Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India)
Publisher
Rockstar Games (Published by Take-Two Interactive)
Rockstar Games
Genre(s)
Action-Adventure, Open World
Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter
Engine
Rockstar Advanced Game Engine (RAGE) - New iteration (reportedly RAGE 9)
RAGE (Rockstar Advanced Game Engine)
stars
Ratings & Price
Content Rating
Rating Pending (Expected M - Mature 17+ by ESRB /
Mature 17+
Avg. User Rating
0.0 / 5.0
4.8 / 5.0
Current Price (USD)
$69.99
$59.99
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Key Specs
Quick Highlights
Perspective: Third-Person (Likely with First-Person option)
Setting: State of Leonida (Fictional Florida), including Vice City
Expected Release (Consoles): 2026-05-26
Online Mode: New iteration of GTA Online expected
PC Release: Expected at a later date (Not at initial console launch)
Platforms (Initial Launch): PlayStation 5, Xbox Series X/S
Protagonists: Dual Protagonists: Lucia and Jason
Unique Feature: Return to Vice City in a modern setting, first female playable protagonist in a modern GTA, dual protagonist narrative, next-generation RAGE engine capabilities.
Multiplayer: Red Dead Online (Persistent Open World, Co-op Missions, PvP Modes, Roles)
Setting: Fictionalized American West, 1899 (Ambarino, New Hanover, Lemoyne, West Elizabeth, New Austin)
Platforms: PC, PlayStation 4, Xbox One, Google Stadia
Unique Feature: Incredible World Detail & Immersion, Deep Character Interactions, Honor System, Realistic Survival Mechanics, Dynamic Wildlife Ecosystem, Dead Eye Targeting System.
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Gameplay & Mechanics
Companions/Followers
Dual Protagonist Interaction: Lucia and Jason are partners. While players control one at a time (with likely switching mechanics), they will interact extensively, undertake missions together, and their relationship will be a core part of the narrative. This is not a companion in the traditional AI-controlled sense, but rather two intertwined playable characters.
Human
Mission-Specific Allies (Temporary): During certain missions or heists, Lucia and Jason will likely recruit or work alongside other AI-controlled characters with specific skills (e.g., hacker, gunman, driver), similar to heist crew members in GTA V. Their involvement would be scripted and temporary.
Human
Van der Linde Gang Members (Contextual AI): While not directly commandable like 'Guns for Hire' in Far Cry, various members of the Van der Linde gang will accompany Arthur on specific story missions, providing combat support, dialogue, and unique interactions. Their presence and abilities are scripted based on the mission. Key members like Charles, Sadie, John, Lenny, Bill, and Javier frequently ride with Arthur.
Human
Your Horse (Primary Mount): Arthur's primary means of transport and a crucial companion. Bonding with a horse (by feeding, patting, brushing) increases its Health and Stamina, unlocks special maneuvers (drifting, piaffe), and makes it less likely to buck Arthur off when scared. Horses can carry pelts, carcasses, and an extra outfit. Different breeds have varying base stats (speed, acceleration, health, stamina).
Equus caballus (Various Breeds)
Temporary Dog Companions: In certain situations or with specific camp dogs (like Cain), Arthur can interact with them, and they might follow him for a short period or alert him to nearby points of interest or danger. They are not combat companions in the traditional sense.
Canis familiaris
Key Collectibles
Hidden Packages / Briefcases: Classic GTA collectible. Packages containing money, weapons, or lore, hidden throughout the vast map of Leonida.
Unique Stunt Jumps: Designated ramps or locations for performing spectacular vehicle stunts, a staple in the GTA series.
Lore-Building Items (e.g., Epsilon Tracts, Letters Scraps equivalent): Collectibles that piece together side stories, conspiracy theories, or provide background on the world and its inhabitants.
Points of Interest / Landmarks: Discoverable locations, photo opportunities, or interactive landmarks that encourage exploration and may provide small rewards or achievements.
Illegal Goods / Contraband (Mission-related or free-roam): Potentially related to criminal enterprises, finding and collecting stashes of drugs, weapons, or other illicit items for profit or missions.
Dinosaur Bones: 30 fossilized dinosaur bones hidden across the map. Players find them and mail their coordinates to the paleontologist Deborah MacGuiness to complete a side quest chain and receive unique rewards, including a Jawbone Knife and a Jawbone Trinket.
