Action-Adventure, Open World, Sandbox, Third-Person Shooter
Action RPG, Open World, Post-Apocalyptic, Third-Person
Engine
Apex Engine (New version for Just Cause 4)
Decima Engine
stars
Ratings & Price
Content Rating
M (Mature 17+) - ESRB Descriptors: Blood, Intense
Teen
Avg. User Rating
3.4 / 5.0
4.7 / 5.0
Current Price (USD)
$10.50
$59.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Single-player Only (No official multiplayer modes)
Setting: Solís (Fictional South American Nation)
Platforms: PC (Windows), PlayStation 4, Xbox One
Unique Feature: Highly customizable Grappling Hook with Air Lifters, Retractors, & Boosters; dynamic Extreme Weather System (tornadoes, blizzards, etc.); vast sandbox environment encouraging creative destruction; signature Wingsuit and Parachute traversal.
Perspective: Third-Person
Multiplayer: None (Single-Player Only)
Setting: The Forbidden West (Fictionalized Western USA - California, Nevada, Utah), Post-Post-Apocalyptic Future
Platforms: PlayStation 4, PlayStation 5, PC (Windows)
Unique Feature: Intricate Machine Combat, Vast & Diverse Open World, Advanced Traversal (Flying Mount, Shieldwing, Free Climbing), Deep Lore & Worldbuilding, Visually Stunning Graphics.
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Gameplay & Mechanics
Companions/Followers
Army of Chaos Soldiers: As Rico liberates regions and pushes the front line, AI-controlled rebel soldiers from the Army of Chaos will spawn and engage Black Hand forces. They act independently but contribute to the overall battle and can provide covering fire or draw enemy attention. Rico cannot directly command them.
Human (AI-Controlled Rebels)
Mission-Specific Allies (Mira, Sargento, Sheldon, etc.): During specific story missions or side quests, key characters like Mira Morales, Sargento, Tom Sheldon, Javi Huerta, or Garland King may accompany Rico or provide direct support (e.g., hacking, intel, objectives). They are not persistent companions but play roles in dedicated mission sequences.
Human (Key NPCs)
Supply Drop Pilots (Implied): Though not visible companions in the traditional sense, pilots from the Army of Chaos deliver requested vehicles, weapons, and gear to Rico's location via supply drops. Their efficiency and the range of available items can be improved by completing tasks for specific characters (Javi, Garland, Sargento).
Human (AI-Controlled Rebels)
Varl (Temporary): Accompanies Aloy on several early to mid-game missions. Provides combat support with his bow and spear, and engages in dialogue that explores their friendship and the unfolding events.
Human (Nora Brave)
Zo (Temporary): Joins Aloy for specific quests related to the Utaru tribe and healing the land-gods. Fights with a unique staff and has abilities related to plants and machines.
Human (Utaru Gravesinger)
Kotallo (Temporary): Assists Aloy in missions involving the Tenakth tribe and fighting Regalla's rebels. A skilled warrior, even with his injury, using Tenakth weaponry.
Human (Tenakth Marshal)
Alva (Temporary): Helps Aloy decipher Old World data and navigate Quen politics during relevant quests. More focused on knowledge and tech than direct combat.
Human (Quen Diviner)
Erend (Temporary): Provides heavy combat support with his Oseram hammer and gadgets during missions where he joins Aloy.
Human (Oseram Vanguard)
Beta (Contextual): While not a combat companion, Beta's technical expertise is crucial for progressing the story, often working with Aloy remotely or providing vital information.
Human (Elisabet Sobeck Clone)
Seyka (Burning Shores DLC - Temporary): Aloy's primary companion throughout the Burning Shores DLC. A skilled warrior and mariner, she fights alongside Aloy with Quen weaponry and assists in navigating the volcanic archipelago.
Human (Quen Marine)
Key Collectibles
Ancient Statues: 12 hidden Ancient Statues scattered across Solís. Finding and activating them (often by solving a grapple-based lever puzzle) for Javi Huerta rewards Retractor Mod Points and contributes to the 'Show Me the Way' trophy/achievement.
Surveillance Airships: 24 Black Hand surveillance airships floating above various key locations. Destroying them reduces Black Hand presence and contributes to regional liberation and Chaos generation.
Stunt Locations (Speed, Wingsuit, Vehicle): Numerous designated locations across Solís where Rico must perform specific stunts for the film director Garland King. These are categorized into Speed Stunts, Wingsuit Stunts, and Vehicle Stunts (car, bike, boat, helicopter). Completing these earns Chaos and unlocks pilot upgrades.
Supply Drop Blueprints (Implied): While not direct collectibles, discovering and completing certain missions or activities unlocks new weapons, vehicles, and gear (their 'blueprints') that can then be requested via Supply Drops. This forms a collection aspect of available equipment.
Survey Drones (Tallneck Data): 10 flying drones that continuously circle a specific area. Aloy must find a way to jump onto and retrieve their data modules. Each drone collected reveals information about Old World landmarks or ecosystems and provides XP/Skill Points.
Black Boxes (Flight Recorders): 12 recoverable flight recorders from crashed Old World airplanes. Each black box contains an audio log telling a short, often poignant story of the plane's final moments. Collecting them all is part of a side quest for a unique weapon.
Vista Points: 9 towers emitting a partial image of a pre-war landscape. Aloy must find the exact spot to stand and activate her Focus to align the image with the current environment, revealing a complete glimpse of the Old World location. Provides lore and XP.
