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Hunt: Showdown 1896 vs Night Runner
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2024 | Apr 15, 2027 |
| Developer | |
| Crytek | 314 Arts |
| Publisher | |
| Crytek | 314 Arts |
| Genre(s) | |
| Action, PvPvE, First-Person Shooter, Survival Horror, Extraction Shooter | First-Person Shooter, Co-op Horde Survival, Extraction Shooter, PvE, Tower Defense, Action |
| Engine | |
| CryEngine 5.11 | Unity HDRP |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature |
| Avg. User Rating | |
| 4.2 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $34.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to the 'Bloodline' rank and the permadeath mechanic of individual Hunters. When a Hunter survives and extracts, they earn Upgrade Points to purchase 'Traits' (passive skills). These include iconic perks like 'Fanning' (rapid-firing single-action revolvers), 'Necromancer' (reviving teammates from a distance at the cost of your own health), and 'Lightfoot' (silent vaulting). However, if your Hunter dies in a match, they—and all their expensive gear and traits—are lost forever, raising the stakes of every single firefight. |
Progression integrates tactical squad roles with deep train workshop customization. Players select one of four core operative classes: the Engineer (specializing in train repair, deployable sentry turrets, and reinforcement reinforcement), the Vanguard (a heavy weapons specialist equipped with riot shields and devastating close-range shotguns), the Scout (an agile scavenger with tactical tracking darts, night-vision overcharge, and long-range DMRs), and the Medic (deploying stimm-injectors, portable UV light purifiers, and revives). Outside of character skill trees, the train serves as a mobile base: players collect scrap, titanium plates, and electrical components to upgrade carriage armor, mount roof-mounted autocannons, install automated medical bays, and enhance the train engine's top cruising speed. |
| public World & Exploration | |
| World & Level Design | |
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Hunt: Showdown 1896 features vast, meticulously crafted 1km x 1km sandbox maps. The iconic Louisiana maps—Stillwater Bayou, Lawson Delta, and DeSalle—feature flooded swamps, rotting plantations, and eerie mining towns. The 1896 update introduced 'Mammon's Gulch', a towering, vertical map set in the rocky mountains of Colorado. This new biome features massive elevation changes, dense pine forests, oil rigs, and an interconnected, pitch-black underground mine system, fundamentally changing how players approach long-range sightlines and close-quarters ambushes. |
The game's dynamic world spans vast transcontinental rail lines divided into hazardous railway corridors and off-train exploration zones. Major regions include the Rust Belt Deadlands (an industrial wasteland of derailed freight cars, crumbling factories, and toxic slag basins), the Black Ridge Alpine Tunnel (a claustrophobic mountain pass infested with ceiling-crawling arachnid abominations and blocked by rockslides), the Submerged Metropolis of New Eden (a flooded cityscape where tracks run along crumbling highway viaducts and high-rise rooftops), and the Frozen Tunguska Crater (a frigid, snow-swept impact zone housing experimental deep-underground research bunkers and ancient anomalies). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features two main modes. 'Bounty Hunt' is the flagship PvPvE mode where teams of 1, 2, or 3 players load into the map, hunt the boss, and fight other teams for the bounty tokens. 'Soul Survivor' (formerly Quickplay) is a pure solo, battle-royale-lite mode where players spawn with nothing, scavenge for weapons, and race to absorb the 'Wellspring' energy. The winner gets to keep their fully geared Hunter for use in Bounty Hunt, while everyone else permanently dies. |
NightRunner centers on cooperative PvE gameplay for 1 to 4 players. Modes include the core 'Transcontinental Run' (a multi-hour expedition where players pick routes, defend their linked personal wagons, and scavenge stops along the way), 'Dungeon Infiltration' (linear off-train squad raids into deep underground bunkers and missile silos without the train, featuring complex environmental puzzles and massive boss monstrosities), and 'Endless Rail Defense' (a wave-based horde survival mode where the train is stationary in a ruined depot while players withstand infinite nocturnal assault waves). |
| extension Editions & DLC | |
| Available Editions | |
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Following the 1896 engine upgrade in August 2024, the game effectively relaunched. The base game is frequently updated, while monetization comes through an extensive catalogue of cosmetic DLCs (such as 'Bound by Blood', 'The Madness of Montresor', and 'It Takes a Rogue'). These packs provide uniquely modeled 'Legendary Hunters' and weapon skins. The game also utilizes a seasonal Battle Pass system to introduce new weapon variants, weather conditions, and thematic lore elements. |
