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Graveyard Keeper 2 vs The Guild 1 Remake: Europa 1410
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 22, 2026 | Sep 17, 2026 |
| Developer | |
| Lazy Bear Games | Ashborne Games |
| Publisher | |
| tinyBuild | THQ Nordic |
| Genre(s) | |
| Medieval Cemetery Sim, Dark Comedy RPG, Automation | Medieval Economic Simulation, Dynasty Management, RPG |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen |
| Avg. User Rating | |
| 4.1 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $24.99 | $29.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The Tech Tree is vastly broadened, split into distinct progression pillars: Anatomy & Necromancy, Theology & Sermonizing, Building & Masonry, Agriculture & Cooking, Metallurgy, and Combat Tactics. Progression revolves around Blue, Red, and Green Science Points. Upgrades allow players to extract pristine organs, harvest high-grade embalming fluids, engineer specialized zombie variants (such as Archer Zombies and Porter Zombies), and craft automated processing lines. |
Characters develop across primary RPG attributes including Rhetoric, Bargaining, Craftsmanship, Dexterity, and Constitution. Gaining experience through business operations and public offices unlocks Talent Trees that improve workshop efficiency, reduce raw material costs, enhance marital fertility, or increase court trial persuasion. Workshops themselves feature tiered upgrades, enabling players to expand employee capacity, install security guards against burglaries, and automate delivery routes. |
| public World & Exploration | |
| World & Level Design | |
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The game world expands dramatically beyond the original countryside. Key regions include the Home Farmstead and expanded Graveyard, the Mortuary and Subterranean Alchemy Labs, the refurbished Village of the Dead, the treacherous Witch's Swamp, the Mountain Quarry, and the fully explorable urban district of The Town. The Town features paved cobblestone avenues, cathedral squares, commercial markets, and infested ruin sectors requiring tactical barricades. |
The game features several sprawling, authentic historical cities across Central Europe, each distinct in architectural flavor and economic supply chains. Kuttenberg is renowned for silver mining and heavy metallurgy, Nuremberg thrives on continental merchant routes and craft workshops, while Prague serves as a majestic imperial capital with intense political intrigue. Each city map includes surrounding rural villages, logging camps, river trade ports, and bandit-infested highways connecting trade hubs. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Graveyard Keeper 2 is built as a focused single-player sandbox RPG. The design prioritizes intricate personal scheduling, narrative humor, meticulous supply chain automation, and strategic base planning without multiplayer competition. |
The Guild 1 Remake: Europa 1410 supports both deep single-player sandbox campaigns and competitive online multiplayer for up to 16 players per match. In multiplayer, human players compete for the same finite market shares, intermarry dynasties, form political voting blocs on town councils, and wage shadow wars against rival businesses. |
| extension Editions & DLC | |
| Available Editions | |
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Graveyard Keeper 2 released on September 22, 2026, across PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch at a standard price of $24.99 USD (with an introductory 20% launch discount bringing it to $19.99 USD). Pre-orders and launch purchases grant exclusive platform cosmetic attire for the Keeper and an ornate Gothic Cemetery Gate blueprint. |
The Guild 1 Remake: Europa 1410 launched into Steam Early Access on September 17, 2026, with a standard retail price of $29.99 USD (discounted by 34% to $19.79 USD during its introductory launch promotion). THQ Nordic also announced a Digital Deluxe Edition upgrade path planned for the 1.0 commercial launch, which will bundle an authentic medieval soundtrack, digital artbook, and exclusive dynasty heraldry packs. |
| Post-Launch Content / DLC | |
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Lazy Bear Games and tinyBuild have announced a post-launch content roadmap including community-requested quality-of-life expansions, additional church sermon doctrines, new seasonal Town festival events, and narrative DLC expansions exploring the esoteric origins of the Ancient Curse and Gerry's former mortal identity. |
The official Early Access roadmap outlines major updates leading to version 1.0. High-priority planned additions include the implementation of the Moneylender and Trader professions, expanded Hanseatic trade leagues, an expanded courtroom trial system, seasonal guild festivals, and modding tool integration via Steam Workshop. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The sequel elevates the signature 16-bit pixel art style with modern 2D lighting, dynamic weather transitions (rain, fog, celestial moonlight), fluid ragdoll animations, and gory yet comedic autopsy cross-sections rendered with meticulous attention to detail. |
Built on Unreal Engine 5, the game showcases lush European countryside environments, authentic Gothic and Romanesque half-timbered architecture, dynamic volumetric weather (including heavy snowfall and autumn rain), and realistic day/night lighting cycles that illuminate cobblestone streets with torchlight and lantern glow. |
| Audio & Soundtrack | |
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The soundtrack features an atmospheric, bittersweet medieval folk-baroque musical score composed with classical guitars, woodwinds, accordions, and harpsichords. Environmental audio captures chilling graveyard gales, wet autopsy slicing effects, humorous grunting dialogue murmurs, and thunderous organ chords during Sunday sermons. |
Features a rich period-authentic medieval soundtrack performed with historical instruments such as lutes, hurdy-gurdies, shawms, and pipe organs. Ambient soundscapes dynamically reflect urban prosperity—ranging from the rhythmic clanging of smithy anvils and bustling market chatter to ominous tavern whispers and tavern fiddlers. |
