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Marvel's Avengers vs The Outlast Trials

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info General Information
Release Date
Sep 4, 2020 Mar 5, 2024
Developer
Crystal Dynamics, Eidos-Montréal Red Barrels
Publisher
Square Enix Red Barrels
Genre(s)
Action-Adventure, Brawler, Live-Service, Co-Op Multiplayer, Looter-Brawler Survival Horror, Co-Op Multiplayer, Psychological Horror, Stealth, Action
Engine
Foundation Engine Unreal Engine 4
stars Ratings & Price
Content Rating
Teen Mature
Avg. User Rating
2.5 / 5.0 4.5 / 5.0
Current Price (USD)
Free $39.99
tune Key Specs
Quick Highlights
  • Release Date: September 4, 2020
  • Status: Delisted (Support ended September 30, 2023)
  • Platforms: PC (Steam, Epic), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
  • Camera: First-Person
  • Release Date: March 5, 2024
sports_esports Gameplay & Mechanics
Companions/Followers
  • AI Avengers: When playing solo, the game utilizes your own upgraded roster of heroes to fill the party. They will use the specific abilities, gear, and cosmetics you have equipped on them.
    Player's Roster
  • JARVIS: The ever-present voice in the players' ear. He provides crucial tactical information, hacks AIM servers during defense objectives, and guides the team.
    Artificial Intelligence
  • Co-Op Teammates: The game allows for 1-4 player co-op. Teammates are essential for distracting enemies, coordinating multi-step puzzles, and reviving you when incapacitated.
    Human Players
  • Cornelius Noakes: The friendly, cynical engineer located in the Sleep Room. He provides all the Rig upgrades and acts as a rare source of relatively normal conversation in the facility.
    Murkoff Engineer
Key Collectibles
  • Classic Comic Books: Found in strongboxes worldwide. Collecting a full set grants a permanent, account-wide percentage buff to specific stats like Armor or Stun damage.
  • Intelligence Files: Looted from AIM servers and hidden chests, these text and audio logs heavily flesh out the lore, explaining the rise of AIM and the plight of the Inhumans.
  • Polychoron: A highly rare, time-gated endgame currency obtained by completing daily villain sectors and faction assignments, required specifically to upgrade Major Artifacts.
  • Evidence Documents: Heavily redacted lore files hidden randomly in the dark corners of the trials, providing deep narrative context regarding the Murkoff Corporation and the MK-Ultra experiments.
  • Reborn Tokens: Earned exclusively by completing trials with high grades. Collecting 10 tokens allows the player to enter the final, solo 'Rebirth' trial to prestige their character.
  • Cell Decorations: Posters, wallpapers, floor textures, and desk trinkets purchased with in-game currency, allowing players to extensively customize their personal cell in the Sleep Room.
Key Themes
  • Superheroes
  • Comic Book Mythos
  • Earth's Mightiest Heroes
  • Live-Service Looter
  • Corporate Dystopia
  • Redemption
  • Cold War
  • Brainwashing
  • MK-Ultra
  • Mind Control
  • Asylum
  • Torture
  • Stealth Survival
  • Found Footage Aesthetic
colorize Combat & Gear
Weapons Overview
  • Mjolnir: Melee / Thrown Weapon
    Thor's hammer can be used for heavy melee combos, hurled to pin distant enemies to the wall, and recalled at will, striking enemies on its return path.
  • Vibranium Shield: Defensive / Ranged Weapon
    Captain America's iconic shield is used to parry heavy attacks, counter-strike, and can be thrown to ricochet off multiple AIM targets seamlessly.
  • Repulsors / Lasers / Rockets: Ranged Arsenal
    Iron Man features three distinct weapon modes, allowing players to swap between rapid-fire repulsors, crowd-control sweeping lasers, and high-damage tracking rockets on the fly.
  • Stun Rig: Tactical Ability
    An essential piece of Murkoff tech equipped before a trial. When thrown, it delivers a massive EMP and electrical shock, incapacitating any enemy caught in the blast radius for several seconds.
  • Throwables (Bricks / Bottles): Environmental Distraction
    Scavenged from the environment, these can be thrown into dark corners to lure enemies away from objectives, or smashed directly into a pursuer's face to temporarily stagger them.
  • Blind Rig: Tactical Ability
    A deployable proximity mine that, when triggered by an enemy, erupts in a massive cloud of blinding smoke, allowing the entire team to slip away completely unnoticed.
Armor / Gear Sets
  • Exotic Gear Pieces: The highest tier of loot in the game. Unlike other games, gear in Avengers does not change the character's visual appearance, but drastically alters their stats and adds powerful elemental perks.
  • Cosmetic Outfits: Purely visual 'armor'. Ranging from standard recolors to highly detailed, premium movie-accurate MCU suits (like Endgame Cap or Infinity War Thor).
  • Major Artifacts: Unique, powerful items (like the Norn Stone of Lethal Will or the Tactigon) that are leveled up independently to grant massive active ultimate buffs to the entire team.
  • Heal Rig
  • Amps (Passive Perks)
  • Hide and Seek Mechanics
Outfits/Customization
  • MCU Cinematic Universe Skins: Premium, highly coveted visual outfits meticulously modeled after the costumes worn by the actors in the massive Marvel Studios films.
  • Iconic Suits: The default, highly detailed outfits specifically designed by Crystal Dynamics for the game's original universe, offering a modern, armored take on classic designs.
  • Comic-Accurate Classic Suits: Deep-cut nostalgic costumes reflecting the original Silver Age comic appearances, such as Hulk's Joe Fixit suit or Iron Man's original clunky Mark 1 armor.
  • Patient Scrubs: The default, degrading hospital gowns worn by fresh Reagents, cementing their status as nothing more than disposable lab rats.
  • Legendary Reborn Outfits: Highly elaborate, terrifying outfits (like bloody butcher aprons or damaged police uniforms) awarded strictly to players who successfully 'Rebirth' and escape the facility.
  • Night Vision Goggles: Not optional clothing, but the surgically bolted-on goggles every player wears, featuring heavily in the game's iconic visual aesthetic.
trending_up Progression & Upgrades
Skills & Progression