NightRunner is scheduled to launch on PC via Steam with two primary tiers: The Standard Edition ($34.99 USD) includes the full base game, all launch railway routes, cooperative matchmaking, and access to all future free episodic updates. The Conductor Supporter Edition ($49.99 USD) includes the base game, exclusive cosmetic locomotive skins (such as the 'Black Iron Vanguard' diesel engine and ornate gilded carriage plating), unique character operator uniforms, a digital orchestral horror soundtrack composed by German dark-synth artists, and an interactive digital survivalist field manual detailing enemy weak points and railway blueprints. |
| Post-Launch Content / DLC | |
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Crytek treats the game as a long-term live service, continually adding new weapons, variants (like silencers or sniper scopes), custom ammo types (poison, incendiary, dumdum), and massive map updates. The '1896' update marked the transition to CryEngine 5.11, dropping PS4 and Xbox One support entirely to modernize the game. Seasonal events (like the 'Tide' series or 'Scorched Earth') temporarily introduce wildcards like heavy rain, ash bloom, or roaring wildfires that dramatically alter the visual and auditory landscape. |
The development roadmap outlined by 314 Arts focuses on community feedback gathered from the October 2026 Steam Playtests. Post-launch plans include episodic campaign expansions featuring new railway routes across Europe and North America, player-versus-environment (PvE) seasonal survival leagues with escalating mutators, community-created custom carriage and scenario workshop integration, and hardcore 'Iron Man' extraction modes where lost carriages permanently deplete squad resources. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by CryEngine 5.11, the 1896 update brought a stunning visual overhaul. The implementation of DirectX 12, global illumination, and improved shaders makes the mud, water reflections, and dense fog look incredibly photorealistic. The character models for Legendary Hunters are deeply detailed, covered in grime, blood, and esoteric occult trinkets. Lighting is entirely dynamic, and night maps feature pitch-black darkness pierced only by the terrifying glow of flare guns or burning oil slicks. |
Utilizing Unity's High Definition Render Pipeline (HDRP), NightRunner showcases exceptional dark sci-fi visual realism. Volumetric darkness, pierced only by harsh locomotive searchlights, emergency red flare sticks, and muzzle flashes, creates intense atmospheric contrast. High-resolution PBR textures highlight peeling paint, rust, and bloodstains along carriage walls, while realistic fluid gore and dismemberment physics give every ballistic impact visceral weight. |
| Audio & Soundtrack | |
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Hunt features arguably the best, most tactical audio design in the FPS genre. The proprietary binaural 3D audio system means players can pinpoint exactly where a twig snapped or a flock of crows was startled, even through walls. Every action, from switching weapons to aiming down sights, makes a distinct, locatable sound. The music, headlined by the iconic 'Humming Theme' (Rise Up Dead Man) by the Port Sulphur Band, perfectly encapsulates the dark, swampy, Southern Gothic dread. |
Sound design in NightRunner is engineered to elicit dread and claustrophobia. The mechanical rhythm of steel wheels screeching along iron tracks, hissing steam pressure valves, and the distant, gut-wrenching roars of mutant packs echoing across desolate canyons build unrelenting atmosphere. The musical score blends dark ambient industrial soundscapes with pounding, adrenaline-pumping synth-wave and heavy distorted percussion during horde breaches. Dynamic audio ray-tracing allows players to accurately pinpoint mutant footsteps skittering across carriage roofs. |
| User Interface (UI/UX) | |
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The UI underwent a massive, somewhat controversial overhaul during the 1896 update to modernize the menu navigation for both PC and console players. In-game, the HUD is heavily minimalist. There is no mini-map; players must physically open a paper map to check their location or boss banishment zones. Health is segmented into distinct 'bars' (which can be permanently burned away by fire), and stamina dictates melee swings and sprinting. The most crucial UI element is the compass, used for calling out enemy bearings to teammates. |
The game features a minimalist, immersive diegetic HUD designed to heighten tension. Weapon ammunition counters are displayed directly on weapon magazines or holographic tactical wrist-displays. The train cab features an authentic mechanical instrument panel indicating boiler pressure, carriage structural integrity gauges, route elevation graphs, and track switch signals. Squad health, carriage breach alerts, and extraction timers are cleanly anchored to peripheral viewport corners to preserve situational awareness in pitch-black environments. |
