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Metro Exodus vs VEIN
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 15, 2019 | Oct 24, 2025 |
| Developer | |
| 4A Games | Ramjet Studios |
| Publisher | |
| Deep Silver | Ramjet Studios |
| Genre(s) | |
| Action, First-Person Shooter, Survival Horror, Post-Apocalyptic, Stealth | Survival, Sandbox, First-Person Shooter, Action RPG, Multiplayer |
| Engine | |
| 4A Engine | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $29.99 | $19.99 |
| tune Key Specs | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game does not feature traditional RPG leveling. Artyom's progression is defined purely by the gear he scavenges. The most critical upgrade system is the modular weapon customization. Players find parts on enemy weapons (like sniper scopes, laser sights, or extended magazines) and can swap them onto their own guns anywhere in the world using their backpack. Artyom also upgrades his 'Spartan Suit' by exploring the maps to find hidden gear, such as an upgraded compass, night-vision goggles, a motion tracker, a reinforced helmet, and an extended battery life module for his flashlight. |
VEIN features a full RPG system where skills (e.g., Construction, Driving, Medical, Lockpicking) improve through repeated action ('practice makes perfect'). The skill cap is currently 100. Players earn perk points to spend on bonuses like increased max health, extra carry capacity, or reduced injury chance. A full list of 20+ skills is available, allowing for specialized builds (Thief gets +15 Lockpicking). |
| public World & Exploration | |
| World & Level Design | |
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Exodus departs from the strictly linear, claustrophobic tunnels of previous games, introducing massive 'sandbox survival' hubs. The primary regions include the 'Volga' (a sprawling, flooded winter wetland filled with electrical anomalies and mutant shrimp), the 'Caspian' (a scorching, Mad Max-style desert set in a dried-up seabed complete with drivable vehicles), the 'Taiga' (a lush, dense forest where stealth is paramount), and the 'Dead City' (a return to the classic, highly irradiated, claustrophobic metro tunnel horror). These sandbox levels are massive, seamlessly integrating main story missions with optional side objectives and hidden bandit camps. |
The Early Access map is a playable area of about 4x4 kilometers, encompassing four towns. The final map size is planned to be expanded to 14x14 kilometers. Key points of interest include maximum security prisons (like Clinton Correctional Facility), military crash sites, power substations, and industrial areas. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Metro Exodus is entirely focused on delivering a deep, immersive single-player narrative journey. There are no multiplayer components, allowing the developers to focus completely on atmospheric storytelling, dense world-building, and terrifying AI encounters. |
The core mode is a persistent online PvPvE survival sandbox where players can fight each other (PvP) and the environment/zombies (PvE). Toggles allow for customized experiences, including player-versus-player combat, base raiding, and structure decay. |
| extension Editions & DLC | |
| Available Editions | |
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Metro Exodus launched in 2019 and is available in a Standard Edition and a Gold Edition (which includes the Expansion Pass). In 2021, 4A Games released the 'Metro Exodus PC Enhanced Edition', given for free to all existing owners. This version features a completely overhauled engine built exclusively for Ray Tracing hardware, offering vastly superior lighting and performance optimizations. The game has also been fully ported to PlayStation 5 and Xbox Series X/S. |
The game is available as a single standard edition ($19.99 USD) with a temporary 10% introductory discount. The price is planned to increase as the game progresses through its five-year Early Access development cycle. |
| Post-Launch Content / DLC | |
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The game received two massive, highly praised story DLCs. 'The Two Colonels' is a prequel to the Dead City chapter, returning to the classic, linear, tunnel-crawling horror of previous games, introducing the flamethrower weapon and detailing the tragic final days of Colonel Khlebnikov. 'Sam's Story' follows the American Spartan Ranger, Sam, as he leaves the Aurora and traverses the tsunami-ravaged, mutant-infested ruins of Vladivostok in an attempt to find a submarine to take him back to the United States. Both DLCs are included in the Expansion Pass and Gold Edition. |
The game is planned for approximately five years of development in Early Access. Key planned features include the addition of NPCs, raiders, full settlements, trading systems, and continued expansion of the map to 14x14 kilometers. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by the 4A Engine, Metro Exodus is one of the most visually stunning games of its generation. The PC Enhanced Edition's implementation of Ray Traced Global Illumination means light realistically bounces into dark corners, making shadows pure and terrifying. The materials are incredibly lifelike; ice melts on frozen rivers, mud cakes onto weapons during rainstorms (causing them to visibly jam), and the mutated flesh of the demons is rendered with sickening detail. The Aurora train itself serves as a stunning, highly detailed hub area that visually changes as the seasons progress. |
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| Audio & Soundtrack | |
