Setting: Earth, Hell, Urdak, Sentinel Prime, Various Dimensions
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Google Stadia (discontinued)
Unique Feature: Aggressive Push-Forward Combat, Resource Management via Glory Kills/Chainsaw/Flame Belch, Advanced Traversal (Dash, Meathook), Deep Lore Expansion, Master Levels.
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Gameplay & Mechanics
Companions/Followers
The Weapon (UNSC AI - CTN 0452-9): Master Chief's primary companion throughout the campaign. She interfaces with Forerunner and UNSC systems, provides tactical information, mission objectives, backstory, and emotional support. She can hack terminals, open doors, analyze data, and her developing relationship with Chief is a core narrative element. Not a direct combatant but crucial for progression and understanding the world.
Artificial Intelligence
Echo-216 ('The Pilot' - Fernando Esparza): Rescues Master Chief and pilots the Pelican dropship, serving as his primary means of transport between major landmasses on Zeta Halo (though not directly controllable by the player for free flight). He provides emotional commentary, narrative exposition, and represents the perspective of an ordinary human caught in the conflict. He does not participate directly in combat with Chief.
Human (UNSC Contractor)
UNSC Marines (Rescued Squads / FOB Support): Master Chief can rescue squads of captured UNSC Marines across Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as AI fireteam support (with varying weapon loadouts based on Valor progression) when Chief assaults Banished outposts or requests aid at a Forward Operating Base (FOB). Their effectiveness varies, but they can provide covering fire and draw enemy attention.
Human (UNSC Soldiers)
None (Gameplay): The Doom Slayer fights entirely alone during the single-player campaign. There are no AI companions that directly assist in combat.
VEGA (Guidance/Narrative): While not a combat companion, VEGA provides crucial mission information, manages the Fortress of Doom, and contributes significantly to the narrative and lore exposition.
AI
Key Collectibles
Spartan Cores: Found in distinct silver UNSC or Banished crates scattered across Zeta Halo, often in hidden areas or as rewards for minor encounters. Used by Master Chief to upgrade his five core pieces of equipment: Grappleshot, Shield Core, Threat Sensor, Drop Wall, and Thruster.
Mjolnir Armor Lockers: Green UNSC lockers found throughout Zeta Halo. Each locker contains a unique cosmetic item (e.g., armor coating, emblem, weapon charm, AI color, stance) for use in Halo Infinite's multiplayer customization.
UNSC Audio Logs: Data pads left behind by UNSC personnel before or during the Banished attack. These provide personal stories, tactical information, and lore about the UNSC's final stand on Zeta Halo and the events leading up to Master Chief's arrival.
Banished Audio Logs: Data pads from Banished forces (Grunts, Brutes, Elites, Escharum himself). These offer insight into Banished culture, their motivations for being on Zeta Halo, internal conflicts, and their perspective on the war and Master Chief.
Forerunner Artifacts (Rings / Archives): Mysterious Forerunner structures or data archives found across Zeta Halo. Interacting with them provides glimpses into Forerunner history, their conflict with the Flood and The Endless, and the purpose of the Halo rings. Unlocks entries in the Database.
Skulls: Well-hidden collectibles, a staple of the Halo series. Each Skull, when activated for a new playthrough or mission replay, enables a gameplay modifier that typically increases difficulty or adds a humorous effect (e.g., Grunts explode into confetti, enemies have more health, no HUD).
Propaganda Towers (Banished): Banished communication towers broadcasting propaganda across Zeta Halo. Destroying these towers (by disabling their power source) silences the broadcasts, earns Valor, and reveals nearby points of interest. Not a traditional 'collectible' but a clearable map icon.
Toys (Vinyl Figurines): Small, hidden collectible figures representing various demons, characters, and items from the Doom universe. Each level typically has 2-3 toys hidden in secret areas.
Codex Pages: Lore entries found throughout levels that expand on the game's universe, characters, demons, locations, weapons, and the history of the Sentinels, Maykrs, and Hell. Essential for understanding the deeper narrative.
Albums (Music Discs): Hidden collectible records featuring music tracks from previous id Software games (like classic Doom, Quake, Wolfenstein) and some original tracks. These can be listened to in the Doom Slayer's room in the Fortress of Doom.
Cheat Codes: Floppy disk-like items hidden in levels that unlock various cheat codes (e.g., infinite ammo, all runes, specific suit modes). Once found, cheats can be enabled when replaying missions but disable Slayer Gate access.
Praetor Suit Points: Tokens carried by ghostly Sentinel guards or found in caches. Used to upgrade the Praetor Suit's abilities and systems.
Sentinel Crystals: Crystals that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both linked upgrades on a crystal grants an additional passive perk.
Empyrean Keys: Earned by completing challenging Slayer Gates (optional combat encounters with high difficulty). Used in the Fortress of Doom to unlock the Unmaykr weapon.
Sentinel Batteries: Power sources found in levels or earned from completing mission challenges. Used in the Fortress of Doom to unlock rooms containing collectibles like Praetor Suit Points, Runes, or cosmetic skins.
