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Lords of the Fallen 2 vs The Witcher 3: Wild Hunt

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info General Information
Release Date
Aug 15, 2026 May 19, 2015
Developer
Hexworks CD Projekt Red
Publisher
CI Games CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions)
Genre(s)
Dark Fantasy Action-RPG Action RPG, Open World, Fantasy, Third-Person
Engine
Unreal Engine 5 REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.)
stars Ratings & Price
Content Rating
Mature Mature 17+
Avg. User Rating
4.5 / 5.0 4.9 / 5.0
Current Price (USD)
$69.99 $39.99
tune Key Specs
Quick Highlights
  • Multiplayer: Seamless Shared-Progression Co-op
  • Mechanics: Umbral 2.0 Dual-Realms
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: The Continent (Velen, Novigrad, Skellige Isles, Kaer Morhen, Toussaint - DLC)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
  • Unique Feature: Deep Branching Narrative with Meaningful Choices, Mature Storytelling, Gwent Card Game, Witcher Signs Combat, Extensive Alchemy & Crafting, Monster Contracts.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-op Partner: Seamlessly joins your game with shared progression to assist in boss fights and exploration.
    Human
  • Ciri (Cirilla Fiona Elen Riannon - Temporary Playable & AI): During specific story segments, the player takes control of Ciri. She has a unique combat style focused on teleportation (Blink), fast sword attacks, and powerful Elder Blood abilities. When not playable, she sometimes fights alongside Geralt as an AI companion in key narrative moments.
    Human (Elder Blood User)
  • Story-Specific AI Companions (Yennefer, Triss, Eskel, Lambert, Zoltan, Vesemir, Roche, Letho, etc.): During various main story quests and major side quests, key characters will temporarily join Geralt as AI-controlled companions. They provide combat support according to their abilities (e.g., Yennefer uses powerful magic, Lambert fights with Witcher skills, Zoltan uses his axe). Their presence is scripted for those missions and they are not persistently commandable.
    Human, Witcher, Dwarf, Sorceress
  • Roach (Geralt's Horse): Geralt's loyal steed and primary means of long-distance travel. Can be called almost anywhere in the open world. Allows for mounted combat (swinging swords, using Signs/crossbow from horseback). Can be equipped with saddles (stamina), saddlebags (inventory capacity), and blinders (reduce panic). Trophies can be attached for passive buffs.
    Equus caballus (Various Breeds/Colors)
Key Collectibles
  • Armor Tincts: Hidden in chests across both Axiom and Umbral, used to dye armor sets.
  • Umbral Eyes: Looted from elite enemies in the Umbral realm to upgrade the lamp.
  • Witcher Gear Diagrams (Scavenger Hunts): Hidden diagrams required to craft and upgrade Witcher School armor and swords. Found by following Scavenger Hunt quests, often in dangerous ruins, caves, or monster lairs across all regions.
  • Places of Power: Glowing standing stones found throughout the world. Interacting with one for the first time grants Geralt one Ability Point and a temporary significant buff to a specific Witcher Sign. Marked on the map once discovered nearby.
  • Gwent Cards: Collectible cards for the in-universe card game, Gwent. Acquired by winning matches against NPCs, purchasing from merchants, or as quest rewards. There are hundreds of cards across different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige - DLC). A major side activity with its own questline ('Collect 'Em All').
  • Hidden Treasures & Smuggler's Caches: Marked on the map as '?' points of interest, often guarded by enemies or monsters. Contain loot chests with gear, crafting materials, money, or diagrams. Smuggler's Caches are typically found underwater in Skellige.
  • Monster Nests & Bandit Camps: Locations overrun by monsters or bandits. Geralt must defeat all enemies and destroy the nest (for monsters) or loot the main chest (for bandits) to clear the area, earning XP and rewards.
  • Guarded Treasures: Specific locations marked on the map, usually guarded by a powerful monster or group of enemies, protecting a valuable loot chest.
  • Persons in Distress (Rescues): NPCs captured by bandits or monsters. Rescuing them often unlocks new merchants, Gwent players, or provides other minor rewards. Marked as '?' until approached.
  • Spoils of War (Underwater Treasures): Sunken ships or chests in bodies of water, particularly around the Skellige Isles, containing valuable loot. Often requires use of the crossbow against Drowners.
  • Books, Letters, Notes (Lore Items): Found extensively throughout the world in houses, ruins, on corpses, etc. Provide rich lore, backstory, hints for quests, or initiate new quests. Contributes to the in-game glossary.
Key Themes
  • Dark Fantasy
  • Soulslike
  • Dual-Realms
  • Cosmic Horror
  • Religious Fanaticism
  • Monster Hunting
  • War & Politics
  • Moral Ambiguity & Choice
  • Destiny & Prophecy
  • Found Family
  • Love & Loss
  • Prejudice & Xenophobia
  • Folklore & Slavic Mythology
  • The Lesser Evil
  • Nature vs. Civilization
colorize Combat & Gear
Weapons Overview
  • Pieta's Blessed Greatsword: Radiant Greatsword
    A massive holy blade that scales with Radiant magic, perfect for smiting heretics with wide arcs of light.
  • The Umbral Spine: Polearm
    Forged from calcified bone, this weapon inflicts heavy wither damage and triggers Umbral explosions.
  • Rhogar Cleaver: Axe
    A brutal pyromancy weapon that passively ignites foes, causing devastating burn damage over time.
  • Steel Swords: Melee (Primary vs. Humans & Non-Monsters)