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The audio design is incredibly oppressive and detailed. The geiger counter's frantic clicking is a constant, terrifying reminder of radiation zones. Artyom's heavy, labored breathing through a damaged gas mask is highly anxiety-inducing. Weapons sound crude and punchy, and the distinct, guttural roars of mutants echoing across the open plains instill deep dread. The soundtrack, composed by Alexey Omelchuk, features haunting, melancholic guitar riffs that perfectly capture the tragic beauty of the ruined world, contrasted by intense, pounding industrial tracks during combat. |
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| User Interface (UI/UX) | |
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Exodus is a masterclass in diegetic UI. There are almost no traditional HUD elements. Your ammunition count is physically visible on the weapon's magazine. To check the map or your objectives, Artyom physically pulls out a clipboard and a compass. The gas mask features a physical countdown timer on Artyom's wrist watch, and you can see the glass cracking and accumulating dirt, requiring you to press a dedicated button to wipe it clean. The backpack interface allows you to craft medkits and ammo without pausing the game in real-time, maintaining unbearable tension. |
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| Accessibility Options | |
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The game features several difficulty settings, ranging from 'Reader' (designed for players who just want to experience the story with plentiful resources) to 'Ranger Hardcore'. Ranger Hardcore completely removes the HUD, drastically increases enemy damage, and makes resources incredibly scarce, providing the ultimate immersive survival experience. The game also includes customizable subtitles, aim assist options for controllers, and toggleable settings for quick-time events (QTEs). |
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| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target) - ENHANCED EDITION) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during intense vehicle sections or storm sequences. CPU (Laptop): Ensures fluid frame pacing, critical for maintaining immersion in the detailed environments. GPU: The absolute minimum required GPU to launch the Enhanced Edition, as it strictly requires hardware Ray Tracing cores. GPU (Laptop): An excellent card that guarantees a locked 60 FPS at 1080p on high settings with Ray Tracing set to Normal (utilizing DLSS). RAM: The official memory requirement, though 16GB is highly recommended for smooth texture streaming. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i7-4770K or equivalent developer_boardGPU: NVIDIA GeForce RTX 2060 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 80 GB available space | memoryCPU: 64-bit processor required developer_boardGPU: NVIDIA RTX 3080 or equivalent laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP). layersRAM: 24 GB saveStorage (Tier): 100 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target) - STANDARD EDITION) CPU: The official minimum processor required to handle the baseline 4A Engine physics and mutant AI. CPU (Laptop): Entry-level mobile processors will run the Standard Edition smoothly on lower settings. GPU: The minimum required GPU for the NON-Enhanced version. A 2GB VRAM buffer requires strictly low texture settings. GPU (Laptop): Capable of providing a highly playable 1080p experience at 45-60 FPS on Medium settings (Standard Edition). RAM: Official minimum required system memory. Storage: SATA SSD or 7200RPM HDD. | |
memoryCPU: Intel Core i5-4440 or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 70 GB available space | memoryCPU: 64-bit processor required developer_boardGPU: NVIDIA RTX 2060 or equivalent laptop_macCPU (L): Intel Core i5-10400H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 12 GB saveStorage (Tier): 60 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60 FPS Target) - ENHANCED EDITION) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex volumetric fog and AI pathfinding don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate, rusted weapon models and atmospheric lighting. GPU (Laptop): Provides the necessary compute overhead for 1440p Ray Traced rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 80 GB available space | — |
| 2160p (UHD/4K) - Ultra (Extreme Preset, 4K (60 FPS with DLSS) - ENHANCED EDITION) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution alongside Ultra Ray Tracing, requiring massive VRAM buffers. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display with full RT features enabled. RAM: Optimizes system stability. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i9-9900K / AMD Ryzen 9 3900X developer_boardGPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 80 GB available space | — |
| save Overall Storage | |
Spec: 70 GB to 80 GB available space Note: An SSD is heavily recommended due to the massive size of the open-world map segments (like the Volga and Caspian levels), which take a long time to load on mechanical drives. Type: Unknown | Spec: 60 GB available space Note: An SSD is strongly recommended for faster loading times. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: A 64-bit operating system with the latest updates is required, specifically to support DirectX 12 Ultimate features for the Enhanced Edition. | Spec: Windows 10 64-bit Explanation: A 64-bit operating system is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is mandatory for the Enhanced Edition to utilize DXR (DirectX Raytracing) and Variable Rate Shading. | Spec: Version 12 Explanation: DirectX 12 is recommended. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.