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REMNANT II vs Far Cry New Dawn

info General Information
Release Date
Jul 25, 2023 Feb 15, 2019
Developer
Gunfire Games Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai
Publisher
Arc Games (formerly Gearbox Publishing) Ubisoft
Genre(s)
Action RPG, Third-Person Shooter, Soulslike, Co-op Looter Shooter Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite
Engine
Unreal Engine 4 Dunia Engine (Modified CryEngine)
stars Ratings & Price
Content Rating
M (Mature 17+) - ESRB Descriptors: Blood and Gore, Mature 17+
Avg. User Rating
4.1 / 5.0 3.7 / 5.0
Current Price (USD)
$49.99 $39.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Up to 3-Player Online Co-op (Crossplay supported)
  • Setting: Post-Apocalyptic Earth & Multiple Interdimensional Worlds
  • Platforms: PC (Windows - Steam, Epic Games Store), PlayStation 5, Xbox Series X/S
  • Unique Feature: Procedurally generated worlds and dungeons for high replayability, deep Archetype system with dual-classing, challenging Soulslike combat, extensive weapon crafting with mods and mutators, 3-player co-op.
  • Perspective: First-Person
  • Multiplayer: Cooperative (2 player online for campaign and Expeditions)
  • Setting: Post-Apocalyptic Hope County, Montana, USA & various Expedition locations
  • Platforms: PC, PlayStation 4, Xbox One, Google Stadia
sports_esports Gameplay & Mechanics
Companions/Followers
  • Handler's Dog Companion: The Handler Archetype's Prime Perk grants them a loyal dog companion. The dog actively participates in combat by attacking enemies, drawing aggro, and can provide various team buffs (e.g., damage increase, damage reduction) based on the Handler's chosen skills. The dog can also revive the Handler or allies under certain conditions.
    Canine (Specific breed varies by Handler's choice/default)
  • Summoner's Minions (Root Creatures): The Summoner Archetype can conjure various Root minions to fight alongside them. These minions have different roles (melee, ranged, tank) and their effectiveness can be enhanced through the Summoner's skills and traits. Minions are temporary and often require sacrificing health to summon.
    Root Entities (Various types like Hollows, Flyers, Reavers)
  • Engineer's Turrets (Heavy Weapons): The Engineer Archetype can deploy heavy weapon platforms that act as automated turrets or can be carried and wielded by the Engineer or their allies. These provide significant firepower and area denial capabilities.
    Automated Turrets (Vulcan, Flamethrower, Impact Cannon)
  • Co-op Players (Other Travelers): In online co-op mode, up to two other players can join as their own Traveler characters, each with their unique Archetype builds, weapons, and skills. They act as active combat companions, capable of reviving each other, synergizing abilities, and tackling challenges together.
    Human (Player Characters with chosen Archetypes)
  • Guns for Hire (Humans): Each human companion has two unique, unlockable abilities that enhance their combat effectiveness. Examples: Carmina Rye can throw multiple sticks of dynamite; The Judge shoots 3 arrows at once and his arrows track moving targets; Nana can see through smoke and shoot through cover; Pastor Jerome uses incendiary shotgun shells and blesses the player with reduced damage; Gina Guerra uses explosive rounds and never runs out of ammo for her LMG; Hurk Drubman Jr.'s rockets track vehicles more effectively and he reloads faster.
    Human
  • Fangs for Hire (Animals): Timber (dog) automatically tags enemies and nearby crafting materials, can dig for resources, fetch weapons from downed enemies, and scare off some hostile wildlife. Horatio (boar) is a powerful tank who charges enemies, shatters shields, draws enemy fire, and can self-revive once from being downed in combat, making him exceptionally resilient.
    Dog (Akita), Boar
Key Collectibles
  • Tomes of Knowledge: Consumable items found randomly throughout all worlds. When picked up, they are instantly consumed and grant The Traveler +1 Trait Point. If at the Trait Point cap, they grant Archetype XP and Scrap instead.
  • Rings: Equippable accessories (up to 4 can be worn) that provide a wide variety of passive bonuses, such as increased damage, survivability, resource generation, or unique gameplay effects. Found as loot, in chests, from bosses, or purchased.
  • Amulets: Equippable accessories (1 can be worn) that offer more significant passive bonuses or unique perks compared to rings, often defining a core aspect of a character's build. Found similarly to rings.
  • Relics (e.g., Dragon Heart): Primary healing items with a limited number of charges. Different Relics can be found or crafted, each offering unique healing effects or additional temporary buffs when used. Charges are replenished at World Stones (checkpoints).
  • Relic Fragments: Socketable items that can be slotted into Relics to provide minor passive stat boosts (e.g., increased health, damage reduction, skill cooldown). Come in different qualities and can be upgraded.
