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Moonlighter 2: The Endless Vault vs Elden Ring: Nightreign

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info General Information
Release Date
Sep 2, 2026 May 30, 2025
Developer
Digital Sun FromSoftware
Publisher
11 bit studios Bandai Namco Entertainment
Genre(s)
Action RPG, Roguelike, Dungeon Crawler, Business Simulation Cooperative Survival Roguelike Action-RPG
Engine
Unity Proprietary Engine
stars Ratings & Price
Content Rating
Everyone 10+ Mature 17+
Avg. User Rating
4.6 / 5.0 4.8 / 5.0
Current Price (USD)
$29.99 $69.99
tune Key Specs
Quick Highlights
  • Audio Technologies: Spatial Stereo, Dynamic Adaptive Interactive Soundtrack
  • Control Schemes: Full Controller Support, Keyboard & Mouse
  • Game Engine: Unity Engine (3D Cel-Shaded Action RPG)
  • Gameplay Perspective: 3D Isometric Action RPG & Shop Simulation
  • Installation Size: 10 GB Available Storage
  • Platform Availability: PC (Steam, Epic Games Store, GOG, PC Game Pass), PlayStation 5, Xbox Series X|S, Nintendo Switch 2
  • Steam Deck Compatibility: Verified (Native 60 FPS support)
  • Endgame Content: Everdark Sovereigns Mode
  • Playable Classes: 10 Unique Nightfarers (8 Base + 2 DLC)
  • Procedural Map System: Limveld (Shrinking Zone & Shifting Earth)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Golem Pup: Shockwave Slam: Periodically pounds the earth to stun swarming enemies and draw aggro away from Will.
    Automaton Familiar
  • Mimic Chest Familiar: Extra Stash: Follows Will loyally through dungeons, offering four bonus inventory slots immune to item curses.
    Mimic
  • Forest Slime: Gelatinous Regeneration: Absorbs enemy projectiles and drops healing micro-orbs when damaged.
    Slime
  • Spectral Minions: Automatically raised by the Revenant to fight autonomously and draw enemy aggro.
    Undead / Spirit
Key Collectibles
  • Moloch's Stolen Reliquaries: Locked within secret vault challenge vaults guarded by elite mini-bosses; unlocks town infrastructure blueprints.
  • Ancient Vault Cores: Acquired by defeating major dungeon floor guardians; used to activate central elevator shortcuts.
  • Curio Exhibition Artifacts: Rare cultural items discovered in rubble piles; can be sold for massive profit or displayed in the town museum.
  • Relics / Depths Relics: Found in Shifting Earth chests and drops; upgraded at the Small Jar Bazaar.
  • Remembrance Fragments: Obtained by completing specific character missions on the Limveld map to unlock distinct endings.
Key Themes
  • Shopkeeping
  • Dungeon Crawling
  • Roguelite
  • Economy
  • Fantasy
  • Adventure
  • Looting
  • Inventory Management
  • Survival
  • Primordial Night
  • Alternate Timeline
  • Dark Fantasy
  • Cooperative Strategy
colorize Combat & Gear
Weapons Overview
  • Crystal Cleaver: Two-Handed Greatsword
    Massive crystallized blade that delivers devastating wide-arc cleaves, staggering armored foes and sending crystalline shockwaves across the floor.
  • Aetherial Spear: Polearm
    Long-reaching polearm capable of rapid thrusts that keep dangerous foes at bay, featuring a vaulting ground-slam weapon skill.
  • Duelist's Blade & Buckler: Sword and Shield
    Balanced offensive and defensive kit that allows Will to execute fast three-hit slashes and deflect incoming projectiles with timed parries.
  • Vault Repeater Crossbow: Ranged Weapon
    High-tension repeating crossbow that fires bolts rapidly from distance, with special alternate fire modes that pierce enemy shields.
  • Brawler's Kinetic Knuckles: Fist Weapon
    Close-quarters gauntlets that build kinetic charge with every hit, releasing an explosive burst of concussive force on combo completion.
  • Abyssal Moonlight Greatsword: Greatsword
    A corrupted blade channeling the absolute dark of the abyss, wielded by Heolstor.
  • Reduvia: Dagger
    An Arcane-scaling dagger perfect for the Executor, inflicting rapid hemorrhage status effects.
  • Sword of Night and Flame: Straight Sword
    A hybrid weapon requiring high Intelligence and Faith, utilizing powerful elemental weapon arts.
Armor / Gear Sets
  • Adventurer's Reinforced Leather Tunic: +15 Max Health, +10% Movement Speed while carrying full inventory
  • Gilded Vault-Guard Plate: +35 Max Health, +20% Physical Defense, -5% Dodge Roll speed
  • Alchemist's Insulated Weave: +20 Max Health, +30% Elemental Resistance to Burn, Shock, and Freeze hazards
  • Guardian's Greatshield / Plating: Provides maximum guard boost and enables the Steel Guard passive.
  • White Valkyrie Armor: Worn by the Harmonia Balancers; provides high resistance to physical and magic damage, but weak to Sleep.
Outfits/Customization
  • Classic Moonlighter Merchant Tunic: Iconic green-and-white merchant tunic with buckled travel boots and rolled sleeves.
  • Gilded Tresna Formal Coat: Regal velvet coat trimmed in gold embroidery and silk ruffles, designed to attract noble VIP shoppers.
  • Vault Explorer's Heavy Cloak: Weathered hooded traveling cloak reinforced with leather shoulder pauldrons and utility pouches.
  • Priestess Blindfold and Cape: Transforms into the Duchess's evasive gear upon unlocking the magic pocketwatch.
trending_up Progression & Upgrades
Skills & Progression

