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Metro Exodus vs Half-Life: Alyx

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info General Information
Release Date
Feb 15, 2019 Mar 23, 2020
Developer
4A Games Valve
Publisher
Deep Silver Valve
Genre(s)
Action, First-Person Shooter, Survival Horror, Post-Apocalyptic, Stealth VR, First-Person Shooter, Action-Adventure, Sci-Fi, Horror
Engine
4A Engine Source 2 Engine
stars Ratings & Price
Content Rating
Mature Mature 17+
Avg. User Rating
4.6 / 5.0 4.9 / 5.0
Current Price (USD)
$29.99 $59.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
  • Release Date: February 15, 2019
  • Perspective: First-Person (VR)
  • Multiplayer: None (Single-Player Only, with extensive mod support via Steam Workshop)
  • Setting: City 17 & surrounding areas, Earth (Between Half-Life 1 & Half-Life 2)
  • Platforms: PC (Windows - SteamVR Compatible)
  • Unique Feature: Flagship VR Title, Gravity Gloves Interaction, Unprecedented VR Immersion & Detail, Continuation of Half-Life Story, Source 2 Modding Tools.
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Aurora Crew: Your squadmates (like Idiot, Damir, and Duke). While you explore mostly alone, they provide crucial sniper overwatch, radio support, and narrative depth during the journeys between biomes.
    Spartan Rangers
  • Tokarev: The resident engineer on the Aurora. He upgrades your pneumatic weapons, provides the workbench for cleaning guns, and crafts new ammunition types for you between major missions.
    Weaponsmith
  • Russell (Via Radio Comms): While not physically present, Russell is Alyx's constant companion via radio communication. He provides mission objectives, guidance, technical support, lore exposition, and humorous commentary throughout the game. He is crucial for narrative progression and player guidance.
    Human
  • None (Physical AI Combat Companions): Alyx undertakes her physical journey through City 17 alone. She does not have any AI-controlled combat companions that follow her or fight alongside her in the traditional sense, emphasizing her vulnerability and resourcefulness in the VR environment.
Key Collectibles
  • Hidden Diary Pages: Scattered across the map in abandoned outposts and skeletons. They provide massive amounts of dark, tragic lore about the immediate aftermath of the nuclear war.
  • Postcards: Scenic pictures of the old world that Artyom collects. They are physically pinned up inside his personal cabin on the Aurora, serving as a reminder of what was lost.
  • Suit Upgrades: The most valuable functional collectibles, hidden in dangerous bandit camps or mutant nests, which permanently enhance Artyom's armor, night-vision, or carrying capacity.
  • Resin: Small, orange, cylindrical pieces of Combine material found scattered throughout all levels, often in crates, shelves, or hidden nooks. Collected and used at Combine Fabricator stations to upgrade Alyx's three main weapons (Pistol, Shotgun, SMG).
  • Ammo (Pistol Clips, Shotgun Shells, SMG Power Cells): Found in Combine supply crates, on defeated enemies, or in the environment. Essential for combat. Alyx can store a limited amount on her person and in her backpack.
  • Health Syringes: Medical items that restore Alyx's health. Found in medical kits, bathrooms, or sometimes dropped by Combine medics. Stored in wrist slots for quick access.
  • Combine Grenades: Standard fragmentation grenades used by the Combine. Can be found in the environment or taken from defeated enemies. Stored in wrist slots.
  • Grub Nests / Antlion Grubs (Healing Items - Minor): In Xen-infested areas, Alyx can find Antlion grubs in nests. Crushing them provides a small amount of healing. A nod to Half-Life 2: Episode Two.
  • Vodka Bottles (For Jeff sequence): Specific to Chapter 7: Jeff. Vodka bottles are used as throwable distractions to lure the sound-sensitive creature Jeff away from Alyx's path.
  • Battery Cells (For Multi-Tool Puzzles): Small cylindrical batteries that must be found and inserted into specific slots to power up doors, lifts, or other machinery as part of environmental puzzles solved with the Multi-Tool.
  • Hidden Gnome Chompski (Easter Egg): A single, well-hidden garden gnome. Finding it and carrying it to a specific later point in the game unlocks an achievement, referencing a long-running Valve gag.
Key Themes
  • Post-Apocalyptic
  • Nuclear Winter
  • Survival Horror
  • Train Journey
  • Russian Wasteland
  • Mutants
  • Spartan Rangers
  • Alien Occupation & Resistance
  • Father-Daughter Relationship
  • Hope in Oppression
  • Scientific Discovery & Peril
  • Body Horror (Headcrabs
  • Xen Creatures)
  • Totalitarian Control (The Combine)
  • VR Immersion
  • Prequel Story
  • Environmental Storytelling
colorize Combat & Gear
Weapons Overview
  • Tikhar: Pneumatic Rifle
