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Onimusha: Way of the Sword vs Path of Exile

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info General Information
Release Date
Sep 4, 2026 Oct 23, 2013
Developer
Capcom Grinding Gear Games
Publisher
Capcom Grinding Gear Games
Genre(s)
Action-Adventure / Hack and Slash Action Role-Playing (Action RPG), Hack and Slash, Loot-based
Engine
RE Engine Proprietary Engine (DirectX 11/12/Vulkan)
stars Ratings & Price
Content Rating
Mature (M) / PEGI 18 M (Mature 17+)
Avg. User Rating
4.5 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 Free
tune Key Specs
Quick Highlights
  • Combat Style: One Katana (Zero stamina drain for attacks)
  • Counter System: Issen (One Flash) Instant Executions
  • Engine Tech: RE Engine with Procedural 'Free-Cut' System
  • Progression Currency: Red Souls (Upgrades) / Blue Souls (Magic)
  • Protagonist Likeness: Toshirō Mifune (Hand-crafted digital recreation)
  • Perspective: Isometric (Top-Down)
  • Multiplayer: Online Co-op (up to 6 players)
  • Platforms: PC, PlayStation 4, Xbox One, macOS
  • Core Loop: 3-Month Seasonal Leagues
  • Model: Free-to-Play
  • Unique Feature: Unprecedented character customization through a massive passive skill tree and a modular skill gem system, all within a free-to-play model.
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Oni Gauntlet: Resurrects Musashi, acts as a metaphysical vacuum to consume souls, and summons magical 'Oni Armaments' for combat.
    Sentient Artifact
  • Minions: Players (typically Witches or Templars) can use skill gems to summon an army of minions, such as zombies, skeletons, or even the reanimated corpses of powerful monsters, to fight for them.
    Undead, Golems, Spectres
  • Cosmetic Pets: Non-combat pets that can be purchased as microtransactions. They follow the player around but do not participate in combat or affect gameplay in any way.
    Various
Key Collectibles
  • Hozuki Pouch Upgrades: Hidden throughout the Kyoto hub; expands the capacity to carry restorative items.
  • Equipment Charms: Scavenged materials that apply passive buffs, such as the 'White Monkey' or 'Little Dancer' charms.
  • Unique Items: Dropped by monsters throughout the game. There are over 1,000 unique items, each with fixed names, art, and special properties that can enable entire character builds. Some are extremely rare and valuable.
  • Divination Cards: A type of item that drops in specific areas of the game. Collecting a full set of a particular card allows the player to trade it to an NPC for a predetermined item reward, allowing for targeted farming of valuable items.
Key Themes
  • Samurai
  • Feudal Japan
  • Demonic Folklore (Genma)
  • Vengeance
  • Burden of Power
  • Martial Discipline
  • Dark Fantasy
  • Survival
  • Exile
  • Eldritch Horror
  • Deep Character Customization
  • Loot Hunting
  • Complex Economy
  • Action RPG
colorize Combat & Gear
Weapons Overview
  • The Katana: Melee Weapon
    Musashi's singular primary weapon, used for all standard attacking, dodging, parrying, and deflecting maneuvers. Can be visually customized.
  • Earthshakers: Oni Armament (Magic)
    Heavy, blunt, dual-wielded hammers summoned with Blue Souls; designed to bypass and shatter the blocks of heavily shielded Genma.
  • Celestials: Oni Armament (Magic)
    Fast, dual-wielded blades that force the enemy to bleed healing Yellow Souls upon impact, providing vital sustain during boss fights.
  • Wind Weeper: Oni Armament (Magic)
    A wide-sweeping polearm/naginata that excels in crowd control against swarms of standard Genma.
  • Oni Bow: Oni Armament (Magic)
    Ranged magical archery featuring unlimited ammunition, utilized for poke damage and solving spatial environmental puzzles.
  • One-Handed Weapons: Claws, Daggers, Wands, Swords, Axes, Maces
    A wide variety of weapons that can be dual-wielded or used with a shield. Each weapon type has its own implicit properties and benefits from different parts of the passive skill tree.
  • Two-Handed Weapons: Bows, Staves, Swords, Axes, Maces
    Weapons that require both hands, generally offering higher base damage or more linked sockets at the cost of being unable to use a shield.
  • Shields: Armour, Evasion, Energy Shield, or Hybrid
    Off-hand items that provide defensive stats and a chance to block attacks. They can also have powerful explicit mods, making them a key piece of gear for many builds.
Armor / Gear Sets
  • Red Armor: An alternate, cosmetic outfit for Musashi included in the Digital Deluxe Edition.
  • Crimson Lotus: A cosmetic aesthetic for the Oni Gauntlet included in the Digital Deluxe Edition.
  • Body Armour, Helmets, Gloves, Boots: The four primary slots for defensive gear. Armor pieces provide a base defense type (Armour for physical reduction, Evasion for dodging, Energy Shield as a magical health pool) and are a primary source of sockets for skill gems.
  • Accessories: Amulets, Rings, and Belts. These items do not provide base defenses but are crucial for obtaining offensive and defensive stats, such as resistances, life, damage, and critical strike chance.
Outfits/Customization
  • Lion Dog Charm: A pre-order bonus charm that applies hidden defensive buffs to Musashi.
  • Sealed Curse Sword Appearance: A pre-order bonus cosmetic that alters the visual aesthetic of the primary Katana.
  • Cosmetic Microtransactions: The primary form of character customization. Players can purchase a vast array of cosmetic armor sets, weapon effects, character effects, footprints, portals, and hideout decorations to completely change their character's appearance without affecting gameplay stats.
trending_up Progression & Upgrades
Skills & Progression