Relic Ruins: 9 Old World ruins containing environmental puzzles that Aloy must solve using her Focus, Pullcaster, and other tools to reach a hidden Ornament (collectible for a side quest) or other valuable loot.
Signal Lenses (Signals of the Sun - Carja): Lenses from Old World signal towers that need to be collected for a Carja NPC in the Daunt. Often require climbing or light puzzle solving.
War Totems (Banuk Figures - Easter Egg): Small, hidden Banuk-style figurines representing characters from other PlayStation Studios games (e.g., Kratos, Jin Sakai). A fun Easter egg collectible.
Machine Strike Pieces & Players: Machine Strike is an in-universe tactical board game. Aloy can collect various machine-themed game pieces (by purchasing or defeating specific machines) and challenge NPC players throughout the Forbidden West to matches.
Greenshine Fragments/Slivers/Clusters: Valuable crystalline resource found in underwater locations, caves, or as rewards. Used for upgrading high-tier weapons and outfits.
Ornament Collectibles (From Relic Ruins): Found at the end of each Relic Ruin puzzle. Can be given to an NPC in Las Vegas (Hidden Ember) to create light shows.
Rico's signature gadget, heavily upgraded. Can be customized with multiple loadouts featuring Air Lifter (attaches balloons), Retractor (pulls tethered objects), and Booster (miniature rockets) mods, each with their own upgradeable properties like strength, speed, and behavior.
A versatile assault rifle with good damage and rate of fire. Often features an underslung grenade launcher as its secondary fire mode, useful against infantry and light vehicles.
AT3-X RPG: Heavy Weapon (Explosive)
A powerful rocket-propelled grenade launcher, capable of burst-fire. Effective against vehicles and structures. Secondary fire allows for target locking.
RG-PBA 9 Railgun: Heavy Weapon / Sniper
A handheld railgun that fires high-velocity projectiles, dealing significant damage. Can be charged for increased power. Its secondary fire often deploys a combat drone.
PWC V4.2 "Wind Gun": Experimental Weapon
An experimental weapon that fires powerful blasts of wind, capable of sending enemies, vehicles, and objects flying. Its secondary fire typically unleashes a more focused and powerful gust.
DA 9.3 "Lightning Gun": Experimental Weapon
An experimental weapon that can call down lightning strikes or fire concentrated electrical blasts. Its secondary fire often launches storm grenades, creating localized thunderstorms.
PBX Auto-Slug 4: Shotgun (Automatic)
A fully automatic shotgun effective at close range. Its secondary fire often unleashes a spread of ricocheting projectiles, devastating in enclosed spaces.
LRD-3 Sniper Rifle: Sniper Rifle
A long-range, high-precision rifle for engaging distant targets. Often includes a secondary short-range explosive shell launcher.
While primarily for traversal, some wingsuits (e.g., 'Skystriker' or Black Hand Prototype from DLC/Deluxe Editions) are equipped with boosters and missile weaponry.
The Dragon (DLC Weapon): Heavy Weapon (Explosive/Incendiary)
A unique rocket launcher shaped like a dragon's head that fires fireworks, stunning enemies before exploding. Part of a DLC pack.
Hunter Bows: Ranged (Versatile, Elemental Arrows)
Balanced bows for mid-range combat, capable of firing standard, fire, frost, acid, shock, and advanced hunter arrows. Good for precision and applying elemental effects.
Long-range bows with high damage per shot, excellent for targeting specific machine components to tear them off or hit weak spots. Can use precision arrows and tearblast arrows.
Warrior Bows: Ranged (Short Range, Rapid Fire)
Fast-firing bows for close-quarters combat, often with elemental effects. Lower precision but higher rate of fire.
Blastsling: Ranged (Explosive/Elemental Bombs)
Launches bombs that explode on impact or with a delay, dealing area damage or applying status effects (explosive, adhesive, frost, acid, shock). Requires aiming trajectory.
Tripcaster: Trap (Tripwires)
Deploys tripwires between two points that trigger when enemies pass through, dealing damage or applying elemental effects (shock, explosive, plasma, stun).
Ropecaster: Utility (Tethering)
Fires ropes that can tie down machines, temporarily immobilizing them or making them vulnerable to critical strikes. Can also be used to pull down environmental objects.
Spike Thrower: Ranged (Heavy Projectile, High Damage/Explosive)
Launches heavy spikes that deal massive impact damage or explode. Excellent against large, armored machines. Can have drill or explosive variants.
Shredder Gauntlet: Ranged (Ricocheting Disc)
Launches a serrated disc that shreds components off machines and returns to Aloy. Catching the returning disc charges it for increased damage on the next throw. Can have elemental variants.
BoltBlaster: Ranged (Rapid Fire Bolts, Elemental)
A heavy weapon that fires a volley of bolts in rapid succession, similar to a crossbow or minigun. Can be equipped with various elemental bolt types.
Spear (Melee & Override): Melee / Utility
Aloy's primary melee weapon for light and heavy attacks, combos, and critical strikes on downed enemies. Also used to silently override machines.
Craftable traps that can be placed on the ground to damage or incapacitate machines and human enemies.
Valor Surges: Special Abilities (Temporary Buffs/Attacks)
Powerful, temporary abilities unlocked in the skill tree that consume Valor. Effects range from increased damage, stealth cloaking, powerful AoE attacks, to defensive shields.
Armor / Gear Sets
Rico's Tactical Outfit: Rico's default attire offers no specific numerical armor rating but represents his general resilience. Cosmetic variations are available through DLC, providing visual changes to his jacket, pants, and gear.