    An iconic, silent weapon powered by compressed air. Players must manually pump the rifle to maintain high damage output, but its steel ball ammo can be crafted anywhere.
  • Kalash: Assault Rifle
    The highly reliable workhorse of the Russian wasteland. Highly modular, it can be stripped down into a compact SMG or fitted with a heavy barrel and drum mag to act as an LMG.
  • Shambler: Rotary Shotgun
    A devastating, makeshift repeating shotgun. Its wide spread and massive stopping power are absolutely essential for surviving being rushed by packs of feral Nosalises.
  • Pistol (USP Match / Alyx's Pistol): Handgun (Semi-Automatic)
    Alyx's starting weapon. A reliable semi-automatic pistol. Can be upgraded with a reflex sight, laser sight, extended magazine, and a burst fire module.
  • Shotgun (Modified Winchester 1887 / 'Old Reliable'): Shotgun (Pump-Action/Lever-Action Hybrid)
    A powerful close-quarters weapon. Can be upgraded with a laser sight, double shot capability (fires two shells at once), and a grenade launcher attachment (fires explosive grenades).
  • SMG (Combine Pulse Submachine Gun): Submachine Gun (Automatic)
    A rapid-firing Combine weapon. Can be upgraded with an extended magazine, laser sight, and reflex sight. Effective against groups or for sustained fire.
  • Gravity Gloves ('Russells'): Utility Tool / Pseudo-Weapon
    Not a traditional weapon, but Alyx's primary tool for interacting with the environment. Allows her to target and flick distant objects (ammo, Resin, health syringes, physics objects) into her hands. Can be used offensively by throwing explosive objects or heavy items at enemies.
  • Grenades (Combine Grenades): Throwable Explosive
    Standard fragmentation grenades found in the environment or dropped by Combine soldiers. Can be stored in wrist slots and thrown physically by the player.
  • Multi-Tool: Utility Tool (Hacking/Puzzle Solving)
    A handheld device used to hack Combine interfaces, disable force fields, solve electrical circuit puzzles by redirecting power, and scan objects for information.
  • Xen Grenades / Snarks (Implied/Contextual): Organic Throwable (From Xen Creatures)
    Players can often find and throw explosive Xen flora (like 'Boom Blobs') or potentially use Snark-like creatures found in specific containers, though these are environmental interactions rather than equippable weapons.
Armor / Gear Sets
  • Gas Mask: Artyom's most crucial piece of survival gear. It requires constant filter changes (every few minutes) in irradiated zones and can be cracked during combat, requiring emergency field repairs using tape.
  • Spartan Ranger Armor: Artyom's heavy military-grade tactical gear. It provides baseline ballistic and melee defense, but its true value lies in the modular upgrades scavenged from the open world, like extended ammo pouches.
  • Bracer / Compass: Worn on Artyom's left wrist, it is a masterclass in diegetic UI. It features a physical compass needle pointing to the next objective, a geiger counter, and a light-visibility indicator for stealth.
  • No Equipable Armor System: Alyx Vance does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. Her survivability is based on her base health, which can be restored using Health Syringes found in the environment or from Health Stations. Player skill in combat, using cover effectively, and managing resources are key to survival.
  • Health Syringes & Health Stations: Health Syringes are consumable items stored in Alyx's wrist slots that provide instant healing. Wall-mounted Health Stations can also be found, allowing Alyx to restore her health by interacting with them (often requiring a puzzle or power to activate).
Outfits/Customization
  • Spartan Tactical Gear: Artyom's heavily worn, patched military fatigues. Visually, the suit accumulates snow, mud, and radioactive dust dynamically based on the biome the player is exploring.
  • Hazmat Suit: Worn heavily during the final 'Dead City' chapter, representing the absolute necessity of heavy radiation shielding to survive the catastrophic fallout of Novosibirsk.
  • Alyx Vance's Standard Attire: Alyx wears a consistent outfit throughout the game, consisting of a practical jacket (often with a Black Mesa logo reference), shirt, pants, and her iconic fingerless gloves which house her health/ammo display and are part of the Gravity Glove system. There are no player-controlled clothing customization options for Alyx; her appearance is fixed for the narrative.
  • Gravity Gloves ('Russells'): These are a key piece of Alyx's gear, not clothing in the traditional sense, but visually distinct. They are black and yellow and integral to her ability to interact with the VR world. They are not customizable in appearance.
trending_up Progression & Upgrades
Skills & Progression