Progression is heavily tied to the Oni Gauntlet, which consumes the souls of defeated enemies to fuel Musashi's abilities. The game utilizes a tri-color soul economy: Yellow Souls provide immediate health restoration; Red Souls act as the primary RPG currency to purchase nodes on the skill tree (such as extending the parry timing window) and upgrade weaponry; and Blue Souls charge the mana pool required to summon magical 'Oni Armaments'. The core katana combat relies on the defensive trinity: Dodging builds a 'Reflex Combo' gauge; Parrying heavily drains enemy stamina for crowd control; and Deflecting strips massive stamina and reflects projectiles. Perfect execution of these defenses allows Musashi to trigger an 'Issen', a devastating critical counter-attack that instantly executes standard Genma.

N/A
public World & Exploration
World & Level Design

The architectural layout of Way of the Sword Abandons the rigidly linear progression of older titles in favor of a semi-open hub world centered around Edo-period Kyoto. The city is rendered as a sprawling, corrupted capital blanketed by volumetric 'Malice' clouds. The development team consulted with historical temple officials to ensure architectural authenticity, incorporating iconic locations like the historic Kiyomizu-dera temple and the Yasui Konpiragu Shrine. Players utilize safe zones within the city as bases of operation to interact with vendors. As the narrative progresses, Musashi must venture into Genma-infested districts, destroying Malice plants and sealing Rifts to dynamically cleanse the city and unlock new areas of the map for exploration.

