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No Mans Sky: Cosmos vs Dishonored

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info General Information
Release Date
Aug 9, 2016 Oct 9, 2012
Developer
Hello Games Arkane Studios
Publisher
Hello Games Bethesda Softworks
Genre(s)
Action-adventure survival Stealth Action-Adventure, Immersive Sim
Engine
Proprietary Procedural Engine Unreal Engine 3 (Heavily Modified)
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
4.8 / 5.0 4.5 / 5.0
Current Price (USD)
$59.99 $19.99
tune Key Specs
Quick Highlights
  • Graphics Resolution (PS5 Pro): Native 8K (30fps) / PSSR 4K (60fps)
  • Maximum Co-op Size: 32 Players per Corvette / Tens of thousands per Alliance
  • Maximum Map Size: 18 Quintillion Procedural Planets
  • Switch 2 Enhancement: NVIDIA DLSS 1440p Upscaling (Docked)
  • Virtual Reality Feature: Eye-Tracked Foveated Rendering
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: City of Dunwall, Empire of the Isles
  • Platforms: PC, PlayStation 3, Xbox 360 (Definitive Edition on PS4, Xbox One)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Skeletal Companion: Intimidates local fauna and detects buried ancient ruins.
    Reanimated Fossil
  • Diplodocus Pet: Serves as an incredibly durable, high-capacity planetary transport mount.
    Prehistoric Clone
N/A
Key Collectibles
  • Fossilized Components: Procedural bone formations and dig sites scattered across desolate planetary surfaces.
  • Framed Commemorative Art: Unlocked via Twitch Drops or Expedition 013301, used for decorating player-built space stations and orbital bases.
  • Frigate Emote Hologram: A highly coveted cosmetic obtained by streaming affiliated Twitch channels for over an hour during the Cosmos launch window.
  • Runes: Hidden throughout levels; used to acquire and upgrade supernatural powers. The Heart reveals their locations.
  • Bonecharms: Found in various hidden spots or carried by specific NPCs; provide passive buffs to Corvo's abilities. The Heart reveals their locations.
  • Sokolov Paintings: Collectible artworks by Anton Sokolov hidden in each mission level. Collecting them provides coin and contributes to completion.
  • Outsider Shrines: Hidden shrines dedicated to the Outsider, usually containing a Rune and offering lore insights.
  • Books, Notes, and Audiographs: Scattered throughout the world, providing lore, character backstories, hints, and world-building details.
Key Themes
  • Sci-Fi
  • Procedural Generation
  • Exploration
  • Survival
  • Space Simulation
  • Macro-Economics
  • Stealth
  • Revenge
  • Supernatural Powers
  • Plague
  • Oppression
  • Political Conspiracy
  • Moral Choices
  • Whalepunk Aesthetic
colorize Combat & Gear
Weapons Overview
  • Direwasp Rifle: Multi-Tool
    An exotic organic firearm awarded during The Swarm expedition, capable of rapid-firing high-damage energy rounds.
  • Physics Gravity Gun: Utility Weapon
    Used during EVA spacewalks to physically tear away chunks of valuable salvage from Space Hulks and manipulate dense metallic debris.
  • Starbound v0.27 Multi-Tool: Vintage Multi-Tool
    A rare mining tool explicitly modeled after the unreleased 2014 concept art, retrieved via the 10th-anniversary expedition.
  • Phase Beam: Starship Weapon
    A focused energy beam designed to rapidly strip enemy Corvette and Sentinel Interceptor shields.
  • Torpedo Launcher: Starship Weapon
    A slow-moving but devastating heavy ordinance designed to shatter armored weak points on Capital Ships.
  • Corvo's Folding Blade: Melee
    Corvo's signature collapsible sword, used for lethal combat, stealth takedowns, and parrying attacks.
  • Pistol: Firearm (Ranged)
    A flintlock-style pistol. Can be upgraded for damage, accuracy, and reload speed. Standard and explosive bullets available.
  • Crossbow: Ranged (Stealth)
    A silent ranged weapon. Fires standard bolts, sleep darts for non-lethal takedowns, and incendiary bolts.
  • Grenade: Throwable (Explosive)
    Standard fragmentation grenade effective against groups or for creating diversions.
  • Spring Razor: Trap (Lethal)
    A deployable trap that, when triggered, unleashes a whirlwind of sharp wires, shredding nearby enemies.
  • Sticky Grenade: Throwable (Explosive)
    A grenade that adheres to surfaces or enemies before detonating.
Armor / Gear Sets
  • Direwasp Flightpack: Extreme mobility boosting, 15% increased aerial hang time.
  • Living Stone Exosuit: Provides a 20% resistance baseline to anomalous and biological slime hazards.
N/A
Outfits/Customization
  • Astronaut Cockpit Figurine: Can be placed directly on the dashboard of any starship, including the new Corvette class vessels.
  • Direwasp Customization Armor: Interchangeable shoulder, chest, and boot modules reflecting the organic menace of the Hive of Glass.
  • Royal Protector Uniform: Corvo's signature dark, masked attire. Not customizable beyond its inherent design.
  • City Watch Uniform: Blue and grey uniforms worn by Dunwall's guards, varying slightly by rank.
  • Overseer Uniform: Distinctive masked uniforms of the Abbey of the Everyman's militant order.
trending_up Progression & Upgrades
Skills & Progression