    Geralt's primary weapon against human opponents and common animals. Various types exist (e.g., Longclaw, Vitis, various relic swords) with different stats, rune slots, and appearances. Can be crafted or found.
  • Silver Swords: Melee (Primary vs. Monsters)
    Geralt's specialized weapon for fighting monsters, as silver is effective against most supernatural creatures. Similar variety and upgrade paths as steel swords (e.g., Aerondight, various Witcher school silver swords).
  • Crossbows: Ranged (Utility/Underwater)
    A secondary ranged weapon. Primarily used for grounding flying enemies, underwater combat against Drowners, or triggering environmental interactions. Various bolt types can be crafted (standard, broadhead, explosive, tracking).
  • Bombs (Grapeshot, Samum, Dancing Star, Northern Wind, Dimeritium, Moon Dust, Devil's Puffball): Throwable (Area of Effect, Debuff, Utility)
    Craftable alchemical explosives with diverse effects: Grapeshot (shrapnel damage), Samum (stuns), Dancing Star (fire), Northern Wind (freezes), Dimeritium (blocks magic/mutations), Moon Dust (reveals invisible foes), Devil's Puffball (poison cloud).
  • Fists (Brawling): Melee (Unarmed)
    Geralt can engage in unarmed combat, particularly during fist fighting side quests and tournaments.
  • Witcher Gear Swords (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Craftable/Upgradable (Steel & Silver)
    Specialized sets of swords belonging to different Witcher schools. Each set offers unique stat bonuses and visual styles, often complementing the armor sets of the same school (e.g., Feline swords for fast attacks and bleed, Ursine for strong attacks and adrenaline).
  • Relic & Magic Weapons (Unique Named Items): Varied (Steel & Silver)
    Unique named swords found as quest rewards, loot from powerful enemies, or in hidden locations. Often have special properties, higher base damage, or unique visual designs (e.g., Aerondight, Iris, Winter's Blade).
Armor / Gear Sets
  • Dark Crusader Plate: Heavy physical defense with high resistance to fire, reducing agility.
  • Umbral Shroud: Lightweight robes that heavily mitigate wither damage and enhance spellcasting speed.
  • Radiant Vanguard Set: Balanced medium armor providing moderate holy protection and stamina recovery.
  • Witcher School Gear Sets (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Sets of matching Chest Armor, Gauntlets, Trousers, and Boots belonging to different Witcher schools. Each set offers specific stat bonuses tailored to a playstyle (e.g., Feline for light armor/fast attacks/crit, Ursine for heavy armor/strong attacks/adrenaline, Griffin for medium armor/Sign intensity). These sets can be crafted using diagrams found via Scavenger Hunt quests and upgraded through multiple tiers (Basic, Enhanced, Superior, Mastercrafted, Grandmaster - with DLC).
  • Common, Magic, Master, Relic Armor Pieces: Non-Witcher gear armor pieces found as loot, purchased from merchants, or crafted. Categorized by rarity (Common - grey, Magic - blue, Master - yellow/orange, Relic - gold/brown) which influences their base stats, number of rune slots, and potential for unique perks. Can be mixed and matched.
  • Armor Runestones & Glyphs: Enhancements that can be socketed into armor pieces with available slots. Runestones (typically for swords) and Glyphs (for armor) provide passive bonuses like increased Sign intensity, elemental resistance, health regeneration, or reduced damage from specific enemy types.
  • Heavy, Medium, Light Armor Types: Armor pieces are generally classified as Light, Medium, or Heavy, affecting Geralt's stamina regeneration rate (Light armor regenerates stamina fastest, Heavy slowest). Certain character skills in the General tree can mitigate these penalties or provide bonuses based on armor type.
Outfits/Customization
  • Pilgrim's Rags: Can be completely recolored using collected Armor Tincts to suit player aesthetics.
  • Witcher School Gear (Armor Sets: Feline, Griffin, Ursine, Wolven, Viper, Manticore, Grandmaster variants): Geralt can craft and upgrade full sets of armor (Chest, Gauntlets, Trousers, Boots) belonging to different Witcher schools. Each set provides unique stat bonuses tailored to specific playstyles (e.g., Feline for light armor/fast attacks, Ursine for heavy armor/strong attacks, Griffin for Sign intensity). Visuals change with each upgrade tier (Basic, Enhanced, Superior, Mastercrafted, Grandmaster).
  • Common, Magic, Master, Relic Armor Pieces: A vast array of non-Witcher gear armor pieces found as loot, purchased, or crafted. These include gambesons, leather jackets, plate armor pieces, trousers, boots, and gauntlets. Categorized by rarity, influencing stats and rune slots. Can be mixed and matched.
  • Formal Attire (Doublets, Pourpoints - e.g., for Novigrad/Toussaint noblesse): Specific outfits required for certain quests or to fit in with high society, particularly in Novigrad and Toussaint. Often more ornate and less combat-focused.
  • Dyes (Blood and Wine DLC): The Blood and Wine expansion introduced armor dyes, allowing players to change the color of most Witcher gear and some other armor pieces using specific dye formulas and ingredients.
  • Hairstyles & Beards: Geralt can visit barbers in towns and cities to change his hairstyle and beard style. His beard also grows dynamically over time if not shaved.
  • Trophies (Monster Trophies for Roach): Defeating certain powerful monsters or winning horse races can reward Geralt with trophies that can be equipped to his horse, Roach, providing small passive bonuses (e.g., +% gold, +% dismemberment chance). These are also visually displayed on Roach.
trending_up Progression & Upgrades
Skills & Progression