N/A
Playable Vehicles
  • N/A
    The game relies entirely on on-foot traversal utilizing Musashi's sprint mechanics; there are no drivable vehicles.
  • None
    The game is played on foot. Traversal speed is a highly sought-after stat on gear and skills. Players primarily use Waypoints for fast travel between zones.
Notable Fauna/Mounts
  • N/A
    The focus of the game is entirely on human combatants and supernatural demonic entities (Genma) rather than standard wildlife.
N/A
book Story & Characters
Main Characters
  • Miyamoto Musashi: Protagonist
    An arrogant young swordsman bearing the likeness of Toshirō Mifune; resurrected by the Oni Gauntlet and seeking to master his unearned power.
  • Sasaki Ganryu: Rival Swordsman / Boss
    Based loosely on Musashi's historical rival, serving as a massive skill-check boss fight requiring perfect parrying.
  • Shuten Doji: Demonic Entity
    A prominent figure in the Genma hierarchy opposing Musashi.
  • Izumo no Okuni: Ally
    A member of the supporting cast who frequently roasts Musashi for his lack of basic life skills, providing levity to the grim narrative.
  • Takamura: Ally
    A human burdened with a sentient artifact who serves as the protector of the hellgate linking the mortal realm to the underworld.
  • Marauder (Strength): Playable Class
    Starts at the strength-aligned portion of the skill tree. Excels at melee combat and physical damage. Ascendancies: Juggernaut, Berserker, Chieftain.
  • Ranger (Dexterity): Playable Class
    Starts at the dexterity-aligned portion of the skill tree. Specializes in bow attacks and evasion. Ascendancies: Deadeye, Raider, Pathfinder.
  • Witch (Intelligence): Playable Class
    Starts at the intelligence-aligned portion of the skill tree. A master of elemental magic, chaos spells, and minion summoning. Ascendancies: Necromancer, Elementalist, Occultist.
  • Duelist (Strength/Dexterity): Playable Class
    A hybrid class that starts between Strength and Dexterity. Focuses on fast melee attacks and blocking. Ascendancies: Slayer, Gladiator, Champion.
  • Templar (Strength/Intelligence): Playable Class
    A hybrid class that starts between Strength and Intelligence. A staff-wielding holy warrior. Ascendancies: Inquisitor, Hierophant, Guardian.
  • Shadow (Dexterity/Intelligence): Playable Class
    A hybrid class that starts between Dexterity and Intelligence. A specialist in traps, mines, and critical strikes. Ascendancies: Assassin, Saboteur, Trickster.
  • Scion (All Attributes): Playable Class
    Starts in the center of the skill tree. An advanced class unlocked later that can borrow abilities from other Ascendancy classes, offering unique build possibilities. Ascendancy: Ascendant.
Example Missions
  • Cleansing the Malice: Open-World Activity
    Venture into Genma-infested districts, destroy Malice-producing plants, and seal demonic Rifts to unlock new areas of the Kyoto map.
  • Defeating Sasaki Ganryu: Main Story Boss
    A grueling, multi-phase boss encounter at the Kiyomizu-dera Temple demanding total mastery of the parry system.
  • Assaulting the Oni Refuge: Main Story Boss
    Navigate the lair of the giant monster Daidara, utilizing the Perfect Dodge mechanic to slip under his massive club attacks.
  • The Main Campaign
    A ten-act storyline that serves as the introduction to the game's world and mechanics. The player must progress through Wraeclast, defeat various bosses and gods, and ultimately complete the campaign to unlock the endgame Atlas of Worlds.
  • Mapping (Atlas of Worlds)
    The primary endgame activity. Players use map items to open portals to randomized, high-level areas with their own bosses. The goal is to complete hundreds of different maps to unlock passive points for the Atlas itself, which allows players to customize their endgame content.
  • League Mechanics
    Each three-month league introduces a new optional mechanic and set of objectives. Engaging with the league mechanic is key to earning the best rewards and completing the league's challenges for cosmetic prizes.
people Multiplayer
Multiplayer Details

There are absolutely no multiplayer modes in Onimusha: Way of the Sword. Directed by Satoru Nihei, the project was engineered entirely as a highly focused, character-driven single-player narrative. The combat system, which relies on split-second parrying, deflecting, and the precise execution of the 'Issen' counter-attack, is heavily balanced around individual player skill and predictable AI enemy patterns. Introducing cooperative or competitive multiplayer mechanics would fundamentally disrupt the carefully tuned rhythm of the 'One Katana' philosophy and the game's intricate defensive trinity.

N/A
extension Editions & DLC
Available Editions

Capcom deployed a tiered monetization strategy across global and regional markets. The Standard Edition retails for $69.99, containing the base game. The Digital Deluxe Edition ($79.99) expands the offering with cosmetic and gameplay boosters, including a kit of three Charms, four Sword Appearances, and alternate outfits like the 'Red Armor'. The Premium Deluxe Edition ($89.99) includes all prior content plus a digital soundtrack and artbook. In regions like India, console physical editions (PS5/Xbox) trend between ₹5,299 and ₹5,999, with specialized physical variants commanding premiums. However, the PC market in India sees significant grey market activity, where Steam keys for the standard edition can be acquired for as low as ₹3,271, highlighting massive regional price volatility.

