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Phasmophobia vs Living Hell
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 18, 2020 | Oct 16, 2025 |
| Developer | |
| Kinetic Games | Joe Fender |
| Publisher | |
| Kinetic Games | Joe Fender |
| Genre(s) | |
| Co-Op Survival Horror, Psychological Horror, VR Supported, Investigation | Survival Horror, Co-op, Action-Adventure, Survival |
| Engine | |
| Unity | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $19.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is heavily tied to an economy and level system. Successfully identifying the ghost type, completing optional objectives, and capturing photos of paranormal evidence grants cash and XP. Players use this cash to purchase and upgrade their ghost-hunting equipment. The 'Ascension' update overhauled progression, introducing a three-tier upgrade system for every tool. A Tier I thermometer might be a cheap, slow-reading analog mercury tube, while a Tier III thermometer is a fast, highly accurate digital laser reader. |
Progression is based on survival and character choice. Players choose from eight distinct characters, each with unique passive abilities that encourage different team strategies. There is a deep crafting system for creating weapons and tools, and players must manage their inventory and a 'Thermal Load' hydration mechanic to survive. |
| public World & Exploration | |
| World & Level Design | |
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The game features a variety of maps categorized by size. 'Small' maps include single-family homes, farmhouses, and cabins, forcing tight, claustrophobic encounters. 'Medium' maps include the Prison and Maple Lodge Campsite, requiring teams to split up to cover ground efficiently. 'Large' maps, such as the Sunny Meadows Mental Institution, are sprawling, multi-story labyrinths where getting lost in the dark while a ghost hunts is a near certainty. Weather systems like rain, fog, and snow dynamically alter the audio-visual experience of each location. |
The game features six hand-crafted districts that make up Pelican City. While the districts themselves are fixed, the interiors of buildings are procedurally generated for every run, ensuring high replayability and a constant sense of unpredictability. A subway system is used for travel between districts. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is built fundamentally as a 4-player online co-op experience. Players must work together, sharing limited carrying capacity to haul equipment from the truck into the haunted building. A critical multiplayer feature is the built-in proximity and global walkie-talkie voice chat. The ghost's AI constantly listens to player microphones; talking during a hunt or saying the ghost's name can directly attract it to your hiding spot. |
The game is designed for 1-4 player online co-op. It also features a full offline single-player mode, catering to different player preferences. Communication is supported via proximity voice chat and walkie-talkies. |
| extension Editions & DLC | |
| Available Editions | |
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Phasmophobia launched into Early Access on PC in September 2020 and became an immediate viral phenomenon. Due to its massive success, Kinetic Games brought the game to PlayStation 5 and Xbox Series X/S in late 2024. The game maintains a single, unified edition across all platforms with a highly accessible price point, receiving massive free seasonal and systemic updates rather than paid DLC expansions. |
The game will launch into Steam Early Access. Details on different purchase editions have not yet been announced. |
| Post-Launch Content / DLC | |
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Kinetic Games operates on a continuous, free update roadmap. The game has undergone massive overhauls since its 2020 launch, including the 'Ascension' progression overhaul, custom difficulty settings, and entirely new, fully remodeled maps like Sunny Meadows and Point Hope Lighthouse. Seasonal events, particularly around Halloween and Christmas, temporarily alter the maps and introduce unique challenges that unlock exclusive ID badges and trophies. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The game utilizes a grounded, realistic visual style designed to make the environments feel like mundane, everyday locations that have been corrupted. The lighting system is crucial; flashlights cast harsh, terrifying shadows, and the glow of UV lights is required to spot ghostly fingerprints. The ghosts themselves feature incredibly unsettling, jerky animations, and can occasionally be seen crawling backward down hallways or staring at the player from the corner of a dark room. |
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| Audio & Soundtrack | |
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Sound design is the absolute pinnacle of Phasmophobia's horror. The game uses terrifying spatial audio: the creak of floorboards above you, a sudden whisper directly in your ear, or the muffled, panicked screams of a teammate over the radio right before static cuts them off. Different ghost types have distinct audio cues during hunts, such as the heavy, stomping footsteps of a Revenant or the eerie singing of a Banshee. |
