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Onimusha: Way of the Sword vs Daimon Blades

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info General Information
Release Date
Sep 4, 2026 Sep 3, 2025
Developer
Capcom StreumOn Studio
Publisher
Capcom StreumOn Studio
Genre(s)
Action-Adventure / Hack and Slash Action RPG, First-Person Slasher, Hack and Slash, Roguelite, Co-op
Engine
RE Engine Unreal Engine 4
stars Ratings & Price
Content Rating
Mature (M) / PEGI 18 Rating Pending (Expected M - Mature 17+)
Avg. User Rating
4.5 / 5.0 0.0 / 5.0
Current Price (USD)
$69.99 $39.99
tune Key Specs
Quick Highlights
  • Combat Style: One Katana (Zero stamina drain for attacks)
  • Counter System: Issen (One Flash) Instant Executions
  • Engine Tech: RE Engine with Procedural 'Free-Cut' System
  • Progression Currency: Red Souls (Upgrades) / Blue Souls (Magic)
  • Protagonist Likeness: Toshirō Mifune (Hand-crafted digital recreation)
  • Perspective: First-Person
  • Multiplayer: 4-Player Online Co-op
  • Setting: Dark Fantasy (E.Y.E. Prequel)
  • Platforms: PC (Steam)
  • Early Access Release: 2025-09-03
  • Unique Feature: A unique classless progression system centered on 'living' Daimon-infused weapons that evolve mid-run, combined with fast-paced, first-person melee combat.
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Oni Gauntlet: Resurrects Musashi, acts as a metaphysical vacuum to consume souls, and summons magical 'Oni Armaments' for combat.
    Sentient Artifact
  • Co-op Teammates: In the game's 4-player co-op mode, other players act as your companions. Teamwork and combining the unique abilities of different Daimon weapons are key to success in high-difficulty expeditions.
    Human (Player)
Key Collectibles
  • Hozuki Pouch Upgrades: Hidden throughout the Kyoto hub; expands the capacity to carry restorative items.
  • Equipment Charms: Scavenged materials that apply passive buffs, such as the 'White Monkey' or 'Little Dancer' charms.
  • Daimon Weapons: The primary reward for defeating bosses and completing expeditions. Each one represents a new potential character build.
  • Crafting Resources: Gathered during expeditions and used in the main hub to forge new weapons, armor, and other items.
Key Themes
  • Samurai
  • Feudal Japan
  • Demonic Folklore (Genma)
  • Vengeance
  • Burden of Power
  • Martial Discipline
  • Dark Fantasy
  • First-Person Melee
  • Hack and Slash
  • Roguelite
  • Co-op
  • Demonic
  • Action RPG
colorize Combat & Gear
Weapons Overview
  • The Katana: Melee Weapon
    Musashi's singular primary weapon, used for all standard attacking, dodging, parrying, and deflecting maneuvers. Can be visually customized.
  • Earthshakers: Oni Armament (Magic)
    Heavy, blunt, dual-wielded hammers summoned with Blue Souls; designed to bypass and shatter the blocks of heavily shielded Genma.
  • Celestials: Oni Armament (Magic)
    Fast, dual-wielded blades that force the enemy to bleed healing Yellow Souls upon impact, providing vital sustain during boss fights.
  • Wind Weeper: Oni Armament (Magic)
    A wide-sweeping polearm/naginata that excels in crowd control against swarms of standard Genma.
  • Oni Bow: Oni Armament (Magic)
    Ranged magical archery featuring unlimited ammunition, utilized for poke damage and solving spatial environmental puzzles.
  • Daimon-Infused Melee Weapons: Varies (Swords, Axes, etc.)
    The primary form of combat. Each weapon is a living artifact with its own unique set of stats and abilities that can be unlocked and powered up during a run.
Armor / Gear Sets
  • Red Armor: An alternate, cosmetic outfit for Musashi included in the Digital Deluxe Edition.
  • Crimson Lotus: A cosmetic aesthetic for the Oni Gauntlet included in the Digital Deluxe Edition.
  • Armor Sets: Players can craft and equip different sets of armor that provide defensive stats and passive bonuses. A player's visual appearance is also tied to one of three starting factions (Culter Dei, Jian Shang Di, Saif al-Haq).
Outfits/Customization
  • Lion Dog Charm: A pre-order bonus charm that applies hidden defensive buffs to Musashi.
  • Sealed Curse Sword Appearance: A pre-order bonus cosmetic that alters the visual aesthetic of the primary Katana.
  • Faction Armor & Cosmetics: Players choose a starting faction (Culter Dei, Jian Shang Di, Saif al-Haq) which determines their initial appearance. Additional armor and cosmetic skins can be crafted in the hub.
trending_up Progression & Upgrades
Skills & Progression

