Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Jagged Alliance 3 vs Marvel's Midnight Suns
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 14, 2023 | Dec 2, 2022 |
| Developer | |
| Haemimont Games | Firaxis Games |
| Publisher | |
| THQ Nordic | 2K Games |
| Genre(s) | |
| Strategy, Turn-Based Tactics, Tactical RPG, Action | Turn-based tactical strategy, deck-building card mechanics, social simulation |
| Engine | |
| Haemimont Games Proprietary Engine | Unreal Engine 4.26 |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $44.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Mercenary progression blends tactical RPG character sheets with strategic base operations. Every operative possesses core attributes: Health, Agility, Dexterity, Strength, Wisdom, Leadership, Marksmanship, Mechanical, Explosives, and Medical. As mercenaries level up (up to level 10), they select specialized Combat Perks across Bronze, Silver, and Gold tiers (such as 'Deadeye' for headshot criticals, 'Lightning Reflexes' to dodge overwatch, and 'Heavy Weapons Expert'). In the Satellite View, players assign squad Operations: training local civilian militia to defend captured towns, scouting enemy troop movements, resting to heal critical wounds, and using mechanics to modify and repair weapons. |
Character progression intertwines deck-building mechanics with an intricate Friendship system. The economy of a combat turn revolves around Card Plays, Redraws, and Heroism, with abilities categorized into Attack, Skill, and Heroic cards. Upgrades are synthesized at the Forge and Agatha's Cauldron, allowing players to craft limited-use Combat Items like the Fury Totem or Vampiric Essence to manipulate action economy. Furthermore, advancing hero Friendship to Level 5 unlocks the Forge's specific "Midnight Suns Challenge," a solo puzzle mission rewarding the hero's Legendary combat suit and Ultimate Heroic Card. Endgame leveling heavily relies on the T.H.R.E.A.T. Room, a virtual reality simulator where cards become Quick-enabled, demanding unending combo chains to maximize XP yield and combat efficacy for benched roster members. |
| public World & Exploration | |
| World & Level Design | |
|
The game's world is organized as an expansive tactical grid map known as the 'Satellite View,' comprising dozens of traversable sectors representing distinct geographic biomes: Ernie Island (the introductory coastal island training ground featuring rusted colonial bunkers and fishing hamlets), The Fleatown Slums (a dense urban sprawl characterized by ramshackle markets, red-light alleys, and rebel safehouses), The Diamond Coast & Pantagruel (an industrial river port and fortress complex where control over diamond shipments determines the nation's economy), The Savanna Plains (open scrublands patrolled by heavily armed Legion technical convoys), and The Mountain Strongholds (high-altitude jungle ridges, ancient stone temples, and military radar stations). |
While tactical combat encounters occur in contained, highly interactive arenas across various global locations, the primary exploration space is the meticulously detailed Abbey. This expansive third-person hub functions as a sprawling pocket dimension littered with hidden secrets, resource nodes, and environmental puzzles. Exploration is strictly gated by "Words of Power" (Open, Reveal, Purify, Break), arcane abilities unlocked by completing Blood Gate trials. The Abbey encompasses distinct regions such as the Stone Terrace, Hiram Shaw's Church located deep in the haunted woods, Lilith's Garden, and Agatha's Altar. Each region holds intricate puzzles like the Standing Stones and elemental plinths, transforming the space into a rich metagame environment that rewards thorough exploration with crafting reagents, lore pages, and cosmetic upgrades. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The game features a complete, drop-in/drop-out 2-player online cooperative campaign mode. Two players can experience the entire story together, sharing control of the mercenary squads on the tactical battlefield, coordinating synchronized stealth sniper takedowns, and dividing strategic management responsibilities in the Satellite View. |
Marvel's Midnight Suns is explicitly designed as a deeply deterministic, single-player narrative and tactical experience, eschewing multiplayer entirely. The absence of competitive or cooperative modes allows the mechanical design to heavily favor the player through overpowered abilities, extreme environmental manipulation, and character synergies that would instantly break a balanced PvP environment. Combos involving Magik's Limbo Portals, Iron Man's exponential Redraw buffs, and the Hunter's map-clearing Bladestorm are tuned specifically for power-fantasy scenarios against AI-controlled Hydra, Lilin, and Vampyre hordes. Furthermore, the massive amount of time dedicated to the single-player Abbey hub's social simulation, Friendship leveling, and environmental puzzle-solving cements the game as an isolated, solitary experience that focuses purely on narrative immersion and mechanical puzzle-solving over any form of multiplayer engagement. |