Character progression remains deeply rooted in traditional soulslike mechanics, rewarding players with experience points (Vigor) that must be spent at checkpoints before being lost upon death. The game features a robust classless leveling system, allowing you to heavily customize your build by investing points into strength, agility, endurance, and magical affinities. The magic system is divided into three distinct schools: Radiant (holy miracles and healing), Rhogar (destructive pyromancy), and Umbral (wither damage and explosive cosmic horror). Players can seamlessly blend melee combat with spellcasting, using upgraded catalysts to unleash devastating combos. Weapon upgrading requires scavenging rare ores scattered throughout the realms, and the newly refined rune system allows for deep customization of armaments, ensuring that every player can forge a playstyle perfectly suited to their preferences.

N/A
public World & Exploration
World & Level Design

Lords of the Fallen II expands significantly upon the interconnected level design that defined its predecessor, offering a massive, seamless open world without load screens. The map is effectively doubled in size due to the implementation of "Umbral 2.0," the ever-present parallel dimension that players can peer into or physically enter at any time. Moving between Axiom and Umbral is completely fluid, requiring players to constantly shift realities to solve complex environmental puzzles, bypass collapsed bridges, and uncover hidden pathways. The diverse regions range from towering, gothic cathedrals and plague-ridden swamps to burning cities and subterranean crypts. Every area loops back on itself through cleverly placed shortcuts, encouraging meticulous exploration while hiding terrifying elite enemies and invaluable upgrade materials in the darkest corners of the dual-world map.

The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures.