Weaponized Wingsuits (e.g., Skystriker, Black Hand Prototype): These are not traditional armor but traversal tools with offensive capabilities. The 'Skystriker' (often part of Reloaded/Gold editions) and the Black Hand Prototype Wingsuit (Digital Deluxe) feature built-in missile launchers and boost technology, offering a form of mobile firepower rather than passive damage resistance.
Golden Gear Pack Items (Gold/Complete Edition): Includes a golden shotgun, a golden wingsuit, and a golden parachute. These are primarily cosmetic, offering a distinct visual style for these items without significantly altering gameplay statistics beyond their base item functions.
Other DLC Cosmetic Outfits/Skins: Various DLC packs like the 'Neon Racer Pack,' 'Deathstalker Scorpion Pack,' and 'Renegade Pack' include themed skins for Rico's wingsuit and parachute, and sometimes themed vehicle skins. These are visual customizations.
Outfits (Nora, Carja, Oseram, Utaru, Tenakth, Quen - various tiers): Aloy can equip various outfits, each consisting of a single piece that covers head and body (though headpieces can often be toggled off visually). Outfits provide base defensive stats (Melee, Ranged, Elemental Resistances) and come with inherent perks or skills (e.g., +Stealth, +Concentration, +Heavy Weapon Damage). Outfits are color-coded by rarity (Uncommon to Legendary) and can be upgraded at workbenches to improve stats and unlock/upgrade weave slots for further customization with Coils (mods).
Weaves (Coils): Mods that can be inserted into the weave slots of outfits and weapons. They provide specific stat boosts (e.g., +% Fire Damage, +Melee Defense, +Critical Hit Chance) or unique perks. Weaves also have rarity tiers.
Face Paints: Cosmetic items that Aloy can apply, representing different tribal affiliations or styles. Unlocked through quests or progression. Do not provide stat bonuses.
Dyes: Players can collect special plants to unlock dyes, which can be used at Dyer merchants to change the color scheme of most outfits, allowing for visual customization.
Outfits/Customization
Rico's Default Tactical Outfit: Rico's signature look, typically a leather jacket, tactical pants, and boots. The base game offers limited direct customization of this outfit.
Wingsuit Skins (via DLC/Editions): Multiple cosmetic skins for the wingsuit are available through various DLC packs (e.g., Neon Racer Wingsuit, Deathstalker Scorpion Wingsuit, Renegade Wingsuit, Golden Gear Wingsuit) and special editions, altering its appearance.
Parachute Skins (via DLC/Editions): Similar to wingsuits, parachute skins provide visual customization and are included in DLC packs and special editions (e.g., Neon Racer Parachute, Deathstalker Scorpion Parachute, Renegade Parachute, Golden Gear Parachute).
Black Hand Weaponized Wingsuit (Digital Deluxe Edition): A specific wingsuit with a distinct Black Hand design, equipped with offensive capabilities. Included in the Digital Deluxe Edition and often part of higher-tier editions.
'Skystriker' Weaponized Wingsuit (Reloaded/Gold Editions): Another specialized wingsuit with a unique appearance and weaponry, often included in the Reloaded and Gold Editions of the game.
Just Cause 2 & 3 Rico Skins (Free DLC): Free cosmetic DLCs were released post-launch, allowing players to equip Rico's character models from Just Cause 2 and Just Cause 3 for a nostalgic look.
Tribal Outfits (Nora, Carja, Oseram, Banuk, Utaru, Tenakth, Quen): Aloy can acquire and wear numerous outfits inspired by the game's various tribes. Each outfit provides defensive stats and unique perks suited to different playstyles (e.g., stealth, ranged combat, melee, machine overriding, elemental resistance). Outfits are color-coded by rarity and can be upgraded. A transmog system allows players to apply the appearance of any owned outfit while retaining the stats of another.
Special Outfits (Pre-order, Deluxe, Legendary): Unique outfits obtained through pre-orders, special game editions, or by crafting/purchasing legendary tier gear. These often have powerful perks and distinct visual designs.
Face Paints: Cosmetic face paints representing different tribes or personal markings can be applied to Aloy. Unlocked through quests, merchants, or exploration.
Outfit Dyes: Players can collect specific dye plants from the environment and use them at Dyer merchants to change the color schemes of most outfits, offering a layer of visual personalization.
Headpiece Toggle: Most outfits come with a headpiece, but players have the option to visually toggle it off while still retaining its stats and perks, allowing them to see Aloy's face.
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World & Exploration
World & Level Design
Solís is a massive open world (approximately 1024 square kilometers) featuring four distinct biomes: Rainforest (lush, dense jungles), Grasslands (rolling plains and farmlands), Alpine (snowy mountains and icy peaks), and Desert (arid landscapes and canyons). Each biome hosts unique weather patterns and points of interest. The world is divided into numerous regions that can be liberated by advancing the Army of Chaos's front line.
The Forbidden West is a vast and diverse open world, significantly larger than the map of Zero Dawn. Key regions include: The Daunt (a Carja borderland), No Man's Land (arid plains), Plainsong (Utaru farmlands), The Shining Wastes (deserts), Scalding Spear (Tenakth Sky Clan capital), The Stand of the Sentinels (Tenakth Lowland Clan territory), The Long Coast (beaches and ruins, leading to San Francisco), Isle of Spires (ruined San Francisco, Quen landing site), and underwater environments. The map is rich in verticality, dense jungles, arid deserts, snowy mountains, and submerged ruins. The 'Burning Shores' DLC adds a new volcanic archipelago region (former Los Angeles).
