Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

Mimic vs Pathologic 2

close close
info General Information
Release Date
Oct 27, 2026 May 23, 2019
Developer
Ryan Laley Games Ice-Pick Lodge
Publisher
Ryan Laley Games tinyBuild
Genre(s)
Action, Adventure, Indie, Asymmetrical Multiplayer Social-Deduction Survival Horror Survival, Horror RPG, Adventure, Indie
Engine
Unreal Engine Unity
stars Ratings & Price
Content Rating
Mature (Anticipated) Mature 17+
Avg. User Rating
0.0 / 5.0 4.5 / 5.0
Current Price (USD)
Free $34.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam); Planned for Epic Games Store, Xbox Series X/S, PlayStation 5
  • Max Players: Up to 10 Players
  • Release Date: October 27, 2026
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Town-on-Gorkhon (Industrial/Steppe hybrid)
  • Platforms: PC, PS4, Xbox One
  • Unique Feature: Time-sensitive narrative where choices result in the permanent death of key characters.
sports_esports Gameplay & Mechanics
Companions/Followers
  • NPC Killer Android: Stalks the ship's hallways independently. While it is an enemy, players can 'tame' or direct it temporarily by using the voting system to assign it a specific human target.
    Rogue Artificial Intelligence
  • Twitch Chat: When integration is enabled, the streamer's audience can cast votes to manipulate the Android and trigger environmental chaos, acting as a chaotic companion.
    External Audience
  • The Bound: Provide lore, items, and quests, but their death limits your story options.
    Human
Key Collectibles
  • Shuttle Components: Randomly generated throughout the dark corridors, maintenance bays, and storage rooms of the Icarus; must be transported to the escape shuttle.
  • Security Keycards: Found in administrative offices or on the bodies of fallen crewmates; used to bypass locked bulkheads and access restricted survival areas.
  • Shiny Rocks / Coins: Looted from bins or traded with children.
Key Themes
  • Sci-Fi Horror
  • Deep Space Survival
  • Social Deduction
  • Shapeshifting Alien
  • Betrayal
  • Asymmetrical PvP
  • Corporate Espionage
  • Existential Horror
  • Surrealism
  • Medical Ethics
  • Tragedy
  • Sacrifice
  • Folk Lore
  • Postmodernism
colorize Combat & Gear
Weapons Overview
  • Suspicion Vote (Android Targeting): Social/UI Mechanic
    Players have no guns; instead, they cast votes against suspected individuals. A majority vote directs the lethal NPC Android to hunt down and eliminate the accused player, making words the deadliest weapon.
  • Mimic Assimilation: Biological Attack
    The Mimic's primary method of attack. It drops its human guise to reveal its true biological terror form, instantly eliminating an isolated crew member before shifting into their shape.
  • Omen Poltergeist Abilities: Environmental Sabotage
    Used by deceased players to exact revenge or help friends. Omens can forcefully shut doors, trigger alarms, and manipulate the environment to trap living players with the Android or the Mimic.
  • Scalpel: Melee / Tool
    Used for both combat and performing autopsies on the deceased.
  • Revolver: Ranged
    High damage but rare ammo; prone to breaking if not maintained.
Armor / Gear Sets
  • Standard Icarus Flight Suit: Provides zero ballistic protection; purely a cosmetic uniform worn by the doomed crew members of the spaceship. It offers no defense against the Mimic's attacks or the Android's programming.
  • Protective Clothing: Gloves, Boots, and Cloaks that increase immunity to the plague and resistance to knives/bullets.
Outfits/Customization
  • Crew Uniforms: Various color-coded industrial jumpsuits worn by the players, which become critical visual identifiers during chaotic proxy-chat arguments and identity theft by the Mimic.
  • Medical Mask / Apron: Can be repaired at workbenches to maintain protective stats against the infection.
trending_up Progression & Upgrades
Skills & Progression

Instead of traditional RPG skill trees, progression and capabilities are defined entirely by the secret roles randomly assigned at the start of a match. Crew members must master environmental interaction and deductive reasoning to repair the ship. The Mimic can shapeshift into other crew members and utilize hidden vents to assassinate isolated targets. Dead players transition into an 'Omen', an invisible ethereal form with a unique skill set allowing them to poltergeist objects, slam doors, and sabotage or assist the living, ensuring that death is a transition into a new playstyle rather than the end of the game.