Will can unlock extensive permanent progression trees across two primary domains: Merchant Acumen (allowing dynamic price negotiation, shop assistants to catch shoplifters, expanded luxury display pedestals, and VIP sales events) and Vault Survival (unlocking weapon mastery combos, directional dodge-rolls, parrying mechanics, and backpack curse-cleansing runes).

Nightreign completely overhauls the traditional 'Soulsborne' leveling system, replacing the blank-slate protagonist with ten bespoke 'Nightfarers.' Each class possesses fixed attributes and a triad of unique abilities: a Passive Ability, a short-cooldown Character Skill, and a potent, combat-charged Ultimate Art. Progression is divided into two distinct economies: run-based power and permanent account progression. Run-based power involves gathering Tiers 1-5 Smithing Stones to upgrade armaments from Common to Legendary rarities across 33 different weapon classes. Permanent account progression utilizes the 'Relic' and 'Vessel' systems. Players extract 'Marks' from their Expeditions to permanently upgrade Relics—which provide passive buffs and elemental affinities—up to a +3 value at the Small Jar Bazaar in the Roundtable Hold. The addition of Depths Relics in the late-2026 update further expanded this system, unlocking three specialized slots to maximize synergistic builds for the game’s hyper-lethal Everdark Sovereigns mode.

public World & Exploration
World & Level Design

The game features the central interactive town hub of Tresna alongside multiple procedurally generated biomes within the Endless Vault: the Luminous Crystal Caverns, the Overgrown Clockwork Canopy, the Sunken Gilded Catacombs, the Molten Foundry Sanctum, and the Astral Core of Moloch. Each biome introduces unique environmental traps, vertical platforming elements, puzzle chambers, and distinct regional customer bases.

Unlike the vast, meticulously handcrafted and static open world of the original Lands Between, Nightreign introduces a procedural, ever-shifting cartographic system called 'Limveld.' Limveld is a deeply corrupted, temporally distorted manifestation of Limgrave. The map's size dynamically fluctuates due to a survival-genre 'shrinking zone' mechanic, where the lethal Primordial Night continuously encroaches on the edges, funneling players toward randomized Points of Interest like Forges, Blacksmith villages, and toxic Swamps. Furthermore, the map experiences catastrophic 'Shifting Earth' events—massive, bespoke dungeons such as the Great Hollow that violently erupt or phase into existence mid-run. These localized regions drastically alter the topography, creating high-risk, high-reward zones filled with localized environmental hazards, unique elemental curses (Fire, Magic, Lightning, Holy), and top-tier loot. This procedural framework guarantees that no two Expeditions are geographically identical, forcing players to prioritize navigation and risk-management under strict time constraints.