Playable Vehicles
Civilian & Military Cars/Trucks: Land Vehicle (Transport / Light Combat)
A wide variety of cars, pickup trucks, SUVs, vans, and larger trucks. Many can be found driven by civilians or Black Hand forces. Some military trucks are armored and may have mounted weapons.
Motorcycles & ATVs: Land Vehicle (Fast Traversal)
Includes various motorcycles, dirt bikes, and ATVs for fast and agile ground travel, especially off-road.
Tanks & Armored Personnel Carriers (APCs): Land Vehicle (Heavy Combat)
Heavily armored and armed vehicles like tanks (e.g., Warchief Assault Tank) and APCs, primarily used by The Black Hand. Rico can hijack and operate these.
Helicopters (Attack & Transport): Air Vehicle (Combat / Traversal)
Includes attack helicopters armed with missiles and machine guns (e.g., Spectre Attack Heli), as well as transport helicopters. Essential for aerial combat and rapid deployment.
Fighter Jets & Planes: Air Vehicle (Fast Combat / Traversal)
Fixed-wing aircraft ranging from fighter jets (e.g., Fellhawk Jet Fighter) with advanced weaponry to cargo planes and smaller prop planes. Used for high-speed travel and air-to-ground attacks.
Boats & Naval Craft: Water Vehicle (Transport / Combat)
Various watercraft for navigating Solís's rivers, lakes, and coastline, including small speedboats, patrol boats (often armed), and larger vessels like the Thunderbarge (a Black Hand warship).
Includes vehicles like cranes, forklifts, airport tugs, and unique mission-specific vehicles like Stormchasers (designed to withstand extreme weather). Many can be used creatively with the grappling hook.
DLC Vehicles (e.g., Hoverboard, Dare Devils Cars): Special / DLC Specific
Downloadable content introduced unique vehicles, such as the agile Hoverboard (Danger Rising DLC) and various heavily modified and weaponized cars for the Dare Devils of Destruction challenges.
Aloy can override various machines to use as mounts. Chargers are fast ground mounts. Bristlebacks are slower but can dig for resources. Clawstriders are combat-capable ground mounts. Sunwings are flying mounts essential for aerial traversal and accessing high areas.
Shieldwing: Personal Glider
An energy glider deployed by Aloy to safely descend from great heights, glide across gaps, and perform aerial maneuvers. An essential traversal tool.
Pullcaster: Grappling Tool / Utility
A versatile tool that functions as a grappling hook to pull Aloy towards specific anchor points, pull down destructible walls or objects, and retrieve out-of-reach loot. Also used in combat to pull enemies or expose weak points.
Boats / Rafts (Contextual): Simple Watercraft
In some underwater or flooded areas, Aloy might find or use simple rafts or interact with small boats for short-distance water traversal, though these are not primary controllable vehicles like in other games.
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Story & Characters
Main Characters
Rico Rodriguez: Protagonist / Rogue Agent / 'The Scorpion'
The main playable character, a highly skilled operative known for his expertise in demolition, vehicular mayhem, and use of the grappling hook, wingsuit, and parachute. He arrives in Solís to uncover his father's connection to The Black Hand and Project Illapa.
Gabriela Morales: Main Antagonist / Leader of The Black Hand
The ruthless and intelligent leader of The Black Hand, the most powerful private military in the world. She controls Solís and Project Illapa, and has a personal history with Rico's father. Serves as Rico's primary adversary.
Mira Morales: Ally / Rebel Scientist / Leader in Army of Chaos
A native Solino and brilliant scientist who opposes The Black Hand. She is Gabriela's cousin and becomes a key ally to Rico, helping him understand and fight against Project Illapa. She plays a significant role in guiding the rebellion.
Tom Sheldon: Ally (Reluctant) / Former Agency Handler
Rico's former handler from The Agency, who appears in Solís with his own agenda, often providing missions and information, though his allegiances can be murky. A recurring character in the Just Cause series.
Sargento (Luis 'Che' Guerra): Ally / Rebel Commander in Army of Chaos
A charismatic and determined commander in the Army of Chaos. He helps Rico organize rebel forces, provides tactical support, and offers missions related to training rebels and disrupting Black Hand operations.
Oscar Espinosa: Antagonist / Dictator of Solís (Figurehead)
The oppressive dictator of Solís, largely a puppet figure propped up by The Black Hand and Gabriela Morales. While a target, the true power lies with Gabriela and Project Illapa.
Javi Huerta: Ally / Archaeologist
An archaeologist obsessed with the ancient history of Solís and the mystery of the Tomba de la Esposa. He provides Rico with side missions related to finding ancient statues and uncovering lore.
Garland King: Ally / Film Director
A film director shooting a movie in Solís. She tasks Rico with performing various dangerous stunts (vehicle, wingsuit, speed) for her film, rewarding him for his efforts.
Aloy: Protagonist / Nora Machine Hunter / Seeker
The main playable character. A skilled hunter, archer, and machine overrider. Haunted by her origins as a clone of Dr. Elisabet Sobeck, she ventures into the Forbidden West to find a cure for the Blight and save life on Earth. Known for her intelligence, compassion, and determination.
Varl: Ally / Nora Brave / Aloy's Companion
A loyal friend and companion to Aloy from the Nora tribe. He follows her into the Forbidden West, providing support and a connection to her past. He undergoes his own journey of growth and finding his place.
Erend: Ally / Oseram Vanguard Captain
A boisterous and strong Oseram warrior, captain of the Carja Vanguard. He reunites with Aloy in the Forbidden West and assists her, often providing comic relief and brute force.
