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Resident Evil 3 vs Cronos: Lazarus
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 3, 2020 | Oct 27, 2026 |
| Developer | |
| Capcom | Bloober Team, PixelAnt Games |
| Publisher | |
| Capcom | Bloober Team SA |
| Genre(s) | |
| Action, Survival Horror, Zombies, Third-Person Shooter, Adventure | Third-Person Survival Horror, Action-Adventure, Sci-Fi Combat |
| Engine | |
| RE Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature |
| Avg. User Rating | |
| 3.9 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $39.99 | $19.99 |
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| trending_up Progression & Upgrades | |
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The game foregoes traditional RPG skill trees in favor of mechanical mastery and weapon attachments. The standout mechanic is the 'Perfect Dodge' (or Carlos's 'Shoulder Barge'); timing a dodge exactly as an enemy attacks triggers a slow-motion window, allowing players to instantly aim and fire a critical counter-shot. Weapon upgrades are crucial for progression, requiring players to find hidden laser sights, extended magazines, and custom barrels to transform basic handguns and shotguns into devastating anti-bioweapon artillery. Post-game, completing challenges earns points to buy infinite ammo weapons, stat-boosting coins, and special outfits from the in-game shop. |
Gameplay radically shifts from slow-paced methodical survival to fast, predatory combat. The Warden wields the Phase-Dash module (allowing short-range directional teleportation through enemy strikes and environmental lasers), Kinetic Parry Counters, an Overclocked Harvester Device (which drains essence mid-combat to replenish armor plating and weapon energy), and modular Suit Enhancements that alter teleport cooldowns, melee shockwave radii, and firearm critical strike chances. |
| public World & Exploration | |
| World & Level Design | |
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Unlike the sprawling, open-world maps of modern RPGs, Resident Evil 3 features a highly detailed, linear sequence of interconnected hubs. Players begin in the neon-lit, burning Downtown streets of Raccoon City, moving through tight alleyways, subway stations, and a terrifying mutated sewer system. The mid-game features Carlos exploring the Raccoon City Police Department (RPD) and defending Spencer Memorial Hospital from a massive zombie siege. The finale takes place deep underground in NEST 2, a sterile, high-tech Umbrella laboratory where the ultimate bioweapon research is conducted. |
The expansion centers on the Terminal, a sprawling multi-tiered Eastern European brutalist installation composed of interconnected zones: the Monolithic Reactor Core, the Abandoned Rail Classification Yard, the Cryogenic Decontamination Sinks, the Corrupted Botanical Hydro-Labs, and the Sub-Level Archive Vaults. The environment blends claustrophobic corridors with cavernous industrial chambers optimized for fast teleportation traversal and tactical verticality. |
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| book Story & Characters | |
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| Multiplayer Details | |
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The Resident Evil 3 campaign contains no multiplayer. However, the purchase included 'Resident Evil Resistance'. In this 4v1 asymmetrical mode, four 'Survivors' must work together to solve puzzles and escape a facility within a time limit. The fifth player controls the 'Mastermind' (featuring iconic villains like Annette Birkin or Alex Wesker), viewing the survivors through security cameras, spawning zombies, setting traps, and directly controlling bioweapons like the Tyrant (Mr. X) to prevent their escape. |
Single-Player Only. Bloober Team designed Cronos: Lazarus to deliver a tightly focused, emotionally resonant, and relentlessly tense single-player narrative centered on isolation, high-stakes combat mastery, and personal redemption. |
| extension Editions & DLC | |
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Resident Evil 3 launched digitally and physically for PlayStation 4, Xbox One, and PC via Steam. The standard release was originally bundled uniquely with 'Resident Evil Resistance', a separate 4v1 asymmetrical multiplayer game set in the same universe. In 2022, Capcom released a massive free 'next-gen' update for PS5, Xbox Series X/S, and PC, enhancing the game with Ray Tracing, 3D spatial audio, and high frame rate support (120Hz). |
Standard DLC Expansion ($19.99 USD) requires the base game Cronos: The New Dawn to play across PC (Steam, Epic Games Store, GOG), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Deluxe DLC Edition / Complete Bundle ($29.99 USD) includes the original Lazarus dark ambient digital soundtrack by Arkadiusz Reikowski, an exclusive Digital Concept Artbook detailing the brutalist architecture and Hunter evolution, and the 'Renegade Pathfinder' carbon-fiber suit skin. |
| Post-Launch Content / DLC | |
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The main campaign received minimal narrative DLC, as the story was self-contained. Paid DLC included the 'Classic Costume Pack', which gave Jill her iconic 1999 tube top and Carlos his classic hairstyle. Capcom also offered an 'All In-game Rewards Unlock' DLC, allowing players to instantly access the endgame shop's infinite ammo weapons and stat-boosting coins without completing the challenging in-game achievements. The most significant update was the free next-gen graphics patch in 2022. |
Post-launch developer roadmap features include an intense 'Terminal Gauntlet' survival horde mode with randomized enemy waves and temporal hazard modifiers, a Boss Rush challenge arena testing mastery over the apex Hunter encounters, speedrun leaderboards, and full Steam Deck and handheld optimization patches. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the RE Engine, the game features industry-leading photorealism. The character models for Jill and Carlos are incredibly detailed, displaying dynamic sweat, dirt, and blood accumulation as the nightmare progresses. Raccoon City is rendered as a vibrant, chaotic inferno with striking neon lighting contrasting against the dark, rain-slicked streets. The 2022 update added Ray Tracing, which brought physically accurate reflections to the city's puddles and dramatically improved the ambient occlusion in the underground facilities. |
Built natively in Unreal Engine 5 leveraging Nanite virtualized geometry for photorealistic brutalist concrete surfaces, Lumen dynamic global illumination for real-time light bounces in darkness, and advanced Chaos physics for environmental destruction during boss battles. |
| Audio & Soundtrack | |
