First-Person Shooter, Open World (elements), Sci-Fi
Action Role-Playing (Action RPG), Survival Horror, Open World, First-Person
Engine
Slipspace Engine
C-Engine
stars
Ratings & Price
Content Rating
Teen
Rating Pending (Expected M - Mature 17+)
Avg. User Rating
4.2 / 5.0
0.0 / 5.0
Current Price (USD)
$59.99
$39.99
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Key Specs
Quick Highlights
Perspective: First-Person
Multiplayer: Free-to-Play (Arena 4v4, Big Team Battle 12v12, Ranked, Custom Games, Forge)
Setting: Zeta Halo (Installation 07), Year 2560
Platforms: PC (Windows), Xbox One, Xbox Series X|S
Unique Feature: Grappleshot Traversal & Combat, Semi-Open World Campaign on Zeta Halo, Free-to-Play Multiplayer with Seasonal Content, Forge Mode (Extensive Map/Mode Editor).
Multiplayer: Expected to retain 4-Player Online Co-op
Expected Platforms: PC, PlayStation 5, Xbox Series X|S
Expected Setting: New, uncharted district (Elysium)
Protagonist: Aiden Caldwell
Status: Fictional Concept / Unannounced
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Gameplay & Mechanics
Companions/Followers
The Weapon (UNSC AI - CTN 0452-9): Master Chief's primary companion throughout the campaign. She interfaces with Forerunner and UNSC systems, provides tactical information, mission objectives, backstory, and emotional support. She can hack terminals, open doors, analyze data, and her developing relationship with Chief is a core narrative element. Not a direct combatant but crucial for progression and understanding the world.
Artificial Intelligence
Echo-216 ('The Pilot' - Fernando Esparza): Rescues Master Chief and pilots the Pelican dropship, serving as his primary means of transport between major landmasses on Zeta Halo (though not directly controllable by the player for free flight). He provides emotional commentary, narrative exposition, and represents the perspective of an ordinary human caught in the conflict. He does not participate directly in combat with Chief.
Human (UNSC Contractor)
UNSC Marines (Rescued Squads / FOB Support): Master Chief can rescue squads of captured UNSC Marines across Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as AI fireteam support (with varying weapon loadouts based on Valor progression) when Chief assaults Banished outposts or requests aid at a Forward Operating Base (FOB). Their effectiveness varies, but they can provide covering fire and draw enemy attention.
Human (UNSC Soldiers)
Co-op Teammates: The game would be expected to retain the 4-player online co-op mode, allowing friends to explore the new map and take on the infected hive mind together.
Human (Player)
Key Collectibles
Spartan Cores: Found in distinct silver UNSC or Banished crates scattered across Zeta Halo, often in hidden areas or as rewards for minor encounters. Used by Master Chief to upgrade his five core pieces of equipment: Grappleshot, Shield Core, Threat Sensor, Drop Wall, and Thruster.
Mjolnir Armor Lockers: Green UNSC lockers found throughout Zeta Halo. Each locker contains a unique cosmetic item (e.g., armor coating, emblem, weapon charm, AI color, stance) for use in Halo Infinite's multiplayer customization.
UNSC Audio Logs: Data pads left behind by UNSC personnel before or during the Banished attack. These provide personal stories, tactical information, and lore about the UNSC's final stand on Zeta Halo and the events leading up to Master Chief's arrival.
Banished Audio Logs: Data pads from Banished forces (Grunts, Brutes, Elites, Escharum himself). These offer insight into Banished culture, their motivations for being on Zeta Halo, internal conflicts, and their perspective on the war and Master Chief.
Forerunner Artifacts (Rings / Archives): Mysterious Forerunner structures or data archives found across Zeta Halo. Interacting with them provides glimpses into Forerunner history, their conflict with the Flood and The Endless, and the purpose of the Halo rings. Unlocks entries in the Database.
Skulls: Well-hidden collectibles, a staple of the Halo series. Each Skull, when activated for a new playthrough or mission replay, enables a gameplay modifier that typically increases difficulty or adds a humorous effect (e.g., Grunts explode into confetti, enemies have more health, no HUD).
Propaganda Towers (Banished): Banished communication towers broadcasting propaganda across Zeta Halo. Destroying these towers (by disabling their power source) silences the broadcasts, earns Valor, and reveals nearby points of interest. Not a traditional 'collectible' but a clearable map icon.
