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Mimic vs Resident Evil 3

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info General Information
Release Date
Oct 27, 2026 Apr 3, 2020
Developer
Ryan Laley Games Capcom
Publisher
Ryan Laley Games Capcom
Genre(s)
Action, Adventure, Indie, Asymmetrical Multiplayer Social-Deduction Survival Horror Action, Survival Horror, Zombies, Third-Person Shooter, Adventure
Engine
Unreal Engine RE Engine
stars Ratings & Price
Content Rating
Mature (Anticipated) Mature
Avg. User Rating
0.0 / 5.0 3.9 / 5.0
Current Price (USD)
Free $39.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam); Planned for Epic Games Store, Xbox Series X/S, PlayStation 5
  • Max Players: Up to 10 Players
  • Release Date: October 27, 2026
  • Platforms: PC (Steam), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
  • Release Date: April 3, 2020
sports_esports Gameplay & Mechanics
Companions/Followers
  • NPC Killer Android: Stalks the ship's hallways independently. While it is an enemy, players can 'tame' or direct it temporarily by using the voting system to assign it a specific human target.
    Rogue Artificial Intelligence
  • Twitch Chat: When integration is enabled, the streamer's audience can cast votes to manipulate the Android and trigger environmental chaos, acting as a chaotic companion.
    External Audience
  • Carlos Oliveira: Provides essential radio support, rescues Jill from Nemesis with heavy firepower, and becomes a fully playable character during the mid-game Hospital section.
    Human Ally
  • Tyrell Patrick: A fellow U.B.C.S. mercenary who acts as the 'guy in the chair', hacking doors, monitoring security feeds, and guiding the protagonists through Umbrella's facilities.
    Tech Support
Key Collectibles
  • Shuttle Components: Randomly generated throughout the dark corridors, maintenance bays, and storage rooms of the Icarus; must be transported to the escape shuttle.
  • Security Keycards: Found in administrative offices or on the bodies of fallen crewmates; used to bypass locked bulkheads and access restricted survival areas.
  • Charlie Dolls: Small, bobblehead toys hidden maliciously on shelves, under cars, or in dark corners. Players must shoot or slash all 20 to complete the 'Goodbye, Charlie!' challenge.
  • Lore Files and Journals: Scattered across desks, pinned to walls, or found on corpses. They provide crucial context on the city's collapse and Umbrella's research.
  • Hip Pouches: Found in specific safe rooms or locked safes. These are the most valuable items to collect, permanently increasing the player's limited inventory space.
Key Themes
  • Sci-Fi Horror
  • Deep Space Survival
  • Social Deduction
  • Shapeshifting Alien
  • Betrayal
  • Asymmetrical PvP
  • Corporate Espionage
  • Zombies
  • Survival Horror
  • Viral Outbreak
  • Relentless Pursuer
  • Bioweapons
  • Corporate Conspiracy
colorize Combat & Gear
Weapons Overview
  • Suspicion Vote (Android Targeting): Social/UI Mechanic
    Players have no guns; instead, they cast votes against suspected individuals. A majority vote directs the lethal NPC Android to hunt down and eliminate the accused player, making words the deadliest weapon.
  • Mimic Assimilation: Biological Attack
    The Mimic's primary method of attack. It drops its human guise to reveal its true biological terror form, instantly eliminating an isolated crew member before shifting into their shape.
  • Omen Poltergeist Abilities: Environmental Sabotage
    Used by deceased players to exact revenge or help friends. Omens can forcefully shut doors, trigger alarms, and manipulate the environment to trap living players with the Android or the Mimic.
  • G19 Handgun: Sidearm
    Jill's default weapon. It is highly reliable and can be upgraded with a red dot sight, extended magazine, and moderator to improve critical hit rates and handling.
  • M3 Shotgun: Close-Quarters Firearm
    An essential weapon for crowd control, capable of blasting zombies backward or completely decapitating them at point-blank range to save ammunition.
  • MGL Grenade Launcher: Heavy Ordinance
    A tactical powerhouse capable of firing explosive, flame, acid, and mine rounds, making it strictly necessary to exploit the elemental weaknesses of Hunter Gammas and Nemesis.
Armor / Gear Sets
  • Standard Icarus Flight Suit: Provides zero ballistic protection; purely a cosmetic uniform worn by the doomed crew members of the spaceship. It offers no defense against the Mimic's attacks or the Android's programming.
  • Tactical Vest: Worn by Carlos and his U.B.C.S. squad, it is a visual representation of his combat-ready status, loaded with ammo pouches and comms gear.
  • Iron Defense Coin: Not worn armor, but a special inventory item purchased in the post-game shop. Keeping this coin in your inventory passively and massively increases Jill's defense against all attacks.
  • S.T.A.R.S. Uniform: An unlockable cosmetic outfit representing Jill's elite police training, bringing a sense of nostalgia from her appearance in the original 1996 Resident Evil.
Outfits/Customization
  • Crew Uniforms: Various color-coded industrial jumpsuits worn by the players, which become critical visual identifiers during chaotic proxy-chat arguments and identity theft by the Mimic.
  • Default Tank Top & Jeans: Jill's modernized default look, practical for running and surviving in a dirty, burning urban environment.
  • Classic 1999 Tube Top: An iconic, nostalgic DLC outfit that perfectly replicates Jill's original, highly recognizable blue tube top and skirt from the 1999 PlayStation classic.
  • Carlos' Classic Hair: A DLC cosmetic that replaces Carlos's modern, messy 'shag' haircut with his clean-cut, classic 1999 mercenary appearance.
trending_up Progression & Upgrades
Skills & Progression