There is no traditional XP system. Progression is based on inventory management and surgical skill. You upgrade your clothing for better protection against infection and physical damage, and you upgrade your lab to brew more potent tinctures and antibiotics using organs harvested from corpses.

public World & Exploration
World & Level Design

The primary map is the Icarus spacecraft, a densely packed, multi-level industrial labyrinth composed of dimly lit hallways, cramped ventilation shafts, and critical infrastructure rooms (such as the reactor core and escape shuttle bays). While the physical square footage is relatively contained to foster tension and forced encounters, the map is highly interactive. Players can utilize vents to traverse secretly, while malfunctioning doors and failing lights alter the navigability of regions in real-time as the ship breaks down.

The Town-on-Gorkhon is a sprawling, atmospheric urban environment divided into three sections: The Earth (slums/working class), The Knots (residential), and The Stone Yard (elites). Surrounding the town is the vast, mystical Steppe and landmarks like the Abbatoir and the Polyhedron.

Playable Vehicles
  • The Icarus: Deep Space Vessel
    The massive, doomed spaceship serving as the primary map. It is suffering from catastrophic systems failure and is on a direct collision course with a star.
  • Escape Shuttle: Evacuation Pod
    The sole means of survival for the Crew. It is broken at the start of the match and requires coordinated resource gathering to become operational.
  • The Boatmen: Travel Service
    Ferrymen who navigate the Gorkhon river, allowing fast travel between districts for a price (fingernails/coins).
Notable Fauna/Mounts
  • The Mimic: Extraterrestrial Biological Terror
    The central antagonist of the game. It is a highly adaptable alien parasite capable of flawless biological mimicry, infiltrating the human crew to consume them one by one.
  • Steppe Bulls: Bovine
    Sacred creatures of the Kin, essential for certain rituals and lore.
book Story & Characters
Main Characters
  • The Crew: Survivors
    Everyday engineers, scientists, and workers trapped on the Icarus. They must rely on teamwork, repair mechanics, and deductive reasoning to survive the nightmare.
  • The Corporate Agent: Saboteur
    A covert operative planted by the corporation. They masquerade as a normal crew member but actively sabotage repairs to ensure the Mimic survives for corporate research.
  • The Omen: Spectator/Interventionist
    The ethereal form taken by a player after they are killed. They wander the ship unseen, using poltergeist abilities to either aid the remaining crew or sow further chaos.
  • Artemy Burakh: Playable Protagonist
    A surgeon returning home, struggling to fulfill his father's legacy.
  • Mark Immortell: Theater Director
    A meta-character who directs the 'play' and taunts the player upon death.
Example Missions
  • Escape the Icarus: Crew Primary Objective
    Scavenge the failing spaceship for repair parts, fix the escape shuttle's core systems, and launch before the vessel crashes into the sun.
  • Corporate Cover-up: Agent Primary Objective
    Subtly sabotage the crew's repair efforts, sow discord using proximity chat, and ensure the Mimic survives for company retrieval.
  • Total Assimilation: Mimic Primary Objective
    Use the ventilation system, shapeshift into trusted crew members, and quietly kill everyone on board without getting targeted by the Android.
  • The Funeral: Main Quest
    Say goodbye to your father and establish your place in the town's social hierarchy.
  • Find a Vaccine: Story Goal
    Collect infected tissue and mix it with tinctures to create a functional cure.
people Multiplayer
Multiplayer Details

The game operates exclusively as a multiplayer experience accommodating up to 10 players in matchmaking (and historically up to 8 in private lobbies). It heavily leans into Asymmetrical PvP and Social Deduction. Players are randomly assigned one of three factions (Crew, Corporate Agent, or Mimic) every round. The 'Guess Who' style deception is amplified by the ability to connect private lobbies, making it a definitive 'The Thing' style party game for friend groups, as well as a chaotic public matchmaking experience.