  • Traits: Passive character upgrades that provide permanent stat increases or bonuses (e.g., Vigor for health, Endurance for stamina, Spirit for mod power generation). Acquired by leveling up, defeating bosses, completing quests, or finding Tomes of Knowledge. Trait points are spent to increase their effectiveness up to a cap.
  • Weapon Mods & Mutators: Weapon Mods are crafted from boss materials and grant active abilities to weapons. Mutators are found as loot or from specific encounters and provide passive bonuses to weapons. Collecting these expands combat options.
  • Quest Items & Lore Items: Various items specific to main or side quests that progress storylines. Lore items like books, notes, and audio logs are found throughout the worlds, providing backstory and world-building details.
  • MP3 Players: Found in various locations throughout Hope County and on Expedition maps. Each one found unlocks a new music track that can be listened to via the in-game music player, adding to the player's auditory experience and world immersion.
  • Dear Photograph Locations: Specific viewpoints in Hope County. Interacting with them shows the player a pre-Collapse photograph of that exact location, highlighting the drastic changes over 17 years and providing a poignant narrative touch about what was lost.
  • Treasure Hunts: Marked locations on the map that involve solving environmental puzzles, navigating obstacles, or finding keys to access a hidden stash. Rewards typically include Perk Points, crafting materials (often rare), and sometimes unique weapon skins or Far Cry Credits.
Key Themes
  • Post-Apocalyptic
  • Dimensional Travel
  • Cosmic Horror
  • Survival
  • Teamwork & Co-op
  • Procedural Generation
  • Soulslike Challenge
  • Eldritch Beings (The Root)
  • Ancient Mysteries
  • High Fantasy with Firearms
  • Post-Apocalypse (Vibrant 'Superbloom' aesthetic)
  • Survival & Scarcity
  • Rebuilding Civilization
  • Faction Warfare (Survivors vs. Highwaymen)
  • Hope vs. Desperation
  • Environmental Transformation & Reclamation by Nature
  • Found Family
  • The Legacy of Past Sins (Fallout from FC5 events)
colorize Combat & Gear
Weapons Overview
  • Long Guns (Rifles, Shotguns, Bows, etc.): Primary Ranged Weapon
    Main damage-dealing firearms. Includes a wide variety like assault rifles (e.g., Blackmaw AR-47, Chicago Typewriter), shotguns (e.g., AS-10 Bulldog), sniper rifles/bows (e.g., Huntmaster M1, Crescent Moon), and unique boss weapons (e.g., Nightfall, Alpha-Omega). Each can be upgraded and equipped with a Weapon Mod and a Mutator.
  • Handguns (Pistols, Revolvers, SMG-like sidearms): Secondary Ranged Weapon
    Sidearms used for backup or specific situations. Examples include revolvers (e.g., Western Classic), pistols (e.g., Rune Pistol), and special handguns like the Cube Gun or Meridian. Can also be upgraded and equipped with a Weapon Mod and a Mutator.
  • Melee Weapons (Swords, Axes, Hammers, Gauntlets, etc.): Close Quarters Combat Weapon
    Used for close-range combat, dealing damage and often staggering enemies. Includes a variety of types like swords (e.g., Blade of Gul), axes (e.g., Krell Axe), hammers (e.g., Atom Smasher), and special melee weapons crafted from boss materials (e.g., Assassin's Dagger). Can be upgraded and some can be equipped with Mutators.
  • Weapon Mods: Equippable Weapon Ability
    Attachable components that grant weapons unique active abilities, often with cooldowns or charges built up by dealing damage. Examples include Hot Shot (imbues bullets with fire), Healing Shot (heals allies), Space Crabs (summons explosive crabs), or boss-specific mods like Moonlight Barrage (Crescent Moon bow). Most weapons have one Mod slot.
  • Mutators: Passive Weapon Augment
    Passive augments that can be socketed into Long Guns, Handguns, and some Melee Weapons. They provide various passive bonuses like increased critical chance, lifesteal, faster reload speed, or unique conditional effects. Can be upgraded.
  • Corrupted Weapons: Special Weapon Variants
    Special alternate versions of existing weapons, often with unique visual effects and altered firing modes or properties. Obtained by exchanging Corrupted Shards and the original weapon with Dwell in Ward 13. Examples: Corrupted Aphelion, Corrupted Merciless.
  • Makeshift Firearms: Various (Pistols, Rifles, SMGs, Shotguns, Sniper Rifles, LMGs, Bows)
    A wide array of firearms with a distinct scavenged, jury-rigged aesthetic. Weapons are tiered from Rank I (grey), Rank II (blue), Rank III (purple), to Elite Rank (gold). Higher tiers feature significantly better damage, more mod slots, and often unique visual elements like colorful paint or added scrap metal. Ammo types are generally standard, with bows offering special arrows (piercing, explosive).
  • Saw Launchers: Special/Heavy
    Signature weapons of New Dawn. They fire sawblades that can ricochet off surfaces. Multiple variants exist, including ones that fire multiple blades or have enhanced damage, becoming increasingly devastating at higher ranks.
  • Melee Weapons: Melee (Blunt, Edged, Improvised)
    Crafted melee weapons like spiked baseball bats, reinforced pipes, makeshift spears, and sharpened blades. Also tiered, with higher ranks offering more damage and durability. Some can be thrown.