Instead of traditional RPG skill trees, progression and capabilities are defined entirely by the secret roles randomly assigned at the start of a match. Crew members must master environmental interaction and deductive reasoning to repair the ship. The Mimic can shapeshift into other crew members and utilize hidden vents to assassinate isolated targets. Dead players transition into an 'Omen', an invisible ethereal form with a unique skill set allowing them to poltergeist objects, slam doors, and sabotage or assist the living, ensuring that death is a transition into a new playstyle rather than the end of the game.

The game foregoes traditional RPG skill trees in favor of mechanical mastery and weapon attachments. The standout mechanic is the 'Perfect Dodge' (or Carlos's 'Shoulder Barge'); timing a dodge exactly as an enemy attacks triggers a slow-motion window, allowing players to instantly aim and fire a critical counter-shot. Weapon upgrades are crucial for progression, requiring players to find hidden laser sights, extended magazines, and custom barrels to transform basic handguns and shotguns into devastating anti-bioweapon artillery. Post-game, completing challenges earns points to buy infinite ammo weapons, stat-boosting coins, and special outfits from the in-game shop.

public World & Exploration
World & Level Design

The primary map is the Icarus spacecraft, a densely packed, multi-level industrial labyrinth composed of dimly lit hallways, cramped ventilation shafts, and critical infrastructure rooms (such as the reactor core and escape shuttle bays). While the physical square footage is relatively contained to foster tension and forced encounters, the map is highly interactive. Players can utilize vents to traverse secretly, while malfunctioning doors and failing lights alter the navigability of regions in real-time as the ship breaks down.

Unlike the sprawling, open-world maps of modern RPGs, Resident Evil 3 features a highly detailed, linear sequence of interconnected hubs. Players begin in the neon-lit, burning Downtown streets of Raccoon City, moving through tight alleyways, subway stations, and a terrifying mutated sewer system. The mid-game features Carlos exploring the Raccoon City Police Department (RPD) and defending Spencer Memorial Hospital from a massive zombie siege. The finale takes place deep underground in NEST 2, a sterile, high-tech Umbrella laboratory where the ultimate bioweapon research is conducted.

