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LEGO Batman: Legacy of the Dark Knight vs Hitman 3

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info General Information
Release Date
May 22, 2026 Jan 20, 2021
Developer
Traveller's Tales (TT Games), Rocksteady Studios, WB Games Montréal IO Interactive
Publisher
WB Games IO Interactive
Genre(s)
Action-Adventure Sandbox Stealth, Action-Adventure, Third-Person Shooter, Sandbox, Puzzle
Engine
Unreal Engine 5 Glacier Engine
stars Ratings & Price
Content Rating
E10+ Mature 17+
Avg. User Rating
4.7 / 5.0 4.7 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Campaign Duration: 15 Hours
  • Engine Technology: Unreal Engine 5 (Nanite & Lumen)
  • Total Cosmetic Suits: 100 Unique Outfits
  • Total Playable Campaign Roster: 7 core heroes (Expands to 9 with DLC)
  • Perspective: Third-Person (with first-person aiming option)
  • Multiplayer: None (Primary Game). Ghost Mode was a 1v1 competitive mode in Hitman 2, not carried over directly. Sniper Assassin had co-op. Freelancer is single-player.
  • Setting: Various Global Locations (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains + Hitman 1 & 2 locations)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), Google Stadia (discontinued)
  • Unique Feature: World of Assassination Platform (integrates H1/H2), Deep Sandbox Levels, Mission Stories & Creative Kills, Disguise System, Location Mastery & Unlocks, Freelancer Roguelike Mode.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Combat Drone: Batgirl's drone disables enemy firearms and acts as a deployable mid-air grapple point for extended aerial traversal.
    Machine
  • Cat Swarm: Catwoman's commandable cats infiltrate sub-floor ventilation networks to retrieve items inaccessible to standard characters.
    Animal
  • Diana Burnwood (Via Comms / Narrative): Agent 47's primary handler. She provides mission briefings, intelligence on targets and locations, real-time updates during missions, and exfiltration guidance via radio communication. She is a crucial narrative and gameplay support figure but does not physically accompany 47 on missions.
    Human
  • Lucas Grey (Temporary AI / Narrative): During certain story missions in Hitman 2 and the beginning of Hitman 3, Lucas Grey fights alongside Agent 47 as an AI-controlled companion or coordinates actions with him. His presence is scripted for specific narrative sequences.
    Human (Fellow Clone)
  • Olivia Hall (Via Comms / Narrative): A skilled hacker allied with Lucas Grey and later 47. She provides technical support, hacking assistance, and intelligence via radio communication during certain missions.
    Human
  • No Persistent Gameplay Companions: Agent 47 is a lone operative by nature. The core gameplay loop focuses on his individual skills in stealth, disguise, and assassination. He does not have persistent AI companions that follow him or can be commanded during missions.
Key Collectibles
  • WayneTech Chips: Hidden in caches distributed throughout the open world of Gotham City and rewarded for dynamic side missions.
  • Gold Skill Bricks: Awarded at the conclusion of main narrative levels, used for global macro-progression unlocks.
  • Riddler Trophies: Scattered across Gotham and utilized as modular display props to heavily personalize the Batcave hub.
  • Location Mastery Unlocks (Starting Locations, Agency Pickups, Gear, Suits): Earned by gaining XP and leveling up Mastery for each specific mission location (up to Level 20). Unlocks new starting points within the level, allows smuggling items via Agency Pickups, and grants new weapons, gadgets, and cosmetic suits for use in any mission.
  • Challenges (Assassination, Discovery, Feats, Targets): A vast list of specific tasks and objectives to complete within each mission, categorized by type. Completing challenges grants XP towards Location Mastery and sometimes unlocks specific items or achievements/trophies. Examples include eliminating a target in a specific way, finding all disguises, or completing a mission with a Silent Assassin rating.
  • Intel & Mission Stories: Clues, documents, overheard conversations, or environmental interactions that reveal 'Mission Stories' – guided opportunities for often elaborate, unique, and sometimes humorous ways to assassinate targets. Following these stories can lead to unique kills and easier access.
  • Disguises: Found by incapacitating NPCs. While not 'collected' in a persistent inventory (except for starting suit selection), discovering and utilizing all available disguises in a level is often a tracked challenge and key to unlocking all areas and opportunities.