Ecologist's Notes: Research notes from the scientists who ran the Elysium eco-project before the fall, providing lore on the unique flora and fauna and hinting at the origins of The Beast.
Hive Mind Samples: Rare biological samples taken from powerful infected or hive nests. These could be used as a special crafting material for upgrading Aiden's infected abilities.
Standard UNSC firearms. Assault Rifle for general use, Battle Rifle for mid-range precision, Commando for versatile auto/semi-auto fire, Bulldog shotgun for close quarters, Sniper Rifle for long range, Sidekick pistol as a reliable backup.
UNSC Power Weapons (M41 SPNKr Rocket Launcher, Skewer, Hydra): Human Heavy/Explosive Firearms
SPNKr for anti-vehicle/large groups. Skewer is a Banished anti-vehicle spike launcher adopted by UNSC. Hydra fires lock-on micro-missiles.
Energy-based weapons favored by the Banished. Pulse Carbine fires tracking plasma bolts. Plasma Pistol can charge an EMP shot. Ravager fires bouncing AoE plasma. Stalker Rifle is a mid-to-long range precision plasma weapon.
Banished Power Weapons (Gravity Hammer, Energy Sword, Shock Rifle, Disruptor, Mangler): Covenant/Banished Heavy/Special Weapons
Gravity Hammer for devastating melee AoE. Energy Sword for lethal melee lunges. Shock Rifle fires an electrical beam that can chain between targets. Disruptor deals damage over time with shock. Mangler is a powerful spike-firing revolver.
Forerunner/Sentinel Weapons (Heatwave, Sentinel Beam, Cindershot): Alien Energy Weapons (Hardlight/Incendiary)
Advanced Forerunner or Sentinel technology. Heatwave fires ricocheting hardlight projectiles (horizontal or vertical spread). Sentinel Beam is a continuous laser. Cindershot launches bouncing explosive projectiles.
Player-activated abilities with cooldowns. Grappleshot for traversal/combat. Threat Sensor reveals enemies. Drop Wall provides temporary cover. Thruster for quick directional dashes. Repulsor (MP) deflects projectiles/pushes enemies.
Improvised Melee Weapons: One-Handed, Two-Handed
The series' signature craftable weapons, built from scrap. This expansion would introduce new blueprints using local flora and fauna, like a 'Spore-Infused Axe' or 'Bioluminescent Mace'.
Bows and Crossbows: Ranged Weapons
Silent ranged options for stealth takedowns. A new heavy crossbow could be introduced, capable of firing grappling lines to create new traversal paths.
As Aiden embraces his infection, he could unlock the ability to temporarily manifest bio-weapons, like hardened bone claws for melee or a projectile acid spit, tied to his new skill tree.
Armor / Gear Sets
Mjolnir Powered Assault Armor (Mark VI [GEN3] - Master Chief's Suit): Master Chief's advanced powered armor. Provides energy shielding (recharges), health (underneath shields), and integrates his equipment (Grappleshot, Shield Core, Threat Sensor, Drop Wall, Thruster). Shield strength can be upgraded using Spartan Cores. Does not have swappable armor pieces for stat changes in campaign; visual customization is for multiplayer.
Shield Core Upgrades: Using Spartan Cores, Master Chief can upgrade his Mjolnir armor's shield generator, increasing the total number of shield segments (effectively more shield health) and potentially shield recharge rate or resilience.
Multiplayer Armor Customization (Cores, Helmets, Chests, Shoulders, Knees, Visors, Coatings, Emblems, etc.): In Halo Infinite's free-to-play multiplayer, players can extensively customize their Spartan's appearance. Armor is based on 'Cores' (e.g., Mark VII, Mark V [B], Yoroi, Rakshasa, Eaglestrike) which act as a base. Players then equip various helmets, chest pieces, shoulder pads, knee pads, visors, apply armor coatings (color schemes), and emblems. These are primarily cosmetic and do not affect gameplay stats, promoting a balanced playing field.
Faction Gear: Players would be able to acquire gear sets from the new factions in the Elysium district. Each set would provide bonuses tailored to a specific playstyle (e.g., 'Hunter' gear for stealth, 'Brawler' gear for melee, 'Survivor' gear for parkour efficiency).