Cigarette Cards: 144 collectible cards (12 sets of 12 cards each) found in cigarette packs throughout the world or as individual finds. Collecting full sets and mailing them to Phileas T. Ramsbottom yields monetary rewards and unique items.
Dreamcatchers: 20 dreamcatchers hanging from trees in specific locations. Finding all of them reveals a depiction of a buffalo on a cave wall and unlocks the Ancient Arrowhead perk, which doubles stamina while using the bow.
Rock Carvings: 10 intricate carvings on rock faces, part of the 'Geology for Beginners' stranger mission. Mailing their coordinates to Francis Sinclair leads to a mysterious encounter and rewards.
Legendary Fish: 13 unique, massive fish that can be caught in specific bodies of water using special lures, part of Jeremy Gill's 'A Fisher of Fish' stranger mission. Mailing them back rewards money and unique fishing gear.
Graves: 9 graves of fallen companions can be found and interacted with after certain points in the story, contributing to 100% completion and offering moments of reflection.
Points of Interest (Sketches): 50 unique locations, animals, or events that Arthur can observe and sketch in his journal, adding to its detail and contributing to completion.
Exotic Items (for Algernon Wasp): Various rare bird plumes, orchids, and alligator eggs requested by the eccentric Algernon Wasp in Saint Denis for his 'Duchesses and other Animals' stranger mission series, rewarding unique items like the Exotic Hat.
Treasure Maps & Hidden Treasures: Series of maps leading to hidden stashes of gold bars or valuable items. Some are part of stranger missions, others are found through exploration.
Key Themes
Crime
Satire of Modern American Culture
Ambition
Loyalty
Betrayal
Dual Protagonist Narrative
Heists
Criminal Underworld
Consequences
The End of the Wild West
Loyalty vs. Morality
Redemption
Betrayal
Outlaw Life
Civilization vs. Wilderness
Honor
Family (Found & Blood)
Consequences of Actions
Nature & Survival
Industrialization
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Combat & Gear
Weapons Overview
Handguns: Firearm (Sidearm)
A variety of pistols and revolvers, standard for personal defense and close-quarters combat. Expected to be highly customizable.
Submachine Guns (SMGs): Firearm (Automatic)
Compact automatic weapons suitable for drive-by shootings and medium-range engagements. High rate of fire.
Shotguns: Firearm (Close Quarters)
Devastating at close range, including pump-action and automatic variants. Essential for room clearing and heavy encounters.
Assault Rifles: Firearm (Versatile Automatic)
The workhorse firearms for many combat scenarios, offering a balance of range, power, and rate of fire. Extensive customization expected.
Sniper Rifles: Firearm (Long Range)
For taking out targets from a distance. Different models with varying scopes and power.
Heavy Weapons: Firearm (High Impact)
Including LMGs, grenade launchers, and rocket launchers (RPG) for dealing with vehicles and heavily armored targets.
Melee Weapons: Hand-to-Hand Combat
A range of melee options from fists, knives, baseball bats, to more exotic choices, with potentially improved melee combat mechanics.
Throwables: Explosive/Tactical
Grenades, Molotov cocktails, sticky bombs, tear gas, and other throwable items for area denial, damage, or tactical advantage.
Revolvers: Sidearm (Single/Double Action)
Iconic Western sidearms like the Cattleman Revolver, Schofield Revolver, Double-Action Revolver. Customizable with grips, barrel lengths, metals, and engravings. Can be dual-wielded.
Pistols: Sidearm (Semi-Automatic)
Early semi-automatic pistols such as the Mauser Pistol, Semi-Automatic Pistol, Volcanic Pistol. Offer faster fire rates than revolvers. Customizable and dual-wieldable.
Repeaters: Rifle (Lever/Bolt Action, Medium Range)
Versatile rifles like the Lancaster Repeater, Litchfield Repeater, Carbine Repeater. Good balance of damage, range, and fire rate. Mainstays for combat.
Rifles: Rifle (Bolt/Single Shot, Long Range)
Includes the Bolt Action Rifle, Springfield Rifle, Rolling Block Rifle (Sniper). Powerful and accurate for long-range engagements and big game hunting.