Player progression in No Man's Sky relies on deeply integrated technological upgrades rather than traditional skill trees. The Traveller's exosuit, starship, and multi-tool require extensive modular enhancements fueled by refined resources and Nanites. The Cosmos update expanded utility systems with the introduction of a physics-based gravity gun and an associated starship tractor beam, specifically designed for industrial salvage operations in zero-gravity. Players must carefully balance upgrade modules to maximize hazard protection, jetpack stamina, and combat efficiency. Additionally, the new Corvette class ships introduce an entirely new layer of progression, requiring players to painstakingly unlock and build modular components—ranging from Titan-class reactors to Medusa-class thrusters—to customize fleet capabilities for deep-space exploration and combat.

Corvo gains supernatural powers like Blink (teleportation), Dark Vision, Bend Time, Devouring Swarm, and Possession. These powers are unlocked and upgraded using Runes found in the world. Bonecharms provide passive buffs. Weapons and gadgets like the pistol, crossbow, grenades, and rewire tools can be upgraded using money at Piero Joplin's workshop.

public World & Exploration
World & Level Design

With a procedurally generated map containing over 18 quintillion full-scale planets, No Man's Sky features the largest playable area in video game history. However, the true innovation of the 2026 Cosmos update lies in how the previously empty interstellar void is utilized. The Galaxy Map has been overhauled with a heavily reworked, three-dimensional Star System Map, allowing for granular intra-system cartography. Warping into a sector triggers a localized scan, pinpointing Space Hulks, Bio-Wrecks, and asteroid fields. Furthermore, the star at the center of every solar system is now a fully rendered, physical entity that players can actually reach. Dense asteroid belts now support free-floating orbital bases, turning regions of dead space into highly lucrative, exploitable territories.

The game features distinct, large, and intricately designed mission levels rather than a single continuous open world. Key locations in Dunwall include Dunwall Tower, the Hound Pits Pub (hub area), Kaldwin's Bridge, Boyle Estate, and the Flooded District. Each level offers multiple pathways and secrets.