Progression features a dual system: traditional character leveling and a massive gear/loot grind. Earning XP grants skill points used to unlock complex combos, heavy attacks, ranged mastery, and traversal options on sprawling skill trees unique to each Avenger. Separately, the 'Power Level' is determined by the rarity and stats of looted gear (Melee, Ranged, Defense, and Heroic pieces). Gear comes with specific elemental status effects (like Pym Particles shrinking enemies, or Gamma radiation causing poison explosions), forcing players to grind for the perfect synergistic 'build' to tackle endgame content.

Unlike previous Outlast games where you were entirely defenseless, The Outlast Trials offers a robust progression system. Players visit various Murkoff staff in the Sleep Room to purchase upgrades. 'Rigs' are active, cooldown-based abilities equipped before a trial (Stun Rig, Blind Rig, Heal Rig, X-Ray Rig, and Barricade Rig). 'Amps' are passive perks that radically alter gameplay (e.g., taking no damage from broken glass, starting trials with a lockpick, or regenerating health over time). Finally, 'Prescriptions' are permanent, tiered physical upgrades that increase the player's stamina, inventory slots, and sliding speed, ensuring that even a failed trial yields progress.

public World & Exploration
World & Level Design

Instead of a single open world, the game utilizes a 'War Table' hub system located on a reclaimed S.H.I.E.L.D. Helicarrier (the Chimera). From here, players select missions in sprawling, segmented biomes across the globe. These include the dense urban ruins of Eastern Seaboard cities, frozen Siberian tundras containing hidden SHIELD bunkers, the arid Badlands of the American Southwest, and the thick, hostile jungles of Wakanda. Each region contains wide-open spaces for exploration, transitioning into tight, linear, high-tech AIM laboratories for indoor combat encounters.

The game features several sprawling, multi-objective Trial maps, each constructed as a horrifying, artificial facade built inside a massive warehouse (complete with visible scaffolding and camera rails on the ceilings). Key regions include the 'Police Station', a gritty urban environment focused on hunting down snitches; the 'Fun Park', a twisted carnival filled with deadly games and rollercoasters; the 'Orphanage', a deeply unsettling religious school; and the 'Toy Factory', a sprawling industrial maze. Each map is modular, allowing Murkoff (the developers) to block off certain doors or change objective locations during subsequent 'MK-Challenges' (shorter, harder variants of the main maps).