  • Explosives & Throwables: Gadget/Consumable
    Craftable grenades, dynamite, Molotov cocktails, C4, and proximity mines. Their appearance reflects the makeshift nature of the post-apocalypse. Upgrading the Explosives Lab in Prosperity unlocks more powerful versions.
  • Energy Weapons: Special (Elite Rank)
    Late-game weapons like the Blaster Rifle, which fire energy projectiles and are particularly effective against high-rank, armored Highwaymen.
Armor / Gear Sets
  • Armor Sets (Head, Body, Legs, Gloves): Players can equip a full armor set consisting of four pieces: Head Armor, Body Armor, Leg Armor, and Gloves. Each piece contributes to the overall Armor value (damage reduction), Weight (affecting stamina regeneration and dodge roll speed - Light, Medium, Heavy, Ultra Heavy rolls), and elemental resistances (e.g., Fire, Shock, Blight, Corrode). Many sets also provide unique passive set bonuses when multiple pieces are equipped.
  • Leto Mark I & II Armor Sets: Known for being extremely heavy armor sets, providing very high damage reduction at the cost of a slow 'flop' dodge roll (Leto Mark I) or a slightly better heavy roll (Leto Mark II). Popular for tank builds.
  • Radiant Armor Set: An example of a set that might provide bonuses related to critical hits or sustained fire, often with a distinct visual appearance.
  • Void Armor Set: A heavy armor set that often provides a perk related to taking damage, such as a temporary damage buff after being hit.
  • Elder Armor Set: A set often associated with support or healing capabilities, potentially boosting Relic use or ally buffs.
  • Cultist Armor Set (Example from Remnant 1, archetype starting gear in R2 may vary): Typically associated with Mod Power generation or skill cooldown reduction. Starting Archetypes in Remnant II come with their own unique-looking armor sets.
  • Armor Skins / Cosmetic Transmog (Limited): While full transmog is not a primary feature, some armor sets are visually distinct, and certain pre-order/Deluxe edition bonuses provided unique armor appearances. The focus is primarily on stats and set bonuses rather than extensive cosmetic layering of armor pieces.
  • Gear Sets & Pieces: Players craft and equip individual gear pieces for Head, Torso, Legs, Hands, and Feet. Each piece provides specific perks (e.g., reduced damage from melee, faster movement while crouched, increased ammo capacity for a weapon type). Gear is tiered (Rank I to Elite). Equipping multiple pieces from the same 'Set' (e.g., Highwaymen Set, Scout Set, Heavy Set) grants additional powerful set bonuses, encouraging players to tailor their gear to their preferred playstyle (stealth, run-and-gun, tank).
  • Cosmetic Outfits: Purely cosmetic full-body outfits that change the player character's appearance. These do not provide any stat bonuses or perks and are separate from the functional gear system. Many are unlocked through gameplay, challenges, or were part of special editions/packs.
Outfits/Customization
  • Archetype Starting Armor: Each starting Archetype (e.g., Challenger, Handler, Hunter, Gunslinger, Medic) comes with a visually distinct set of armor (Head, Body, Legs, Gloves) that reflects their theme and role. These are actual gear pieces with stats.
  • World-Dropped & Crafted Armor Sets: Numerous armor sets can be found as loot in the various worlds, crafted from materials, or purchased from merchants. Each set has a unique appearance and provides different defensive stats, elemental resistances, and often set bonuses that synergize with specific playstyles or Archetypes.
  • Deluxe & Ultimate Edition Armor Sets (Cosmetic/Early Unlocks): The Deluxe Edition included three armor sets: Elder Armor Set, Radiant Armor Set, and Void Armor Set. These provide unique aesthetics and starting gear options.
  • DLC Armor Sets: Each DLC ('The Awakened King,' 'The Forgotten Kingdom,' 'The Dark Horizon') introduces new armor sets with unique designs and perks thematic to the new content and worlds.
  • Helmet Visibility Toggle: Players usually have the option to toggle the visibility of their equipped helmet, allowing them to see their character's face while still receiving the stats from the head armor.
  • Makeshift Gear Pieces: Players equip individual pieces of gear for head, torso, legs, hands, and feet. These items have a distinct post-apocalyptic, scavenged aesthetic, often incorporating scrap metal, leather, and repurposed materials. The visual design of gear often reflects its set type (e.g., Highwaymen gear looks aggressive and cobbled together, Scout gear looks lighter and more agile).
  • Cosmetic Outfits & Weapon Skins: A variety of full-body cosmetic outfits (e.g., 'Space Force' outfit, 'Retro Sci-Fi' outfit) and weapon skins allow players to change their visual appearance and weapon aesthetics without affecting gameplay stats. Many are unlocked through in-game progression, completing challenges, finding them in the world, or via special editions and microtransactions.
trending_up Progression & Upgrades
Skills & Progression
N/A

Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks.

public World & Exploration
World & Level Design
N/A

Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources.

Playable Vehicles
  • None (Traversal by Foot & World Stones)
    REMNANT II primarily features on-foot exploration within its worlds and dungeons. Fast travel is facilitated by interacting with World Stones (checkpoints) to teleport to other discovered World Stones within the same world or to different worlds via The Labyrinth.
  • Glider Traversal System (The Dark Horizon DLC - N'Erud Only): Personal Traversal Gear
    The 'The Dark Horizon' DLC, set in N'Erud, introduces a new Glider Traversal System, allowing players to navigate specific areas of that world with enhanced mobility. This is specific to certain sections of the DLC content.
  • Makeshift Cars, Trucks, ATVs, Motorcycles: Land Vehicle
    A wide variety of ground vehicles, all sporting a distinct post-apocalyptic, scavenged, and often armored or weaponized appearance. Vehicles are tiered (Rank I to Elite) and can be crafted at the Garage in Prosperity. Higher-tier vehicles offer better durability, speed, and mounted weaponry (e.g., machine guns, saw launchers). Examples include rusty sedans with plows, dune buggies with mounted MGs, and armored trikes.
  • Boats: Water Vehicle
    Basic watercraft like fan boats and small patrol boats, reflecting the makeshift theme. Useful for traversing Hope County's extensive river network. Some may have light mounted weapons at higher craftable tiers.
  • Helicopters: Air Vehicle
    Craftable and upgradable helicopters, crucial for rapid traversal of the map and providing air support. They also feature a scavenged look and can be equipped with weapons like machine guns or rockets at higher tiers. Essential for quickly reaching Expedition start points or out-of-the-way locations.
  • Unique & Special Vehicles: Land/Air Vehicle
    Includes special pre-order or Deluxe Edition vehicles (like the Unicorn Trike), and potentially some unique vehicles found or awarded through specific missions or Treasure Hunts. These often have distinct visual flair or slightly enhanced stats.
Notable Fauna/Mounts
N/A
  • Timber: Akita Dog
    Fangs for Hire (Scouting, Tagging, Resource Finding, Reviving, Defensive)
  • Horatio: Boar
    Fangs for Hire (Tank, Aggressive Combat, Shield Breaking, Self-Revive, Distraction)
  • Monstrous Wildlife: Mutated Bison, Bear, Cougar, Wolf, Boar, Snapping Turtle
    Hostile Elite Fauna. These are larger, tougher, and more aggressive versions of normal wildlife, often with unique visual mutations. They guard specific locations or roam certain areas and drop rare crafting materials (e.g., Monstrous Hides, Monstrous Bones) needed for high-tier upgrades.
  • Standard Wildlife: Deer, Skunk, Rabbit, Fish, Birds etc.
    Neutral Wildlife. Can be hunted for basic crafting materials (skins, meat for bait) and to complete hunting challenges. Some, like skunks or eagles, can be minor threats.
book Story & Characters
Main Characters
  • The Traveler: Protagonist (Player Character)
    The customizable player character, a survivor in a post-apocalyptic world. They are thrust into a conflict spanning multiple dimensions to combat The Root and uncover ancient mysteries. Their abilities are defined by chosen Archetypes, weapons, and gear.
  • Clementine: Key NPC / Powerful Figure
    A returning character from the lore of Remnant: From the Ashes (implicated in the Dreamer Project). In REMNANT II, she is a powerful individual with unique abilities related to the World Stones and interdimensional travel. She plays a crucial role in guiding The Traveler and fighting The Root.
  • The Keeper of the Labyrinth (Andrew Ford - Implied/Theorized): Enigmatic Guide / Guardian
    A mysterious and ancient entity responsible for maintaining the Labyrinth, the unchanging hub world that connects to other dimensions. Provides guidance and exposition to The Traveler. Potentially connected to Founder Ford from the first game.
  • Commander Ford (Mentioned/Lore): Founder of Ward 13 / Explorer
    The founder of Ward 13 and a key figure from Remnant: From the Ashes who disappeared into the World Stone network. His legacy and research are often referenced.
  • Wallace: NPC / Mystic & Archetype Crafter
    An NPC in Ward 13 who helps The Traveler unlock their initial Archetype and can craft Engrams for unlocking new Archetypes using special materials.
  • McCabe: NPC / Weapon Mod & Boss Weapon Crafter
    A gruff but skilled weaponsmith in Ward 13. She crafts unique Weapon Mods and powerful Boss Weapons for The Traveler using materials obtained from defeated world bosses.
  • Reginald 'Reggie' Malone: NPC / Consumables Vendor
    An NPC in Ward 13 who sells various consumables like ammo boxes, healing items, and concoctions.
  • Mudtooth: NPC / Storyteller & Elixir Vendor
    An elderly character in Ward 13 who tells stories (granting XP boosts) and sells various concoctions (temporary buffs).
  • The Root: Primary Antagonistic Force / Hive Mind Entity
    The overarching enemy faction in the Remnant universe. A sentient, plant-like hive mind entity that corrupts and invades worlds, assimilating lifeforms and creating monstrous creatures. The ultimate goal is to stop its spread and defeat its core, Annihilation.
  • World Bosses (e.g., The Nightweaver, Sha'Hala, The Corruptor, Annihilation): Major Antagonists / Challenges
    Each world features unique and powerful bosses that The Traveler must defeat to progress or obtain valuable rewards. Annihilation serves as the final boss of the main campaign.
  • The Captain of Security (Cap): Protagonist
    A customizable (male or female) silent protagonist. Arrives in Hope County with Thomas Rush's group, dedicated to helping settlements rebuild across the post-apocalyptic USA. Quickly becomes a key leader and fighter for Prosperity, known for their resourcefulness and combat prowess.
  • Mickey (Michelle): Main Antagonist (Co-leader of Highwaymen)
    The more calculating and seemingly level-headed of the twin sisters leading the Highwaymen. She dictates their strategy and philosophy of taking what they want by force, believing it's the only way to survive and thrive in the new world. Despite her pragmatism, she is utterly ruthless.