Outfits/Customization
Master Chief's Mjolnir Armor (Mark VI GEN3): In the single-player campaign, Master Chief's Mjolnir armor has a fixed appearance reflecting its latest generation. There are no options to change its visual design or color scheme within the campaign itself. Upgrades are functional (Shield Core, Equipment) rather than cosmetic.
Multiplayer Spartan Armor Customization: Halo Infinite's free-to-play multiplayer features an extensive armor customization system. Players customize their personal Spartan using:
- **Armor Cores:** Base armor models (e.g., Mark VII, Mark V [B] from Reach, Yoroi samurai-themed, Rakshasa, Eaglestrike).
- **Helmets:** Various helmet designs for each core.
- **Visors:** Different colors and patterns for the helmet's visor.
- **Chest Attachments:** Additional armor plating or gear for the chest.
- **Shoulder Pads:** Left and right shoulder armor pieces.
- **Knee Pads:** Protective gear for the knees.
- **Gloves:** Different glove designs.
- **Wrist Attachments:** Utility items or cosmetic pieces for the wrist.
- **Utility/Hip Attachments:** Pouches or gear attached to the hip/thigh.
- **Armor Coatings:** Overall color schemes and material finishes for the armor.
- **Armor Emblems:** Decals that can be applied to armor pieces.
- **Armor Effects:** Special visual effects like flames or energy auras (often from events or store).
- **Mythic Effect Sets:** Themed sets that can change helmet, armor, and death effects.
These are unlocked through the Battle Pass, in-game events, challenges, or purchased from the store. They are purely cosmetic.
Weapon Coatings & Charms (Multiplayer): In multiplayer, players can apply cosmetic coatings (skins) to their weapons and attach small weapon charms for personalization.
Vehicle Coatings & Emblems (Multiplayer): Multiplayer vehicles can also be customized with different paint jobs (coatings) and emblems.
Cosmetic Outfits: A variety of cosmetic outfits would be available, allowing players to change Aiden's appearance. These would include outfits from the new factions, tactical gear, and potentially even a skin that shows his progressing infection.
The iconic UNSC ground vehicle. Standard variant has a chain gun turret. Rocket Hog variant has rocket launchers. Gauss Hog variant has a powerful Gauss cannon. Fast and versatile for traversing Zeta Halo. Can be called in at FOBs.
A fast and agile ATV, primarily for quick transport of one or two Spartans. No inherent weaponry but passengers can fire their own weapons. Can be called in at FOBs.
UNSC Scorpion (M808 Main Battle Tank): Main Battle Tank
A heavily armored and powerfully armed UNSC tank. Features a main cannon and a coaxial machine gun. Slow but devastating. Can be called in at FOBs (later in Valor progression).
A Mongoose variant equipped with front-mounted grenade launchers, providing light offensive capabilities.
UNSC Wasp (AV-49 VTOL): Vertical Take-Off and Landing Air Vehicle
A nimble UNSC aerial vehicle equipped with machine guns and missiles. Excellent for air support and traversing large vertical distances or across islands on Zeta Halo. Can be called in at FOBs (later in Valor progression).
UNSC Pelican (D77-TC / D79-TC - Primarily for Transport/Support): Dropship / Gunship (AI Controlled for Player)
The Pelican piloted by Echo-216 serves as Master Chief's primary means of fast travel between major discovered locations/FOBs and for specific mission deployments/extractions. Not directly pilotable by the player in free roam campaign.
Banished dropship used for deploying troops and providing air support. Generally an enemy target rather than a pilotable vehicle for the player.
Skiffs / Airboats (Speculative): Watercraft
Given the flooded nature of the conceptual 'Elysium' district, players would likely need to use small, craftable boats or airboats to navigate the swamps and waterways, similar to the buggy in 'The Following' DLC for the first game.
The legendary Spartan hero. After being defeated by Escharum and presumed lost, he is rescued and embarks on a mission to stop the Banished on Zeta Halo and uncover the secrets of The Endless, while grappling with the legacy of Cortana.
The Weapon (UNSC AI - Serial Number CTN 0452-9): Ally / AI Companion
A new 'smart' AI created as a copy of Cortana, designed to infiltrate Zeta Halo's systems and capture Cortana for deletion. She becomes Master Chief's primary AI companion, providing tactical information, hacking assistance, and undergoing significant character development.
