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Hunt: Showdown 1896 vs ILL
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2024 | Apr 16, 2026 |
| Developer | |
| Crytek | Team Clout |
| Publisher | |
| Crytek | Mundfish Powerhouse, Team Clout Inc. |
| Genre(s) | |
| Action, PvPvE, First-Person Shooter, Survival Horror, Extraction Shooter | Survival Horror, First-Person Shooter, Action-Adventure |
| Engine | |
| CryEngine 5.11 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.2 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to the 'Bloodline' rank and the permadeath mechanic of individual Hunters. When a Hunter survives and extracts, they earn Upgrade Points to purchase 'Traits' (passive skills). These include iconic perks like 'Fanning' (rapid-firing single-action revolvers), 'Necromancer' (reviving teammates from a distance at the cost of your own health), and 'Lightfoot' (silent vaulting). However, if your Hunter dies in a match, they—and all their expensive gear and traits—are lost forever, raising the stakes of every single firefight. |
Progression is based on survival and resource management. Players must scavenge for limited resources to craft items and upgrade their diverse arsenal of weapons at workbenches. Weapons require maintenance, including checking for malfunctions and installing modifications. There is no traditional leveling system; survival depends on player skill and gear. |
| public World & Exploration | |
| World & Level Design | |
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Hunt: Showdown 1896 features vast, meticulously crafted 1km x 1km sandbox maps. The iconic Louisiana maps—Stillwater Bayou, Lawson Delta, and DeSalle—feature flooded swamps, rotting plantations, and eerie mining towns. The 1896 update introduced 'Mammon's Gulch', a towering, vertical map set in the rocky mountains of Colorado. This new biome features massive elevation changes, dense pine forests, oil rigs, and an interconnected, pitch-black underground mine system, fundamentally changing how players approach long-range sightlines and close-quarters ambushes. |
The game features a linear but explorable structure with interconnected zones, not a full open world. The level design blends tight, claustrophobic corridors with larger, more open areas within the massive research fort and its strange, biomechanical surroundings. |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features two main modes. 'Bounty Hunt' is the flagship PvPvE mode where teams of 1, 2, or 3 players load into the map, hunt the boss, and fight other teams for the bounty tokens. 'Soul Survivor' (formerly Quickplay) is a pure solo, battle-royale-lite mode where players spawn with nothing, scavenge for weapons, and race to absorb the 'Wellspring' energy. The winner gets to keep their fully geared Hunter for use in Bounty Hunt, while everyone else permanently dies. |
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Following the 1896 engine upgrade in August 2024, the game effectively relaunched. The base game is frequently updated, while monetization comes through an extensive catalogue of cosmetic DLCs (such as 'Bound by Blood', 'The Madness of Montresor', and 'It Takes a Rogue'). These packs provide uniquely modeled 'Legendary Hunters' and weapon skins. The game also utilizes a seasonal Battle Pass system to introduce new weapon variants, weather conditions, and thematic lore elements. |
Details on different game editions are yet to be announced. |
| Post-Launch Content / DLC | |
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Crytek treats the game as a long-term live service, continually adding new weapons, variants (like silencers or sniper scopes), custom ammo types (poison, incendiary, dumdum), and massive map updates. The '1896' update marked the transition to CryEngine 5.11, dropping PS4 and Xbox One support entirely to modernize the game. Seasonal events (like the 'Tide' series or 'Scorched Earth') temporarily introduce wildcards like heavy rain, ash bloom, or roaring wildfires that dramatically alter the visual and auditory landscape. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by CryEngine 5.11, the 1896 update brought a stunning visual overhaul. The implementation of DirectX 12, global illumination, and improved shaders makes the mud, water reflections, and dense fog look incredibly photorealistic. The character models for Legendary Hunters are deeply detailed, covered in grime, blood, and esoteric occult trinkets. Lighting is entirely dynamic, and night maps feature pitch-black darkness pierced only by the terrifying glow of flare guns or burning oil slicks. |
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| Audio & Soundtrack | |
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Hunt features arguably the best, most tactical audio design in the FPS genre. The proprietary binaural 3D audio system means players can pinpoint exactly where a twig snapped or a flock of crows was startled, even through walls. Every action, from switching weapons to aiming down sights, makes a distinct, locatable sound. The music, headlined by the iconic 'Humming Theme' (Rise Up Dead Man) by the Port Sulphur Band, perfectly encapsulates the dark, swampy, Southern Gothic dread. |
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| User Interface (UI/UX) | |
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The UI underwent a massive, somewhat controversial overhaul during the 1896 update to modernize the menu navigation for both PC and console players. In-game, the HUD is heavily minimalist. There is no mini-map; players must physically open a paper map to check their location or boss banishment zones. Health is segmented into distinct 'bars' (which can be permanently burned away by fire), and stamina dictates melee swings and sprinting. The most crucial UI element is the compass, used for calling out enemy bearings to teammates. |
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| Accessibility Options | |
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The game offers standard accessibility tools, including adjustable Field of View (FOV) sliders, customizable crosshair positioning (centered or the classic 'lowered' crosshair), and comprehensive control remapping. It also features colorblind modes and customizable subtitle scaling. However, the game's extreme reliance on directional audio cues makes it incredibly difficult for deaf or hard-of-hearing players to compete at high skill brackets. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during dense fog or rain weather conditions. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for tracking fast-moving players through dense foliage. GPU: Official recommended GPUs for the 1896 update. The 8GB VRAM buffer is necessary to run the game with high-quality textures and shadows without page-filing. GPU (Laptop): An excellent card that guarantees a locked, competitive 60+ FPS at 1080p on high settings. RAM: The specific official recommendation to ensure zero hitches when rendering multiple hunters and boss entities. Storage: NVMe SSD. | |
memoryCPU: Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700 developer_boardGPU: NVIDIA RTX 2060 Super / AMD Radeon RX 6600 XT (Minimum 8GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 75 GB available space | — |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (60 FPS Target)) CPU: The official minimum processors required to handle the game's upgraded physics, complex AI Grunts, and 3D audio calculations. CPU (Laptop): Older quad-core mobile CPUs will struggle slightly but can run the game at minimum settings if thermal limits are managed. GPU: The newly updated official minimum GPUs. The 4GB VRAM hard limit is strictly enforced due to the high-resolution texture streaming in CryEngine 5.11. GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings, though DLSS is heavily recommended for the 3050. RAM: Official minimum required system memory. Storage: SSD drive explicitly recommended by the developers. | |
memoryCPU: Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT (Minimum 4GB VRAM) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile / GTX 1660 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 75 GB available space | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 80 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (High Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding and physics don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals, which is vital for spotting enemies hiding in dark windows or bushes at long distances. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB available space | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the muddy swamps and rocky canyons with breathtaking realism. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 75 GB available space | — |
| save Overall Storage | |
Spec: 75 GB available space (SSD strongly recommended) Note: The official spec explicitly notes that the game is "Best experienced with headphones and on a SSD drive." Mechanical HDDs will result in severely delayed match loading times. Type: SSD | Spec: 80 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of detailed environments. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64 bit Explanation: A 64-bit operating system is strictly required by the upgraded CryEngine to efficiently manage memory allocation across the massive, seamless open maps. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is officially mandated following the 1896 update, dropping older DX11 support to enable advanced draw calls, rendering techniques, and HDR implementations. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Hunt: Showdown 1896 Specifically
For ILL Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.