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Helldivers 2 vs ARC Raiders

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info General Information
Release Date
Feb 8, 2024 Oct 30, 2025
Developer
Arrowhead Game Studios Embark Studios AB
Publisher
Sony Interactive Entertainment Embark Studios AB
Genre(s)
Cooperative Extraction Shooter / Third-Person Shooter Third-Person Shooter, Extraction, Action-Adventure, PvPvE
Engine
Proprietary Engine Unreal Engine 5
stars Ratings & Price
Content Rating
Mature 17+ M (Mature 17+)
Avg. User Rating
4.5 / 5.0 0.0 / 5.0
Current Price (USD)
$39.99 $40.00
tune Key Specs
Quick Highlights
  • Anti-Cheat: nProtect GameGuard (Kernel-level rootkit)
  • Monetization: Permanent Warbonds via Super Credits
  • Network Architecture: Peer-to-Peer (P2P) with Cloud Meta-server
  • Requirement: Always-Online Mandatory; PSN Account Linking for PC
  • Perspective: Third-Person
  • Multiplayer: PvPvE (Solo, Duo, or Trio Squads)
  • Setting: Post-Apocalyptic Earth (Italy)
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • Release Date: 2025-10-30
  • Unique Feature: A unique 'no one-shot kill' shield mechanic that disincentivizes camping, and a persistent progression system with no forced wipes.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Pelican-2: Provides devastating autocannon air support during extraction loiter times.
    Vehicle/AI Support
  • Squad Mates: The game is designed for squads of 1-3 players. Teammates can be revived (without a special tool), share loot, and must coordinate to survive against ARC and other player squads.
    Human (Player)
  • Scrappy the Rooster: A pet companion located in the player's hub. Scrappy provides a steady, passive stream of basic materials after every raid, ensuring players always have a baseline of resources, even after multiple failed runs.
    Animal (Rooster)
Key Collectibles
  • Super Credits: Found in crashed pods, bunkers, and shipping containers across procedural maps.
  • Medals: Awarded upon successful mission extraction and completing Galactic War orders.
  • Samples (Common, Rare, Super): Scattered around enemy outposts and tactical objectives; must be physically extracted.
  • Recipes: Found topside, these are one of the most valuable items. Successfully extracting a recipe permanently unlocks the ability to craft that item at the Workshop.
  • Keys: Rare items found topside. 'Key Room' keys unlock high-value loot rooms on the map. 'Raider Hatch Keys' unlock rare, silent extraction points.
  • Codex Entries: Unlocked by progressing. This is a growing repository of lore about the ARC, the world, and its inhabitants.
Key Themes
  • Cooperative
  • Sci-Fi
  • Extraction Shooter
  • Mechanized Warfare
  • Galactic War
  • Satire
  • Sci-Fi
  • Post-Apocalyptic
  • Extraction Shooter
  • PvPvE
  • Third-Person Shooter
  • Robots
  • Survival
colorize Combat & Gear
Weapons Overview
  • AR-23 Liberator: Assault Rifle
    Standard issue light penetration rifle dealing 55 Normal Damage and 15 Durable Damage.
  • AR-23P Liberator Penetrator: Assault Rifle
    Medium armor penetration variant sacrificing raw normal damage for increased viability against armored targets.
  • SG-8S Slugger: Shotgun
    A high-damage shotgun utilizing a rounds-reload system, providing 280 Normal Damage.
  • SG-225IE Breaker Incendiary: Shotgun
    Applies an armor-ignoring Damage Over Time (DoT) fire effect, dominating light Terminid swarms.
  • SG-8P Punisher Plasma: Shotgun
    An explosive AOE weapon featuring a massive 110 Durable Damage profile.
  • Firearms: Varies (Assault Rifles, SMGs, Snipers, Shotguns)
    A diverse arsenal of 19 different firearms across multiple categories. Weapons use one of four simplified ammo types (Light, Medium, Heavy, Shotgun) and can be customized with attachments. Examples include the 'Rattler' AR and 'Osprey' sniper rifle.
  • Gadgets: Utility / Tactical
    A wide range of craftable items essential for survival and combat, including grenades, mines, door blockers, deployable barricades, and zip lines.
Armor / Gear Sets
  • Extra Padding: Increases base armor rating by +50 without incurring standard mobility penalties.
  • Scout: Enemy detection range reduced by 30%; Minimap markers passively ping every 2 seconds.
  • Med-Kit: Increases maximum Stim capacity by +2 and extends healing invulnerability duration by +2.0 seconds.
  • Democracy Protects: Prevents chest bleeding damage and grants a 50% chance to survive lethal damage with 1 HP.
  • Shields: The primary defensive item. Shields come in Light, Medium, and Heavy variants, providing a regenerating health pool. A fully-charged shield prevents a player from being one-shot. Shields degrade and must be repaired in the hub.
  • Raider Augments: A special gear slot that allows players to fine-tune their build, affecting stats like backpack slots, weight limit, and the number of equippable weapons or quick-use items.
Outfits/Customization
  • Electrical Conduit Armor: Grants 95% resistance to arc damage and reduces EMP stun buildup.
  • Peak Physique Armor: Provides a 100% increase to melee damage and heavily reduces weapon drag/sway.
  • Cosmetic Customization: Players can fully customize their Raider's appearance with a wide array of outfits, backpacks, attachments, and charms. Cosmetics are unlocked via quests, Raider Decks, or the in-game store. The Deluxe Edition includes the 'Astro' and 'Bruiser' bundles.
trending_up Progression & Upgrades
Skills & Progression