Echo-216 (Fernando Esparza - 'The Pilot'): Ally / UNSC Pelican Pilot
A civilian UNSC contractor pilot who rescues Master Chief. Initially terrified and wanting to escape Zeta Halo, he becomes a reluctant but crucial ally, providing transportation and emotional grounding for the Chief.
Escharum: Main Antagonist / War Chief of the Banished on Zeta Halo
The aging but still formidable Jiralhanae (Brute) War Chief leading the Banished forces on Installation 07. He is Atriox's mentor and seeks a glorious final battle against Master Chief, viewing him as a worthy adversary.
The Harbinger: Antagonist / Emissary of The Endless
A mysterious and powerful alien entity allied with the Banished. She seeks to unleash The Endless, an ancient species imprisoned by the Forerunners on Zeta Halo. Serves as a major antagonist with unique abilities.
Atriox (Mentioned / Flashbacks - Leader of The Banished): Overarching Antagonist Figure
The supreme leader of the Banished. While not directly fought in the main campaign, his presence and past actions (defeating Cortana, taking Zeta Halo) are a driving force behind the conflict. Appears in logs and cutscenes.
An elite Sangheili (Elite) Blademaster serving Escharum, known for his stealth, cybernetic enhancements, and prowess in hunting Spartans. A recurring boss character.
High-ranking Banished officers that Master Chief confronts as mini-bosses or key targets during the campaign. Each has unique weaponry and combat styles.
Cortana (Flashbacks / Echoes): Former AI Companion / Antagonist (Halo 5) / Key Lore Figure
Master Chief's former AI partner. Her actions in Halo 5 and her subsequent destruction by Atriox are central to the backstory and The Weapon's creation. She appears through flashbacks and data echoes.
Various UNSC Marines & Survivors: Allies (Contextual)
Scattered UNSC Marine forces that Master Chief can rescue on Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as support at liberated FOBs.
Aiden Caldwell: Playable Protagonist
Returns as the player character, more experienced but also struggling with the advancement of his own viral infection. His journey would be about controlling his inner beast to defeat an outer one.
Example Missions
Main Story Missions (Campaign)
A series of linear narrative missions that advance the primary storyline of Master Chief fighting the Banished on Zeta Halo, uncovering the mystery of The Endless, and his evolving relationship with 'The Weapon' and 'The Pilot'. These missions often take place in specific Forerunner structures, Banished fortresses, or unique environmental set pieces within the larger open world zones.
Forward Operating Base (FOB) Liberation
Capture Banished-controlled Forward Operating Bases scattered across Zeta Halo. This typically involves defeating all Banished forces at the location. Liberating a FOB reveals nearby points of interest on the Tac-Map (world map), provides a fast travel point, and allows Chief to spend Valor to call in weapons, vehicles, and Marine support.
Banished Outpost Destruction
Assault and destroy larger Banished facilities and strongholds (distinct from FOBs). These often involve multiple objectives like sabotaging key structures, eliminating commanders, or rescuing captured UNSC personnel. Rewards Valor and clears a significant Banished presence from an area.
High-Value Target (HVT) Elimination
Track down and eliminate specific named Banished leaders or elite warriors designated as High-Value Targets. These are optional mini-boss encounters found in the open world, often with unique weapon variants or abilities. Defeating them rewards Valor and unlocks their modified weapon at FOBs.
UNSC Marine Rescue
Locate and rescue squads of UNSC Marines captured by the Banished or pinned down by enemy forces. Successfully rescuing them rewards Valor and often adds those Marines as temporary AI allies in the immediate vicinity or to FOB garrisons.
Propaganda Tower Destruction
Find and destroy Banished propaganda towers broadcasting messages across Zeta Halo. This involves disabling their power source, often requiring some platforming or combat. Rewards Valor.
Exploring Forerunner Structures & Archives
Discover and investigate ancient Forerunner installations, spires, and data archives to uncover lore about Zeta Halo, the Forerunners, the Flood, and The Endless. Often involves light puzzle-solving or navigating complex environments.
Systematically explore Zeta Halo to find all hidden collectibles. Spartan Cores for suit upgrades, Mjolnir Lockers for multiplayer cosmetics, Audio Logs for lore, and Skulls for gameplay modifiers.
Main Story Quests
A cinematic campaign that would follow Aiden's hunt for 'The Beast' and his struggle to control his own infection while navigating the politics of the new survivor factions in the Elysium district.
