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Permafrost vs The Witcher 3: Wild Hunt
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 9, 2026 | May 19, 2015 |
| Developer | |
| SpaceRocket Games S.A. | CD Projekt Red |
| Publisher | |
| Toplitz Productions GmbH | CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions) |
| Genre(s) | |
| Open-World Survival Craft, Post-Apocalyptic Action RPG, Simulation | Action RPG, Open World, Fantasy, Third-Person |
| Engine | |
| Unreal Engine 5 | REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.3 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is exploration-gated and centered on the Rook's Engineering Blueprint Tree. As players salvage technical manuals and repair broken machinery, they unlock blueprints across four core disciplines: Thermal Engineering (efficient wood stoves, diesel heaters, thermal insulation), Construction & Fortification (reinforced shelter walls, window shutters, hydroponic grow tents), Tool & Weapon Crafting (scrap-metal crossbows, reinforced hunting rifles, thermal suits), and Canine Training (companion pack-saddle upgrades, scent-tracking perks, attack commands). |
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| public World & Exploration | |
| World & Level Design | |
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Features a seamless, expansive open-world map encompassing ruined modern metropolises, frozen suburban districts, industrial freight yards, dense pine forests, frozen lakes, and high-altitude alpine passes. Key landmarks include the Sunken Highway overpass, the Abandoned Thermal Power Plant, the Frost-Bound Radio Relay Station, and underground metro bunkers. Deep snowdrifts dynamically accumulate across roads, altering traversal routes and requiring specialized snowshoes, skis, or motorized sleds. |
The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Supports symbiotic co-op for 1 to 4 players. Friends collaborate to divide survival chores—one player hunts and scouts with the dog, while others gather firewood, reinforce base structures, or repair diesel generators. Environmental hazards like blizzards scale dynamically, challenging group coordination during shelter lock-downs. |
The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Permafrost enters Early Access on October 9, 2026, priced at $29.99 USD across Steam, GOG, and the Epic Games Store, with community wishlist tiers granting launch discounts up to 30%. A Digital Supporter Edition ($39.99 USD) bundles the base game with an official digital survival guide, high-resolution winter wallpapers, a digital soundtrack composed of haunting ambient post-rock tracks, and exclusive cosmetic skins for the canine companion. |
Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S. |
| Post-Launch Content / DLC | |
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Toplitz Productions and SpaceRocket Games have published a 12-month Early Access roadmap. Major planned content updates include the 'Frozen Depths' underground mine expansion, motorized vehicle crafting (snowmobiles and modified tracked trucks), advanced farming in geothermal greenhouses, dedicated server support, and expanded narrative story chapters following the radio signal's origin. |
CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in Unreal Engine 5, Permafrost features realistic procedural snow deformation, volumetric sub-zero fog, and dynamic day-night lighting accentuated by eerie auroras reflecting off shattered lunar debris in the night sky. Fireplaces and lanterns cast warm dynamic shadows across frosted glass and wooden cabins. |
Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles. |
| Audio & Soundtrack | |
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The sound design emphasizes eerie winter isolation. Wind howling through rusted skyscraper frames, creaking ice sheets underfoot, and crunchy snow steps dominate the acoustic space. The soundtrack features sparse, mournful cello melodies, atmospheric guitar drones, and distant percussive rumbles that build into tense rhythmic cues when predators stalk the player. |
Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects. |
| User Interface (UI/UX) | |
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Employs an immersive, minimalist diegetic HUD. Core survival metrics (Body Core Temperature, Frostbite Exposure, Caloric Hunger, Hydration, and Fatigue) are displayed through unobtrusive gauges that frost over as weather deteriorates. Shivering screen effects, heavy breathing audio cues, and visible breath vapor organically communicate danger before hypothermia sets in. |
Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses. |
| Accessibility Options | |
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Includes customizable survival difficulty sliders (adjusting hypothermia rates, hunger drain, wildlife aggression, and resource scarcity), high-visibility item outlines, scalable UI and subtitle text, colorblind filter modes, toggleable head bobbing, and full rebindable keyboard/mouse and gamepad controls. |