Playable Vehicles
  • Fast Travel Vestige: Magical Waypoint
    While not a vehicle, these ancient checkpoints serve as the primary method of teleporting across the massive open world.
  • Roach (Geralt's Horse): Primary Mount / Living Vehicle
    Geralt's loyal and ever-present horse (regardless of how many times a 'Roach' might perish, the next one is also named Roach). Essential for traversing the vast open world. Can be called with a whistle. Allows for mounted combat, and can be equipped with saddles (for stamina), saddlebags (for increased inventory weight), blinders (to reduce panic), and trophies (for passive buffs).
  • Boats (Skiffs, Sailboats): Watercraft
    Used for navigating rivers, lakes, and the seas around the Skellige Isles. Includes small rowboats/skiffs and larger sailboats. Some boats are equipped with a fast travel point. Vulnerable to Sirens and other aquatic threats.
  • Fast Travel (Signposts): Map Traversal Mechanic
    Once Geralt discovers a Signpost in the world, he can use it (or any other discovered Signpost) to instantly travel to any other known Signpost location, greatly reducing travel time across large distances.
Notable Fauna/Mounts
  • Umbral Moth: Supernatural Insect
    Guides the player to hidden pathways in the realm of the dead.
  • Corrupted Hound: Mutated Canine
    Aggressive pack hunter utilized by Rhogar forces.
  • Carrion Crow: Avian
    Environmental detail highlighting the grim, decaying nature of Axiom.
N/A
book Story & Characters
Main Characters
  • The Dark Crusader: Protagonist
    A resurrected warrior tasked with cleansing the realms using the Umbral Lamp.
  • Adyr: Antagonist
    The malevolent Demon God threatening to consume the world of Axiom.
  • The Lampbearer Guide: Ally
    A tragic figure at the hub who assists in upgrading weapons and the Sanguinarix.
  • Geralt of Rivia: Protagonist / Witcher (School of the Wolf)
    The main playable character. A renowned professional monster slayer, mutated and trained from a young age. He is searching for his adoptive daughter, Ciri, while navigating complex political conflicts and personal relationships. Known for his dry wit, pragmatism, and combat prowess.
  • Ciri (Cirilla Fiona Elen Riannon): Deuteragonist / Child of Prophecy / Witcher Trainee
    The ashen-haired princess of Cintra and possessor of the Elder Blood, granting her immense magical power, including the ability to travel through space and time. Geralt's adoptive daughter, pursued by the Wild Hunt. Playable in specific story segments, showcasing her unique teleportation-based combat style.
  • Yennefer of Vengerberg: Ally / Sorceress / Geralt's True Love
    A powerful and ambitious sorceress from the Lodge of Sorceresses, Geralt's on-again, off-again lover, and a mother figure to Ciri. Known for her striking beauty (violets and gooseberries scent), sharp intellect, and complex morality.
  • Triss Merigold: Ally / Sorceress / Geralt's Friend & Potential Love Interest
    A skilled Temerian sorceress, close friend to Geralt and Yennefer, and another important figure in Ciri's life. Known for her kindness, loyalty, and powerful fire magic. A potential romantic interest for Geralt.
  • Vesemir: Ally / Witcher Mentor (School of the Wolf)
    The oldest and most experienced Witcher at Kaer Morhen, serving as a father figure and mentor to Geralt and other Witchers. Wise, grizzled, and highly skilled.
  • Dandelion (Julian Alfred Pankratz, Viscount de Lettenhove): Ally / Bard / Geralt's Best Friend
    A flamboyant and renowned poet, minstrel, and Geralt's loyal (if sometimes troublesome) best friend. Often provides comic relief and narrates parts of the story through his ballads.
  • Zoltan Chivay: Ally / Dwarf Warrior / Geralt's Friend
    A boisterous and fiercely loyal dwarven warrior and friend of Geralt and Dandelion. Always ready for a fight or a game of Gwent.
  • Emperor Emhyr var Emreis (The White Flame Dancing on the Barrows of his Foes): Antagonist / Ruler of Nilfgaard / Ciri's Biological Father
    The powerful and ruthless Emperor of Nilfgaard, waging war against the Northern Kingdoms. He is Ciri's biological father and seeks to find her for political and personal reasons.
  • Eredin Bréacc Glas (King of the Wild Hunt): Main Antagonist / Leader of the Wild Hunt
    The fearsome king of the Aen Elle elves from another dimension, leader of the spectral Wild Hunt. He relentlessly pursues Ciri to harness her Elder Blood power for his own purposes.
  • Imlerith & Caranthir Ar-Feiniel: Antagonists / Generals of the Wild Hunt
    Two of Eredin's most powerful generals. Imlerith is a brutal warrior, while Caranthir is a skilled mage specializing in ice and teleportation.