  • Lou (Louise): Main Antagonist (Co-leader of Highwaymen)
    The more volatile, aggressive, and sadistic of the Highwaymen twins. She revels in violence and destruction, often acting as the enforcer of their will. Her impulsiveness can sometimes clash with Mickey's plans, but her ferocity is undeniable.
  • Carmina Rye: Supporting Character / Gun for Hire
    Daughter of Nick and Kim Rye, born at the very end of Far Cry 5. Now a determined young woman, she is one of the first residents of Prosperity the player meets and fights alongside. She embodies the hope for a better future and is deeply committed to her community. As a Gun for Hire, she uses dynamite effectively.
  • Kim Rye (Kimiko Rye): Supporting Character (Leader of Prosperity)
    A key leader in Prosperity, Carmina's mother, and a returning character from Far Cry 5. She is resourceful and pragmatic, focused on the survival and growth of Prosperity. She tasks the player with many crucial upgrades for the home base.
  • Thomas Rush: Supporting Character
    The charismatic leader of a well-equipped group traveling America to help communities rebuild. He brings the player (his Captain of Security) to Hope County. His ideals and methods sometimes clash with the harsh realities of the wasteland.
  • The Judge: Companion (Gun for Hire)
    A silent, masked warrior from New Eden. Heavily implied to be the player's Junior Deputy character from Far Cry 5, having survived the nuclear blast and undergone a transformation under Joseph Seed. They are a master of stealth and the bow, and their presence is a constant reminder of the past.
  • Joseph Seed: Supporting Character / Former Antagonist
    The former leader of Project at Eden's Gate from Far Cry 5. He survived the Collapse and now leads the secluded community of New Eden, preaching a different, more nature-focused philosophy. His role is complex, offering cryptic guidance and posing moral questions.
  • Nana: Companion (Gun for Hire)
    An elderly woman who is a surprisingly skilled sniper. She's sharp-witted and deadly from a distance, providing excellent stealth and ranged support once recruited.
  • Pastor Jerome Jeffries: Companion (Gun for Hire)
    Returning from Far Cry 5, the resilient pastor now acts as a powerful close-to-mid-range fighter, wielding a shotgun and Molotov cocktails, still fiercely protective of his flock.
Example Missions
  • Main Campaign (Stop The Root)
    A series of narrative quests spanning multiple procedurally generated worlds (Yaesha, Losomn, N'Erud) connected by The Labyrinth, culminating in a journey to Root Earth to confront and defeat Annihilation, the source of The Root's corruption. Involves finding Clementine and working with The Keeper.
  • World-Specific Storylines & Bosses
    Each major world (Yaesha, Losomn, N'Erud) has its own main questline, often involving unique NPCs, moral choices, and culminating in a world boss fight. The specific storyline and boss encountered can vary due to procedural generation (e.g., The Nightweaver or Faelin/Faerin in Losomn; The Corruptor or The Ravager in Yaesha; Sha'Hala or Tal'Ratha in N'Erud).
  • Side Dungeons & Events
    Exploring optional dungeons and encountering dynamic events within each world. These often reward unique loot, traits, weapon mods, mutators, rings, or amulets. Many side dungeons have their own mini-bosses or puzzles.
  • Archetype Unlocking Quests/Puzzles
    Many Archetypes beyond the starting choices are unlocked by finding specific items (Engrams) hidden in the worlds or obtained by completing secret objectives, puzzles, or interacting with specific NPCs under certain conditions.
  • Adventure Mode
    A separate game mode that allows players to re-roll individual worlds (Yaesha, Losomn, N'Erud) with new procedural generation, independent of their main campaign progress. Used for farming specific items, encountering different storylines/bosses, or leveling up.
  • DLC Campaigns (The Awakened King, The Forgotten Kingdom, The Dark Horizon)
    Each DLC adds a new self-contained storyline within one of the existing game worlds (Losomn, Yaesha, N'Erud respectively), introducing new areas, dungeons, bosses, enemies, items, and a new playable Archetype.
  • Main Story Campaign (Prosperity vs. Highwaymen)
    A series of missions that guide the player through upgrading Prosperity, recruiting key specialists (like a doctor, explosives expert, etc.), weakening the Highwaymen's grip on Hope County, and ultimately confronting their leaders, Mickey and Lou. It also involves interacting with Joseph Seed and the community of New Eden.
  • Outpost Liberation & Scavenging
    Clear out Highwaymen-controlled Outposts to gain Ethanol (the primary resource for upgrading Prosperity facilities) and establish fast travel points. Once liberated, Outposts can be 'scavenged,' which returns them to Highwaymen control at a higher difficulty level (more alarms, tougher enemies) but offers significantly more Ethanol upon re-liberation. This forms a core repeatable gameplay loop for resource gathering.
  • Expeditions (Rank I to III)
    Travel to unique, self-contained maps outside Hope County to retrieve a package containing rare crafting materials (like Carbon Fiber, Titanium, Circuit Boards). Each Expedition has 3 difficulty tiers, with higher tiers offering better rewards but featuring more numerous and tougher enemies, and sometimes modified objectives or extraction points.
  • Specialist Recruitment & Loyalty Missions
    Side missions focused on finding and recruiting key specialists who provide unique upgrades to Prosperity's facilities (e.g., Bean for intel, Selene for healing garden). Some companions also have short loyalty missions that delve into their backstory or upgrade their abilities.
  • Treasure Hunts
    Self-contained environmental puzzles marked on the map. Players must decipher clues, navigate obstacles, or find keys to access hidden stashes. These reward Perk Points, valuable crafting materials, Far Cry Credits, and sometimes unique weapon skins or lore notes.
  • Story of Eden (New Eden Missions)
    A series of missions involving Joseph Seed and his community, New Eden. These often involve more mystical or introspective tasks, exploring Joseph's changed philosophy and the strange powers manifesting in the post-Collapse world.
people Multiplayer
Multiplayer Details

