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No Mans Sky: Cosmos vs Cronos: The New Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 9, 2016 | Sep 5, 2025 |
| Developer | |
| Hello Games | Bloober Team |
| Publisher | |
| Hello Games | Bloober Team, Skybound Games, Bandai Namco Europe |
| Genre(s) | |
| Action-adventure survival | Survival Horror, Third-Person Shooter, Action-Adventure |
| Engine | |
| Proprietary Procedural Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $59.99 | $59.99 |
| tune Key Specs | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Player progression in No Man's Sky relies on deeply integrated technological upgrades rather than traditional skill trees. The Traveller's exosuit, starship, and multi-tool require extensive modular enhancements fueled by refined resources and Nanites. The Cosmos update expanded utility systems with the introduction of a physics-based gravity gun and an associated starship tractor beam, specifically designed for industrial salvage operations in zero-gravity. Players must carefully balance upgrade modules to maximize hazard protection, jetpack stamina, and combat efficiency. Additionally, the new Corvette class ships introduce an entirely new layer of progression, requiring players to painstakingly unlock and build modular components—ranging from Titan-class reactors to Medusa-class thrusters—to customize fleet capabilities for deep-space exploration and combat. |
Progression is based on resource scarcity and crafting. Players use scavenged 'Energy' to upgrade the Traveler's health, suit, and weapons at workstations. A key element is the psychological impact of collecting 'Essences,' which haunts the Traveler's suit and can lead to a descent into madness, but also provides gameplay perks. |
| public World & Exploration | |
| World & Level Design | |
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With a procedurally generated map containing over 18 quintillion full-scale planets, No Man's Sky features the largest playable area in video game history. However, the true innovation of the 2026 Cosmos update lies in how the previously empty interstellar void is utilized. The Galaxy Map has been overhauled with a heavily reworked, three-dimensional Star System Map, allowing for granular intra-system cartography. Warping into a sector triggers a localized scan, pinpointing Space Hulks, Bio-Wrecks, and asteroid fields. Furthermore, the star at the center of every solar system is now a fully rendered, physical entity that players can actually reach. Dense asteroid belts now support free-floating orbital bases, turning regions of dead space into highly lucrative, exploitable territories. |
The game is not a traditional open world. It features meticulously crafted levels that intricately weave between future wastelands and the historically-based Nowa Huta district of 1980s Poland. The design uses a puzzle-like, non-linear structure with narrative branches and a time-loop mechanic. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Multiplayer has evolved from an asynchronous afterthought to the core pillar of the endgame experience. The Cosmos update enables the foundation of Galactic Alliances, where players who purchase Space Stations can invite tens of thousands of members to establish territorial sovereignty over entire sectors of the galaxy. Players collaborate asynchronously by manipulating the simulated galactic economy, crashing local markets for profit, or building massive trade hubs. Synchronous multiplayer is showcased aboard the multi-crew Corvette class ships, where squads of up to 32 players can man turrets, refine goods, or skydive from orbit together. Furthermore, the Xeno Arena update facilitates intense PVP holo-arena tournaments where players test genetically modified fauna against rivals. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Over the course of its extraordinary ten-year lifespan, No Man's Sky has eschewed traditional paid downloadable content or fractured editions in favor of a unified, constantly updating single package. The baseline game automatically updates to the massive version 7.0 Cosmos iteration for free across all platforms. During the 2025-2026 cycle, players experienced time-limited archival game modes through Expeditions like Adrift, Titan, Breach, and The Cursed. The current monumental release is accompanied by Expedition 013301, 'Our Journey Continues', serving as a playable museum that rolls back mechanical features to emulate the past 40 major patches. Completion of this anniversary expedition rewards veteran players with iconic, nostalgic items such as the Golden Rasamama S36 and the Vintage Interceptor. |
The game is available in a Standard Edition ($59.99) and a Deluxe Edition ($69.99). The Deluxe Edition includes 48-hour early access, a starter pack of in-game resources and ammo, unique armor skins, a digital artbook, and the original soundtrack. |
| Post-Launch Content / DLC | |
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The game’s post-launch support is a legendary industry case study, consisting of over forty massive, entirely free updates. Between 2025 and 2026 alone, Hello Games shipped several foundational patches. 'Relics' introduced procedural paleontology and skeletal companions. 'Voyagers' added the massive, multi-crew, custom-built Corvette class ships. 'Xeno Arena' implemented a deep, genetic creature-battling mechanic via holo-arenas. 'The Swarm' brought colossal, orchestrated fleet battles against the Hive of Glass superweapon. Finally, the 10th-anniversary 'Cosmos' update completely restructured deep space, adding space station sovereignty, galactic alliances, zero-g EVA salvage, and physical solar bodies. This relentless cadence ensures that every facet of the simulation—from macro-economics to biological pet breeding—remains endlessly deep and engaging. |
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| Graphics & Visual Fidelity | |
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The proprietary procedural engine has been aggressively optimized to serve as a premier benchmark title for late-2026 hardware. On the PlayStation 5 Pro, the game implements PSSR to deliver razor-sharp 4K output at a flawless 60 frames per second, and is one of the few flagship titles to support a native 8K resolution mode (capped at 30fps). It features ultra-quality reflections, superior ambient occlusion, and vastly improved volumetric particle lighting. PC VR ecosystems benefit immensely from eye-tracked foveated rendering, reclaiming massive GPU overhead. On portable systems, the Nintendo Switch 2 utilizes NVIDIA DLSS upscaling to maintain handheld visual fidelity previously thought impossible, slashing warp load times and dramatically enhancing geometric draw distances. |