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Multiplayer
Multiplayer Details
Halo Infinite's free-to-play multiplayer offers a wide range of modes: Arena (4v4 competitive modes like Slayer, Capture the Flag, Oddball, King of the Hill on smaller maps), Big Team Battle (12v12 objective-based modes like Slayer, CTF, Total Control, Stockpile on larger maps with vehicles), Ranked Arena, Bot Bootcamp (vs AI), Custom Games, and limited-time event playlists. Forge mode allows for extensive user-created maps and game modes.
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Editions & DLC
Available Editions
The Halo Infinite Campaign was sold as a standalone purchase or included with Xbox Game Pass. The Multiplayer component is free-to-play. A Collector's Edition was available with physical items like a SteelBook case, art prints, plasma pistol bottle opener, and in-game bonuses. Various cosmetic bundles are sold in the multiplayer store.
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Post-Launch Content / DLC
The multiplayer component has received ongoing support through seasonal content updates, including new maps, modes, weapons, armor customization, battle passes, and limited-time events. Campaign co-op (up to 4 players online) and Forge mode (map editor) were added in major post-launch updates. No major paid story expansions for the campaign have been released as of mid-2024, but 343i has mentioned future 'story drops'.
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FAQ
Frequently Asked Questions
Q: Is Halo Infinite's campaign open world? A: Halo Infinite's campaign features a 'semi-open world' or 'wide-linear' design for a large portion of Zeta Halo. Players can freely explore large, interconnected regions, tackle main missions, and engage in numerous side activities like liberating FOBs, destroying Banished strongholds, and hunting High-Value Targets. However, it's not a fully seamless single open world; progression to new major landmasses is often tied to story advancement.
Q: Is Halo Infinite's multiplayer free-to-play? A: Yes, the multiplayer component of Halo Infinite is entirely free-to-play on Xbox consoles and PC. The campaign is a separate purchase or included with Xbox Game Pass.
Q: What is the Grappleshot? A: The Grappleshot is a new piece of equipment for Master Chief in Halo Infinite. It's a wrist-mounted grappling hook that allows him to quickly pull himself towards surfaces, enemies, or objects. It can be used for traversal, stunning unshielded enemies, grabbing weapons or fusion coils, and even hijacking vehicles. It can be upgraded with Spartan Cores.
Q: Does Halo Infinite have campaign co-op? A: Yes, online campaign co-op for up to 4 players was added to Halo Infinite in a post-launch update. Players can experience the main story together, with shared progression for the host.
Q: What is Forge mode in Halo Infinite? A: Forge is a powerful map and game mode editor that allows players to create and share their own custom Halo experiences. It was added to Halo Infinite in a major post-launch update, offering extensive tools for building unique environments, scripting game logic, and designing new modes.
Q: Who are The Banished? A: The Banished are a mercenary faction, primarily composed of Jiralhanae (Brutes), but also including other former Covenant species like Sangheili, Unggoy, and Kig-Yar. They splintered from the Covenant Empire and are led by Atriox (though Escharum leads their forces on Zeta Halo in Infinite). They are known for their brutal tactics and salvaged, heavily modified weaponry.
Q: What are Spartan Cores used for? A: Spartan Cores are collectibles found in the Halo Infinite campaign. They are used to upgrade Master Chief's five equipment abilities: Grappleshot (e.g., reduced cooldown, electrification), Shield Core (e.g., increased shield strength), Threat Sensor (e.g., increased radius), Drop Wall (e.g., increased strength), and Thruster (e.g., reduced cooldown).
Q: Is Dying Light: The Beast a real game? A: No, as of August 2025, 'Dying Light: The Beast' is not an officially announced game or DLC from developer Techland. This entry is a fictional concept of what a future installment might be.
Q: Would this be a sequel to Dying Light 2? A: This concept is designed as a standalone expansion, meaning it would be a new story that takes place after Dying Light 2 but would not require the base game to play. It would be similar to 'Far Cry: New Dawn' or 'Uncharted: The Lost Legacy'.
Q: What is the 'Infected Hive Mind'? A: In this concept, it's a new gameplay system where a powerful Alpha Volatile, 'The Beast,' directs lesser infected with greater intelligence, allowing them to coordinate their attacks, set up ambushes, and react strategically to the player.