Shotguns: Close Quarters (High Damage)
Pump-Action Shotgun, Semi-Auto Shotgun, Double-Barreled Shotgun, Sawed-Off Shotgun. Devastating at close range, with different ammo types (slugs, incendiary).
Sniper Rifles: Very Long Range (Scoped)
Specialized long-range rifles like the Carcano Rifle and Rolling Block Rifle (when scoped). Used for precision kills from extreme distances.
Bows: Silent Ranged
A versatile weapon for silent hunting and stealth combat. Can use standard, improved, small game, poison, fire, and dynamite arrows.
Melee Weapons: Close Quarters (Silent/Brutal)
Includes various knives (Hunting Knife, Jawbone Knife), hatchets, cleavers, and the Machete. Used for stealth takedowns and brutal close combat.
Used to hogtie enemies or animals, drag people, or pull objects. Essential for bounty hunting.
Armor / Gear Sets
Body Armor (Purchasable): Players will likely be able to purchase different levels of body armor (e.g., light, medium, heavy) to absorb damage from gunfire. This typically acts as a secondary health bar and is depleted before health.
Clothing with Minor Protection (Speculative): Certain heavy clothing items (e.g., biker jackets, tactical vests as part of outfits) might offer very minor damage resistance or cosmetic armor appearance, though the primary protection comes from dedicated body armor pickups/purchases.
Clothing Outfits & Individual Pieces: Arthur Morgan can wear a vast array of clothing items (hats, coats, shirts, vests, pants, boots, gloves, neckwear, suspenders, chaps, spurs). While primarily cosmetic and for role-playing, some outfits or pieces provide minor benefits like temperature resistance (e.g., warmer clothes for cold weather). There isn't a traditional 'armor' system for damage reduction through clothing. Players can save custom outfits.
Reinforced Equipment (Crafted by Pearson): Using perfect animal pelts and other materials, Pearson at the gang camp can craft reinforced equipment: Bandoliers (increase ammo capacity), Satchels (increase carrying capacity for provisions, tonics, ingredients, materials, valuables, kits), Gun Belts, and Holsters (cosmetic and potentially minor stat boosts like weapon degradation speed). These are crucial for practical upgrades.
Talismans & Trinkets (Crafted by Fence): Crafted at a Fence using parts from Legendary Animals and unique collectible items. These provide permanent passive buffs to Arthur's core stats (Health, Stamina, Dead Eye), experience gain, weapon degradation, money earned, or other gameplay aspects. They are equipped and offer significant, though often subtle, advantages.
Tonics (Consumable Buffs): Various craftable or purchasable tonics provide temporary boosts or full restoration to Health, Stamina, and Dead Eye cores and bars. Potent versions offer stronger effects or fortification (slowing core drain). These act as temporary 'armor' or performance enhancers.
Outfits/Customization
Extensive Wardrobe Options: Players will be able to customize Lucia's and Jason's appearance with a vast array of clothing items including tops, bottoms, outerwear, footwear, headwear, and accessories. Clothing stores will be present throughout Leonida.
Style Categories: Likely to include various styles reflecting the Vice City/Florida setting: beachwear, casual wear, formal attire, street style, tactical gear for heists, and more.
Hair & Tattoos: Barbershops and tattoo parlors are expected to return, allowing for detailed customization of hairstyles, facial hair (for Jason), and body art for both protagonists.
Outfits for Activities/Missions: Specific outfits may be required for certain missions or provide minor gameplay benefits (e.g., a uniform for infiltration), or simply allow players to role-play different scenarios.
Full Outfits: Players can purchase or unlock numerous pre-designed outfits (e.g., 'The Gunslinger', 'The Valentine', 'The Saint Denis'). Arthur also starts with several outfits. Outfits can be stored on his horse.
Individual Clothing Pieces: Extensive customization is possible by mixing and matching individual items: Hats, Coats (various lengths and materials), Shirts, Vests, Pants, Boots, Gloves, Neckwear (bandanas, ties, neckerchiefs), Suspenders, Chaps, Spurs. Items have different styles, colors, and can be purchased from general stores or tailors, or crafted by the Trapper from Legendary Animal pelts.
Weapon Equipment: Gun Belts, Off-Hand Holsters, and Bandoliers can be equipped and upgraded. While some offer stat benefits (ammo capacity from bandoliers), many are also cosmetic choices.