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| Audio & Soundtrack | |
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The auditory landscape of No Man's Sky is largely driven by a critically acclaimed, procedurally generated soundtrack composed by 65daysofstatic, which algorithmically adapts to the player's immediate environment and level of danger. In 2026, the audio engine was upgraded to fully leverage Tempest 3D AudioTech, providing highly accurate spatial sound positioning vital for dogfighting in dense asteroid fields. The Cosmos update further expanded the soundscape through Expedition 013301, 'Our Journey Continues', integrating in-game audio logs featuring actual developer commentary and behind-the-scenes trivia from Hello Games. The immersive haptic feedback mapped through dual-sense controllers complements the thunderous roar of the Arcadia Heavy Booster engines and the eerie, isolated silence of spacewalking near a derelict bio-wreck. |
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| User Interface (UI/UX) | |
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The User Interface of No Man's Sky has been iteratively streamlined over a decade to handle immensely complex data sets without overwhelming the player. The most significant recent enhancement is the localized 3D Star System Map. Replacing the ambiguity of the older Galaxy Map, this new navigational interface charts fixed points of interest, planetary orbits, anomalous signals, and local trading outposts. Inventory management remains vital, utilizing a grid-based system divided between the exosuit, multi-tool, starship, and freighter. The UI effectively conveys macro-economic indicators at Galactic Trade Terminals, allowing savvy players to calculate supply and demand elasticity for market crashing loops. A dedicated Twitch Drops interface also seamlessly tracks and distributes accumulated cosmetic rewards. |
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| Accessibility Options | |
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Hello Games has prioritized an inclusive design philosophy, allowing users to deeply customize their gameplay experience. The game features highly granular difficulty settings, enabling players to independently toggle survival hazard rates, combat lethality, fuel consumption, and resource acquisition. A popular 'Relaxed Mode' bypasses the grinding loops, catering directly to explorers and base builders who wish to focus on architectural creativity without threat of starvation. Visually, the UI elements are scalable, with dedicated colorblind modes and customizable subtitle backgrounds. Motion sickness mitigations are highly robust, offering customizable field-of-view sliders, the option to lock horizons during flight, and specialized comfort vignetting applied directly to all supported Virtual Reality platforms. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p resolution.) CPU: The official recommended desktop CPU for a smooth experience. CPU (Laptop): A strong modern laptop CPU is recommended for consistent performance. GPU: Official recommended desktop GPU for 1080p gameplay. GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1080p experience. RAM: 16GB RAM is officially recommended for optimal performance. Storage: An SSD is required for this tier. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 30-60 FPS) CPU: Required to handle baseline planetary generation math. CPU (Laptop): Mobile quad-cores are sufficient for low-stress sectors. GPU: Entry-level hardware for rendering standard planetary surfaces without advanced volumetric lighting. GPU (Laptop): Allows basic 1080p rendering with upscaling enabled. RAM: Minimum allocation to prevent catastrophic memory leaks during interstellar warping. Storage: Solid-state drive highly recommended over HDD for seamless loading. | |
memoryCPU: Intel Core i3 or AMD Ryzen 3 equivalent developer_boardGPU: Nvidia GTX 1060 (3GB) / AMD RX 470 (4GB) laptop_macCPU (L): Intel Core i5-10300H or Ryzen 5 4600H laptop_windowsGPU (L): GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 15 GB SSD | memoryCPU: Intel Core i5-8400F or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 50 GB HDD (SSD Recommended) |
| 1440p (QHD/2K) - Recommended (High Settings, 60 FPS) CPU: Six cores are optimal for smoothing out frame pacing during ground vehicle traversal. CPU (Laptop): Provides necessary thermal and thread headroom for stable 1440p. GPU: Handles the dense geometric complexity of the new massive Space Hulks and orbital bases. GPU (Laptop): Needs a minimum of 8GB VRAM for high-resolution textures and base rendering. RAM: Standard for running heavy multiplayer instances and massive player-built Corvette ships. Storage: Ensures near-instant teleportation across galactic quadrants. | |
memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / Ryzen 7 5800H laptop_windowsGPU (L): RTX 3070 Ti Mobile (High TGP) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra / VR Tier (Ultra Settings, 60+ FPS or PC VR foveated rendering) CPU: The massive L3 cache on X3D chips dramatically improves 1% lows when rendering dense flora and massive fleet battles. CPU (Laptop): Desktop-class mobile CPUs required for 4K VR rendering. GPU: Provides extreme horsepower for native 4K or high-refresh PC VR with eye-tracked foveated rendering. GPU (Laptop): The absolute pinnacle of mobile GPUs is necessary for maxed-out 4K with complex lighting algorithms. RAM: Eliminates all hitching during extreme scenarios like The Swarm large-scale fleet engagements. Storage: Maximizes data streaming bandwidth for the engine's deferred node unloading system. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX / Ryzen 9 7945HX laptop_windowsGPU (L): RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 15 GB PCIe 4.0 NVMe SSD | — |
| save Overall Storage | |
| Spec: 15 GB SSD Note: While the install size is incredibly small due to procedural generation, an NVMe SSD is strictly necessary to prevent pop-in during fast travel. Type: SSD | Spec: 50 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while traversing the world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 (64-bit) or macOS Monterey 12.3 Explanation: Requires modern OS architectures to handle massive asynchronous procedural generation and multithreading. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit operating system is required. |
| gamepad DirectX Version | |
| Spec: Vulkan / DirectX 12 Explanation: Heavily reliant on low-level APIs to minimize CPU overhead when rendering thousands of procedural assets. | Spec: Version 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For No Mans Sky: Cosmos Specifically
For Cronos: The New Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.