Progression in Helldivers 2 entirely bypasses traditional character skill trees in favor of a complex horizontal progression system driven by Warbonds and Ship Modules. Players enhance their combat effectiveness by unlocking new primary weapons, secondary sidearms, and deployable stratagems. A critical component of player upgrades is the Ship Module system, which permanently enhances the capabilities of the orbiting Super Destroyer. By extracting Common, Rare, and Super Samples from the battlefield, players can purchase modules like the Targeting Software Upgrade to reduce orbital deployment times, or Synthetic Supplementation to reduce sentry cooldowns by 10%. Additionally, armor selection acts as a surrogate skill system. Each armor piece provides distinct passive traits such as 'Democracy Protects' (a 50% chance to survive lethal damage) or 'Electrical Conduit' (granting 95% resistance to arc damage). Understanding the intricate Durable Damage paradigm and properly equipping armor traits that synergize with specific environments or enemy factions are the true measures of a player's strategic skill.

Progression is persistent and does not wipe. Players earn XP to level up and gain skill points, which can be invested in three skill trees: Conditioning (stamina, breaching), Mobility (climbing, vaulting), and Survival (looting speed, stealth). A voluntary prestige system called the 'Expedition Project' allows players to reset their progress for exclusive rewards.

public World & Exploration
World & Level Design

Helldivers 2 abandons static maps in favor of expansive, procedurally generated combat zones set across diverse planetary biomes. Each mission drops players into vast operational areas that span several square kilometers, offering a highly dynamic topographical experience. These regions are populated with randomized enemy outposts, tactical objectives, and points of interest that encourage thorough exploration. The terrain itself is highly malleable; real-time terrain deformation allows orbital bombardments and explosives to blast permanent craters into the environment, fundamentally altering the battlefield layout. Planetary conditions heavily dictate map traversability. For example, some regions feature dense jungle foliage that blocks line-of-sight and physically impedes movement speed, while others consist of frozen tundras that affect weapon heat management. The sheer size of these procedural maps requires strategic navigation, as players must manage their stamina, utilize the topography for physical cover, and meticulously plan their extraction routes while avoiding massive roaming patrols of Terminids or Automatons.