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| User Interface (UI/UX) | |
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The UI is designed to maximize horror by keeping the screen extremely clean. Aside from a small cursor to pick up items, the screen is entirely free of HUD elements. Information like the player's Sanity percentage, the team's objective list, and overall paranormal activity levels must be checked physically by returning to the monitors inside the investigation truck. This forces players out of the safety of the truck and into the dangerous unknown. |
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| Accessibility Options | |
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The game includes robust accessibility features, particularly concerning its core voice mechanics. Players who do not wish to use a microphone or cannot speak can use a built-in text-based UI to ask the Spirit Box questions. It also features colorblind modes, custom difficulty sliders that allow players to disable hunts entirely if they just want a relaxed puzzle experience, and toggleable sprint options. |
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| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR) CPU: A modern 6-core processor ensures zero stuttering and flawless voice recognition processing. CPU (Laptop): Provides massive overhead for a buttery-smooth experience, even while streaming. GPU: The official recommended spec handles the game at max settings effortlessly and is the baseline for playing the game in VR. GPU (Laptop): Maintains locked high framerates at maximum settings. RAM: The game remains highly memory-efficient even on recommended settings. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 8 GB saveStorage (Tier): 21 GB available space | — |
| 1080p (Full HD) - Minimum (Official) (Low Preset, 1080p resolution.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A modest modern mobile CPU is more than sufficient. GPU: Official minimum desktop GPU. GPU (Laptop): Any entry-level modern dedicated laptop GPU will run the game well. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is supported. | |
| — | memoryCPU: Intel Core i5-7400 @ 3.00GHz developer_boardGPU: NVIDIA GeForce GTX 1050 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce MX450 or better. layersRAM: 8 GB saveStorage (Tier): 1 GB HDD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (60 FPS Target)) CPU: Older quad-core CPUs are officially listed as the minimum necessary to process the game logic and voice recognition. CPU (Laptop): Readily handles the game at stable framerates on lower settings. GPU: Official minimum graphics requirement to render the game's lighting and shadows effectively without crashing. GPU (Laptop): Easily provides 60+ FPS at 1080p. RAM: The official minimum memory required to load standard map assets. Storage: Standard SATA SSD or HDD. | |
memoryCPU: Intel Core i5-4590 / AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 21 GB available space | — |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Excellent mid-range CPUs that eliminate any potential logic bottlenecks. CPU (Laptop): Powers the game logic flawlessly while driving higher resolution displays. GPU: More than enough to run the game natively at 1440p with all post-processing effects enabled. GPU (Laptop): Delivers flawless performance at QHD resolutions. RAM: Provides plenty of headroom for background tasks. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 21 GB available space | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60+ FPS)) CPU: Overkill for this title, but ensures absolute maximum stability. CPU (Laptop): Maximum mobile processing. GPU: Easily powers 4K resolution rendering due to the game's highly optimized, stylized nature. GPU (Laptop): Flawlessly runs the game natively at 4K on external displays. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 21 GB available space | — |
| save Overall Storage | |
| Spec: 21 GB available space Note: An SSD is highly recommended to eliminate load times when booting into large maps like the Prison or Asylum. Type: Unknown | Spec: 1 GB available space Note: The game has a very small storage footprint, making it easily accessible. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64Bit Explanation: A 64-bit OS is required to run the game's voice recognition systems and handle memory allocation for large maps. | Spec: Windows 10 (64-bit) Explanation: A 64-bit version of Windows 10 is the minimum requirement. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: Provides optimal stability and broad hardware compatibility for the game's dynamic lighting and volumetric fog. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Phasmophobia Specifically
For Living Hell Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.