Playable Vehicles
  • Tresna Merchant Wagon: Horse-Drawn Transport Cart
    Reinforced wooden cart with canvas canopy used by traveling merchants to haul bulk regional merchandise between town settlements.
  • Vault Pulley Gondola: Mechanical Cable Lift
    Steampunk-inspired brass cable car system used to traverse deep chasms and transport heavy salvage across the subterranean ruins.
  • N/A: None
    Mounts like Torrent are absent due to the instance-based procedural survival map design.
Notable Fauna/Mounts
  • Vault Crystal Crawler: Crystalline Beetle
    Dungeon Fauna (Burrows underground and erupts with sharp gemstone spikes when startled)
  • Lumin Stag: Spectral Herbivore
    Ambient Wildlife (Gentle glowing horned deer that roams overgrown sanctuary chambers outside the Vault)
  • Chittering Coin-Biter: Cave Rodent
    Scavenger Pest (Sneaks into Will's shop at dusk attempting to snatch loose gold coins off display counters)
  • Sentient Pest: Colossal Moth / Mole-Cricket
    One half of the dual-entity Nightlord Gnoster, spreading poison and tracking magic.
  • Tricephalos: Three-Headed Canine
    The Beast of Night (Gladius), a massive boss utilizing intense Fire damage.
book Story & Characters
Main Characters
  • Will: Hero & Master Merchant
    A determined shopkeeper who balances the perils of dungeon exploration with retail entrepreneurship to liberate his captured home village.
  • Moloch: The Interdimensional Hoarder
    A flamboyant and megalomaniacal cosmic entity who steals prized cities, artifacts, and rarities across the multiverse to stock his private museum.
  • Andrei the Blacksmith: Master Craftsman
    Tresna's seasoned smith who smelts alien ores found in the Vault into powerful weapons, armor, and shop security barriers.
  • Eris: Apothecary & Herbalist
    An eccentric researcher who concocts restorative healing potions and enhances Will's consumable belt capacity.
  • Wylder: Playable Nightfarer
    A balanced, greatsword-wielding vanguard with a tragic connection to The Priestess.
  • Heolstor: The Primordial Nightlord
    An artificial Lord of Night crafted by the Nox, wielding the Rune of Night.
  • Ironeye: Playable Nightfarer
    A strategic archer who increases team loot drops and applies massive vulnerabilities.
Example Missions
  • Setting Up Shop in Tresna: Tutorial & Prologue Campaign
    Clear the overgrown retail lot, construct the primary sales counter, and successfully complete your first day of sales.
  • Breaching the Sunken Catacombs: Main Dungeon Quest
    Delve into the aquatic third biome, solve the tidal lock puzzles, and retrieve the Sovereign's Chalice.
  • The High-Roller's Exhibition: Merchant Acumen Challenge
    Host a limited-time town auction in your upgraded store and sell three masterwork relics to visiting VIP collectors.
  • Defeating the Daily Minor Boss: Core Survival Loop
    Kill the minor boss at the end of each in-game day to temporarily halt the encroaching darkness.
  • Surviving a Shifting Earth Event: Optional High-Risk Event
    Navigate a violently spawned dungeon to gather high-tier Smithing Stones and Legendary Relics before time expires.
people Multiplayer
Multiplayer Details

The game is an exclusively single-player experience designed around an intimate loop of solitary dungeon exploration and personalized boutique shop management.