Progression is heavily tied to the Oni Gauntlet, which consumes the souls of defeated enemies to fuel Musashi's abilities. The game utilizes a tri-color soul economy: Yellow Souls provide immediate health restoration; Red Souls act as the primary RPG currency to purchase nodes on the skill tree (such as extending the parry timing window) and upgrade weaponry; and Blue Souls charge the mana pool required to summon magical 'Oni Armaments'. The core katana combat relies on the defensive trinity: Dodging builds a 'Reflex Combo' gauge; Parrying heavily drains enemy stamina for crowd control; and Deflecting strips massive stamina and reflects projectiles. Perfect execution of these defenses allows Musashi to trigger an 'Issen', a devastating critical counter-attack that instantly executes standard Genma.

The game features a classless progression system where a player's abilities are defined by their equipped gear. The core system revolves around 'Daimon-infused' weapons, which are living artifacts that can 'ascend' during a run by feeding on the blood of slain enemies to unlock new abilities. Players can also equip armor and use 'Alchemy powers' for active and passive skills.

public World & Exploration
World & Level Design

The architectural layout of Way of the Sword Abandons the rigidly linear progression of older titles in favor of a semi-open hub world centered around Edo-period Kyoto. The city is rendered as a sprawling, corrupted capital blanketed by volumetric 'Malice' clouds. The development team consulted with historical temple officials to ensure architectural authenticity, incorporating iconic locations like the historic Kiyomizu-dera temple and the Yasui Konpiragu Shrine. Players utilize safe zones within the city as bases of operation to interact with vendors. As the narrative progresses, Musashi must venture into Genma-infested districts, destroying Malice plants and sealing Rifts to dynamically cleanse the city and unlock new areas of the map for exploration.

The game features mission-based 'Expeditions' into procedurally generated levels. The Early Access launch will feature nine different biomes. Expeditions are designed to be completed in 20-40 minutes and culminate in a major boss fight.