Grooming: Arthur's hair and beard grow dynamically over time. Players can visit barbers to get haircuts, shaves, or style their hair and beard in various ways. Pomade can be applied for a slicked look.
Temperature System: Clothing choices impact Arthur's resistance to cold and hot weather. Wearing appropriate attire (e.g., heavy coats in snowy mountains, lighter shirts in hot swamps) prevents negative effects on Health Core drain. Outfits can be saved with specific temperature ratings.
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Progression & Upgrades
Skills & Progression
N/A
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel.
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World & Exploration
World & Level Design
GTA VI is expected to feature Rockstar's largest and most detailed open world to date, encompassing the diverse state of Leonida. Confirmed regions include Vice City (a reimagined Miami), alongside other areas like Grassrivers (potentially an Everglades-like area), Leonida Keys (Florida Keys analogue), Port Gellhorn (industrial/port area), Ambrosia, and Mount Kalaga. The map will feature urban sprawls, beaches, swamps, and rural countryside, offering a wide range of environments.
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest.
A vast array of civilian, commercial, and high-performance cars with extensive customization options for performance and aesthetics. Improved driving physics and vehicle deformation expected.
Motorcycles (Cruisers, Sport Bikes, Dirt Bikes, Choppers): Land Vehicle (Two-Wheeled)
Various types of motorcycles offering agile transportation and unique handling characteristics. Customizable.
Aircraft (Planes, Helicopters, Jets): Air Vehicle
A selection of fixed-wing aircraft and helicopters for aerial travel, combat, and activities. May include private jets, seaplanes (given the Florida-like setting), and attack choppers.
Boats (Speedboats, Yachts, Fishing Boats, Personal Watercraft): Water Vehicle
Diverse watercraft suitable for navigating Leonida's extensive waterways, including Vice City's coastline, rivers, swamps (Grassrivers), and the Leonida Keys. Expect improved water physics.
Commercial & Utility Vehicles: Land Vehicle (Specialized)
Trucks, vans, buses, taxis, emergency service vehicles (police, fire, ambulance), and other specialized vehicles that populate the world and can be commandeered by the player.
Recreational Vehicles: Land/Water Vehicle
Likely to include vehicles for leisure activities such as ATVs, off-road buggies, bicycles, and potentially items like jet skis.
Horses (Various Breeds): Primary Mount / Living Vehicle
The main mode of transportation. Over 19 breeds available, each with different stats (Health, Stamina, Speed, Acceleration) and handling. Can be bought, stolen, or tamed from the wild. Bonding with a horse improves its stats and unlocks maneuvers. Horses can carry pelts and carcasses.
Wagons & Coaches: Horse-Drawn Vehicle
Various types of wagons (small carts, supply wagons, oil tankers) and passenger coaches (stagecoaches, buggies). Can be driven by the player, stolen, or used in missions. Some are armored or have specific functions.
Trains: Rail Vehicle
Fully operational steam trains run on a schedule across the map. Players can ride trains as passengers (a form of fast travel), rob them, or even drive them for a short period if hijacked.
Boats (Canoes, Rowboats, Small Steamboats): Watercraft
Used for navigating rivers, lakes, and swamps. Includes simple canoes and rowboats for personal transport or fishing, and occasionally small, armed steamboats in specific missions or locations.
Handcar: Manual Rail Vehicle
A manually operated rail vehicle found on certain railway lines, can be used for short-distance travel along tracks.
Notable Fauna/Mounts
N/A
Deer (Whitetail Deer, Mule Deer, Buck): Cervidae
Prey, Hunting Resource (Meat, Pelts, Antlers)
Bison (American Bison): Bovinae
Large Herbivore, Herd Animal, Hunting Resource (Meat, Pelts, Horns)
Ambient Wildlife, Hunting Resource (Pelts, Meat, other parts for crafting, provisions, or sale)
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Story & Characters
Main Characters
Lucia: Protagonist
One of the two main playable characters. She is depicted as a Latina woman and is the first female lead protagonist in a modern Grand Theft Auto title. Trailer 1 shows her in a prison setting at one point, suggesting a complex backstory involving the criminal justice system. Forms a partnership with Jason.