Standard UNSC firearms. Assault Rifle for general use, Battle Rifle for mid-range precision, Commando for versatile auto/semi-auto fire, Bulldog shotgun for close quarters, Sniper Rifle for long range, Sidekick pistol as a reliable backup.
UNSC Power Weapons (M41 SPNKr Rocket Launcher, Skewer, Hydra): Human Heavy/Explosive Firearms
SPNKr for anti-vehicle/large groups. Skewer is a Banished anti-vehicle spike launcher adopted by UNSC. Hydra fires lock-on micro-missiles.
Energy-based weapons favored by the Banished. Pulse Carbine fires tracking plasma bolts. Plasma Pistol can charge an EMP shot. Ravager fires bouncing AoE plasma. Stalker Rifle is a mid-to-long range precision plasma weapon.
Banished Power Weapons (Gravity Hammer, Energy Sword, Shock Rifle, Disruptor, Mangler): Covenant/Banished Heavy/Special Weapons
Gravity Hammer for devastating melee AoE. Energy Sword for lethal melee lunges. Shock Rifle fires an electrical beam that can chain between targets. Disruptor deals damage over time with shock. Mangler is a powerful spike-firing revolver.
Forerunner/Sentinel Weapons (Heatwave, Sentinel Beam, Cindershot): Alien Energy Weapons (Hardlight/Incendiary)
Advanced Forerunner or Sentinel technology. Heatwave fires ricocheting hardlight projectiles (horizontal or vertical spread). Sentinel Beam is a continuous laser. Cindershot launches bouncing explosive projectiles.
Fires rapid plasma projectiles. Heat Blast unleashes a shockwave after sustained fire. Microwave Beam locks onto and stuns enemies, eventually causing them to explode.
Fires powerful rockets. Remote Detonate allows manual explosion. Lock-On Burst fires a three-rocket salvo at a targeted enemy.
Super Shotgun (Meathook): Shotgun (Close Range, Mobility)
Iconic double-barreled shotgun with immense close-range damage. The Meathook attachment allows the Slayer to grapple onto enemies, pulling himself towards them or setting them on fire.
Ballista (Mods: Arbalest, Destroyer Blade): Energy Projectile (Heavy Damage/Utility)
Fires a powerful energy bolt. Arbalest charges a high-damage explosive shot. Destroyer Blade launches a wide, short-range energy wave that can clear groups.
Chaingun (Mods: Mobile Turret, Energy Shield): Automatic Firearm (High Rate of Fire)
A gatling-style weapon. Mobile Turret deploys four barrels for devastating sustained fire (at the cost of movement). Energy Shield provides frontal protection while firing.
BFG-9000: Ultimate Weapon (Area Clearing)
Fires a large plasma orb that tethers to and damages multiple enemies in a wide area. Extremely powerful with limited ammunition.
Unmaykr: Ultimate Weapon (Focused Energy Barrage)
An ancient Sentinel weapon unlocked using Empyrean Keys. Fires a rapid spread of energy projectiles, sharing ammo with the BFG. More focused damage than the BFG.
Crucible: Melee (Ultimate Blade)
A powerful Sentinel energy sword capable of instantly killing most standard demons with a single strike. Has limited charges replenished by finding Crucible pickups.
Doomblade: Melee (Integrated Arm Blade)
The Slayer's retractable arm blade, primarily used for Glory Kills and Blood Punch attacks.
Chainsaw: Utility/Melee (Ammo Generation)
Instantly kills most demons (except Super Heavy) and causes them to drop a large amount of ammunition. Requires fuel, which recharges over time or via pickups.
Sets enemies on fire. Damaging ignited enemies causes them to drop armor shards. Upgradable.
Blood Punch: Melee (Empowered Strike)
A powerful shockwave melee attack charged by performing Glory Kills. Can break enemy defenses or deal significant area damage. Upgradable.
Sentinel Hammer (DLC - The Ancient Gods Part Two): Melee/Utility (Area Stun/Resource Generation)
A powerful warhammer that creates a shockwave, stunning demons and causing them to drop health/ammo when combined with Flame Belch or Ice Bomb.
Armor / Gear Sets
Mjolnir Powered Assault Armor (Mark VI [GEN3] - Master Chief's Suit): Master Chief's advanced powered armor. Provides energy shielding (recharges), health (underneath shields), and integrates his equipment (Grappleshot, Shield Core, Threat Sensor, Drop Wall, Thruster). Shield strength can be upgraded using Spartan Cores. Does not have swappable armor pieces for stat changes in campaign; visual customization is for multiplayer.
Shield Core Upgrades: Using Spartan Cores, Master Chief can upgrade his Mjolnir armor's shield generator, increasing the total number of shield segments (effectively more shield health) and potentially shield recharge rate or resilience.