Playable Vehicles
  • The Icarus: Deep Space Vessel
    The massive, doomed spaceship serving as the primary map. It is suffering from catastrophic systems failure and is on a direct collision course with a star.
  • Escape Shuttle: Evacuation Pod
    The sole means of survival for the Crew. It is broken at the start of the match and requires coordinated resource gathering to become operational.
  • Subway Train: Transit Vehicle
    The central objective of the first act. It serves as a temporary safe haven and the intended evacuation method for Mikhail's platoon and civilian survivors.
  • Carlos' Helicopter: Evacuation Aircraft
    The ultimate goal for the survivors, representing salvation and escape from Raccoon City before the US Government launches a thermonuclear strike.
Notable Fauna/Mounts
  • The Mimic: Extraterrestrial Biological Terror
    The central antagonist of the game. It is a highly adaptable alien parasite capable of flawless biological mimicry, infiltrating the human crew to consume them one by one.
  • Zombie Dogs: Mutated Canine
    Fast, highly erratic enemies that ambush players in narrow alleys or power stations, requiring quick reflexes and shotgun blasts to dispatch safely.
  • Hunter Gamma: Amphibious Bioweapon
    Massive, grotesque frog-like mutants lurking in the sewers. If a player gets too close, they possess an instant-kill attack where they swallow the player whole.
  • Hunter Beta: Reptilian Bioweapon
    Highly agile, armored predators encountered in the hospital. They can leap incredible distances and perform a lethal, throat-slitting instant-kill attack if not staggered.
book Story & Characters
Main Characters
  • The Crew: Survivors
    Everyday engineers, scientists, and workers trapped on the Icarus. They must rely on teamwork, repair mechanics, and deductive reasoning to survive the nightmare.
  • The Corporate Agent: Saboteur
    A covert operative planted by the corporation. They masquerade as a normal crew member but actively sabotage repairs to ensure the Mimic survives for corporate research.
  • The Omen: Spectator/Interventionist
    The ethereal form taken by a player after they are killed. They wander the ship unseen, using poltergeist abilities to either aid the remaining crew or sow further chaos.
  • Jill Valentine: Protagonist
    A highly trained, fiercely independent survivor of the Arklay Mountains incident, determined to escape the city and expose Umbrella's horrific crimes.
  • Carlos Oliveira: Deuteragonist
    A charismatic, heavy-hitting mercenary employed by Umbrella to rescue civilians, completely unaware of his employer's true, sinister motives until it's almost too late.
  • Nemesis: Primary Antagonist
    The ultimate Umbrella bioweapon. A massive, intelligent, and relentless stalker armed with a flamethrower and rocket launcher, designed solely to kill S.T.A.R.S. members.
Example Missions
  • Escape the Icarus: Crew Primary Objective
    Scavenge the failing spaceship for repair parts, fix the escape shuttle's core systems, and launch before the vessel crashes into the sun.
  • Corporate Cover-up: Agent Primary Objective
    Subtly sabotage the crew's repair efforts, sow discord using proximity chat, and ensure the Mimic survives for company retrieval.
  • Total Assimilation: Mimic Primary Objective
    Use the ventilation system, shapeshift into trusted crew members, and quietly kill everyone on board without getting targeted by the Android.
  • Restart the Subway Power: Exploration / Puzzle
    Navigate the zombie-infested downtown streets and mutating sewer systems to reach the substation, flipping the breakers while avoiding mutated spiders and Nemesis.
  • Defend the Hospital: Action / Siege Defense
    Playing as Carlos, you must barricade the lobby and hold off a massive, multi-wave horde of zombies breaking through the windows to protect an unconscious Jill.
  • NEST 2 Facility: Final Boss / Climax
    The final act. Jill must delve into a secret underground Umbrella lab to synthesize a vaccine and permanently terminate the heavily mutated Stage 3 Nemesis.
people Multiplayer
Multiplayer Details

The game operates exclusively as a multiplayer experience accommodating up to 10 players in matchmaking (and historically up to 8 in private lobbies). It heavily leans into Asymmetrical PvP and Social Deduction. Players are randomly assigned one of three factions (Crew, Corporate Agent, or Mimic) every round. The 'Guess Who' style deception is amplified by the ability to connect private lobbies, making it a definitive 'The Thing' style party game for friend groups, as well as a chaotic public matchmaking experience.