N/A
Post-Launch Content / DLC

While no concrete Downloadable Content (DLC) has been datamined or officially announced as of the September 4, 2026 launch, the tiered release structure—featuring a Digital Deluxe and Premium Deluxe Edition packed with cosmetic charms and sword appearances—indicates a framework ready for post-launch monetization. Prominent industry leakers, observing Capcom's historical propensity for robust post-launch support (as seen with Monster Hunter and Resident Evil), strongly suggest that a post-launch roadmap featuring structural updates, additional Oni Armaments, or a narrative expansion campaign is highly probable, contingent upon the title meeting its aggressive Q4 sales targets.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: Is Onimusha: Way of the Sword a 'Soulslike' game?
    A: No. The developers explicitly distanced the game from that genre. Unlike Soulslikes, Musashi does not use a stamina meter for basic movement or attacking. The mechanical depth relies entirely on mastering the defensive parry/deflect system to deplete enemy stamina.
  • Q: Can I use multiple weapons like in older Onimusha games?
    A: Yes and no. Musashi's primary weapon is locked entirely to a single Katana. However, by spending 'Blue Souls', you can temporarily summon 'Oni Armaments'—like heavy dual hammers or a sweeping polearm—to solve specific combat puzzles.
  • Q: Did Capcom use AI to recreate Toshirō Mifune?
    A: No. Capcom categorically refused to employ generative artificial intelligence. The character model was manually crafted by artists working closely with the Mifune estate, and his animations were hand-keyed by studying his classic 1950s Samurai Trilogy filmography.
  • Q: Does the PC version use Denuvo DRM?
    A: Yes. The PC release implements Denuvo Anti-Tamper and Denuvo Anti-Cheat software. Technical analyses indicate this introduces measurable CPU overhead, which can cause frame pacing inconsistencies during heavy load scenarios in densely populated areas.
  • Q: What is the 'free-cut system'?
    A: The free-cut system is a technology leveraging the RE Engine to dynamically slice enemy character models along the exact trajectory of the player's blade during an execution, rather than relying on pre-baked, repetitive animations.
  • Q: Is Path of Exile truly free to play?
    A: Yes. The entire game, from the story campaign to the deepest endgame content, is available for free. The developers are funded by cosmetic microtransactions and quality-of-life stash tabs, which are not required to play or succeed.
  • Q: Is Path of Exile pay-to-win?
    A: No. The developers have a strict policy against selling player power. Microtransactions are for cosmetic effects or convenience items like stash tabs, none of which provide a direct competitive advantage in gameplay.
  • Q: How complex is the game for a new player?
    A: Path of Exile is famously complex and has a very steep learning curve. While the campaign is approachable, the sheer number of systems (crafting, endgame atlas, boss mechanics) can be overwhelming. New players are often advised to follow a build guide for their first character.
  • Q: Should I play Path of Exile 1 or wait for Path of Exile 2?
    A: Grinding Gear Games will be supporting both games concurrently. Path of Exile 1 will continue to receive new leagues and updates even after PoE2 is released. It is a great time to start playing PoE1 to learn the core concepts, as many will carry over to the sequel.
build Technical Details
Graphics & Visual Fidelity

Powered by Capcom's proprietary RE Engine, the visual fidelity is staggering. The standout graphical feature is the 'free-cut system', which procedurally slices enemy character models dynamically along the exact trajectory of the player's blade during an execution, avoiding repetitive pre-baked animations. The environmental rendering blankets Edo-period Kyoto in volumetric 'Malice' clouds with advanced lighting and particle effects. On PS5 and Xbox Series X, the game offers a 'Quality Mode' for 4K visuals (30-40 FPS) and a highly recommended 'Performance Mode' providing a stable 60 FPS utilizing internal upscaling. The PC version features Denuvo DRM, which introduces measurable CPU overhead that can occasionally cause micro-stutters during heavy combat sequences.

N/A
Audio & Soundtrack

Capcom spared no expense in casting elite voice actors to carry the game's emotional resonance, featuring veterans like Yoshimasa Hosoya (Japanese) and Kenichiro Thomson (English) as Musashi, alongside heavyweights like Nobuhiko Okamoto and Kenta Miyake. The auditory landscape relies on a bespoke, highly atmospheric original soundtrack featuring traditional Japanese instrumentation layered with intense, orchestral combat arrangements, carrying forward the legacy of composers like Taro Iwashiro from earlier entries. (Rumors of Mick Gordon's involvement were proven false). Sound design is also mechanically critical; recognizing specific audio cues is vital for executing the 'Deflect' maneuver and triggering the cinematic 'Blade Barrage' clashes.

N/A
User Interface (UI/UX)

The game's UI balances atmospheric immersion with necessary RPG feedback. During combat, players must monitor Musashi's health bar, the 'Reflex Dodge' gauge, and the crucial 'Blaze Gauge', which, when filled through sustained parries, engulfs the katana in blue flame for increased damage and soul generation. The most prominent UI element is the enemy's stamina gauge (analogous to a posture meter), which the player must strategically deplete to execute a 'Kuzushi Issen' (Break Issen). Furthermore, the UI incorporates an interactive element during soul absorption: holding a dedicated button triggers a visual 'soul tug-of-war', requiring players to manage the intake of Yellow, Red, and Blue souls while actively avoiding enemy interruption.