The game does not feature traditional RPG leveling. Artyom's progression is defined purely by the gear he scavenges. The most critical upgrade system is the modular weapon customization. Players find parts on enemy weapons (like sniper scopes, laser sights, or extended magazines) and can swap them onto their own guns anywhere in the world using their backpack. Artyom also upgrades his 'Spartan Suit' by exploring the maps to find hidden gear, such as an upgraded compass, night-vision goggles, a motion tracker, a reinforced helmet, and an extended battery life module for his flashlight.

N/A
public World & Exploration
World & Level Design

Exodus departs from the strictly linear, claustrophobic tunnels of previous games, introducing massive 'sandbox survival' hubs. The primary regions include the 'Volga' (a sprawling, flooded winter wetland filled with electrical anomalies and mutant shrimp), the 'Caspian' (a scorching, Mad Max-style desert set in a dried-up seabed complete with drivable vehicles), the 'Taiga' (a lush, dense forest where stealth is paramount), and the 'Dead City' (a return to the classic, highly irradiated, claustrophobic metro tunnel horror). These sandbox levels are massive, seamlessly integrating main story missions with optional side objectives and hidden bandit camps.

N/A
Playable Vehicles
  • The Aurora: Steam Locomotive
    The massive, heavily armored train that acts as the player's mobile hub, home, and ultimate companion throughout the year-long journey across Russia.
  • UAZ / Bukhanka Van: Civilian Transport
    A drivable, rusted-out Soviet vehicle acquired in the Caspian Sea level. It is crucial for traversing the massive desert and escaping ambushes from packs of Humanimals.
  • Rowboats: Aquatic Transport
    Slow, vulnerable wooden boats used to navigate the flooded ruins of the Volga and the Taiga, leaving the player heavily exposed to aquatic mutant attacks.
  • None (Player Controlled for General Traversal)
    Alyx Vance traverses all environments on foot using various VR locomotion options (Teleport, Shift, Continuous). There are no player-controlled vehicles like cars, bikes, or aircraft for general navigation in the game.
  • Combine Razor Train (Contextual / Environmental): Mass Transit / Enemy Transport
    The iconic Combine Razor Trains are present in City 17's environment and feature in some scripted sequences or as background elements, but Alyx does not pilot or directly control them.
  • Lifts & Elevators (Environmental): Mechanical Traversal
    Various lifts and elevators are found within levels, providing vertical traversal. Alyx interacts with them to move between floors or different sections of a facility.
Notable Fauna/Mounts
  • Watchmen: Mutated Canine
    Highly aggressive pack hunters that roam the ruins. They utilize scouts that howl to summon massive packs, forcing players to either stealthily bypass them or prepare for a fierce firefight.
  • Demons: Mutated Bat/Avian
    The apex predators of the sky, known to the locals as 'Bitches'. They can swoop down, pick Artyom up, and drop him from lethal heights if he wanders the surface carelessly.
  • Humanimals: Mutated Primates/Humans
    Grotesque, highly aggressive mutants that often camouflage themselves by sleeping in piles of corpses or mud, leaping up to ambush the player in dark areas or sandy dunes.
N/A
book Story & Characters
Main Characters
  • Artyom: Protagonist
    The silent but fiercely determined Spartan Ranger whose obsession with finding life outside the Metro initiates the epic, continent-spanning journey.
  • Anna: Deuteragonist
    Artyom's wife and the best sniper in the order. Her unwavering support and tragic narrative arc form the deep emotional core of the game.
  • Colonel Miller: Commander
    The gruff, stubborn commander of the Spartan Order. He initially views the outside world with extreme military paranoia, but slowly undergoes a profound character evolution.
  • Alyx Vance: Protagonist / Resistance Fighter
    The main playable character. A resourceful and skilled member of the human resistance against the Combine. Daughter of Dr. Eli Vance. She is determined, witty, and possesses a strong moral compass. The game explores her capabilities and resolve before she meets Gordon Freeman.
  • Eli Vance: Supporting Character / Resistance Leader / Scientist
    Alyx's father, a brilliant scientist formerly of Black Mesa and a key leader in the resistance. His capture by the Combine at the start of the game is the catalyst for Alyx's mission.
  • Russell: Ally / Resistance Technician & Inventor
    A quirky and humorous resistance member who communicates with Alyx via radio throughout her journey. He provides technical support, guidance, and invents crucial gear for Alyx, including the Gravity Gloves (which he calls 'Russells').
  • Combine Overwatch (Various Voices/Units): Primary Antagonistic Force
    The military arm of the interdimensional Combine empire occupying Earth. They are cold, calculating, and technologically superior. Communicate via standardized radio chatter. Alyx confronts various soldier types and their technology.
  • Vortigaunts: Allies / Enslaved Alien Species
    An alien species from Xen, formerly enslaved by the Nihilanth and now also oppressed by the Combine. Some Vortigaunts aid the resistance and Alyx, possessing unique energy-based abilities and cryptic wisdom.
  • G-Man (Brief Appearance/Reference): Enigmatic Interdimensional Figure
    The mysterious, pan-dimensional 'bureaucrat' who has influenced events throughout the Half-Life series. His presence is felt, and he makes a pivotal appearance that recontextualizes past and future events.
  • Dr. Judith Mossman (Mentioned/Implied): Scientist / Double Agent
    While not directly appearing in person for most of the game, her actions and involvement with Eli Vance and the Combine are referenced, linking to the broader Half-Life narrative.
  • Headcrabs, Zombies, Barnacles, etc. (Xen Creatures): Antagonistic Fauna/Flora
    Various hostile lifeforms originating from the borderworld Xen, now infesting parts of City 17 due to Combine activity or portals.
Example Missions
  • The Volga (Winter): Open World Sandbox
    Explore a massive, flooded wetland to secure a passenger car for the Aurora, dealing with a hostile, electricity-worshipping cult and a giant mutated Tsar Fish.
  • The Caspian (Summer): Vehicular Sandbox
    Secure fuel and water in a scorching, dried-up seabed. Drive a salvaged van across the desert and dismantle a ruthless, slave-driving baron's oil rig fortress.
  • The Dead City (Winter): Linear Horror
    The terrifying climax. Delve into the highly irradiated, mutant-infested metro tunnels of Novosibirsk to secure experimental medicine to save a dying crew member.
  • Main Story Chapters (Approximately 11 Chapters)
    A linear series of chapters that progress the narrative of Alyx Vance's mission to rescue her father, Eli Vance, from the Combine. This involves navigating various sectors of City 17, infiltrating Combine facilities, confronting Xen creatures, solving environmental puzzles using VR interactions and the Multi-Tool, and ultimately reaching a massive Combine Vault. Each chapter presents unique environments, challenges, and story developments.
  • Environmental Puzzle Solving
    Throughout the levels, Alyx must solve various environmental puzzles to progress. These often involve using the Gravity Gloves to manipulate objects, finding and placing battery cells, rewiring circuits with the Multi-Tool (involving 3D holographic puzzles), disabling Combine security systems, or navigating hazardous terrain.
  • Combat Encounters (Combine & Xen)
    Engage in intense first-person combat against Combine soldiers (various types with different weapons and tactics) and hostile Xen creatures (Headcrabs, Zombies, Barnacles, etc.). Combat emphasizes physically aiming, reloading weapons, using cover, and utilizing throwable items like grenades or environmental explosives.
  • Stealth Sequences & Evasion
    Certain sections require or encourage stealthy approaches to bypass heavily armed Combine patrols, avoid waking dormant enemies, or navigate areas with unkillable threats like Jeff. This involves using cover, distractions, and careful movement.
  • Resource Scavenging & Management
    Continuously search the environment for vital resources: Resin (for weapon upgrades), ammunition for Alyx's three firearms, health syringes, Combine grenades, and other useful items. Efficiently managing these limited resources is key to survival.
  • Weapon Upgrading (At Combine Fabricators)
    Locate Combine fabricator stations and spend collected Resin to unlock and apply various upgrades to Alyx's pistol, shotgun, and SMG, enhancing their capabilities (e.g., adding sights, extended magazines, alternate fire modes like a grenade launcher).
people Multiplayer
Multiplayer Details

