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Grand Theft Auto VI vs Watch Dogs: Legion
info General Information | |
Release Date | |
May 26, 2026 | Oct 29, 2020 |
Developer | |
Rockstar Games | Ubisoft Toronto, Ubisoft Montreal, Ubisoft Paris, Ubisoft Bucharest, Ubisoft Kyiv, Ubisoft Reflections |
Publisher | |
Rockstar Games (Published by Take-Two Interactive) | Ubisoft |
Genre(s) | |
Action-Adventure, Open World | Action-Adventure, Open World, Third-Person Shooter, Stealth, Hacking |
Engine | |
Rockstar Advanced Game Engine (RAGE) - New iteration (reportedly RAGE 9) | Disrupt Engine (Modified AnvilNext) |
stars Ratings & Price | |
Content Rating | |
Rating Pending (Expected M - Mature 17+ by ESRB / | Mature 17+ |
Avg. User Rating | |
0.0 / 5.0 | 3.5 / 5.0 |
Current Price (USD) | |
$69.99 | $59.99 |
tune Key Specs | |
Quick Highlights | |
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sports_esports Gameplay & Mechanics | |
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colorize Combat & Gear | |
Weapons Overview | |
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Armor / Gear Sets | |
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Outfits/Customization | |
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public World & Exploration | |
World & Level Design | |
GTA VI is expected to feature Rockstar's largest and most detailed open world to date, encompassing the diverse state of Leonida. Confirmed regions include Vice City (a reimagined Miami), alongside other areas like Grassrivers (potentially an Everglades-like area), Leonida Keys (Florida Keys analogue), Port Gellhorn (industrial/port area), Ambrosia, and Mount Kalaga. The map will feature urban sprawls, beaches, swamps, and rural countryside, offering a wide range of environments. |
Features a detailed and faithful recreation of central London, divided into several iconic boroughs like City of Westminster, Camden, Islington & Hackney, Lambeth, Southwark, Tower Hamlets, and City of London. Each borough has its distinct architecture, landmarks (e.g., Buckingham Palace, Tower of London, Piccadilly Circus), and atmosphere. The map is dense with activities, collectibles, and opportunities for emergent gameplay. |
Playable Vehicles | |
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book Story & Characters | |
Main Characters | |
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Example Missions | |
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extension Editions & DLC | |
Available Editions | |
N/A | Available in Standard, Gold, Ultimate, and Collector's Editions. Gold Edition included the Season Pass (Bloodline story expansion, 4 unique heroes including Aiden Pearce and Wrench, extra DedSec missions, car skin). Ultimate Edition included Gold content plus the Ultimate Pack (3 additional characters, masks, and 4 weeks VIP status for in-game currency boost). Collector's Edition included physical items like a DedSec Coronet Mask replica, SteelBook, posters, and all Ultimate Edition digital content. |
Post-Launch Content / DLC | |
N/A | Major post-launch content included the 'Bloodline' story expansion (starring Aiden Pearce from Watch Dogs 1 and Wrench from Watch Dogs 2), new playable hero characters (Mina Sidhu with mind control, Darcy Clarkson from Assassin's Creed), new online modes (Tactical Ops, Spiderbot Arena, Invasion PvP), free roam activities for online, and various cosmetic packs and operative unlocks. Ongoing support with seasonal events and smaller updates. |
help_outline FAQ | |
Frequently Asked Questions | |
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build Technical Details | |
Graphics & Visual Fidelity | |
Powered by a new version of the Rockstar Advanced Game Engine (RAGE), GTA VI aims for a new benchmark in visual fidelity for open-world games. Features expected include significantly improved graphics, realistic lighting, advanced weather systems, real-time water physics, more detailed character models and animations, increased NPC density and AI sophistication, and enhanced environmental detail and destructibility. Ray tracing support is highly anticipated on consoles and PC. |