N/A
Accessibility Options

Unlike many modern 'Soulslikes' that enforce punishing difficulty across all systems, Onimusha: Way of the Sword deliberately removes stamina management for basic movement and attacking, allowing all players to experience the speed of a master swordsman. The 'Red Soul' economy allows players struggling with the strict parry timings to actively farm currency and purchase 'Issen Window Extension' nodes on the skill tree, effectively making the defensive mechanics more forgiving. Furthermore, players can equip specific 'Charms' that apply passive buffs to Musashi's statistics, and the ability to spam 'Celestials' (magical blades) to bleed healing Yellow Souls provides a clutch mechanic to survive grueling, multi-phase boss encounters.

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Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 60 FPS (Upscaled))
CPU: Provides optimal thread counts for managing complex crowd density and calculating the free-cut system physics.
CPU (Laptop): Ideal for maintaining a locked 60 FPS necessary for precise parrying.
GPU: Allows for high-resolution textures and smooth performance utilizing DLSS or FSR upscaling.
GPU (Laptop): Ensure maximum TGP is available via control center software.
RAM: Sufficient overhead for memory-intensive RE Engine features.
Storage: Required for instantaneous loading when returning to safe zones.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): Nvidia RTX 3060 (115W+) / Radeon RX 7600S
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
1080p (Full HD) - Minimum (Low Preset, 30 FPS (Upscaled))
CPU: The baseline required to manage the game's physics and Denuvo DRM overhead.
CPU (Laptop): Sufficient for a locked 30 FPS; ensure shader compilation is fully completed at the main menu.
GPU: The absolute minimum to process RE Engine's volumetric lighting.
GPU (Laptop): Use FSR/DLSS on Balanced or Performance to maintain playable framerates.
RAM: Mandatory minimum to accommodate heavy asset streaming in open-hub environments.
Storage: SSD is mandatory to prevent traversal stutter.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 3 3100
developer_boardGPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, aiming for 60 FPS in typical gameplay, though drops are expected in intense endgame content.)
CPU: Official recommended desktop CPU. Strong single-core performance is key.
CPU (Laptop): A strong mobile CPU is needed to handle the game's processing demands and maintain a stable framerate.
GPU: Official recommended desktop GPUs. While these can run the game, a more powerful modern card is suggested for a smoother experience.
GPU (Laptop): Good laptop GPUs for a solid 1080p experience. The RTX 3050 offers access to driver-level features that may be beneficial.
RAM: 16GB RAM is officially recommended and is highly advised for smoother gameplay, especially when multitasking.
Storage: An SSD is officially recommended for this tier to ensure fast loading and reduce stutter.
memoryCPU: 3.2 GHz Quad Core
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Laptop (4GB) / RTX 3050 Laptop (4GB).
layersRAM: 16 GB
saveStorage (Tier): 40 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30-60 FPS) (Low Preset, 1080p resolution. Framerate can be highly variable.)
CPU: Official minimum desktop CPU requirement. A modern quad-core processor is the baseline.
CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU from the developer. These are very old cards, and a more modern entry-level card is highly advisable.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Expect dynamic resolution to be active frequently.
RAM: 8GB RAM is the official minimum requirement.
Storage: An HDD is technically sufficient for the minimum spec, but an SSD is strongly recommended.
memoryCPU: 2.6 GHz Quad Core
developer_boardGPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U or better.
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 1050 Mobile (2GB).
layersRAM: 8 GB
saveStorage (Tier): 40 GB HDD
1440p (QHD/2K) - High (High/Ultra Preset, 60 FPS)
CPU: Excellent single-core performance ensures the GPU is fully fed at 1440p resolutions.
CPU (Laptop): Desktop-class laptop CPUs provide the necessary processing power.
GPU: Highly recommended to comfortably load high-fidelity meshes without pop-in at 1440p.
GPU (Laptop): Necessary hardware tier to overcome laptop thermal limitations at this resolution.
RAM: 16GB remains sufficient if background processes are minimized.
Storage: Maximizes asset streaming speeds.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia RTX 4070 (140W+) / Radeon RX 7700S
layersRAM: 16 GB
saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS.)
CPU: A powerful modern CPU with high single-thread performance is crucial to avoid bottlenecks at 1440p.
CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience in a CPU-bound game like PoE.
GPU: Desktop GPUs capable of a strong 1440p/60FPS experience. A modern card like the RTX 4060 Ti would provide a more consistent framerate.