  • Items & Weapons (Found in Level / Unlocked): Numerous melee weapons, firearms, tools, and environmental objects can be found and used within each mission. Unlocking weapons and gear through Mastery allows them to be selected for loadouts or smuggled in.
  • Shortcuts & Keys: Persistent shortcuts (e.g., permanently unlocked doors, ladders) can be opened within levels, making subsequent playthroughs or different approaches easier. Keys or keycards grant access to restricted areas.
  • Freelancer Mode - Merces & Gear Collection: In Freelancer mode, players earn Merces (currency) to purchase weapons, gear, and tools from suppliers for their campaigns. Successfully completing campaigns allows them to add collected high-tier weapons to their permanent Safehouse collection. Failure can result in losing non-Safehouse gear.
Key Themes
  • Superheroes
  • Comic Book Lore
  • Detective
  • Open-World Action
  • Gothic Fiction
  • Crime Fighting
  • Assassination & Espionage
  • Global Conspiracy
  • Shadow Organizations (Providence
  • ICA)
  • Moral Ambiguity
  • Identity & Purpose (Agent 47)
  • Precision & Professionalism
  • Disguise & Deception
  • Environmental Storytelling
  • Player Freedom & Creativity
colorize Combat & Gear
Weapons Overview
  • Focus Bat Swarm: Area of Effect Gadget
    Batman's self-sustaining ultimate ability that summons a swarm of bats to damage and incapacitate all proximate enemies when Focus is expended.
  • Rebound Launcher: Ranged Weapon
    Jim Gordon's specialized firearm that shoots rubber bullets for ricochet damage, acting as a ranged suppression tool.
  • Foam Sprayer: Utility / Crowd Control
    Used by Jim Gordon to lock enemies in place during combat and solve environmental leakage puzzles in the open world.
  • Electrorangs: Projectile
    Nightwing's signature throwing weapons that apply shock damage to stun multiple foes simultaneously in fast-paced combat.
  • Hackarang: Tech Gadget
    Batgirl's specialized projectile that excels in disabling electronic security measures and sabotaging enemy armaments.
  • Disco Powder Blowdarts: Stealth Ranged
    Talia al Ghul's specialized hallucinogenic blowdarts that apply disorienting status effects to multiple enemies from the shadows.
  • Pistols (Silenced & Unsilenced - e.g., ICA19, Krugermeier, HWK21): Handgun (Ballistic)
    Agent 47's signature sidearms. Essential for stealthy takedowns (silenced variants) or as a backup combat weapon. Various models with different stats (accuracy, damage, suppression level, magazine size).
  • Submachine Guns (e.g., TAC-SMG, HX-10): Automatic Firearm (Close Quarters)
    Rapid-firing weapons effective at close range if stealth is broken. Can be found in levels or unlocked via mastery. Often available in silenced versions.
  • Assault Rifles (e.g., Fusil G2, Shashka A33): Automatic/Semi-Auto Firearm (Mid Range)
    Powerful automatic rifles, generally less suited for stealth but highly effective in open combat. Found on guards or in specific locations.
  • Shotguns (e.g., Bartoli 12G, Enram HV): Firearm (Close Quarters, High Damage)
    Devastating at close range, ideal for loud encounters or eliminating heavily armored targets quickly.
  • Sniper Rifles (e.g., Sieger 300 Ghost, Jaeger 7 Lancer, Druzhina 34 Arctic): Long Range Firearm (Precision Assassination)
    Used for eliminating targets from extreme distances. Many variants offer different levels of suppression, zoom, and special properties (e.g., subsonic, armor-piercing). Often require assembly from parts smuggled in a briefcase.
  • Fiber Wire: Melee (Silent Garrote)
    Agent 47's classic tool for silent, non-messy strangulation kills from behind. A starting item.
  • Lethal Melee Weapons (Knives, Cleavers, Axes, Screwdrivers, etc.): Close Quarters (Lethal)
    Various sharp or blunt objects found in the environment or unlocked that can be used for lethal melee attacks or thrown for a lethal impact.
  • Non-Lethal Melee Weapons (Hammers, Wrenches, Crowbars, Fish, Briefcase, etc.): Close Quarters (Non-Lethal Takedown)
    Numerous everyday objects that can be used to knock out NPCs silently from behind or in melee combat. Essential for non-lethal playthroughs and acquiring disguises.
  • Poisons (Lethal Vial/Syringe, Emetic Vial/Syringe, Sedative Vial/Syringe): Consumable (Covert Elimination/Incapacitation)
    Can be used to contaminate food or drink, or directly injected. Lethal poison kills targets discreetly. Emetic poison makes them sick and seek a bathroom. Sedative poison knocks them out.