Elden Ring: Nightreign fundamentally subverts the traditional FromSoftware multiplayer model by excising invasions and competitive PvP entirely, focusing exclusively on a highly integrated three-player cooperative survival mode. The core 'Expedition' loop challenges a squad of up to three 'Nightfarers' to survive a grueling three-day temporal cycle within the procedurally generated, constantly shrinking map of Limveld. This mode operates on deep class synergy and micro-management of resources. Players must coordinate class abilities—such as the Guardian’s protective domes, the Duchess’s group invisibility, and the Ironeye’s long-range revives—to survive aggressive field bosses and the catastrophic Shifting Earth map deformations. The game also features the 'Everdark Sovereigns' mode, an ultra-hardcore, zero-margin-for-error endgame variant where the team is pitted against the primary Nightlords in their most lethal, mechanically complex phases immediately upon encounter. In both modes, seamless voice communication and strategic alignment of elemental damage types are mandatory for squad survival.

extension Editions & DLC
Available Editions

Standard Edition ($29.99): Includes the complete 1.0 base game on PC, PlayStation 5, Xbox Series X|S, or Nintendo Switch 2. Deluxe Edition ($39.99): Bundles the game with the Digital Complete Soundtrack by David Housden, a 120-page digital art book, and the exclusive 'Gilded Merchant' cosmetic shop decor and armor skin set.

Elden Ring: Nightreign launched across multiple console generations and PC ecosystems with a highly stratified retail offering tailored for both newcomers and hardcore collectors. The Standard Edition provides the base game and cooperative functionality. The Deluxe Edition caters to fans of the franchise's rich lore and aesthetics, including the base game alongside a comprehensive digital artbook and a meticulously curated mini-soundtrack featuring atmospheric arrangements from the game’s procedural zones. The crown jewel of the launch was the highly sought-after Collector's Edition, which was strictly limited to the PlayStation ecosystem. This premium physical bundle featured a breathtaking 25cm high-quality resin statue of the Wylder class executing a dynamic pose, a massive hardcover artbook containing developer insights into the shift toward procedural design, an exclusive steelbook case, and all digital Deluxe content. In August 2026, the Elden Ring: Tarnished Edition was released, serving as a definitive bundle that ported the fully patched game and The Forsaken Hollows expansion to the Nintendo Switch 2.

Post-Launch Content / DLC

Digital Sun and 11 bit studios launched the full 1.0 release on September 2, 2026, followed by the 'Grand Opening' quality-of-life update. Future roadmap plans include free seasonal merchant festivals, an endless boss rush mode, and a major premium expansion introducing an aquatic-themed subterranean biome.

FromSoftware's commitment to supporting Nightreign post-launch fundamentally transformed the endgame ecosystem. The title received continuous updates throughout 2025, culminating in the critically acclaimed expansion, 'The Forsaken Hollows,' released on December 4, 2025. This massive injection of content introduced the Great Hollow Shifting Earth event, two brand-new playable Nightfarers (The Scholar and The Undertaker), and an expanded roster of brutal Nightlord bosses, including Weapon-Bequeathed Harmonia and Traitorous Straghess. Furthermore, it integrated beloved legacy bosses like Artorias and the Divine Beast Dancing Lion into the procedural map pool. In June 2025, the developers deployed the 'Everdark Sovereigns' initiative, a hyper-lethal difficulty tier where bosses spawn immediately in aggressive subsequent phases with entirely new mechanical behaviors. Most recently, the August 2026 'Deep of Night' update accompanying the Tarnished Edition introduced Depths Relics, allowing players to utilize three additional relic slots to create game-breaking synergies required to survive the game's ultimate procedural challenges.

help_outline FAQ
Frequently Asked Questions
  • Q: What is the release date and price of Moonlighter 2: The Endless Vault?
    A: Moonlighter 2: The Endless Vault launched its full 1.0 release on September 2, 2026, for $29.99 USD.
  • Q: What platforms is Moonlighter 2 available on?
    A: The game is available on PC (Steam, Epic Games Store, GOG, PC Game Pass), PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
  • Q: How does Moonlighter 2 differ from the first game?
    A: The sequel transitions from 2D pixel art to vibrant 3D stylized cel-shading, introduces verticality and new weapon classes, overhauls the shopkeeping economy with dynamic customer bargaining AI, and introduces spatial backpack puzzle mechanics.
  • Q: Is Moonlighter 2 playable on the Steam Deck?
    A: Yes, Moonlighter 2: The Endless Vault is officially Steam Deck Verified, running at a smooth native 60 FPS.
  • Q: Is Elden Ring: Nightreign a sequel to the base game?
    A: No, it is a standalone cooperative survival roguelike set within an alternate timeline following the Shattering.
  • Q: How many players can play cooperatively?
    A: The game features highly integrated three-player cooperative matchmaking.
  • Q: Does the game have character creation?
    A: No, Nightreign abandons the blank slate model for a roster of ten pre-defined Nightfarer classes with unique skills.
  • Q: What is a Shifting Earth event?
    A: It is a catastrophic, randomized event where a massive bespoke dungeon erupts from the procedural map, offering high-tier loot but extreme hazards.
  • Q: Does the game support DLSS or FSR natively?
    A: No, Nightreign does not natively support mainstream AI upscaling technologies out of the box, relying on raw rasterization.
build Technical Details
Graphics & Visual Fidelity