Jason: Protagonist
The second main playable character, partnering with Lucia. His background is less detailed from initial trailers, but he is central to the dual-protagonist narrative and their criminal activities.
A diverse cast of characters populating the criminal underworld and wider society of Leonida. Some names confirmed from official sources suggest involvement in various illicit activities like strip clubs, recording studios (potentially fronts), and street-level crime. They will likely offer missions, act as allies, or become rivals.
Law Enforcement: Antagonistic Force
Police officers, SWAT teams, and potentially other government agencies that will react to the protagonists' criminal actions. Expected to have improved AI and tactics compared to previous GTA titles.
Various criminal factions operating in Leonida, which Lucia and Jason will likely interact with, either as allies, rivals, or targets.
Arthur Morgan: Protagonist / Van der Linde Gang Enforcer
The player-controlled character. A loyal, highly capable senior member of the Van der Linde gang since he was a boy. He is Dutch's right-hand man and enforcer, but begins to question Dutch's leadership and his own morality as the gang's situation becomes more desperate. Known for his rugged pragmatism and internal conflict.
Dutch van der Linde: Antagonist / Leader of the Van der Linde Gang
The charismatic, intelligent, and idealistic leader of the gang. He preaches a philosophy of freedom and anti-establishment, but his methods become increasingly violent and his judgment erratic as pressures mount, leading to his descent into paranoia and tyranny.
John Marston: Supporting Character / Van der Linde Gang Member (Protagonist of RDR1)
A fellow gang member, younger than Arthur, with a wife (Abigail) and son (Jack). His desire to leave the outlaw life for his family creates tension within the gang. His story in RDR2 serves as a prequel to his role in the original Red Dead Redemption.
Sadie Adler: Supporting Character / Van der Linde Gang Member (Later Bounty Hunter)
A widow whose ranch is attacked by the O'Driscoll Boys. She is rescued by the Van der Linde gang and evolves from a grieving victim into a fierce, independent gunslinger and bounty hunter, becoming one of Arthur's most trusted allies.
Micah Bell: Antagonist / Van der Linde Gang Member
A volatile, violent, and self-serving newer member of the gang. He encourages Dutch's worst impulses and is a source of internal conflict and distrust, ultimately playing a major antagonistic role.
Hosea Matthews: Supporting Character / Van der Linde Gang Consigliere
Dutch's oldest friend, co-founder of the gang, and its seasoned con artist and strategist. He often serves as a voice of reason and moderation, trying to temper Dutch's recklessness.
Charles Smith: Supporting Character / Van der Linde Gang Member
A quiet, highly skilled hunter and fighter of mixed African American and Native American heritage. He is honorable, principled, and one of Arthur's most dependable allies.
Lenny Summers: Supporting Character / Van der Linde Gang Member
A young, educated, and relatively idealistic member of the gang. Provides some lighter moments and represents a younger generation of outlaws.
Abigail Roberts (Marston): Supporting Character / Van der Linde Gang Member
John Marston's wife and mother of Jack. A strong-willed woman who desires a normal life for her family away from the gang.
Bill Williamson, Javier Escuella, Uncle, Leopold Strauss, Susan Grimshaw, Molly O'Shea, Karen Jones, Mary-Beth Gaskill, Tilly Jackson, Simon Pearson, Josiah Trelawny, Kieran Duffy, Reverend Swanson, Sean MacGuire: Supporting Characters / Van der Linde Gang Members & Associates
The diverse ensemble cast making up the rest of the Van der Linde gang, each with their own personalities, backstories, and roles within the camp and story.
Agent Andrew Milton & Agent Edgar Ross: Antagonists / Pinkerton Detectives
Senior Pinkerton National Detective Agency agents relentlessly pursuing the Van der Linde gang. Milton is the primary pursuer in RDR2, with Ross (antagonist of RDR1) playing a supporting role.
Colm O'Driscoll: Antagonist / Leader of the O'Driscoll Boys Gang
The leader of a rival gang and a long-standing nemesis of Dutch van der Linde.
Example Missions
Dual Protagonist Story Campaign
A series of narrative-driven missions following Lucia and Jason's journey through the criminal underworld of Leonida. Objectives will likely involve heists, robberies, dealing with rival factions, evading law enforcement, and unfolding a central conspiracy or personal vendetta. Missions may offer different approaches or be specific to one protagonist's skills.