Metro Exodus is entirely focused on delivering a deep, immersive single-player narrative journey. There are no multiplayer components, allowing the developers to focus completely on atmospheric storytelling, dense world-building, and terrifying AI encounters.

Half-Life: Alyx is a purely single-player experience. There are no official multiplayer modes. Community-created mods might explore multiplayer concepts, but these are not part of the base game.

extension Editions & DLC
Available Editions

Metro Exodus launched in 2019 and is available in a Standard Edition and a Gold Edition (which includes the Expansion Pass). In 2021, 4A Games released the 'Metro Exodus PC Enhanced Edition', given for free to all existing owners. This version features a completely overhauled engine built exclusively for Ray Tracing hardware, offering vastly superior lighting and performance optimizations. The game has also been fully ported to PlayStation 5 and Xbox Series X/S.

Half-Life: Alyx was released as a single digital edition on Steam. Owners of the Valve Index VR headset received the game for free. There were no special or collector's physical editions announced by Valve.

Post-Launch Content / DLC

The game received two massive, highly praised story DLCs. 'The Two Colonels' is a prequel to the Dead City chapter, returning to the classic, linear, tunnel-crawling horror of previous games, introducing the flamethrower weapon and detailing the tragic final days of Colonel Khlebnikov. 'Sam's Story' follows the American Spartan Ranger, Sam, as he leaves the Aurora and traverses the tsunami-ravaged, mutant-infested ruins of Vladivostok in an attempt to find a submarine to take him back to the United States. Both DLCs are included in the Expansion Pass and Gold Edition.