Multiplayer Armor Customization (Cores, Helmets, Chests, Shoulders, Knees, Visors, Coatings, Emblems, etc.): In Halo Infinite's free-to-play multiplayer, players can extensively customize their Spartan's appearance. Armor is based on 'Cores' (e.g., Mark VII, Mark V [B], Yoroi, Rakshasa, Eaglestrike) which act as a base. Players then equip various helmets, chest pieces, shoulder pads, knee pads, visors, apply armor coatings (color schemes), and emblems. These are primarily cosmetic and do not affect gameplay stats, promoting a balanced playing field.
Praetor Suit: The Doom Slayer's advanced combat armor. Provides base protection (Armor points) and can be upgraded with Praetor Suit Points to enhance various systems: Fundamentals (health, armor, ammo capacity), Environment (resistance to hazards), Frag Grenade, Ice Bomb, and Flame Belch (capacity, cooldowns, effects). Armor is a resource that absorbs damage before health and can be replenished by Flame Belching enemies or finding armor pickups.
Runes: Up to three Runes can be equipped at a time, providing powerful passive abilities and buffs. Examples include 'Savagery' (faster Glory Kills), 'Seek and Destroy' (longer Glory Kill range), 'Air Control' (better mid-air maneuverability), 'Dazed and Confused' (longer enemy stagger time), 'Saving Throw' (survive one fatal blow).
Sentinel Crystals: Collectible items that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both upgrades on a crystal grants an additional passive perk.
Outfits/Customization
Master Chief's Mjolnir Armor (Mark VI GEN3): In the single-player campaign, Master Chief's Mjolnir armor has a fixed appearance reflecting its latest generation. There are no options to change its visual design or color scheme within the campaign itself. Upgrades are functional (Shield Core, Equipment) rather than cosmetic.
Multiplayer Spartan Armor Customization: Halo Infinite's free-to-play multiplayer features an extensive armor customization system. Players customize their personal Spartan using:
- **Armor Cores:** Base armor models (e.g., Mark VII, Mark V [B] from Reach, Yoroi samurai-themed, Rakshasa, Eaglestrike).
- **Helmets:** Various helmet designs for each core.
- **Visors:** Different colors and patterns for the helmet's visor.
- **Chest Attachments:** Additional armor plating or gear for the chest.
- **Shoulder Pads:** Left and right shoulder armor pieces.
- **Knee Pads:** Protective gear for the knees.
- **Gloves:** Different glove designs.
- **Wrist Attachments:** Utility items or cosmetic pieces for the wrist.
- **Utility/Hip Attachments:** Pouches or gear attached to the hip/thigh.
- **Armor Coatings:** Overall color schemes and material finishes for the armor.
- **Armor Emblems:** Decals that can be applied to armor pieces.
- **Armor Effects:** Special visual effects like flames or energy auras (often from events or store).
- **Mythic Effect Sets:** Themed sets that can change helmet, armor, and death effects.
These are unlocked through the Battle Pass, in-game events, challenges, or purchased from the store. They are purely cosmetic.
Weapon Coatings & Charms (Multiplayer): In multiplayer, players can apply cosmetic coatings (skins) to their weapons and attach small weapon charms for personalization.
Vehicle Coatings & Emblems (Multiplayer): Multiplayer vehicles can also be customized with different paint jobs (coatings) and emblems.
Doom Slayer Armor Skins: Players can unlock a wide variety of cosmetic skins for the Doom Slayer's Praetor Suit. These are earned through game progression, completing challenges, finding secrets, linking accounts (e.g., Slayers Club), participating in in-game events, or via DLC/Deluxe Edition. Skins range from classic Doomguy looks to unique demonic or Sentinel-themed designs but offer no gameplay advantages.
Weapon Skins: Similarly, many weapons have unlockable cosmetic skins that change their appearance without altering their stats or functionality. Earned through similar methods as armor skins.
Player Profile Customization (Podiums, Animations, Icons, Titles - BATTLEMODE): In BATTLEMODE, players can customize their Slayer and Demon podiums, intro/victory animations, profile icons, and titles to personalize their online presence.
The iconic UNSC ground vehicle. Standard variant has a chain gun turret. Rocket Hog variant has rocket launchers. Gauss Hog variant has a powerful Gauss cannon. Fast and versatile for traversing Zeta Halo. Can be called in at FOBs.
A fast and agile ATV, primarily for quick transport of one or two Spartans. No inherent weaponry but passengers can fire their own weapons. Can be called in at FOBs.
UNSC Scorpion (M808 Main Battle Tank): Main Battle Tank
A heavily armored and powerfully armed UNSC tank. Features a main cannon and a coaxial machine gun. Slow but devastating. Can be called in at FOBs (later in Valor progression).
A Mongoose variant equipped with front-mounted grenade launchers, providing light offensive capabilities.
UNSC Wasp (AV-49 VTOL): Vertical Take-Off and Landing Air Vehicle
A nimble UNSC aerial vehicle equipped with machine guns and missiles. Excellent for air support and traversing large vertical distances or across islands on Zeta Halo. Can be called in at FOBs (later in Valor progression).
UNSC Pelican (D77-TC / D79-TC - Primarily for Transport/Support): Dropship / Gunship (AI Controlled for Player)
The Pelican piloted by Echo-216 serves as Master Chief's primary means of fast travel between major discovered locations/FOBs and for specific mission deployments/extractions. Not directly pilotable by the player in free roam campaign.