A dramatic evolutionary leap from 2D pixel art to vibrant, hand-painted 3D cel-shaded visuals. The Unity engine powers dynamic day-and-night lighting, expressive character animations, volumetric lighting through ancient stained-glass vault ceilings, and reactive environmental foliage.

Built upon the proprietary engine that powered Elden Ring and Shadow of the Erdtree, Nightreign utilizes its visual fidelity to emphasize the horrific corruption of the Primordial Night. The procedural map of Limveld is draped in a perpetual, oppressive twilight, violently contrasted by the brilliant, high-contrast visual effects of the Nightfarers' abilities—such as the Executor's blood-red slashes, the Recluse's glowing elemental residues, and the Guardian's blinding Holy incantations. The game features heavily detailed character models for all ten classes and horrific, imaginative designs for the Nightlords, ranging from the multi-headed Gladius to the ethereal, geometric Maris. While the game does support basic ray tracing on high-end hardware, its most impressive visual achievement is the seamless rendering of the 'Shifting Earth' events. Massive dungeons and towering geographical structures violently erupt from the ground in real-time, requiring immense graphical processing to calculate localized lighting changes, environmental destruction, and dense particle effects without relying on native AI upscaling technologies.

Audio & Soundtrack

Composed by David Housden, the soundtrack features warm, cozy acoustic melodies, mandolins, and woodwinds while wandering the sunny cobblestones of Tresna, which transition seamlessly into pulsating, dramatic orchestral synth-fusions when exploring the depths of the Vault.

The auditory experience of Nightreign is a masterclass in atmospheric tension, perfectly matching the apocalyptic tone of the Primordial Night. The sound design is deeply interwoven with gameplay mechanics; the encroaching darkness emits a low, oppressive hum that gradually increases in pitch and volume, serving as an audio cue that the playable zone is shrinking. The musical score, crafted by FromSoftware's veteran composers, shifts dynamically based on the procedural nature of the map. Exploring safe zones like the Small Jar Bazaar is accompanied by melancholic, subdued strings, while encountering a catastrophic Shifting Earth event triggers a sudden, violent crescendo of brass and choral chants. Each of the ten Nightlords possesses a distinct, multi-phased orchestral theme that evolves dramatically as the boss transitions through their mechanical phases. The mini-soundtrack included in the Deluxe Edition highlights these atmospheric arrangements, capturing the desperate, adrenaline-fueled struggle of the Nightfarers against the cosmic darkness.

User Interface (UI/UX)

Enhanced 3D user interface featuring intuitive spatial inventory grids where cursed items interact with neighboring slots (transforming items, destroying adjacent loot, or granting price multipliers). Shop management displays real-time customer emoticons denoting price reactions (Overjoyed, Satisfied, Indifferent, Disgusted) and market price trend ledgers.

The User Interface in Nightreign is heavily streamlined to accommodate the frantic, timer-based nature of its survival roguelike mechanics. Unlike the expansive, slower-paced menus of the base game, Nightreign prioritizes immediate readability of squad health, cooldown timers, and the encroaching Primordial Night tracker. The HUD features distinct, stylized icons for the three unique Nightfarer abilities (Passive, Skill, Ultimate Art), tracking the combat-charge state of the Ultimate Art to allow for quick team coordination. Inventory management is relegated to a simplified grid optimized for quick crafting and weapon upgrading during brief respites at localized Forges. A vital UI addition is the Journal menu, accessed primarily in the Roundtable Hold, which allows players to actively track and toggle their character-specific 'Remembrance' quests. This specific toggle is crucial, as the multiplayer networking code relies on the UI state of the host's Journal to determine which narrative progression flags are loaded into the procedural Limveld map during an Expedition.

