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Project Spectrum vs Death Stranding 2: On the Beach(PS)
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info General Information | |
Release Date | |
Oct 21, 2025 | Jun 26, 2025 |
Developer | |
Team Jade (TiMi Studio Group) | Kojima Productions (Additional work by Guerrilla Games) |
Publisher | |
TiMi Studio Group | Sony Interactive Entertainment |
Genre(s) | |
Tactical Shooter, First-Person Shooter, Horror, Extraction, PvPvE | Action-Adventure, Strand Game |
Engine | |
Unreal Engine 5 | Decima |
stars Ratings & Price | |
Content Rating | |
Rating Pending (Expected M - Mature 17+) | M (Mature 17+) - ESRB Descriptors: Violence, Blood |
Avg. User Rating | |
0.0 / 5.0 | 4.0 / 5.0 |
Current Price (USD) | |
$59.99 | $69.00 |
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tune Key Specs | |
Quick Highlights | |
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sports_esports Gameplay & Mechanics | |
Companions/Followers | |
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Key Collectibles | |
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Key Themes | |
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colorize Combat & Gear | |
Weapons Overview | |
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Armor / Gear Sets | |
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Outfits/Customization | |
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trending_up Progression & Upgrades | |
Skills & Progression | |
Progression is persistent between extraction runs. Players choose from multiple Operator archetypes (Assault, Recon, Infiltrator, Medic, Technician), each with a deep upgrade tree. Loot and XP earned from successful extractions are used to unlock new gadgets, abilities, cosmetics, and rare weapons. |
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public World & Exploration | |
World & Level Design | |
The game features procedurally scrambled maps within the 'Ember Zones'. Key locations, objectives, and extraction points shift with every playthrough, ensuring high replayability. The environments are dynamic, with hazards like acid rain, gas clouds, and low gravity appearing unpredictably. |
The game expands beyond the United States to new continents, with Australia confirmed as a key location. The primary base of operations is the 'DHV Magellan,' a massive, mobile, submersible ship that acts as a forward operating base for 'Drawbridge.' The world will feature incredibly varied environments, from desolate wastelands to new, uncharted territories, posing unique navigational challenges. |
Playable Vehicles | |
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book Story & Characters | |
Main Characters | |
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Example Missions | |
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people Multiplayer | |
Multiplayer Details | |
The core gameplay is a session-based, asymmetric PvPvE extraction shooter where multiple squads of 3-4 players compete on the same map. A key feature is the ability for some players to take direct control of powerful monsters to hunt the human Operators. |
The game expands on the 'Social Strand System' from the first game, where players' actions (like building structures, leaving signs, or contributing to infrastructure) asynchronously affect other players' worlds. It is primarily a single-player experience with these indirect multiplayer elements. Direct co-op is not a feature. |
extension Editions & DLC | |
Available Editions | |
Details on different game editions are yet to be announced. The game is expected to follow a seasonal model with a Battle Pass. |
Multiple editions are available at launch: Standard Edition, Digital Deluxe Edition (includes 48-hour early access, gold-colored skeleton gear, early unlock of Machine Gun with MP Bullets, cosmetic patches), and a physical Collector's Edition (includes Deluxe content, 15-inch Magellan Man statue, 3-inch Dollman figurine, art cards, and more). |
Post-Launch Content / DLC | |
The game is designed as a live service title. Each season is expected to bring new narrative arcs, playable Operators, monster types, and unique global events to expand the world and gameplay. |
Details on post-launch content have not been announced at launch. Given Hideo Kojima's history, any potential DLC would likely be a significant story expansion rather than minor content packs. The game will receive standard patches and updates. |
help_outline FAQ | |
Frequently Asked Questions | |
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build Technical Details | |
Graphics & Visual Fidelity | |
N/A | Developed using the Decima engine and built for the PlayStation 5, the game showcases exceptional technical achievement and visual fidelity. Features include photorealistic character models (using advanced performance capture), incredibly detailed and vast environments, and dynamic weather and environmental effects. Reports from launch day mention instantaneous loading times. |
Audio & Soundtrack | |
N/A | The soundtrack is co-composed by Ludvig Forssell, who scored the original game, and French artist Woodkid, who contributed a new original song. The score will continue to feature a blend of atmospheric synth and licensed music to create the series' signature melancholic and awe-inspiring tone. |
User Interface (UI/UX) | |
N/A | The UI is expected to be an evolution of the first game's diegetic interface, with information presented through Sam's cuff links and equipment. New elements will support the enhanced combat/stealth options, skill trees, and companion management. |
Accessibility Options | |
N/A | Following the first game and modern PlayStation standards, it is expected to include a comprehensive suite of accessibility options, including extensive subtitle customization, control remapping, audio cues, and various assists for traversal and combat. |
video_library Media Links | |
Gameplay Video | |
launchWatch | launchWatch |
Walkthrough/Guide | |
launchView | launchView |
settings_applications System Requirements | |
1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD | — |
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD | — |
save Overall Storage | |
Spec: 100 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of procedurally generated maps. Type: NVMe | N/A |
desktop_windows Operating System | |
Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. | N/A |
gamepad DirectX Version | |
Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. | N/A |
info_outline Other Game Notes | |
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laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Project Spectrum Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.