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Mimic vs Pathologic 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 27, 2026 | May 23, 2019 |
| Developer | |
| Ryan Laley Games | Ice-Pick Lodge |
| Publisher | |
| Ryan Laley Games | tinyBuild |
| Genre(s) | |
| Action, Adventure, Indie, Asymmetrical Multiplayer Social-Deduction Survival Horror | Survival, Horror RPG, Adventure, Indie |
| Engine | |
| Unreal Engine | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Mature (Anticipated) | Mature 17+ |
| Avg. User Rating | |
| 0.0 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| Free | $34.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Instead of traditional RPG skill trees, progression and capabilities are defined entirely by the secret roles randomly assigned at the start of a match. Crew members must master environmental interaction and deductive reasoning to repair the ship. The Mimic can shapeshift into other crew members and utilize hidden vents to assassinate isolated targets. Dead players transition into an 'Omen', an invisible ethereal form with a unique skill set allowing them to poltergeist objects, slam doors, and sabotage or assist the living, ensuring that death is a transition into a new playstyle rather than the end of the game. |
There is no traditional XP system. Progression is based on inventory management and surgical skill. You upgrade your clothing for better protection against infection and physical damage, and you upgrade your lab to brew more potent tinctures and antibiotics using organs harvested from corpses. |
| public World & Exploration | |
| World & Level Design | |
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The primary map is the Icarus spacecraft, a densely packed, multi-level industrial labyrinth composed of dimly lit hallways, cramped ventilation shafts, and critical infrastructure rooms (such as the reactor core and escape shuttle bays). While the physical square footage is relatively contained to foster tension and forced encounters, the map is highly interactive. Players can utilize vents to traverse secretly, while malfunctioning doors and failing lights alter the navigability of regions in real-time as the ship breaks down. |
The Town-on-Gorkhon is a sprawling, atmospheric urban environment divided into three sections: The Earth (slums/working class), The Knots (residential), and The Stone Yard (elites). Surrounding the town is the vast, mystical Steppe and landmarks like the Abbatoir and the Polyhedron. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game operates exclusively as a multiplayer experience accommodating up to 10 players in matchmaking (and historically up to 8 in private lobbies). It heavily leans into Asymmetrical PvP and Social Deduction. Players are randomly assigned one of three factions (Crew, Corporate Agent, or Mimic) every round. The 'Guess Who' style deception is amplified by the ability to connect private lobbies, making it a definitive 'The Thing' style party game for friend groups, as well as a chaotic public matchmaking experience. |
Strictly single-player. The game's oppressive atmosphere is built on the player's personal isolation and desperation. |
| extension Editions & DLC | |
| Available Editions | |
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Mimic is set to launch into Early Access on Steam on October 27, 2026. While specific premium editions have not yet been heavily detailed, the base game includes the full asymmetrical multiplayer suite, private custom lobbies for up to 8 players, and integrated Twitch chat features. The developer, Ryan Laley Games, plans to eventually bring the title to the Epic Games Store, PlayStation 5, and Xbox Series X/S. |
Standard Edition includes the main Haruspex route. The 'Marble Nest' DLC provides a standalone story following the Bachelor's perspective in a localized district. |
| Post-Launch Content / DLC | |
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The Early Access model indicates a robust post-launch roadmap. The developer intends to balance the asymmetrical gameplay through community feedback. While traditional paid DLC has not been outlined, the game features a highly customizable 'Affixes' system—modifiers like 'One Hit Kills', 'Invisible Mimics', and 'Permanent Fire'—that remix gameplay. Further map variations, new Android AI behaviors, and expanded Twitch chat integration are expected to be the primary focus of updates. |
The Marble Nest DLC (standalone expansion). Future routes for the Bachelor and Changeling were originally planned, with Pathologic 3 recently announced to fulfill the Bachelor's story. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine, the game embraces a dark, cinematic sci-fi aesthetic inspired by classic horror films like Alien and The Thing. The visuals prioritize heavy shadows, flickering emergency lighting, and volumetric fog to obscure sightlines and induce paranoia. The Mimic's transformations are depicted as gruesome, evolving biological horrors, standing in stark contrast to the cold, industrial metallic surfaces of the Icarus and the rigid, unfeeling design of the roaming maintenance droids. |
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| Audio & Soundtrack | |
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Audio design is arguably the most critical mechanic in Mimic. The game features proximity voice chat, meaning sounds carry realistically through the dark corridors of the Icarus; speaking too loudly can attract both the Mimic and the NPC Android. The ambient soundscape is characterized by eerie silence broken by the groaning hull of the failing spaceship, alarm sirens, and the terrifying mechanical footsteps of the hunting Android. Deception relies entirely on what you hear and who you believe. |