Zo: Ally / Utaru Gravesinger
A calm and spiritual member of the agrarian Utaru tribe. She is a 'Gravesinger,' tending to the tribe's land-gods (machines that sustain their crops). She joins Aloy to help heal the land and her people.
Kotallo: Ally / Tenakth Sky Clan Marshal
A stoic and honorable Tenakth warrior from the Sky Clan who lost an arm in battle. Initially distrustful, he becomes a steadfast ally to Aloy, grappling with his injury and his duty to his people.
Alva: Ally / Quen Diviner
A curious and intelligent Diviner from the overseas Quen tribe. She possesses knowledge of Old World technology through her tribe's limited Focus-like devices. She aids Aloy in understanding ancient data.
Sylens: Ambiguous Figure / Researcher & Schemer
The enigmatic and highly intelligent researcher obsessed with Old World knowledge and technology. His motives are often unclear, and he manipulates events for his own purposes, sometimes aligning with Aloy, sometimes opposing her.
Beta: Supporting Character / Elisabet Sobeck Clone
Another clone of Dr. Elisabet Sobeck, created and raised in isolation by Far Zenith. She is highly intelligent but socially anxious and initially fearful. Her relationship with Aloy is central to the plot.
Regalla: Antagonist / Tenakth Rebel Leader
A fierce Tenakth warrior leading a rebellion against Chief Hekarro. She is fueled by a desire for revenge against the Carja and allies herself with Sylens to acquire machine overriding technology.
Tilda van der Meer: Antagonist / Far Zenith Member
A prominent member of Far Zenith, an organization of immortal Old World humans who fled Earth. She has a complex past connection with Elisabet Sobeck and plays a key role in Far Zenith's plans.
Gerard Bieri: Antagonist / Far Zenith Leader
The apparent leader of the Far Zenith expedition to Earth. Arrogant and dismissive of current human life on Earth.
Hekarro: Supporting Character / Tenakth Chief
The wise and respected chief of the Tenakth tribe, seeking to unite its three clans and resist Regalla's rebellion.
GAIA: AI / Earth's Terraforming System
The benevolent AI created by Elisabet Sobeck to restore life to Earth. Aloy seeks to recover GAIA's subordinate functions to repair the biosphere and stop the Blight.
Walter Londra (Burning Shores DLC): Antagonist (DLC) / Far Zenith Member
A Far Zenith member who established a cult-like following in the Burning Shores region, posing a new threat that Aloy and Seyka must confront.
Seyka (Burning Shores DLC): Ally / Quen Marine (DLC)
A resourceful and determined Quen marine encountered in the Burning Shores DLC. She teams up with Aloy to find her missing sister and confront Londra. A potential romantic interest for Aloy.
Example Missions
Main Story Campaign (Project Illapa & The Black Hand)
A series of narrative missions following Rico Rodriguez as he investigates his father's past involvement with The Black Hand and their weather-manipulation weapon, Project Illapa. This involves operations against The Black Hand, disabling components of Project Illapa, and confronting Gabriela Morales.
Region Strikes & Advancing the Front Line
Specific missions within each region of Solís that, once completed, allow the Army of Chaos to secure that territory. This pushes back The Black Hand's control and is essential for unlocking further story missions and expanding rebel influence.
Army of Chaos Operations (Mira, Sargento)
Side missions provided by key rebel allies. Mira's missions often involve investigating Black Hand technology or Project Illapa. Sargento's missions focus on training rebel squads, disrupting Black Hand logistics, and bolstering the Army of Chaos's strength.
Stunt Challenges (Garland King)
Completing various stunt challenges for the film director Garland King. These involve performing specific actions using vehicles (cars, bikes, boats, helicopters), the wingsuit, or achieving high speeds, rewarding Chaos and unlocking pilot upgrades for supply drops.
Ancient Mysteries (Javi Huerta)
Finding and activating 12 hidden Ancient Statues scattered across Solís by solving environmental puzzles, often involving the grappling hook's Retractor mod. This questline delves into the ancient history of Solís and rewards Retractor Mod Points.
Dare Devils of Destruction DLC Campaign
Participating in various vehicle-based destruction derbies, races, and survival challenges against three rival gangs in new arenas, utilizing unique weaponized vehicles provided in the DLC.
Los Demonios DLC Campaign
Combating a supernatural demonic infestation that has been unleashed upon Solís. Involves fighting new parasitic enemy types, cleansing infected areas, and utilizing new gear like a demonic crossbow.
Danger Rising DLC Campaign
Rico confronts his former employers, The Agency, who have arrived in Solís with advanced technology and a hidden agenda. This DLC introduces the Hoverboard, new Agency enemies, powerful new weapons, and missions aboard a massive submarine.
Main Quests (Aloy's Journey to the West)
A series of narrative-driven quests following Aloy's quest to find a working backup of GAIA, stop the Red Blight, investigate the origins of new, dangerous machines, and confront the threat of Far Zenith and Regalla's rebels. These missions span the entire Forbidden West and involve major story revelations, character interactions, and boss battles.
Side Quests (Favors & Errands)
Numerous optional quests given by various NPCs across all tribes and settlements. These offer unique storylines, explore the cultures and conflicts of the Forbidden West, introduce memorable characters, and reward XP, skill points, gear, or valuable resources.
Cauldrons
Large, underground machine factories. Aloy must infiltrate these dangerous, puzzle-filled facilities, fight through machine defenses, and override the cauldron's core to unlock new machine override codes, allowing her to convert more machine types to her side.