GPU (Laptop): A high-TGP RTX 4060 or RTX 3070 Laptop is the ideal target for 1440p. A future RTX 5060 Laptop would offer an even smoother experience.
RAM: 16GB RAM is the minimum for smooth 1440p gaming; 32GB can help reduce stutters in extremely demanding situations.
Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p.
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 40 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 60 FPS Native)
CPU: High-end gaming processors required to guarantee absolute frame stability under maximum graphical loads.
CPU (Laptop): Only the absolute highest end mobile processors will avoid bottlenecks at 4K.
GPU: High VRAM required for uncompromised 4K texture buffers and particle rendering.
GPU (Laptop): The mobile GPUs capable of driving this game at native 4K with acceptable framerates.
RAM: 32GB is recommended for future-proofing, but 16GB is the stated requirement.
Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks.
memoryCPU: Intel Core i5-12400 / AMD Ryzen 7 5700
developer_boardGPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX
laptop_windowsGPU (L): Nvidia RTX 4080 (150W+) or 4090
layersRAM: 16 GB
saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High settings, ~60 FPS) (High Preset, 2160p (4K) resolution, aiming for 60 FPS.)
CPU: A top-tier desktop CPU with the best possible single-core speed is recommended to minimize CPU bottlenecks at 4K.
CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for the most stable 4K experience possible.
GPU: High-end 40-series desktop GPUs are needed for a chance at a stable 4K/60FPS experience, though performance will still vary wildly depending on in-game action. A future RTX 5080 would be a much better target.
GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, but users should still expect frame drops in the most demanding endgame scenarios.
RAM: 32GB of fast RAM is highly recommended to provide sufficient headroom and minimize stuttering at 4K.
Storage: A fast NVMe SSD is essential for the best possible experience at 4K.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
layersRAM: 32 GB
saveStorage (Tier): 40 GB NVMe SSD
save Overall Storage
Spec: 50 GB SSD
Note: Solid State Drive is absolutely mandatory. Installing on an HDD will result in severe texture pop-in and stuttering when traversing the Kyoto hub.
Type: SSD
Spec: 40 GB available space (SSD Strongly Recommended)
Note: While the game will run on an HDD, an SSD is strongly recommended by the developers to significantly reduce loading times, which are frequent, and to prevent in-game stuttering caused by slow asset loading.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Mandatory for optimal performance, with experts recommending enabling Windows 11 Game Mode to prioritize CPU cycles for combat animations.
Spec: Windows 10 / Windows 11 (64-bit Required)
Explanation: A 64-bit version of Windows 10 is the current standard requirement. Windows 11 is fully supported.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required to execute advanced volumetric 'Malice' cloud rendering and particle effects via the RE Engine.
Spec: DirectX 11 / DirectX 12 / Vulkan
Explanation: The game officially supports DirectX 11 as the default renderer. Beta versions of DirectX 12 and Vulkan are also available in the graphics options, which can offer better performance on some hardware configurations, though stability may vary.
info_outline Other Game Notes
  • The game enforces a strict requirement for a Solid State Drive (SSD) and a 64-bit Windows 11 operating system across all tiers to manage the seamless loading of the open-hub environments.
  • Laptop Performance Note: The inclusion of Denuvo Anti-Tamper DRM introduces measurable CPU overhead, which can cause frame pacing issues on laptops with lower power limits during dense enemy encounters.
  • Laptop Consideration: G P U T G P: Requires a minimum of 85W TGP for RTX 4050/4060 laptops to maintain a stable 60 FPS utilizing upscaling in combat-heavy districts.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is necessary to prevent CPU thermal throttling, as the fast-paced parry system relies on microsecond frame-timing.
  • Laptop Consideration: C P U Power Limits: Set PL1 to at least 45W to ensure the CPU can process the procedural dismemberment (free-cut system) physics alongside the Denuvo overhead.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce input latency, which is critical for executing 'Issen' counters.
  • Optimization Detail: Upscaling Tech: Supports DLSS, FSR 3.1, and XeSS natively.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution provides the highest performance gains in CPU-limited scenarios without significantly degrading the visual aesthetic.
  • Game Name: Onimusha: Way of the Sword