Valve released extensive modding tools (Source 2 SDK) for Half-Life: Alyx, leading to a vibrant community workshop scene with numerous custom maps, campaigns, and experiences created by users. No official story DLC or expansions have been released by Valve for Alyx.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Metro Exodus an open-world game?
    A: It is a hybrid. It features massive, non-linear 'sandbox' regions (like the Volga and Caspian) where you can explore freely, but transitions to classic, highly linear, terrifying tunnel sections for story climax moments.
  • Q: Do I need to play Metro 2033 and Last Light first?
    A: While the game does a good job explaining the setting, playing the first two games is highly recommended to understand Artyom's motivations, his relationship with Anna, and the significance of the Dark Ones.
  • Q: What is the PC Enhanced Edition?
    A: A separate version of the game given free to PC owners. It features a completely rebuilt engine that STRICTLY REQUIRES a Ray Tracing capable GPU, offering vastly superior lighting and performance.
  • Q: Can I stealth the whole game?
    A: Many human encounters can be completely stealthed, and the game actively tracks your 'morality' (sparing surrendering enemies leads to a better ending). However, mutant encounters almost always result in forced, brutal combat.
  • Q: Is Half-Life: Alyx a VR-only game?
    A: Yes, Half-Life: Alyx was designed from the ground up exclusively for virtual reality and requires a compatible PC VR headset (like Valve Index, HTC Vive, Oculus Rift/Quest with Link, Windows Mixed Reality) and motion controllers to play.
  • Q: Where does Half-Life: Alyx fit into the Half-Life timeline?
    A: Half-Life: Alyx is a prequel set between the events of the original Half-Life and Half-Life 2. It takes place five years before Gordon Freeman's return in Half-Life 2.
  • Q: Do I need to have played previous Half-Life games to understand Alyx?
    A: While Half-Life: Alyx tells a self-contained story focused on Alyx Vance, familiarity with the Half-Life universe, characters (like Eli Vance, G-Man), and the Combine will significantly enhance the appreciation of its narrative, lore, and the impact of its ending. However, it can still be enjoyed by newcomers.
  • Q: What are the 'Russells' or Gravity Gloves?
    A: The Gravity Gloves, nicknamed 'Russells' by Alyx after their inventor, are a pair of gloves that allow her to target distant objects and flick her wrist to pull them towards her through the air. They are a core VR mechanic for interaction, looting, and puzzle-solving.
  • Q: How long is Half-Life: Alyx?
    A: A typical playthrough of the main story campaign takes around 12-15 hours, though this can vary depending on exploration, puzzle difficulty, and player skill. The Steam Workshop offers many additional hours of community-created content.
  • Q: Does Half-Life: Alyx have mod support?
    A: Yes, Valve released official modding tools (Source 2 SDK) for Half-Life: Alyx, which has led to a thriving modding community creating custom maps, new campaigns, gameplay modifications, and other experiences available through the Steam Workshop.
build Technical Details
Graphics & Visual Fidelity

Powered by the 4A Engine, Metro Exodus is one of the most visually stunning games of its generation. The PC Enhanced Edition's implementation of Ray Traced Global Illumination means light realistically bounces into dark corners, making shadows pure and terrifying. The materials are incredibly lifelike; ice melts on frozen rivers, mud cakes onto weapons during rainstorms (causing them to visibly jam), and the mutated flesh of the demons is rendered with sickening detail. The Aurora train itself serves as a stunning, highly detailed hub area that visually changes as the seasons progress.

Developed on the Source 2 Engine, Half-Life: Alyx sets a new benchmark for visual fidelity and detail in VR. It features incredibly realistic environments with high-resolution textures, advanced lighting and shadow effects, and detailed character/enemy models. The level of interactivity with objects in the environment is exceptional, designed to leverage VR capabilities. The game is renowned for its atmospheric and immersive world.

Audio & Soundtrack

The audio design is incredibly oppressive and detailed. The geiger counter's frantic clicking is a constant, terrifying reminder of radiation zones. Artyom's heavy, labored breathing through a damaged gas mask is highly anxiety-inducing. Weapons sound crude and punchy, and the distinct, guttural roars of mutants echoing across the open plains instill deep dread. The soundtrack, composed by Alexey Omelchuk, features haunting, melancholic guitar riffs that perfectly capture the tragic beauty of the ruined world, contrasted by intense, pounding industrial tracks during combat.

Original score composed by Mike Morasky, featuring atmospheric electronic and orchestral pieces that build tension, enhance horror, and underscore dramatic moments. Sound design is crucial for VR immersion, with highly realistic spatial audio, distinct enemy vocalizations (Combine radio chatter, Headcrab screeches, Barnacle clicks), and impactful weapon sounds. Environmental audio plays a key role in detecting threats and navigating.

User Interface (UI/UX)

Exodus is a masterclass in diegetic UI. There are almost no traditional HUD elements. Your ammunition count is physically visible on the weapon's magazine. To check the map or your objectives, Artyom physically pulls out a clipboard and a compass. The gas mask features a physical countdown timer on Artyom's wrist watch, and you can see the glass cracking and accumulating dirt, requiring you to press a dedicated button to wipe it clean. The backpack interface allows you to craft medkits and ammo without pausing the game in real-time, maintaining unbearable tension.