  • Phillip Strenger (The Bloody Baron): Key NPC / Warlord of Velen
    A complex and tragic figure, a former Temerian soldier who has become the self-proclaimed ruler of Velen. His questline to find his missing wife and daughter is a major, dark storyline.
  • Keira Metz: Ally / Sorceress / Former Advisor to King Foltest
    A sorceress hiding in Velen after the witch hunts. She assists Geralt with information and magic, and has her own ambitions.
  • Sigismund Dijkstra: Key NPC / Former Head of Redanian Intelligence / Novigrad Underworld Figure
    A cunning spymaster and influential figure in Novigrad's criminal underworld. Often an information broker for Geralt, with his own political agenda.
  • Crach an Craite: Ally / Jarl of Clan an Craite (Skellige)
    A powerful and honorable Skellige Jarl, uncle to Ciri through his sister Calanthe, and a friend to Geralt and Yennefer. Father of Hjalmar and Cerys.
  • Avallac'h (Crevan Espane aep Caomhan Macha): Key NPC / Aen Saevherne (Elven Sage)
    An ancient and knowledgeable elven sage with a deep connection to Ciri and the Elder Blood. His motives are often enigmatic, acting as both a guide and a manipulator.
Example Missions
  • Cleanse the Rhogar Beacons: Main Campaign
    Traverse the cursed world to find and cleanse corrupted beacons of light, pushing back Adyr's influence.
  • The Umbral Descent: Story Milestone
    Voluntarily stay in the deadly Umbral realm to locate a lost artifact while surviving escalating enemy waves.
  • Main Questline (The Wild Hunt & Ciri's Fate)
    A sprawling narrative following Geralt's search for Ciri across Velen, Novigrad, and Skellige, while evading and eventually confronting the otherworldly Wild Hunt. Involves major plot points, character reunions, political intrigue, difficult choices, and epic battles. Culminates in one of several possible endings based on player actions.
  • Witcher Contracts
    Monster hunting assignments taken from notice boards or directly from NPCs. Geralt must investigate the monster sighting, track the beast using his Witcher Senses, learn its weaknesses from the Bestiary, prepare accordingly (oils, potions, bombs, Signs), and then slay or deal with the monster. Rewards include coin, XP, and sometimes unique items or diagrams.
  • Secondary Quests (Major Side Storylines)
    Often lengthy and narratively rich optional questlines that delve into the stories of key supporting characters (e.g., Yennefer, Triss, Keira Metz, The Bloody Baron, Crach an Craite's children Hjalmar & Cerys, Vernon Roche, Sigismund Dijkstra) or explore significant political or social issues within a region. Many feature impactful choices.
  • Treasure Hunts & Scavenger Hunts (Witcher Gear)
    Quests initiated by finding maps or notes that lead to hidden stashes of valuable loot (Treasure Hunts) or diagrams for crafting powerful Witcher School gear (Scavenger Hunts). Often involve exploring ruins, caves, or solving light environmental puzzles.
  • Gwent Quests (Card Collection & Tournaments)
    A series of quests related to playing and collecting Gwent cards. Includes challenging unique NPCs to matches to win their rare cards, participating in major Gwent tournaments (like the one at the Passiflora in Novigrad), and ultimately aiming to 'Collect 'Em All'.
  • Fistfighting Championships
    A series of unarmed brawling tournaments across Velen, Novigrad, and Skellige, where Geralt fights progressively tougher opponents to become champion of each region.
  • Horse Races
    Participate in horse races against NPCs in various regions. Winning races rewards unique horse equipment (saddles, saddlebags, blinders) and money.
  • Points of Interest Clearing (Bandit Camps, Monster Nests, Guarded Treasures, etc.)
    Numerous '?' markers on the map that represent small combat encounters or explorable locations. Clearing these provides XP, loot, and contributes to regional completion.
  • Hearts of Stone DLC Main Questline
    A dark and compelling new main story involving Geralt making a pact with the enigmatic Gaunter O'Dimm (Master Mirror) to fulfill three impossible tasks for Olgierd von Everec, an immortal nobleman. Set primarily in the northeastern Velen/Novigrad region.
  • Blood and Wine DLC Main Questline
    Geralt travels to the vibrant, idyllic duchy of Toussaint to investigate a series of brutal murders. This expansion features a new massive region, a complex storyline involving vampires, knights, and courtly intrigue, and introduces new game mechanics like vineyard management (Corvo Bianco) and Mutations.
people Multiplayer
Multiplayer Details