Strictly single-player. The game's oppressive atmosphere is built on the player's personal isolation and desperation.

extension Editions & DLC
Available Editions

Mimic is set to launch into Early Access on Steam on October 27, 2026. While specific premium editions have not yet been heavily detailed, the base game includes the full asymmetrical multiplayer suite, private custom lobbies for up to 8 players, and integrated Twitch chat features. The developer, Ryan Laley Games, plans to eventually bring the title to the Epic Games Store, PlayStation 5, and Xbox Series X/S.

Standard Edition includes the main Haruspex route. The 'Marble Nest' DLC provides a standalone story following the Bachelor's perspective in a localized district.

Post-Launch Content / DLC

The Early Access model indicates a robust post-launch roadmap. The developer intends to balance the asymmetrical gameplay through community feedback. While traditional paid DLC has not been outlined, the game features a highly customizable 'Affixes' system—modifiers like 'One Hit Kills', 'Invisible Mimics', and 'Permanent Fire'—that remix gameplay. Further map variations, new Android AI behaviors, and expanded Twitch chat integration are expected to be the primary focus of updates.

The Marble Nest DLC (standalone expansion). Future routes for the Bachelor and Changeling were originally planned, with Pathologic 3 recently announced to fulfill the Bachelor's story.

help_outline FAQ
Frequently Asked Questions
  • Q: How is Mimic different from Among Us?
    A: While it shares the social deduction DNA, Mimic is a hardcore, realistic survival horror game built in Unreal Engine. It features proximity voice chat, a roaming AI Android that players can weaponize via voting, and dead players return as interactive 'Omens' rather than passive ghosts.
  • Q: Can I fight back against the Mimic?
    A: There are no traditional weapons. You must rely on environmental awareness, running, hiding, and using the voting system to trick the NPC Android into killing your enemies.
  • Q: What happens when you die?
    A: You become an Omen. Instead of just watching, you can interact with the ship's environment to sabotage doors, lights, and systems, directly affecting the outcome of the match.
  • Q: Does it support private matches?
    A: Yes, players can host private lobbies for up to 8 (or 10) friends to experience the paranoia in a closed group, which is highly recommended for the best proximity chat experience.
  • Q: Is Pathologic 2 a remake of the first game?
    A: It is a reimagining of the Haruspex's route from the original 2005 game, featuring updated mechanics, graphics, and expanded lore.
  • Q: Can you save everyone?
    A: Technically possible but extremely difficult; the game is designed for players to fail and live with the consequences.
  • Q: What happens when you die?
    A: The Theater Director, Mark Immortell, applies permanent penalties to your character, such as reduced maximum health or inability to hug NPCs.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine, the game embraces a dark, cinematic sci-fi aesthetic inspired by classic horror films like Alien and The Thing. The visuals prioritize heavy shadows, flickering emergency lighting, and volumetric fog to obscure sightlines and induce paranoia. The Mimic's transformations are depicted as gruesome, evolving biological horrors, standing in stark contrast to the cold, industrial metallic surfaces of the Icarus and the rigid, unfeeling design of the roaming maintenance droids.

N/A
Audio & Soundtrack

Audio design is arguably the most critical mechanic in Mimic. The game features proximity voice chat, meaning sounds carry realistically through the dark corridors of the Icarus; speaking too loudly can attract both the Mimic and the NPC Android. The ambient soundscape is characterized by eerie silence broken by the groaning hull of the failing spaceship, alarm sirens, and the terrifying mechanical footsteps of the hunting Android. Deception relies entirely on what you hear and who you believe.

N/A
User Interface (UI/UX)

The UI is designed to be minimalistic to heighten immersion, keeping the screen clear of clutter so players focus on the dark environments. The most critical UI element is the Voting and Suspicion system, which allows players to cast a vote against a suspected Mimic; doing so commands the NPC killer Android to seek out that target. Additionally, proximity chat indicators provide spatial awareness of who is speaking in the dark, and an objective tracker outlines the necessary repairs for the escape shuttle.