Playable Vehicles
  • Titan-Class Corvette: Multi-Crew Starship
    A robust, militaristic modular vessel boasting maximal boost velocity and heavy armor plating.
  • Golden Rasamama S36: Starship
    A functional, gold-plated replica of the original pre-Atlas Rises starter ship.
  • Vintage Interceptor: Sentinel Starship
    A fully pilotable Sentinel Interceptor recreated pixel-for-pixel from the game's controversial 2016 pre-release trailers.
  • Samuel's Boat: Watercraft (Transport)
    Samuel Beechworth's small motorboat, used to transport Corvo to and from mission areas along Dunwall's waterways.
  • Whale Oil Powered Rails/Carts: Automated Transport (Environmental)
    Some levels feature automated rail carts or lifts powered by whale oil, which can be used for traversal within specific areas.
Notable Fauna/Mounts
  • Diplodocus: Avian-Dinosaur Hybrid
    Heavy Mount / Companion
  • Robotic Fauna: Synthetic Quadruped
    Rare anomaly providing specialized neutron blast attacks in arenas.
  • Titanic Bone-Worm: Extinct Fossil Entity
    A massive skeletal creature reanimated via procedural paleontology mechanics.
  • Rat: Rattus norvegicus (Plague Rats)
    Environmental Hazard (swarms), Can be possessed, Source of Devouring Swarm power
  • Hagfish: Fictional Aquatic Creature
    Aquatic Hazard, found in water bodies, can be possessed.
  • Wolfhound: Canis lupus familiaris
    Enemy Type, Guard Animal, often accompanies City Watch.
book Story & Characters
Main Characters
  • The Traveller (Anomaly): Protagonist
    A cosmic explorer waking up in a randomized procedural universe, destined to manipulate the interstellar economy and uncover the secrets of the Atlas.
  • Alien Quartermaster: Vendor
    Shady alien operators located at localized Space Outposts offering regional intel maps and black market trading.
  • Station Director: Player-Governed Leader
    Endgame players who have purchased a Space Station, allowing them absolute modular control over the architecture and galactic alliances.
  • Corvo Attano: Protagonist / Royal Protector
    The Empress's loyal bodyguard, framed for her murder. Granted powers by the Outsider to seek revenge and clear his name.
  • The Outsider: Supernatural Entity / Narrator
    A mysterious, amoral god-like figure from the Void who grants supernatural powers to individuals he finds 'interesting', observing their choices.
  • Empress Jessamine Kaldwin: Ruler of the Isles
    The beloved Empress murdered at the start of the game, setting Corvo's journey in motion.
  • Emily Kaldwin: Heir to the Throne / Damsel
    Daughter of Empress Jessamine, kidnapped after her mother's assassination. Rescuing her is a primary objective.
  • Hiram Burrows (Lord Regent): Primary Antagonist / Usurper
    The Royal Spymaster who orchestrates the Empress's assassination and seizes power as Lord Regent.
  • Daud: Antagonist / Assassin Leader
    The infamous 'Knife of Dunwall', leader of the Whalers assassin gang, responsible for carrying out the Empress's murder.
  • Samuel Beechworth: Ally / Boatman
    A loyalist boatman who ferries Corvo to and from missions and offers moral guidance.
Example Missions
  • Our Journey Continues: Limited-Time Expedition
    Progress through 40 chronological phases of the game's update history to unlock vintage tech.
  • Space Hulk Salvage: Procedural Event
    Spacewalk in zero-g to manually extract technology from a derelict hull without triggering a catastrophic meltdown.
  • Prismatic Core Sabotage: Community Goal
    Contribute refined materials and destroy swarmer drones to build a super-weapon against the Hive of Glass.
  • Dishonored (Prologue)
    Witness the Empress's assassination, get framed, and escape Coldridge Prison.
  • High Overseer Campbell
    Eliminate High Overseer Thaddeus Campbell or find a non-lethal solution to neutralize him.
  • House of Pleasure
    Infiltrate the Golden Cat bathhouse to deal with the Pendleton twins.
  • Lady Boyle's Last Party
    Infiltrate a masquerade ball at the Boyle Estate to identify and eliminate one of the three Boyle sisters (or find a non-lethal alternative).
  • The Loyalists
    Return to the Hound Pits Pub only to face betrayal.
  • The Light at the End
    Infiltrate Kingsparrow Island lighthouse for the final confrontation with the Lord Regent and to rescue Emily.
people Multiplayer
Multiplayer Details

Multiplayer has evolved from an asynchronous afterthought to the core pillar of the endgame experience. The Cosmos update enables the foundation of Galactic Alliances, where players who purchase Space Stations can invite tens of thousands of members to establish territorial sovereignty over entire sectors of the galaxy. Players collaborate asynchronously by manipulating the simulated galactic economy, crashing local markets for profit, or building massive trade hubs. Synchronous multiplayer is showcased aboard the multi-crew Corvette class ships, where squads of up to 32 players can man turrets, refine goods, or skydive from orbit together. Furthermore, the Xeno Arena update facilitates intense PVP holo-arena tournaments where players test genetically modified fauna against rivals.