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Path of Exile (Live Game). This information is based on the official PC specifications from developer Grinding Gear Games and the game's Steam page, adapted to the requested JSON structure. These requirements are for the current game and are distinct from the higher requirements of the upcoming 'Path of Exile 2'. Laptop and higher-tier GPU listings are extrapolated based on performance data for this notoriously demanding ARPG.
  • Laptop Performance Note: Laptop versions of the listed desktop GPUs require comparable performance, which is highly dependent on the laptop's TGP (Total Graphics Power) and thermal design. Path of Exile can be very CPU and GPU intensive during endgame mapping with many on-screen effects, so a laptop with strong single-core CPU performance and good cooling is crucial for a smooth experience.
  • Laptop Consideration: G P U T G P: A sufficient TGP is important to prevent the GPU from throttling during intense moments with dense monster packs and numerous particle effects.
  • Laptop Consideration: Cooling Thermals: Path of Exile is known for pushing systems hard. A robust cooling solution is essential to maintain stable framerates and prevent performance degradation from heat during long gaming sessions.
  • Laptop Consideration: C P U Power Limits: Strong single-thread CPU performance is critical for Path of Exile, as the game engine relies heavily on it to process the vast number of calculations happening in combat. Adequate power to the CPU is key.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to reduce system latency, which can be beneficial for reacting to dangerous in-game mechanics.
  • Optimization Detail: Upscaling Tech: The game does not have official integrated support for upscaling technologies like NVIDIA DLSS or AMD FSR. Performance is based on native resolution rendering. Players must rely on driver-level solutions or third-party tools if they wish to use these features.
  • Optimization Detail: Key Settings Impact: Performance is heavily impacted by the number of effects on screen. Key settings to adjust include Shadow Quality, Texture Quality, and Antialiasing. The game is notoriously CPU-bound in endgame scenarios, meaning lowering graphical settings may not always increase framerates if the CPU is the bottleneck.
  • Game Name: Path of Exile
build Optimization Details
  • Upscaling Tech: Supports DLSS, FSR 3.1, and XeSS natively.
  • Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution provides the highest performance gains in CPU-limited scenarios without significantly degrading the visual aesthetic.
  • Upscaling Tech: The game does not have official integrated support for upscaling technologies like NVIDIA DLSS or AMD FSR. Performance is based on native resolution rendering. Players must rely on driver-level solutions or third-party tools if they wish to use these features.
  • Key Settings Impact: Performance is heavily impacted by the number of effects on screen. Key settings to adjust include Shadow Quality, Texture Quality, and Antialiasing. The game is notoriously CPU-bound in endgame scenarios, meaning lowering graphical settings may not always increase framerates if the CPU is the bottleneck.
laptop Laptop Considerations
  • G P U T G P: Requires a minimum of 85W TGP for RTX 4050/4060 laptops to maintain a stable 60 FPS utilizing upscaling in combat-heavy districts.
  • Cooling Thermals: Adequate cooling is necessary to prevent CPU thermal throttling, as the fast-paced parry system relies on microsecond frame-timing.
  • C P U Power Limits: Set PL1 to at least 45W to ensure the CPU can process the procedural dismemberment (free-cut system) physics alongside the Denuvo overhead.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce input latency, which is critical for executing 'Issen' counters.
  • G P U T G P: A sufficient TGP is important to prevent the GPU from throttling during intense moments with dense monster packs and numerous particle effects.
  • Cooling Thermals: Path of Exile is known for pushing systems hard. A robust cooling solution is essential to maintain stable framerates and prevent performance degradation from heat during long gaming sessions.
  • C P U Power Limits: Strong single-thread CPU performance is critical for Path of Exile, as the game engine relies heavily on it to process the vast number of calculations happening in combat. Adequate power to the CPU is key.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to reduce system latency, which can be beneficial for reacting to dangerous in-game mechanics.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 / GTX 1050 Mobile (2GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 / GTX 1050 Mobile (2GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 / GTX 1050 Mobile (2GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Laptop (4GB) / RTX 3050 Laptop (4GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).

For Onimusha: Way of the Sword Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT

For Path of Exile Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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