N/A
Accessibility Options

While comprehensive accessibility menus have not been fully detailed, the game's heavy reliance on audio cues and voice chat means that visual indicators for sound (like speaking icons) will be necessary. As an indie title built in Unreal Engine, standard features like subtitle support, adjustable FOV, mouse sensitivity sliders, and remappable keybinds are expected at the Early Access launch.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target))
CPU: 6-core processors provide excellent headroom for smooth AI behavior and uninterrupted network rendering.
CPU (Laptop): Ensures locked frame rates and zero audio latency during chaotic proxy-chat arguments.
GPU: Delivers the graphical horsepower needed for maxed-out volumetric lighting and high-resolution textures.
GPU (Laptop): Excellent balance of power and thermals to run the game flawlessly on a laptop display.
RAM: While 8GB is listed, 16GB dual-channel memory prevents micro-stutters during heavy texture streaming.
Storage: NVMe SSD recommended.
memoryCPU: Intel Core i5-8400 (2.80 GHz) / AMD Ryzen 5 3600X (3.80 GHz)
developer_boardGPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 10 GB available space
memoryCPU: Intel Core i7 / AMD Ryzen 7
developer_boardGPU: NVIDIA GeForce GTX 1080 / RTX 2060
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (High TGP).
layersRAM: 16 GB
saveStorage (Tier): 25 GB SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS))
CPU: Quad-core processors capable of running the baseline game logic and proximity VoIP without bottlenecking the system.
CPU (Laptop): Entry-level mobile CPUs will handle the physics and audio, but expect occasional dips when multiple entities are on screen.
GPU: Older high-end or modern entry-level GPUs provide enough rasterization power for the confined, indoor environments of the Icarus.
GPU (Laptop): Sufficient to push 1080p graphics, though lowering shadow resolution is advised to stay within VRAM limits.
RAM: Bare minimum required to load the Unreal Engine map data and character models into memory.
Storage: SATA SSD highly recommended.
memoryCPU: Intel Core i5-6600 (3.30 GHz) / AMD Ryzen 3 3100 (3.60 GHz)
developer_boardGPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 10 GB available space
memoryCPU: i3 (modern) / AMD Phenom II
developer_boardGPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile.
layersRAM: 8 GB
saveStorage (Tier): 25 GB HDD
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs will comfortably feed frames to the GPU without bottlenecking.
CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes.
GPU: Handles the increased pixel count seamlessly while maintaining detailed shadows and engine post-processing.
GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels.
RAM: Mandatory for handling higher resolution texture caches without page filing.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB available space
—
2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS with Upscaling))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, ensuring crisp details on character models and atmospheric environmental storytelling.
GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K in modern Unreal Engine titles.
RAM: Optimizes system stability and ensures background applications don't interfere with voice protocols.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile
layersRAM: 16 GB
saveStorage (Tier): 10 GB available space
—
save Overall Storage
Spec: 10 GB available space (Solid State Drive Recommended)
Note: While the footprint is small, an SSD is vital to ensure you load into the lobby in sync with other players, preventing early-game disadvantages.
Type: SSD
Spec: 25 GB available space (SSD Strongly Recommended)
Note: An SSD significantly reduces loading times when crossing between town districts.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: Required to handle DirectX 11/12 APIs and modern multithreaded task scheduling utilized by the engine.
Spec: Windows 7 / 8 / 10 (64-bit)
Explanation: 64-bit operating system required.
gamepad DirectX Version
Spec: DirectX 11 / DirectX 12
Explanation: DirectX 11 is supported for broader hardware compatibility, while DirectX 12 is recommended for optimized draw calls and better GPU utilization.
Spec: Version 11
Explanation: Required for the game's volumetric lighting and shaders.
info_outline Other Game Notes
  • Mimic utilizes Unreal Engine to render its dark, atmospheric sci-fi corridors and complex dynamic lighting. The game emphasizes real-time proximity audio computation and AI pathfinding for the roaming Android.