Powered by an updated version of the Disrupt engine, the game offers a detailed and vibrant recreation of London. It features impressive reflections (especially with ray tracing), realistic weather effects, dense crowds and traffic, and detailed character models. Ray-traced reflections are a key visual feature on supported hardware, significantly enhancing the look of London's glass and rain-slicked streets. |
Audio & Soundtrack | |
A diverse range of licensed music across multiple radio stations, reflecting the cultural melting pot of Vice City/Leonida and contemporary sounds. Original score for missions and dynamic moments. High-fidelity sound design for vehicles, weapons, and environmental ambience, taking advantage of new engine capabilities. |
Original score composed by Stephen Barton and additional music by various artists, blending electronic, grime, and orchestral elements to reflect near-future London's atmosphere. Features in-game radio stations with a diverse selection of licensed tracks across multiple genres. Sound design emphasizes a technologically advanced city with drone hums, AR sounds, and distinct weapon/hacking effects. |
User Interface (UI/UX) | |
Expected to be a refined version of GTA V's UI, with a modern aesthetic, intuitive weapon/item selection wheel, GPS navigation, and seamless integration of smartphone functionalities. Enhanced for current-gen consoles with potentially faster menu navigation. |
Features a futuristic, AR-overlay style HUD displaying a mini-map, objective markers, hackable objects, and operative-specific abilities. The phone interface is used for mission selection, team management, map, and accessing DedSec tech. The 'Deep Profiler' allows players to scan any NPC to learn their schedule, connections, and potential recruitment viability. |
Accessibility Options | |
N/A | Offers a comprehensive suite of accessibility options, including extensive control remapping, aim assist customization, subtitle options (size, background, speaker names, captions for important sounds), colorblind modes, options to change hold QTEs to toggles, adjustable text size, HUD scaling, and audio/visual cues for various gameplay elements. |
video_library Media Links | |
Gameplay Video | |
launchWatch | launchWatch |
Walkthrough/Guide | |
launchView | launchView |
settings_applications System Requirements | |
1080p (Full HD) - Ray Tracing Recommended (1080p ~60 FPS, Very High Preset, Ray Tracing High, DX12) (Very High Preset, Ray Tracing High, DirectX 12 (DLSS Quality/Performance recommended)) CPU: CPU for 1080p/60FPS with High RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. DLSS recommended. GPU (Laptop): High-end RT capable laptop GPUs. 8GB VRAM crucial, DLSS vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended, includes HD Texture Pack. | |
— | memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, Max TGP) / RTX 4060 Mobile (8GB, Max TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures) |
1080p (Full HD) - Expected Minimum for PC (Target: 1080p, Low settings, ~30-60 FPS - Highly Speculative) (Low Preset, Aggressive Upscaling (DLSS/FSR 'Performance/Ultra Performance')) CPU: Speculative baseline desktop CPU. CPU (Laptop): Highly speculative laptop CPU. Will depend on final game optimization. GPU: Speculative baseline desktop GPU. VRAM will be critical. GPU (Laptop): Highly speculative. Targets playable framerates at 1080p Low with significant upscaling. 8GB VRAM absolute minimum for laptop GPU. RAM: 16GB might be an absolute minimum; 32GB RAM likely recommended for PC. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600 (or future equivalent) developer_boardGPU: NVIDIA GeForce GTX 1080 Ti (11GB) / AMD Radeon RX 5700 XT (8GB) (or future equivalent with more VRAM) laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or newer performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) / RTX 4060 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB). layersRAM: 16 GB saveStorage (Tier): 150 GB - 200 GB available space (NVMe SSD Mandatory - Speculative) | — |