| User Interface (UI/UX) | |
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The user interface retains its charming pixel aesthetic while incorporating modern ergonomics. Features include an enhanced Recipe Tracker HUD pinned to the screen margin, an interactive Town Map showing active zombie incursions, a visual Church Faith meter, and streamlined one-handed mouse control for combat and inventory triage. |
The UI pays homage to the original Europa 1400 parchment-and-wood aesthetic while incorporating modern quality-of-life improvements. Key interfaces include the Ledger Dashboard for tracking dynamic profit margins and logistics schedules, the Civic Office Tree showcasing council vacancies and voter allegiances, and detailed trade flow heatmaps highlighting resource deficits across city gates. |
| Accessibility Options | |
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Accessibility features include full one-handed mouse control options, fully rebindable gamepad and keyboard inputs, adjustable text scaling with high-contrast font toggles, stamina drain sliders, and the ability to customize combat difficulty and daytime cycle duration. |
Accessibility accommodations include customizable simulation speed controls (pause, 1x, 2x, 4x), automated production and transport delegation for players seeking a high-level strategic focus, scalable UI and font options, customizable keybindings, and color-coded market trend indicators for colorblind accessibility. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (120+ FPS / Locked Max)) CPU: Multi-core processor providing flawless frame pacing during 1,000+ zombie wave invasions in the Town. CPU (Laptop): Strong multi-threaded mobile performance for zero hitching during intensive late-game production. GPU: Abundant GPU headroom to handle multi-layered particle effects, rain reflections, and high refresh rates. GPU (Laptop): Effortlessly powers ultra settings with whisper-quiet fan profiles. RAM: Ensures seamless multitasking alongside Discord, music, or wiki guides. Storage: Near-instantaneous area transitions between the Morgue, Church, Village, and Town. | |
memoryCPU: Intel Core i5-13400 / AMD Ryzen 5 5600 developer_boardGPU: NVIDIA GeForce RTX 3060 (8GB/12GB) / AMD Radeon RX 6600 (8GB) laptop_macCPU (L): Intel Core i5-12500H / AMD Ryzen 5 6600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W+) / RTX 4050 Mobile layersRAM: 8 GB saveStorage (Tier): 4 GB NVMe SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low-to-Medium Preset, 1080p (60 FPS)) CPU: Quad-core architecture capable of processing multi-station zombie automation and pathfinding. CPU (Laptop): Efficient mobile processor delivering stable 60 FPS in early-game church and graveyard zones. GPU: Dedicated 4GB video card capable of smooth 1080p rendering with dynamic lighting enabled. GPU (Laptop): Maintains fluid 60 FPS across all outdoor cemetery areas. RAM: Minimum memory required to support background town asset caching and save state logging. Storage: Standard storage drive is sufficient, SSD recommended for faster initial boots. | |
memoryCPU: Intel Core i3-13100 / AMD Ryzen 3 3100 developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) / AMD Radeon RX 570 (4GB) laptop_macCPU (L): Intel Core i3-1215U / AMD Ryzen 3 5300U laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / AMD Radeon 610M layersRAM: 6 GB saveStorage (Tier): 4 GB SSD / HDD | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB/80W+) / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (144 FPS)) CPU: Guarantees exceptional simulation processing speeds at 2K resolution. CPU (Laptop): High-performance mobile chip providing smooth frame delivery on 1440p laptop panels. GPU: Flawlessly renders high-resolution pixel art assets with modern post-processing. GPU (Laptop): Drives native 1440p displays with zero thermal throttling. RAM: Optimal standard RAM configuration for smooth system responsiveness. Storage: Instant load times across all zones. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 4060 (8GB) / AMD Radeon RX 7600 XT (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7735HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 4 GB NVMe SSD | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 32 GB saveStorage (Tier): 30 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (120+ FPS)) CPU: Top-tier enthusiast CPU for pristine frame stability and zero computational latency. CPU (Laptop): Desktop-replacement laptop silicon capable of driving multi-monitor 4K setups. GPU: Massive graphical headroom to super-sample and render 4K pixel art with perfect clarity. GPU (Laptop): Overkill mobile power ensuring silent, flawless 4K output. RAM: Ensures zero paging bottlenecks during extended gameplay sessions. Storage: Fastest available read/write throughput. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 16 GB saveStorage (Tier): 4 GB High-Speed Gen4 NVMe SSD | memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 30 GB High-Speed Gen4 NVMe SSD |
| save Overall Storage | |
| Spec: 4 GB available space Note: Compact storage footprint allows rapid installation on standard SATA or NVMe SSDs. Type: Unknown | Spec: 30 GB available space (SSD required) Note: Solid-state storage is necessary to stream high-resolution textures and architectural models without hitching. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Requires a 64-bit architecture to support modern memory addressing and DirectX 12 runtime. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required for modern 64-bit process memory management and DirectX 12 compatibility. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilized for advanced 2D draw-call batching and sprite lighting effects. | Spec: DirectX 12 Explanation: Mandatory to interface with Unreal Engine 5's modern rendering pipelines. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Graveyard Keeper 2 Specifically
For The Guild 1 Remake: Europa 1410 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.