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| User Interface (UI/UX) | |
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The UI is designed to be minimalistic to heighten immersion, keeping the screen clear of clutter so players focus on the dark environments. The most critical UI element is the Voting and Suspicion system, which allows players to cast a vote against a suspected Mimic; doing so commands the NPC killer Android to seek out that target. Additionally, proximity chat indicators provide spatial awareness of who is speaking in the dark, and an objective tracker outlines the necessary repairs for the escape shuttle. |
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| Accessibility Options | |
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While comprehensive accessibility menus have not been fully detailed, the game's heavy reliance on audio cues and voice chat means that visual indicators for sound (like speaking icons) will be necessary. As an indie title built in Unreal Engine, standard features like subtitle support, adjustable FOV, mouse sensitivity sliders, and remappable keybinds are expected at the Early Access launch. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: 6-core processors provide excellent headroom for smooth AI behavior and uninterrupted network rendering. CPU (Laptop): Ensures locked frame rates and zero audio latency during chaotic proxy-chat arguments. GPU: Delivers the graphical horsepower needed for maxed-out volumetric lighting and high-resolution textures. GPU (Laptop): Excellent balance of power and thermals to run the game flawlessly on a laptop display. RAM: While 8GB is listed, 16GB dual-channel memory prevents micro-stutters during heavy texture streaming. Storage: NVMe SSD recommended. | |
memoryCPU: Intel Core i5-8400 (2.80 GHz) / AMD Ryzen 5 3600X (3.80 GHz) developer_boardGPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space | memoryCPU: Intel Core i7 / AMD Ryzen 7 developer_boardGPU: NVIDIA GeForce GTX 1080 / RTX 2060 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (High TGP). layersRAM: 16 GB saveStorage (Tier): 25 GB SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS)) CPU: Quad-core processors capable of running the baseline game logic and proximity VoIP without bottlenecking the system. CPU (Laptop): Entry-level mobile CPUs will handle the physics and audio, but expect occasional dips when multiple entities are on screen. GPU: Older high-end or modern entry-level GPUs provide enough rasterization power for the confined, indoor environments of the Icarus. GPU (Laptop): Sufficient to push 1080p graphics, though lowering shadow resolution is advised to stay within VRAM limits. RAM: Bare minimum required to load the Unreal Engine map data and character models into memory. Storage: SATA SSD highly recommended. | |
memoryCPU: Intel Core i5-6600 (3.30 GHz) / AMD Ryzen 3 3100 (3.60 GHz) developer_boardGPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750 laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space | memoryCPU: i3 (modern) / AMD Phenom II developer_boardGPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280 laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile. layersRAM: 8 GB saveStorage (Tier): 25 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs will comfortably feed frames to the GPU without bottlenecking. CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes. GPU: Handles the increased pixel count seamlessly while maintaining detailed shadows and engine post-processing. GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels. RAM: Mandatory for handling higher resolution texture caches without page filing. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space | — |
| 2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS with Upscaling)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, ensuring crisp details on character models and atmospheric environmental storytelling. GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K in modern Unreal Engine titles. RAM: Optimizes system stability and ensures background applications don't interfere with voice protocols. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space | — |
| save Overall Storage | |
Spec: 10 GB available space (Solid State Drive Recommended) Note: While the footprint is small, an SSD is vital to ensure you load into the lobby in sync with other players, preventing early-game disadvantages. Type: SSD | Spec: 25 GB available space (SSD Strongly Recommended) Note: An SSD significantly reduces loading times when crossing between town districts. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: Required to handle DirectX 11/12 APIs and modern multithreaded task scheduling utilized by the engine. | Spec: Windows 7 / 8 / 10 (64-bit) Explanation: 64-bit operating system required. |
| gamepad DirectX Version | |
| Spec: DirectX 11 / DirectX 12 Explanation: DirectX 11 is supported for broader hardware compatibility, while DirectX 12 is recommended for optimized draw calls and better GPU utilization. | Spec: Version 11 Explanation: Required for the game's volumetric lighting and shaders. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Mimic Specifically
For Pathologic 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.