Banished dropship used for deploying troops and providing air support. Generally an enemy target rather than a pilotable vehicle for the player.
None (Player Controlled for Traversal)
The Doom Slayer primarily traverses environments on foot, utilizing his advanced mobility (double jump, dash, climbing, meathook). There are no player-controlled vehicles like cars or bikes for general traversal.
Fortress of Doom (Hub): Celestial Space Station / Hub World
The Doom Slayer's mobile headquarters. While not a 'vehicle' in the traditional sense, it travels between dimensions and serves as a central hub where the player can access collectibles, upgrade weapons and suit, practice in a training room (Ripatorium), and select missions. It is not directly piloted by the player during gameplay missions.
Contextual/Environmental Vehicles (e.g., Demonic Machinery, Lifts): Interactive Environment Elements
Levels may feature lifts, jump pads, teleporters, or large pieces of demonic/Sentinel machinery that the Slayer interacts with for progression or traversal, but these are not freely pilotable vehicles.
The legendary Spartan hero. After being defeated by Escharum and presumed lost, he is rescued and embarks on a mission to stop the Banished on Zeta Halo and uncover the secrets of The Endless, while grappling with the legacy of Cortana.
The Weapon (UNSC AI - Serial Number CTN 0452-9): Ally / AI Companion
A new 'smart' AI created as a copy of Cortana, designed to infiltrate Zeta Halo's systems and capture Cortana for deletion. She becomes Master Chief's primary AI companion, providing tactical information, hacking assistance, and undergoing significant character development.
Echo-216 (Fernando Esparza - 'The Pilot'): Ally / UNSC Pelican Pilot
A civilian UNSC contractor pilot who rescues Master Chief. Initially terrified and wanting to escape Zeta Halo, he becomes a reluctant but crucial ally, providing transportation and emotional grounding for the Chief.
Escharum: Main Antagonist / War Chief of the Banished on Zeta Halo
The aging but still formidable Jiralhanae (Brute) War Chief leading the Banished forces on Installation 07. He is Atriox's mentor and seeks a glorious final battle against Master Chief, viewing him as a worthy adversary.
The Harbinger: Antagonist / Emissary of The Endless
A mysterious and powerful alien entity allied with the Banished. She seeks to unleash The Endless, an ancient species imprisoned by the Forerunners on Zeta Halo. Serves as a major antagonist with unique abilities.
Atriox (Mentioned / Flashbacks - Leader of The Banished): Overarching Antagonist Figure
The supreme leader of the Banished. While not directly fought in the main campaign, his presence and past actions (defeating Cortana, taking Zeta Halo) are a driving force behind the conflict. Appears in logs and cutscenes.
An elite Sangheili (Elite) Blademaster serving Escharum, known for his stealth, cybernetic enhancements, and prowess in hunting Spartans. A recurring boss character.
High-ranking Banished officers that Master Chief confronts as mini-bosses or key targets during the campaign. Each has unique weaponry and combat styles.
Cortana (Flashbacks / Echoes): Former AI Companion / Antagonist (Halo 5) / Key Lore Figure
Master Chief's former AI partner. Her actions in Halo 5 and her subsequent destruction by Atriox are central to the backstory and The Weapon's creation. She appears through flashbacks and data echoes.
Various UNSC Marines & Survivors: Allies (Contextual)
Scattered UNSC Marine forces that Master Chief can rescue on Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as support at liberated FOBs.
Doom Slayer (The Slayer / Doomguy): Protagonist
The legendary, silent, and unstoppable warrior prophesied to destroy the forces of Hell. He is driven by pure rage and an unyielding determination to protect humanity and eradicate all demons. His origins and history with the Sentinels and Maykrs are further explored.
VEGA: Ally / AI Assistant
An advanced artificial intelligence originally from Mars, now integrated into the Slayer's Fortress of Doom. VEGA provides mission intel, manages the Fortress, and offers analytical support. Revealed to have a deeper connection to Urdak and The Father.
Khan Maykr: Main Antagonist (Base Game)
The supreme ruler of Urdak and the Maykr race. She orchestrates the invasion of Earth to produce Argent Energy, believing it necessary for her people's survival, making a pact with Hell.
Three high-ranking priests of Hell, formerly Sentinels, who serve the Khan Maykr and are key targets for the Doom Slayer to disrupt Hell's invasion of Earth.
The Betrayer (Valen): Supporting Character / Sentinel Exile
A former Sentinel warrior who betrayed his people to Hell in exchange for the return of his son's life (who was turned into the Icon of Sin). He aids the Slayer with information and the Sentinel Hammer in the DLC.
The Father (Voice): Entity / Creator Figure
The supreme being of Urdak, creator of the Maykrs and potentially the multiverse. VEGA is a fragment of his consciousness. His true nature and intentions are a central part of the lore.