The cooperative multiplayer in Lords of the Fallen II is arguably the most advanced system in the entire soulslike genre. Building upon the highly praised "Version 2.0" update of its predecessor, the sequel features fully seamless, shared-progression co-op. You no longer have to disconnect and reconnect after defeating a boss; a friend can join your session from the very first checkpoint and stay with you for the entire campaign. World progression, quest advancements, and unlocked fast-travel points are completely shared between the host and the guest player, meaning no one feels like they are wasting their time. Furthermore, the game retains its thrilling, optional player-versus-player (PvP) invasion mechanics, where hostile players can breach your realm to hunt you down, leading to incredibly tense, high-stakes combat encounters.

The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions

CI Games and physical distribution partner PLAION are offering several distinct editions of Lords of the Fallen II to cater to different tiers of the fanbase. The Standard Edition includes the base game and is available across all digital storefronts, including Steam, having officially dropped its prior Epic Games Store exclusivity. The Deluxe Edition provides players with a digital artbook, a haunting original soundtrack composed by industry veterans, and exclusive starting armor sets that offer a slight aesthetic edge during the grueling opening hours. For the ultimate collector, a premium physical Collector's Edition features a highly detailed, 10-inch polyresin statue of the new Dark Crusader, a steelbook case, a cloth map of the game world, and all digital bonuses included in the Deluxe tier.

Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S.

Post-Launch Content / DLC

CI Games has outlined an extensive and highly ambitious post-launch roadmap for Lords of the Fallen II, demonstrating a strong commitment to supporting the title well beyond its August 2026 release window. While the base game is a complete, massive experience, the developers plan to introduce free seasonal events, holiday-themed armor tincts, and challenging new boss rush modes. Based on the "Free Friend's Pass" initiative from the first game, ongoing quality-of-life patches will continuously refine the co-op experience and weapon balancing based directly on community feedback. Furthermore, the studio has teased a massive, premium expansion slated for early 2027 that will introduce an entirely new, previously unexplored continent within the Axiom realm, complete with fresh magic schools and terrifying Umbral variants.

CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed.

help_outline FAQ
Frequently Asked Questions
  • Q: When does Lords of the Fallen 2 release?
    A: Based on a developer leak, Lords of the Fallen 2 is targeting a release window of August 2026.
  • Q: Will the game be an Epic Games Store exclusive on PC?
    A: No. CI Games officially terminated their publishing exclusivity agreement with Epic Games, allowing the game to launch on Steam as well.
  • Q: Does the game feature cooperative multiplayer?
    A: Yes. It features a highly advanced, fully seamless shared-progression co-op system, meaning a friend can join you for the entire campaign without needing to reconnect after bosses.
  • Q: What is 'Umbral 2.0'?
    A: Umbral 2.0 is a completely overhauled version of the dual-realm mechanic from the 2023 game. Developers state it is designed to be bigger, bolder, and bloodier, directly addressing community feedback.
  • Q: What engine was used to develop the game?
    A: Lords of the Fallen 2 is built from the ground up using Unreal Engine 5, utilizing its advanced lighting and geometry systems to seamlessly render two dimensions.
  • Q: Is The Witcher 3: Wild Hunt the end of Geralt's story?
    A: The Witcher 3: Wild Hunt and its 'Blood and Wine' expansion are considered the definitive end of Geralt of Rivia's saga as told by CD Projekt Red. While the Witcher universe continues in other media, the developers have stated this game concludes Geralt's main storyline.
  • Q: Do I need to play The Witcher 1 and 2 before The Witcher 3?
    A: While The Witcher 3 is designed to be accessible to newcomers, playing the previous games (or at least being familiar with their stories) significantly enhances the understanding of the characters, world politics, and recurring plot threads. The game does allow importing saves from The Witcher 2 on PC to reflect some past choices.
  • Q: What is Gwent?
    A: Gwent is an in-universe collectible card game that Geralt can play with numerous NPCs. It involves building decks for different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige) and strategically playing unit and spell cards across three rows to win two out of three rounds. It became so popular it spawned a standalone Gwent game.
  • Q: How important are choices in The Witcher 3?
    A: Player choices are extremely important and have far-reaching consequences. Decisions made in main quests, side quests, and even dialogues can affect character relationships, the fate of individuals and communities, regional politics, and ultimately lead to one of several distinct endings for Geralt, Ciri, and the world.
  • Q: What are Witcher Contracts?
    A: Witcher Contracts are side quests where Geralt undertakes his professional duty: hunting down and slaying dangerous monsters for a negotiated fee. These typically involve investigation (tracking, examining clues with Witcher Senses), preparation (learning about the monster's weaknesses, brewing appropriate potions/oils), and a challenging boss fight.
  • Q: What did the Next-Gen Update (Patch 4.0) change?
    A: The Next-Gen Update, released in December 2022, brought significant visual enhancements like ray-traced global illumination and ambient occlusion, improved textures and foliage, faster loading times (on supported hardware), new camera options, integrated community-made mods, quality-of-life improvements, and new content inspired by The Witcher Netflix series. It also increased system requirements, particularly for PC.
build Technical Details
Graphics & Visual Fidelity

Running on the absolute bleeding edge of Unreal Engine 5 technology, Lords of the Fallen II is a staggering visual achievement. The implementation of Lumen global illumination casts haunting, realistic shadows across the decaying cathedrals and blood-soaked swamps of Axiom. However, it is the "Umbral 2.0" realm where the graphics truly shine. Transitioning into the world of the dead strips away the vibrant colors, replacing them with a terrifying, HR Giger-inspired landscape of pale bone, writhing tentacles, and glowing, ethereal blue light. The Nanite geometry system allows for unprecedented levels of environmental detail without pop-in, ensuring that every crumbling statue and rotting corpse is rendered with horrifying clarity. Fluid combat animations and grotesque enemy designs further cement the game's unparalleled dark fantasy aesthetic.

Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles.

Audio & Soundtrack

The audio landscape of Lords of the Fallen II is an absolute masterclass in atmospheric horror and epic dark fantasy. The developers at Hexworks have created a deeply unsettling soundscape where the transition from Axiom to Umbral is marked by the chilling, echoing whispers of the dead and the sickening crunch of biomechanical environments shifting around you. The original orchestral score is bombastic and terrifying, utilizing heavy choral chants and pounding percussion to elevate the tension during massive boss encounters. Weapon impacts sound incredibly visceral, with swords clashing against heavy armor producing satisfying, metallic rings. Taking inspiration from the iconic use of Danzig's "Mother" in the previous game's marketing, the soundtrack perfectly captures the brutal, uncompromising nature of the Dark Crusader's journey.

Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects.

User Interface (UI/UX)

The User Interface in Lords of the Fallen II has been meticulously redesigned to be as unobtrusive as possible, preserving the dark, immersive atmosphere of Axiom and Umbral. The HUD relies on minimalist health, stamina, and magic meters that dynamically fade away when not in combat. A critical improvement based on player feedback from the 2023 game is the heavily streamlined inventory and spell-selection menus. Players can now utilize a customizable radial quick-menu to instantly swap between the three schools of magic or consume vital healing items without taking their thumbs off the movement sticks. The fast-travel and vestige resting screens have also been optimized, providing clear, concise information regarding multiplayer passwords, matchmaking status, and current character scaling statistics.

Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses.

Accessibility Options

Recognizing the notoriously punishing nature of the soulslike genre, Hexworks has implemented a suite of accessibility features designed to help a wider audience experience the narrative without compromising the core challenge. The most significant accessibility tool is the seamless, shared-progression co-op system, which allows struggling players to permanently enlist a friend's help for the entire campaign. Additionally, the game features extensive control remapping options, toggleable auto-sprint, and customizable subtitle sizes with speaker indicators and background opacity settings. For visually impaired players, the developers have included robust colorblind filters that specifically highlight incoming unblockable attacks and critical environmental puzzle elements in the chaotic Umbral realm, ensuring that the visual density of the game does not hinder readability during intense combat.