The Resident Evil 3 campaign contains no multiplayer. However, the purchase included 'Resident Evil Resistance'. In this 4v1 asymmetrical mode, four 'Survivors' must work together to solve puzzles and escape a facility within a time limit. The fifth player controls the 'Mastermind' (featuring iconic villains like Annette Birkin or Alex Wesker), viewing the survivors through security cameras, spawning zombies, setting traps, and directly controlling bioweapons like the Tyrant (Mr. X) to prevent their escape.

extension Editions & DLC
Available Editions

Mimic is set to launch into Early Access on Steam on October 27, 2026. While specific premium editions have not yet been heavily detailed, the base game includes the full asymmetrical multiplayer suite, private custom lobbies for up to 8 players, and integrated Twitch chat features. The developer, Ryan Laley Games, plans to eventually bring the title to the Epic Games Store, PlayStation 5, and Xbox Series X/S.

Resident Evil 3 launched digitally and physically for PlayStation 4, Xbox One, and PC via Steam. The standard release was originally bundled uniquely with 'Resident Evil Resistance', a separate 4v1 asymmetrical multiplayer game set in the same universe. In 2022, Capcom released a massive free 'next-gen' update for PS5, Xbox Series X/S, and PC, enhancing the game with Ray Tracing, 3D spatial audio, and high frame rate support (120Hz).

Post-Launch Content / DLC

The Early Access model indicates a robust post-launch roadmap. The developer intends to balance the asymmetrical gameplay through community feedback. While traditional paid DLC has not been outlined, the game features a highly customizable 'Affixes' system—modifiers like 'One Hit Kills', 'Invisible Mimics', and 'Permanent Fire'—that remix gameplay. Further map variations, new Android AI behaviors, and expanded Twitch chat integration are expected to be the primary focus of updates.

The main campaign received minimal narrative DLC, as the story was self-contained. Paid DLC included the 'Classic Costume Pack', which gave Jill her iconic 1999 tube top and Carlos his classic hairstyle. Capcom also offered an 'All In-game Rewards Unlock' DLC, allowing players to instantly access the endgame shop's infinite ammo weapons and stat-boosting coins without completing the challenging in-game achievements. The most significant update was the free next-gen graphics patch in 2022.

help_outline FAQ
Frequently Asked Questions
  • Q: How is Mimic different from Among Us?
    A: While it shares the social deduction DNA, Mimic is a hardcore, realistic survival horror game built in Unreal Engine. It features proximity voice chat, a roaming AI Android that players can weaponize via voting, and dead players return as interactive 'Omens' rather than passive ghosts.
  • Q: Can I fight back against the Mimic?
    A: There are no traditional weapons. You must rely on environmental awareness, running, hiding, and using the voting system to trick the NPC Android into killing your enemies.
  • Q: What happens when you die?
    A: You become an Omen. Instead of just watching, you can interact with the ship's environment to sabotage doors, lights, and systems, directly affecting the outcome of the match.
  • Q: Does it support private matches?
    A: Yes, players can host private lobbies for up to 8 (or 10) friends to experience the paranoia in a closed group, which is highly recommended for the best proximity chat experience.
  • Q: Is this a 1:1 remake of the original 1999 game?
    A: No. It is a complete reimagining. While it follows the same narrative beats, the camera perspective, combat mechanics, and level designs are completely modernized. Some original locations, like the Clock Tower interior, were cut or heavily altered.
  • Q: Is Nemesis like Mr. X from Resident Evil 2?
    A: Yes and no. While both are stalkers, Nemesis is much faster, can use weapons (flamethrowers, rocket launchers), and can pull Jill toward him with tentacles. However, his appearances are more heavily scripted rather than unscripted, persistent roaming.
  • Q: How long is the campaign?
    A: The game is known for being an action-packed, fast-paced cinematic experience. A standard first playthrough typically takes around 5 to 7 hours, encouraging multiple replays on harder difficulties.
  • Q: Do I need to play Resident Evil 2 Remake first?
    A: While the events occur concurrently and feature crossover locations (like the RPD station), the story stands on its own. However, playing RE2 Remake first provides excellent context for the city's downfall.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine, the game embraces a dark, cinematic sci-fi aesthetic inspired by classic horror films like Alien and The Thing. The visuals prioritize heavy shadows, flickering emergency lighting, and volumetric fog to obscure sightlines and induce paranoia. The Mimic's transformations are depicted as gruesome, evolving biological horrors, standing in stark contrast to the cold, industrial metallic surfaces of the Icarus and the rigid, unfeeling design of the roaming maintenance droids.