The game features a large, open-world map with four confirmed zones: Dam Battlegrounds (a large starting area with forests and a dam), Buried City (a metropolitan area covered in sand), Spaceport (a derelict industrial zone), and Blue Gate (a mountain area). A fifth map, Stella Montis, is rumored. Maps feature dynamic weather, time of day, and special events.

Playable Vehicles
  • Exo-45 Patriot: Exosuit
    Equipped with a high-cyclic minigun and a 14-tube rocket pod; serves as a premier Terminid eradication platform.
  • Exo-59 Emancipator: Exosuit
    Armed with dual rapid-fire autocannons geared toward sustained, medium-armor penetration against Automatons.
  • Exo-51 Lumberer: Exosuit
    Features a heavy anti-tank cannon and a heavy flamethrower for localized breach-clearance.
  • Breakthrough Exosuit: Exosuit
    Equipped with a massive physical ballistic shield and flak cannon to absorb directed rocket fire.
  • None
    The game is focused on on-foot exploration and combat. Traversal is aided by zip lines and a rare 'Snap Hook' gadget, but there are no controllable player vehicles.
Notable Fauna/Mounts
  • Bile Titan: Terminid
    Super-heavy armored organic threat requiring anti-tank ordinance or orbital strikes to neutralize.
  • Charger: Terminid
    Heavily armored bruiser that acts as a physical battering ram, vulnerable in its fleshy, durable abdomen.
  • Bile Spewer: Terminid
    Medium-tier organic artillery unit possessing a massive, 100% durable acid sac vulnerable to explosive weaponry.
N/A
book Story & Characters
Main Characters
  • The Helldiver: Player Character
    Elite, heavily indoctrinated shock troops deployed via hellpods to execute orbital dominance.
  • Automaton Hulk: Elite Enemy
    Massive mechanized enemy requiring heavy armor penetration to destroy its frontal chassis or vulnerable rear heat vents.
  • The Illuminate: Upcoming Enemy
    Advanced intelligent faction utilizing energy shields and teleportation technology.
  • The Raider: Playable Character
    The player's customizable character. Players can choose their face, body type, and hair, and then define their playstyle through a classless skill tree system.
  • Celeste: Key NPC
    The charismatic raider leader in the Speranza hub who is responsible for providing the main story quests.
  • Tion Wyn: Key NPC
    The reclusive gun craftsman who runs the gun shop in Speranza.
Example Missions
  • ICBM Launch: Strategic Operation
    Secure launch codes, activate power generators, and defend the silo to execute a nuclear strike.
  • Eradicate / Defense: Defense
    Survive a concentrated onslaught of enemies within a small, fortified perimeter for 12-15 minutes.
  • Blitz: Search and Destroy: Time-Critical Assault
    Rapidly locate and destroy a set number of Bug Holes or Fabricators within a strict 12-minute time limit.
  • Topside Expeditions
    The main gameplay loop. Players deploy to one of the large open-world maps for a 30-minute session to scavenge for loot, complete quests for traders, and interact with dynamic events, with the ultimate goal of successfully extracting.
  • World Boss Encounters
    A dynamic, high-risk MMO-style objective to defeat massive ARC bosses like 'The Queen' at the Harvester. This requires cooperation between multiple squads and yields 'insane' loot.
people Multiplayer
Multiplayer Details

Helldivers 2 is fundamentally a dedicated cooperative multiplayer experience, entirely eschewing competitive Player versus Player (PvP) modes in favor of a unified Player versus Environment (PvE) extraction shooter format. The core gameplay loop involves squads of up to four Helldivers deploying onto procedurally generated planetary surfaces to complete a variety of high-stakes objectives. While the game does not feature distinct "modes" in the traditional sense, the mission variety serves the same purpose. Players can engage in massive, 40-minute strategic operations requiring the destruction of enemy infrastructure and the launch of ICBMs, or participate in frantic, 12-minute blitz extractions and localized eradication defense missions. The entire multiplayer ecosystem is tied into the Galactic War metagame, meaning every successful mission completion contributes to a global planetary liberation percentage. While players can set their matchmaking lobbies to "Private" to attempt solo operations, the punishing difficulty scaling, lack of AI teammates, and complex enemy armor mechanics heavily incentivize active four-player cooperative multiplayer.