  • Laptop Performance Note: Because of the heavy reliance on dynamic lighting and uncompressed proximity voice channels, laptops should ensure stable network hardware and robust CPU cooling to prevent audio desync or frame drops during intense chase sequences.
  • Laptop Consideration: G P U T G P: Target a minimum of 65W TGP for 1080p low/medium settings, and 85W+ for stable 60 FPS on higher graphical fidelity.
  • Laptop Consideration: Cooling Thermals: Adequate ventilation is critical. The combination of Unreal Engine rendering and real-time voice calculations will stress both the CPU and GPU simultaneously.
  • Laptop Consideration: C P U Power Limits: Set power profiles to 'Performance' to prevent clock speed throttling, which could delay voice comms—a critical survival mechanic.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch to force the discrete GPU will reduce input latency during tense evasive maneuvers.
  • Optimization Detail: Upscaling Tech: Support for temporal upscaling techniques like DLSS or FSR is expected to help maintain high framerates in heavily shadowed environments.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Post-Processing (for film grain/horror effects), and Anti-Aliasing have the largest impact on GPU overhead.
  • Game Name: Mimic
  • Official PC system requirements. The game is known for its heavy atmospheric density and requires an SSD for the best experience to minimize stuttering between districts.
  • Laptop Performance Note: Laptop performance is heavily dependent on cooling. **Modern mid-range laptops (RTX 3060 Mobile / RTX 4050 Mobile) are recommended for a stable 60 FPS at high settings.**
  • Laptop Consideration: G P U T G P: Moderate; the game relies more on lighting and atmospheric effects than high-speed action.
  • Laptop Consideration: Cooling Thermals: The Unity engine's simulation of thousands of NPCs can cause the CPU to run hot.
  • Laptop Consideration: C P U Power Limits: A strong multi-core mobile CPU is helpful for managing the AI-driven town economy and plague simulation.
  • Laptop Consideration: M U X Switch Optimus: Recommended but not critical for this style of slow-burn survival.
  • Optimization Detail: Upscaling Tech: Does not natively support DLSS/FSR in the base build, but external wrappers can be used.
  • Optimization Detail: Key Settings Impact: Volumetric Lighting and Particle effects (plague clouds) are the most demanding settings.
  • Game Name: Pathologic 2
build Optimization Details
  • Upscaling Tech: Support for temporal upscaling techniques like DLSS or FSR is expected to help maintain high framerates in heavily shadowed environments.
  • Key Settings Impact: Shadow Quality, Post-Processing (for film grain/horror effects), and Anti-Aliasing have the largest impact on GPU overhead.
  • Upscaling Tech: Does not natively support DLSS/FSR in the base build, but external wrappers can be used.
  • Key Settings Impact: Volumetric Lighting and Particle effects (plague clouds) are the most demanding settings.
laptop Laptop Considerations
  • G P U T G P: Target a minimum of 65W TGP for 1080p low/medium settings, and 85W+ for stable 60 FPS on higher graphical fidelity.
  • Cooling Thermals: Adequate ventilation is critical. The combination of Unreal Engine rendering and real-time voice calculations will stress both the CPU and GPU simultaneously.
  • C P U Power Limits: Set power profiles to 'Performance' to prevent clock speed throttling, which could delay voice comms—a critical survival mechanic.
  • M U X Switch Optimus: Using a MUX switch to force the discrete GPU will reduce input latency during tense evasive maneuvers.
  • G P U T G P: Moderate; the game relies more on lighting and atmospheric effects than high-speed action.
  • Cooling Thermals: The Unity engine's simulation of thousands of NPCs can cause the CPU to run hot.
  • C P U Power Limits: A strong multi-core mobile CPU is helpful for managing the AI-driven town economy and plague simulation.
  • M U X Switch Optimus: Recommended but not critical for this style of slow-burn survival.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1050 Mobile / GTX 1650 Mobile.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile / RTX 4090 Mobile

For Mimic Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 980 / AMD Radeon RX 470 / Intel Arc A750
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2080 / AMD Radeon RX 5700 XT / Intel Arc A770
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XT

For Pathologic 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 / RTX 2060
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 / RTX 2060

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...