Samuel Hayden (Seraphim - DLC): Ally / Ambiguous Figure
The former head of the UAC on Mars, now revealed to be the Seraphim, a Maykr who aided the Slayer. He continues to play a complex role in the events of The Ancient Gods DLC.
The Dark Lord (Davoth - DLC): Main Antagonist (The Ancient Gods)
The true creator of Hell, Jekkad (later Hell), Urdak, and all dimensions, including the Maykrs and The Father. He is the ultimate adversary the Doom Slayer must face to end the eternal conflict.
A UAC employee hologram encountered in The Ancient Gods - Part One, providing humorous commentary and minor assistance.
Example Missions
Main Story Missions (Campaign)
A series of linear narrative missions that advance the primary storyline of Master Chief fighting the Banished on Zeta Halo, uncovering the mystery of The Endless, and his evolving relationship with 'The Weapon' and 'The Pilot'. These missions often take place in specific Forerunner structures, Banished fortresses, or unique environmental set pieces within the larger open world zones.
Forward Operating Base (FOB) Liberation
Capture Banished-controlled Forward Operating Bases scattered across Zeta Halo. This typically involves defeating all Banished forces at the location. Liberating a FOB reveals nearby points of interest on the Tac-Map (world map), provides a fast travel point, and allows Chief to spend Valor to call in weapons, vehicles, and Marine support.
Banished Outpost Destruction
Assault and destroy larger Banished facilities and strongholds (distinct from FOBs). These often involve multiple objectives like sabotaging key structures, eliminating commanders, or rescuing captured UNSC personnel. Rewards Valor and clears a significant Banished presence from an area.
High-Value Target (HVT) Elimination
Track down and eliminate specific named Banished leaders or elite warriors designated as High-Value Targets. These are optional mini-boss encounters found in the open world, often with unique weapon variants or abilities. Defeating them rewards Valor and unlocks their modified weapon at FOBs.
UNSC Marine Rescue
Locate and rescue squads of UNSC Marines captured by the Banished or pinned down by enemy forces. Successfully rescuing them rewards Valor and often adds those Marines as temporary AI allies in the immediate vicinity or to FOB garrisons.
Propaganda Tower Destruction
Find and destroy Banished propaganda towers broadcasting messages across Zeta Halo. This involves disabling their power source, often requiring some platforming or combat. Rewards Valor.
Exploring Forerunner Structures & Archives
Discover and investigate ancient Forerunner installations, spires, and data archives to uncover lore about Zeta Halo, the Forerunners, the Flood, and The Endless. Often involves light puzzle-solving or navigating complex environments.
Systematically explore Zeta Halo to find all hidden collectibles. Spartan Cores for suit upgrades, Mjolnir Lockers for multiplayer cosmetics, Audio Logs for lore, and Skulls for gameplay modifiers.
Campaign Story Missions (e.g., Hell on Earth, Exultia, Cultist Base, Doom Hunter Base, Nekravol, Urdak, Final Sin)
A series of linear, action-packed levels where the Doom Slayer battles through demonic hordes across Earth, Hell, Urdak, and other dimensions to find and kill the Hell Priests, stop the Khan Maykr, and ultimately destroy the Icon of Sin. Each mission features intense combat arenas, platforming sections, secret hunting, and often culminates in a boss fight or major story development.
Slayer Gates
Optional, high-difficulty combat encounters found within campaign levels. Completing a Slayer Gate rewards an Empyrean Key, used to unlock the Unmaykr weapon in the Fortress of Doom. These are intense tests of skill against waves of tough demons.
Secret Encounters
Timed combat challenges hidden in levels. Completing them within the time limit (and sometimes with specific conditions) rewards Weapon Points for upgrading weapon mods.
Master Levels (e.g., Super Gore Nest Master Level)
Significantly harder, remixed versions of existing campaign levels with different enemy compositions, more aggressive AI, and increased resource scarcity. Designed for maximum challenge and replayability.
The Ancient Gods - Part One & Part Two (DLC Campaigns)
Two substantial story expansions that continue the Doom Slayer's narrative after the main game. Part One involves retrieving The Father's life sphere and stopping the Seraphim's plans. Part Two sees the Slayer leading Sentinel armies against the Dark Lord in the heart of Hell to end the eternal conflict.
Horde Mode
A wave-based survival mode where the Doom Slayer fights increasingly difficult waves of demons across various arenas to achieve a high score and unlock cosmetic rewards. Features rounds with different objectives and random buffs/debuffs.
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Multiplayer
Multiplayer Details
Halo Infinite's free-to-play multiplayer offers a wide range of modes: Arena (4v4 competitive modes like Slayer, Capture the Flag, Oddball, King of the Hill on smaller maps), Big Team Battle (12v12 objective-based modes like Slayer, CTF, Total Control, Stockpile on larger maps with vehicles), Ranked Arena, Bot Bootcamp (vs AI), Custom Games, and limited-time event playlists. Forge mode allows for extensive user-created maps and game modes.
1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode.