Strictly a single-player experience. No co-op or competitive multiplayer.

extension Editions & DLC
Available Editions

Over the course of its extraordinary ten-year lifespan, No Man's Sky has eschewed traditional paid downloadable content or fractured editions in favor of a unified, constantly updating single package. The baseline game automatically updates to the massive version 7.0 Cosmos iteration for free across all platforms. During the 2025-2026 cycle, players experienced time-limited archival game modes through Expeditions like Adrift, Titan, Breach, and The Cursed. The current monumental release is accompanied by Expedition 013301, 'Our Journey Continues', serving as a playable museum that rolls back mechanical features to emulate the past 40 major patches. Completion of this anniversary expedition rewards veteran players with iconic, nostalgic items such as the Golden Rasamama S36 and the Vintage Interceptor.

**Standard Edition:** Base game. **Game of the Year (GOTY) Edition / Definitive Edition:** Base game + all DLC (Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches, Void Walker's Arsenal).

Post-Launch Content / DLC

The game’s post-launch support is a legendary industry case study, consisting of over forty massive, entirely free updates. Between 2025 and 2026 alone, Hello Games shipped several foundational patches. 'Relics' introduced procedural paleontology and skeletal companions. 'Voyagers' added the massive, multi-crew, custom-built Corvette class ships. 'Xeno Arena' implemented a deep, genetic creature-battling mechanic via holo-arenas. 'The Swarm' brought colossal, orchestrated fleet battles against the Hive of Glass superweapon. Finally, the 10th-anniversary 'Cosmos' update completely restructured deep space, adding space station sovereignty, galactic alliances, zero-g EVA salvage, and physical solar bodies. This relentless cadence ensures that every facet of the simulation—from macro-economics to biological pet breeding—remains endlessly deep and engaging.

**Dunwall City Trials:** Challenge maps. **The Knife of Dunwall:** Story DLC playing as the assassin Daud. **The Brigmore Witches:** Continues Daud's story. **Void Walker's Arsenal:** Pre-order bonus pack with additional bonecharms and resources.

help_outline FAQ
Frequently Asked Questions
  • Q: How does Space Station ownership work in the Cosmos update?
    A: Upon reaching specific endgame economic thresholds, players can purchase the central space station of a solar system. This grants the player the title of Station Director, unlocking absolute modular control over the station's architecture, allowing them to construct custom lobbies, commercial hubs, and form massive Galactic Alliances with tens of thousands of players.
  • Q: What are Corvettes and how do you build them?
    A: Introduced in the Voyagers update, Corvettes are highly customizable, multi-crew starships bridging the gap between single-seat fighters and massive freighters. They must be assembled manually from up to 160 exterior parts and 3,000 interior parts at a Space Station Workshop, selecting between Titan, Thunderbird, and Ambassador design philosophies.
  • Q: Can I reach the sun in a star system now?
    A: Yes. Prior to version 7.0, the sun was a static skybox asset. The Cosmos update rendered the central star as a physical, fully modeled entity. Players can now undertake the perilous journey to reach the sun, though they must manage extreme thermal hazards to survive the trip.
  • Q: What is the 'Our Journey Continues' expedition?
    A: Expedition 013301, launching with the 10th anniversary, is a unique archival mode that serves as an interactive museum. As players complete phases, they unlock mechanical features in the exact chronological order they were patched into the game since 2016, complete with audio logs featuring developer commentary.
  • Q: Are there new graphical updates for PS5 Pro and Switch 2?
    A: Absolutely. The PS5 Pro patch introduces a native 8K resolution mode at 30fps and utilizes PSSR to maintain a flawless 4K at 60fps with ultra-quality reflections. The Nintendo Switch 2 version implements NVIDIA DLSS to upscale the internal render to 1440p docked, slashing load times and vastly improving frame pacing over its predecessor.
  • Q: What is the Chaos system in Dishonored?
    A: The Chaos system tracks Corvo's lethal actions. Killing more characters increases Chaos, leading to a darker world, more plague victims (Weepers), more rats, pessimistic dialogue, and a bleaker ending. A low Chaos playthrough (minimal kills) results in a more hopeful outcome.
  • Q: Can you complete Dishonored without killing anyone?
    A: Yes, it is possible to complete the entire game, including eliminating all main targets, without killing anyone (non-lethal playthrough). This often involves finding alternative methods to neutralize targets.
  • Q: What are Runes and Bonecharms used for?
    A: Runes are used to unlock and upgrade Corvo's supernatural powers. Bonecharms are trinkets that provide passive buffs, such as increased health/mana, faster movement, or enhanced stealth.
  • Q: Is Corvo a silent protagonist?
    A: For the most part, yes. Corvo has very few spoken lines in the base game, primarily making choices through player actions. He is more vocal in the DLC and Dishonored 2.
build Technical Details
Graphics & Visual Fidelity