  • Explosives (Remote/Proximity Mines, Breaching Charges, Explosive Devices - e.g., Rubber Duck, Golf Ball): Tactical/Area Denial/Distraction
    Various explosive devices for creating diversions, eliminating targets through 'accidents,' or breaching locked doors. Some are designed to be inconspicuous.
  • Distraction Items (Coins, Various Throwable Objects): Utility (Stealth)
    Coins are a staple for luring NPCs or making them investigate a sound. Many other small objects can be thrown for similar purposes.
  • Special Tools (Lockpick, Keycard Scrambler, Remote EMP Charge, Sieker 1 Emetic Dart Gun): Utility (Infiltration/Sabotage)
    Unlockable tools that aid in infiltration. Lockpicks open simple doors. Scramblers bypass electronic locks. EMP charges disable security devices. The Sieker 1 silently delivers emetic poison from a distance.
Armor / Gear Sets
  • The Dark Knight Returns Batsuit: Heavy armor aesthetic (Pre-order incentive across all editions).
  • Golden Age Batsuit (1939): Classic comic aesthetic (Unlocked via linking a free WB Games account).
  • Black Lantern Batsuit: Undead cosmic aesthetic (Acquired by linking an active HBO Max subscription).
  • Gold-Plated Batsuit: Exclusive luxury aesthetic (Redeemed via voucher in physical LEGO DC Batman Logo set).
  • No Equipable Armor System (Damage Mitigation): Agent 47 does not equip traditional armor pieces for direct damage reduction that can be swapped or upgraded. His survivability in combat relies on player skill in using cover, stealth, takedowns, and managing his health (which regenerates to a certain point, with full restoration often requiring finding specific items or being out of combat for a period). Some starting suits in Freelancer mode might offer a slight initial health advantage, but this is not a core armor system.
  • Disguises (Stealth 'Armor'): The primary form of 'protection' in Hitman is the disguise system. Wearing an appropriate disguise allows Agent 47 to blend in with different groups of NPCs and access restricted areas without arousing immediate suspicion. Different disguises grant varying levels of access and may be scrutinized by specific 'Enforcer' NPCs. This system is about social stealth rather than direct damage mitigation.
  • Cosmetic Suits: Players can unlock a vast array of cosmetic suits for Agent 47 to wear at the start of missions or change into. These are purely visual and do not provide any gameplay advantages or defensive stats. They are unlocked through Mastery, Challenges, Elusive Targets, or DLC.
Outfits/Customization
  • Arkham Trilogy Suits: Iconic, heavily detailed aesthetic directly ported from Rocksteady's Arkham series (Legacy Collection DLC).
  • Batman Beyond Suit: Futuristic neo-Gotham aesthetic featuring glowing red accents and advanced wing gliders.
  • Party Music Outfits: Neon-infused, comedic aesthetic designed to synergize with the dance floor Batcave prop.
  • Custom Color Palettes: Players can manipulate suit colors and apply visual effects utilizing in-game Red Bricks.
  • Agent 47's Signature Suit (Black Suit, White Shirt, Red Tie): Agent 47's iconic default attire. While this is his primary look, players can unlock and choose to start missions in a vast array of other cosmetic suits.
  • Unlockable Suits (Themed, Location-Specific, Challenge Rewards): A wide variety of cosmetic suits can be unlocked by completing challenges, achieving high Mastery Levels in locations, successfully eliminating Elusive Targets, or through DLC/Deluxe Editions. Examples include tactical gear, formal wear, casual outfits, humorous costumes, and suits inspired by previous Hitman games. These are purely visual.
  • Disguises (In-Mission): A core gameplay mechanic. Agent 47 can incapacitate NPCs and take their outfits to use as disguises. Each disguise grants access to different areas of a level and changes how other NPCs react to 47. There are hundreds of unique disguises across all locations, from guard uniforms and waiter outfits to more outlandish costumes like a flamingo mascot or a scarecrow.
  • Gloves (Often part of Suit Unlocks): Many unlockable suits come with specific glove designs, contributing to the overall aesthetic.
  • Freelancer Mode Safehouse Customization: In Freelancer mode, players can spend Merces (in-game currency) to customize various areas of Agent 47's safehouse, including the kitchen, garage, living areas, and exterior, with different furniture, decorations, and themes. This doesn't directly affect 47's wearable clothing but adds a layer of personalization.
trending_up Progression & Upgrades
Skills & Progression