Playable Vehicles
  • N/A
    The game relies entirely on on-foot traversal utilizing Musashi's sprint mechanics; there are no drivable vehicles.
  • None
    The game is focused on on-foot, first-person combat. There are no controllable player vehicles.
Notable Fauna/Mounts
  • N/A
    The focus of the game is entirely on human combatants and supernatural demonic entities (Genma) rather than standard wildlife.
N/A
book Story & Characters
Main Characters
  • Miyamoto Musashi: Protagonist
    An arrogant young swordsman bearing the likeness of Toshirō Mifune; resurrected by the Oni Gauntlet and seeking to master his unearned power.
  • Sasaki Ganryu: Rival Swordsman / Boss
    Based loosely on Musashi's historical rival, serving as a massive skill-check boss fight requiring perfect parrying.
  • Shuten Doji: Demonic Entity
    A prominent figure in the Genma hierarchy opposing Musashi.
  • Izumo no Okuni: Ally
    A member of the supporting cast who frequently roasts Musashi for his lack of basic life skills, providing levity to the grim narrative.
  • Takamura: Ally
    A human burdened with a sentient artifact who serves as the protector of the hellgate linking the mortal realm to the underworld.
  • The Warrior Monk: Playable Character
    A member of the Secreta order, sworn to defend the world from demonic threats. The player's abilities are determined entirely by their equipped Daimon weapon and gear.
  • The Hermit: Antagonist
    The player's former Mentor and a powerful member of the Secreta who betrayed the order for forbidden power.
Example Missions
  • Cleansing the Malice: Open-World Activity
    Venture into Genma-infested districts, destroy Malice-producing plants, and seal demonic Rifts to unlock new areas of the Kyoto map.
  • Defeating Sasaki Ganryu: Main Story Boss
    A grueling, multi-phase boss encounter at the Kiyomizu-dera Temple demanding total mastery of the parry system.
  • Assaulting the Oni Refuge: Main Story Boss
    Navigate the lair of the giant monster Daidara, utilizing the Perfect Dodge mechanic to slip under his massive club attacks.
  • Expeditions
    The main gameplay mode. Players launch an expedition into a procedurally generated level to fight through hordes of demons, defeat a powerful boss, and extract with loot and resources before their 'Corruption' meter fills.
  • Story Mode
    A campaign-focused mode where expeditions are structured to advance the main narrative of hunting down 'The Hermit'.
  • Free Exploration Mode
    An endless-style mode where teams venture as deep as possible into the Daimon realm with a limited number of lives to see how long they can survive.
people Multiplayer
Multiplayer Details

There are absolutely no multiplayer modes in Onimusha: Way of the Sword. Directed by Satoru Nihei, the project was engineered entirely as a highly focused, character-driven single-player narrative. The combat system, which relies on split-second parrying, deflecting, and the precise execution of the 'Issen' counter-attack, is heavily balanced around individual player skill and predictable AI enemy patterns. Introducing cooperative or competitive multiplayer mechanics would fundamentally disrupt the carefully tuned rhythm of the 'One Katana' philosophy and the game's intricate defensive trinity.

The game can be played entirely solo (offline) or in four-player online co-op. In co-op, the team votes on their mission path, and game difficulty scales with the number of players.

extension Editions & DLC
Available Editions

Capcom deployed a tiered monetization strategy across global and regional markets. The Standard Edition retails for $69.99, containing the base game. The Digital Deluxe Edition ($79.99) expands the offering with cosmetic and gameplay boosters, including a kit of three Charms, four Sword Appearances, and alternate outfits like the 'Red Armor'. The Premium Deluxe Edition ($89.99) includes all prior content plus a digital soundtrack and artbook. In regions like India, console physical editions (PS5/Xbox) trend between ₹5,299 and ₹5,999, with specialized physical variants commanding premiums. However, the PC market in India sees significant grey market activity, where Steam keys for the standard edition can be acquired for as low as ₹3,271, highlighting massive regional price volatility.

The game will launch on Steam Early Access for a set price, which is expected to increase for the full 1.0 release in Summer 2026. Players who purchase during Early Access will receive exclusive in-game rewards.

Post-Launch Content / DLC

While no concrete Downloadable Content (DLC) has been datamined or officially announced as of the September 4, 2026 launch, the tiered release structure—featuring a Digital Deluxe and Premium Deluxe Edition packed with cosmetic charms and sword appearances—indicates a framework ready for post-launch monetization. Prominent industry leakers, observing Capcom's historical propensity for robust post-launch support (as seen with Monster Hunter and Resident Evil), strongly suggest that a post-launch roadmap featuring structural updates, additional Oni Armaments, or a narrative expansion campaign is highly probable, contingent upon the title meeting its aggressive Q4 sales targets.