The core mode is a persistent PvPvE extraction shooter where players can queue up solo, in duos, or in trios. The map is populated by other players and AI-controlled ARC machines. Proximity chat is enabled, allowing for emergent alliances or betrayals. There is no in-match squadding.

extension Editions & DLC
Available Editions

Helldivers 2 eschews the standard array of confusing, fragmented game editions, offering a straightforward entry point that is supplemented by an expansive, permanent DLC economy known as Warbonds. Unlike contemporary live-service titles that rely on FOMO (Fear Of Missing Out) and expiring seasonal battle passes, the Warbonds in Helldivers 2 are permanent procurement catalogs that can be unlocked at any time. The baseline progression path, 'Helldivers Mobilize', is included for all players. Additional content is categorized into Premium (requiring 1,000 Super Credits) and Legendary tiers. These premium Warbonds—such as Steeled Veterans, Democratic Detonation, and Viper Commandos—introduce specialized armaments, unique armor passives, and specific strategic utility. Because Super Credits can be scavenged during regular gameplay, players have the option to unlock these "editions" of content purely through dedicated playtime. This horizontal progression system ensures that new players can access the same mechanical tools and specialized gear as veterans without being locked out of past seasonal content.

The game is available in a Standard Edition ($40) and a Deluxe Edition ($60). The Deluxe Edition includes the Astro, Bruiser, and Lucky Duck cosmetic bundles. Pre-ordering any edition also grants the Bruiser and Lucky Duck bundles.

Post-Launch Content / DLC

The post-launch content strategy for Helldivers 2 is aggressively expansive, driven entirely by the continuous rollout of new Warbonds and massive, free systemic updates dictated by the unfolding Galactic War. The game features over a dozen distinct Warbonds, including Premium offerings like Cutting Edge, Polar Patriots, Truth Enforcers, and the Legendary-tier Servants of Freedom. These DLC packages introduce new primary weapons, sidearms, passive armor traits, and boosters. Beyond paid Warbonds, Arrowhead Game Studios continuously injects major narrative and mechanical updates. The "Escalation of Freedom" update introduced gargantuan enemy outposts, new environmental hazards, and unprecedented difficulty tiers. Furthermore, community-driven objectives have unlocked entirely new gameplay mechanics, such as the permanent integration of Exosuit mechanized warfare (Exo-45 Patriot, Exo-59 Emancipator). Ongoing data leaks and in-game environmental anomalies strongly suggest the imminent, free addition of a highly anticipated third enemy faction, the Illuminate, which will drastically alter the strategic landscape of the entire game.

The game is designed as a live service with a seasonal 'Raider Deck' (battle pass) that offers free and paid progression tracks. Developers have emphasized that monetization is cosmetic-only and not 'pay to win'. New maps, weapons, and features will be added over time based on community feedback.