| extension Editions & DLC | |
| Available Editions | |
|
Jagged Alliance 3 retails for $44.99 USD on PC (Steam, GOG) and consoles (PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S). The Digital Deluxe Edition includes the official digital orchestral soundtrack composed by Dimitar Kovachev, a digital art book with character concept art and weapon schematics, and the retro 'Vintage Soundtrack' pack featuring remixed classic music from Jagged Alliance 1 and 2. |
Marvel's Midnight Suns launched with multiple distinct editions, significantly impacting its pricing and market reception. The Standard Edition originally debuted at a premium full-price point of $69.99 for PS5 and Xbox Series X/S, later arriving on eighth-generation consoles. The premium tier was anchored by the highly comprehensive Legendary Edition, originally priced at $99.99, which bundled the base game with the expansive Season Pass. This pass introduced 23 premium cosmetic skins and four major DLC expansions featuring Deadpool, Venom, Morbius, and Storm. Due to initial commercial turbulence, aggressive discounting became a core strategy by 2024 and 2026, with the Legendary Edition frequently seeing discounts up to 85% off, dropping to around $19.99 on digital storefronts, effectively establishing it as the definitive way to experience the complete game ecosystem. |
| Post-Launch Content / DLC | |
|
Haemimont Games and THQ Nordic supported the title with substantial free content updates and community tools. Major patches added the official 'Modding Tools' (allowing creation of custom maps, quests, and new mercenaries), 'Bobby Ray's Guns and Things' online weapon marketplace, the 'Lights Off' darkness and night-vision mechanics overhaul, and granular custom difficulty modifiers like 'Forgiving Mode,' 'Dead is Dead' permadeath, and 'Under the Table' financial constraints. |
The post-launch roadmap was defined by a cohesive Season Pass comprising four interlocking DLC packs centered around a vampyre narrative. "The Good, the Bad, and the Undead" introduced Deadpool, utilizing the 'En Fuego' mechanic for escalating damage buffs. "Redemption" added Venom, functioning as a high-burst initiator with a replenishing 'Ravenous' meter. "The Hunger" brought Morbius, directly synergizing with Blade to dominate targets via Bleed and Bloodlust status effects. Finally, "Blood Storm" introduced Storm, rewarding tactical patience by enhancing cards held in the hand over subsequent turns. These packs also integrated new enemy types—parasitic Vampyres—and vastly expanded the endgame with the Enhanced T.H.R.E.A.T. Room, allowing up to three heroes to simulate battles against custom enemy waves and bosses for massive resource yields. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Powered by Haemimont's proprietary engine, Jagged Alliance 3 presents a vibrant, sun-drenched visual design. Detailed tropical foliage rustles in the wind, dynamic weather cycles bring torrential rainstorms that degrade weapon reliability and visibility, and real-time physics allow entire buildings to collapse into smoking brick rubble when struck by RPG rockets or C4 charges. |
Built on Unreal Engine 4.26, the game exhibits high visual ambition, particularly in its implementation of DirectX 12, ray-traced reflections, and complex environmental destruction physics. The tactical combat arenas are visually dense, filled with explosive hazards, shattering concrete, and detailed spell effects from the extensive roster. Character models feature highly stylized comic-book aesthetics combined with realistic materials for their customizable combat suits. However, this visual fidelity demands significant hardware resources, particularly CPU overhead for phasing enemy AI and rendering the physics interactions of kinetic knockbacks. To achieve a locked 60fps at 1440p on high settings with ray tracing, robust modern hardware is required. The game also extensively benefits from DLSS Quality rendering to stabilize frame rates during chaotic, highly populated late-game encounters with cloning Soulless enemies. |
| Audio & Soundtrack | |
|
The audio landscape, composed by Dimitar Kovachev, features a dynamic orchestral score rich with African percussion, acoustic guitars, and tense brass fanfares that ramp up seamlessly when stealth breaks into firefights. Character voice acting is a signature highlight: over 40 mercenaries deliver thousands of witty, sarcastic, and eccentric lines reflecting national stereotypes, 80s action cinema tropes, and reactive banter with their squad mates. |