Employs a dual-currency progression model. 'WayneTech Chips' fund deep character-specific gadget trees (e.g., Focus Bat Swarm). 'Gold Skill Bricks' unlock global modifiers affecting the whole roster, like Critical Hits, Glide Takedowns, Dive Bombs, and the Hyper Combo multiplier.

N/A
public World & Exploration
World & Level Design

Features a sprawling, physically accurate open-world Gotham City constructed in Unreal Engine 5. Distinct architectural districts include iconic landmarks such as Ace Chemicals, Wayne Tower, Gotham Botanical Gardens, and the imposing Arkham Asylum exterior, saturated with puzzles and ambient crime.

N/A
Playable Vehicles
  • Arkham Asylum Batmobile: Heavy Armored Car
    A heavily armored, tank-like aesthetic directly ported from Rocksteady's series, included in the Legacy Collection DLC.
  • Batman Beyond Batmobile: Futuristic Hovercraft
    A sleek, high-tech vehicle matching the neo-Gotham aesthetics of the Batman Beyond pack.
  • Monster Truck Batmobile: Comedic Off-Road
    A massive, neon-infused comedic vehicle included alongside the Party Music Pack DLC.
  • No Player-Controlled Vehicles (General Traversal)
    Agent 47 primarily traverses mission locations on foot, utilizing stealth, disguises, and environmental navigation (climbing pipes, ledges, using ladders). There are no player-drivable cars, motorcycles, boats, or aircraft for general exploration within the sandbox levels.
  • Contextual Vehicles (Used for Exits, Scripted Events, or as Environmental Elements): Various (Cars, Boats, Helicopters, Trains, etc.)
    Vehicles are present in many levels as environmental details, potential 'accident' kill opportunities (e.g., sabotaging a car), or as specific means of exfiltration once mission objectives are complete (e.g., escaping in a speedboat, helicopter, or car). Some mission stories might involve interacting with or briefly being inside a vehicle during a scripted sequence, but free-roam driving is not a feature.
  • Fast Travel (Via Starting Locations / Unlocked Shortcuts - Within Mission Replays): Mission Start / Level Navigation Mechanic
    When replaying missions, players can choose different unlocked starting locations (often requiring specific disguises) to begin closer to certain objectives. Within levels, discovering and unlocking persistent shortcuts (like doors from the other side or kickable ladders) allows for faster navigation on subsequent attempts or during different approaches.
Notable Fauna/Mounts
  • Feline Companions: Cat
    Infiltration Support for Catwoman, utilized to crawl into narrow ventilation shafts and retrieve inaccessible items.
N/A
book Story & Characters
Main Characters
  • Batman (Bruce Wayne): Heavy Brawler
    The primary protagonist. An aggressive striker using the Batclaw and Explosive Gel, possessing unparalleled crowd control via the Focus Bat Swarm.
  • Jim Gordon: Ranged Suppression
    An uncorrupted GCPD officer utilizing a Foam Sprayer and Rebound Launcher to control the battlefield from a distance.
  • Catwoman (Selina Kyle): Agile Striker
    A master thief specializing in disarmament and crowd manipulation with her whip and feline companions.
  • Robin (Dick Grayson): Acrobatic Melee
    Employs wide-sweeping bo-staff combos and a Cable Launcher to generate tightropes across environmental hazards.
  • Nightwing: Shock Brawler
    A fast-paced combatant using Electrorangs and parkour to stun multiple enemies and dominate the Freeflow arena.
  • Batgirl (Barbara Gordon): Tech Specialist
    Uses a Hackarang and a mobile Combat Drone that functions both as a mid-air grapple point and a weapon-jamming tool.
  • Talia al Ghul: Stealth Assassin
    Utilizes a Ninja Dash for rapid repositioning, executes teleport takedowns, and fires disorienting blowdarts.
  • The Joker (Jack Napier): Chaos Specialist
    The primary antagonist responsible for the Smilex attacks. Becomes fully playable in the Mayhem Collection DLC sandbox.
  • Agent 47: Protagonist / ICA Assassin (Later Independent)
    The genetically engineered, master assassin. Known for his professionalism, precision, and ability to blend in using disguises. In this trilogy, he confronts his past and the organization that created him, Providence, while questioning his own purpose.
  • Diana Burnwood: Ally / Handler (ICA, later Independent)
    Agent 47's long-time handler at the International Contract Agency (ICA). Provides mission briefings, intelligence, and moral guidance. Her relationship with 47 is central to the narrative, especially as they work against Providence.
  • Lucas Grey (The Shadow Client / Subject 6): Ally / Former Antagonist / Fellow Clone
    A childhood friend and fellow genetically engineered operative from Dr. Ort-Meyer's facility. Initially an antagonist in Hitman (2016) seeking to destroy Providence, he becomes 47's key ally and friend in Hitman 2 and 3.