The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS)) CPU: Modern hexa-core CPU delivering excellent single-core speed for physics and weather simulations. CPU (Laptop): Eight-core mobile chip maintaining locked 60 FPS in dense urban ruins. GPU: High graphical compute capacity enabling crisp textures, advanced screen-space reflections, and dense blizzard effects. GPU (Laptop): Delivers fluid 60-80+ FPS gameplay with DLSS Quality enabled. RAM: Optimal memory bandwidth for stutter-free open-world streaming. Storage: Near-instantaneous interior and exterior shelter transitions. | |
memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game)) CPU: Minimum desktop CPU for original release. CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original. GPU: Minimum desktop GPU for original release. GPU (Laptop): Estimated laptop GPUs for original release. RAM: Minimum RAM for original release. Storage: HDD minimum for original. | |
| — | memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940 developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.** layersRAM: 6 GB saveStorage (Tier): 50 GB HDD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS)) CPU: Hexa-core CPU capable of processing baseline survival mechanics, temperature logic, and wildlife AI. CPU (Laptop): Quad-to-hexa-core mobile processor providing adequate computing headroom for exploration. GPU: Baseline 6GB VRAM provides sufficient memory for compressed textures and basic particle effects. GPU (Laptop): Maintains playable frame rates with FSR or DLSS set to Balanced mode. RAM: Ensures smooth background asset allocation without swapping to storage during co-op sessions. Storage: Provides stable loading times when loading world sectors and interiors. | |
memoryCPU: Intel Core i5-8600K / AMD Ryzen 5 3500 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB) layersRAM: 16 GB saveStorage (Tier): 30 GB SATA SSD | — |
| 1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game)) CPU: Recommended desktop CPU for original release 1080p High. CPU (Laptop): Estimated mid-range laptop CPUs for original. GPU: Recommended desktop GPU for original 1080p High. GPU (Laptop): Estimated performance laptop GPUs for original. RAM: Recommended RAM for original release. Storage: SSD recommended for original. | |
| — | memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290 laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.** layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (75-90+ FPS)) CPU: High IPC and core count provide seamless handling of 4-player co-op host calculations. CPU (Laptop): Enthusiast mobile processing driving high-resolution QHD laptop panels. GPU: Substantial VRAM and tensor cores deliver native 1440p sharpness and DLSS 3 Frame Generation. GPU (Laptop): Powers native 1440p displays with high fidelity and stable thermals. RAM: Eliminates memory bottlenecks during multi-hour survival expeditions. Storage: Ultra-fast asset streaming prevents micro-stutter when traversing high-speed snow vehicles. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Ti Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 30 GB High-Speed NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-100 FPS with DLSS/FSR)) CPU: Leading desktop gaming CPU ensuring zero system bottlenecks at 4K resolution. CPU (Laptop): Desktop-grade mobile processor outputting to high-end 4K external displays. GPU: Exceptional raster and ray-tracing performance delivering photorealistic frozen vistas. GPU (Laptop): Peak laptop graphics power delivering smooth 4K resolution with DLSS Frame Generation. RAM: Optimal headroom for 4K high-resolution texture streaming and multi-tasking. Storage: Maximum sequential transfer rates for instantaneous asset rendering. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 30 GB PCIe Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 30 GB available space (SSD required) Note: Solid State Drive (SSD) is strongly recommended for seamless asset streaming across vast wilderness biomes. Type: SSD | Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods. Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (x64) / Windows 11 (64-bit) Explanation: Requires a 64-bit operating system to support modern multithreaded simulation and DirectX 12. | Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit) Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12). |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: DirectX 12 is mandatory for advanced shader execution, snow deformation meshes, and volumetric blizzard rendering. | Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update) Explanation: DX11 for base game, DX12 required for ray tracing features. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Permafrost Specifically
For The Witcher 3: Wild Hunt Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.