help_outline FAQ
Frequently Asked Questions
  • Q: Why does GameGuard Error 114 occur and how can I fix it?
    A: Error 114 blocks the application from executing due to the kernel-level anti-cheat. To fix it, manually delete the GameGuard directory in the game's /bin folder, launch the executable to force a clean re-download, and whitelist the folder in your firewall.
  • Q: What is the 'Durable Damage' mechanic in Helldivers 2?
    A: Durable Damage is a hidden metric dictating how much damage a weapon does to massive, non-vital enemy tissue (like a Bile Spewer's sac). Standard kinetic weapons deal a fraction of their normal damage to highly durable parts, while explosive weapons bypass this resistance.
  • Q: Does Helldivers 2 feature an offline mode for solo players?
    A: No. The game relies on a peer-to-peer network connected to a centralized cloud server tracking the overarching Galactic War. It strictly requires a persistent internet connection, even if you set your matchmaking lobby to 'Private'.
  • Q: How do Exosuits work and what are their limitations?
    A: Exosuits (like the Patriot or Emancipator) provide massive firepower and protection but are limited to two summons per mission with a 10-minute cooldown. Furthermore, they cannot be rearmed in the field, and pilots cannot use stratagems or stims while inside.
  • Q: How are Premium Warbonds unlocked without spending real money?
    A: Warbonds are permanent progression catalogs. Premium tiers cost 1,000 Super Credits, which can be randomly scavenged in small quantities during missions at points of interest, allowing dedicated players to unlock DLC purely through gameplay.
  • Q: What is ARC Raiders?
    A: ARC Raiders is a third-person, PvPvE extraction shooter from the developers of The Finals. Players (as 'Raiders') scavenge a post-apocalyptic Earth, fighting other players and a deadly army of AI robots called ARC, all while trying to extract with valuable loot.
  • Q: Is ARC Raiders free-to-play?
    A: No. The game was originally announced as free-to-play but has shifted to a premium model. The Standard Edition costs $40.
  • Q: Is it a 'one-shot' extraction shooter like Tarkov?
    A: No. A key feature is the shield system, which prevents players from being one-shot as long as their shield is charged. This encourages more movement and tactical, drawn-out fights rather than camping.
  • Q: Are there server wipes?
    A: No, the developers have stated there are no forced wipes. All progression is permanent. There is a voluntary prestige system called the 'Expedition Project' that players can opt-in to for exclusive rewards.
build Technical Details
Graphics & Visual Fidelity

Powered by a highly customized proprietary engine, Helldivers 2 delivers an absolutely stunning visual experience that pushes the boundaries of real-time physical simulation and particle effects. The transition to a third-person perspective allows for breathtaking environmental rendering across diverse, procedurally generated terraformed biomes. The game's visual identity is defined by its incredible volumetric lighting, dynamic weather systems, and massive-scale destruction. Orbital bombardments do not merely create visual explosions; they violently deform the terrain, blasting permanent, physically simulated craters into the ground. Armor and weaponry feature incredibly high-fidelity textures, showcasing scratches, mud, and the visceral viscera of defeated enemies accumulating over the course of a mission. The visual effects associated with energy weapons, atmospheric re-entry of hellpods, and the cascading fireballs of the 500KG bomb are spectacular, though they demand significant GPU power. To maintain this fidelity, enthusiast hardware relies on rapid asset streaming from high-speed SSDs to prevent stuttering during chaotic, particle-heavy engagements.

N/A
Audio & Soundtrack

The audio design in Helldivers 2 is a critical component of both its immersive atmosphere and its tactical gameplay. The soundscape is intensely chaotic, perfectly capturing the overwhelming sensory overload of an active warzone. Weapon reports are incredibly punchy and distinct, allowing players to instantly identify which armaments their squadmates are firing. More importantly, audio cues are essential for survival. The horrifying shrieks of Terminid Stalkers, the heavy, metallic stomping of Automaton Hulks, and the distinct hum of charging energy weapons provide critical situational awareness in scenarios where visual line-of-sight is obstructed by weather or terrain. The musical score is equally impactful, featuring sweeping, bombastic orchestral arrangements that evoke feelings of militant patriotism and desperate heroism. The soundtrack dynamically shifts based on the combat intensity, seamlessly transitioning from tense, brooding atmospheric tracks during stealthy exploration to triumphant, brass-heavy anthems during frantic extraction phases, perfectly complementing the satirical, over-the-top tone of the Super Earth propaganda machine.