Powered by the RE Engine, the game features industry-leading photorealism. The character models for Jill and Carlos are incredibly detailed, displaying dynamic sweat, dirt, and blood accumulation as the nightmare progresses. Raccoon City is rendered as a vibrant, chaotic inferno with striking neon lighting contrasting against the dark, rain-slicked streets. The 2022 update added Ray Tracing, which brought physically accurate reflections to the city's puddles and dramatically improved the ambient occlusion in the underground facilities.

Audio & Soundtrack

Audio design is arguably the most critical mechanic in Mimic. The game features proximity voice chat, meaning sounds carry realistically through the dark corridors of the Icarus; speaking too loudly can attract both the Mimic and the NPC Android. The ambient soundscape is characterized by eerie silence broken by the groaning hull of the failing spaceship, alarm sirens, and the terrifying mechanical footsteps of the hunting Android. Deception relies entirely on what you hear and who you believe.

The soundscape is a masterclass in tension. The audio engine perfectly renders the visceral, squelching sounds of gore and the terrifying, guttural groans of zombies echoing down dark hallways. Nemesis's presence is marked by a heavy, thunderous musical motif that instantly spikes the player's adrenaline. Conversely, the iconic, soothing 'Save Room Theme' provides a profound psychological relief, letting players know they are temporarily safe from the horrors outside.

User Interface (UI/UX)

The UI is designed to be minimalistic to heighten immersion, keeping the screen clear of clutter so players focus on the dark environments. The most critical UI element is the Voting and Suspicion system, which allows players to cast a vote against a suspected Mimic; doing so commands the NPC killer Android to seek out that target. Additionally, proximity chat indicators provide spatial awareness of who is speaking in the dark, and an objective tracker outlines the necessary repairs for the escape shuttle.

The UI retains the sleek, minimalist design established in the Resident Evil 2 remake. The iconic grid-based inventory system returns, forcing players to play 'Tetris' with limited slots, balancing ammo, healing items, and key items. Health is represented both visually by the character's limp and posture, and via the classic EKG monitor in the inventory menu (Fine, Caution, Danger). The UI also features a highly useful 'Quick Map' that automatically colors rooms red if items are still left undiscovered, turning blue once completely looted.

Accessibility Options

While comprehensive accessibility menus have not been fully detailed, the game's heavy reliance on audio cues and voice chat means that visual indicators for sound (like speaking icons) will be necessary. As an indie title built in Unreal Engine, standard features like subtitle support, adjustable FOV, mouse sensitivity sliders, and remappable keybinds are expected at the Early Access launch.