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The soundscape is a masterclass in tension. The audio engine perfectly renders the visceral, squelching sounds of gore and the terrifying, guttural groans of zombies echoing down dark hallways. Nemesis's presence is marked by a heavy, thunderous musical motif that instantly spikes the player's adrenaline. Conversely, the iconic, soothing 'Save Room Theme' provides a profound psychological relief, letting players know they are temporarily safe from the horrors outside. |
Scored by renowned horror composer Arkadiusz Reikowski, blending oppressive industrial percussion, distorted Soviet-era analog synthesizers, metallic scraping tones, and visceral spatial audio engineered with Unreal Engine 5's MetaSounds to heighten the terror of the Hunter stalking the player. |
| User Interface (UI/UX) | |
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The UI retains the sleek, minimalist design established in the Resident Evil 2 remake. The iconic grid-based inventory system returns, forcing players to play 'Tetris' with limited slots, balancing ammo, healing items, and key items. Health is represented both visually by the character's limp and posture, and via the classic EKG monitor in the inventory menu (Fine, Caution, Danger). The UI also features a highly useful 'Quick Map' that automatically colors rooms red if items are still left undiscovered, turning blue once completely looted. |
Features a diegetic and streamlined tactical HUD. The Warden's suit spine illuminates energy nodes indicating available Phase-Dash charges and armor integrity, while weapon ammo counts and essence reserves are projected via holographic readouts on firearm receivers and the wrist-mounted Harvester interface. |
| Accessibility Options | |
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The game includes several accessibility options, most notably the 'Assisted' difficulty mode. This mode gives players an assault rifle immediately, implements aim assist, causes enemies to deal less damage, and allows Jill to automatically regenerate health up to the 'Caution' state. Subtitles are fully customizable, and the UI features distinct color-coded prompts to assist with item management and puzzle-solving. |
Extensive accessibility suite including individual sliders for combat aggression and enemy damage, customizable auto-aim and target snapping, visual sound indicators for footsteps and monster growls, colorblind rendering modes, full input remapping for controllers and keyboards, and scalable subtitle fonts with speaker tagging. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: The official recommended processors that provide enough threads to ensure perfect frame pacing during intense, explosive encounters with Nemesis. CPU (Laptop): Provides excellent overhead for a flawless, console-quality 60 FPS experience. GPU: The official recommended GPUs provide the necessary VRAM and rasterization power to run the game at 1080p 60FPS on High settings. GPU (Laptop): A modern 3060 Mobile will absolutely crush the game at 1080p, allowing players to turn on Ray Tracing features if desired. RAM: The RE Engine is incredibly memory-efficient, officially only requiring 8GB even for recommended settings. Storage: NVMe SSD recommended for instant loading after deaths. | |
memoryCPU: Intel® Core™ i7-3770 or AMD FX™-9590 or better developer_boardGPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i7-10700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 3080 (10 GB) / AMD Radeon RX 6800-XT (16 GB) / Intel Arc B580 (12 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 105W+ TGP) layersRAM: 16 GB saveStorage (Tier): 30 GB available space (NVMe SSD) |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline zombie AI and physics systems without bottlenecking the render pipeline. CPU (Laptop): Entry-level quad-core mobile CPUs will easily run the game's logic without stuttering. GPU: The official minimum GPUs. Players will need to keep Texture Quality low to avoid exceeding the 2GB/4GB VRAM limits. GPU (Laptop): Capable of providing a highly playable 1080p experience at 45-60 FPS on Medium settings. RAM: The official minimum system memory required to prevent page-filing crashes. Storage: Standard SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel® Core™ i5-4460 or AMD FX™-6300 or better developer_boardGPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i5-8400F / Intel Core i5-8600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1080 (8 GB) / AMD Radeon RX 5700-XT (8 GB) / Intel Arc A770 (16 GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) / AMD Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 30 GB available space (SSD required) |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Modern CPUs easily handle the game's background logic, letting the GPU push high resolutions. CPU (Laptop): Easily powers the game logic while driving QHD laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the horrific monster designs without dropping below 60 FPS. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Standard for high-end gaming, ensuring background tasks do not interfere. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD Radeon RX 7900 XT (20 GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12 GB, 140W+ TGP) layersRAM: 32 GB saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD) |
| 2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Required to maintain a stable 60 FPS at true 4K, especially when the demanding Ray Traced reflections and lighting are enabled. GPU (Laptop): Required to power a flawless 4K survival horror experience on a high-end laptop. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 45 GB available space | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4090 (24 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 175W TGP) layersRAM: 32 GB saveStorage (Tier): 30 GB available space (NVMe PCIe 4.0 SSD) |
| save Overall Storage | |
| Spec: 45 GB available space Note: An SSD is highly recommended to eliminate texture streaming pop-in when rapidly moving through the interconnected streets of Raccoon City. Type: Unknown | Spec: 30 GB available space (SSD required) Note: High-speed solid-state storage eliminates asset popping and shortens reload times between encounters. Type: SSD |
| desktop_windows Operating System | |
| Spec: WINDOWS® 10 (64-BIT Required) Explanation: A 64-bit operating system is officially required to handle the memory addressing for the RE Engine's high-fidelity assets. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: Modern 64-bit Windows OS required for DirectX 12 Agility SDK runtime and multi-threaded CPU asset pipelines. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: DirectX 12 is officially required, enabling advanced rendering techniques like Ray Tracing (added in a post-launch update) and efficient draw calls. | Spec: DirectX Version 12 Explanation: Utilizes DirectX 12 for hardware-accelerated ray tracing, volumetric smoke, and real-time Lumen reflections. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Resident Evil 3 Specifically
For Cronos: Lazarus Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.