Designed for VR immersion. Health and ammo are displayed on Alyx's left glove. Weapon selection is often done by reaching over the shoulder or via a wrist-mounted menu. The Gravity Gloves provide intuitive object interaction. Inventory (syringes, grenades, Resin) is managed via wrist slots or a backpack accessible by reaching behind the shoulder. Minimal on-screen HUD elements to maximize immersion.

Accessibility Options

The game features several difficulty settings, ranging from 'Reader' (designed for players who just want to experience the story with plentiful resources) to 'Ranger Hardcore'. Ranger Hardcore completely removes the HUD, drastically increases enemy damage, and makes resources incredibly scarce, providing the ultimate immersive survival experience. The game also includes customizable subtitles, aim assist options for controllers, and toggleable settings for quick-time events (QTEs).

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target) - ENHANCED EDITION)
CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during intense vehicle sections or storm sequences.
CPU (Laptop): Ensures fluid frame pacing, critical for maintaining immersion in the detailed environments.
GPU: The absolute minimum required GPU to launch the Enhanced Edition, as it strictly requires hardware Ray Tracing cores.
GPU (Laptop): An excellent card that guarantees a locked 60 FPS at 1080p on high settings with Ray Tracing set to Normal (utilizing DLSS).
RAM: The official memory requirement, though 16GB is highly recommended for smooth texture streaming.
Storage: NVMe SSD highly recommended.
memoryCPU: Intel Core i7-4770K or equivalent
developer_boardGPU: NVIDIA GeForce RTX 2060
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 8 GB
saveStorage (Tier): 80 GB available space
—
1080p (Full HD) - VR Minimum (Mapped to '1080p' key for structural consistency) (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.)
CPU: Official minimum desktop CPU required to run Half-Life: Alyx.
CPU (Laptop): Estimated laptop CPU equivalent. VR is demanding; ensure the laptop can sustain performance without overheating.
GPU: Official minimum desktop GPU required for Half-Life: Alyx. Must have appropriate video outputs for your VR headset.
GPU (Laptop): Estimated laptop GPUs. Ensure the laptop GPU is not a significantly lower-power variant and has the required VRAM.
RAM: 12 GB of system RAM is the official minimum requirement.
Storage: SSD installation is strongly recommended for the best experience in VR to minimize load times and asset streaming issues.
—
memoryCPU: Intel Core i5-7500 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance) / GTX 1660 Ti Mobile or AMD Radeon RX 5500M (with sufficient VRAM and performance).
layersRAM: 12 GB
saveStorage (Tier): ~70 GB (SSD Recommended)
1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target) - STANDARD EDITION)
CPU: The official minimum processor required to handle the baseline 4A Engine physics and mutant AI.
CPU (Laptop): Entry-level mobile processors will run the Standard Edition smoothly on lower settings.
GPU: The minimum required GPU for the NON-Enhanced version. A 2GB VRAM buffer requires strictly low texture settings.
GPU (Laptop): Capable of providing a highly playable 1080p experience at 45-60 FPS on Medium settings (Standard Edition).
RAM: Official minimum required system memory.
Storage: SATA SSD or 7200RPM HDD.
memoryCPU: Intel Core i5-4440 or equivalent
developer_boardGPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 70 GB available space
—
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60 FPS Target) - ENHANCED EDITION)
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex volumetric fog and AI pathfinding don't halt the render thread.
CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate, rusted weapon models and atmospheric lighting.
GPU (Laptop): Provides the necessary compute overhead for 1440p Ray Traced rendering on portable panels.
RAM: Optimal configuration for modern systems.
Storage: NVMe SSD.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 80 GB available space
—
1440p (QHD/2K) - VR Recommended (Mapped to '1440p' key for structural consistency) (Targets higher fidelity VR performance, suitable for High in-game fidelity settings. Actual render resolution depends on the VR headset used.)
CPU: Official recommended desktop CPU for a smoother and more consistent Half-Life: Alyx experience.
CPU (Laptop): Estimated higher-performance laptop CPUs to better handle VR demands at higher settings.
GPU: Official recommended desktop GPU for playing Half-Life: Alyx at higher fidelity settings.
GPU (Laptop): Estimated performance-focused laptop GPUs. High TGP and good thermal design are critical for these higher-end mobile GPUs in VR.
RAM: 16 GB of system RAM is officially recommended for improved performance and stability at higher settings.
Storage: SSD installation is strongly recommended.
—
memoryCPU: Intel Core i7-9700K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile / RTX 2080 Mobile / RTX 3060 Mobile (High TGP variants) or AMD Radeon RX 6700M / RX 6800M.
layersRAM: 16 GB
saveStorage (Tier): ~70 GB (SSD Recommended)
2160p (UHD/4K) - Extreme VR (Max Fidelity & Supersampling - '2160p' key used for structure) (Ultra in-game fidelity, significant supersampling (e.g., 150%-200%+ on high-resolution headsets) to achieve maximum visual clarity. Targets highest stable framerate supported by top-tier VR headsets (e.g., 90Hz, 120Hz+).)