Accessibility Options

Extensive accessibility suite including adjustable combat difficulty sliders (enemy damage output, enemy health, parry window timing), infinite roll invulnerability toggle, full button remapping for gamepads and keyboards, font size scaling, high-contrast UI borders, and colorblind filters.

Nightreign incorporates a variety of systemic and design-oriented features that enhance accessibility without compromising the punishing difficulty inherent to the developer's pedigree. The hero-shooter class system itself acts as a profound accessibility tool; players who struggle with parrying or dodging can select the Guardian for immense passive defense, or the Revenant, whose necromancy automatically summons AI allies to manage crowd control. The cooperative structure ensures that less experienced players can be anchored by veterans, with mechanics like the Ironeye's cross-map revive significantly reducing the friction of permanent death during an Expedition. Visually, the UI allows for colorblind adjustments, highly readable cooldown trackers, and distinct audio-visual cues that telegraph devastating boss attacks. The implementation of the Relic system allows players to heavily stack passive defensive buffs and health regeneration over time, providing an organic, grindable pathway to overcome mechanical skill checks that would otherwise halt progression entirely.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (1080p / 30 FPS / Low Preset)
CPU: Basic quad-core architecture capable of handling baseline simulation and combat logic.
CPU (Laptop): Low-power mobile quad-core processor.
GPU: Entry-level dedicated GPU with at least 3GB VRAM.
GPU (Laptop): Baseline mobile GPU running low resolution shaders.
RAM: Minimum operational RAM for smooth level loading.
Storage: SATA SSD acceptable for baseline performance.
memoryCPU: Intel Core i5-4460 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 5 3500U
laptop_windowsGPU (L): NVIDIA GeForce MX450 / GTX 1050 Mobile (4GB)
layersRAM: 8 GB
saveStorage (Tier): 10 GB SSD space
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 5500
developer_boardGPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+)
layersRAM: 12 GB
saveStorage (Tier): 60 GB Available Space
1080p (Full HD) - Recommended (1080p / 60 FPS / High Preset)
CPU: 6-core processor delivering consistent 60 FPS frame pacing during intense mob encounters.
CPU (Laptop): High-performance mobile CPU with 45W thermal target.
GPU: Mid-range GPU capable of handling high anti-aliasing and post-processing filters.
GPU (Laptop): Standard mid-tier mobile gaming graphics.
RAM: Eliminates asset paging stutters during dungeon floor generation.
Storage: High-speed NVMe drive for instant load times.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) / AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (60W TGP) / GTX 1660 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB NVMe SSD space
—
1440p (QHD/2K) - Recommended (High Preset, 60 FPS, Ray Tracing OFF)
CPU: Ideal core count to handle networking code alongside map generation without stutter.
CPU (Laptop): High-end laptop CPUs are required for consistent framerates at this resolution.
GPU: Disabling ray tracing is advised on these mid-range cards to maintain a locked 60fps at 1440p.
GPU (Laptop): High TGP required to ensure 1440p resolution scaling doesn't crash frame times.
RAM: Optimal for smooth loading of the Shifting Earth events.
Storage: Includes base game plus the Forsaken Hollows expansion.
—
memoryCPU: Intel Core i5-11600 / AMD Ryzen 5 5600
developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W)
layersRAM: 16 GB
saveStorage (Tier): 150 GB (Gen 3/4 NVMe SSD)
1440p (QHD/2K) - Enthusiast (1440p / 120 FPS / Epic Preset)
CPU: High single-core IPC processor for ultra-smooth high-refresh rate action.
CPU (Laptop): Upper mobile processor sustaining fast boost frequencies.
GPU: Provides abundant VRAM and compute for sharp 1440p rendering.
GPU (Laptop): High-wattage laptop GPU maintaining high framerates.
RAM: Ample capacity for concurrent background applications.