The core gameplay is designed for up to 3-player online co-operative PvE. Players can join friends or use matchmaking to tackle the campaign, explore worlds, and fight bosses together. The game's difficulty scales with the number of players. Loot is instanced per player.

The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5.

extension Editions & DLC
Available Editions

Released in several editions: Standard Edition (base game). Deluxe Edition (included three armor sets: Elder, Radiant, Void). Ultimate Edition (included Deluxe Edition content, Survival Pack with consumables, and early access to 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon' DLCs, which form the DLC Bundle).

Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin.

Post-Launch Content / DLC

REMNANT II has a DLC Bundle featuring three major expansions:

1. 'The Awakened King' (released November 2023): New storyline in Losomn focusing on the One True King, new Archetype (The Ritualist), new dungeons, bosses, items, and weapons.

2. 'The Forgotten Kingdom' (released April 2024): New storyline in Yaesha exploring a lost tribe and a vengeful stone spirit Lydusa, new Archetype (The Invoker), new dungeons, bosses, items, and weapons.

3. 'The Dark Horizon' (released September 2024): New storyline in N'Erud, new Archetype (The Warden), new dungeons, bosses, items, weapons, and a new Glider Traversal System for N'Erud.

Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel.

help_outline FAQ
Frequently Asked Questions
  • Q: When was REMNANT II released?
    A: REMNANT II was released on July 25, 2023, for PC (Windows), PlayStation 5, and Xbox Series X/S.
  • Q: What kind of game is REMNANT II?
    A: REMNANT II is a third-person action RPG shooter with Soulslike elements, focusing on challenging combat, deep character customization through the Archetype system, and procedurally generated worlds. It can be played solo or in up to 3-player co-op.
  • Q: Is REMNANT II a direct sequel to Remnant: From the Ashes?
    A: Yes, it is a direct sequel set some years after the events of the first game and its DLCs, continuing the story of humanity's fight against The Root.
  • Q: What are Archetypes in REMNANT II?
    A: Archetypes are character classes that provide unique skills, perks, and traits. Players choose a starting Archetype and can later unlock and equip a secondary Archetype to create hybrid builds. Examples include Handler (dog companion), Challenger (tank/melee), Hunter (ranged DPS), Medic (healing), and many more unlockable ones.
  • Q: How does procedural generation work in REMNANT II?
    A: The game dynamically generates world layouts, dungeons, enemy placements, questlines, events, and even some boss encounters. This ensures that each playthrough and Adventure Mode roll offers a different experience, enhancing replayability.
  • Q: Does REMNANT II have multiplayer and crossplay?
    A: Yes, REMNANT II supports up to 3-player online co-op. Crossplay between PC, PlayStation 5, and Xbox Series X/S was added via a post-launch update (requires linking an Epic Games account for console players).
  • Q: What kind of DLC is available for REMNANT II?
    A: REMNANT II has a DLC bundle featuring three major expansions: 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon.' Each DLC adds new storylines, worlds/areas, Archetypes, enemies, bosses, weapons, and items.
  • Q: Is REMNANT II a Soulslike game?
    A: Yes, it incorporates many Soulslike elements, including challenging combat, formidable boss battles that require learning attack patterns, a healing/checkpoint system (World Stones), and a penalty upon death (though typically less severe than some traditional Souls games).
  • Q: Is Far Cry New Dawn a full game or DLC for Far Cry 5?
    A: Far Cry New Dawn is a standalone, full-priced game. While it's a direct sequel to Far Cry 5 and reuses a modified version of its map, it does not require Far Cry 5 to play and has its own complete story and progression systems.
  • Q: Do I need to play Far Cry 5 before New Dawn to understand the story?
    A: It is highly recommended. New Dawn's narrative, characters (like Joseph Seed, the Ryes, Pastor Jerome), and the overall state of the world are direct consequences of Far Cry 5's ending. Playing FC5 first provides crucial context and emotional weight to New Dawn's events.
  • Q: Is there multiplayer in Far Cry New Dawn, and what can you do?
    A: Yes, Far Cry New Dawn supports two-player online cooperative multiplayer. Players can tackle the entire main campaign, liberate Outposts, and undertake Expeditions together. This allows for tactical coordination and mutual support.
  • Q: What are Expeditions, and why are they important?
    A: Expeditions are repeatable missions that take players to unique, self-contained locations outside of Hope County (e.g., Alcatraz, a crashed space station). Their primary purpose is to acquire rare, high-tier crafting materials essential for upgrading Elite Rank weapons and vehicles. They offer diverse environments and can be replayed at higher difficulty levels for increased rewards.
  • Q: How does the weapon and enemy tier system (RPG-lite mechanics) work?
    A: Both weapons and enemies are tiered (Rank I, II, III, Elite). Higher-ranked enemies are significantly tougher and deal more damage, often requiring weapons of a similar or higher rank to defeat effectively. This encourages players to constantly scavenge, craft, and upgrade their arsenal and home base (Prosperity) to keep pace with escalating threats.
  • Q: Can you still fish and hunt like in Far Cry 5?
    A: Yes, fishing and hunting are still present, though slightly de-emphasized compared to FC5. Hunting provides skins and bait, with Monstrous Wildlife offering rare pelts for high-end crafting. Fishing spots are available for catching different types of fish, which can be sold or used in trade.
build Technical Details
Graphics & Visual Fidelity