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Editions & DLC
Available Editions
The Halo Infinite Campaign was sold as a standalone purchase or included with Xbox Game Pass. The Multiplayer component is free-to-play. A Collector's Edition was available with physical items like a SteelBook case, art prints, plasma pistol bottle opener, and in-game bonuses. Various cosmetic bundles are sold in the multiplayer store.
Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content.
Post-Launch Content / DLC
The multiplayer component has received ongoing support through seasonal content updates, including new maps, modes, weapons, armor customization, battle passes, and limited-time events. Campaign co-op (up to 4 players online) and Forge mode (map editor) were added in major post-launch updates. No major paid story expansions for the campaign have been released as of mid-2024, but 343i has mentioned future 'story drops'.
The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode.
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FAQ
Frequently Asked Questions
Q: Is Halo Infinite's campaign open world? A: Halo Infinite's campaign features a 'semi-open world' or 'wide-linear' design for a large portion of Zeta Halo. Players can freely explore large, interconnected regions, tackle main missions, and engage in numerous side activities like liberating FOBs, destroying Banished strongholds, and hunting High-Value Targets. However, it's not a fully seamless single open world; progression to new major landmasses is often tied to story advancement.
Q: Is Halo Infinite's multiplayer free-to-play? A: Yes, the multiplayer component of Halo Infinite is entirely free-to-play on Xbox consoles and PC. The campaign is a separate purchase or included with Xbox Game Pass.
Q: What is the Grappleshot? A: The Grappleshot is a new piece of equipment for Master Chief in Halo Infinite. It's a wrist-mounted grappling hook that allows him to quickly pull himself towards surfaces, enemies, or objects. It can be used for traversal, stunning unshielded enemies, grabbing weapons or fusion coils, and even hijacking vehicles. It can be upgraded with Spartan Cores.
Q: Does Halo Infinite have campaign co-op? A: Yes, online campaign co-op for up to 4 players was added to Halo Infinite in a post-launch update. Players can experience the main story together, with shared progression for the host.
Q: What is Forge mode in Halo Infinite? A: Forge is a powerful map and game mode editor that allows players to create and share their own custom Halo experiences. It was added to Halo Infinite in a major post-launch update, offering extensive tools for building unique environments, scripting game logic, and designing new modes.
Q: Who are The Banished? A: The Banished are a mercenary faction, primarily composed of Jiralhanae (Brutes), but also including other former Covenant species like Sangheili, Unggoy, and Kig-Yar. They splintered from the Covenant Empire and are led by Atriox (though Escharum leads their forces on Zeta Halo in Infinite). They are known for their brutal tactics and salvaged, heavily modified weaponry.
Q: What are Spartan Cores used for? A: Spartan Cores are collectibles found in the Halo Infinite campaign. They are used to upgrade Master Chief's five equipment abilities: Grappleshot (e.g., reduced cooldown, electrification), Shield Core (e.g., increased shield strength), Threat Sensor (e.g., increased radius), Drop Wall (e.g., increased strength), and Thruster (e.g., reduced cooldown).
Q: Is DOOM Eternal a direct sequel to DOOM (2016)? A: Yes, DOOM Eternal directly continues the story of the Doom Slayer from where DOOM (2016) left off, expanding significantly on the lore and universe.
Q: What is the 'Doom Dance' or 'Funky Fetus' combat loop? A: This refers to the core gameplay loop of DOOM Eternal: aggressively engaging demons, using Glory Kills on staggered enemies to regain health, using the Chainsaw on weaker demons for ammunition, and using the Flame Belch to set enemies on fire and make them drop armor shards when damaged. This constant resource management through offensive actions is key to survival.
Q: What are Master Levels? A: Master Levels are remixed versions of campaign levels with significantly increased difficulty, different enemy placements, and new challenges. They are designed for experienced players seeking a greater test of skill.
Q: How does the Meathook on the Super Shotgun work? A: The Meathook is a grappling hook attached to the Super Shotgun. It can latch onto demons, rapidly pulling the Slayer towards them. This is used for aggressive closing of distances, setting up close-range shotgun blasts, aerial maneuvering, and can be upgraded to set hooked enemies on fire (generating armor with Flame Belch).
Q: What is BATTLEMODE? A: BATTLEMODE is DOOM Eternal's 2v1 asymmetrical multiplayer mode where two player-controlled demons (choosing from types like Mancubus, Marauder, Revenant, etc., each with unique abilities) fight against one fully kitted Doom Slayer. It's a best-of-five rounds mode focused on tactical team play for demons and aggressive skill for the Slayer.
Q: Does DOOM Eternal have ray tracing? A: Yes, ray-traced reflections were added to DOOM Eternal in a post-launch update for PC (NVIDIA RTX and AMD RX 6000 series and newer) and current-gen consoles (PS5, Xbox Series X). This feature enhances visual quality but is demanding on hardware.
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Technical Details
Graphics & Visual Fidelity
Developed on the new Slipspace Engine, Halo Infinite showcases detailed environments on Zeta Halo, from lush forests and Forerunner structures to Banished fortifications. It features dynamic lighting, weather effects, and detailed character/weapon models. While the initial campaign visuals received mixed reactions, subsequent updates and the multiplayer's art style have been generally well-received. Ray tracing for sun shadows was added to PC and Xbox Series X post-launch.
Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware.
Audio & Soundtrack
Original score composed by Gareth Coker, Curtis Schweitzer, and Joel Corelitz, featuring a blend of classic Halo orchestral themes with new, more atmospheric and emotional pieces that reflect the open-world setting and narrative tone. Sound design includes iconic Halo weapon sounds, distinct alien vocalizations (Banished taunts, Grunt screams), vehicle effects, and immersive environmental audio. The classic Halo 'monk chant' theme is prominently featured.
Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups.
User Interface (UI/UX)
Classic Halo first-person HUD displaying shields, health (when shields are down), ammo count, grenade count, equipped weapon, and radar (motion tracker). Objective markers and threat indicators are present. Menus for multiplayer customization, campaign map (Tac-Map), upgrades, and database (lore) are accessible. The Tac-Map in campaign is crucial for navigating Zeta Halo.
Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat.
Accessibility Options
Offers a range of accessibility options, including full controller and keyboard/mouse remapping, extensive subtitle and caption customization (size, background, speaker names), colorblind modes, options for aim assist strength, options to change hold actions to toggles, UI narration, text-to-speech and speech-to-text for chat, and various visual/audio adjustments.
Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues.
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS)(High Preset, 1080p resolution, Ray Tracing Low/Medium (if enabled))
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative.
RAM: 16GB RAM is recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier.
memoryCPU: AMD Ryzen 7 3700X or Intel Core i7-9700K
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this).
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
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1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings)(Low/Medium Preset, 1080p resolution, Ray Tracing OFF (or low if supported by GPU))
CPU: Official minimum desktop CPU for Halo Infinite.
CPU (Laptop): Estimated laptop CPU equivalent for minimum playability. Modern 4-core/8-thread or 6-core CPUs are preferable.
GPU: Official minimum desktop GPU. 4GB VRAM is essential.
GPU (Laptop): Estimated laptop GPUs. Ensure TGP allows performance comparable to desktop counterparts. RTX 50 series mention is speculative.
RAM: 8GB RAM is the minimum. Dual-channel configuration improves performance.
Storage: HDD is absolute minimum; expect long load times. SSD is highly recommended.
memoryCPU: AMD Ryzen 5 1600 or Intel Core i5-4440
developer_boardGPU: AMD Radeon RX 570 (4GB) or NVIDIA GeForce GTX 1050 Ti (4GB)
laptop_macCPU (L): AMD Ryzen 5 2500U / Intel Core i5-8250U (for very low settings) or Ryzen 5 3550H / Intel Core i5-9300H for a more stable experience.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP), RTX 4050 Laptop GPU (6GB). (A hypothetical future entry-level RTX 50 series laptop GPU would also significantly exceed this).
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
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1080p (Full HD) - Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON)(Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS)
CPU: A modern 8-core/16-thread CPU from the specified generations or newer is the baseline. Game performance can be CPU-bound in certain situations.
CPU (Laptop): Estimated laptop CPU class. Performance will vary based on specific SKU, power limits, and cooling. Ensure it meets the 8-core/16-thread guidance.
GPU: Minimum desktop GPU requires hardware ray tracing support and 8GB of VRAM. These GPUs represent the entry point for 1080p/60FPS at low settings.
GPU (Laptop): Estimated laptop GPUs. Hardware ray tracing capability and at least 8GB VRAM are essential. Performance heavily depends on TGP and cooling.
RAM: 16GB of system RAM is the minimum requirement, dual-channel configuration is strongly recommended for optimal performance.
Storage: NVMe SSD is mandatory for installation and gameplay.
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memoryCPU: AMD Ryzen 7 3700X (Zen 2, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-10700K (10th Gen, 8 cores/16 threads @3.2GHz or better)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB VRAM) or AMD Radeon RX 6600 (8GB VRAM)
laptop_macCPU (L): AMD Ryzen 7 4800H/HS series or Intel Core i7-10870H/10875H series equivalent or better (8-core/16-thread mobile CPUs).
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Super Mobile (Full TGP), RTX 3050 Ti Mobile (8GB VRAM if available, may struggle) / RTX 4050 Mobile (6GB, may be borderline, 8GB variant preferred) or AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS)(High/Ultra Preset, 1440p resolution, Ray Tracing Medium/High (if enabled))
CPU: Strong desktop CPU for 1440p gaming, ensuring smooth framerates.
CPU (Laptop): High-performance laptop CPUs needed to avoid bottlenecks at 1440p.
GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB+ VRAM essential, 12GB+ ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB is generally fine, but 32GB is recommended for very high settings, ray tracing, and multitasking.
Storage: NVMe SSD recommended for best loading and streaming performance at 1440p.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance).
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
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1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Video Settings, Ray Tracing ON)(High Preset, Ray Tracing ON, Target 1440p @ 60 FPS)
CPU: Recommended desktop CPU for a solid 1440p/60FPS experience with high settings. Strong multi-core performance needed.
