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Moonlighter 2: The Endless Vault vs Assassin Creed Valhalla
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 2, 2026 | Nov 10, 2020 |
| Developer | |
| Digital Sun | Ubisoft Montreal (Lead), Ubisoft Sofia, Ubisoft Singapore, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Reflections, Sperasoft |
| Publisher | |
| 11 bit studios | Ubisoft |
| Genre(s) | |
| Action RPG, Roguelike, Dungeon Crawler, Business Simulation | Action RPG, Open World, Historical Fiction, Stealth, Third-Person |
| Engine | |
| Unity | AnvilNext 2.0 |
| stars Ratings & Price | |
| Content Rating | |
| Everyone 10+ | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Will can unlock extensive permanent progression trees across two primary domains: Merchant Acumen (allowing dynamic price negotiation, shop assistants to catch shoplifters, expanded luxury display pedestals, and VIP sales events) and Vault Survival (unlocking weapon mastery combos, directional dodge-rolls, parrying mechanics, and backpack curse-cleansing runes). |
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| public World & Exploration | |
| World & Level Design | |
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The game features the central interactive town hub of Tresna alongside multiple procedurally generated biomes within the Endless Vault: the Luminous Crystal Caverns, the Overgrown Clockwork Canopy, the Sunken Gilded Catacombs, the Molten Foundry Sanctum, and the Astral Core of Moloch. Each biome introduces unique environmental traps, vertical platforming elements, puzzle chambers, and distinct regional customer bases. |
The game features a vast open world encompassing large swathes of England (Mercia, East Anglia, Wessex, Northumbria, etc.) and parts of Norway. Additionally, players can visit mythical realms like Asgard and Jotunheim through vision quests. DLCs added Ireland ('Wrath of the Druids') and Francia ('The Siege of Paris'). The total landmass is significant, with diverse biomes including rolling hills, dense forests, marshlands, snowy mountains, and fortified cities like Lunden (London), Jorvik (York), and Wincestre (Winchester). Map size estimations for England alone are often cited as over 120-140 sq km, with other regions adding substantial area. |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is an exclusively single-player experience designed around an intimate loop of solitary dungeon exploration and personalized boutique shop management. |
Assassin's Creed Valhalla is primarily a single-player experience. It does not feature traditional cooperative or competitive multiplayer modes. Some online elements exist, such as sharing photos, avenging fallen players (community Jomsvikings), and the River Raids mode which allows recruiting other players' Jomsvikings for your crew. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99): Includes the complete 1.0 base game on PC, PlayStation 5, Xbox Series X|S, or Nintendo Switch 2. Deluxe Edition ($39.99): Bundles the game with the Digital Complete Soundtrack by David Housden, a 120-page digital art book, and the exclusive 'Gilded Merchant' cosmetic shop decor and armor skin set. |
Available in Standard, Gold (includes Season Pass), Ultimate (Gold content + Ultimate Pack with Berserker items, settlement pack, runes), and Collector's Edition (Ultimate content + Eivor statue, SteelBook, art prints, soundtrack, certificate). A Ragnarök Edition included the base game and the 'Dawn of Ragnarök' expansion. The Complete Edition bundles the base game and all major expansions. |
| Post-Launch Content / DLC | |
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Digital Sun and 11 bit studios launched the full 1.0 release on September 2, 2026, followed by the 'Grand Opening' quality-of-life update. Future roadmap plans include free seasonal merchant festivals, an endless boss rush mode, and a major premium expansion introducing an aquatic-themed subterranean biome. |
Valhalla received extensive post-launch support. This includes two major paid story expansions: 'Wrath of the Druids' (set in Ireland) and 'The Siege of Paris' (set in Francia). A third large expansion, 'Dawn of Ragnarök,' (mythological focus, playing as Odin/Havi) was also released. Numerous free updates added content like River Raids, Mastery Challenges, Tombs of the Fallen, seasonal festivals (Yule, Ostara, Sigrblot, Oskoreia), New Game+, transmog, and 'The Last Chapter' (a free story epilogue). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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A dramatic evolutionary leap from 2D pixel art to vibrant, hand-painted 3D cel-shaded visuals. The Unity engine powers dynamic day-and-night lighting, expressive character animations, volumetric lighting through ancient stained-glass vault ceilings, and reactive environmental foliage. |
Powered by AnvilNext 2.0, Valhalla showcases detailed and expansive environments, from the fjords of Norway to the rolling hills and forests of England, and the mythical realms. It features impressive lighting, weather effects, and detailed character models. The game's art style captures the rugged beauty of the Viking Age and the distinct cultures of Norse and Anglo-Saxon societies. |
| Audio & Soundtrack | |
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Composed by David Housden, the soundtrack features warm, cozy acoustic melodies, mandolins, and woodwinds while wandering the sunny cobblestones of Tresna, which transition seamlessly into pulsating, dramatic orchestral synth-fusions when exploring the depths of the Vault. |
Original score composed by Jesper Kyd, Sarah Schachner, and Einar Selvik (of Wardruna). The music blends epic orchestral themes with authentic Norse folk instrumentation and vocals, creating a powerful and atmospheric soundscape. Features Viking chants, sea shanties sung by Eivor's crew, and ambient tracks reflecting the different regions. Sound design includes visceral combat sounds, distinct weapon effects, and immersive environmental audio. |
| User Interface (UI/UX) | |
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Enhanced 3D user interface featuring intuitive spatial inventory grids where cursed items interact with neighboring slots (transforming items, destroying adjacent loot, or granting price multipliers). Shop management displays real-time customer emoticons denoting price reactions (Overjoyed, Satisfied, Indifferent, Disgusted) and market price trend ledgers. |