Heists (Major Robberies)
Complex, multi-stage missions involving planning, crew recruitment (potentially), and execution of large-scale robberies targeting banks, armored transports, high-value locations, or other lucrative targets. These are a hallmark of the GTA series.
Side Missions & Activities
A wide variety of optional missions and activities scattered throughout Leonida, such as street races, managing criminal enterprises (speculative), helping eccentric characters, bounty hunting, and engaging in recreational activities (e.g., sports, mini-games).
GTA Online Missions & Modes (Future)
The next iteration of GTA Online will feature its own set of cooperative missions, competitive game modes, heists, business management, races, and other player-driven activities within the shared open world of Leonida.
Main Story Chapters (I-VI & Epilogue I-II)
A series of interconnected story missions that form the main narrative arc, chronicling the Van der Linde gang's struggles, heists, internal conflicts, and Arthur Morgan's personal journey. Each chapter is typically set in a new region or marks a significant shift in the gang's circumstances.
Stranger Missions (Side Storylines)
Optional multi-part questlines initiated by unique 'Stranger' characters encountered throughout the world. These often feature distinct stories, memorable characters, and unique rewards (e.g., missions for Hamish Sinclair, Charlotte Balfour, Albert Mason, Francis Sinclair).
Bounty Hunting Missions
Pick up bounty posters from sheriff's offices in various towns. Track down and capture (alive for a higher reward) or kill wanted criminals. Some bounties involve unique encounters or storylines.
Chance Encounters (Random Events)
Dynamic, unscripted events that occur as Arthur explores the world. These can include ambushes, people needing help (e.g., snake bite victims, stranded travelers), animal attacks, duels, or interactions with other outlaws. Choices made in these encounters can affect Honor.
Companion Activities & Camp Requests
Engage in optional activities with gang members at camp, such as playing poker or five finger fillet, going fishing or hunting with them, or fulfilling their item requests (e.g., finding a specific book or herb). These build camaraderie and provide small rewards or insights into characters.
Debt Collection (Leopold Strauss Missions)
Missions given by the gang's moneylender, Leopold Strauss, where Arthur must collect outstanding debts from vulnerable individuals, often through intimidation or force. These missions highlight the darker aspects of the gang's activities and impact Arthur's Honor.
Legendary Animal & Fish Hunts
Track and hunt unique Legendary Animals or catch Legendary Fish. These are challenging encounters requiring specific approaches. Their pelts/parts are used to craft unique outfits, gear, talismans, and trinkets at the Trapper or Fence.
Home Robberies, Stagecoach Robberies, Train Robberies (Incidental & Mission-based)
Opportunities to rob homesteads, stagecoaches, or trains for money and valuables. Some are specific missions, while others can be initiated by the player in the open world. These actions typically result in a bounty and decreased Honor.
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Editions & DLC
Available Editions
N/A
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles.
Post-Launch Content / DLC
N/A
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2.
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FAQ
Frequently Asked Questions
Q: When will Grand Theft Auto VI be released? A: Rockstar Games has officially announced that Grand Theft Auto VI is scheduled for release on May 26, 2026, for PlayStation 5 and Xbox Series X/S.
Q: Will GTA VI be available on PC at launch? A: No, Rockstar Games has indicated that the PC version of GTA VI will be released at a later date, following the console launch. A specific PC release window has not yet been announced.
Q: Who are the main characters in GTA VI? A: GTA VI will feature two protagonists: Lucia, a Latina woman, and her male partner, Jason. Their story is reportedly inspired by criminal couples like Bonnie and Clyde.
Q: Where is GTA VI set? A: The game is set in the fictional state of Leonida, which is Rockstar's version of Florida, and will prominently feature a return to Vice City, a reimagined version of Miami.
Q: What new gameplay features are expected in GTA VI? A: While full details are pending, GTA VI is expected to feature a dual protagonist system, the largest and most detailed open world in the series, advanced AI for NPCs and law enforcement, improved physics (including water simulation and vehicle deformation), and potentially enhanced stealth and melee mechanics, all powered by a new version of the RAGE engine.