N/A
User Interface (UI/UX)

The User Interface (UI) in Helldivers 2 is a masterclass in diegetic design and deliberate obfuscation, requiring players to actively decipher complex combat scenarios rather than relying on overwhelming on-screen statistics. Crucially, the game hides the intricate mechanics governing its combat. Enemies do not feature traditional health bars; instead, players must rely on visual and auditory cues—such as deflecting blue sparks, glancing white hitmarkers, or penetrating red hitmarkers—to determine if their weapon's Armor Penetration value is effectively overcoming the target's Armor Value. Furthermore, the UI completely obfuscates the critical "Durable Damage" mechanic, displaying only a weapon's standard damage output while hiding its efficiency against massive, non-vital tissue structures. When piloting Exosuits, players are similarly deprived of a health bar, forced to assess their vehicle's integrity based purely on visual indicators like internal fires and billowing smoke. This minimalist, immersive UI approach significantly heightens the tension and demands a deeper, more analytical understanding of the game’s underlying mathematical systems.

N/A
Accessibility Options

While Helldivers 2 is renowned for its punishing difficulty and uncompromising cooperative mechanics, it incorporates several crucial accessibility features and strategic tools that accommodate diverse playstyles. The game offers fully remappable controls across both keyboard/mouse and gamepads, alongside adjustable UI scaling, text-to-speech functionality, and various colorblind filters to assist players with visual impairments. From a mechanical standpoint, the diverse array of Warbonds and Ship Modules allows players to tailor their loadouts to offset specific physical or reflex-based limitations. For example, players who struggle with precise twitch-aiming can utilize the ARC-12 Blitzer, which automatically chains lightning to targets, or deploy heavily armored Exosuits that provide massive firepower and protection without requiring intricate movement mechanics. Additionally, passive armor traits like 'Electrical Conduit' or 'Democracy Protects' offer substantial safety nets against friendly fire and sudden lethal damage, allowing players to actively mitigate the game's more frustrating, instant-death mechanics through deliberate loadout customization rather than raw mechanical skill.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Medium)
CPU: Provides stable 60 FPS processing during moderate combat engagements.
CPU (Laptop): Solid performance for medium settings targeting 60 FPS.
GPU: Handles 1080p 60 FPS comfortably with standard lighting effects.
GPU (Laptop): High TGP variant needed to sustain stable performance.
RAM: Prevents memory-related stuttering during asset streaming.
Storage: Required for smooth, hitch-free gameplay.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
laptop_macCPU (L): AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 100GB SSD
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1080p (Full HD) - Minimum (Low)
CPU: Handles baseline physics calculations but may struggle during massive bug breaches.
CPU (Laptop): Requires stringent thermal management to prevent massive frame drops.
GPU: Entry-level hardware capable of 30 FPS on minimal visual settings.
GPU (Laptop): Must utilize low settings to maintain playable frame rates.
RAM: Absolute minimum to boot the application; severe multitasking issues.
Storage: HDD will cause severe stuttering; SSD is massively preferred.
memoryCPU: Intel Core i7-4790K / AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GTX 1050 Ti / AMD Radeon RX 470
laptop_macCPU (L): Intel Core i7-9750H
laptop_windowsGPU (L): NVIDIA GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 100GB HDD
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 970
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent.
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1440p (QHD/2K) - Performance (High)
CPU: High IPC required for complex physics at higher framerates.
CPU (Laptop): Sufficient for 1440p when paired with a robust GPU.
GPU: Targets a stable 1440p 60 FPS with high particle and volumetric settings.
GPU (Laptop): Maintains frame pacing under heavy graphical load.
RAM: Standard requirement for high-fidelity asset caching.
Storage: Crucial for rapid texture loading.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5800X3D
developer_boardGPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
laptop_macCPU (L): Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 100GB SSD
2160p (UHD/4K) - Ultra (Very High)
CPU: Avoids CPU bottlenecks to allow the GPU to process 4K rendering.
CPU (Laptop): Desktop-replacement class processor required.
GPU: Powers 4K 60 FPS rendering with maximum visual fidelity and destruction effects.
GPU (Laptop): Maximum mobile power necessary to push 4K resolution.
RAM: Sufficient, though 32GB is recommended for enthusiast overhead.
Storage: Fast NVMe SSD recommended for massive 4K asset streaming.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile
layersRAM: 16 GB
saveStorage (Tier): 100GB SSD
save Overall Storage
Spec: 100GB Solid State Drive (SSD)
Note: SSD is strictly required to eliminate frame hitching and stuttering during real-time asset streaming.