Storage: Ensures near-zero loading screens.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5700X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W TGP) / RTX 4060 Mobile (85W TGP)
layersRAM: 16 GB
saveStorage (Tier): 10 GB PCIe 3.0 NVMe SSD
—
2160p (UHD/4K) - Enthusiast (Ultra Preset, 60+ FPS, Ray Tracing ON)
CPU: Bleeding-edge CPUs guarantee zero bottlenecking during extreme multiplayer boss encounters.
CPU (Laptop): Desktop replacement class CPUs needed for absolute peak performance.
GPU: Required to brute-force 4K resolution and Ray Tracing since the game lacks native DLSS/FSR upscaling.
GPU (Laptop): Maximal mobile power limit to handle native 4K rendering without upscalers.
RAM: Future-proof memory standard to handle ultra-resolution textures and rapid loading.
Storage: Ultra-fast SSD is non-negotiable for seamless high-res texture streaming.
—
memoryCPU: Intel Core i7-14700K / AMD Ryzen 9 9900X3D
developer_boardGPU: NVIDIA RTX 4090 / 5070 Ti / AMD RX 9070 XT
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 5080/4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 150 GB (Gen 4/5 NVMe SSD)
2160p (UHD/4K) - Ultra (4K / 60-120 FPS / Maximum Preset)
CPU: Top-tier gaming processors eliminating any CPU bottleneck at native 4K.
CPU (Laptop): Enthusiast desktop replacement mobile CPU.
GPU: Modern high-end GPUs easily rendering native 4K with max anisotropic filtering and anti-aliasing.
GPU (Laptop): Top-tier laptop graphics providing flawless native 4K display output.
RAM: Maximum bandwidth memory configuration.
Storage: Instantaneous asset streaming and quick-resume support.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W TGP)
layersRAM: 32 GB
saveStorage (Tier): 10 GB PCIe 4.0 NVMe SSD
—
save Overall Storage
Spec: 10 GB available storage space on SSD
Note: Solid-state drive recommended to ensure near-instantaneous transitions between shopkeeping and dungeon biomes.
Type: SSD
Spec: 60 - 150 GB PCIe Gen 4/5 NVMe SSD
Note: NVMe SSD is critical to mitigate hitching and traversal stutter during dynamic Shifting Earth events.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Requires a 64-bit Windows environment with modern DirectX 11/12 runtime libraries.
Spec: Windows 10 / 11 (64-bit)
Explanation: Required for DirectX 12 API and modern memory allocation.
gamepad DirectX Version
Spec: DirectX 11 / DirectX 12
Explanation: Utilizes DirectX 11 feature level 11_0 for dynamic lighting, bloom shaders, and volumetric particle effects.
Spec: Version 12
Explanation: Mandatory for engine rendering; basic ray tracing is supported but heavy on performance.
info_outline Other Game Notes
  • Supports Steam Cloud, Steam Deck Verified, full controller input, and ultrawide monitors. Utilizes standard Steam and Xbox DRM without third-party anti-cheat software.
  • Laptop Performance Note: The stylized 3D Unity engine runs efficiently on modern gaming laptops, though sustained high frame rates (120+ FPS) in dense dungeon rooms with multiple particle emitters benefit from active laptop cooling.
  • Laptop Consideration: G P U T G P: Requires mobile GPUs running at 45W-60W TGP for 1080p60 and 80W+ TGP for high refresh rate 1440p rendering during chaotic boss encounters.
  • Laptop Consideration: Cooling Thermals: Adequate thermal headroom prevents CPU frequency downclocking when calculating real-time inventory physics and projectile collision grids.
  • Laptop Consideration: C P U Power Limits: Sustained PL1 limit of 25W-35W is sufficient to prevent frame pacing stutter during zone transitions and shop customer traffic spikes.
  • Laptop Consideration: M U X Switch Optimus: Supports hybrid Optimus mode smoothly, though discrete GPU mode eliminates minor micro-stutter when navigating dense town hubs.
  • Optimization Detail: Upscaling Tech: AMD FSR 2.2 and Intel XeSS native support included for handhelds and entry-level graphics chips.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Volumetric Fog, and Ambient Occlusion have the largest impact on GPU utilization.
  • Game Name: Moonlighter 2: The Endless Vault
  • Heightened CPU dependencies due to its procedural generation algorithms and complex multiplayer networking infrastructure.