The audio design of Midnight Suns plays a critical role in reinforcing the game's dual nature. In the Abbey, the ambient soundscape relies on a sweeping, orchestral score laced with eerie, supernatural motifs that echo the Salem witch lore and the looming demonic threat of Lilith. The voice acting is extensive and highly praised, bringing nuance to an immense script of dialogue trees, casual hangouts, and relationship-building sequences that define the social simulation aspect. In combat, the audio shifts dynamically to heavy, kinetic sound effects. Every forceful knockback, magical incantation, and environmental explosion is punctuated by impactful audio cues that satisfy the tactical feedback loop. Heroic card executions are particularly notable for their cinematic audio stings, elevating the superhero power fantasy when unleashing devastating ultimate attacks against elite supervillains. |
| User Interface (UI/UX) | |
|
The interface features a dual-layer presentation: the strategic 'Satellite View' provides a clean military topographical grid displaying sector control, time progression, weather conditions, active operations, and A.I.M. contracts. On the tactical battlefield, an intuitive isometric display shows Action Point (AP) costs, body-part targeting radial wheels (head, torso, arms, legs, groin), hit probability modifiers based on cover and distance, and elevation sightlines. |
The UI in Midnight Suns elegantly balances complex tactical information with accessible console-friendly inputs. During combat, the screen anchors the player's hand of cards at the bottom, clearly displaying Heroism costs, card types (Attack, Skill, Heroic), and associated keywords like Quick or Knockback. The top corners monitor action economy—available Card Plays, Redraws, and movement actions. Crucially, environmental interactions are highlighted seamlessly, showing precise trajectory arcs for knockbacks to easily calculate collateral damage against explosive barrels or adjacent enemies. In the Abbey, the interface shifts to a social management dashboard, tracking Friendship XP, Hero moral alignments, and Abbey resources (Gloss, Arcane Knowledge, Reagents). However, early PC UI experiences were heavily bogged down by the proprietary 2K Launcher, which caused severe micro-stuttering until its complete removal in late 2024. |
| Accessibility Options | |
|
Extensive accessibility options include: fully customizable difficulty toggles (including 'Forgiving Mode' to reduce mercenary salaries and increase starting capital), toggleable camera smoothing, scalable UI and font sizes, colorblind-friendly cover indicators, full keyboard/mouse and controller remapping, and the ability to enable or disable combat probability feedback. |
While standard difficulty adjustments exist within the game, accessibility in Midnight Suns is heavily driven by its foundational mechanical design: deterministic, turn-based combat. Because actions do not rely on quick reflexes or real-time execution, players with motor or cognitive disabilities can dictate the pace of every encounter entirely on their own terms. Furthermore, the lack of RNG in hit probabilities ensures a transparent, predictable feedback loop where tactical choices always execute exactly as presented. Visual accessibility includes clear UI indicators for targeting trajectories and environmental hazards. Subtitles are fully supported for the game's massive amount of spoken dialogue during the Abbey's social simulation phases. The community also developed QoL mods, like "No Running in the Halls," which directly improve accessibility by reducing the repetitive mechanical friction of navigating the sprawling hub world. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS without turn delay pauses. CPU (Laptop): Modern 6-core mobile processor sustaining locked 60 FPS across all tropical and urban battlefield sectors. GPU: Official recommended graphics cards providing smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Official recommended memory ensuring zero hitching during large base assaults and mortar bombardments. Storage: SSD speeds ensure instant entry into combat sectors and rapid autosaves. | |
memoryCPU: Intel Quad Core or AMD Ryzen with 4 GHz (Intel Core i7-8700K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / AMD Radeon RX 6700 XT (8GB/12GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe / SATA SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target / 720p 60 FPS)) CPU: Official minimum quad-core processors capable of running tactical turn calculations and AI turns. CPU (Laptop): Baseline mobile quad-core processor delivering playable 30-40 FPS in early coastal sectors. GPU: Official minimum dedicated graphics card with 2GB VRAM delivering stable 1080p output. GPU (Laptop): Provides smooth 35-45 FPS at 1080p with moderate graphical settings. RAM: Official minimum system memory required to store uncompressed sector maps and tactical entity data. Storage: Adequate drive capacity for base installation files and local player save data. | |