Playable Vehicles
  • The Chimera: S.H.I.E.L.D. Helicarrier
    The massive flying fortress that serves as the player's primary hub. It starts as a broken ruin and slowly gets repaired and populated with crew members as the story progresses.
  • Iron Man's Flight Capability: Biological/Suit Transport
    Instead of vehicles, specific characters like Iron Man and Thor can transition into free-flight modes, allowing them to rapidly traverse the massive outdoor biomes from the sky.
  • The Sleep Room Shuttle: Facility Transport
    The mechanical tram that physically transports the terrified players from the safe hub of the Sleep Room directly into the hellish warehouse testing grounds.
  • Objective Carts: Pushable Mechanics
    Not vehicles you drive, but heavy carts (like the Snitch's chair or the Root Canal boat) that players must physically group up to push along a track while exposed to enemies.
Notable Fauna/Mounts
  • AIM Synthedoids: Robotic Enemies
    The baseline grunt enemies of the game, coming in various elemental and shielded variants, serving as cannon fodder for the Avengers.
  • Adaptoids: Advanced Cybernetics
    Highly dangerous elite enemies that adapt to the Avengers' powers, utilizing cloned versions of Captain America's shield or Thor's hammer against the player.
  • Klaw Faction Mercenaries: Humanoid Enemies
    Introduced in the Wakanda expansion, these heavily armored human mercenaries utilize sonic weapons that bypass standard shielding and corrupt intrinsic meters.
  • The Skinner Man: Hallucination
    Not an animal, but a terrifying, ghostly entity that only spawns when a player's sanity is completely depleted (Psychosis). It will chase and damage the player until an antidote is consumed.
  • Pouncers (Hiding Enemies): Ex-Pop
    Deranged, mutilated inmates who hide inside the exact spots players use to escape (lockers, barrels, trunks). Opening an occupied hiding spot results in a terrifying jump scare and severe damage.
  • Night Hunter: Ex-Pop
    A highly dangerous, tall enemy equipped with his own set of Night Vision Goggles. Unlike standard enemies, he can see players perfectly in the pitch black.
book Story & Characters
Main Characters
  • Kamala Khan (Ms. Marvel): The Heart / Brawler
    An optimistic Avengers fangirl who gains polymorph powers, driving the campaign narrative by refusing to let the Avengers disband permanently.
  • Tony Stark (Iron Man): Ranged / Aerial Specialist
    A snarky, guilt-ridden billionaire who must rebuild his tech and his relationships. He excels at aerial combat and bombarding control points from the sky.
  • Bruce Banner (The Hulk): Tank / Crowd Control
    A tragic figure hiding from the world. In combat, the Hulk functions as a massive, unstoppable tank capable of drawing aggro and smashing dozens of enemies at once.
  • The Reagents: Player Avatars
    Desperate, disposable human guinea pigs abducted by Murkoff. Players customize their faces, voices, and outfits to represent their own personal victim.
  • Mother Gooseberry: Prime Asset
    A deeply psychotic, former children's television host whose face is permanently mangled. She wields a deadly drill hidden inside a duck hand-puppet named Dr. Futterman.
  • Leland Coyle: Prime Asset
    A highly corrupt, sadomasochistic ex-police officer wielding a powerful stun baton. He enforces his own twisted version of the law inside the Police Station and Fun Park trials.
Example Missions
  • Reassemble Campaign: Main Story
    A 12-hour, highly cinematic single-player narrative where Kamala Khan travels the world to reunite the disbanded Avengers and expose AIM's conspiracy.
  • Villain Sectors: Endgame Grind
    Daily repeatable multiplayer missions culminating in massive boss fights against iconic villains like Taskmaster, Abomination, or giant AIM Warbots.
  • Klaw Raid: Discordant Sound: Ultimate Endgame
    The absolute pinnacle of the game's difficulty. A brutal, puzzle-heavy 4-player raid in Wakanda requiring perfect teamwork, communication, and maxed-out gear to defeat Klaw.
  • Kill the Snitch (Police Station): Core Trial
    Break into a fortified precinct, start backup generators to open the garage, and violently push an informant strapped to a chair along a track to electrocute him.
  • Grind the Bad Apples (Fun Park): Core Trial
    A deeply disturbing trial where players must win rigged carnival games to earn tickets, ultimately pushing a cart of mannequin 'children' into a massive meat grinder.
  • Poison the Medicine (Orphanage): Core Trial
    Navigate a creepy religious school, tune specific radio frequencies, and administer hallucinogenic drugs to the water supply while dodging Mother Gooseberry.
people Multiplayer
Multiplayer Details