Developed using Unreal Engine 4 (despite some early UE5 speculation), REMNANT II features detailed environments with distinct visual themes for each world, impressive enemy and boss designs, and a dark, gritty art style consistent with its post-apocalyptic and cosmic horror themes.

Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme.

Audio & Soundtrack

Atmospheric sound design enhances the distinct feel of each world and the impact of combat. The musical score adapts to gameplay, building intensity during boss fights and creating an eerie ambience during exploration.

The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife.

User Interface (UI/UX)

Features a clear UI displaying health, stamina, mod power, skill cooldowns, ammo, and equipped items. Inventory management involves weapons, armor, mods, mutators, rings, amulets, and consumables. A minimap aids navigation through the procedurally generated environments.

The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression.

Accessibility Options

Includes options such as subtitles (though initially not highly customizable, patches may have improved), separate volume controls for voice, SFX, and music, remappable keybindings, gamepad support with auto-snap to enemies, adjustable video effects, and sensitivity customization for aiming, mouse, and camera (including X/Y inversion). An option to auto-equip picked-up items is also available.

Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS with Upscaling Quality/Balanced) (Medium/High Preset, 1080p resolution with DLSS/FSR/XeSS Quality or Balanced.)
CPU: Official recommended desktop CPU for a better 1080p experience.
CPU (Laptop): Stronger laptop CPUs for more consistent 1080p/60fps.
GPU: Official recommended desktop GPU for 1080p. 6GB VRAM minimum, 8GB ideal.
GPU (Laptop): Capable laptop GPUs. High TGP and effective use of DLSS/FSR are very important. (A hypothetical future RTX 5050/5060 Laptop GPU).
RAM: 16GB RAM officially recommended.
Storage: NVMe SSD recommended for better overall experience.
memoryCPU: Intel Core i5-10600K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer high-performance 6-core or 8-core CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS with Upscaling) (Low/Medium Preset, 1080p resolution with DLSS/FSR/XeSS Performance/Balanced.)
CPU: Official minimum desktop CPU. Game can be CPU intensive.
CPU (Laptop): Estimated laptop CPU. A modern 6-core CPU is advisable for a smoother experience.
GPU: Official minimum desktop GPU. 4GB VRAM is the absolute floor; 8GB (like RX 590) is better.
GPU (Laptop): Estimated laptop GPUs. Performance heavily depends on TGP and upscaling. (Hypothetical future entry-level RTX 50 series laptop GPUs would exceed this).
RAM: 16GB RAM is the official minimum.
Storage: SSD is highly recommended as per official notes.
memoryCPU: Intel Core i5-7600 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for 720p at 30 FPS.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this.
GPU: Minimum desktop GPU for 720p at 30 FPS.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent
laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB HDD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality + potentially Frame Gen) (High Preset, 1440p resolution with DLSS/FSR Quality. Frame Generation (DLSS 3/FSR 3) highly recommended if available/supported by GPU.)
CPU: Powerful desktop CPU to handle 1440p and reduce CPU bottlenecks, especially if using Frame Generation.
CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p, particularly with Frame Generation.
GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality is essential. For consistent 60FPS+ with high settings, Frame Generation is a significant help.
GPU (Laptop): High-end laptop GPUs with max TGP. DLSS/FSR (Quality/Balanced) + Frame Generation are key. (A hypothetical future RTX 5060 Ti/5070 Laptop GPU).
RAM: 32GB RAM is strongly recommended for 1440p high settings to ensure smooth performance.
Storage: NVMe SSD mandatory for optimal performance.
memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5800X or newer (e.g., Intel Core i5-13600K / AMD Ryzen 5 7600X)
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended.
Storage: SSD recommended.
memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD.
2160p (UHD/4K) - Ultra (Targets 2160p/4K, Medium/High settings, ~60 FPS with DLSS/FSR Performance + Frame Gen) (Medium/High Preset, 2160p (4K) resolution using DLSS/FSR Performance + Frame Generation.)
CPU: Top-tier desktop CPU to support 4K gaming and minimize CPU bottlenecks, especially with Frame Generation.
CPU (Laptop): Absolute flagship laptop CPUs required.
GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series / AMD FSR 3 compatible cards) to achieve ~60 FPS.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs. DLSS/FSR (Performance/Ultra Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming.
Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading.
memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
layersRAM: 32 GB
saveStorage (Tier): 80 GB NVMe SSD (High-speed Gen4 or Gen5 recommended)
2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach.
GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance.
RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems.
Storage: SSD required.
memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer)
developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High.
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD.
save Overall Storage
Spec: 80 GB available space (SSD Highly Recommended, NVMe for best experience)