The game includes several accessibility options, most notably the 'Assisted' difficulty mode. This mode gives players an assault rifle immediately, implements aim assist, causes enemies to deal less damage, and allows Jill to automatically regenerate health up to the 'Caution' state. Subtitles are fully customizable, and the UI features distinct color-coded prompts to assist with item management and puzzle-solving.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target))
CPU: 6-core processors provide excellent headroom for smooth AI behavior and uninterrupted network rendering.
CPU (Laptop): Ensures locked frame rates and zero audio latency during chaotic proxy-chat arguments.
GPU: Delivers the graphical horsepower needed for maxed-out volumetric lighting and high-resolution textures.
GPU (Laptop): Excellent balance of power and thermals to run the game flawlessly on a laptop display.
RAM: While 8GB is listed, 16GB dual-channel memory prevents micro-stutters during heavy texture streaming.
Storage: NVMe SSD recommended.
memoryCPU: Intel Core i5-8400 (2.80 GHz) / AMD Ryzen 5 3600X (3.80 GHz)
developer_boardGPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel® Core™ i7-3770 or AMD FX™-9590 or better
developer_boardGPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 8 GB
saveStorage (Tier): 45 GB available space
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS))
CPU: Quad-core processors capable of running the baseline game logic and proximity VoIP without bottlenecking the system.
CPU (Laptop): Entry-level mobile CPUs will handle the physics and audio, but expect occasional dips when multiple entities are on screen.
GPU: Older high-end or modern entry-level GPUs provide enough rasterization power for the confined, indoor environments of the Icarus.
GPU (Laptop): Sufficient to push 1080p graphics, though lowering shadow resolution is advised to stay within VRAM limits.
RAM: Bare minimum required to load the Unreal Engine map data and character models into memory.
Storage: SATA SSD highly recommended.
memoryCPU: Intel Core i5-6600 (3.30 GHz) / AMD Ryzen 3 3100 (3.60 GHz)
developer_boardGPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel® Core™ i5-4460 or AMD FX™-6300 or better
developer_boardGPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 45 GB available space
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs will comfortably feed frames to the GPU without bottlenecking.
CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes.
GPU: Handles the increased pixel count seamlessly while maintaining detailed shadows and engine post-processing.
GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels.
RAM: Mandatory for handling higher resolution texture caches without page filing.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 45 GB available space
2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS with Upscaling))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, ensuring crisp details on character models and atmospheric environmental storytelling.
GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K in modern Unreal Engine titles.
RAM: Optimizes system stability and ensures background applications don't interfere with voice protocols.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-12900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 16 GB
saveStorage (Tier): 45 GB available space
save Overall Storage
Spec: 10 GB available space (Solid State Drive Recommended)
Note: While the footprint is small, an SSD is vital to ensure you load into the lobby in sync with other players, preventing early-game disadvantages.
Type: SSD
Spec: 45 GB available space
Note: An SSD is highly recommended to eliminate texture streaming pop-in when rapidly moving through the interconnected streets of Raccoon City.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: Required to handle DirectX 11/12 APIs and modern multithreaded task scheduling utilized by the engine.
Spec: WINDOWS® 10 (64-BIT Required)
Explanation: A 64-bit operating system is officially required to handle the memory addressing for the RE Engine's high-fidelity assets.
gamepad DirectX Version
Spec: DirectX 11 / DirectX 12
Explanation: DirectX 11 is supported for broader hardware compatibility, while DirectX 12 is recommended for optimized draw calls and better GPU utilization.
Spec: DirectX Version 12
Explanation: DirectX 12 is officially required, enabling advanced rendering techniques like Ray Tracing (added in a post-launch update) and efficient draw calls.
info_outline Other Game Notes
  • Mimic utilizes Unreal Engine to render its dark, atmospheric sci-fi corridors and complex dynamic lighting. The game emphasizes real-time proximity audio computation and AI pathfinding for the roaming Android.
  • Laptop Performance Note: Because of the heavy reliance on dynamic lighting and uncompressed proximity voice channels, laptops should ensure stable network hardware and robust CPU cooling to prevent audio desync or frame drops during intense chase sequences.
  • Laptop Consideration: G P U T G P: Target a minimum of 65W TGP for 1080p low/medium settings, and 85W+ for stable 60 FPS on higher graphical fidelity.