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Technical Details
Graphics & Visual Fidelity
Developed on the new Slipspace Engine, Halo Infinite showcases detailed environments on Zeta Halo, from lush forests and Forerunner structures to Banished fortifications. It features dynamic lighting, weather effects, and detailed character/weapon models. While the initial campaign visuals received mixed reactions, subsequent updates and the multiplayer's art style have been generally well-received. Ray tracing for sun shadows was added to PC and Xbox Series X post-launch.
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Audio & Soundtrack
Original score composed by Gareth Coker, Curtis Schweitzer, and Joel Corelitz, featuring a blend of classic Halo orchestral themes with new, more atmospheric and emotional pieces that reflect the open-world setting and narrative tone. Sound design includes iconic Halo weapon sounds, distinct alien vocalizations (Banished taunts, Grunt screams), vehicle effects, and immersive environmental audio. The classic Halo 'monk chant' theme is prominently featured.
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User Interface (UI/UX)
Classic Halo first-person HUD displaying shields, health (when shields are down), ammo count, grenade count, equipped weapon, and radar (motion tracker). Objective markers and threat indicators are present. Menus for multiplayer customization, campaign map (Tac-Map), upgrades, and database (lore) are accessible. The Tac-Map in campaign is crucial for navigating Zeta Halo.
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Accessibility Options
Offers a range of accessibility options, including full controller and keyboard/mouse remapping, extensive subtitle and caption customization (size, background, speaker names), colorblind modes, options for aim assist strength, options to change hold actions to toggles, UI narration, text-to-speech and speech-to-text for chat, and various visual/audio adjustments.
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS)(High Preset, 1080p resolution, Ray Tracing Low/Medium (if enabled))
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative.
RAM: 16GB RAM is recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier.
memoryCPU: AMD Ryzen 7 3700X or Intel Core i7-9700K
CPU: Hypothetical minimum CPU based on an evolution of Dying Light 2's requirements.
CPU (Laptop): A solid mid-range laptop CPU would be the minimum.
GPU: A GPU capable of handling demanding open-world action.
GPU (Laptop): A good mid-range laptop GPU would be the target.
RAM: 16GB would be the absolute minimum RAM requirement.
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memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 100 GB available space (NVMe SSD Required)
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings)(Low/Medium Preset, 1080p resolution, Ray Tracing OFF (or low if supported by GPU))
CPU: Official minimum desktop CPU for Halo Infinite.
CPU (Laptop): Estimated laptop CPU equivalent for minimum playability. Modern 4-core/8-thread or 6-core CPUs are preferable.
GPU: Official minimum desktop GPU. 4GB VRAM is essential.
GPU (Laptop): Estimated laptop GPUs. Ensure TGP allows performance comparable to desktop counterparts. RTX 50 series mention is speculative.
RAM: 8GB RAM is the minimum. Dual-channel configuration improves performance.
Storage: HDD is absolute minimum; expect long load times. SSD is highly recommended.
memoryCPU: AMD Ryzen 5 1600 or Intel Core i5-4440
developer_boardGPU: AMD Radeon RX 570 (4GB) or NVIDIA GeForce GTX 1050 Ti (4GB)
laptop_macCPU (L): AMD Ryzen 5 2500U / Intel Core i5-8250U (for very low settings) or Ryzen 5 3550H / Intel Core i5-9300H for a more stable experience.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP), RTX 4050 Laptop GPU (6GB). (A hypothetical future entry-level RTX 50 series laptop GPU would also significantly exceed this).
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
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1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60 FPS, High Preset with Ray Tracing Off)(High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.)
CPU: A powerful modern CPU would be recommended for a stable high-framerate experience.
CPU (Laptop): A high-performance laptop CPU would be needed for this tier.
GPU: A high-end GPU would be the likely recommendation for high-fidelity 1440p.
GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience.
RAM: 32GB RAM would likely be the recommendation for a high-end experience.
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memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB available space (NVMe SSD Required)
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS)(High/Ultra Preset, 1440p resolution, Ray Tracing Medium/High (if enabled))
CPU: Strong desktop CPU for 1440p gaming, ensuring smooth framerates.
CPU (Laptop): High-performance laptop CPUs needed to avoid bottlenecks at 1440p.
GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB+ VRAM essential, 12GB+ ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB is generally fine, but 32GB is recommended for very high settings, ray tracing, and multitasking.