  • Arthur Edwards (The Constant): Main Antagonist / Leader of Providence
    The enigmatic and highly intelligent leader of Providence, the secretive organization that secretly controls global affairs. He is the primary antagonist of the World of Assassination trilogy, manipulating events from the shadows.
  • The Partners (Carl Ingram, Marcus Stuyvesant, Alexa Carlisle - Hitman 3 Targets): Antagonists / Leaders of Providence
    The three current leaders (Partners) of Providence, who become primary targets for 47 and Grey in Hitman 3 as they dismantle the organization.
  • Olivia Hall: Ally / Hacker (Associate of Lucas Grey)
    A skilled hacker who works closely with Lucas Grey and later assists 47 and Diana in their fight against Providence.
  • Various Targets (Across all three games): Assassination Objectives
    A vast array of individuals targeted by 47 throughout the World of Assassination trilogy, each with their own backstories, routines, and connections to the larger conspiracy or criminal enterprises.
  • Freelancer Mode NPCs (Syndicate Leaders, Assassins, Lookouts, Suppliers): Procedurally Generated Targets & Support NPCs
    In Freelancer mode, targets and some support NPCs are procedurally generated with unique traits and appearances, creating diverse assassination challenges.
Example Missions
  • Crime Alley Prologue: Narrative Prologue
    Witness the origins of Batman as Bruce Wayne watches the murder of his parents by Jack Napier.
  • Ace Chemicals Confrontation: Main Campaign Boss Encounter
    Infiltrate the plant to stop the Red Hood Gang, culminating in Jack Napier's toxic transformation into the Joker.
  • Robinson Park Siege: Main Campaign Objective
    Intervene against environmentalist terrorist Poison Ivy as she transforms the park into a carnivorous stronghold.
  • Arkham Asylum Breakout: DLC Story Mission (Mayhem Collection)
    Play as the villains to orchestrate a chaotic exfiltration from Gotham's maximum security facility.
  • Campaign Missions (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains - Hitman 3 Base Game)
    A series of story-driven assassination contracts set in diverse global locations. Each mission presents Agent 47 with one or more primary targets to eliminate, along with optional objectives (e.g., retrieving an item, specific assassination methods). Levels are large sandboxes offering multiple approaches and high replayability.
  • Hitman 1 & Hitman 2 Campaign Missions (Via World of Assassination Access Passes)
    If the player owns or purchases access to Hitman (2016) and Hitman 2 (2018) content, all their respective campaign missions (e.g., Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido from H1; Hawke's Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgàil from H2) become playable within the Hitman 3 (World of Assassination) platform, utilizing its updated engine and mechanics.
  • Escalation Contracts
    Multi-stage contracts with progressively increasing difficulty and often complex or restrictive conditions (e.g., specific disguises, kill methods, time limits, added complications). Each stage builds upon the last. Some are part of Deluxe content or themed DLCs (Seven Deadly Sins).
  • Elusive Targets (Time-Limited)
    Special, time-limited missions where players have only one chance to assassinate a unique target with a specific backstory. If the player fails or the target escapes, the contract is lost permanently for that run (though Elusive Targets often get reactivated in batches later). Successfully completing them unlocks unique suits.
  • Contracts Mode (User-Generated Content)
    Players can create their own assassination contracts within existing mission locations by marking NPCs as targets and setting specific kill conditions or disguise requirements. These contracts can then be shared online for other players to attempt, fostering a community of challenge creators.
  • Sniper Assassin Missions (Haven Island, Hantu Port, Siberia - from Hitman 2)
    Dedicated sniper missions where Agent 47 must eliminate multiple targets and their bodyguards from a fixed sniper perch within a time limit, often by creating chain reactions or 'accident' kills using his sniper rifle. Can be played solo or in online co-op (co-op functionality might vary in WoA).
  • Freelancer Mode Campaigns (Roguelike)
    A single-player roguelike mode where Agent 47 takes on campaigns against various criminal syndicates. Each campaign consists of several missions leading to a showdown with a syndicate leader. Players must manage resources (Merces), acquire gear from suppliers, and risk losing non-Safehouse items upon failure. Features a customizable Safehouse as a persistent hub.
  • Featured Contracts
    Curated selections of community-created contracts highlighted by IO Interactive, often with specific themes or challenging conditions.
people Multiplayer
Multiplayer Details