Type: SSD
Spec: 80 GB available space (SSD Recommended)
Note: A fast SSD is highly recommended to handle the streaming of the large, seamless open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: Required for DirectX 12 API support and nProtect GameGuard kernel-level execution.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit OS would be a firm requirement.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Essential for rendering volumetric lighting, particle effects, and advanced terrain deformation.
Spec: DirectX 12
Explanation: DirectX 12 would likely be required for advanced features.
info_outline Other Game Notes
  • The proprietary engine utilizes immense scalability, but chaotic procedural generation and dynamic physics require specific hardware thresholds.
  • Laptop Performance Note: Strict cooling requirements. Portable APUs like the Steam Deck require all settings to Low and disabled AO/AA to prevent thermal throttling and maintain frame consistency.
  • Laptop Consideration: G P U T G P: Ensure high TGP (100W+) on mobile GPUs to maintain particle rendering during explosive bombardments.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling required to mitigate CPU throttling during planetary extraction phases when enemy density spikes.
  • Laptop Consideration: C P U Power Limits: Sustain high PL1/PL2 limits to process real-time terrain deformation and procedural physics.
  • Laptop Consideration: M U X Switch Optimus: MUX switch essential to reduce input latency in frantic P2P matches.
  • Optimization Detail: Upscaling Tech: Supports standard upscaling solutions to mitigate heavy GPU particle loads during frantic firefights.
  • Optimization Detail: Key Settings Impact: Lowering vegetation density reduces CPU load but introduces visual pop-in for foliage.
  • Game Name: Helldivers 2
  • SPECULATIVE PC SYSTEM REQUIREMENTS. The minimum spec is based on developer suggestion (GTX 970), with other tiers extrapolated for a modern, highly optimized Unreal Engine 5 title.
  • Laptop Performance Note: Laptop performance will vary based on the model's cooling and TGP. The game is noted for being 'hella optimized,' but a stable framerate is still crucial for PvPvE combat.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5 and maintain high framerates.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and intense, large-scale encounters will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex AI of the ARC and other players.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a competitive shooter.
  • Game Name: ARC Raiders
build Optimization Details
  • Upscaling Tech: Supports standard upscaling solutions to mitigate heavy GPU particle loads during frantic firefights.
  • Key Settings Impact: Lowering vegetation density reduces CPU load but introduces visual pop-in for foliage.
N/A
laptop Laptop Considerations
  • G P U T G P: Ensure high TGP (100W+) on mobile GPUs to maintain particle rendering during explosive bombardments.
  • Cooling Thermals: Aggressive cooling required to mitigate CPU throttling during planetary extraction phases when enemy density spikes.
  • C P U Power Limits: Sustain high PL1/PL2 limits to process real-time terrain deformation and procedural physics.
  • M U X Switch Optimus: MUX switch essential to reduce input latency in frantic P2P matches.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5 and maintain high framerates.
  • Cooling Thermals: The game's visually rich world and intense, large-scale encounters will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex AI of the ARC and other players.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a competitive shooter.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1650 Mobile / NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent.
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1650 Mobile / NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent.
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1650 Mobile / NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent.
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile / NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile / NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Mobile / NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Ti Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile

For Helldivers 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1050 Ti / AMD Radeon RX 470
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1050 Ti / AMD Radeon RX 470
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1050 Ti / AMD Radeon RX 470
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GTX 1050 Ti / AMD Radeon RX 470
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GTX 1050 Ti / AMD Radeon RX 470
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GTX 1050 Ti / AMD Radeon RX 470
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD Radeon RX 6600 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 / AMD Radeon RX 6800
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4070 Ti / AMD Radeon RX 7900 XTX

For ARC Raiders Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 970
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 970
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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