  • Laptop Performance Note: Laptops require excellent thermal management as continuous procedural generation and high CPU usage will cause aggressive thermal throttling.
  • Laptop Consideration: G P U T G P: Ensure minimum 115W TGP for mobile GPUs to maintain stable frame pacing during Shifting Earth events.
  • Laptop Consideration: Cooling Thermals: Procedural map generation causes heavy CPU spikes; cooling pads are highly recommended.
  • Laptop Consideration: C P U Power Limits: Avoid battery-saver modes; strict CPU bottlenecking will heavily degrade cooperative multiplayer sync.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is crucial to reduce latency in a game where parry and dodge timings are in the milliseconds.
  • Optimization Detail: Upscaling Tech: None natively (No out-of-the-box DLSS/FSR). Relies on raw rasterization or third-party mods.
  • Optimization Detail: Key Settings Impact: Disabling Ray Tracing is strongly advised for mid-range hardware to maintain 60 FPS.
  • Game Name: Elden Ring: Nightreign
build Optimization Details
  • Upscaling Tech: AMD FSR 2.2 and Intel XeSS native support included for handhelds and entry-level graphics chips.
  • Key Settings Impact: Shadow Quality, Volumetric Fog, and Ambient Occlusion have the largest impact on GPU utilization.
  • Upscaling Tech: None natively (No out-of-the-box DLSS/FSR). Relies on raw rasterization or third-party mods.
  • Key Settings Impact: Disabling Ray Tracing is strongly advised for mid-range hardware to maintain 60 FPS.
laptop Laptop Considerations
  • G P U T G P: Requires mobile GPUs running at 45W-60W TGP for 1080p60 and 80W+ TGP for high refresh rate 1440p rendering during chaotic boss encounters.
  • Cooling Thermals: Adequate thermal headroom prevents CPU frequency downclocking when calculating real-time inventory physics and projectile collision grids.
  • C P U Power Limits: Sustained PL1 limit of 25W-35W is sufficient to prevent frame pacing stutter during zone transitions and shop customer traffic spikes.
  • M U X Switch Optimus: Supports hybrid Optimus mode smoothly, though discrete GPU mode eliminates minor micro-stutter when navigating dense town hubs.
  • G P U T G P: Ensure minimum 115W TGP for mobile GPUs to maintain stable frame pacing during Shifting Earth events.
  • Cooling Thermals: Procedural map generation causes heavy CPU spikes; cooling pads are highly recommended.
  • C P U Power Limits: Avoid battery-saver modes; strict CPU bottlenecking will heavily degrade cooperative multiplayer sync.
  • M U X Switch Optimus: A dedicated MUX switch is crucial to reduce latency in a game where parry and dodge timings are in the milliseconds.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1050 Mobile (4GB) / NVIDIA RTX 3050 Ti (85W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1050 Mobile (4GB) / NVIDIA RTX 3050 Ti (85W+)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 / GTX 1050 Mobile (4GB) / NVIDIA RTX 3050 Ti (85W+)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Mobile (60W TGP) / GTX 1660 Ti Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (115W TGP) / RTX 4060 Mobile (85W TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (115W TGP) / RTX 4060 Mobile (85W TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (115W TGP) / RTX 4060 Mobile (85W TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W TGP)

For Moonlighter 2: The Endless Vault Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) / AMD Radeon RX 5600 XT (6GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) / AMD Radeon RX 5600 XT (6GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) / AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) / AMD Radeon RX 5600 XT (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) / AMD Radeon RX 5600 XT (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) / AMD Radeon RX 5600 XT (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)

For Elden Ring: Nightreign Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GTX 1060 (3GB) / AMD RX 580 (4GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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