Local Couch Co-Op exclusively. No online multiplayer functionality is present, maintaining a strict two-player local mechanical focus engineered for family living room environments.

N/A
extension Editions & DLC
Available Editions

Standard Edition ($70/₹3899 PC) and Deluxe Edition ($90/₹5499 PC). The Deluxe Edition bundles the Legacy Collection and the Mayhem Collection DLC. Pre-orders include The Dark Knight Returns Batsuit. Physical Switch 2 Deluxe includes a retro LEGO minifigure.

Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy.

Post-Launch Content / DLC

The Legacy Collection adds 21 suits and 3 vehicles. The Mayhem Collection (September 2026) makes Joker and Harley Quinn playable and introduces the villain-centric Mayhem Mode sandbox. Leaks indicate Year 2 DLC involving Red Hood and The Court of Owls.

Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners.

help_outline FAQ
Frequently Asked Questions
  • Q: Does LEGO Batman: Legacy of the Dark Knight feature online multiplayer or crossplay?
    A: No. Traveller's Tales completely omitted online cooperative play and crossplay from the game. The cooperative experience is strictly limited to two-player local couch co-op. Furthermore, the narrative structure imposes restrictions on this mode: Player 1 is almost universally forced to control Batman, while Player 2 is locked into the designated sidekick dictated by the current chapter's story progression.
  • Q: Why are the PC system requirements so demanding for a LEGO game?
    A: The game was built from the ground up on Epic Games' Unreal Engine 5, entirely discarding the proprietary engine used in previous LEGO titles. Because the developers heavily utilized UE5's Nanite geometry rendering and Lumen global illumination to construct a massive, physically accurate, and highly dense open-world Gotham City, the hardware bottlenecks are severe. Minimum specifications require a hard 16GB of RAM and heavily rely on upscaling technologies (DLSS/FSR) and AI Frame Generation just to achieve 30 FPS on lower-end machines.
  • Q: How do character upgrades and progression work?
    A: The game utilizes a dual-currency progression system to deepen its role-playing mechanics. Players collect 'Gold Skill Bricks' upon completing narrative levels, which unlock shared, global abilities like Glide Takedowns and Hyper Combos. Concurrently, players explore the open world to farm 'WayneTech Chips.' These chips are strictly used at Gadget Work Benches to fund character-specific upgrades, such as extending the radius of Batman's Focus Bat Swarm or adding shock damage to Nightwing's Electrorangs.
  • Q: What is 'Mayhem Mode' and how do I access it?
    A: Mayhem Mode is a radical shift in gameplay philosophy that transforms the open-world Gotham City into an arcade-style destruction simulator. It is accessed via the 'Mayhem Collection' DLC, releasing on September 18, 2026. In this mode, players take control of The Joker and Harley Quinn, completing a bespoke Arkham Asylum breakout mission before being unleashed on the city to obliterate infrastructure, evade GCPD pursuits, and trigger environmental traps for high scores.
  • Q: Who are the playable characters in the base game?
    A: In a sharp departure from previous LEGO titles that boasted hundreds of playable avatars, Legacy of the Dark Knight features a highly curated roster of exactly seven distinct characters in the base campaign: Batman, Jim Gordon, Catwoman, Robin (Dick Grayson), Nightwing, Batgirl (Barbara Gordon), and Talia al Ghul. Developers reduced the volume to ensure each character possesses completely unique traversal mechanics, custom animations, and specialized combat utility within the Rocksteady-inspired Freeflow system.
  • Q: What is Hitman: World of Assassination?
    A: Hitman: World of Assassination is the current branding for Hitman 3, which now serves as a platform to access the content from all three games in the trilogy (Hitman (2016), Hitman 2 (2018), and Hitman 3 (2021)) within a single, unified interface, provided the player owns the respective Access Passes or base games.
  • Q: How does the Disguise system work?
    A: Agent 47 can incapacitate NPCs and take their outfits. Wearing a disguise allows him to blend in with that group of NPCs and access areas restricted to that role (e.g., a guard disguise allows access to security rooms). However, certain 'Enforcer' NPCs (marked with a white dot) can see through specific disguises if 47 gets too close or stays in their line of sight.
  • Q: What are Mission Stories?
    A: Mission Stories are guided opportunities within each level that present unique and often elaborate ways to get close to and eliminate targets. They are discovered by finding intel or overhearing conversations and can lead to cinematic or 'accident' kills.
  • Q: What is the 'Silent Assassin' rating?
    A: Silent Assassin is the highest rating achievable on a mission. It requires eliminating only the target(s), no bodies found (unless it was an accident kill or they were hidden), not being caught on camera (or destroying the evidence), and not being spotted committing any illegal actions. Achieving this rating often unlocks specific challenges and rewards.
  • Q: What is Freelancer mode?
    A: Freelancer is a free, single-player roguelike mode added to Hitman: World of Assassination. Players take on campaigns against criminal syndicates, earning Merces (currency) to buy gear and upgrade a customizable safehouse. Failure on a mission can result in losing collected (non-Safehouse) gear for that campaign, adding high stakes.
  • Q: Are there different ways to kill targets?
    A: Yes, a hallmark of the Hitman series is the immense player freedom in how to eliminate targets. This can range from direct confrontation (though often difficult), to stealthy melee or silenced pistol kills, to elaborate 'accident' kills (e.g., dropping a chandelier, poisoning food, sabotaging equipment), using sniper rifles, or exploiting unique environmental opportunities.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 5 utilizing Nanite geometry and Lumen lighting. Boasts high physical accuracy, including raised LEGO trademarks on digital bricks and dynamic weather systems that simulate rainwater cascading down plastic surfaces.

Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles.

Audio & Soundtrack

A rich auditory tapestry merging Tim Burton's gothic soundscapes with Christopher Nolan's grounded tones. A 'Party Music Pack' DLC introduces comedic neon audio-visual themes, highlighting the franchise's inherently absurd LEGO DNA.

Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful.

User Interface (UI/UX)

A clean HUD emphasizing the 'Focus' meter central to Freeflow combat. Features localized collectible tracking via the Collectible Detective skill, avoiding cluttered world maps by highlighting nearby interactables with a dynamic magnifying glass icon.

Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls.

Accessibility Options

Includes selectable difficulty modifiers: 'Classic' offers generous counter windows; 'Caped Crusader' is the baseline; 'Dark Knight' tightens counters and heightens AI aggression. HUD includes dynamic visual cues for blockable/unblockable attacks.

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low Preset, 30 FPS (FSR/XeSS on Balanced + Frame Generation))
CPU: Requires capable multi-threading to handle background streaming.
CPU (Laptop): Six-core processor baseline for laptop environments.
GPU: Absolute floor requires extreme upscaling and frame generation to hit 30 FPS.
GPU (Laptop): Minimum 4GB VRAM with DLSS support required.
RAM: Hard minimum memory floor to manage UE5 streaming overhead.
Storage: SSD strictly enforced.
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop GPU (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 50GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 @ 4GHz or AMD Ryzen 5 1600 / Ryzen 3 3300X
developer_boardGPU: NVIDIA GeForce GTX 1070 / RTX 2060 or AMD Radeon RX Vega 56 / RX 5700
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: 8GB minimum, but 16GB significantly improves performance.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a smoother experience.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended)
1440p (QHD/2K) - Recommended (High Preset, 60 FPS (DLSS/FSR/XeSS on Quality + Frame Gen))
CPU: Ensures stable framerates during high-velocity Batmobile traversal sequences.
CPU (Laptop): Eight-core power for managing particle-heavy boss engagements.
GPU: Sufficient rasterization and VRAM to manage Lumen GI effectively.
GPU (Laptop): Provides necessary VRAM and DLSS 3 support for 60 FPS stability.
RAM: Standard configuration requirement.
Storage: Required for rapid asset loads and seamless transitions.
memoryCPU: Intel Core i7-12700 / AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop GPU (100W+)
layersRAM: 16 GB
saveStorage (Tier): 50GB NVMe SSD
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, Native 4K @ 60+ FPS)
CPU: Enthusiast-level processing to completely eliminate engine bottlenecks.
CPU (Laptop): Top-tier mobile processor essential for feeding high-end GPUs.
GPU: Only extreme high-end silicon can yield 60+ FPS without aggressive upscaling.
GPU (Laptop): Maximum mobile TGP required to drive 4K UE5 rendering.
RAM: Elevated RAM requirement reduced from an initial 32GB target before launch.
Storage: Fastest available storage to handle massive 4K texture streaming.
memoryCPU: Intel Core i7-14700K / AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 / 4090 Laptop GPU (175W)
layersRAM: 24 GB
saveStorage (Tier): 50GB Gen4 NVMe SSD
save Overall Storage
Spec: 50GB SSD
Note: Solid State Drive strictly required for aggressive background asset streaming; HDDs will cause severe stuttering.
Type: SSD
Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform.
Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 64-bit
Explanation: Standard operating system baseline for running Unreal Engine 5 and DirectX 12 applications.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Crucial API necessary for executing Lumen global illumination and Nanite geometry rendering.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • The migration to Unreal Engine 5 has upended historical LEGO hardware expectations, heavily relying on advanced upscaling and frame generation.