memoryCPU: Intel Quad Core or AMD Ryzen with 3 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 950 (2GB) / AMD Radeon R7 370 (2GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 20 GB available space (SATA SSD / HDD) | memoryCPU: AMD Ryzen 3-2200G / Intel Core i5-4430 developer_boardGPU: AMD Radeon RX 470 / NVIDIA GeForce GTX 960 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) layersRAM: 8 GB saveStorage (Tier): 60 GB available space |
| 1440p (QHD/2K) - Enthusiast Target (2026 Standards) (High with Ray Tracing, DLSS Quality) CPU: Overwhelming CPU power required to completely eliminate CPU bottlenecking during Abbey exploration and physics explosions. CPU (Laptop): Highest-tier mobile processing to handle the complex AI calculation loops. GPU: Massive VRAM overhead guarantees perfect ray-traced reflections without stuttering. GPU (Laptop): Requires maximum wattage to push 60fps+ at 1440p with heavy visual effects. RAM: Provides massive headroom for high-resolution texture streaming and seamless hub loading. Storage: High-speed PCIe Gen4 storage required for immediate card draw rendering. | |
| — | memoryCPU: AMD Ryzen 9 9950X3D / Intel Core i9-14900K developer_boardGPU: NVIDIA GeForce RTX 4080 / 5090 (32GB) laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (High TGP) layersRAM: 32 GB saveStorage (Tier): 60+ GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (85-120 FPS Target with Upscaling)) CPU: High-IPC processor preventing turn execution delays during complex multi-enemy overwatch chains. CPU (Laptop): High-performance mobile CPU delivering fluid 80+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum texture quality, dynamic foliage shadows, and volumetric dust. GPU (Laptop): Maintains locked 75-95 FPS on native 1440p mobile displays. RAM: Ample system memory preventing background caching micro-stutter during long gaming sessions. Storage: Near-instantaneous sector transitions and rapid mod package loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 20 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra 4K (Max Settings, Ray Tracing Ultra, DLSS Auto) CPU: Essential for pushing maximum visual fidelity alongside heavy AI computing. CPU (Laptop): Mobile thermal limits will be pushed to maximum capacity. GPU: 4K ray tracing requires the absolute top-tier graphics processing units available in 2026. GPU (Laptop): Must utilize maximum TGP limit to sustain 4K playable framerates. RAM: Ensures absolutely zero system memory bottlenecks. Storage: Mandatory for 4K texture streaming and lightning-fast tactical transitions. | |
| — | memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 9950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 / 5090 (24GB+) laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 64 GB saveStorage (Tier): 60+ GB NVMe SSD PCIe 4.0/5.0 |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target)) CPU: Class-leading gaming CPU driving native 4K tactical simulations with perfectly consistent frametimes. CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors. GPU: Flagship 4K graphics rendering lush tropical jungles, detailed mercenary gear, and explosive demolition in razor-sharp Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with maximum visual fidelity. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive late-game campaigns. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and save file backups. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4/Gen5 NVMe SSD | — |
| save Overall Storage | |
| Spec: 20 GB available space (Solid State Drive Recommended) Note: Fast storage significantly shortens sector load times when traveling across Grand Chien's grid map. Type: SSD | Spec: 60+ GB NVMe SSD Note: An NVMe SSD is essentially mandatory to prevent elongated load times and streaming micro-stutters when exploring the Abbey grounds. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 & 11 (64-bit required) Explanation: Requires a 64-bit operating system supporting modern DirectX 12 graphics pipelines and multi-threaded CPU task distribution. | Spec: Windows 10 / 11 64-bit Explanation: Mandatory 64-bit operating system to manage the high memory allocation demanded by the Unreal Engine. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: Mandatory for modern low-overhead draw call batching, dynamic terrain lighting, and async compute execution. | Spec: DirectX 12 (DirectX 11 Fallback available) Explanation: DX12 is required for ray tracing, but players on legacy hardware can force DX11 via command-line to significantly improve base performance. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Jagged Alliance 3 Specifically
For Marvel's Midnight Suns Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.