Storage: NVMe SSD recommended for best loading and streaming performance at 1440p.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance).
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
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2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with potential upscaling)(High/Ultra Preset, 2160p (4K) resolution (Upscaling like FSR may be needed for 60FPS), Ray Tracing Medium/High)
CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks.
CPU (Laptop): Flagship laptop CPUs required for attempting 4K on a laptop.
GPU: Top-tier desktop GPUs. 12GB+ VRAM is critical, 16GB+ ideal for 4K Ultra. Significant GPU power needed, especially with ray tracing.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs are needed; even then, 4K Ultra at 60FPS might require compromises or upscaling. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.
RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and ray tracing.
Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading.
Spec: 50 GB available space (SSD Highly Recommended, NVMe for best experience) Note: An SSD is strongly recommended for all tiers for faster loading times and smoother texture streaming. An NVMe SSD is ideal for the best performance. Required space may increase with updates. Type: NVMe
Spec: 100 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, vertically complex new map. Type: NVMe
desktop_windows Operating System
Spec: Windows 10 (October 2018 Update or newer) or Windows 11 (64-bit versions only) Explanation: A 64-bit version of Windows 10 (RS5/1809 or later) or Windows 11 is required.
Spec: Windows 10/11 64-bit Explanation: A modern 64-bit OS would be a firm requirement.
gamepad DirectX Version
Spec: DirectX 12 Ultimate Explanation: DirectX 12 is required. DX12 Ultimate support is beneficial for features like ray tracing (e.g., for sun shadows, ambient occlusion) and Variable Rate Shading (VRS).
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info_outline Other Game Notes
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Halo Infinite. This information is based on official minimum/recommended specs and common hardware targets for higher resolutions, adapted to the provided JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and cooling. Halo Infinite can be demanding, especially at higher settings and with ray tracing enabled.
Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.
Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
Game Name: Halo Infinite
ENTIRELY SPECULATIVE SYSTEM REQUIREMENTS. These are hypothetical projections based on the requirements for Dying Light 2: Stay Human, with a slight increase to account for potential engine upgrades and more complex AI systems.
Laptop Performance Note: A future title like this would demand a high-performance gaming laptop. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.
Laptop Consideration: G P U T G P Impact: Maximum TGP for the laptop's GPU would be essential to handle advanced graphical features, ray tracing, and dense, overgrown environments.
Laptop Consideration: Advanced Cooling Thermals: The game's fast-paced parkour and intense combat against organized hordes would require excellent cooling to prevent thermal throttling.
Laptop Consideration: C P U Performance Sustain: A powerful multi-core mobile CPU would be critical for handling the advanced 'hive mind' AI of the infected, as well as complex physics interactions.
Laptop Consideration: R A M Configuration Speed: 16GB would be the minimum, with 32GB recommended for a smooth experience in a dense, seamless new world.
Laptop Consideration: Display Panel G P U Pairing: A high-refresh-rate display (120Hz+) would be ideal to fully appreciate the fluidity of the enhanced parkour and combat systems.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: This would remain a critical feature for reducing latency and ensuring the best possible performance and responsiveness for fast-paced first-person action.
Laptop Consideration: Driver Updates O S Optimization: Regular driver updates and an optimized OS would be crucial.
Game Name: Dying Light: The Beast
build Optimization Details
Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
N/A
laptop Laptop Considerations
G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.
G P U T G P Impact: Maximum TGP for the laptop's GPU would be essential to handle advanced graphical features, ray tracing, and dense, overgrown environments.
Advanced Cooling Thermals: The game's fast-paced parkour and intense combat against organized hordes would require excellent cooling to prevent thermal throttling.
C P U Performance Sustain: A powerful multi-core mobile CPU would be critical for handling the advanced 'hive mind' AI of the infected, as well as complex physics interactions.
R A M Configuration Speed: 16GB would be the minimum, with 32GB recommended for a smooth experience in a dense, seamless new world.
Display Panel G P U Pairing: A high-refresh-rate display (120Hz+) would be ideal to fully appreciate the fluidity of the enhanced parkour and combat systems.
M U X Switch N V I D I A Advanced Optimus: This would remain a critical feature for reducing latency and ensuring the best possible performance and responsiveness for fast-paced first-person action.
Driver Updates O S Optimization: Regular driver updates and an optimized OS would be crucial.
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Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.