  • Laptop Performance Note: Extreme memory consumption required due to Nanite/Lumen. Laptops must possess strong multi-core CPUs and high TGP graphics.
  • Laptop Consideration: G P U T G P: Requires a High TGP GPU (100W+) to maintain frame rates during heavy open-world asset streaming.
  • Laptop Consideration: Cooling Thermals: Prone to severe thermal throttling during high-velocity traversal and particle-heavy boss engagements.
  • Laptop Consideration: C P U Power Limits: Requires maximum power allocation to avoid persistent shader compilation stutters.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is strictly mandated to bypass Optimus overhead and reduce severe input latency introduced by Frame Generation.
  • Optimization Detail: Upscaling Tech: FSR, XeSS, or DLSS coupled with AI Frame Generation are virtually mandatory.
  • Optimization Detail: Key Settings Impact: Nanite and Lumen severely impact framerates. Relying on Frame Gen to reach 30 FPS floor creates severe latency.
  • Game Name: LEGO Batman: Legacy of the Dark Knight
  • Official PC system requirements from IO Interactive. Performance can vary depending on specific hardware, settings, level complexity (especially large crowds or detailed interiors), and background applications. An SSD is strongly recommended for optimal loading times. Ray tracing features (added post-launch) are demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Hitman 3 can be demanding at higher settings, particularly with ray tracing enabled, due to its detailed environments and complex AI simulations.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
  • Optimization Detail: Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
  • Game Name: Hitman 3
build Optimization Details
  • Upscaling Tech: FSR, XeSS, or DLSS coupled with AI Frame Generation are virtually mandatory.
  • Key Settings Impact: Nanite and Lumen severely impact framerates. Relying on Frame Gen to reach 30 FPS floor creates severe latency.
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
  • Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
laptop Laptop Considerations
  • G P U T G P: Requires a High TGP GPU (100W+) to maintain frame rates during heavy open-world asset streaming.
  • Cooling Thermals: Prone to severe thermal throttling during high-velocity traversal and particle-heavy boss engagements.
  • C P U Power Limits: Requires maximum power allocation to avoid persistent shader compilation stutters.
  • M U X Switch Optimus: A MUX Switch is strictly mandated to bypass Optimus overhead and reduce severe input latency introduced by Frame Generation.
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
  • C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Laptop GPU (High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Laptop GPU (High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Laptop GPU (High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 4060 Laptop GPU (100W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4060 Laptop GPU (100W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4060 Laptop GPU (100W+)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 / 4090 Laptop GPU (175W)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / 4090 Laptop GPU (175W)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / 4090 Laptop GPU (175W)

For LEGO Batman: Legacy of the Dark Knight Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon RX 6400 (4GB) / Intel Arc A580 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 SUPER (8GB) / AMD Radeon RX 6650 XT (8GB) / Intel Arc B580 (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 SUPER / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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