1080p (Full HD) - Ray Tracing Minimum (1080p ~30 FPS, High Preset, Ray Tracing Medium, DX12) (High Preset, Ray Tracing Medium, DirectX 12 (DLSS Quality/Balanced recommended)) CPU: CPU for 1080p/30FPS with Medium RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with Medium RT. DLSS highly recommended. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling (DLSS) essential. 6GB VRAM minimum. RAM: 16GB RAM required. Storage: SSD required. | |
— | memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, will struggle, DLSS Perf. needed) / RTX 3060 Mobile (6GB, lower TGP). **An RTX 3060 Mobile (High TGP) or RTX 4050 Mobile (6GB, High TGP) is a better entry for RT.** layersRAM: 16 GB saveStorage (Tier): 45 GB SSD |
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, DX11, No Ray Tracing) (High Preset, Ray Tracing OFF, DirectX 11) CPU: Recommended desktop CPU for 1080p/60FPS High without RT. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. 6GB+ VRAM recommended. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM crucial for High settings. RAM: Ubisoft lists 8GB, but 16GB RAM strongly recommended for smoother 60 FPS High experience. Storage: SSD strongly recommended. | |
— | memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 480 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 3750H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, may struggle on High) or AMD Radeon RX 5600M (6GB). **An RTX 3060 Mobile (6GB, High TGP) or RX 6600M is a good target.** layersRAM: 8 GB saveStorage (Tier): 45 GB SSD |
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, DX11, No Ray Tracing) (Low Preset, Ray Tracing OFF, DirectX 11) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i3/Ryzen 3 H-series might struggle. GPU: Minimum desktop GPU for 1080p at lower settings without RT. 4GB VRAM is essential. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement, dual-channel strongly advised. Storage: HDD is absolute minimum, expect long load times. SSD highly recommended. | |
— | memoryCPU: Intel Core i5-4460 or AMD Ryzen 5 1400 developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 290X (4GB) / AMD Radeon RX 470 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M (4GB). layersRAM: 8 GB saveStorage (Tier): 45 GB HDD |
1440p (QHD/2K) - Expected Recommended for PC (Target: 1440p, High settings, ~60 FPS - Highly Speculative) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced')) CPU: Speculative recommended desktop CPU. CPU (Laptop): High-performance laptop CPU will be needed. GPU: Speculative recommended desktop GPU. High VRAM (12GB+) will be key. GPU (Laptop): Top-tier laptop GPUs from the time of PC release will be necessary for 1440p High. Max TGP and excellent cooling are non-negotiable. Upscaling will be essential. RAM: 32GB RAM highly likely to be recommended for PC. | |
memoryCPU: Intel Core i9-10900K / AMD Ryzen 5 5900X (or future equivalent) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / AMD Radeon RX 6800 XT (16GB) (or future equivalent with 12GB+ VRAM) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-performance mobile CPUs (e.g., future HX series). laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP); OR AMD Radeon RX 7900M (16GB) (or future equivalents). layersRAM: 32 GB saveStorage (Tier): 150 GB - 200 GB available space (NVMe SSD Mandatory - Speculative) | — |
1440p (QHD/2K) - Ray Tracing Recommended (1440p ~60 FPS, Very High Preset, Ray Tracing High, DX12) (Very High Preset, Ray Tracing High, DirectX 12, DLSS Performance) CPU: Desktop CPU for 1440p/60FPS with High RT. CPU (Laptop): High-end laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. DLSS essential. GPU (Laptop): Flagship tier laptop GPUs needed. 8GB+ VRAM essential (10GB+ ideal), DLSS Performance likely required. RAM: 16GB RAM essential. Storage: NVMe SSD required, includes HD Texture Pack. | |
— | memoryCPU: Intel Core i5-9600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile (12GB, Max TGP) is highly recommended for a smoother experience.** layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures) |