The core of the endgame loop was 'Avengers Initiative', a multiplayer mode where up to 4 players select different heroes to complete repetitive missions called War Zones, Drop Zones, and Villain Sectors. The highest tier of multiplayer content included OLTs (Omega Level Threats) and the grueling 4-player Klaw Raid in Wakanda, requiring intense team coordination and highly optimized elemental gear builds to overcome massive health pools and puzzle mechanics.

The game is balanced for 1 to 4 players. While fully playable and highly terrifying as a solo experience, it shines in cooperative multiplayer. Co-op fundamentally changes the gameplay loop; players can distract enemies while a teammate picks a lock, use the Heal Rig to sustain the party, and physically kick enemies off pinned teammates. The game utilizes built-in proximity voice chat, meaning communication is natural, but shouting will alert nearby enemies, leading to terrifying moments where players must whisper to coordinate.

extension Editions & DLC
Available Editions

Marvel's Avengers originally launched in 2020 with Standard, Deluxe, and 'Earth's Mightiest' Collector's Editions. Before being delisted in 2023, Square Enix and Crystal Dynamics released 'Marvel's Avengers - The Definitive Edition', which unlocked nearly every premium cosmetic outfit, emote, and takedown animation for free for all owners. As of September 30, 2023, the game has been permanently removed from Steam, PlayStation, and Xbox digital storefronts, though existing owners can still download and play it.

The Outlast Trials launched in Early Access on PC in May 2023, before achieving its 1.0 full release across PC, PS4, PS5, Xbox One, and Xbox Series X/S on March 5, 2024. The game is available in a Standard Edition and a Deluxe Edition, which includes the base game and the 'Reagent Starter Pack' (featuring unique cosmetic player skins, cell decorations, and player icons). The game uses a live-service seasonal model, continuously adding new Trials, Prime Assets, and cosmetic battle passes (called Catalogs).

Post-Launch Content / DLC

The game adopted a 'free DLC' model for playable heroes and story content. Major expansions included 'Operation: Taking AIM' featuring Kate Bishop, 'Operation: Future Imperfect' featuring Hawkeye, and the massive 'War for Wakanda' expansion adding Black Panther, new jungle biomes, and Klaw as a villain. The Mighty Thor (Jane Foster) and The Winter Soldier were also added. PlayStation players famously received exclusive access to Spider-Man. With the final update in March 2023, development completely ceased.

Red Barrels treats the game as an ongoing live-service horror experience. Since launch, they have released massive seasonal updates, such as 'Project Lupara', which introduced a brand-new map (The Docks) and a terrifying new Prime Asset (Franco 'Il Bambino' Barbi, a mobster armed with a sawed-off shotgun). These updates also bring limited-time events, new MK-Challenges, escalations, and completely free gameplay modifiers to keep the trials unpredictable. Cosmetic catalogs (battle passes) are added regularly, allowing players to unlock new outfits and room decorations.

help_outline FAQ
Frequently Asked Questions
  • Q: Can I still buy Marvel's Avengers?
    A: No. Official support for the game ended on September 30, 2023, and it was permanently delisted from all digital storefronts. However, physical disc copies still work, and existing digital owners can still download and play it.
  • Q: Are the multiplayer servers still online?
    A: Yes. Even though the game is delisted and no longer supported, the peer-to-peer multiplayer functionality remains active for existing owners to play co-op.
  • Q: Are all the DLC heroes free?
    A: Yes. The Definitive Edition update made all post-launch heroes (Black Panther, Hawkeye, Kate Bishop, Jane Foster, Winter Soldier) and nearly all premium cosmetic marketplace skins entirely free for all players.
  • Q: Can I play the story mode offline?
    A: Yes, the excellent single-player 'Reassemble' campaign, as well as the story operations for the DLC characters, can be played completely offline.
  • Q: Do I need to play Outlast 1 or 2 first?
    A: No. The Outlast Trials is a prequel set decades before the main games during the Cold War. While it shares the same universe and the Murkoff Corporation, the story stands completely on its own.
  • Q: Can I fight back against the enemies?
    A: You cannot kill the enemies. You can only temporarily stun them using throwable bricks, bottles, or your Rigs (abilities), forcing you to rely on stealth and evasion to survive.
  • Q: Is the game playable entirely solo?
    A: Yes. The game dynamically scales objective counts and enemy behavior if you play solo, but be warned: it is incredibly difficult and terrifying without teammates to distract the enemies.
  • Q: What happens when I finish the game?
    A: When you earn enough tokens, you undertake a final solo trial to become 'Reborn'. This acts as a prestige system; you unlock exclusive legendary outfits and return to the facility as a brand-new Reagent, keeping your upgraded Rigs and Amps.
build Technical Details
Graphics & Visual Fidelity