CPU (Laptop): High-performance laptop CPUs. Ensure good cooling and power delivery to maintain boost clocks for these demanding processors.
GPU: Recommended desktop GPU for 1440p/60FPS at high settings. 10GB+ VRAM is specified as ideal for this target.
GPU (Laptop): High-end laptop GPUs with substantial VRAM (10GB+ ideally) and high TGP are needed for 1440p high settings. Upscaling will be beneficial.
RAM: 32GB of system RAM is recommended for a smoother experience at higher settings and resolutions, especially with background applications.
Storage: NVMe SSD is mandatory. More available space on a larger capacity drive (e.g., 512GB+) might offer more consistent performance as drives fill up.
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB VRAM) or AMD Radeon RX 6800 (16GB VRAM, though 10GB+ target from Bethesda)
laptop_macCPU (L): AMD Ryzen 7 5800H/HS series or Intel Core i7-12700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (High TGP, 8GB/10GB/16GB variants) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M (12GB) / RX 6850M XT (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with potential upscaling)(High/Ultra Preset, 2160p (4K) resolution (Upscaling like FSR may be needed for 60FPS), Ray Tracing Medium/High)
CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks.
CPU (Laptop): Flagship laptop CPUs required for attempting 4K on a laptop.
GPU: Top-tier desktop GPUs. 12GB+ VRAM is critical, 16GB+ ideal for 4K Ultra. Significant GPU power needed, especially with ray tracing.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs are needed; even then, 4K Ultra at 60FPS might require compromises or upscaling. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.
RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and ray tracing.
Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading.
2160p (UHD/4K) - Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON)(Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential))
CPU: While the official CPU spec is the same as 'Recommended', for a consistent 4K/60FPS Ultra experience, a high-end modern CPU (e.g., Ryzen 7 5800X3D/7800X3D, Intel Core i7-13700K/i9-12900K or newer) is advisable.
CPU (Laptop): Flagship tier laptop CPUs are necessary to avoid bottlenecks for 4K gaming, paired with top-tier mobile GPUs.
GPU: Top-tier desktop GPUs with 16GB+ VRAM are required for attempting 4K/60FPS on Ultra settings. Heavy reliance on DLSS/FSR Performance/Ultra Performance modes is expected.
GPU (Laptop): The absolute best laptop GPUs available. Will heavily rely on aggressive DLSS/FSR (Performance/Ultra Performance modes) and potentially some settings compromises for a stable 4K/60FPS experience. Max TGP and excellent cooling are critical.
RAM: 32GB RAM is essential for 4K gaming with Ultra settings to handle large textures and assets smoothly.
Storage: NVMe SSD is mandatory. A high-speed Gen4 or Gen5 NVMe SSD could offer marginal benefits at this tier for loading and texture streaming.
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memoryCPU: AMD Ryzen 7 5700X (Zen 3) or Intel Core i7-12700K (12th Gen) or better (Same as Recommended CPU, but higher frequency variants or newer generations like Ryzen 7000/Intel 13th/14th Gen would be beneficial)
laptop_macCPU (L): AMD Ryzen 9 5900HX/HS series / Ryzen 7 6800H series or Intel Core i9-12900H/HK series / Core i7-13700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 50 GB available space (SSD Highly Recommended, NVMe for best experience) Note: An SSD is strongly recommended for all tiers for faster loading times and smoother texture streaming. An NVMe SSD is ideal for the best performance. Required space may increase with updates. Type: NVMe
Spec: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free. Note: An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive. Type: NVMe
desktop_windows Operating System
Spec: Windows 10 (October 2018 Update or newer) or Windows 11 (64-bit versions only) Explanation: A 64-bit version of Windows 10 (RS5/1809 or later) or Windows 11 is required.
Spec: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit) Explanation: A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility.
gamepad DirectX Version
Spec: DirectX 12 Ultimate Explanation: DirectX 12 is required. DX12 Ultimate support is beneficial for features like ray tracing (e.g., for sun shadows, ambient occlusion) and Variable Rate Shading (VRS).
Spec: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support) Explanation: Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date.
info_outline Other Game Notes
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Halo Infinite. This information is based on official minimum/recommended specs and common hardware targets for higher resolutions, adapted to the provided JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and cooling. Halo Infinite can be demanding, especially at higher settings and with ray tracing enabled.
Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.
Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
Game Name: Halo Infinite
Official system requirements for DOOM: The Dark Ages from id Software / Bethesda Softworks. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An NVMe SSD is mandatory for all configurations. Hardware ray tracing support is a minimum requirement.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. However, DOOM: The Dark Ages is a demanding title with mandatory ray tracing. High-end laptop hardware with sufficient VRAM, adequate TGP (Total Graphics Power) for the GPU, and robust cooling will be necessary for an optimal experience, especially at higher settings and resolutions. Performance on laptops can vary significantly based on these factors.
Laptop Consideration: G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
Laptop Consideration: C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
Optimization Detail: Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
Game Name: DOOM Eternal
build Optimization Details
Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
laptop Laptop Considerations
G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.
G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.