The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 60 FPS)
CPU: High single-core IPC guarantees smooth frame pacing and responsive parrying windows.
CPU (Laptop): Excellent multi-core performance handles the co-op networking and physics simultaneously.
GPU: Provides the rasterization horsepower needed for 1080p 60fps with high volumetric fog settings.
GPU (Laptop): Easily holds 60 FPS using DLSS Quality mode.
RAM: Standard requirement for zero-hitch gameplay.
Storage: Crucial for the instant loading of high-resolution textures.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
laptop_macCPU (L): AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (100W+)
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game))
CPU: Minimum desktop CPU for original release.
CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original.
GPU: Minimum desktop GPU for original release.
GPU (Laptop): Estimated laptop GPUs for original release.
RAM: Minimum RAM for original release.
Storage: HDD minimum for original.
memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940
developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.**
layersRAM: 6 GB
saveStorage (Tier): 50 GB HDD
1080p (Full HD) - Minimum (Low Preset, 30 FPS)
CPU: A standard 6-core processor is required to manage the background loading of the secondary dimension.
CPU (Laptop): Adequate for 30 FPS provided the laptop does not thermally throttle during prolonged sessions.
GPU: 6GB of VRAM is the absolute minimum to handle the basic texture pools without crashing.
GPU (Laptop): Requires DLSS set to Performance mode to maintain stability during crowded enemy encounters.
RAM: Required to keep the operating system stable while caching assets for both Axiom and Umbral.
Storage: Fast storage is non-negotiable for the reality-shifting mechanics.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
laptop_macCPU (L): Intel Core i5-10300H
laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (75W)
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game))
CPU: Recommended desktop CPU for original release 1080p High.
CPU (Laptop): Estimated mid-range laptop CPUs for original.
GPU: Recommended desktop GPU for original 1080p High.
GPU (Laptop): Estimated performance laptop GPUs for original.
RAM: Recommended RAM for original release.
Storage: SSD recommended for original.
memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz
developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD
1440p (QHD/2K) - Recommended (Epic Preset, 60 FPS)
CPU: Modern architectures reduce CPU bottlenecks at higher resolutions.
CPU (Laptop): Desktop-class processing prevents frame drops during massive spellcasting effects.
GPU: Required to push 1440p natively while rendering the demanding UE5 lighting systems.
GPU (Laptop): Powers 1440p displays flawlessly with high graphical fidelity.
RAM: Provides a massive buffer for seamless dimension shifting.
Storage: Maximizes streaming bandwidth.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (150W)
layersRAM: 32 GB
saveStorage (Tier): 80 GB Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra (Cinematic Preset, 60 FPS (RT Enabled))
CPU: The highest-end CPUs are needed to completely eliminate micro-stutters.
CPU (Laptop): Necessary to drive the enormous data requirements of 4K rendering.
GPU: Mandatory hardware for running native 4K with fully enabled hardware ray tracing.
GPU (Laptop): The only mobile chip capable of sustaining 4K Cinematic settings in modern UE5 titles.
RAM: Essential for caching massive 4K assets for two simultaneous game worlds.
Storage: Prevents any texture pop-in during rapid camera movements.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 80 GB Gen 4 NVMe SSD
save Overall Storage
Spec: 80 GB NVMe SSD
Note: A high-speed Gen 4 NVMe SSD is strictly required. HDDs are not supported as the game seamlessly loads the Umbral realm on top of the physical world.
Type: NVMe
Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods.
Note: An SSD is highly recommended for faster loading times and smoother world traversal.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Required to handle the advanced DirectX 12 Ultimate APIs necessary for hardware-accelerated ray tracing.
Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit)
Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12).
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory for Lumen lighting and efficient texture streaming across the dual-world design.
Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update)
Explanation: DX11 for base game, DX12 required for ray tracing features.
info_outline Other Game Notes
  • Lords of the Fallen II pushes the absolute limits of Unreal Engine 5, utilizing advanced Nanite geometry and Lumen global illumination to seamlessly render two parallel dimensions at once.
  • Laptop Performance Note: Laptops will experience extreme thermal stress due to the constant memory swapping required to maintain the dual-realm states of Axiom and Umbral. Play on maximum cooling profiles.
  • Laptop Consideration: G P U T G P: A GPU with a minimum TGP of 115W is required to sustain acceptable frame pacing during transition sequences between realms.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling is mandatory. CPU throttling will immediately result in physics desyncs during intense co-op boss fights.
  • Laptop Consideration: C P U Power Limits: Maintain CPU power limits above 45W to ensure the complex enemy AI and particle effects do not drop the framerate below 60.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is absolutely critical for this soulslike game to ensure zero added input latency during parrying mechanics.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3 with Frame Generation, FSR 3.1, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Global Illumination and Reflection Quality can drastically improve performance in the visually dense Umbral realm.
  • Game Name: Lords of the Fallen 2
  • Official PC system requirements from CD Projekt Red. The game received a 'Next-Gen Update' (Patch 4.0) in December 2022 which significantly upgraded visuals (including ray tracing) and increased system demands. The requirements below reflect both original and updated recommendations where appropriate.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **The Next-Gen Update makes the game very demanding at higher settings, especially with ray tracing.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent performance, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
  • Game Name: The Witcher 3: Wild Hunt
build Optimization Details
  • Upscaling Tech: Supports DLSS 3 with Frame Generation, FSR 3.1, and Intel XeSS.
  • Key Settings Impact: Lowering Global Illumination and Reflection Quality can drastically improve performance in the visually dense Umbral realm.
  • Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
  • Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
laptop Laptop Considerations
  • G P U T G P: A GPU with a minimum TGP of 115W is required to sustain acceptable frame pacing during transition sequences between realms.
  • Cooling Thermals: Aggressive cooling is mandatory. CPU throttling will immediately result in physics desyncs during intense co-op boss fights.
  • C P U Power Limits: Maintain CPU power limits above 45W to ensure the complex enemy AI and particle effects do not drop the framerate below 60.
  • M U X Switch Optimus: A MUX switch is absolutely critical for this soulslike game to ensure zero added input latency during parrying mechanics.
  • G P U T G P: Good TGP is important for consistent performance, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (75W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (75W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (75W)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (150W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (150W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (150W)

For Lords of the Fallen 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX

For The Witcher 3: Wild Hunt Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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