| Accessibility Options | |
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The game offers standard accessibility tools, including adjustable Field of View (FOV) sliders, customizable crosshair positioning (centered or the classic 'lowered' crosshair), and comprehensive control remapping. It also features colorblind modes and customizable subtitle scaling. However, the game's extreme reliance on directional audio cues makes it incredibly difficult for deaf or hard-of-hearing players to compete at high skill brackets. |
314 Arts has implemented a wide array of accessibility settings: full key-rebinding for mouse, keyboard, and gamepads; adjustable stick deadzones and aim acceleration; an arachnophobia / insectoid creature filter mode; scalable subtitles with directional speaker identifiers; independent sliders for camera bobbing, screenshake, and motion blur; and three comprehensive colorblind presets (Protanopia, Deuteranopia, Tritanopia) that clearly highlight friendly turrets, carriage damage indicators, and interactable loot crates. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during dense fog or rain weather conditions. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for tracking fast-moving players through dense foliage. GPU: Official recommended GPUs for the 1896 update. The 8GB VRAM buffer is necessary to run the game with high-quality textures and shadows without page-filing. GPU (Laptop): An excellent card that guarantees a locked, competitive 60+ FPS at 1080p on high settings. RAM: The specific official recommendation to ensure zero hitches when rendering multiple hunters and boss entities. Storage: NVMe SSD. | |
memoryCPU: Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700 developer_boardGPU: NVIDIA RTX 2060 Super / AMD Radeon RX 6600 XT (Minimum 8GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 75 GB available space | memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 40 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (60 FPS Target)) CPU: The official minimum processors required to handle the game's upgraded physics, complex AI Grunts, and 3D audio calculations. CPU (Laptop): Older quad-core mobile CPUs will struggle slightly but can run the game at minimum settings if thermal limits are managed. GPU: The newly updated official minimum GPUs. The 4GB VRAM hard limit is strictly enforced due to the high-resolution texture streaming in CryEngine 5.11. GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings, though DLSS is heavily recommended for the 3050. RAM: Official minimum required system memory. Storage: SSD drive explicitly recommended by the developers. | |
memoryCPU: Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT (Minimum 4GB VRAM) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile / GTX 1660 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 75 GB available space | memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 40 GB available space (SATA SSD) |
| 1440p (QHD/2K) - Enthusiast (High Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding and physics don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals, which is vital for spotting enemies hiding in dark windows or bushes at long distances. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB available space | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the muddy swamps and rocky canyons with breathtaking realism. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 75 GB available space | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
Spec: 75 GB available space (SSD strongly recommended) Note: The official spec explicitly notes that the game is "Best experienced with headphones and on a SSD drive." Mechanical HDDs will result in severely delayed match loading times. Type: SSD | Spec: 40 GB available space (Solid State Drive Strongly Recommended) Note: An NVMe or SATA SSD is essential to stream open scavenging sectors and dungeon interiors without frametime spikes. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64 bit Explanation: A 64-bit operating system is strictly required by the upgraded CryEngine to efficiently manage memory allocation across the massive, seamless open maps. | Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 low-level memory management and multi-threaded CPU task pipelines. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is officially mandated following the 1896 update, dropping older DX11 support to enable advanced draw calls, rendering techniques, and HDR implementations. | Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded draw calls, dynamic train exterior lighting, and volumetric flashlight scattering. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Hunt: Showdown 1896 Specifically
For Night Runner Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.