The proprietary procedural engine has been aggressively optimized to serve as a premier benchmark title for late-2026 hardware. On the PlayStation 5 Pro, the game implements PSSR to deliver razor-sharp 4K output at a flawless 60 frames per second, and is one of the few flagship titles to support a native 8K resolution mode (capped at 30fps). It features ultra-quality reflections, superior ambient occlusion, and vastly improved volumetric particle lighting. PC VR ecosystems benefit immensely from eye-tracked foveated rendering, reclaiming massive GPU overhead. On portable systems, the Nintendo Switch 2 utilizes NVIDIA DLSS upscaling to maintain handheld visual fidelity previously thought impossible, slashing warp load times and dramatically enhancing geometric draw distances.

Utilizing a heavily modified Unreal Engine 3, Dishonored features a distinct 'whalepunk' art style characterized by exaggerated Victorian-era architecture, industrial elements powered by whale oil, and painterly textures. The game is known for its strong art direction and atmosphere rather than raw graphical fidelity by modern standards.

Audio & Soundtrack

The auditory landscape of No Man's Sky is largely driven by a critically acclaimed, procedurally generated soundtrack composed by 65daysofstatic, which algorithmically adapts to the player's immediate environment and level of danger. In 2026, the audio engine was upgraded to fully leverage Tempest 3D AudioTech, providing highly accurate spatial sound positioning vital for dogfighting in dense asteroid fields. The Cosmos update further expanded the soundscape through Expedition 013301, 'Our Journey Continues', integrating in-game audio logs featuring actual developer commentary and behind-the-scenes trivia from Hello Games. The immersive haptic feedback mapped through dual-sense controllers complements the thunderous roar of the Arcadia Heavy Booster engines and the eerie, isolated silence of spacewalking near a derelict bio-wreck.

Score by Daniel Licht, creating a dark, atmospheric, and memorable soundtrack. Sound design is crucial for stealth, providing auditory cues for guard patrols and environmental hazards. Features iconic voice acting, including Stephen Russell as Corvo (though Corvo is mostly silent).

User Interface (UI/UX)

The User Interface of No Man's Sky has been iteratively streamlined over a decade to handle immensely complex data sets without overwhelming the player. The most significant recent enhancement is the localized 3D Star System Map. Replacing the ambiguity of the older Galaxy Map, this new navigational interface charts fixed points of interest, planetary orbits, anomalous signals, and local trading outposts. Inventory management remains vital, utilizing a grid-based system divided between the exosuit, multi-tool, starship, and freighter. The UI effectively conveys macro-economic indicators at Galactic Trade Terminals, allowing savvy players to calculate supply and demand elasticity for market crashing loops. A dedicated Twitch Drops interface also seamlessly tracks and distributes accumulated cosmetic rewards.

Relatively minimalist HUD with health/mana indicators, objective markers, and a quick-access wheel for powers and gadgets. Contextual prompts for interactions.

Accessibility Options

Hello Games has prioritized an inclusive design philosophy, allowing users to deeply customize their gameplay experience. The game features highly granular difficulty settings, enabling players to independently toggle survival hazard rates, combat lethality, fuel consumption, and resource acquisition. A popular 'Relaxed Mode' bypasses the grinding loops, catering directly to explorers and base builders who wish to focus on architectural creativity without threat of starvation. Visually, the UI elements are scalable, with dedicated colorblind modes and customizable subtitle backgrounds. Motion sickness mitigations are highly robust, offering customizable field-of-view sliders, the option to lock horizons during flight, and specialized comfort vignetting applied directly to all supported Virtual Reality platforms.