Features a customizable HUD with health, adrenaline, stamina, and equipped abilities/tools. A compass with objective markers aids navigation. The world map is extensive with filters for activities and collectibles. Menus for inventory, skills, abilities, quests, and settlement management are accessible. Eagle Vision (Odin's Sight) highlights enemies, loot, and points of interest. |
| Accessibility Options | |
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Extensive accessibility suite including adjustable combat difficulty sliders (enemy damage output, enemy health, parry window timing), infinite roll invulnerability toggle, full button remapping for gamepads and keyboards, font size scaling, high-contrast UI borders, and colorblind filters. |
Offers a wide range of accessibility options, including extensive control remapping, subtitle and caption customization (size, background, speaker names), options for QTEs (hold vs. tap), aim assist options, colorblind modes, options to reduce camera motion/screen effects, audio cues for important events, and adjustable text/icon sizes. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Performance (1080p ~60 FPS, High Preset) (High Preset) CPU: CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 7 1700 @ 3.0 GHz developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 50 GB SSD (Current total size larger) |
| 1080p (Full HD) - Recommended (1080p / 60 FPS / High Preset) CPU: 6-core processor delivering consistent 60 FPS frame pacing during intense mob encounters. CPU (Laptop): High-performance mobile CPU with 45W thermal target. GPU: Mid-range GPU capable of handling high anti-aliasing and post-processing filters. GPU (Laptop): Standard mid-tier mobile gaming graphics. RAM: Eliminates asset paging stutters during dungeon floor generation. Storage: High-speed NVMe drive for instant load times. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (60W TGP) / GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD space | — |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/30FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended for a smoother experience. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 8 GB saveStorage (Tier): 50 GB SSD (Current total size larger) |
| 1080p (Full HD) - Minimum (1080p / 30 FPS / Low Preset) CPU: Basic quad-core architecture capable of handling baseline simulation and combat logic. CPU (Laptop): Low-power mobile quad-core processor. GPU: Entry-level dedicated GPU with at least 3GB VRAM. GPU (Laptop): Baseline mobile GPU running low resolution shaders. RAM: Minimum operational RAM for smooth level loading. Storage: SATA SSD acceptable for baseline performance. | |
memoryCPU: Intel Core i5-4460 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 5 3500U laptop_windowsGPU (L): NVIDIA GeForce MX450 / GTX 1050 Mobile (4GB) layersRAM: 8 GB saveStorage (Tier): 10 GB SSD space | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-4460 @ 3.2 GHz or AMD Ryzen 3 1200 @ 3.1 GHz developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 50 GB HDD (SSD Recommended for base game, current total size larger) |
| 1440p (QHD/2K) - Very High (1440p ~60 FPS, Very High Preset) (Very High Preset) CPU: CPU for 1440p/60FPS Very High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS Very High. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K @ 3.7 GHz or AMD Ryzen 5 3600X @ 3.8 GHz developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.** layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD (Current total size larger) |
| 1440p (QHD/2K) - Enthusiast (1440p / 120 FPS / Epic Preset) CPU: High single-core IPC processor for ultra-smooth high-refresh rate action. CPU (Laptop): Upper mobile processor sustaining fast boost frequencies. GPU: Provides abundant VRAM and compute for sharp 1440p rendering. GPU (Laptop): High-wattage laptop GPU maintaining high framerates. RAM: Ample capacity for concurrent background applications. Storage: Ensures near-zero loading screens. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W TGP) / RTX 4060 Mobile (85W TGP) layersRAM: 16 GB saveStorage (Tier): 10 GB PCIe 3.0 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (4K / 60-120 FPS / Maximum Preset) CPU: Top-tier gaming processors eliminating any CPU bottleneck at native 4K. CPU (Laptop): Enthusiast desktop replacement mobile CPU. GPU: Modern high-end GPUs easily rendering native 4K with max anisotropic filtering and anti-aliasing. GPU (Laptop): Top-tier laptop graphics providing flawless native 4K display output. RAM: Maximum bandwidth memory configuration. Storage: Instantaneous asset streaming and quick-resume support. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe 4.0 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30 FPS, Ultra High Preset) (Ultra High Preset) CPU: CPU for attempting 4K/30FPS Ultra. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 4K Ultra at 30FPS. GPU (Laptop): Flagship laptop GPUs. 10GB+ VRAM highly recommended. RAM: 16GB minimum, 32GB highly recommended for 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-9700K @ 3.6 GHz or AMD Ryzen 7 3700X @ 3.6 GHz developer_boardGPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.** layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD (Current total size larger) |
| save Overall Storage | |
| Spec: 10 GB available storage space on SSD Note: Solid-state drive recommended to ensure near-instantaneous transitions between shopkeeping and dungeon biomes. Type: SSD | Spec: Approx. 130 GB for base game + all DLCs (SSD Recommended). Base game around 70-80GB. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Requires a 64-bit Windows environment with modern DirectX 11/12 runtime libraries. | Spec: Windows 10 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 11 / DirectX 12 Explanation: Utilizes DirectX 11 feature level 11_0 for dynamic lighting, bloom shaders, and volumetric particle effects. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Moonlighter 2: The Endless Vault Specifically
For Assassin Creed Valhalla Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.