Running on the Foundation Engine (previously used for the Tomb Raider reboots), the game features high-fidelity, highly detailed character models, cinematic lighting, and beautiful, sweeping environments. However, this fidelity comes at the cost of visual chaos; during multiplayer combat, the screen becomes a blinding soup of particle effects, explosions, and UI numbers, severely hindering visibility. The cosmetic skins, ranging from MCU film-accurate suits to deep-cut comic references, are meticulously crafted.

Powered by Unreal Engine 4, the game pushes the visual boundaries of the horror genre. The environments are hyper-detailed, grim, and dripping with gore, perfectly capturing the twisted 1950s aesthetic. The iconic Outlast 'Night Vision' returns, seamlessly integrated into the players' surgical goggles, casting the pitch-black environments in a terrifying, grainy green glow. The character models for the Ex-Pops and Prime Assets are grotesque and highly varied, showcasing the horrific surgical mutilations inflicted upon them by Murkoff.

Audio & Soundtrack

The game features a sweeping, cinematic orchestral score composed by Bobby Tahouri, capturing the grand, heroic tone expected of a Marvel property. The sound design of combat is exceptionally punchy: the metallic clang of Cap's shield catching a robot, the heavy thud of Hulk smashing concrete, and the distinctive whine of Iron Man's repulsors are all incredibly satisfying. Voice acting is a major highlight, featuring industry veterans like Troy Baker, Laura Bailey, Nolan North, and Sandra Saad.

Sound design is the absolute pinnacle of The Outlast Trials. The game utilizes complex spatial audio; stepping on broken glass, triggering a sound trap, or sprinting makes distinct noises that AI enemies will investigate. The Prime Assets constantly taunt the players with deeply unsettling, brilliantly voice-acted dialogue that echoes through the warehouses. The music, composed by Tom Salta, is a horrific, pulsating mix of Cold War-era orchestral pieces and dark, industrial synths that escalate dramatically when a chase begins.

User Interface (UI/UX)

The UI suffered from significant 'looter-shooter' clutter. The menus were heavily cursor-driven (even on consoles) to navigate massive inventories of gear, artifacts, and skill trees. During combat, the screen was flooded with damage numbers, status effect icons, objective markers, and cooldown timers for three distinct Heroic abilities (Support, Assault, and Ultimate), often making the actual gorgeous combat animations hard to read.

The UI is deeply immersive and Diegetic. Health, sanity, and battery life are represented by minimalistic, color-coded bars in the corner of the screen. Night vision is indicated by a classic green tint and a draining battery icon. When players suffer from 'Psychosis' (sanity drain), the UI deliberately lies to them—spawning fake player nameplates over hallucinated enemies, distorting vision, and producing horrific auditory hallucinations until an antidote is consumed.

Accessibility Options

The game included a decent suite of accessibility options upon release. This included highly customizable subtitle sizes and backgrounds, high-contrast UI modes, toggleable aim assist, options to change rapid button mashing (QTEs) into simple button holds, and fully remappable controls for both keyboard and gamepad, allowing players to customize the heavy combat mechanics to their physical needs.