The game will be in Early Access for approximately one year, during which the developers will regularly add new game modes, enemies, bosses, biomes, weapons, and abilities based on community feedback. The studio has stated a preference for future paid DLC expansions over microtransactions.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Onimusha: Way of the Sword a 'Soulslike' game?
    A: No. The developers explicitly distanced the game from that genre. Unlike Soulslikes, Musashi does not use a stamina meter for basic movement or attacking. The mechanical depth relies entirely on mastering the defensive parry/deflect system to deplete enemy stamina.
  • Q: Can I use multiple weapons like in older Onimusha games?
    A: Yes and no. Musashi's primary weapon is locked entirely to a single Katana. However, by spending 'Blue Souls', you can temporarily summon 'Oni Armaments'—like heavy dual hammers or a sweeping polearm—to solve specific combat puzzles.
  • Q: Did Capcom use AI to recreate Toshirō Mifune?
    A: No. Capcom categorically refused to employ generative artificial intelligence. The character model was manually crafted by artists working closely with the Mifune estate, and his animations were hand-keyed by studying his classic 1950s Samurai Trilogy filmography.
  • Q: Does the PC version use Denuvo DRM?
    A: Yes. The PC release implements Denuvo Anti-Tamper and Denuvo Anti-Cheat software. Technical analyses indicate this introduces measurable CPU overhead, which can cause frame pacing inconsistencies during heavy load scenarios in densely populated areas.
  • Q: What is the 'free-cut system'?
    A: The free-cut system is a technology leveraging the RE Engine to dynamically slice enemy character models along the exact trajectory of the player's blade during an execution, rather than relying on pre-baked, repetitive animations.
  • Q: What is Daimon Blades?
    A: Daimon Blades is a first-person, cooperative action RPG with roguelite elements. It blends the fast-paced melee combat of a slasher with the loot and progression of an ARPG like Diablo.
  • Q: Is it a sequel to E.Y.E: Divine Cybermancy?
    A: No, it is a dark fantasy prequel set 2,000 years before the events of E.Y.E., exploring the origins of the Secreta order.
  • Q: How does the weapon system work?
    A: The game features a unique system where weapons are 'living' artifacts inhabited by a 'daimon'. Each weapon has its own unique abilities and can be powered up mid-run by killing enemies, making the loot chase central to the experience.
  • Q: Is it playable solo?
    A: Yes, the game can be played entirely as a single-player, offline experience, but it is designed with four-player online co-op in mind.
build Technical Details
Graphics & Visual Fidelity

Powered by Capcom's proprietary RE Engine, the visual fidelity is staggering. The standout graphical feature is the 'free-cut system', which procedurally slices enemy character models dynamically along the exact trajectory of the player's blade during an execution, avoiding repetitive pre-baked animations. The environmental rendering blankets Edo-period Kyoto in volumetric 'Malice' clouds with advanced lighting and particle effects. On PS5 and Xbox Series X, the game offers a 'Quality Mode' for 4K visuals (30-40 FPS) and a highly recommended 'Performance Mode' providing a stable 60 FPS utilizing internal upscaling. The PC version features Denuvo DRM, which introduces measurable CPU overhead that can occasionally cause micro-stutters during heavy combat sequences.

N/A
Audio & Soundtrack

Capcom spared no expense in casting elite voice actors to carry the game's emotional resonance, featuring veterans like Yoshimasa Hosoya (Japanese) and Kenichiro Thomson (English) as Musashi, alongside heavyweights like Nobuhiko Okamoto and Kenta Miyake. The auditory landscape relies on a bespoke, highly atmospheric original soundtrack featuring traditional Japanese instrumentation layered with intense, orchestral combat arrangements, carrying forward the legacy of composers like Taro Iwashiro from earlier entries. (Rumors of Mick Gordon's involvement were proven false). Sound design is also mechanically critical; recognizing specific audio cues is vital for executing the 'Deflect' maneuver and triggering the cinematic 'Blade Barrage' clashes.