Q: Will GTA VI have an online mode? A: Yes, a new iteration of Grand Theft Auto Online is expected to accompany GTA VI, offering a vast multiplayer experience within the new Leonida map.
Q: How much will GTA VI cost? A: Official pricing has not been fully detailed for all regions and editions (as of May 2025). However, it is expected to be priced as a premium AAA title, likely around $69.99 USD for the standard edition, with more expensive special/collector's editions.
Q: Is Red Dead Redemption 2 a prequel or sequel to Red Dead Redemption? A: Red Dead Redemption 2 is a prequel to the original Red Dead Redemption. It tells the story of the Van der Linde gang, including a younger John Marston (protagonist of RDR1), before the events of the first game.
Q: Can I play as John Marston in Red Dead Redemption 2? A: You primarily play as Arthur Morgan for most of the main story. However, John Marston becomes playable during the game's extensive epilogue chapters, which bridge the gap to the original Red Dead Redemption.
Q: How long is Red Dead Redemption 2's story? A: The main story campaign is exceptionally long, typically taking players 50-60 hours to complete. Exploring all side content, collectibles, and aiming for 100% completion can easily extend playtime to 150-200+ hours.
Q: What is the Honor System? A: The Honor system tracks Arthur's moral choices and actions throughout the game. Positive actions (helping strangers, sparing enemies) increase honor, while negative actions (killing innocents, robbing) decrease it. Honor level affects dialogue, store discounts, outfit unlocks, how NPCs react to Arthur, and has minor impacts on the story's ending.
Q: Is Red Dead Online still active? A: Yes, Red Dead Online is still active and receives periodic updates, though major content additions have slowed compared to its initial years. It offers a persistent multiplayer world with various activities, roles, and missions.
Q: Can you play RDR2 in first-person? A: Yes, Red Dead Redemption 2 offers a fully implemented first-person mode, allowing players to experience the entire game from Arthur's perspective. This can be toggled on and off at any time.
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Technical Details
Graphics & Visual Fidelity
Powered by a new version of the Rockstar Advanced Game Engine (RAGE), GTA VI aims for a new benchmark in visual fidelity for open-world games. Features expected include significantly improved graphics, realistic lighting, advanced weather systems, real-time water physics, more detailed character models and animations, increased NPC density and AI sophistication, and enhanced environmental detail and destructibility. Ray tracing support is highly anticipated on consoles and PC.
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high.
Audio & Soundtrack
A diverse range of licensed music across multiple radio stations, reflecting the cultural melting pot of Vice City/Leonida and contemporary sounds. Original score for missions and dynamic moments. High-fidelity sound design for vehicles, weapons, and environmental ambience, taking advantage of new engine capabilities.
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects.
User Interface (UI/UX)
Expected to be a refined version of GTA V's UI, with a modern aesthetic, intuitive weapon/item selection wheel, GPS navigation, and seamless integration of smartphone functionalities. Enhanced for current-gen consoles with potentially faster menu navigation.
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective.
Accessibility Options
N/A
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some.
CPU: Speculative baseline desktop CPU.
CPU (Laptop): Highly speculative laptop CPU. Will depend on final game optimization.
GPU: Speculative baseline desktop GPU. VRAM will be critical.
GPU (Laptop): Highly speculative. Targets playable framerates at 1080p Low with significant upscaling. 8GB VRAM absolute minimum for laptop GPU.
RAM: 16GB might be an absolute minimum; 32GB RAM likely recommended for PC.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
layersRAM: 12 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset)(Low to Medium Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
layersRAM: 8 GB
saveStorage (Tier): 150 GB HDD
1440p (QHD/2K) - Expected Recommended for PC (Target: 1440p, High settings, ~60 FPS - Highly Speculative)(High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced'))
CPU: Speculative recommended desktop CPU.
CPU (Laptop): High-performance laptop CPU will be needed.
GPU: Speculative recommended desktop GPU. High VRAM (12GB+) will be key.
GPU (Laptop): Top-tier laptop GPUs from the time of PC release will be necessary for 1440p High. Max TGP and excellent cooling are non-negotiable. Upscaling will be essential.