Tallnecks
Colossal, giraffe-like machines that act as mobile radar towers. Aloy must find a way to climb to the top of each Tallneck and override its sensor array to unfog a large portion of the world map, revealing points of interest, settlements, and machine sites.
Rebel Camps & Outposts
Fortified camps and smaller outposts controlled by Regalla's rebels. Aloy must defeat the rebel leader in each camp (often involving a mini-boss fight) and clear out all enemies to liberate the area, earning rewards and sometimes unlocking new allies or quests.
Hunting Grounds
Specific arenas where Aloy can undertake timed trials focused on different hunting techniques and weapon usage against various machines. Earning higher marks (Quarter, Half, Full Stripes) rewards medals, XP, and unique resources.
Melee Pits
Arenas where Aloy can challenge Tenakth warriors in melee combat duels, testing her spear skills and unlocking new melee combos upon victory.
Salvage Contracts
Quests given by Oseram salvagers, tasking Aloy with hunting specific machines for rare parts or retrieving valuable scrap from dangerous locations. Rewards often include powerful Oseram weapons or outfits.
Gauntlet Runs (Machine Races)
Mounted races against other machine riders, involving navigating a treacherous course while using weapons and abilities to sabotage opponents.
Burning Shores DLC Main Quests
A new main storyline set in the volcanic Burning Shores region, where Aloy teams up with Quen marine Seyka to investigate a new Far Zenith threat led by Walter Londra.
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Multiplayer
Multiplayer Details
Just Cause 4 is a strictly single-player experience. It does not feature any official cooperative or competitive multiplayer modes.
Horizon Forbidden West is a purely single-player experience. There are no multiplayer modes.
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Editions & DLC
Available Editions
Just Cause 4 was released in several editions: Standard Edition (base game), Digital Deluxe Edition (base game, Black Hand Stealth Microjet, Black Hand Weaponized Wingsuit), Gold Edition (Digital Deluxe content + Expansion Pass + Golden Gear Pack), and Complete Edition (Gold Edition content + all Black Market items). The 'Reloaded' version, often seen on digital stores, includes the base game and several cosmetic/gear packs.
Available in Standard Edition, Special Edition (SteelBook, digital soundtrack, artbook), Digital Deluxe Edition (cosmetic outfits/weapons, digital artbook/soundtrack/comic), Collector's Edition (Tremortusk & Aloy statues, SteelBook, artbook, all Digital Deluxe content), and Regalla Edition (Regalla Tremortusk statue, canvas map, art prints, replica Focus, all Collector's content). The PC version is often the 'Complete Edition' including the Burning Shores DLC.
Post-Launch Content / DLC
The Expansion Pass included three major DLCs: 'Dare Devils of Destruction' (vehicle-centric challenges, races, and new weaponized vehicles), 'Los Demonios' (a supernatural horror-themed expansion with demonic enemies and a new crossbow weapon), and 'Danger Rising' (missions against The Agency, introducing a hoverboard, new Agency weapons, and missions on a submarine). Numerous smaller cosmetic and gear packs (e.g., Neon Racer, Deathstalker Scorpion, Golden Gear, The Dragon weapon) were also released.
One major story expansion, 'Burning Shores,' has been released (exclusive to PS5 and PC). It takes Aloy to a new volcanic archipelago region (former Los Angeles) to pursue a new threat. Numerous free updates have added features like New Game+, Ultra Hard difficulty, transmog, and quality-of-life improvements.
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FAQ
Frequently Asked Questions
Q: When was Just Cause 4 released? A: Just Cause 4 was released on December 4, 2018, for PC (Windows), PlayStation 4, and Xbox One.
Q: Who is the main character in Just Cause 4? A: The protagonist is Rico Rodriguez, the series' recurring hero, known for his expertise with the grappling hook, wingsuit, parachute, and causing widespread destruction.
Q: What is the setting of Just Cause 4? A: The game is set in the fictional South American nation of Solís, which features diverse biomes like rainforests, deserts, grasslands, and alpine mountains, and is plagued by extreme weather conditions controlled by Project Illapa.
Q: What are the new features in Just Cause 4's grappling hook? A: The grappling hook is highly customizable with new mods: Air Lifters (attach inflatable balloons to objects), Retractors (pull tethered objects together forcefully), and Boosters (attach small rocket engines). Players can use and customize multiple tethers simultaneously.
Q: What are the Extreme Weather events in Just Cause 4? A: Just Cause 4 introduces dynamic extreme weather like massive tornadoes, blizzards in alpine regions, sandstorms in deserts, and tropical lightning storms. These phenomena physically interact with the game world and can be both a threat and a tool.
Q: Does Just Cause 4 have multiplayer? A: No, Just Cause 4 is a single-player only experience. There are no official co-op or competitive multiplayer modes.
Q: What major DLCs are available for Just Cause 4? A: The Expansion Pass included three major DLCs: 'Dare Devils of Destruction' (vehicle combat focused), 'Los Demonios' (supernatural demonic invasion), and 'Danger Rising' (missions against The Agency, introducing a hoverboard).
Q: How does liberation work in Just Cause 4? A: Liberation involves completing 'Region Strike' missions to secure territories for the Army of Chaos. This advances a 'front line' across the map, rather than liberating individual settlements as in Just Cause 3. Causing general chaos also contributes to earning squad reserves to deploy more rebels.
Q: Is Horizon Forbidden West a direct sequel to Horizon Zero Dawn? A: Yes, Horizon Forbidden West directly continues the story of Aloy, picking up approximately six months after the events of Horizon Zero Dawn.