Standard for its time: Subtitle options, remappable controls (PC), adjustable difficulty. Less comprehensive than modern titles but functional.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p @ ~30 FPS - Official) (Low Preset, 720p Resolution)
CPU: Official Arkane minimum desktop CPU. Very old dual-core processors.
CPU (Laptop): Period-appropriate laptop equivalent: Older mobile dual-core CPUs.
GPU: Official Arkane minimum desktop GPU. DirectX 9.0c compatible card with 512MB+ VRAM (768MB recommended).
GPU (Laptop): Period-appropriate laptop equivalent: Mobile GPUs capable of low settings at 720p.
RAM: Minimum RAM required. 4GB was recommended for a smoother experience.
Storage: HDD works, SSD improves loading.
memoryCPU: Dual core @ 3.0 GHz or better (e.g., Intel Core 2 Duo E8400 / AMD Athlon 64 X2 6000+)
developer_boardGPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
laptop_macCPU (L): Intel Core 2 Duo T7500 / AMD Turion 64 X2 TL-60
laptop_windowsGPU (L): NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
layersRAM: 3 GB
saveStorage (Tier): 9 GB HDD
1080p (Full HD) - Minimum (Low-Medium Settings, 30-60 FPS)
CPU: Required to handle baseline planetary generation math.
CPU (Laptop): Mobile quad-cores are sufficient for low-stress sectors.
GPU: Entry-level hardware for rendering standard planetary surfaces without advanced volumetric lighting.
GPU (Laptop): Allows basic 1080p rendering with upscaling enabled.
RAM: Minimum allocation to prevent catastrophic memory leaks during interstellar warping.
Storage: Solid-state drive highly recommended over HDD for seamless loading.
memoryCPU: Intel Core i3 or AMD Ryzen 3 equivalent
developer_boardGPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
laptop_macCPU (L): Intel Core i5-10300H or Ryzen 5 4600H
laptop_windowsGPU (L): GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Recommended (1080p @ ~60 FPS - Official) (High Preset, 1080p Resolution)
CPU: Official Arkane recommended desktop CPU. Older quad-core processors.
CPU (Laptop): Period-appropriate laptop equivalent: Early mobile quad-core i5s or higher-end APUs.
GPU: Official Arkane recommended desktop GPU for 1080p High.
GPU (Laptop): Period-appropriate: Mid-range mobile GPUs from 2012-2013. Modern Baseline: An RTX 3050 Mobile is extreme overkill and will achieve hundreds of FPS. Even modern high-end integrated graphics can run this game very well at 1080p.
RAM: Recommended for a smoother experience at high settings.
Storage: SSD recommended for optimal performance.
memoryCPU: Quad core @ 2.4 GHz or better (e.g., Intel Core i5-750 / AMD Phenom II X4 955)
developer_boardGPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
laptop_macCPU (L): Intel Core i5-2410M / AMD A8-3500M
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
layersRAM: 4 GB
saveStorage (Tier): 9 GB SSD
1440p (QHD/2K) - Recommended (High Settings, 60 FPS)
CPU: Six cores are optimal for smoothing out frame pacing during ground vehicle traversal.
CPU (Laptop): Provides necessary thermal and thread headroom for stable 1440p.
GPU: Handles the dense geometric complexity of the new massive Space Hulks and orbital bases.
GPU (Laptop): Needs a minimum of 8GB VRAM for high-resolution textures and base rendering.
RAM: Standard for running heavy multiplayer instances and massive player-built Corvette ships.
Storage: Ensures near-instant teleportation across galactic quadrants.
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / Ryzen 7 5800H
laptop_windowsGPU (L): RTX 3070 Ti Mobile (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (1440p @ 60+ FPS) (Ultra/Max Preset, 1440p Resolution)
CPU: High-end CPUs from the era, or any modern CPU.
CPU (Laptop): Period-appropriate laptop equivalent: Higher-end mobile CPUs. Any modern mobile CPU is more than enough.
GPU: Desktop GPUs providing a very smooth 1440p experience.
GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2014. Modern Baseline: An RTX 3050 Mobile will max this out at 1440p with extremely high FPS. High-end integrated graphics are also very capable here.
RAM: Recommended for 1440p gaming for smooth performance.
Storage: A fast SSD is beneficial for quick loading.