RAM: 32GB RAM highly likely to be recommended for PC.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 150 GB - 200 GB available space (NVMe SSD Mandatory - Speculative) Note: A fast NVMe SSD will undoubtedly be mandatory due to the expected scale and detail of the game world. Type: NVMe
Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD
desktop_windows Operating System
Spec: Windows 11 64-bit (Speculative) Explanation: A 64-bit version of Windows 11 is anticipated to be required or highly recommended for the future PC release.
Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance.
gamepad DirectX Version
N/A
Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them.
info_outline Other Game Notes
Official PC system requirements for 'Grand Theft Auto VI' have NOT been released by Rockstar Games. The PC version is expected to release AFTER the console versions (PS5, Xbox Series X/S - May 26, 2026). The following specifications are **speculative/expected** based on industry analysis, rumored engine capabilities (RAGE 9), and the demanding nature of previous Rockstar titles. These are subject to change significantly upon official announcement. An NVMe SSD will almost certainly be required for the PC version.
Laptop Performance Note: When official PC requirements are released, playing GTA VI on a laptop will demand a very high-end gaming laptop from the latest generations. Laptop GPUs and CPUs perform differently than their desktop counterparts due to power (TGP) and thermal constraints. **The estimations below are highly speculative and for a future PC release.** Users should always consult specific laptop model reviews and official game requirements once available.
Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) will be paramount. High TGP variants of any mobile GPU will be essential for playable framerates.
Laptop Consideration: Advanced Cooling Thermals: Exceptional cooling solutions (vapor chambers, liquid metal, multiple high-CFM fans) will be necessary to prevent severe thermal throttling in such a demanding title.
Laptop Consideration: C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX or AMD Ryzen 9 HX series) capable of sustained high performance will be required to avoid bottlenecks.
Laptop Consideration: R A M Configuration Speed: 32GB of fast DDR5 RAM (or newer standards by release) in dual-channel will likely be the recommended minimum for a smooth experience on PC, and thus for high-end laptops.
Laptop Consideration: Display Panel G P U Pairing: Matching a high-resolution (1440p+) and high-refresh-rate (120Hz+) laptop display with a top-tier mobile GPU will be key, with reliance on upscaling technologies.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Essential for maximizing performance from the dedicated GPU.
Laptop Consideration: Driver Updates O S Optimization: Crucial for any demanding PC title, especially on laptops.
Optimization Detail: Upscaling Tech: Support for latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS is expected and will be crucial for achieving playable framerates at higher resolutions and settings on PC, especially laptops.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Draw Distance, Population Density, Shadow Quality, Water Physics, Ray Tracing (if implemented) will heavily impact performance.
Game Name: Grand Theft Auto VI
Official system requirements from Rockstar Games (PC version). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance due to the game's massive world and detailed textures.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical for this demanding title. **This is one of the most graphically intensive games available, and high-end laptop hardware is required for enjoyable experiences at higher settings.**
Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
Optimization Detail: Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
Game Name: Red Dead Redemption 2
build Optimization Details
Upscaling Tech: Support for latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS is expected and will be crucial for achieving playable framerates at higher resolutions and settings on PC, especially laptops.
Key Settings Impact: Resolution, Texture Quality, Draw Distance, Population Density, Shadow Quality, Water Physics, Ray Tracing (if implemented) will heavily impact performance.
Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
laptop Laptop Considerations
G P U T G P Impact: Total Graphics Power (TGP) will be paramount. High TGP variants of any mobile GPU will be essential for playable framerates.
Advanced Cooling Thermals: Exceptional cooling solutions (vapor chambers, liquid metal, multiple high-CFM fans) will be necessary to prevent severe thermal throttling in such a demanding title.
C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX or AMD Ryzen 9 HX series) capable of sustained high performance will be required to avoid bottlenecks.
R A M Configuration Speed: 32GB of fast DDR5 RAM (or newer standards by release) in dual-channel will likely be the recommended minimum for a smooth experience on PC, and thus for high-end laptops.
Display Panel G P U Pairing: Matching a high-resolution (1440p+) and high-refresh-rate (120Hz+) laptop display with a top-tier mobile GPU will be key, with reliance on upscaling technologies.
M U X Switch N V I D I A Advanced Optimus: Essential for maximizing performance from the dedicated GPU.
Driver Updates O S Optimization: Crucial for any demanding PC title, especially on laptops.
G P U T G P: Maximum TGP is crucial for performance.
Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.