Q: Do I need to play Horizon Zero Dawn before Forbidden West? A: It is highly recommended. Forbidden West heavily builds upon the lore, characters, and plot threads established in Zero Dawn. While there's a brief recap, playing the first game provides essential context and enhances the emotional impact of the sequel.
Q: Can Aloy swim underwater in Horizon Forbidden West? A: Yes, underwater exploration is a major new feature. Aloy can dive and swim in various bodies of water, discovering submerged ruins, resources, and new machines. She uses a rebreather for extended underwater exploration.
Q: What is the Shieldwing? A: The Shieldwing is a new piece of gear that functions as an energy glider. Aloy can deploy it mid-air after jumping from heights to safely glide across large distances or descend slowly, opening up new traversal possibilities.
Q: Are there flying mounts in Horizon Forbidden West? A: Yes, later in the game, Aloy gains the ability to override and ride Sunwings, which are Pterodactyl-like flying machines, allowing for aerial traversal across the Forbidden West.
Q: What is Machine Strike? A: Machine Strike is an in-universe turn-based tactical board game that Aloy can play against various NPCs. Players collect machine-themed game pieces, each with unique stats and abilities, and battle on a holographic board.
build
Technical Details
Graphics & Visual Fidelity
Powered by the Apex Engine, Just Cause 4 showcases large-scale environments with diverse biomes and impressive draw distances. The visuals focus on physics-based destruction and spectacular extreme weather effects like tornadoes and lightning storms. While graphical fidelity on release was met with mixed reception by some for certain aspects (e.g., water, character models), the overall spectacle and scale are significant.
Powered by an updated version of the Decima Engine, the game is renowned for its stunning visual fidelity. It showcases incredibly detailed machine designs, lifelike character animations, lush and diverse environments (from dense jungles to arid deserts and underwater biomes), advanced lighting, volumetric clouds, and realistic weather systems. The level of detail in flora, fauna, and tribal settlements is exceptional. Offers multiple graphics modes on PS5.
Audio & Soundtrack
The game features an orchestral and electronic hybrid score that adapts to the on-screen action, composed by Zach Abramson. Sound design emphasizes explosions, vehicle engines, weapon effects, and the powerful sounds of the extreme weather phenomena. Features a dynamic music system that escalates with the level of chaos.
Original score composed by Joris de Man, The Flight, Niels van der Leest, and Oleksa Lozowchuk, featuring epic orchestral themes, tribal chants, and ethereal melodies that capture the beauty and danger of the Forbidden West. Sound design is intricate, with unique vocalizations for each machine, realistic environmental sounds, and impactful weapon effects.
User Interface (UI/UX)
The UI is generally minimalist, focusing on Rico's actions. Key elements include a map for navigation and mission tracking, objective markers, a grappling hook mod selection interface (quick-switch via D-pad), weapon wheel, ammo/health indicators, and contextual prompts. The 'AR Scan' feature highlights interactive objects and mission objectives.
Features an immersive HUD with health, Focus meter, weapon/ammo selection, and contextual prompts. The Focus (AR device) highlights machine weak points, tracks, and hackable objects. Menus for inventory, crafting, skills, map, and collectibles are detailed. The world map is extensive with various filters. Dynamic HUD options allow for customization.
Accessibility Options
Just Cause 4 includes options for subtitles (on/off, size not typically detailed), remappable controls for keyboard/mouse (though UI keys often cannot be changed), controller remapping support, separate volume controls (Sound Effects, Voice, Music, Car Radio), and mouse Y-axis inversion. Specific features like colorblind modes or extensive UI customization are generally not prominent.
Offers a comprehensive suite of accessibility options, including fully remappable controls, extensive subtitle and caption customization, difficulty settings (including Custom mode), aim assist options, options to simplify QTEs, options for motion blur/camera shake, co-pilot mode, dead zone adjustments, auto-sprint, auto-heal, auto-concentration, and various visual/audio cues for gameplay elements.
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement (game is RAM intensive).
Storage: SSD is mandatory.
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memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - High (1080p ~60 FPS, High Preset)(High Preset)
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
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memoryCPU: Intel Core i7-8700 or AMD Ryzen 7 3700X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent 1080p High performance.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.**
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a solid 1080p/60FPS experience at high settings.
GPU: Recommended desktop GPU for 1080p High with 6GB+ VRAM.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM is strongly recommended for laptops at this tier, 8GB ideal for smoother performance.
RAM: 16GB RAM in dual-channel strongly recommended for optimal performance.
saveStorage (Tier): 59 GB available space (SSD Recommended)
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1080p (Full HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS)(Low to Medium Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance heavily depends on specific model's thermals and power delivery.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and will struggle; 4GB VRAM is strongly recommended for laptops.** Performance highly variable.
RAM: Minimum RAM requirement (dual-channel recommended).
laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or newer quad-thread mobile CPUs. An Intel Core i5 H-series (7th/8th gen) or Ryzen 5 U/H-series (2000/3000 series) would be better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce MX250 (2GB GDDR5); OR AMD Radeon R9 M380 (2GB). A GTX 1050 Laptop (2GB/4GB) is a more realistic minimum for a playable experience.
layersRAM: 8 GB
saveStorage (Tier): 59 GB available space (SSD Recommended)
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1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced)(Very High Preset (DLSS/FSR Quality or Balanced recommended for these targets))
CPU: CPU for 1440p/60FPS or 4K/30FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS or 4K/30FPS Very High.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical, 8GB absolute minimum with aggressive upscaling.
RAM: 16GB RAM essential, 32GB beneficial for 4K.
Storage: NVMe SSD required.