memoryCPU: Intel Core i7-2600K / AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 2200U (or any modern mobile CPU)
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
layersRAM: 8 GB
saveStorage (Tier): 9 GB SSD (NVMe if available)
2160p (UHD/4K) - Ultra / VR Tier (Ultra Settings, 60+ FPS or PC VR foveated rendering)
CPU: The massive L3 cache on X3D chips dramatically improves 1% lows when rendering dense flora and massive fleet battles.
CPU (Laptop): Desktop-class mobile CPUs required for 4K VR rendering.
GPU: Provides extreme horsepower for native 4K or high-refresh PC VR with eye-tracked foveated rendering.
GPU (Laptop): The absolute pinnacle of mobile GPUs is necessary for maxed-out 4K with complex lighting algorithms.
RAM: Eliminates all hitching during extreme scenarios like The Swarm large-scale fleet engagements.
Storage: Maximizes data streaming bandwidth for the engine's deferred node unloading system.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / Ryzen 9 7945HX
laptop_windowsGPU (L): RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): 15 GB PCIe 4.0 NVMe SSD
2160p (UHD/4K) - 4K Target (60+ FPS with modern hardware) (Ultra/Max Preset, 2160p (4K) Resolution)
CPU: Any decent modern CPU will handle this game at 4K without issues.
CPU (Laptop): Modern mid-range or higher mobile CPUs.
GPU: Desktop GPUs that can comfortably run Dishonored at 4K max settings.
GPU (Laptop): Period-appropriate: Top-tier mobile GPU of its time. Modern Baseline: An RTX 3050 Mobile or RX 6600M will run this game at 4K maxed out with very high FPS.
RAM: 8GB is fine for the game, 16GB better for modern systems.
Storage: Fast NVMe SSD for minimal loading.
memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H (or any modern H-series mobile CPU)
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).
layersRAM: 8 GB
saveStorage (Tier): 9 GB SSD (NVMe Recommended)
save Overall Storage
Spec: 15 GB SSD
Note: While the install size is incredibly small due to procedural generation, an NVMe SSD is strictly necessary to prevent pop-in during fast travel.
Type: SSD
Spec: 9 GB available HDD space (SSD Recommended for faster loading)
Note: Small install size by modern standards. SSD improves level load times.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 (64-bit) or macOS Monterey 12.3
Explanation: Requires modern OS architectures to handle massive asynchronous procedural generation and multithreading.
Spec: Windows Vista / Windows 7 (32-bit or 64-bit)
Explanation: Officially supports older Windows versions. Runs perfectly on Windows 8, 10, and 11.
gamepad DirectX Version
Spec: Vulkan / DirectX 12
Explanation: Heavily reliant on low-level APIs to minimize CPU overhead when rendering thousands of procedural assets.
Spec: DirectX 9.0c
Explanation: Dishonored utilizes DirectX 9.0c for rendering.
info_outline Other Game Notes
  • Requirements scale dynamically depending on planetary complexity and multiplayer density.
  • Laptop Performance Note: Laptops may experience thermal throttling during planetary atmospheric transitions. High-TGP GPUs are highly recommended.
  • Laptop Consideration: G P U T G P: Minimum 85W TGP recommended for stable 60fps in dense environments.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling profiles required; CPUs often spike when loading procedural terrain chunks.
  • Laptop Consideration: C P U Power Limits: Maintain at least 45W PL1 limit to prevent traversal micro-stutters.
  • Laptop Consideration: M U X Switch Optimus: Bypassing Optimus via MUX switch provides a substantial 15-20% frame rate increase.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3.5, AMD FSR 3, and PSSR (PlayStation 5 Pro).
  • Optimization Detail: Key Settings Impact: Volumetric Effects and Planet Quality have the highest impact on GPU performance and VRAM usage.
  • Game Name: No Mans Sky: Cosmos
  • Official system requirements as per Bethesda/Arkane Studios' documentation at launch (October 2012). The game is relatively light by modern standards. An SSD will improve loading times.
  • Laptop Performance Note: Dishonored runs very well on a wide range of laptops, even older ones with dedicated graphics. Modern integrated graphics (e.g., Intel Iris Xe, AMD Radeon Graphics) can often run this game adequately at lower settings. Any modern discrete GPU, including an RTX 3050 Mobile, will provide extremely high framerates.