CPU: Top-tier desktop CPUs required to minimize any potential bottlenecks when pushing extreme VR resolutions and maintaining high, stable framerates.
CPU (Laptop): Absolute flagship laptop CPUs. Performance will still be below desktop counterparts and heavily dependent on laptop cooling and power delivery.
GPU: Flagship desktop GPUs with maximum available VRAM essential for driving very high VR resolutions with supersampling and ultra settings.
GPU (Laptop): The most powerful laptop GPU available (as of early-mid 2025). Performance will vary based on TGP; will still require careful settings management for extreme supersampling compared to desktop.
RAM: 32GB of fast DDR5 RAM recommended for handling extreme VR demands and potential background processes without issue.
Storage: A very fast NVMe SSD (PCIe Gen 4.0 or newer) recommended to ensure ultra-fast loading and asset streaming for the most seamless experience at maximum settings.
—
memoryCPU: Intel Core i9-13900K / Core i9-14900K or AMD Ryzen 9 7900X3D / Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB VRAM) or AMD Radeon RX 7900 XTX (24GB VRAM)
laptop_macCPU (L): Intel Core i9-13980HX / Core i9-14900HX or AMD Ryzen 9 7945HX / Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB VRAM, Max TGP)
layersRAM: 32 GB
saveStorage (Tier): ~70 GB (High-speed NVMe PCIe 4.0/5.0 SSD)
2160p (UHD/4K) - Ultra (Extreme Preset, 4K (60 FPS with DLSS) - ENHANCED EDITION)
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution alongside Ultra Ray Tracing, requiring massive VRAM buffers.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display with full RT features enabled.
RAM: Optimizes system stability.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i9-9900K / AMD Ryzen 9 3900X
developer_boardGPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 16 GB
saveStorage (Tier): 80 GB available space
—
save Overall Storage
Spec: 70 GB to 80 GB available space
Note: An SSD is heavily recommended due to the massive size of the open-world map segments (like the Volga and Caspian levels), which take a long time to load on mechanical drives.
Type: Unknown
Spec: ~70 GB available space (SSD Recommended)
Note: An SSD (Solid State Drive) is strongly recommended for optimal loading times and to reduce potential stuttering during gameplay. Approximately 70 GB of free disk space is required for installation.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: A 64-bit operating system with the latest updates is required, specifically to support DirectX 12 Ultimate features for the Enhanced Edition.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 is the officially supported operating system. Windows 11 is also generally compatible.
gamepad DirectX Version
Spec: Version 12
Explanation: DirectX 12 is mandatory for the Enhanced Edition to utilize DXR (DirectX Raytracing) and Variable Rate Shading.
Spec: Vulkan (Primary), DirectX 11
Explanation: Half-Life: Alyx primarily utilizes the Vulkan API for rendering, which is recommended for best performance. DirectX 11 is also supported as a fallback.
info_outline Other Game Notes
  • System requirements are verified against official Deep Silver storefront data. Note that Metro Exodus features two versions: the Standard Edition and the 'Enhanced Edition'. The Enhanced Edition features a completely rebuilt lighting pipeline that STRICTLY REQUIRES a Ray Tracing capable GPU to even launch the game.
  • Laptop Performance Note: The 4A Engine is notoriously heavy, utilizing extreme tessellation, volumetric fog, and advanced physics. Laptops running the Enhanced Edition will be fully utilizing hardware-accelerated Ray Tracing, requiring massive cooling overhead to prevent severe thermal throttling.
  • Laptop Consideration: G P U T G P: A minimal TGP of 85W (e.g., RTX 3060 Mobile) is required to run the Enhanced Edition at 1080p 60 FPS with Ray Tracing on 'Normal'. Higher TGPs (115W+) are strongly recommended for maintaining 60 FPS at 1440p.
  • Laptop Consideration: Cooling Thermals: The dynamic global illumination calculates bounce lighting in real-time based on the sun and player flashlight. This heavily taxes the GPU. Use a high-quality cooling pad to sustain boost clocks during intense firefights.
  • Laptop Consideration: C P U Power Limits: Set Windows power profiles to 'Performance'. The game relies on the CPU for advanced enemy AI pathfinding and physics simulations (like cloth tearing and water displacement).
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended to minimize display latency, ensuring smooth tracking when sniping fast-moving mutants or reacting to jump scares.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS natively (DLSS 2.0 in the Enhanced Edition). Utilizing DLSS is practically mandatory to achieve 60+ FPS when running the game with Ultra Ray Tracing.
  • Optimization Detail: Key Settings Impact: Ray Traced Global Illumination, HairWorks, and Advanced PhysX have the most massive impacts on framerates. Disabling HairWorks immediately reclaims significant GPU overhead.
  • Game Name: Metro Exodus