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memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3800X
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i7/Ryzen 7 H/HX series or higher.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.**
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits for 4K Ultimate. DLSS is mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
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memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5950X/7900X
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX3D).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance/Ultra Performance for playable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - 4K Requirements (Target: 2160p (4K), ~30-60 FPS, Tuned Settings)(Medium to High Preset, depending on target FPS. Upscaling might be beneficial if supported by user mods/drivers, though not a native primary feature.)
CPU: Desktop CPU for 4K.
CPU (Laptop): High-performance laptop CPU required to avoid bottlenecks at 4K.
GPU: High-end desktop GPU for 4K experience.
GPU (Laptop): Top-tier laptop GPUs needed for a playable 4K experience, likely requiring settings compromises from desktop Ultra. **Max TGP and exceptional cooling are critical.** 8GB VRAM is a functional minimum, but 10GB+ would be much better for 4K textures.
RAM: 16GB RAM dual-channel (32GB would be safer for very high resolutions).
memoryCPU: Intel Core i7-7700 (3.6 GHz or higher) or AMD Ryzen 5 1600X (3.6 GHz or higher)
developer_boardGPU: NVIDIA GeForce GTX 1080 Ti (11GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or newer high-performance mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 3070 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 3080 Laptop (8GB/16GB, Max TGP); OR AMD Radeon RX 6800M (12GB).
layersRAM: 16 GB
saveStorage (Tier): 59 GB available space (SSD Recommended)
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save Overall Storage
Spec: 59 GB available space (SSD Recommended) Note: An SSD is recommended for faster loading times and smoother asset streaming in the large open world of Solís. Type: SSD
Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to minimize texture pop-in in the vast open world. Type: SSD
desktop_windows Operating System
Spec: Windows 7 SP1 with Platform Update for Windows 7 (64-bit versions only) or newer Explanation: A 64-bit version of Windows 7 SP1 (with Platform Update), Windows 8.1, Windows 10, or Windows 11 is required.
Spec: Windows 10 64-bit (version 1909 or higher) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
N/A
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
Official PC system requirements for 'Just Cause 4' (released in 2018). An SSD is recommended for better loading times. These requirements reflect the hardware capabilities of that era.
Laptop Performance Note: Just Cause 4, with its large open world and physics-based destruction, can be demanding. For a good laptop experience, a gaming laptop with a dedicated GPU from the mid-range of its release era or newer is advised. Laptop GPUs and CPUs perform differently than desktop equivalents due to power (TGP) and thermal constraints. **Performance can vary based on the specific laptop model's TGP, cooling, and overall system configuration.**
Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) is a key factor for laptop GPU performance. Higher TGP variants will generally perform better.
Laptop Consideration: Advanced Cooling Thermals: Effective cooling is important to prevent thermal throttling during sustained gameplay, especially with the game's emphasis on large-scale destruction and physics.
Laptop Consideration: C P U Performance Sustain: A capable mobile CPU that can handle open-world streaming and physics calculations without significant bottlenecks is necessary.
Laptop Consideration: R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is recommended for a smoother experience, especially with many physics objects and explosions.
Laptop Consideration: Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
Laptop Consideration: Driver Updates O S Optimization: Using up-to-date GPU drivers and maintaining an optimized OS is beneficial for stability and performance.
Optimization Detail: A P I Choice: The game primarily uses DirectX 11.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing (FXAA, TAA), and Effects Quality significantly impact performance, especially during chaotic sequences with extreme weather.
Game Name: Just Cause 4
Official PC system requirements from Guerrilla Games/Nixxes. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense jungles or machine-heavy encounters), and background applications. An SSD is MANDATORY. The game is visually stunning and very demanding at higher settings.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Horizon Forbidden West is a demanding title on PC; high-end laptop hardware is necessary for higher resolutions and settings to maintain smooth framerates. Upscaling is highly recommended.**
Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent severe thermal throttling, especially with detailed environments.
Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better due to complex world simulation and machine AI.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 2.2, and Intel XeSS. DirectStorage API support for faster loading on compatible NVMe SSDs.
Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections Quality, Volumetric Clouds, Level of Detail, Hair Quality, and Anisotropic Filtering heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
Game Name: Horizon Forbidden West
build Optimization Details
A P I Choice: The game primarily uses DirectX 11.
Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing (FXAA, TAA), and Effects Quality significantly impact performance, especially during chaotic sequences with extreme weather.
Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 2.2, and Intel XeSS. DirectStorage API support for faster loading on compatible NVMe SSDs.
Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections Quality, Volumetric Clouds, Level of Detail, Hair Quality, and Anisotropic Filtering heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
laptop Laptop Considerations
G P U T G P Impact: Total Graphics Power (TGP) is a key factor for laptop GPU performance. Higher TGP variants will generally perform better.
Advanced Cooling Thermals: Effective cooling is important to prevent thermal throttling during sustained gameplay, especially with the game's emphasis on large-scale destruction and physics.
C P U Performance Sustain: A capable mobile CPU that can handle open-world streaming and physics calculations without significant bottlenecks is necessary.
R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is recommended for a smoother experience, especially with many physics objects and explosions.
Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
Driver Updates O S Optimization: Using up-to-date GPU drivers and maintaining an optimized OS is beneficial for stability and performance.
G P U T G P: Maximum TGP is crucial for performance.
Cooling Thermals: Robust cooling is essential to prevent severe thermal throttling, especially with detailed environments.
C P U Power Limits: Laptops with sustained high CPU power limits will perform better due to complex world simulation and machine AI.
R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.