Note: An SSD (preferably NVMe) with at least 80 GB of free space is strongly recommended for optimal performance, significantly faster loading times, and smoother asset streaming. Requirement may increase with DLCs/updates.
Type: NVMe
Spec: 30 GB available space (SSD Recommended).
Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit, latest update) or Windows 11 (64-bit, latest update)
Explanation: A 64-bit version of Windows 10 (latest updates) or Windows 11 (latest update) is required. Windows 11 is generally recommended for newer UE5 titles for features like DirectStorage and optimal CPU scheduling.
Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 is required. Remnant II is an Unreal Engine 5 title, which leverages DX12 features. Ray tracing is not a primary feature of the game; performance is demanding even without it.
Spec: DirectX 11
Explanation: DirectX 11 is required.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for REMNANT II (Released July 2023). This information is based on official PC specifications from Gunfire Games/Arc Games and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure for a May 2025 context. REMNANT II is a demanding Unreal Engine 5 title, and using upscaling technologies (DLSS, FSR, XeSS) is highly recommended for optimal performance across all tiers. Laptop GPU mentions for RTX 50 series are speculative.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power), VRAM, and robust cooling. REMNANT II is very demanding; high-performance laptop hardware with effective thermal management is crucial, especially for higher settings or resolutions.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving playable framerates in REMNANT II.
  • Laptop Consideration: Cooling Thermals: Excellent and sustained cooling is essential to prevent severe thermal throttling, as the game can heavily stress both CPU and GPU.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, as Unreal Engine 5 games can be CPU-intensive, particularly with complex world states and enemy encounters.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, Frame Generation - DLSS 3.7 as of April 2024), AMD FidelityFX Super Resolution (FSR 2.2 at launch, FSR 3.0 with Frame Generation supported as of April 2024), and Intel XeSS (1.1 at launch, 1.3 as of April 2024). The game was designed with upscaling in mind; using these technologies is essential for achieving target framerates, especially at resolutions above 1080p or with higher graphics settings.
  • Optimization Detail: Key Settings Impact: Overall Graphics Quality (Low, Medium, High, Ultra), Shadow Quality, Post Processing, Foliage Quality, View Distance, and Effects Quality significantly impact performance. Native resolution rendering is extremely demanding; upscaling is key.
  • Game Name: REMNANT II
  • Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance. The game shares a similar performance profile to Far Cry 5, though the vibrant 'superbloom' aesthetic can sometimes be demanding in dense areas.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will significantly exceed these original recommendations and offer excellent performance across all resolutions, similar to Far Cry 5.**
  • Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Water Quality, Volumetric Fog, and Anti-Aliasing heavily impact performance. The game is graphically similar to Far Cry 5, but the post-apocalyptic environment features dense foliage and unique particle effects that can be demanding.
  • Game Name: Far Cry New Dawn
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, Frame Generation - DLSS 3.7 as of April 2024), AMD FidelityFX Super Resolution (FSR 2.2 at launch, FSR 3.0 with Frame Generation supported as of April 2024), and Intel XeSS (1.1 at launch, 1.3 as of April 2024). The game was designed with upscaling in mind; using these technologies is essential for achieving target framerates, especially at resolutions above 1080p or with higher graphics settings.
  • Key Settings Impact: Overall Graphics Quality (Low, Medium, High, Ultra), Shadow Quality, Post Processing, Foliage Quality, View Distance, and Effects Quality significantly impact performance. Native resolution rendering is extremely demanding; upscaling is key.
  • Key Settings Impact: Texture Quality, Shadow Quality, Water Quality, Volumetric Fog, and Anti-Aliasing heavily impact performance. The game is graphically similar to Far Cry 5, but the post-apocalyptic environment features dense foliage and unique particle effects that can be demanding.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP for the laptop GPU is critical for achieving playable framerates in REMNANT II.
  • Cooling Thermals: Excellent and sustained cooling is essential to prevent severe thermal throttling, as the game can heavily stress both CPU and GPU.
  • C P U Power Limits: High sustained CPU power limits are beneficial, as Unreal Engine 5 games can be CPU-intensive, particularly with complex world states and enemy encounters.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
  • G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080

For REMNANT II Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080

For Far Cry New Dawn Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (3GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (3GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (3GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (3GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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