The game includes robust accessibility options, particularly regarding visual and auditory feedback. It features fully customizable subtitles with speaker indicators, a colorblind mode, UI scaling, and toggleable settings for holding vs. pressing buttons during quick-time events (QTEs). The game also offers an 'arachnophobia' toggle and warnings for photosensitive players, given the heavy use of flashing lights and strobe effects during psychosis events.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target))
CPU: The official recommended processors that provide enough threads to handle the chaotic 4-player co-op encounters seamlessly.
CPU (Laptop): Provides excellent frame pacing, critical for maintaining combos during intense fights.
GPU: The official recommended GPUs provide sufficient VRAM to load high-res textures and process massive amounts of combat VFX.
GPU (Laptop): An excellent card that guarantees locked 60 FPS at 1080p when paired with DLSS.
RAM: Highly recommended to prevent stuttering when the game dynamically streams in new sectors of the map.
Storage: SSD is officially recommended due to the massive size of uncompressed high-res audio and texture files.
memoryCPU: Intel Core i7 4770K, 3.4 Ghz or AMD Ryzen 5 1600, 3.2 Ghz
developer_boardGPU: NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 110GB SSD space
memoryCPU: Intel Core i5-9600 or AMD Ryzen 5 3600XT
developer_boardGPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space
1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target))
CPU: The official minimum CPU requirement capable of running the baseline game logic and physics calculations without instantly bottlenecking.
CPU (Laptop): Entry-level quad-core mobile CPUs will struggle during highly populated chaotic combat but can manage the single-player campaign.
GPU: The absolute official minimum to render the game, requiring all settings to be turned to low to avoid exceeding the 2GB VRAM limit.
GPU (Laptop): Capable of providing a playable 1080p 30-45 FPS experience on low/medium settings.
RAM: Official minimum required to prevent constant game crashes due to out-of-memory errors.
Storage: Official minimum storage requirement, though mechanical hard drives will result in incredibly long elevator loading screens.
memoryCPU: Intel Core i3-4160 or AMD equivalent
developer_boardGPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 75GB HDD space
memoryCPU: Intel Core i7-3770 or AMD Ryzen 5 1400
developer_boardGPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 40 GB available space
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60 FPS Target))
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding and physics don't halt the render thread.
CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays.
GPU: Required to maintain a sharp 1440p resolution without losing 60 FPS when all particle effects are enabled.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Mandatory for handling higher resolution texture caches.
Storage: NVMe SSD highly recommended.
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 110GB SSD space
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space
2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity during ultimate attacks.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, requiring heavy use of DLSS/FSR to maintain 60 FPS in dense War Zones.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display.
RAM: Optimizes system stability and ensures zero background application interference.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 110GB SSD space
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 40 GB available space
save Overall Storage
Spec: 75GB HDD space (110GB SSD Recommended)
Note: While 75GB is the minimum required install size, an SSD with 110GB available space is officially recommended to prevent abysmal load times and severe texture streaming hitches.
Type: SSD
Spec: 40 GB available space
Note: An SSD is highly recommended to eliminate loading hitches when transitioning from the Sleep Room hub into the massive Trial maps.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: A 64-bit operating system is strictly required for addressing the high memory overhead of the game's high-resolution superhero models and massive levels.
Spec: Windows 10 64-bit
Explanation: A 64-bit operating system is officially required to handle modern memory allocation and the Unreal Engine 4 network code.
gamepad DirectX Version
Spec: DirectX 12
Explanation: The game was built heavily around DirectX 12 to handle efficient multithreading and the immense amount of on-screen particle effects during ultimate abilities.
Spec: Version 11 (Minimum) / Version 12 (Recommended)
Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 is supported and often provides better multi-threading performance on modern hardware.
info_outline Other Game Notes
  • System requirements are verified against the official Steam store disclosures before the game was delisted. Marvel's Avengers utilizes the Foundation Engine, featuring heavily destructible environments, dense particle effects during superhero abilities, and complex physics processing.
  • Laptop Performance Note: Because of the unoptimized nature of the game's live-service combat engine, massive frame drops often occur when multiple heroes trigger ultimate abilities simultaneously. Adequate cooling is essential to prevent severe thermal throttling during chaotic War Zone missions.