1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Preset, DX11, No Ray Tracing) (High Preset, Ray Tracing OFF, DirectX 11) CPU: Recommended desktop CPU for 1440p/60FPS High without RT. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Recommended desktop GPU for 1440p/60FPS High without RT. 8GB+ VRAM ideal. GPU (Laptop): Upper mid-range to high-end laptop GPUs. 8GB+ VRAM strongly recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. Consider space for HD Textures. | |
— | memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 5700XT (8GB) / AMD Radeon RX 6700 (10GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB, High TGP) / RTX 3060 Mobile (6GB, High TGP, may need medium settings) / RTX 4060 Mobile (8GB, High TGP) or AMD Radeon RX 6700M (10GB). **An RTX 3070 Mobile or RX 6800M is a good target.** layersRAM: 16 GB saveStorage (Tier): 45 GB SSD (65GB SSD if using HD Textures) |
2160p (UHD/4K) - Ray Tracing Ultra (2160p/4K ~60 FPS, Ultra Preset, Ray Tracing Ultra, DX12) (Ultra Preset, Ray Tracing Ultra, DirectX 12, DLSS Performance/Ultra Performance) CPU: Desktop CPU for 4K/60FPS with Ultra RT. (Modern equivalents like i7-12700K/Ryzen 7 5800X3D or newer would be better). CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU required for attempting 4K/60FPS with Ultra RT, heavily reliant on DLSS. GPU (Laptop): The absolute best laptop GPUs available, will heavily rely on aggressive DLSS (Performance/Ultra Performance) and potentially some settings compromises for stable 4K/60FPS with Ultra RT. RAM: 16GB RAM is Ubisoft's spec, but 32GB is strongly recommended for 4K Ultra RT. Storage: NVMe SSD required, includes HD Texture Pack. | |
— | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB). (Ubisoft lists RTX 3080 for 4K Ultra RT. An RTX 3090 / RTX 4080 / RTX 4090 would be far more suitable for a consistent 60 FPS). laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better (e.g. i9-13900HX / Ryzen 9 7945HX) laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures) |
2160p (UHD/4K) - Recommended (2160p/4K ~60 FPS, Ultra Preset, DX11, No Ray Tracing) (Ultra Preset, Ray Tracing OFF, DirectX 11) CPU: Recommended desktop CPU for 4K/60FPS Ultra without RT. CPU (Laptop): High-end to flagship laptop CPUs required. GPU: Recommended desktop GPU for 4K/60FPS Ultra without RT. 8GB+ VRAM essential, 10GB+ ideal. GPU (Laptop): Flagship laptop GPUs needed. Significant VRAM is key for 4K Ultra. RAM: 16GB RAM strongly recommended, 32GB could offer more stability at 4K. Storage: NVMe SSD strongly recommended, assumes HD Texture Pack for Ultra. | |
— | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) / NVIDIA GeForce RTX 3070 (8GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better (e.g., i7-12700H / Ryzen 7 6800H) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile (12GB) or RTX 4090 Mobile (16GB) is highly recommended for stable 4K Ultra.** layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD (45GB base + 20GB HD Textures) |
save Overall Storage | |
Spec: 150 GB - 200 GB available space (NVMe SSD Mandatory - Speculative) Note: A fast NVMe SSD will undoubtedly be mandatory due to the expected scale and detail of the game world. Type: NVMe | Spec: 45 GB available space (SSD Recommended). An additional 20 GB is required for the optional HD Texture Pack. Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading, especially with the HD Texture Pack which is often targeted by higher presets. Type: SSD |
desktop_windows Operating System | |
Spec: Windows 11 64-bit (Speculative) Explanation: A 64-bit version of Windows 11 is anticipated to be required or highly recommended for the future PC release. | Spec: Windows 10 (20H1 version or newer, 64-bit versions only) or Windows 11 (64-bit) Explanation: 64-bit Windows 10 (latest updates) or Windows 11 is required for ongoing support and best performance. |
gamepad DirectX Version | |
N/A | Spec: DirectX 11 (DirectX 12 required for Ray Tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum. DX12 is required for ray tracing features and offers potential performance benefits. |
info_outline Other Game Notes | |
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build Optimization Details | |
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laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Grand Theft Auto VI Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.