N/A
User Interface (UI/UX)

The game's UI balances atmospheric immersion with necessary RPG feedback. During combat, players must monitor Musashi's health bar, the 'Reflex Dodge' gauge, and the crucial 'Blaze Gauge', which, when filled through sustained parries, engulfs the katana in blue flame for increased damage and soul generation. The most prominent UI element is the enemy's stamina gauge (analogous to a posture meter), which the player must strategically deplete to execute a 'Kuzushi Issen' (Break Issen). Furthermore, the UI incorporates an interactive element during soul absorption: holding a dedicated button triggers a visual 'soul tug-of-war', requiring players to manage the intake of Yellow, Red, and Blue souls while actively avoiding enemy interruption.

N/A
Accessibility Options

Unlike many modern 'Soulslikes' that enforce punishing difficulty across all systems, Onimusha: Way of the Sword deliberately removes stamina management for basic movement and attacking, allowing all players to experience the speed of a master swordsman. The 'Red Soul' economy allows players struggling with the strict parry timings to actively farm currency and purchase 'Issen Window Extension' nodes on the skill tree, effectively making the defensive mechanics more forgiving. Furthermore, players can equip specific 'Charms' that apply passive buffs to Musashi's statistics, and the ability to spam 'Celestials' (magical blades) to bleed healing Yellow Souls provides a clutch mechanic to survive grueling, multi-phase boss encounters.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 60 FPS (Upscaled))
CPU: Provides optimal thread counts for managing complex crowd density and calculating the free-cut system physics.
CPU (Laptop): Ideal for maintaining a locked 60 FPS necessary for precise parrying.
GPU: Allows for high-resolution textures and smooth performance utilizing DLSS or FSR upscaling.
GPU (Laptop): Ensure maximum TGP is available via control center software.
RAM: Sufficient overhead for memory-intensive RE Engine features.
Storage: Required for instantaneous loading when returning to safe zones.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): Nvidia RTX 3060 (115W+) / Radeon RX 7600S
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
memoryCPU: Intel Core i7-9700K (3.70GHz) or AMD Ryzen 5 3600 (4.2GHz)
developer_boardGPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 27 GB SSD
1080p (Full HD) - Minimum (Low Preset, 30 FPS (Upscaled))
CPU: The baseline required to manage the game's physics and Denuvo DRM overhead.
CPU (Laptop): Sufficient for a locked 30 FPS; ensure shader compilation is fully completed at the main menu.
GPU: The absolute minimum to process RE Engine's volumetric lighting.
GPU (Laptop): Use FSR/DLSS on Balanced or Performance to maintain playable framerates.
RAM: Mandatory minimum to accommodate heavy asset streaming in open-hub environments.
Storage: SSD is mandatory to prevent traversal stutter.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 3 3100
developer_boardGPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
memoryCPU: Intel Core i5-6600 (3.30GHz) or AMD Ryzen 5 2400G (3.6 GHz)
developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent.
layersRAM: 8 GB
saveStorage (Tier): 27 GB HDD
1440p (QHD/2K) - High (High/Ultra Preset, 60 FPS)
CPU: Excellent single-core performance ensures the GPU is fully fed at 1440p resolutions.
CPU (Laptop): Desktop-class laptop CPUs provide the necessary processing power.
GPU: Highly recommended to comfortably load high-fidelity meshes without pop-in at 1440p.
GPU (Laptop): Necessary hardware tier to overcome laptop thermal limitations at this resolution.
RAM: 16GB remains sufficient if background processes are minimized.
Storage: Maximizes asset streaming speeds.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia RTX 4070 (140W+) / Radeon RX 7700S
layersRAM: 16 GB
saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 60 FPS Native)
CPU: High-end gaming processors required to guarantee absolute frame stability under maximum graphical loads.
CPU (Laptop): Only the absolute highest end mobile processors will avoid bottlenecks at 4K.
GPU: High VRAM required for uncompromised 4K texture buffers and particle rendering.
GPU (Laptop): The mobile GPUs capable of driving this game at native 4K with acceptable framerates.
RAM: 32GB is recommended for future-proofing, but 16GB is the stated requirement.
Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks.
memoryCPU: Intel Core i5-12400 / AMD Ryzen 7 5700
developer_boardGPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX
laptop_windowsGPU (L): Nvidia RTX 4080 (150W+) or 4090
layersRAM: 16 GB
saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD
save Overall Storage
Spec: 50 GB SSD
