deluxe Kit' with Film Noir/Apocalypse costumes, Dimitrescu skin for Grace, and unique weapons. Collector's Edition ($250): Includes Steelbook, Acrylic Stand, and digital art book. |
Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders). |
| Post-Launch Content / DLC | |
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Mercenaries: Requiem available at launch. Post-launch roadmap includes 'Sherry's Redemption' story DLC and additional characters for Resistance 2. |
The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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First RE game with native Path Tracing. Includes Pragmata-derived strand hair physics and real-time wetness shaders. PSSR support on PS5 Pro for 4K/60fps with RT. |
Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity. |
| Audio & Soundtrack | |
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12-channel spatial audio. Soundtrack by Kota Suzuki, featuring haunting ambient tracks for Grace and industrial orchestral action themes for Leon. |
Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness. |
| User Interface (UI/UX) | |
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Minimalist diegetic UI. Grace's health displays on her Blood Collector; Leon's health and ammo are shown on a tactical wrist monitor. Swappable first/third-person views. |
Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu. |
| Accessibility Options | |
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High-contrast mode, auto-aim (Casual), visual sound cues, screen-shake toggle, and simplified QTE controls. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low (1080p/30fps)) CPU: Baseline 6-core performance. CPU (Laptop): Entry-level mobile CPU. GPU: Minimum VRAM requirement for 1080p. GPU (Laptop): Standard entry mobile GPU. RAM: Strict minimum for asset-heavy RPD environments. Storage: Mandatory SSD. | |
memoryCPU: Intel Core i5-8500 / AMD Ryzen 5 3500 developer_boardGPU: NVIDIA GTX 1660 6GB / AMD RX 5500 XT 8GB laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 73.33 GB SSD | — |
| 1080p (Full HD) - Recommended (High (1080p/60fps)) CPU: Ensures smooth AI logic in the Care Center. CPU (Laptop): High-performance mobile chip. GPU: Enables stable 60FPS on high presets. GPU (Laptop): Optimal mobile 1080p performance. RAM: Recommended for engine stability. Storage: SSD required for fast loading. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 5500 developer_boardGPU: NVIDIA RTX 2060 Super 8GB / AMD RX 6600 8GB laptop_macCPU (L): Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 73.33 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, Prioritize Graphics/High Preset, No Ray Tracing) (Prioritize Graphics Preset / High Settings, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB VRAM) or AMD Radeon RX 5700 (8GB VRAM) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High/Max 60FPS.** layersRAM: 16 GB saveStorage (Tier): 35 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-7500 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.** layersRAM: 8 GB saveStorage (Tier): 35 GB HDD (SSD Recommended) |
| 1440p (QHD/2K) - Ultra RT (Ultra (1440p/60fps with RT)) CPU: Handles path-tracing calculations. CPU (Laptop): Top-tier mobile processing. GPU: Fluid 2K performance with RT global illumination. GPU (Laptop): Desktop-class mobile performance. RAM: Prevents stutters in open-world city zones. Storage: High-speed streaming recommended. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 3080 / AMD RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 73.33 GB NVMe SSD | — |
| 2160p (UHD/4K) - 4K Path Tracing (Maximum (4K/60fps)) CPU: Pinnacle of processing for enthusiast targets. CPU (Laptop): Maximum mobile power. GPU: Required for native or upscaled 4K path tracing. GPU (Laptop): Absolute peak mobile performance. RAM: Standard for 4K ultra gaming. Storage: Fastest loading speeds. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 73.33 GB NVMe Gen 5 | — |
| save Overall Storage | |
| Spec: 73.33 GB SSD Note: Installation on an SSD is mandatory. HDDs will suffer from severe asset streaming issues. Type: SSD | Spec: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC. Note: An SSD is highly recommended for faster loading times and smoother transitions between areas. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit required) Explanation: Utilizes modern OS storage APIs and stability targets; Windows 10 is officially not supported. | Spec: Windows 10 (64-bit required) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Essential for path-traced global illumination and advanced shader execution. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Resident Evil Requiem Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.