  • Laptop Consideration: G P U T G P: Not a major concern for this title on modern hardware; even low TGP modern GPUs will excel. For period-appropriate cards, ensuring they weren't severely underpowered was key.
  • Laptop Consideration: Cooling Thermals: Most modern laptops should handle Dishonored without significant thermal issues. Older laptops might still get warm.
  • Laptop Consideration: C P U Power Limits: The game is not very CPU demanding. Any modern dual-core or quad-core mobile CPU will be more than sufficient.
  • Laptop Consideration: M U X Switch Optimus: Beneficial on older Optimus systems to ensure the dedicated GPU is used, though less critical with powerful modern hardware.
  • Optimization Detail: Upscaling Tech: No native support for modern upscaling technologies (DLSS/FSR/XeSS). Standard resolution and anti-aliasing options are available in-game.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Light Shafts, Texture Details, and Anti-Aliasing (MLAA/FXAA) can impact performance on very low-end hardware.
  • Supported Video Cards: NVIDIA: GeForce GTX 460 or better, GeForce GT 500M series or better (GT 555M for min) | AMD: Radeon HD 5850 or better, Mobility Radeon HD 5000 series or better (HD 5770 for min) | Intel: Intel HD Graphics 3000/4000 (Not officially recommended, but may run at very low settings/resolutions) | General: Laptop versions of discrete cards may work if their performance is on par with the desktop minimum. Integrated graphics were not a primary target.
  • Sound card: DirectX 9.0c compatible soundcard (Standard requirement for audio output.)
  • Peripherals: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended) (Supports standard PC input devices and gamepads.)
  • Game Name: Dishonored
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 3.5, AMD FSR 3, and PSSR (PlayStation 5 Pro).
  • Key Settings Impact: Volumetric Effects and Planet Quality have the highest impact on GPU performance and VRAM usage.
  • Upscaling Tech: No native support for modern upscaling technologies (DLSS/FSR/XeSS). Standard resolution and anti-aliasing options are available in-game.
  • Key Settings Impact: Shadow Quality, Light Shafts, Texture Details, and Anti-Aliasing (MLAA/FXAA) can impact performance on very low-end hardware.
laptop Laptop Considerations
  • G P U T G P: Minimum 85W TGP recommended for stable 60fps in dense environments.
  • Cooling Thermals: Aggressive cooling profiles required; CPUs often spike when loading procedural terrain chunks.
  • C P U Power Limits: Maintain at least 45W PL1 limit to prevent traversal micro-stutters.
  • M U X Switch Optimus: Bypassing Optimus via MUX switch provides a substantial 15-20% frame rate increase.
  • G P U T G P: Not a major concern for this title on modern hardware; even low TGP modern GPUs will excel. For period-appropriate cards, ensuring they weren't severely underpowered was key.
  • Cooling Thermals: Most modern laptops should handle Dishonored without significant thermal issues. Older laptops might still get warm.
  • C P U Power Limits: The game is not very CPU demanding. Any modern dual-core or quad-core mobile CPU will be more than sufficient.
  • M U X Switch Optimus: Beneficial on older Optimus systems to ensure the dedicated GPU is used, though less critical with powerful modern hardware.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: GTX 1650 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: RTX 3070 Ti Mobile (High TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: RTX 3070 Ti Mobile (High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: RTX 3070 Ti Mobile (High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: RTX 4090 Mobile
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: RTX 4090 Mobile
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: RTX 4090 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).

For No Mans Sky: Cosmos Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD RX 7900 XTX

For Dishonored Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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