  • OFFICIAL SYSTEM REQUIREMENTS for Half-Life: Alyx (VR Game). This information has been adapted to the provided JSON structure. Half-Life: Alyx is a VR-exclusive title with established requirements. The '1080p' and '1440p' tier keys from the template are used here to represent 'VR Minimum' and 'VR Recommended' specifications, respectively. The '2160p' tier has been populated with hardware for an 'Extreme VR / Max Supersampling' scenario, which is not an official Valve-defined tier but represents a very high-end target.
  • Laptop Performance Note: For VR titles like Half-Life: Alyx, laptop models of listed desktop GPUs must have comparable performance. Sufficient TGP (Total Graphics Power) for the GPU, robust cooling, and correct port connections for the VR headset are critical for a good VR experience.
  • Laptop Consideration: G P U T G P: Adequate TGP is crucial for VR performance on laptops, ensuring the GPU can deliver its expected power.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent thermal throttling and maintain stable frame rates, which is vital for VR comfort.
  • Laptop Consideration: C P U Power Limits: Sustained CPU performance is important for physics calculations, AI, and overall game logic in demanding VR scenarios.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates by allowing the dedicated GPU to connect directly to the display (or VR headset via appropriate ports), which is highly beneficial for VR.
  • Optimization Detail: Upscaling Tech: The game engine (Source 2) features dynamic resolution scaling and allows for fixed render resolution overrides (per-eye) to manage performance for VR. SteamVR also provides global and per-application resolution settings.
  • Optimization Detail: Key Settings Impact: In-game graphics fidelity settings (Low, Medium, High, Ultra), the VR headset's native refresh rate (e.g., 90Hz, 120Hz, 144Hz), and the render resolution (per-eye) are the most significant factors affecting performance and visual quality. Maintaining a stable framerate matching the headset's refresh rate is crucial for a comfortable and immersive VR experience.
  • Game Name: Half-Life: Alyx
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS natively (DLSS 2.0 in the Enhanced Edition). Utilizing DLSS is practically mandatory to achieve 60+ FPS when running the game with Ultra Ray Tracing.
  • Key Settings Impact: Ray Traced Global Illumination, HairWorks, and Advanced PhysX have the most massive impacts on framerates. Disabling HairWorks immediately reclaims significant GPU overhead.
  • Upscaling Tech: The game engine (Source 2) features dynamic resolution scaling and allows for fixed render resolution overrides (per-eye) to manage performance for VR. SteamVR also provides global and per-application resolution settings.
  • Key Settings Impact: In-game graphics fidelity settings (Low, Medium, High, Ultra), the VR headset's native refresh rate (e.g., 90Hz, 120Hz, 144Hz), and the render resolution (per-eye) are the most significant factors affecting performance and visual quality. Maintaining a stable framerate matching the headset's refresh rate is crucial for a comfortable and immersive VR experience.
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 85W (e.g., RTX 3060 Mobile) is required to run the Enhanced Edition at 1080p 60 FPS with Ray Tracing on 'Normal'. Higher TGPs (115W+) are strongly recommended for maintaining 60 FPS at 1440p.
  • Cooling Thermals: The dynamic global illumination calculates bounce lighting in real-time based on the sun and player flashlight. This heavily taxes the GPU. Use a high-quality cooling pad to sustain boost clocks during intense firefights.
  • C P U Power Limits: Set Windows power profiles to 'Performance'. The game relies on the CPU for advanced enemy AI pathfinding and physics simulations (like cloth tearing and water displacement).
  • M U X Switch Optimus: A MUX switch is highly recommended to minimize display latency, ensuring smooth tracking when sniping fast-moving mutants or reacting to jump scares.
  • G P U T G P: Adequate TGP is crucial for VR performance on laptops, ensuring the GPU can deliver its expected power.
  • Cooling Thermals: Excellent cooling is essential to prevent thermal throttling and maintain stable frame rates, which is vital for VR comfort.
  • C P U Power Limits: Sustained CPU performance is important for physics calculations, AI, and overall game logic in demanding VR scenarios.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates by allowing the dedicated GPU to connect directly to the display (or VR headset via appropriate ports), which is highly beneficial for VR.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile / RTX 2080 Mobile / RTX 3060 Mobile (High TGP variants) or AMD Radeon RX 6700M / RX 6800M.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile / RTX 2080 Mobile / RTX 3060 Mobile (High TGP variants) or AMD Radeon RX 6700M / RX 6800M.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile / RTX 2080 Mobile / RTX 3060 Mobile (High TGP variants) or AMD Radeon RX 6700M / RX 6800M.
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile

For Metro Exodus Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 670 / GTX 1050 / AMD Radeon HD 7870
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3090 / AMD Radeon RX 6900 XT

For Half-Life: Alyx Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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