Note: Solid State Drive is absolutely mandatory. Installing on an HDD will result in severe texture pop-in and stuttering when traversing the Kyoto hub.
Type: SSD
Spec: 27 GB available space
Note: An SSD is recommended for faster loading times.
Type: Unknown
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Mandatory for optimal performance, with experts recommending enabling Windows 11 Game Mode to prioritize CPU cycles for combat animations.
Spec: Windows 10 / 11 (64 bit)
Explanation: A modern 64-bit OS is a firm requirement.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required to execute advanced volumetric 'Malice' cloud rendering and particle effects via the RE Engine.
Spec: Version 12
Explanation: DirectX 12 is required.
info_outline Other Game Notes
  • The game enforces a strict requirement for a Solid State Drive (SSD) and a 64-bit Windows 11 operating system across all tiers to manage the seamless loading of the open-hub environments.
  • Laptop Performance Note: The inclusion of Denuvo Anti-Tamper DRM introduces measurable CPU overhead, which can cause frame pacing issues on laptops with lower power limits during dense enemy encounters.
  • Laptop Consideration: G P U T G P: Requires a minimum of 85W TGP for RTX 4050/4060 laptops to maintain a stable 60 FPS utilizing upscaling in combat-heavy districts.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is necessary to prevent CPU thermal throttling, as the fast-paced parry system relies on microsecond frame-timing.
  • Laptop Consideration: C P U Power Limits: Set PL1 to at least 45W to ensure the CPU can process the procedural dismemberment (free-cut system) physics alongside the Denuvo overhead.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce input latency, which is critical for executing 'Issen' counters.
  • Optimization Detail: Upscaling Tech: Supports DLSS, FSR 3.1, and XeSS natively.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution provides the highest performance gains in CPU-limited scenarios without significantly degrading the visual aesthetic.
  • Game Name: Onimusha: Way of the Sword
  • OFFICIAL PC SYSTEM REQUIREMENTS from the game's Steam page. These specifications are for the Early Access launch.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. As a fast-paced co-op slasher, maintaining a high and stable framerate is crucial for the best gameplay experience.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle high framerates during intense, effects-heavy combat.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and horde-based encounters will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the large number of enemy AI and physics in co-op sessions.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.
  • Game Name: Daimon Blades
build Optimization Details
  • Upscaling Tech: Supports DLSS, FSR 3.1, and XeSS natively.
  • Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution provides the highest performance gains in CPU-limited scenarios without significantly degrading the visual aesthetic.
N/A
laptop Laptop Considerations
  • G P U T G P: Requires a minimum of 85W TGP for RTX 4050/4060 laptops to maintain a stable 60 FPS utilizing upscaling in combat-heavy districts.
  • Cooling Thermals: Adequate cooling is necessary to prevent CPU thermal throttling, as the fast-paced parry system relies on microsecond frame-timing.
  • C P U Power Limits: Set PL1 to at least 45W to ensure the CPU can process the procedural dismemberment (free-cut system) physics alongside the Denuvo overhead.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce input latency, which is critical for executing 'Issen' counters.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle high framerates during intense, effects-heavy combat.
  • Cooling Thermals: The game's visually rich world and horde-based encounters will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the large number of enemy AI and physics in co-op sessions.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M / NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent.
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M / NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent.
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M / NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent.
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S / NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S / NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3060 (115W+) / Radeon RX 7600S / NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090

For Onimusha: Way of the Sword Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT

For Daimon Blades Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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