  • Laptop Consideration: Cooling Thermals: Adequate ventilation is critical. The combination of Unreal Engine rendering and real-time voice calculations will stress both the CPU and GPU simultaneously.
  • Laptop Consideration: C P U Power Limits: Set power profiles to 'Performance' to prevent clock speed throttling, which could delay voice comms—a critical survival mechanic.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch to force the discrete GPU will reduce input latency during tense evasive maneuvers.
  • Optimization Detail: Upscaling Tech: Support for temporal upscaling techniques like DLSS or FSR is expected to help maintain high framerates in heavily shadowed environments.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Post-Processing (for film grain/horror effects), and Anti-Aliasing have the largest impact on GPU overhead.
  • Game Name: Mimic
  • System requirements are verified against the official Steam storefront. Resident Evil 3 utilizes the highly optimized RE Engine, ensuring exceptionally stable frame rates across a wide variety of hardware while delivering photorealistic textures and lighting.
  • Laptop Performance Note: The RE Engine scales brilliantly on laptops, allowing even mid-range mobile GPUs to run the game smoothly. However, extended play sessions and intense fiery boss battles can raise thermals, so proper ventilation is advised.
  • Laptop Consideration: G P U T G P: A minimal TGP of 45W-60W (e.g., RTX 3050 Mobile) is perfectly adequate to hit 60 FPS at 1080p on Medium/High settings due to the engine's incredible optimization.
  • Laptop Consideration: Cooling Thermals: While optimized, the game renders intense volumetric smoke, fire, and dozens of zombies. A laptop cooling pad will help prevent fans from getting overly loud during tense cutscenes.
  • Laptop Consideration: C P U Power Limits: Standard power profiles are sufficient. The game is highly GPU-bound and does not heavily tax modern multicore CPUs.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is helpful to reduce input latency when executing frame-perfect 'Perfect Dodges' against Nemesis, though not strictly mandatory for casual playthroughs.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR. Using upscaling allows lower-end GPUs to maintain a locked 60 FPS, which is critical for an action-heavy horror game.
  • Optimization Detail: Key Settings Impact: Texture Quality (tied to VRAM), Volumetric Lighting, and Shadow Quality have the largest impact on performance. Lowering volumetric lighting drastically improves framerates in burning city areas.
  • Game Name: Resident Evil 3
build Optimization Details
  • Upscaling Tech: Support for temporal upscaling techniques like DLSS or FSR is expected to help maintain high framerates in heavily shadowed environments.
  • Key Settings Impact: Shadow Quality, Post-Processing (for film grain/horror effects), and Anti-Aliasing have the largest impact on GPU overhead.
  • Upscaling Tech: Supports AMD FSR. Using upscaling allows lower-end GPUs to maintain a locked 60 FPS, which is critical for an action-heavy horror game.
  • Key Settings Impact: Texture Quality (tied to VRAM), Volumetric Lighting, and Shadow Quality have the largest impact on performance. Lowering volumetric lighting drastically improves framerates in burning city areas.
laptop Laptop Considerations
  • G P U T G P: Target a minimum of 65W TGP for 1080p low/medium settings, and 85W+ for stable 60 FPS on higher graphical fidelity.
  • Cooling Thermals: Adequate ventilation is critical. The combination of Unreal Engine rendering and real-time voice calculations will stress both the CPU and GPU simultaneously.
  • C P U Power Limits: Set power profiles to 'Performance' to prevent clock speed throttling, which could delay voice comms—a critical survival mechanic.
  • M U X Switch Optimus: Using a MUX switch to force the discrete GPU will reduce input latency during tense evasive maneuvers.
  • G P U T G P: A minimal TGP of 45W-60W (e.g., RTX 3050 Mobile) is perfectly adequate to hit 60 FPS at 1080p on Medium/High settings due to the engine's incredible optimization.
  • Cooling Thermals: While optimized, the game renders intense volumetric smoke, fire, and dozens of zombies. A laptop cooling pad will help prevent fans from getting overly loud during tense cutscenes.
  • C P U Power Limits: Standard power profiles are sufficient. The game is highly GPU-bound and does not heavily tax modern multicore CPUs.
  • M U X Switch Optimus: A MUX switch is helpful to reduce input latency when executing frame-perfect 'Perfect Dodges' against Nemesis, though not strictly mandatory for casual playthroughs.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile / NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile / NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile / NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile / NVIDIA GeForce RTX 4080 Mobile

For Mimic Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT

For Resident Evil 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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