  • Laptop Consideration: G P U T G P: A minimal TGP of 60W is required for 1080p, but to avoid frame drops during heavy combat sequences with AIM robots, an 85W+ TGP (e.g., RTX 3060 Mobile) is heavily recommended.
  • Laptop Consideration: Cooling Thermals: The Foundation Engine stresses both the CPU and GPU heavily due to the sheer number of particle effects (like Thor's lightning and Iron Man's lasers). Use a cooling pad to maintain stable clock speeds.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. The game relies heavily on CPU calculations for enemy AI and destructible environmental debris.
  • Laptop Consideration: M U X Switch Optimus: Highly recommended to reduce render latency during fast-paced beat 'em up combat sequences, ensuring perfect dodge and parry timings.
  • Optimization Detail: Upscaling Tech: Supports DLSS and AMD FSR. Using upscaling is practically mandatory to hold a locked 60 FPS on mid-range hardware during 4-player co-op missions.
  • Optimization Detail: Key Settings Impact: Volumetric Lighting, Screen Space Reflections, and Particle Quality have the most massive impact on GPU overhead. Turning these down greatly stabilizes frame pacing.
  • Game Name: Marvel's Avengers
  • System requirements are rigorously verified against official Steam and Red Barrels storefront data. The Outlast Trials runs on a highly modified version of Unreal Engine 4, emphasizing dark environments, dynamic lighting, and complex enemy AI pathfinding over large player counts.
  • Laptop Performance Note: The game relies heavily on real-time lighting and shadow rendering, as staying in the dark is a core gameplay mechanic. Mobile CPUs will face moderate loads calculating the AI behavior of multiple Ex-Pops wandering the map simultaneously.
  • Laptop Consideration: G P U T G P: A minimal TGP of 60W (e.g., RTX 3050 Mobile) is perfectly adequate to hit 60 FPS at 1080p on Medium settings. For max settings and 1440p, an 85W+ TGP is recommended.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is required. The game is highly atmospheric; if thermal throttling occurs, the ensuing stutter can cause you to miss a crucial vault or fail a noise-based lockpicking mini-game.
  • Laptop Consideration: C P U Power Limits: Standard power profiles are sufficient. The game is highly GPU-bound due to the lighting engine and volumetric fog.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch helps reduce input latency, which is crucial when performing split-second evasive maneuvers around charging enemies, though not strictly mandatory.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain perfectly fluid framerates during intense chase sequences.
  • Optimization Detail: Key Settings Impact: Volumetric Fog, Shadow Quality, and Post-Processing (which controls the night-vision grain) have the highest impact on GPU performance.
  • Game Name: The Outlast Trials
build Optimization Details
  • Upscaling Tech: Supports DLSS and AMD FSR. Using upscaling is practically mandatory to hold a locked 60 FPS on mid-range hardware during 4-player co-op missions.
  • Key Settings Impact: Volumetric Lighting, Screen Space Reflections, and Particle Quality have the most massive impact on GPU overhead. Turning these down greatly stabilizes frame pacing.
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR. Using upscaling is highly recommended to maintain perfectly fluid framerates during intense chase sequences.
  • Key Settings Impact: Volumetric Fog, Shadow Quality, and Post-Processing (which controls the night-vision grain) have the highest impact on GPU performance.
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 60W is required for 1080p, but to avoid frame drops during heavy combat sequences with AIM robots, an 85W+ TGP (e.g., RTX 3060 Mobile) is heavily recommended.
  • Cooling Thermals: The Foundation Engine stresses both the CPU and GPU heavily due to the sheer number of particle effects (like Thor's lightning and Iron Man's lasers). Use a cooling pad to maintain stable clock speeds.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. The game relies heavily on CPU calculations for enemy AI and destructible environmental debris.
  • M U X Switch Optimus: Highly recommended to reduce render latency during fast-paced beat 'em up combat sequences, ensuring perfect dodge and parry timings.
  • G P U T G P: A minimal TGP of 60W (e.g., RTX 3050 Mobile) is perfectly adequate to hit 60 FPS at 1080p on Medium settings. For max settings and 1440p, an 85W+ TGP is recommended.
  • Cooling Thermals: Adequate cooling is required. The game is highly atmospheric; if thermal throttling occurs, the ensuing stutter can cause you to miss a crucial vault or fail a noise-based lockpicking mini-game.
  • C P U Power Limits: Standard power profiles are sufficient. The game is highly GPU-bound due to the lighting engine and volumetric fog.
  • M U X Switch Optimus: A MUX switch helps reduce input latency, which is crucial when performing split-second evasive maneuvers around charging enemies, though not strictly mandatory.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 4060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 4060 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 4060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile

For Marvel's Avengers Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT

For The Outlast Trials Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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